A standard grassy ground texture would prolly look alright on the untextured before-mentioned spiral.
A standard grassy ground texture would prolly look alright on the untextured before-mentioned spiral.
Infiltrate, ejaculate, evacuate
hawt job dawg
Ionide, i see you posting 8 times the exact same sentence in posts...
OT , very nice good job ull get some rep for motivation, ill surely will check back to check the progress
its looking amazing, if you need any help with anything, just ask. just helpful advice ( emerald paradise looks awesome, but you might want to add some hellfire plants from there, ive seen that concept pic and its looking damn close to it, congratulations ^^
I'm wondering if anyone knows how to define the random grass meshes associated with textures, I see it defined in noggit as mdx files in World\NoDXT\, but I don't see any tools for managing it.. perhaps i'll have to research the file format and make my own editor..
At any rate.. time for more nightmare
Landscaping for the nightmare is nearly complete, after I decide on the vegetation set I'll move on to landscaping the Eye of Ysera..
Also first screens of dreaming forest
Last edited by King Warg; 02-13-2008 at 04:44 AM.
WOOOOOOW Nice :
In the center, a great golden dome rises, surrounded by smaller domes of a similar shape and construction.
quoted from wowwikki, might i suggest the dalaran dome, idk if it has a BLP with it, but that might work if you could change its color to gold.
I am indeed aware of the lore, but I don't think it is referring to that type of dome, I'm picturing possibly a building structure with large domed ceilings.. If mesh collision will work ok through the converter I could model my own building..
This should be stickied!
Greg is Love. Greg is Life.
This is amazing, you rule as a model/world modder ++rep
post some more pics man, lol, dont leave us hangin
I would literally pay to have this released +rep again.