Updated for latest patch.
Updated for latest patch.
Cheers man!
IM thankful for such good job, keep this updated and you'll make happy alot of us.
Btw, there is no risk in getting banned for using this or?
Regards !
There is the same chance for getting banned as there is for any other file edit.
Dear Joevlol.
Is there any chance that you could explain why I get this WoW error each time I log in?
I'm not quite sure if Im DL'ing the right files since there are so many links and downloads on the front page, and which files am I supposed to put in the "Data folder?"
Neylim
You will want to type down which wow error, hehe
Firstly, are you using the Model Edit Fix? That can be found here - http://www.mmowned.com/forums/bots-p...fix-kynox.html
If you are, then i'm not sure, downloading the incorrect version would not make your game crash, it would just leave you with out-dated spell visuals.
The downloads on the front page or labelled to match the game version, as i know alot of Private Server won't keep up with all of the small patches blizzard are putting out lately i list them all on the front page.
This is very nice, but I noticed that the spell cast animation procs off every poison application. I know you said it seems like a lot more because the poison proc % was increased to 50%, but back in vanilla WoW, the undead male (for example) wouldn't put his fist forward like he was casting a spell every application. Sometimes a cloud would just appear while attacking, as you can see in this picture
Is there any way you can make it like that? I feel like my undead's fist is constantly forward like he's casting a spell every second.
Last edited by Chronozz; 05-13-2009 at 11:23 AM.
I'll have abit more of a work at it after my exams, about a week and abit from now.
*Edit*
Well, i jumped on my rogue and did abit of testing.
I threw a crippling poison on my offhand which was maybe what was averagely used in early tbc and vanilla wow. Never saw him sling his arm out in front while auto attacking a target dummy, so i guess it only does it on main hand poison applications.
I then threw an instant poison on mainhand and it still was very very rarely he would sling his arm out in front.
The animation would still play where the green glow would apply, i'm just going to come to the conclusion:
The speed at which rogues attack and the 50% proc rate on wounding, which would also apply a crippling poison at the same time if you are specced into it would mean the animation has a very high chance of playing constantly. At the moment i can not see any way to limit this i'm afriad, we may just have to stick it out untill we're pushed over to crippling poison and the subtly tree by blizzard.
Last edited by Joevlol; 05-15-2009 at 03:34 PM.
Download
(Updated for 3.1.1b)
- Old-Poisons-3.1.1b.rar
- Old-Poisons-3.1.1.rar
- Old-Poisons-3.1.rar
- Old-Poisons-3.0.9.zip
what to download ? :S
None as i have not got around to updating it yet!
Where do you put it in your folders?![]()
Updated for 3.1.2.
http://joev.jo.funpic.org/f/old-poisons-3.1.2.rar
1st this is the greatest edit ever!.. i didnt even noticed how much i missed the old animations.. combat seems so much more active and fast this way..
2nd can you please tell me what and how u change it every update?.. i would be very frustrated if i ever had to play without this anymore and i would like to know how i can change this myself if you some day you decide to stop updating this..
i know the basics but i have no idea how to change something specific like this...
thanks! great job!
Does this work for 3.1.3?