I did a quick search and found nothing like this so I thought I would share this with anyone wanting to make a 29 twink or wanting their twink to gain the extra edge. I did not write this however it has been on my twink guilds forums for a while and it has helped me a lot
---Index---
I...Introduction
II..Engineering
---- a. Part 1
---- b. Part 2
III.Consumables
---- a. Part 1
---- b. Part 2
IV.Classes
---- a. Druid
---- b. Hunter
---- c. Mage
---- d. Paladin
---- e. Priest
---- f. Rogue
---- g. Shaman
---- h. Warlock
---- i. Warrior
V..BC Enchants
---Key---
- The suggested items are listed after the slot they are worn in. The items are in alphabetical order. Please search the items on thottbot and pick accordingly to the role you want to play.
- A ' / ' separates each item.
- Enchants are listed after the the items using ' [ ' and ' ] '.
- Reputation rewards from Battlegrounds are shown in '(' and ')'.
- (A) means only alliance, (H) means only horde.
- An item with an '*' after it means it's highly suggested to have.
II. Engineering:
Most engineering items are very helpful in PvP and have various uses such as stopping an opponent or speeding your run speed up. Great overall and is a need be for any serious twink.
---Ratings---
Waste: *
So so: **
Decent: ***
Great: ****
Must Have: *****
---Engineering---
Gnomish Net-o-Matic Projector (Requires 210 Engineering)
-The projector has fairly large range and has about a 50% chance to net them, 25% chance to make you fly to the target and net you both, and a 25% chance to net the user. It has a 10 minute cooldown time which isn't bad for something that usually lasts for 30 seconds. Reusable.
Use: Captures the target in a net for 10 sec. The net has a lot of hooks however and sometimes gets caught in the user's clothing when fired......
Rating: *****
Ornate Spyglass (No Requirements)
-Very cheap to make, and has no engineering requirements. It could be used for something such as finding a flag. Reusable.
Use: Allows you to look far into the distance.
Rating: ***
Explosive Sheep (Requires 150 Engineering)
-A fun item to play with. The damage is not all that impressive. It requires a lot of raw mats, mostly wool. It has two main uses, a) to eat a hunter's trap, and b) to find rogues.
Use: Summons an Explosive Sheep which will charge at a nearby enemy and explode for 135 to 165 damage. Lasts for 3 min or until it explodes.
Rating: **
Discombobulator Ray (No Requirements)
-A great overall item as it is very useful and fun to use. The mats aren't very expensive which is a major plus. Five charges per Ray.
Use: Transforms the target into a Leper Gnome, reducing its melee and spell damage by 40 and its movement rate by 20% for 12 sec.
Rating: *****
Goblin Jumper Cables (Requires 165 Engineering)
-It takes up a trinket spot, it has a 30 minute timer, it has a really low chance to actually work, and you won't be walking around with this equipped. By the time it is active after equipping it, the person would have already been resurrected at the graveyard. 30 minute cooldown time. Reusable.
Use: Jumped Cables will sometimes be able to shock a dead player back to life. Cannot be used while in combat.
Rating: *
Flash Bomb (No Requirements)
-Usable on druids, shamans, and hunter's pets. The mats are cheap however you will have to farm for the pearls which can get annoying.
Use: Causes all Beasts in a 5 yard radius to run away for 10 sec.
Rating: ****
Goblin Land Mine (Requires 195 Engineering)
-A very fun type of item. Best places to put it would be in front of a flag or in the Warsong Gulch tunnel. The damage isn't significant, but it is enough to make a mark. One minute duration is pretty short.
Use: Places the Goblin Land Mine on the ground. It will explode for 394 to 506 fire damage the next time a hostile create masses near it. The mine has a duration of 1 min.
Rating: ***
Gnomish Cloaking Device (Requires 200 Engineering)
-A great escape device however any DoTs will knock you out of it. Some auto attacks have also. While invisible no one can see you. Warlocks detect invisibility can counter this and a potion that can detect invisibility. 60 minute cooldown time. Reusable.
Use: Gives invisibility for 10 sec. It can only be used every 60 minutes.
Rating: ***
Gnomish Shrink Ray (Requires 205 Engineering)
-At level 29, 250 attack power is a large amount. This should decrease your enemy's hits by about half. It has a chance to backfire which could do many different things like make your party larger (+250 AP) or make your party smaller (-250 AP). 5 minute cooldown time. Reusable.
Use: Shrinks the target reducing their attack power by 250. Thats what it usually does anyway.....
Rating: ****
Gnomish Harm Prevention Belt (Requires 215 Engineering)
-This doesn't take in that much damage, but it can be certain close death situations. It can backfire which makes you immune to all damage like a warlocks banish for about 30 seconds. It looks like a priest's shield and can stack with it also. 60 minute cooldown time. Reusable.
Use: A shield of force protects you from the next 500 damage done over the next 10 min. WARNING: Force Field may overload when struck temporarily removing the wearer from this dimension.
Rating: ***
Gnomish Rocket Boots (Requires 225 Engineering)
-Useful for carrying flag however it can break early or make you move around in one spot uncontrollably for a few seconds. 30 minute cooldown time. Reusable.
Use: These boots significantly increase your run speed for 20 sec. WARNING: Their power supply and gyros do not always function as intended.
Rating: **
Parachute Cloak (Requires 225 Engineering)
-You won't use this very often in PvP. The main use of these is to jump from the Lumber Mill to the Blacksmith. 30 minute cooldown time. Reusable.
Use: Reduces your fall speed for 10 sec.
Rating: **
Gnomish Mind Control Cap (Requires 215 Engineering)
-The item requires you to be out of combat which could be hard for many classes. Many trinkets will break the effect and so will Will of the Forsaken. It's very fun to use and can force players to heal you, buff you, and/or blow their cooldowns. Be sure not to use it on Undead, as it is considered to be a charm effect. 30 minute cooldown time. Reusable.
