[World Building] Finally.... menu

User Tag List

Page 4 of 11 FirstFirst 12345678 ... LastLast
Results 46 to 60 of 161
  1. #46
    AZO's Avatar Banned
    Reputation
    370
    Join Date
    Mar 2007
    Posts
    621
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [World Building] Finally....

    Originally Posted by Desolation101 View Post
    Sorry, but I am either a really big noob or your .mpq file still wont allow me to get into your ED through rfc. I zone in and the RFC still looks like the original rfc... I have nothing to swim up to and can't swim at all. I have tried logging out in RFC and right in front of the RFC portal in Orgrimmar and RFC still looks like the "normal" dungeon.

    this patch only changes ED , you have to do some searching for the RFC ->ED. its posted by me, and its not hard to find

    [World Building] Finally....
  2. #47
    Desolation101's Avatar Active Member
    Reputation
    10
    Join Date
    Sep 2007
    Posts
    98
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [World Building] Finally....

    I found your post and it is out of date. I received an error when I tried uploading RFC -> ED and your ED patches.

    The error had to deal with:

    DBFilesClient\Map.dbc

  3. #48
    steez's Avatar Member
    Reputation
    1
    Join Date
    Nov 2007
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [World Building] Finally....

    Great Job AZO rules! (and relieves Urinary Pain but thats besides the point)

  4. #49
    AZO's Avatar Banned
    Reputation
    370
    Join Date
    Mar 2007
    Posts
    621
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [World Building] Finally....

    Originally Posted by steez View Post
    Great Job AZO rules! (and relieves Urinary Pain but thats besides the point)

    eustice, lol, quit being a leecher.. make something

  5. #50
    ^Xayo's Avatar Contributor
    Reputation
    214
    Join Date
    Sep 2007
    Posts
    434
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [World Building] Finally....

    Nice nice azo, i'm in love with the texturing
    The hardest part in noggit is texturing i think...and btw. if you want to add some little ground models
    just ask me ^^ i would provide all my knowledge to make this thing better

  6. #51
    the3nd's Avatar Member
    Reputation
    8
    Join Date
    Jun 2007
    Posts
    33
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [World Building] Finally....

    Holy shit in a Pancake mix! This is extremly cool, gotta have taken forever to make

    + rep for you

  7. #52
    das Murloc's Avatar Active Member
    Reputation
    24
    Join Date
    May 2007
    Posts
    220
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [World Building] Finally....

    Sweet, and lucky i found MEFix today^^
    +rep (im not telling where)

  8. #53
    maclone's Avatar / Authenticator enabled
    Reputation
    2420
    Join Date
    Nov 2007
    Posts
    8,726
    Thanks G/R
    0/1029
    Trade Feedback
    0 (0%)
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Re: [World Building] Finally....

    dont need an model edit fix? if its needed give me pls a link

  9. #54
    xpyppp's Avatar Member
    Reputation
    1
    Join Date
    Nov 2007
    Posts
    3
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [World Building] Finally....

    nice i like it

  10. #55
    Tazjin's Avatar Active Member
    Reputation
    48
    Join Date
    Jul 2007
    Posts
    45
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [World Building] Finally....

    awesome! +rep
    Apple > All

  11. #56
    King Warg's Avatar Member
    Reputation
    47
    Join Date
    Oct 2007
    Posts
    83
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    hmm.. WoW 2.2.3 is reporting the changed map files as being corrupt.

  12. #57
    jasperjag's Avatar Active Member
    Reputation
    21
    Join Date
    Nov 2007
    Posts
    39
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    First of all excellent work man! I can't get over how professional it looks. We are working on implementing it on our server as I speak.

    I have a few questions. First I know I am doing something horribly wrong, but I cannot get the map to come up fully textured. The terrain is there and the random world objects that you placed are there, trees mushrooms and all. There is some light-green texturing near the portal at the top of mountians and, I also have a fully textured area where the trees are floating; the dark green texture. Water looks great but nothing else seems to have textures. All I am seeing is the green (texture missing) stuff everywhere!?!? The road is also coming up untextured...

    Possibly this could be a version difference? We are running our server at WoW 2.2.3.

    Attached is are a few pics of what we are getting serverside.

    I hate to bother you with this but any help I could get would be awsome. I am just getting into all of this stuff and hope to someday be able to produce my own maps!

    I am using this with the latest Mangos rev. and I'm using modeleditlive to load the patch up. Any suggestions? We really wanna get this one working! Thanks again and +rep!

    ________________________________________________________________________________ ________________________________________________________________________________ _

    EDIT: IRnoob Sorry we just found your post about turning off the shaders to get the textures to work. Me and Arachnia will be developing your map as an outdoor raid instance, at least a part of it. Other part we will have to come up with some more ideas for. Thanks for the great map man and hopefully we can pass some of our raid instancing to you!
    Attached Thumbnails Attached Thumbnails [World Building] Finally....-wowscrnshot_121407_012223-jpg   [World Building] Finally....-wowscrnshot_121407_012630-jpg  
    Last edited by jasperjag; 12-14-2007 at 03:31 AM.

  13. #58
    Arachnia's Avatar Member
    Reputation
    17
    Join Date
    Nov 2007
    Posts
    29
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Lol, well, Jag and I figured out the problem we were having. I edited out the question we asked but I'll restate that we had been planning out some bosses, mobs, and quests based on the ED lore. Coincidentally we ran in to your project here the other day and are about to begin working heavily on our own project. As soon as we get the lore-based bosses and quests in, and finish the scripting I'd love to release an sql patch + the SD2 updates to coincide with your map IF you would like that (we don't want to step on your toes...or at least I dont). Will take some time to fully code the behavior of what we have in mind but either way, great job man, looks great. +rep to you
    Last edited by Arachnia; 12-14-2007 at 03:30 AM.

  14. #59
    Nadromar's Avatar Contributor
    CoreCoins Purchaser
    Reputation
    368
    Join Date
    Oct 2006
    Posts
    509
    Thanks G/R
    13/28
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    wow, it looks beautifull , too bad my damn emuhacker screws up, +rep

  15. #60
    Nadromar's Avatar Contributor
    CoreCoins Purchaser
    Reputation
    368
    Join Date
    Oct 2006
    Posts
    509
    Thanks G/R
    13/28
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    made a little vid about it

    [ame]http://youtube.com/watch?v=bVVoL5A9lx8[/ame]

Page 4 of 11 FirstFirst 12345678 ... LastLast

Similar Threads

  1. [World Building] The New Way to get to GM Island on Live Servers
    By Matt in forum WoW Advanced Model Edits
    Replies: 530
    Last Post: 04-18-2009, 05:36 PM
  2. [World Building] Booty Bay - Old Outlands Path! (and a bonus)
    By byebyet in forum World of Warcraft Model Editing
    Replies: 58
    Last Post: 10-31-2007, 09:40 AM
  3. [World Building] Warsong Gulch Model Changes
    By [ Prototype ] in forum World of Warcraft Model Editing
    Replies: 34
    Last Post: 09-28-2007, 04:53 PM
  4. [World Building] Muat's Island, V1.0
    By Muatmessmoko in forum World of Warcraft Model Editing
    Replies: 22
    Last Post: 09-13-2007, 03:58 PM
All times are GMT -5. The time now is 02:15 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search