[Problems] Cryects Tools and BLP bugs menu

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  1. #1
    Whisperfrost's Avatar Member
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    [Problems] Cryects Tools and BLP bugs

    Hi everyone,

    I got some problems with BLP files and with Cryects Tools that I don't manage to solve...

    EDIT : the part quoted here has already been answered. I keep it here for those who share the same problem. The solution is using TGAtoBLP2 instead of wowimage.jar for converting your files into BLP. Thanks to ~^Astra^~, he gots +Rep But there is a second question...

    So for the BLP... I added custom BLPs to my game. In my example, It's Abercrombie (a guy in Raven Hill - Duskwood) with another dress. As you can see on the picture bellow, when you're close to the NPC, everything's okay, but the more you get away of this guy, the more he is becoming black :



    That's also true for gameobjects and other models...

    I use MyWarcraftStudio or Glitchy's Model Edit Suite in order to extract the BLP, then I convert it into a PNG with WoW Image Converter v0.991 (wowimage.jar), then I edit it with Photoshop CS3 (also tried with MS Paint, same problem), then I convert it back to BLP with WoW Image Converter then I pack it into a custom MPQ with MyWarcraftStudio or Laddik's MPQ Editor.

    So my question for this is : do there is a setting that I must enable when saving the PNG in order that WoW Image Converter converts it correctly ?

    Cryects Tools
    (first, yes I know a to use cmd, and allwater.exe and offsetfix.exe works...)

    So I tried to add M2s and WMOs in an adt file using this (wonderful) guide. I followed every step, I do checked every steps about a thousand times, all is good, there is tabs, there is the good numbers near MMDX, MWMO, MDDF, MODF... So after having "loadinfo" a file that I've modified after having "fileinfo" it, I put it inot a MPQ, in world\Maps\Azeroth\Azeroth_xx_xx.adt (I don't remember the numbers...), the MPQ is nammed patch-2.MPQ, I launch the game (2.4.2) with Model Edit Fix on my private server, connecting and... where it's supposed to be a M2 or a WMO... nothing ! Nothing too in the same place in Noggit.

    (Landscape edits with Noggit do appear)

    I even taken the adt file with Northshire Abbey in it, copy/pasted the MWMO and the MODF of Northshire Abbey, and changed the MWMO in the adress of Goldshire Inn, and change the MODF in order that this inn has to be above the abbey... (also changed the value near MWMO and MODF since I added a record...) But in game... still nothing !! (I couldn't make a syntax mistake since it's directly copy/pasted !!!)

    And when I "fileinfo" again a file that I already "loadinfo", the changes are still in it...

    What could possibly be wrong ? Does Cryects Tools don't work for patch 2.4.2 ?

    edit : I do made another experiment : I just changed an existing entry, in this case I swapped the Northshire Abbey model to the Golshire Inn one... And Goldshire's Inn do appear instead of Northshire Abbey. But then I added a record to this file, and Goldshire Inn disapeared, Northshire Abbey came back, and the new model never came...


    Thanks for having read me, and thanks in advance for your answers...
    Last edited by Whisperfrost; 06-17-2008 at 10:02 AM. Reason: one problem fixed

    [Problems] Cryects Tools and BLP bugs
  2. #2
    Knomez's Avatar Contributor

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    For your BLP Problem its probably your Converter, try TGAtoBLP2and BLP2toTGA

  3. #3
    Whisperfrost's Avatar Member
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    Thanks, it does work better with TGAtoBLP2 +Rep

  4. #4
    Knomez's Avatar Contributor

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    your welcome , now as for your WMO Problem, are you just trying to swap the WMO's?

  5. #5
    Whisperfrost's Avatar Member
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    I do it since yesterday. I've taken the tile with the more WMOs and M2s that I could found (it's the tile where Theramore is), and swap the WMOs and M2s I need (it's for a new zone).

    But I'm limited to 39 WMOs of 13 different types... For now it's okay, but for a city it's not enough I fear. But I understood that WMOs are loaded for the tile where you are + the tiles near the one where you are, so if I place a WMO on a tile with coordinates that will put it on the next tile, I would work I think... So in the end it makes 351 WMOs of 117 different types that I could place on a single tile, am I right ?

    And I wonder : I got a problem when adding an undead ziggurat near the Goldshire : it crashes my WoW under Model Edit Fix and it crashes Noggit too. Same thing with Naxxramlas portal and Undercity's Rogue ziggurat... I cannot place what I want where I want ? Or is it the fact that there is already the WMO from the instance Naxxramas under the ground that makes a conflict between god knows why ?

  6. #6
    Knomez's Avatar Contributor

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    i dont know bout adding wmo's much just swapping them for different ones... are the ones you swap ok or not?

  7. #7
    Whisperfrost's Avatar Member
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    Yes, they are ok (exepted the fact that my inn needs holes in the ground in order to its underground to be accessible, but when I ask WoW Map Editor to remove la&nd under the inn, it removes land... far from the inn...), just that I feel a bit limited by the fact I can't have more than 13 WMOs types. I know I will never need more WMOs, but the fact there is a limit does disturb me...

  8. #8
    Knomez's Avatar Contributor

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    mmhmm.... i odnt knowm uch bout adding htem or WMO types :P .... but nice to know thers 13... you know much bout WMO's?

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