Hello everyone.
I've noticed a lack of instance guides here at MMOwned.com and realized I might aswell start posting one for Shadow Labyrinth going through how to clear certain trash-mobs and how to encounter the bosses.
To begin with I will state some info about the classes and task assignments that in my experience works extremly well; though most builds work well with good players, class not that important.
Class guide:
Class: Hunter
Tasks: DPS, Crowd Control using Frost Trap.
Plusses: Can feign death on over-aggro.
Minuses: Tend to stand a bit back and get assassin aggro in the Ambassador Hellmaw room.
Class: Mage
Tasks: DPS, Crowd Control using Polymorph.
Plusses: Good DPS, frost nova to hold people in place and ofcourse AoE.
Minuses: Tend to steal aggro from tanks at certain points.
Class: Warlock
Tasks: DPS, Crowd Control using Fear.
Plusses: Good DPS, ability to heal himself using Drain Life and ofcourse the Seed of Corruption.
Minuses: Low armor, aggro-stealer.
Class: Warrior
Tasks: Tank / DPS.
Plusses: High armor and lot of HP with good gear.
Minuses: Pretty nerfed by blizzard at the moment since TBC arrived.
Class: Druid
Tasks: Tank (Prefered Feral) / DPS.
Plusses: Huge amount of armor and HP.
Minuses: None really.
Class: Shaman / Paladin / Priest
Tasks: Heal / DPS.
Plusses: Good healing if restoration specced in anyway.
Minuses: Pretty limited to the task the character is specced for.
Class: Rogue
Tasks: DPS.
Plusses: If they have Improved SAP it's a good use for Crowd Control. Good damage and can evasion tank if healer fails to heal the main tank.
Minuses: None.
Part 1 - Clearing the trash to Ambassador Hellmaw.
Well there's actually not much to this part in Shadow Labyrinth, not an art in anyway to manage this. The main thing to think about is to first of all get rid of the three firsts packs of casters in Ambassador Hellmaw's room and after that pull all of the Fel Overseers, one by one, to get them out of the way.
Fel Overseer Speccs:
- Got pretty much HP.
- Fears at some times (If you have a Shammy use Tremor Totem.)
- Hits kinda hard on cloth.
Part 2 - Killing Ambassador Hellmaw.
This kill is mainly tank-and-spank. Though once again, if you have a Shammy in your party, remember to use the tremor totem to counter his fears. Ambassador Hellmaw does at some times apply a poison to the people in front of him so melee stay at his back and only keep tank in front. Healers have to be alert to see if anyone got poison on them since it's kinda mean. There's not much more to this fight actually, just DPS and it shall go fine.
Part 3 - Getting to Blackheart the Inciter.
Start by running around some laps in the room where you just killed Ambassador Hellmaw to clear it of the assassins to avoid getting raped during the next pulls. At first when you look into Blackheart the Inciter's room you'll see some bech rows containing 4 pulls of 5 mobs each time, if you have a rogue have him SAP for CC, and also use hunter if you got one to frost trap and ofc. let mage sheep if he's able to, this will leave you to just have to DPS the two active ones down. As far as I can remember, these are only pulls of 5 in this room and also Blackheart the Inciter that hits kinda hard, so healer gotta think straight while encountering them. When this room is cleared it's time to start the killing of Blackheart the Inciter.
Part 4 - Killing Blackheart the Inciter.
To begin with let's go through his skills, he does a AoE MC that turns the whole party against eachother from now to then. There are some ways to counter this though, all ways listed below;
- All: Press 'X' to sit right before the MC starts.
- Rogue: Use Vanish
- Hunter: Put trap under healer for example to save his mana from getting used.
- Warrior (Untested): Use spell-reflect ?
- Mage: Ice-barrier shield.
There you go, that's all the methods that I'm aware of to counter his AoE Mind Control. And before he does his Mind Control he yells; "Time for fun !"
Other than that this boss is also just to tank-and-spank, just remember to stay pretty far from eachother to save both HP and Mana during the Mind Controls.
