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  1. #16
    SwordOfTruth's Avatar Corporal
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    Updates are amazing. The style reminds me Skyrim... By the way, how do you texture your mountains (if it's not models).

    [WIP] The Whispering Forest
  2. #17
    jbr373's Avatar Corporal
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    I do use doodads, I do a normal mountain like they are seen in WoW, then add the Models on top of it. Largely upscaled ones on the Top (No need to place 20 little doodads on top of a mountain where you can see nothing, also much faster), normal sized ones in the middle to make it look detailed and many small rocks on the ground, so when someone stands in front of the mountain it looks good, and detailed. Upscaled Objects still look good with these textures from the distance, and wow would not display the top of the Mountain with little doodads, since it loads smaller ones when you get closer to them.

    Edit: I can use the small rocks because the trees block the view onto the bottom of the mountain. I don't know if it would work when designing a zone with few to no trees, but I think when standing far away from the bottom the little Doodads would start to disapear (making it look strange when the bottom is normal terrain and suddenly big rocks appear)
    Last edited by jbr373; 12-08-2013 at 07:09 AM.

  3. #18
    Eratoc's Avatar Member Elite
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    Originally Posted by jbr373 View Post
    Thanks for your comments
    those screens are actually outdated already... there are now different types of ground detail, not only those leaves... I've added different flowers, bushes and different grass. As far as the water goes, it has more of a Cataclysm like feel - not just a 50% dark blue texture, I've redone the waves with Photoshop as well. Also, I'm testing how it would look to add water puddles to lowered terrain as a game object, which appears when the weather changes to rain in the zone (I know this is more of a server script topic, but it adds to the look of the zone).
    And I started using a downscaled version of the Wind Object in Uldulm, which shows the sand flying over the dunes. I textured it of course, to make it look more like Snow/Ice/Normal Wind instead of sand.
    Could you update us with new pictures?

  4. #19
    jbr373's Avatar Corporal
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    I uploaded two of the Water, but the rest still needs much more work. also, that Uldum Wind Object looked pretty stupid, so I removed it.

  5. #20
    Eratoc's Avatar Member Elite
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    Originally Posted by jbr373 View Post
    I uploaded two of the Water, but the rest still needs much more work. also, that Uldum Wind Object looked pretty stupid, so I removed it.
    Yes, amazing indeed. How much time have you spent on this? Blizzard should hire people from MMOwned and Modcraft instead and kick out their old employees. Haha.

    What version of WoW are you modifying?

  6. #21
    jbr373's Avatar Corporal
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    On the whole map? About 1 to 2 hours after work/school for... 3 weeks I guess?, when I felt like it. On the water? about 30 minutes max. The water ssen in the 2 screenshots are calm waves, I can do big waves (oceans) and almost no waves (ponds) as well... actually you can edit the textures (I use 2, and nothing like "RiverDepthTex" entries) and do as many, as big waves as you want.
    I mod WoW 3.3.5a enUS, with Noggit 1.3

  7. #22
    spik96's Avatar Active Member
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    This is very impressive. This new water seems incredible. Maybe you could make a video of it to show the waves textures moving ? I think it would give a better view of your work. Anyway the old Vanilla-BC-Wotlk texture (the water wasn't changed before Cataclysm, no ?) clearly need a lift to fit with high res edits like yours.

  8. #23
    jbr373's Avatar Corporal
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    I'll try, but first I need to work on it... still not happy with the Map at all. A lot of the Map is changed already, and I'm giving it a new better look Also, a lot of the Textures have been changed again, and I imported more custom models so get better trees, water shorelines and more

  9. #24
    Eratoc's Avatar Member Elite
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    Do you think these textures would work to implement into vanilla WoW? Or is it far too outdated?

  10. #25
    jbr373's Avatar Corporal
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    The Object textures should work when converted for vanilla, and you may need to reduce the scale... the water, no, I did more than .blp editing

  11. #26
    SwordOfTruth's Avatar Corporal
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    You can also use procuderal water shader for your water. However, if you just enable it in LiquidType.dbc it will look like glass. So, you need to add some missing waves textures there from Cataclysm (they requires some renaming). The result: WIP - Imgur It looks exactly like the Cata one. But you can edit the textures and you will get completely custom water. Result: WIP - Imgur

  12. #27
    Eratoc's Avatar Member Elite
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    Wouldn't want to share those textures would you? I'd love to try them out on 1.12.1

  13. #28
    jbr373's Avatar Corporal
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    Updated the Thread again
    Does the Liduidtype.dbc have enough tables for the ProcWater from 3.X? Also, the Textures are under /XTextures/ocean/01OCEANHEIGHT or something (At least for me on 4.0.6ruRu Client)

  14. #29
    Nevodark's Avatar Contributor
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    i thought i was in the skyrim fourm at first,

    That shits incredible.

  15. #30
    jbr373's Avatar Corporal
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    Thanks! Glad you like it
    I updated the Thread again, to show some more of the new Style

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