I found your post and it is out of date. I received an error when I tried uploading RFC -> ED and your ED patches.
The error had to deal with:
DBFilesClient\Map.dbc
Great Job AZO rules! (and relieves Urinary Pain but thats besides the point)
Nice nice azo, i'm in love with the texturing
The hardest part in noggit is texturing i think...and btw. if you want to add some little ground models
just ask me ^^ i would provide all my knowledge to make this thing better
Holy shit in a Pancake mix! This is extremly cool, gotta have taken forever to make
+ rep for you
Sweet, and lucky i found MEFix today^^
+rep (im not telling where)
dont need an model edit fix? if its needed give me pls a link
nice i like it
awesome! +rep
Apple > All
hmm.. WoW 2.2.3 is reporting the changed map files as being corrupt.
First of all excellent work man! I can't get over how professional it looks. We are working on implementing it on our server as I speak.
I have a few questions. First I know I am doing something horribly wrong, but I cannot get the map to come up fully textured. The terrain is there and the random world objects that you placed are there, trees mushrooms and all. There is some light-green texturing near the portal at the top of mountians and, I also have a fully textured area where the trees are floating; the dark green texture. Water looks great but nothing else seems to have textures. All I am seeing is the green (texture missing) stuff everywhere!?!? The road is also coming up untextured...
Possibly this could be a version difference? We are running our server at WoW 2.2.3.
Attached is are a few pics of what we are getting serverside.
I hate to bother you with this but any help I could get would be awsome. I am just getting into all of this stuff and hope to someday be able to produce my own maps!
I am using this with the latest Mangos rev. and I'm using modeleditlive to load the patch up. Any suggestions? We really wanna get this one working! Thanks again and +rep!
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EDIT: IRnoob Sorry we just found your post about turning off the shaders to get the textures to work. Me and Arachnia will be developing your map as an outdoor raid instance, at least a part of it. Other part we will have to come up with some more ideas for. Thanks for the great map man and hopefully we can pass some of our raid instancing to you!
Last edited by jasperjag; 12-14-2007 at 03:31 AM.
Lol, well, Jag and I figured out the problem we were having. I edited out the question we asked but I'll restate that we had been planning out some bosses, mobs, and quests based on the ED lore. Coincidentally we ran in to your project here the other day and are about to begin working heavily on our own project. As soon as we get the lore-based bosses and quests in, and finish the scripting I'd love to release an sql patch + the SD2 updates to coincide with your map IF you would like that (we don't want to step on your toes...or at least I dont). Will take some time to fully code the behavior of what we have in mind but either way, great job man, looks great. +rep to you
Last edited by Arachnia; 12-14-2007 at 03:30 AM.
wow, it looks beautifull , too bad my damn emuhacker screws up, +rep
made a little vid about it
[ame]http://youtube.com/watch?v=bVVoL5A9lx8[/ame]