So, I started a bit with instance swapping.
It was REALLY annoying each time I came in under the "new" instance, so I started to look for an easy solution.
So, after thinking a bit, I found out something I think would be the logical solution.
Changing the terrain and everything might be possible, but I thought that it would be better to change where you get ported. So, isntead of getting to the entrance of the old instance, you get to the new instance's entrance.
But, then I thought, from my experimenting with emulator servers, that the location and that stuff is server-side.
Most of the ones who have played with an Ascent server, and its DB, may know the areatriggers table there.
So, then I started to wonder again, is it the client who tells the server to teleport the character to X, or is it the client who tells the server to activate the trigger, to teleport to X. What I mean with that, is if the teleporter trigger is serverside, or client side.
If its client side, it would be easy enough to change the coords, BUT, if its server side, we would need fool the server.
How? Change what area trigger the client should call after?
Anyone else who got an idea for this?
[Also, I am almost SURE that this is posted in the wrong section, moderators, please move if its wrong section.]