Use: Engage in mental combat with a humanoid target to try and control their mind. If all works well, you will control the mind of the target for 20 sec .....
Rating: ****
Catseye Ultra Goggles (Requires 220 Engineering)
-Good for rogue vs rogues fight if you want the jump. Obvious other uses. Passive effect so there is no cooldown.
Equip: Increases your stealth detection.
Rating: ****
Iron Grenade (Requires 175 Engineering)
-Extremely cheap and easy to make. It will stop casting, slow people down, and anything you can think of. With a low cooldown of one minute it is an absoloute must have.
Use: Inflicts 132 to 218 Fire damage and stuns targets for 3 sec in a 3 yard radius. Any damage will break the effect.
Rating: *****
Goblin Sapper Charge (Requires 205 Engineering)
-This item has great damage, and will easily finish someone off. It even has a chance to crit for over 1k. Fairly expensive to make. The only problem is the cost.
Use: Explodes when triggered dealing 450 to 750 Fire damage to all nearby enemies and 375 to 625 damage to you.
Rating: *****
The Big One (Requires 235 Engineering)
-Does more damage then any grenade or bomb and stuns for 5 seconds. Downside to this is the large supply cost to make one. It has a HUGE blast radius. It requires a Goblin Engineer to make so you will have to find someone.
Use: Inflicts 340 to 460 Fire damage and stuns targets for 5 sec in a 10 yard radius. Any damage will break the effect.
Rating: *****
---Gnomes Only---
Goblin Rocket Helmet (Requires 235 Engineering)
-The highest stamina possible on a head piece with a fun effect. The stun is like a sap and usually will last long. One of the major reasons why to be a Gnome in this level range. 20 minute cooldown time. Reusable.
Use: Charge an enemy, knocking it silly for 30 seconds. Also knocks you down, stunning you for a short period of time. Any damage caused will revive the target.
Rating: *****
Hi-Explosive Bomb (Requires 235 Engineering)
-Does more damage than an Iron Grenade however you can't cast it when moving which.
Use: Inflicts 255 to 345 Fire damage and stuns targets in a 3 yard radius for 3 sec. Any damage will break the effect.
Rating: ****
III. Consumables:
Most consumables don't last very long and disappear when you die. If you got spare gold comesumeables are a great thing to stack up on.
---Ratings---
Waste: *
So so: **
Decent: ***
Great: ****
Must Have: *****
---Alchemy---
Swiftness Potion (Requires Level 5)
-Awesome item for running flag and catching runners. The auction house usually costs about one gold per potion. I suggest the mats in the lowbie areas.
Use: Increases run speed by 50% for 15 sec.
Rating: *****
Elixir of Giant Growth (Requires Level![]()
-Just for fun to look big. Combine this with berserker / shrink ray enlarge and you will be the touching the roof. Uses a Deviate fish which is a waste.
Use: Your size is increased and your Strength goes up by 8 to match your new size. Lasts 2 min.
Rating: **
Holy Protection Potion (Requires Level 10)
-Only will absorb about two Seal of Command procs and puts all potions on cooldown. Not worth the mats and time.
Use: Absorbs 300 to 500 holy damage. Lasts 1 hour.
Rating: *
Minor Magic Resistance Potion (Requires Level 12)
-(+)25 resistance to all, not incredible and will only lasts three minutes. A protection pot is much more worth while.
Use: Increases your resistance to all schools of magic by 25 for 3 min.
Rating: **
Free Action Potion (Requires Level 20)
-A must have for any flag runner. The amount of fish required per potion is fairly high.
Use: Makes you immune to Stun and Movement Impairing effects for the next 30 sec. Does not remove effects already on the imbiber.
Rating: *****
Elixir of Frost Power (Requires Level 2![]()
-Awesome for a frost mage as it stacks with enchants.
Use: Increases spell frost damage by up to 15 for 30 min.
Rating: ***
Elixir of Greater Defense (Requires Level 29)
-(+)250 armor isn't exactly impressive.
Use: Increases armor by 250 for 1 hour.
Rating: **
Elixir of Detect Lesser Invisibility (Requires Level 29)
-Warlock's Succubus doesn't have invisibility yet. Only use is for someone who used invisibility potion or Gnomish Cloaking Device which is rare.
Use: Grants detect lesser invisibility for 10 min.
Rating: *
Frost/Nature/Fire/Shadow Protection Potion (Requires Level 28/28/23/17)
-(+)2000 damage absorbed for fairly cheap cost is amazing. Enough said.
Absorbs ELEMENT damage. Lasts 1 hour.
Rating: *****
Elixir of Agility (Requires Level 27)
-(+)15 Agility is about 1.5% crit for most classes. Not very impressive but it adds up. Still a great buff.
Use: Increases Agility by 15 for 1 hour.
Rating: ****
Mighty Troll's Blood Potion (Requires Level 26)
-Not worth the money.
Use: Regenerate 12 health every 5 sec for 1 hour.
Rating: *
Great Rage Potion (Requires Level 25) (Classes: Warrior)
-A great item for a warriorl. A huge amount of rage for a cheap cost to make. Every warrior must have this, there are just too many uses.
Use: Increases Rage by 30 to 60.
Rating: *****
Elixir of Fortitude (Requires Level 25)
-Stacks with Power Word: Fortitude and other stamina increasing buffs. At level 29, 120 HP is a big deal.
Use: Increases the player's maximum health by 120 for 1 hour.
Rating: ****
Shadow Oil (Requires Level 24)
-Very nice to apply to weapons but it has many downsides. It doesn't stack with poisons or sharpening stones, very expensive to make (around 2g a pot), and it doesn't last through death. It's not worth the price.
