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  1. #16
    UnknOwned's Avatar Legendary
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    Re: WotLK's New MPQ Structure

    Reasons why they won't change it;


    1. Change to the mpq fileformat and not encrypt it would be a waste of money since it would leave and give blizzard nothing. Or well.. Blizzard would waste a great bunch of money.


    2. Encrypting the MPQ files will only make the loading process take longer, when (yes when) the format is cracked the only one loosing will be blizzard and the players who don't alter their mpq files.


    3. You will at any time be able to load the models ingame via injecting code into the load functions in wow.exe from a "passive" dll like you can today, again encryption of the mpq file will then only slow the process of loading the file while applying the model change would still take those around +/-0,007 sec.

    4. Machinima Makers, Web Authors and other connected to the community use applications such as WoWMapview and Modelview to get clean shots with the gamecontent they need. Blizzard knows that and started out with a offensive possition against these tools, while today they widely accept them and know that they got great promotional value for both Blizzard and the World Of Warcraft franchise. Encrypting the MPQ format would kill these tools.


    5. Blizzard got the ultimately last word with having control of the EXE file and being able to update it without users confirmation.

    WotLK's New MPQ Structure
  2. #17
    merfed's Avatar キタ━━━(゜∀゜)━━━!!!!!


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    Re: WotLK's New MPQ Structure

    Your not considering that they do not care about machinima makers. And not all changes to the MPQ structure will be bad. They change change the way it's read to make it faster, compress the files more etc.

    The same thing happened with squares FFB files, they started off bulky, and the changes where made to make it readable at a faster rate and compress data into a more neat package.

  3. #18
    Kuiren's Avatar Banned
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    Re: WotLK's New MPQ Structure

    Plus, UnknOwned, Get some rep before you talk back to my beautiful women. On another note, If ME is nerfed just think about how the userbase on this forum with shift their attention to a different section. 0_o

  4. #19
    TheDipper's Avatar Member
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    Re: WotLK's New MPQ Structure

    Originally Posted by WoW_King View Post
    Think about the Graphical Update. there will be a Huge impact there witch will probably even need to be an HUGE Update on the Game Engine. Blizz May Even Encrypt the MPQ's Making them Un-Crackable. Model Editing Gets Nerfed for all the People who go to GM Island and Cheat in Battle Ground. I dont see who would want to cheat in a BG. i have Never used a BG Edit and will Never use one.
    The engine is not being updated much further... the things that are making a major update in WotLK graphics-wise are already in the engine, but switched off or turned down in intensity.

  5. #20
    merfed's Avatar キタ━━━(゜∀゜)━━━!!!!!


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    Re: WotLK's New MPQ Structure

    Granted a lot of things are disabled and only available threw console commands and mostly for demo's and development, but there are constant advancements in what they use to render models and the surroundings. So a update graphically isn't as far off as you think.

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