[WIP] On the fly model editing menu

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  1. #1
    kynox's Avatar Member
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    [WIP] On the fly model editing

    Well heres what i spent all day reversing today! WoW Model Editing Super Awesomeness

    The console got completely ****ed by the stupid dailymotion encoder, but basicly i was explaining about the custom scaling and on the fly model edits.

    [WIP] On the fly model editing
  2. #2
    Clovian's Avatar Contributor
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    WIll be released? will not be released? works on live?

  3. #3
    kynox's Avatar Member
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    Yeah it does, it'l be released, the only problem is it _has_ to be in an injected dll which increases the detection chances. Although there are ways to avoid this

  4. #4
    Demonkunga's Avatar Banned
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    That is bitching bro!

  5. #5
    Demonshade's Avatar get in da van, i got epix

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    thats leet!! keep up the awesome work dude, i wanna see more
    /AFK shower

  6. #6
    Clovian's Avatar Contributor
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    Originally Posted by kynox View Post
    Yeah it does, it'l be released, the only problem is it _has_ to be in an injected dll which increases the detection chances. Although there are ways to avoid this
    nice man +rep. also would there be a save function to save what you have changed ingame. or is it like using memory editing ingame to change models and such?

  7. #7
    kynox's Avatar Member
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    It's setting the model displayid, then calling the games internal updatefields function, so technically you could save it, but it would be a bit of work.

  8. #8
    ^Xayo's Avatar Contributor
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    Originally Posted by kynox View Post
    Yeah it does, it'l be released, the only problem is it _has_ to be in an injected dll which increases the detection chances. Although there are ways to avoid this
    Oh hell no plz dont release it to the wide public

  9. #9
    merfed's Avatar キタ━━━(゜∀゜)━━━!!!!!


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    True keep this to MES, elite, legendary for a bit atleast. If this is using a DLL for injection theres a hight rate of detection chance so this can get nerfed very fast which would be be a waste of all your hard work.

  10. #10
    kynox's Avatar Member
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    Thats true, however with the method of dll injection i use, it isn't loaded into the PEB at all. Its just manually mapped into memory. Sure they could probably pick it up with a signature scan, however polymorphism would counter that.

  11. #11
    newbie198's Avatar Member
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    That's a pretty cool video, Kynox. I'm curious about how you drew the boxes around the models. Did you just use game world coordinates of the objects and the D3D view transform?

  12. #12
    Sprackle's Avatar Contributor
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    boxes are boundings right?

  13. #13
    Clovian's Avatar Contributor
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    aww please release to atleast contrib+! lol, i would love to use this without having to pay $15

  14. #14
    pudgypuff561's Avatar Member
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    nice werk

  15. #15
    Carmen's Avatar Active Member
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    Because releasing it privately totally wouldn't get it spread around Google regardless or anything.

    That's pretty fricken' sweet though.

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