I got this idea after have been using decursive and lvling up my rogue..
My newly working (tested) macro for blind:
What it does: It stops doing anything (like if you bandage, it stops you form doing it)#showtooltip Blind
/stopcasting
/cast [target=mouseover,exists] Blind
Then blinds the mouseover target without loosing the current target.
note: If you don't want it to interrupt other things just remove "/stopcasting"
Also dont forget to bind this to a key, without a keybinding this macro is the same as useless.
I personally have the § key as blind (on my swedish keyboard its the one to the left of "1" and above the tab key. Under esc)
I just recently found an improvement to the macro (this very second I'm writing this, therefore it's not tested)
and that would be to add this line to the macro under #showtooltip:
/run if UnitMana(”Player”)>30 then
That will only use the macro if the rogue have enough rage to use blind, could be handy. So the final macro should be:
Be warned, this one hasn't been tested! And I don't have the time to test it right now, It may display a warning window, I dunno.#showtooltip Blind
/run if UnitMana(”Player”)>30 then
/stopcasting
/cast [target=mouseover,exists] Blind
Many of you rogues have a blind macro for blinding and using bandage, dont use it with this mouseover macro, it will execute the bandage even if the target didn't get blinded.. You can't always follow the target with your mouse all the time. So use both macros, 1 for bandaging and this for just cc.
I hope this will help you rogues :P
[Edit] I think "then" should be added after /run if UnitMana(”Player”)>30. So I added it.