Originally Posted by Freaka
I have no intention of learning it. My real life friend is constantly working on Warcraft 3 Custom animations, the aforementioned Chriz. . All he requires is a converter from 3ds Max BACK to M2, as well as a way to make the texture wrap around the model in max, everything else would be relatively simple for him I believe.
Edit: The wrapping thing may have been poorly explained. The thing is, to do a proper animation, my friend requires the model to be fully wrapped so that he knows what he's working with. Unfortunately, when we imported the BLP to max and tried to wrap it around the model, it just wouldn't work, and no amount of repositioning would fix it.