Step 5 - Getting to Grandmaster Vorpil.
There are no new mobs on your way to Grandmaster Vorpil, except from the none-elite skeletons who will die pretty easy using good AoE spells. If you lack AoE, just remember to DPS the same target at the same time and it will go smooth as butter. When you finally get to the room where Grandmaster Vorpil is, start to clear everything before encountering him.
Step 6 - Killing Grandmaster Vorpil.
Let's start by going through this guys spells and skills too;
- AoE teleports everyone in the party to the point he was standing at the beginning and does an AoE Rain Of Fire.
- Get's healed by Voidwalkers summoning all through the fight.
There are mainly just two things to remember here, that's to either kite the boss away from the voidwalkers or assing someone to take them down quick before they reach him. Both ways works really well, and everyone who sees a voidwalker near Vorpil will have to DPS it down a.s.a.p. Otherwise this is also just a tank-and-spank boss which has no special skills more then the ones listed above.
Step 7 - Clearing to Murmur.
This isn't either a very hard task, considering it's just to remember to DPS the same target and healer gotta stay focused during the pulls and it will go just fine til' you are at Murmur.
Step 8 - How to kill Murmur.
This fight is a bit tougher and needs much more preparation then the other tank-and-spank bosses in this instance. Will list his skills below;
- Murmur will start to drain energy from the air, that upon completion will hit anything in melee range (Inside the circle he stands in) to loose 90% of it's main HP. To avoid getting hit just run out of the circle as soon as it starts to look like a disco going on.
- He also casts a debuff on random playes which will throw them in the air and deal about 3-5k dmg. If you are next to someone during the explosion you will loose HP too, so spread out during the encounter.
- Some kind of Arcane Missiles will get launched by Murmur if there are no targets in melee range, so try to get into the circle a.s.a.p again.
That's all the skills I'm aware of that he uses. Just remember to maintain DPS during the whole fight and healer have to really focus on the healing IF the tank or any other melee in the party get's hit by the energy AoE spell.
Loot-list - Ambassador Hellmaw:
Name: Platinum Shield of the Valorous
Link: http://www.wowhead.com/?item=27887
Name: Soul-Wand of the Aldor
Link: http://www.wowhead.com/?item=27885
Name: Jaedenfire Gloves of Annihilation
Link: http://www.wowhead.com/?item=27889
Name: Idol of the Emerald Queen
Link: http://www.wowhead.com/?item=27886
Name: Dream-Wing Helm
Link: http://www.wowhead.com/?item=27888
Name: Ornate Boots of the Sanctified
Link: http://www.wowhead.com/?item=27884
Loot-list - Blackheart the Inciter:
Name: Ornate Leggings of the Venerated
Link: http://www.wowhead.com/?item=27893
Name: Moonglade Handwraps
Link: http://www.wowhead.com/?item=27468
Name: Cloak of the Inciter
Link: http://www.wowhead.com/?item=27892
Name: Wand of the Netherwing
Link: http://www.wowhead.com/?item=27890
Name: Adamantine Figurine
Link: http://www.wowhead.com/?item=27891
Name: Brooch of Hightened Potential
Link: http://www.wowhead.com/?item=28134
Loot-list - Grandmaster Vorpil:
Name: Jewel of Charismatic Mystique
Link: http://www.wowhead.com/?item=27900
Name: Hallowed Pauldrons
Link: http://www.wowhead.com/?item=27775
Name: Wrathfire Hand-Cannon
Link: http://www.wowhead.com/?item=27898
Name: Blackout Truncheon
Link: http://www.wowhead.com/?item=27901
Name: Breastplate of Many Graces
Link: http://www.wowhead.com/?item=27897
Loot-list - Murmur:
Pretty much different loot from this NPC so I will link the NPC instead for you to look-up the loot yourselves. ( Link: http://www.wowhead.com/?npc=18708 )
Hope you enjoyed this guide and feel free to PM if there's anything I can do to help or anything I can update !
Sincerly
ekN
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Any comments on the guide at all ? ^^