Use: When applied to a melee weapon it gives a 15% chance of casting Shadowbolt III at the opponent when it hits. Lasts 30 minutes.
Rating: **
Greater Healing Potion (Requires Level 21)
-A life saver in tight situations. Very cheap to make, you should always be carrying a few stacks of these.
Use: Restores 455 to 585 health.
Rating: *****
Lesser Invisibility Potion (Requires Level 23)
-Long cooldown, can't cast in it, expensive to make, and can't use while carrying the flag. When invisible no one can see you unless someone has a buff which allows detection. Any DoTs will knock you out of it and occasionally auto attacks.
Use: Gives the imbiber lesser invisibility for 15 sec.
Rating: ***
Elixir of Ogre's Strength (Requires Level 20)
-Not very impressive, but still is a slight buff for a fairly cheap price.
Use: Increases Strength by 8 for 1 hour.
Rating: ***
Elixir of Fire Power (Requires Level 1![]()
-Another helpful buff for mages.
Use: Increases spell fire damage by up to 10 for 30 min.
Rating: ***
---Miscellaneous---
Solid Sharpening Stone / Solid Weightstone (Requires Level 25)
-These are incredible. EXTREMELY cheap to make, only 50 silver on my server for 20! These even last through death.
Use: Increase sharp/blunt weapon damage by 6 for 30 minutes.
Rating: *****
Savory Deviate Delight (No Requirements)
-These are incredibly fun.
Use: Eat me.
Rating: *****
Strong Anti-Venom (No Requirements)
-Can get away from rogues with ease. Makes three per stack. Very situational.
Use: Target is cured of poisons up to level 35.
Rating: ***
Jungle Remedy (Requires Level 23)
-Same as Strong Anti-Venom but cures diseases. Fairly easy to farm.
Use: Cures diseases and neutralizes poisons.
Rating: ***
Heavy Runecloth Bandage (Requires 225 First Aid)
-An ABSOLOUTE must have. The maximum skill for first aid at 29 can get is 225. You have to get someone who is 35+ and has 300 First Aid to make you these.
Use: Heals 2000 damage over 8 sec.
Rating: *****
Thistle Tea (Requires Level 5) (Classes: Rogue)
-Incredible for rogues but are some what expensive if you don't farm the mats. You can basically do any combination.
Use: Instantly restores 100 energy.
Rating: *****
+8 Stamina and Spirit Food (Requires Level 25)
-Heavy Crocolisk Stew, Tasty Lion Steak, Soothing Turtle Bisque, Barbecued Buzzard Wing, Giant Clam Scorcho, Hot Wolf Ribs, Jungle Stew, Carrion Surprise, Mystery Stew. Good amount of HP and can get a large amount in a short time of farming. Every one of the recipes requires a mob which gives you exp. You have to buy the mats or get someone else to farm them.
Use: Restores 874 health over 27 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 8 Stamina and Spirit for 15 min.
Rating: *****
Minor Mana Oil (Requires Level 20)
-Cheap mats and a good buff to a weapon. Doesn't stack with other weapon effects.
Use: While applied to target weapon it restores 4 mana to the caster every 5 seconds. Lasts for 30 minutes.
Rating: ****
Minor Wizard Oil (Requires Level 5)
-Cheap mats and another great buff for any caster.
Use: While applied to target weapon it increases spell damage by up to 8. Lasts for 30 minutes.
Rating: *****
IV.a. Druid:
---Talent Builds---
Flag Runner
Description: You can change out Thick Hide for Feral Instinct if you want, but I chose not to since druids have no openers at this level and the fact that threat doesn't play a roll in PvP.
Balance- 2 Points
---- #1/1 Nature's Grasp
---- #1/1 Improved Nature's Grasp
Feral- 13 Points
---- #5/5 Ferocity
---- #2/2 Brutal Impact
---- #3/5 Thick Hide
---- #2/2 Feline Swiftness
---- #1/1 Feral charge
Restoration- 5 Points
---- #5/5 Furor
Healer
Description: Gives you more healing, however you miss out on lots of useful abilities. Tranquil Spirit was an extra talent point and could be put where ever wished.
Restoration- 20 Points
---- #5/5 Improved Mark of the Wild
---- #5/5 Nature's Focus
---- #5/5 Naturalist
---- #3/3 Improved Rejuvenation
---- #2/3 Intensity
---Gear---
Note: If you want to go all out healing switch in some +healing for enchants and eagle gear.
Head: Enduring Cap / Lucky Fishing Hat / Pathfinder Hat of the Eagle/Monkey [+100 HP / +150 Mana]
Neck: Cerulean Talisman of the Eagle / Crystal Starfire Medallion / (Sentinel(A)/Scout(H)'s Medallion) / River Pride Choker
Shoulders: Forest Tracker Epaulets / Mantle of Thieves / Watchman Pauldron
Back: (Caretaker's Cape(A)/(Battle Healer's Cloak(H)) / Tigerstrike Mantle [+3 Agi / +70 Armor / +1% Dodge / +5 Resists]
Chest: Raptor Hunter Tunic [+100 HP / +100 Mana]
Wrist: Barbaric Bracers / Emissary Cuffs of Eagle/Stamina [+9 Stam / +9 Str]
Hands: Brawler Gloves / Razzeric's Racing Grips* / Wolfclaw Gloves [+15 Agi / +7 Str]
Waist: (Highlander(A)/Defiler(H)'s Leather Girdle) / (Highlander(A)/Defiler(H)'s Lizardhide Girdle) / Ghostwalker Belt of the Monkey/Eagle / Moss Cinch
Legs: Infiltrators Pants of the Eagle / Triprunner Dungarees [+100 HP / +150 Mana]
Feet: (Highlander(A)/Defiler(H)'s Leather Boots) / (Highlander(A)/Defiler(H)'s Lizardhide Boots) / Harbringer Boots / Warsong Boots(H) [+Speed / +7 Stam]
Finger(s): (Protector(A)/Legionnaire(H)'s Band) / Talvash(A)/Nogg(H)'s Golden Ring / Plains Ring* / (Lorekeeper(A)/Advisor(H)'s Ring) / Seal of Sylvanas(H)
Weapon (Two-Hand): Manual Crowd Pummeler / Slaghammer / (Lorekeeper's Staff(A)/Advisor's Gnarled Staff(H))* / Rod of the Sleepwalker [+25 Agi / +22 Int]
---Tips---
-Cast Abolish Poison on yourself when running from rogues.
