[Project] Kabazal (goblin starting zone) <TFE Feature> menu

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  1. #46
    Aryzar's Avatar Member
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    this is.... AWSOME!! XD, Realy nice. Looks like a blizzard work ; )

    And... You dont have any guide on how to spawn Wmos or makeing a new cont?

    Great work anyways = P
    There is this guide to adding new adt's: http://www.mmowned.com/forums/model-...inent-wow.html

    And you can use either Taliis: http://www.mmowned.com/forums/model-...ol-taliis.html

    Or Cryect's Tools: http://www.mmowned.com/forums/model-...cts-tools.html

    Taliis is fully automated while cryects tools is manual taliis, yet more stable.

    [Project] Kabazal (goblin starting zone) <TFE Feature>
  2. #47
    istnuk's Avatar Active Member
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    Very nice work! ^^ +rep

  3. #48
    ~sInX's Avatar Contributor
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    Taliis is fully automated while cryects tools is manual taliis, yet more stable.
    How the F**k is cryect's tools more stable than Taliis?

  4. #49
    schlumpf's Avatar Retired Noggit Developer

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    Originally Posted by ~sInX View Post
    How the F**k is cryect's tools more stable than Taliis?
    Cryects tools sometimes _can_ be better.

  5. #50
    Wh1t3f0x's Avatar Member
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    Originally Posted by schlumpf View Post
    Cryects tools sometimes _can_ be better.
    Eh, when I edit I use both, just to be safe

  6. #51
    scinerko's Avatar Member
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    Oh..

    Well i get error when i use my characters to go there. ;(

  7. #52
    iotech's Avatar Active Member
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    Amazing, m8! Loaded up fine, looked around. The creeks are gorgeous, and the terrain forming is killer. Will definitely come back for the finished product! Thanks for sharing!
    +repx2!

  8. #53
    Aryzar's Avatar Member
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    I am sorry to disappoint u all but my hard disk on which i had the entire project has been badly damaged by a virus and i was unable to recover anything. Unfortunately i haven't made any backup. I will consider judging either i should or not continue this project.

  9. #54
    Toyoka's Avatar Contributor
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    That's quite a pity, I could see this project would have gone a long way Well what ever your decision is, I bid you good luck and don't be let down by such an obstacle. It will only strengthen your endeavor!

  10. #55
    mariobox's Avatar Member
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    ITs not working QQ

  11. #56
    vastider's Avatar Private
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    WoW Error.

    But looks very nice

  12. #57
    kingsquid's Avatar Member
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    Wait are you going to use this on a server? That would be quite epic

  13. #58
    Samboychip4's Avatar Private
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    Very.... very good work! +Rep

    I have one question, tho... how do i get this thing to work?
    I downloaded it and renamd it to one I hadn't already used, and, well I went to the place it said it was, and it wasn't there...
    Is there something else I have to do? :confused:

  14. #59
    Aryzar's Avatar Member
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    Originally Posted by Samboychip4 View Post
    Very.... very good work! +Rep

    I have one question, tho... how do i get this thing to work?
    I downloaded it and renamd it to one I hadn't already used, and, well I went to the place it said it was, and it wasn't there...
    Is there something else I have to do? :confused:
    Are u sure u placed the .MPQ in the right folder and renamed it to a patch-X format? Also.. are u sure the file is .MPQ and not .mpq? And soz i'm not working on this one anymore. Check my northpine project in the same section and w8 another 1-2 weeks for more proggress cuz i got exams to care of.

  15. #60
    Breakdawn's Avatar Active Member
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    It's because the MPQ file is packed by a fool.. open the MPQ file with a MPQ editor, and correct the treepath.. then it works

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