Hey guys I know my way around to model editing, swapping, and texturing
fairly well but there's something I've been wondering how to do for a while that i'm just completely stumped with X_x
I know you can extract a model from an MPQ, convert it over and edit it with 3DS Max (or whatever you prefer to use). When you're done with your edit, you can then export it, convert it back and import it to an MPQ and ta'da' a simple model edit.
In my studies, I've edited a nice handful of models and I've had an instance or two where i've deleted parts of a model and when I exported it as "model.obj" I could not convert it back into a M2 model. It said something about a different number of verticies.
My question here is:
How can you create a model from scratch (using your own shapes sizes and as many verticies as you want lol), add a texture to it, then convert/import it for use in the game???
I've seen 2 instances where it looked as if people had created items from scratch and *poof* just like that, they worked....
Maybe I'm experiencing some illusion or something, but can someone help clarify this for me? Is it even possible?
`Synthblade`