IV.b. Hunter:
---Talent Builds---
Note: If you want a more melee based build I suggest making it yourself. There are lots of good talents and the build depends on how extreme you want to melee.
Marksman
Description: Great for long range combat, keeping distance from your opponents will make you harder to kill. A big number build. Take out three points from Mortal Shots to Hawk Eye if wished.
Marksman- 20 Points
---- #5/5 Improved Concussive Shot
---- #5/5 Lethal Shots
---- #1/1 Aimed Shot
---- #2/2 Rapid Killing
---- #2/2 Go for the Throat
---- #5/5 Mortal Shots
---Gear---
Head: Enduring Cap / Lucky Fishing Hat / Pathfinder Hat of the Eagle/Monkey [+100 HP / +150 Mana]
Neck: Cerulean Talisman of the Eagle / Crystal Starfire Medallion / (Sentinel(A)/Scout(H)'s Medallion)*
Shoulders: Forest Tracker Epaulets / Mantle of Thieves / Watchman Pauldrons
Back: Tigerstrike Mantle [+3 Agi / 70 Armor / +1% Dodge / +5 Resists]
Chest: Raptor Hunter Tunic / Tunic of Westfall(A) [+4 All Stats / +100 HP]
Wrist: Barbaric Bracers [+9 Stam]
Hands: Razzeric's Racing Grips* / Wolfclaw Gloves [+15 Agi]
Waist: (Highlander(A)/Defiler(H)'s Chain Girdle) / (Defiler's Mail Girdle(H)) / Ghostwalker's Belt of the Eagle/Monkey / Moss Cinch
Legs: Panther Hunter Leggings / Triprunner Dungarees [+8 Agi / +100 HP / +150 Mana]
Feet: (Highlander(A)/Defiler(H)'s Chain Greaves) / (Defiler's Mail Greaves(H)) / Harbringer Boots / Warsong Boots(H) [+7 Agi / +7 Stam]
Finger(s): (Protector(A)/Legionnaire(H)'s Band) / Talvash(A)/Nogg(H)'s Golden Ring / Plains Ring* / Seal of Sylvanas(H)
Weapon (Main Hand): (Sentinel(A)/Scout(H)'s Blade)* / The Butcher / Zealot Blade [+15 Agi* / Fiery / Lifestealing]
Weapon (Off Hand): Outlaw Sabre(H) / Prison Shank / (Sentinel(A)/Scout(H)'s Blade)* / Vendetta / Zealot Blade [+15 Agi* / Fiery / Lifestealing]
Weapon (Two-Hand): Corpsemaker / (Lorekeeper's Staff(A)/Advisor's Gnarled Staff(H))* [+25 Agi]
Ranged: Ironweaver / Master Hunter's Bow/Rifle* [+5 Dmg / +7 Dmg]
Ammo Pouch: Bandolier of the Night Watch(A)* / Hunting Ammo Sack(A) / Small Leather Ammo Pouch / Small Shot Pouch
-- Bullets: Solid Shot
Quiver: Hunting Quiver(A) / Medium Quiver / Quiver of the Night Watch(A)*
-- Arrows: Razor Arrow
---Tips---
-Hunter's Mark rogues or druids that are the biggest threat to greatly decrease the chances of being unexpectedly ambushed.
-Always stand on a Freezing Trap when standing still and shooting.
IV.c. Mage:
---Talent Builds---
Frost
Description: Mainly for large crit on rooted enemies and snaring. A great build for spell damage. Switch out Cold Snap for another talent if you don't find it of much use.
Frost- 20 Points
---- #5/5 Improved Frostbolt
---- #5/5 Ice Shards
---- #2/2 Improved Frost Nova
---- #2/3 Frostbite
---- #1/1 Cold Snap
---- #5/5 Shatter
Fire
Description: Fire is mainly for big damage, but your survivalbility will go down. Without shatter you will crit alot less, but you will hit much harder.
Fire- 20 Points
---- #5/5 Improved Fireball
---- #5/5 Impact
---- #2/2 Flame Throwing
---- #5/5 Ignite
---- #1/1 Pyroblast
---- #2/2 Burning Soul
---Gear---
Note: If you are looking for more +damage gear, swap out slots you want with wrath.
