Hello OwnedCore Community!
today I want to show you Guys my first Worldbuild that I've worked on!
The Models used vary from Vanilla to MOP. Most of the Models used are already re-textured, with Images ranging from normal 512x512 to 2048x2048.
A lot of DBC Editing is also involved, to name the edited DBC Files:
Light.dbc / LightParams.dbc / LightSkybox.dbc / LiquidType.dbc / Map.dbc / AreaTable.dbc / CreatureDisplayInfo.dbc / Spell.dbc / GroundEffectDoodad.dbc / GroundEffectTexture.dbc
Tools used:
NoggIt 1.3
010 Editor
WoWMachimaTool
LightMapper
MyDBCEditor
FileInfo
LoadInfo
Rius Zone Masher
ADT Adder
CataToWotLKM2
OBJtoM2
M2Modder
Blender 2.68
BLPConverter
Adobe Photoshop CS6
Paint.NET
Credits go to user "AnthonysToolbox" on Modcraft for his converted Cataclysm and Mists of Pandaria M2's!
About the Zone Design:
I decided to use .M2 Models to design the Mountains, because I always disliked the way WoW Mountains are designed. Models give an edgy, spikey design not possible mit ADT Terrain.
The Textures are and will be changed to get a more "serious" or "realistic" design of the Trees, Rocks, Bushes... well, everything.
And here are some early Pictures showing the Zone Design:
As you can see, these Screenshots are still pretty early in terms of design... the fences are missplaced, miss little Doodads to make it look less empty, and plants are missing in various spots... not to mention the Placeholder Models
Old Screenshots:
(Left for comparision with my old work)
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