[Project] My first project! ) menu

User Tag List

Page 2 of 2 FirstFirst 12
Results 16 to 24 of 24
  1. #16
    Herbalism's Avatar Knight-Lieutenant
    Reputation
    28
    Join Date
    Jun 2010
    Posts
    317
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Tiberius, you should take the disappearing water as an opportunity, not a loss. Now that the water is gone, you could always build more houses and stuff down in those valleys.

    [Project] My first project! )
  2. #17
    TiberiusMalaris's Avatar Corporal
    Reputation
    5
    Join Date
    Mar 2010
    Posts
    32
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    That's the strange part about it all though. In the back I can't DO anything, raising the terrain will make the adt behind it have ripped land, editing that adt will end up the same with no water. In the front however, yes I could expand. However, the texturing I did for mine was just a simple 2D Noggit edit, not YiasDX or anything. If I were too expand into the front then I would obviously need YiasDX for proper streets etc... maybe you could help me, lol.

  3. #18
    Toyoka's Avatar Contributor
    Reputation
    139
    Join Date
    Nov 2009
    Posts
    406
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    To resolve the water issue, there is a tool called CopyWater.exe It basically restores the water in the .ADT. Download it here

    P.S. Nice work! Keep it up
    ~ "When you find it hard doing right in what you do, you've got a problem" ~

  4. #19
    magnivore's Avatar Member
    Reputation
    10
    Join Date
    Jun 2009
    Posts
    21
    Thanks G/R
    1/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Everything is the same. I'll start all over again = ( I'll try to finish the entire project until August.
    Last edited by magnivore; 07-11-2010 at 11:46 AM.

  5. #20
    Xel's Avatar ★ Elder ★
    Authenticator enabled
    Reputation
    1179
    Join Date
    Jul 2008
    Posts
    2,906
    Thanks G/R
    94/51
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You forgot the [TAG]s! Be sure you have read the section rules before posting!

    I added tags for you this time and gave a warning.

  6. #21
    Yumezumi's Avatar Member
    Reputation
    1
    Join Date
    Apr 2009
    Posts
    16
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    It's promising, but.. the combination northrend buildings / human buildings.. not really a good choice, mate, sorry.

  7. #22
    techniquees's Avatar Active Member
    Reputation
    49
    Join Date
    Oct 2007
    Posts
    121
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by magnivore View Post
    Some of the trees and the buildings have disappeared ...
    Check your placement of your missing objects with which ADT you actually added (the code) to. I noticed the more recent versions of Noggit (or wow?) are picky. If you declare an object in, for example, ADT 1,1 but have moved the object to ADT 1,2 in the editor, it won't load in game.

  8. #23
    magnivore's Avatar Member
    Reputation
    10
    Join Date
    Jun 2009
    Posts
    21
    Thanks G/R
    1/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Close the topic please. I'll create a new topic when finished work.

  9. #24
    magnivore's Avatar Member
    Reputation
    10
    Join Date
    Jun 2009
    Posts
    21
    Thanks G/R
    1/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I added a few new screens.

Page 2 of 2 FirstFirst 12

Similar Threads

  1. Replies: 134
    Last Post: 05-21-2011, 05:51 AM
  2. The Old Horde (my first project)
    By shadowfox47 in forum World of Warcraft Model Editing
    Replies: 20
    Last Post: 07-24-2010, 10:17 AM
  3. [Area Change][WIP] The First Era Project - A New World...
    By Tuo+Manuron in forum WoW Advanced Model Edits
    Replies: 109
    Last Post: 04-18-2009, 05:46 AM
  4. Project:IWoW [First ipod touch/iphone guide App]
    By xdarkghostx in forum World of Warcraft General
    Replies: 0
    Last Post: 03-14-2009, 07:02 PM
  5. First Re-skin Project...
    By Squirr3l in forum World of Warcraft Model Editing
    Replies: 16
    Last Post: 08-13-2007, 07:50 AM
All times are GMT -5. The time now is 07:49 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search