Head: Elder's Hat of the Eagle / Spellpower Goggles Xtreme [+100 HP / +150 Mana]
Neck: Cerulean Talisman of the Eagle / Crystal Starfire Medallion / Stygian Bone Amulet
Shoulders: Berylline Pads / Magician's Mantle
Back: Knight's Cloak of the Eagle [+70 Armor / +1% Dodge / +5 Resists]
Chest: Beguiler Robes / Mechbuilder's Overalls [+4 All Stats / +100 HP / +100 Mana / +5 Resists]
Wrist: Stonecloth Bindings [+9 Stam]
Hands: Hotshot Pilot's Gloves / Nightsky Gloves [+20 Fire Dmg / +20 Frost Dmg]
Waist: (Highlander(A)/Defiler(H)'s Cloth Girdle) / Conjurer's Cinch of the Eagle / Razzeric's Customized Seatbelt / Warsong Sash(H)
Legs: Elder's Pants of the Eagle [+100 HP / +150 Mana]
Feet: Acidic Walkers / (Highlander(A)/Defiler(H)'s Cloth Boots) / Nightsky Boots [+Speed / +7 Stam]
Finger(s): Basalt Ring of the Eagle / Talvash(A)/Nogg(H)'s Golden Ring / Plains Ring* /(Lorekeeper(A)/Advisor(H)'s Ring) / Seal of Sylvanas(H)
Weapon (Two-Hand): Acrobatic Staff of the Eagle / (Lorekeeper's Staff(A)/Advisor's Gnarled Staff(H))* / Twisted Chanter's Staff / Rod of the Sleepwalker [+22 Int / +Frost Dmg / +30 Spell Dmg]
Ranged: Starfaller
---Tips----
-Try to always polymorph the healers.
-Counterspell warriors to prevent them from charging you. Counterspell has a longer range than charge and puts the warrior into combat.
-If you are supporting your flag carrier be sure to use Frost Nova.
-Use a 'blink fake' to confuse the enemy.
-----1. Face any direction
-----2. Hold your left mouse button and look where you want to go
-----3. Click your right mouse button then immediately blink.
IV.d. Paladin:
---Talent Builds---
Command
Description: A great damage oriented build. Benediction can be switched to IBoM if liked. The extra point I put in Deflection, but it could be put anywhere.
Retribution- 20 Points
---- #5/5 Benediction
---- #2/2 Improved Judgement
---- #4/5 Deflection
---- #1/1 Seal of Command
---- #5/5 Conviction
---- #3/3 Crusade
Heal
Description: Mainly for a person who wants to heal.
Holy- 20 Points
---- #5/5 Divine Intellect
---- #5/5 Spiritual Focus
---- #1/1 Aura Mastery
---- #3/3 Healing Light
---- #1/2 Unyielding Faith
---- #5/5 Illumination
Kings
Description: Take a good amount of damage with an awesome buff. Pretty good for healing.
Protection- 11 Points
---- #5/5 Redoubt
---- #2/2 Guardian's Favor
---- #3/5 Toughness
---- #1/1 Blessing of Kings
Holy- 9 Points
---- #5/5 Divine Intellect
---- #4/5 Spiritual Focus
---Gear---
Head: Frostreaver Crown / Slayer's Skullcap / Wicked Chain Helmet of the Eagle [+8 Agi / +100 HP / +150 Mana / +8 Str]
Neck: Cerulean Talisman of the Eagle / Crystal Starfire Medallion / River Pride Choker / (Sentinel's Medallion(A))
Shoulders: Sparkleshell Mantle / Thick Scale Shoulderpads of the Eagle
Back: Knight's Cloak of the Bear/Eagle / Tigerstrike Mantle [+3 Agi / 70 Armor / +1% Dodge / +5 Resists]
Chest: Avenger's Armor* / Raptor Hide Tunic / Shining Silver Breastplate / Wicked Chain Chestpiece of the Eagle [+4 All Stats / +100 HP / +100 Mana]
Wrist: Jimmied Handcuffs / Pugilist Bracers / Renegade Bracers of Eagle / Yorgen Bracers [+24 Healing / +9 Stam / +9 Str]
Hands: Algae Fists / Pillager's Gloves of Eagle [+15 Agi / +30 Healing / +7 Str]
Waist: Girdle of Golem Strength / (Highlander's Lamellar Girdle)* / (Highlander's Plate Girdle) / Mail Combat Belt
Legs: Phalanx Leggings of the Bear/Eagle / Triprunner Dungarees [+8 Agi / +100 HP / +150 Mana / +8 Str]
Feet: Cavern Deep Trudgers / (Highlander's Lamellar Greaves(A)) / (Highlander's Plate Greaves(A)) [+7 Agi / +Speed / +7 Stam]
Finger(s): Basalt Ring of the Bear/Eagle / (Lorekeeper's Ring(A)) / Plains Ring* / (Protector's Band(A)) / Silverlaine's Family Seal / Talvash's Gold Ring(A) / Thunderbrow Ring
Weapon (Main Hand): Dreamslayer / Looming Gravel / (Protector's Sword(A)) / The Butcher / Zealot Blade [+15 Agi / Crusader / +55 Healing / Icy / +22 Int / +30 Spell Dmg / +15 Str / Lifestealing / Fiery]
Shield: Marbled Buckler [+7 Stam]
Weapon (Two-Hand): Corpsemaker / Cobalt Crusher [+25 Agi / Crusader / Icy / +22 Int / +30 Spell Dmg]
---Tips---
-Stun and judge Seal of Command your opponent for maximum damage.
-Spiritual Focus combined with Concentration Aura makes your healing uninterruptible by melee or spells.
IV.e. Priest:
---Talent Builds---
Note: If you do not like the Shadow build, I suggest to make your own. There are many great talents that are mostly based on personal preference. I just suggest not to take anything that reduces threat.
Shadow
Description: Great damage and crowd control without gimping your healing.
