yay for skinny chicks
buu for fat ones
yay for skinny chicks
buu for fat ones
i noticed that when she breathes, her chest size changes. creepy.
If you notice any 'problem' with the model or have ideas on what could be changed, i will appreciate it. Other that that, v103 is hopefully the final one. thx every one for the contribution so far
Manta
Great job.
I tested it out and there were two main problems I saw. With some armor equipped, there is an empty space on the model just below where the belt sits on the character. It's see through - you can see through the model to the other side of their armor. It seems to happen mostly with robes.
Also, any of the 3D leg armors seem to break the new model. I think it's because when you equip those armors it actually changes the shape of the model, so not sure how you could fix that.
Otherwise, it's awesomeThough I wish the arms and chest were a bit smaller still. Thanks so much.
EDIT: NVM, seems the updated 103 version fixed the see through place on the stomach. Though the 3d leg armor still has issues. There is now a missing piece there behind the knees.
Last edited by Eyrika; 08-26-2010 at 11:29 AM. Reason: NVM
Nice, it looks really good. Maybe even better than the other one, although I do agree they weren't fat, but they did look just a wee bit awkward, but this is really nice, though. Good job. +rep
This is pretty amazing. +Rep
WOW! You did an excellent job!
Sexyyyy ^^ lol
Looks awesome!
And in my opinion the skin texture looks much more smoother and better than the old one.
lol moar sexinezz (LOL)
Current up to date status of the different versions available
V104: Same as version 103 but with all the armor fixes, also contains the increased polygons on all the hair but bugs out the animation of the shield and weapon switching, your character will still switch with the hands but the shield and weapon will either be instantly in front of you or on your back or not at all and you will fight with a shield while it is equipped on your back still.
V104-Fixed: This version is exactly the same as the previous version104 but all the hair with increased polygons are removed to prevent the equipping bug of the shield and weapon from happening. so in that sense it is fixed but some of you might like the increased poly hair more.
V105: also does not have increased polygons for the hair but the model itself was created from scratch, it was an attempt to fix the equipping bug but with no avail. thought ill upload it in case some one likes it more, they are basically the same just with some differences.
The Difference between Patch 104 and 105 can be seen in the picture below
the white shadow effect behind every model is the other versions model so you can easily see where the changes has been made
Please if you have any thoughts, let me know
Manta
Last edited by Man7a; 09-10-2010 at 05:19 AM. Reason: Updated
Great! this one is working for me, i couldnt get the previous version working but its ok now, the model look pretty cool i suppose, Although not gana lie the tiny arms look a bit too bony, almost like shes anorexic (idc how to spell it). Also there is unfortunately a problem with caster clothes, the dresses that like warlocks or priests where, an example is the ones you start with when making a human female character is messed up, lots of section of the dress are cut of and seethrough, they seem like lots of squares in a checked like pattern. Although im a rogue so its not a problem for me. anyway great job, hope to see other things you have been working on. Btw do you have any idea how to model inject/form haircuts. i just find the human female haircuts a little boring and ugly. The blood elf female ones are nice, i wish they had that kinda thing on humans.