Hello everybody!
Parallel to my mapeditor im developping a little studio to deal with the textures used in WoW (.blp). This contains lossfree conversion to other imageformats (its lossfree if you convert'em back with the studio as it saves extra information which other programs maybe dont care) and back again to blp-textures. It also allows you to change the compressionrate of texture (DXT1, DXT3, DXT5, uncompressed).
In addition there is an application that allows you to directly interact with the texture and change it. This changes get of course applied to every miplevel and you can also change every miplevel as you want it to look.
Here are some first screenshots:
Greetings
Cromon