Shadow- 18 Points
---- #5/5 Blackout
---- #2/2 Improved Shadow Word: Pain
---- #3/5 Shadow Focus
---- #1/1 Mind Flay
---- #2/2 Improved Psychic Scream
---- #3/5 Improved Mind Blast
---- #2/2 Shadow Reach
Holy- 2 Points
---- #2/2 Healing Focus
---Gear---
Head: Elder's Hat of the Eagle / Spellpower Goggles Xtreme [+100 HP / +150 Mana]
Neck: Cerulean Talisman of the Eagle / Crystal Starfire Medallion / Stygian Bone Amulet
Shoulders: Berylline Pads / Magician's Mantle
Back: Knight's Cloak of the Eagle [+70 Armor / +1% Dodge / +5 Resists]
Chest: Beguiler Robes / Mechbuilder's Overalls [+4 All Stats / +100 HP / +100 Mana]
Wrist: Stonecloth Bindings [+24 Healing / +9 Stam]
Hands: Hotshot Pilot's Gloves / Nightsky Gloves [+30 Healing / +20 Shadow Dmg]
Waist: (Highlander(A)/Defiler(H)'s Cloth Girdle) / Conjurer's Cinch of the Eagle / Razzeric's Customized Seatbelt / Warsong Sash(H)
Legs: Elder's Pants of the Eagle [+100 HP / +150 Mana]
Feet: Acidic Walkers / (Highlander(A)/Defiler(H)'s Cloth Boots) / Nightsky Boots [+Speed / +7 Stam]
Finger(s): Basalt Ring of the Eagle / Talvash(A)/Nogg(H)'s Golden Ring / Plains Ring* / (Lorekeeper(A)/Advisor(H)'s Ring) / Seal of Sylvanas(H)
Weapon (Two-Hand): Acrobatic Staff of the Eagle / (Lorekeeper's Staff(A)/Advisor's Gnarled Staff(H))* / Staff of the Shade / Twisted Chanter's Staff / Rod of the Sleepwalker [+55 Healing / +22 Int / +30 Spell Dmg]
Ranged: Starfaller
---Tips---
-Spam Rank 1 SW:P if you have Blackout. It can slow down the enemy if they are far away or trick them into wasting their mana by dispelling it.
-Dispel Magic is very useful. Use it to remove most snares on people and to get rid of DoTs. Also great for getting rid of peoples buffs.
IV.f. Rogue:
---Talent Builds---
Backstab
Description: This build allows the biggest possible backstab crits in exchange for Improved Ambush.
Assassination- 15 Points
---- #5/5 Malice
---- #3/3 Improved Backstab
---- #2/2 Murder
---- #5/5 Lethality
Subtlety- 12 Points
---- #5/5 Opportunity
Ambush
Description: Sacrifices 20% more damage on backstabs and ambushes for +30% crit on ambush. Camouflage can be switch out for Master of Deception depending on what you perfer.
Assassination- 8 Points
---- #5/5 Malice
---- #3/3 Improved Backstab
Subtlety- 12 Points
---- #5/5 Opportunity
---- #5/5 Camouflage
---- #2/3 Improved Ambush
Swords
Description: A great build, you are able to switch out Improved Kick / Improved Sprint / Lightning Reflexes for Precision and Dual Wield Specialization.
Combat- 20 Points
---- #2/2 Improved Sinister Strike
---- #3/3 Improved Gouge
---- #5/5 Lightning Reflexes
---- #5/5 Deflection
---- #1/1 Riposte
---- #2/2 Improved Sprint
---- #2/2 Improved Kick
---Gear---
Head: Lucky Fishing Hat / Pathfinder Hat of the Monkey [+8 Agi / +100 HP]
Neck: (Sentinel(A)/Scout(H)'s Medallion)* / River Pride Choker
Shoulders: Forest Tracker Epaulets / Mantle of Thieves / Watchman Pauldrons
Back: Tigerstrike Mantle [+3 Agi / +70 Armor / +1% Dodge / +5 Resists / +Stealth*]
Chest: Cutthroat's Vest of the Monkey / Raptor Hunter Tunic / Tunic of Westfall(A) [+100 HP]
Wrist: Barbaric Bracers [+9 Stam]
Hands: Razzeric's Racing Grips* / Wolfclaw Gloves [+15 Agi]
Waist: (Highlander(A)/Defiler(H)'s Leather Girdle) / (Highlander(A)/Defiler(H)'s Lizardhide Girdle) / Ghostwalker Belt of the Monkey
Legs: Panther Hunter Leggings / Triprunner Dungarees [+8 Agi / +100 HP]
Feet: (Highlander(A)/Defiler(H)'s Leather Boots) / (Highlander(A)/Defiler(H)'s Lizardhide Boots) / Harbringer Boots / Warsong Boots(H) [+7 Agi / +Speed / +7 Stam]
Finger(s): (Protector(A)/Legionnaire(H)'s Band) / Basalt Ring of the Monkey / Talvash(A)/Nogg(H)'s Gold Ring / Seal of Sylvanas(H)
Weapon (Main Hand): (Sentinel(A)/Scout(H)'s Blade) / Claw of the Shadowmancer* / The Butcher / Toxic Revenger / Zealot Blade [+15 Agi / +5 Dmg / Fiery / Lifestealing]
Weapon (Off Hand): (Sentinel(A)/Scout(H)'s Blade)* / Outlaw Sabre(H) / Prison Shank / Torturing Poker* / Vendetta* / Zealot Blade [+15 Agi / Fiery / Lifestealing]
Ranged: Ironweaver / Master Hunter's Bow/Rifle / Nightstalker Bow* [+5 Dmg / +7 Dmg / +5 Dmg]
---Tips---
-Get energy and stun watch to maximize your damage.
IV.g. Shaman:
---Talent Builds---
Two-Hand
Description: Improved Ghost Wolf is very important as it helps carrying flag, catching people, and running away. Ancestral Knowledge can be switched for Shield Specialization if wished. Also the 2/3 in Improved Lightning Shield can be put anywhere else in the Enhancement tree.
