So I have a program that converts the m2 file into an obj file, and it also carries with it the texture mapping coordinates.
What it doesn't bring with it however, is the textures itself.
I'm unfamiliar with 3ds, but am trying to learn. What I'm asking for is how to get textures onto the model.
WoW's textures for player character models are generally broken into multiple blp files (Face, torso, etc). So to avoid me making any mistakes, I'm asking for a simple step by step.
From the blp in the MPQ file, converting it to png (I assume. I have done very little with actual texture editing, and just use BLPConverter to switch to and fro) and then somehow going from that to skinned models in 3ds, so I can align model edits with texture location.
Thanks and rep for the help.