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  1. #31
    UnknOwned's Avatar Legendary
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    Re: Moving Around Models (INGAME!)

    Originally Posted by idusy
    It's not 99% live... You can't take an uncut movie and it be 99% live...
    Could be he ment that he was 99% sure it was live.

    Originally Posted by idusy
    Yeah, of course he'd fake one that's easier, and really did the other one.
    Totally agree.. why would he ever do something that is just changing 1 string in the memory real?... why not just spend much more time going in and edit the mpq file, move the textures and do that for 3 models just to make people belive that he accturally changed the 1 string ingame?

    hehe


    Btw, seems like he did release it to the developers on the BeHead.de forums. And i wouldnt really wonder if he haven't released it for the GlowingMushroom guys a long time ago.

    Lets see how loyal thoes people are to him.
    Somehow hope for a leak, and somehow hope for him that they keep it close.
    Last edited by UnknOwned; 06-03-2007 at 09:33 AM.

    Moving Around Models (INGAME!)
  2. #32
    Tumtum's Avatar Member
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    Re: Moving Around Models (INGAME!)

    Is This Possible on Any P Server? xP

  3. #33
    nari's Avatar Member
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    Re: Moving Around Models (INGAME!)

    hi,
    i dont think that he will release it ( /so quick)

    with that tool u would be able to get much advantage in pvp/pve..
    event its a nice thing

  4. #34
    Raijin's Avatar Member
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    Re: Moving Around Models (INGAME!)

    Its easy,just use .morph 1-10000 than you can see all models lol,but it needs time so.

  5. #35
    kimbler's Avatar Member
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    Re: Moving Around Models (INGAME!)

    Does that mean you can go through the objects thats supposed to be there, if you get what i mean?

  6. #36
    JRSmile's Avatar Member
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    Re: Moving Around Models (INGAME!)

    Hi there, just for your information:
    YES its 100% live.
    YES its 100% client site
    YES i have the source for for testing ...
    YES malu did a great work

    ....

    its part of the new avocado project started on www.behead.de
    which will provide a wow api for botting, and changing offsets in the wow memory.
    one part will be the bot development 100% passive and therefore not detectable in any way.
    the other part is the wmo m2 mod moving and tracking module which allows such things like you have seen in the youtube videos.

    if you like to participate in the project and your skills in c#, autoit, packet sniffing and memory reading are realy good feel free to register at www.behead.de

  7. #37
    nachobel's Avatar Member
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    Re: Moving Around Models (INGAME!)

    Originally Posted by Lorokaz
    im sorry that i just dont believe its real lol, it seems too good =P but im actually wondering if this actually has to do with model editing? because theres not really much editing going on its a program right?
    Are you serious?

    ADT files. Pretty sure that's what's going on. It makes a lot of sense actually, I'm surprised no one has thought of this before.

    We already know you can move doodads around easily enough just by changing their locations on the map files. He just generated a way to do it...live.

    I wonder how he gets the game to accept the changes while the file is loaded though...

  8. #38
    UnknOwned's Avatar Legendary
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    Re: Moving Around Models (INGAME!)

    Originally Posted by JRSmile
    Hi there, just for your information:
    YES its 100% live.
    YES its 100% client site
    YES i have the source for for testing ...
    YES malu did a great work

    ....

    its part of the new avocado project started on www.behead.de
    which will provide a wow api for botting, and changing offsets in the wow memory.
    one part will be the bot development 100% passive and therefore not detectable in any way.
    the other part is the wmo m2 mod moving and tracking module which allows such things like you have seen in the youtube videos.

    if you like to participate in the project and your skills in c#, autoit, packet sniffing and memory reading are realy good feel free to register at www.behead.de

    Nice, say hello and thanks for last time to Malu from me..

    Originally Posted by nachobel
    Are you serious?

    ADT files. Pretty sure that's what's going on. It makes a lot of sense actually, I'm surprised no one has thought of this before.

    We already know you can move doodads around easily enough just by changing their locations on the map files. He just generated a way to do it...live.

    I wonder how he gets the game to accept the changes while the file is loaded though...
    I talk about it with malu05 and he told me that he did not change the files loaded into the memory but the data WOW.exe generates from the files. The same goes for his ingame modelchanger. If he want to edit a model he must reload it somehow. This can be done by altering the grapich settings or simply like he did on the movie dismount and mount again.

    The same goes for the ADT files.
    You wont be able to edit the adt files ingame and see any changes, since the data have allready been pased on so wow can use it.

    He said he uses a program made by Cryect to add the changes of the models into the ADT files, to make the changes permanent, however this should not be a part of his source since its written in C++ and not AutoIT.

    So, overall it seems like Malu05 have remade the Nogg-It map editor that did only work for Pre-TBC, but made it ingame.

    He also told me that he was able to raise or lower the terrain like in Nogg-It but however due to the limitations of AutoIT made it impossible to make it as fast as Nogg-It so he ended up dropping the idea of ingame terrain modification.

    The bad thing is that i asked him about some stuff yesterday, and he told me that he had canseld his suscription for WOW.
    sry m8, cant help you.. canceled my suscription yesterday and i guess you wont see any updates from me for some time. I will be active at the forums however if you need me..^^
    I guess the forums is Behead.de :confused:

  9. #39
    JRSmile's Avatar Member
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    Re: Moving Around Models (INGAME!)

    jupp last post of him 2 mins ago .. but don't feel forced to join, we will release the code asap and for everybody free....

  10. #40
    Wired's Avatar Banned
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    Re: Moving Around Models (INGAME!)

    Releasing the code O_o

    What? Well I am loyal, so you wont see a leak from me.

  11. #41
    idusy-org's Avatar Active Member
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    Re: Moving Around Models (INGAME!)

    Originally Posted by Wired
    Releasing the code O_o

    What? Well I am loyal, so you wont see a leak from me.
    The fact that this is already your 6th posts is quite convincing of that...
    Unproud member of Snitchstianity

  12. #42
    Flying Piggy's Avatar Banned
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    Re: Moving Around Models (INGAME!)

    I trully hope that this program (if real) does not get out into the public and stays safely within the hands of people who know just what Model Editing is all about .

    Because :
    Give a noob a hack and that hack will get nerfed faster than you can say "Oh Snap" . But give that hack to a responsible (mature) person and that hack will live forever .

    Now i know that this is not a hack but the same theory applies .

  13. #43
    Kubiatsu's Avatar Contributor
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    Re: Moving Around Models (INGAME!)

    That is one lethal tool. Ive seen it used on a nogg vid some while ago, something about a volcano island where he is planting trees etc.

  14. #44
    idusy-org's Avatar Active Member
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    Re: Moving Around Models (INGAME!)

    Originally Posted by olikinz
    That is one lethal tool. Ive seen it used on a nogg vid some while ago, something about a volcano island where he is planting trees etc.

    I believe that was a different tool made by Cryect in C or C++, but it is the same idea.

    And Piggy, that was beautiful. You hit the hammer on the head.
    Unproud member of Snitchstianity

  15. #45
    Glynbeard's Avatar Mawd Authenticator enabled
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    Re: Moving Around Models (INGAME!)

    Originally Posted by Flying Piggy
    I trully hope that this program (if real) does not get out into the public and stays safely within the hands of people who know just what Model Editing is all about .

    Because :
    Give a noob a hack and that hack will get nerfed faster than you can say "Oh Snap" . But give that hack to a responsible (mature) person and that hack will live forever .

    Now i know that this is not a hack but the same theory applies .

    <3

    You beat me to the punch, this better never go public...

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