Enchancement- 20 Points
---- #5/5 Ancestral Knowledge
---- #2/2 Improved Ghost Wolf
---- #5/5 Thundering Strikes
---- #1/1 Two-Handed Axes and Maces
---- #2/3 Improved Lightning Shield
---- #5/5 Flurry
---Gear---
Head: Enduring Cap / Lucky Fishing Hat / Pathfinder Hat of the Eagle/Monkey [+8 Agi / +100 HP / +150 Mana]
Neck: Cerulean Talisman of the Eagle / Crystal Starfier Medallion / (Sentinel(A)/Scout(H)'s Medallion) / River Pride Choker
Shoulders: Forest Tracker Epaulets / Mantle of Thieves / Watchman Pauldron
Back: Tigerstrike Mantle [+3 Agi / +70 Armor / +1% Dodge / +5 Resists]
Chest: Raptor Hunter Tunic [+4 All Stats / +100 HP / +100 Mana]
Wrist: Barbaric Bracers [+9 Stam]
Hands: Brawler Gloves / Razzeric's Racing Grips* / Wolfclaw Gloves [+15 Agi / +7 Str]
Waist: (Defiler's Chain Girdle(H)) / (Defiler's Mail Girdle(H)) / Ghostwalker's Belt of the Eagle / Moss Cinch
Legs: Triprunner Dungarees / Panther Hunter Leggings [+8 Agi / +100 HP / +150 Mana]
Feet: (Defiler's Chain Greaves(H)) / (Defiler's Mail Greaves(H)) / Harbringer Boots / Warsong Boots(H) [+7 Agi / +Speed / +7 Stam]
Finger(s): (Advisor's Ring(H)) / (Legionnaire's Band(H)) / Basalt Ring of the Bear / Nogg's Gold Ring(H) / Plains Ring* / Seal of Sylvanas(H) / Silverlaine's Family Seal / Thunderbrow Ring
Weapon (Main Hand): Dreamslayer / Looming Gravel / (Scout's Blade(H)) [+15 Agi / Crusader / +22 Int / +30 Spell Dmg / +15 Str]
Shield: Marbled Buckler / Vile Protector(H) [+7 Stam]
Weapon (Two-Hand): (Advisor's Gnarled Staff(H)) / Corpsemaker / Cobalt Crusher / Manual Crowd Pummeler [+25 Agi / Crusader / +22 Int / +30 Spell Dmg]
---Tips---
-Put down an Earthbind Totem near a tunnel entrance.
IV.h. Warlock:
---Talent Builds---
DoTs
Description: Great talents put into one build. The point in Improved Life Tap can be put anywhere.
Affliction- 20 Points
---- #5/5 Improved Corruption
---- #5/5 Suppresion
---- #1/1 Amplify Curse
---- #2/2 Improved Curse of Agony
---- #2/2 Soul Siphon
---- #2/2 Grim Reach
---- #2/2 Nightfall
---- #1/2 Improved Life Tap
---Gear---
Head: Elder's Hat of the Eagle / Spellpower Goggles Xtreme [+100 HP / +150 Mana]
Neck: Cerulean Talisman of the Eagle / Crystal Starfire Medallion / Stygian Bone Amulet
Shoulders: Berylline Pads* / Magician's Mantle
Back: Knight's Cloak of the Eagle [+70 Armor / +1% Dodge / +5 Resists]
Chest: Beguiler Robe / Mechbuilder's Overalls [+4 All Stats / +100 HP / +100 Mana]
Wrist: Stonecloth Bindings [+9 Stam]
Hands: Hotshot Pilot's Gloves / Nightsky Gloves [+20 Shadow Dmg]
Wist: (Highlander(A)/Defiler(H)'s Cloth Girdle) / Conjurer's Cinch of the Eagle / Razzeric's Customized Seatbelt / Warsong Sash(H)
Legs: Elder's Pants of the Eagle [+100 HP / +150 Mana]
Feet: Acidic Walkers / (Highlander(A)/Defiler(H)'s Cloth Boots) / Nightsky Boots [+Speed / +7 Stam]
Finger(s): Basalt Ring of the Eagle / Talvash(A)/Nogg(H)'s Golden Ring / Plains Ring* /(Lorekeeper(A)/Advisor(H)'s Ring) / Seal of Sylvanas(H)
Weapon (Two-Hand): Acrobatic Staff of the Eagle / (Lorekeeper's Staff(A)/Advisor's Gnarled Staff(H))* / Staff of the Shade / Twisted Chanter's Staff / Rod of the Sleepwalker [+22 Int / +30 Spell Dmg]
Ranged: Starfaller
IV.i. Warrior:
---Talent Builds---
Big Crits
Description: Great for large burst damage. The main idea of this build is spamming Hamstring or Sunder Armor to force the target to dodge. This build is built for slow weapons for higher damage on Overpowers, like the Corpsemaker. The major problem with this build is that you only have about 10% crit, so your whole build won't be effective without some lucky dodges involved. But since a lot of twinks are in rogues and that typically rogues have a ~20% dodge rate it is of good use. Switch out Cruelty for Tactical Mastery for instant disarms.
Arms- 17 Points
---- #3/3 Improved Heroic Strike
---- #5/5 Deflection
---- #2/2 Improved Charge
---- #2/2 Improved Overpower
---- #3/3 Deep Wounds
---- #2/2 Impale
Fury- 3 Points
---- #3/5 Cruelty
Dual Wield / Support
Description: Fast and fairly hard hitting type of warrior. The damage is typically 'over time' and requires a lot more hits to kill an opponent. The major disadvantage at this level is the large miss rate on your off hand weapon. You can switch out Unbridled Wrath for Booming Voice or Improved Demoralizing Shout if you do not want to go dual wield. You can go up to only Piercing Howl and put the rest in Arms if wished.
