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  1. #1
    Lone's Avatar Member
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    3ds -> M2

    Unlimited possibilities
    WoW 3ds max.zip

    Grab it while it's hot. Should work with 2.1.3
    Last edited by Lone; 09-07-2007 at 08:11 AM.

    h**p://www.e-shirt.com/MyShop.asp?ShopID=3963

    3ds -> M2
  2. #2
    oke's Avatar Member
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    Re: 3ds -> M2

    Somebody explain to me what this does?

  3. #3
    Zurzu's Avatar Member
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    Re: 3ds -> M2

    Heh lool whats 3ds ???
    Totally useluss :yuck:

  4. #4
    Elites360's Avatar Elite User
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    Re: 3ds -> M2

    Thanks.. i been looking for one of these for Ages, +rep


  5. #5
    Elites360's Avatar Elite User
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    Re: 3ds -> M2

    This is the old one... Dosnt work. good i didnt give you rep.


  6. #6
    faizer's Avatar Active Member
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    Re: 3ds -> M2

    Its the one Demonkunga posted.
    Demonkunga at mmowned, making it happen.


  7. #7
    Heavenfall's Avatar Member
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    Re: 3ds -> M2

    Used for exporting back and forth between 3d studio max, an advanced 3d model program by Autodesk. As of up to date, it has not included animations and suffers from broken bone structures.

    I managed to get the textures working using bump maps and double copies of black/white textures, as suggested by original author*.

  8. #8
    macintox's Avatar Member
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    Re: 3ds -> M2

    If it works with 2.1.3 I were looking for it for age ago, I already started to make my own skin etc

  9. #9
    Samwise's Avatar Member
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    Re: 3ds -> M2

    Whoever made this......I love you!

    I have been working with max for about 3 years now, upgrading to Max 9 as we speak. Cost me a fair bundle as well. In some projects the max tree's tend to lag up my computer. I have a planter plugin and judging by the in smooth gameplay in wow hopefully the wow tree's dont lag the comp up that much.

    Thankyou so much!!!

    Now I can finish my project!!

  10. #10
    JimbobGo's Avatar Member
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    Re: 3ds -> M2

    Cryects' stuff...guru++ Unless this is a updated version it won't work with live. But it will work with 1.12 client.

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