Fury- 20 Points
---- #5/5 Cruelty
---- #5/5 Unbridled Wrath
---- #1/1 Piercing Howl
---- #4/5 Improved Battle Shout
---- #5/5 Enrage
---Gear---
Head: Frostreaver Crown / Slayer's Skullcap [+8 Agi / +100 HP / +8 Str]
Neck: (Sentinel(A)/Defiler(H)'s Medallion) / River Pride Choker
Shoulders: Sparkleshell Mantle / Watchman's Pauldrons
Back: Tigerstrike Mantle / Knight's Cloak of the Bear [+3 Agi / 70 Armor / +1% Dodge / +5 Resists]
Chest: Avenger's Armor* / Brutal Hauberk(H) / Fire Hardened Hauberk(A) / Raptor Hide Tunic / Shining Silver Breastplate [+4 All Stats / +100 HP]
Bracers: Jimmied Handcuffs / Pugilist Bracers / Yorgen Bracers [+9 Stam / +9 Str]
Hands: Algae Fists [+15 Agi / +7 Str]
Belt: (Highlander(A)/Defiler(H)'s Plate Girdle)* / Girdle of Golem Strength / Mail Combat Belt
Legs: Phalanx Leggings of the Bear / Triprunner Dungarees [+8 Agi / +100 HP / +8 Str]
Feet: Cavern Deep Trudgers / (Highlander(A)/Defiler(H)'s Plate Greaves) [+7 Agi / +Speed / +7 Stam]
Rings: Basalt Ring of the Bear / (Protector(A)/Legionnaire(H)'s Ring(A)) / Seal of Sylvanas(H) / Silverlaine's Family Seal / Talvash(A)/Nogg(H)'s Gold Ring / Thunderbrow Ring*
Weapon (Main Hand): Dreamslayer / Looming Gravel / (Protector's Sword(A))* / The Butcher [+15 Agi / Crusader / +15 Str]
Weapon (Off Hand): (Sentinel(A)/Scout(H)'s Blade)* / Prison Shank / Torturing Poker* / Vendetta* / Zealot Blade [+15 Agi / Fiery / Lifestealing]
Shield: Marbled Buckler / Vile Protector(H) [+7 Stam]
Weapon (Two Hand): Corpsemaker* / Cobalt Crusher [+25 Agi / Crusader / Weapon Chain]
Ranged: Ironweaver / Master Hunter's Rifle / Nightstalker Bow* [+5 Dmg / +7 Dmg / +5 Dmg]
---Tips---
-Hamstring opponents to prevent them from escaping.
-Rend rogues to prevent them from vanishing from you.
-Avoid protection tree at this level.
-If you are a Night Elf, use Shadowmeld to your advantage. Hide from opponents (they sometimes don't realize you can't move), guard flags, and make sure you always get the charge.
Weapons
Available Enchants:
Two Hand: +35 Agi, Savagery (+70 AP)
+54 Frost/Shadow Dmg, Spellsurge, Potency, +40 Spell Dmg, +30 Int, Battlemaster
One-Handed Axes:
---- Bleeding Cresent (Horde Only)
---- Cresent of the Forlorn Spirits (Alliance Only)
Bows:
---- Master Hunter's Bow
Guns:
---- Falfindel's Blaster (Alliance Only)
---- Master Hunter's Rifle
---- Nail Spitter (Horde Only)
One-Handed Maces:
---- Skullbreaker (Horde Only)
Two-Handed Swords:
---- Archeus (Alliance Only)
Armor
-Misc-
Cloaks:
---- Parachute Cloak (Engineers Only)
-Cloth-
Head:
---- Lucky Fishing Hat
---- Spellpower Goggles Xtreme (Engineers Only)
---- Catseye Ultra Goggles (Engineers Only)
---- Gnomish Goggles (Engineers Only)
---- Fire Goggles (Engineers Only)
---- Bright-Eye Goggles (Engineers Only)
Shoulder:
---- Berylline Pads
---- Mantle of Honor (Alliance Only)
Chest:
---- Civinad Robes
---- Zealot's Robe (Horde Only)
Waist:
---- Razzeric's Customized Seatbelt
Legs:
---- Dryleaf Pants (Horde Only)
Feet:
---- Mantis Boots (Horde Only)
---- Nat Pangle's Extreme Anglin' Boots
---- Gnomish Rocket Boots (Engineers Only)
Wrist:
---- Gallan Cuffs (Horde Only)
-Leather-
Chest:
---- Raptor Hunter Tunic
Legs:
---- Panther Hunter Leggings
---- Triprunner Dungarees
Hands:
---- Razzeric's Racing Grips
---- Tiger Hunter Gloves
-Mail-
Shoulder
---- Brigand's Pauldrons (Horde Only)
---- Grim Pauldrons (Horde Only)
Waist
---- Stonefist Girdle
Legs
---- Dual Reinforced Leggings
-Shields-
Available Enchants: +15 Block, +12 Int, +5 Resist, +18 Stam
---- Marbled Buckler
---- Crest of Darkshire (Alliance Only)
---- Forcestone Buckler (Horde Only)
---- Vile Protector (Horde Only)
I'm sure there are better items out there that can replace a few things so if you notice something point it out. This is a fairly old guide but its a great starter.
Also, here is a list of items that can get BC enchants on them
Skullbreaker - 1h mace. 3 stam/5 int. Horde only. Quest starts from a note dropped by the last boss in RFK
Zealot Robes - cloth robes. stam, int, spirit. Horde only. Same quest as Skullbreaker
Civinad Robes - cloth chest. Both sides.
Gallan Cuffs - cloth bracers. Horde only. Quest obtained in Undercity (To Steal From Thieves). stam/int.
Raptor Hunter Tunic / Tiger Hunter Gloves - STV quest chains. Both sides
Razzerics Racing Gloves - leather gloves, both sides.