Done it a bit with a rogue, the biggest problem is the spawn rate of these packs for me :/
Done it a bit with a rogue, the biggest problem is the spawn rate of these packs for me :/
Sweet jeebus. This is way faster than doing quests lol. How do people come up with this?
It's the same respawn time for everyone and it's not a problem at all...
5 swarmer packs with a 5 minute respawn timer is still light years ahead of questing for experience.
By the time you get the 5th pack down, the next 2-3 packs should be respawning within 30 seconds to a minute.
Are those nerfed? Getting like 12k exp per mob aka 120k exp per pack of larvas...
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My question is about those birds, ethey hit very hard like 6-8k and wih 4 or 5 of them there plus a white bird with 400k hp. how am i supposed to survive that on my warlock? they hit to fast and to hard all i seem to be able to kill are those swarmers and that really slows down the leveling,
I'm not able to kill them on my lock either, but the swarmers are more than enough for me, I just relog or do a pet battle while waiting for respawn. It's a little slower than what other classes would be capable of, but it's still faster than questing or grinding dungeons. What I do from time to time when on classes incapable of handlign everything themselves, is to employ a 90 to group up and just gib everything.
Did this on my Feral Druid and it was pretty easy. Not sure if someone said how to do it but my method was simply just running close to them, using Thrash (In cat form) and then kiting them. when the duration was about to run out I'd feral charge in and Thrash again and quickly run out before they had a chance to get their cast off. If you're too slow and they get a cast off just quickly dispel it. For best damage try to get Savage Roar up and use Tiger's Fury + Potion right before you Thrash and it should kill them with only that.
Last edited by QtDemon; 01-26-2014 at 07:22 AM.
Serious problems surviving as a Frost mage : /
Ok so I just got my rogue to 85 to try this.
Mind-numbing didn't work for me at all. Then I practiced some more and now I feel like I got the hang of it. I replaced mind numbing with crippling. This way they get in a small group faster, the walk ALOT slower and they are easier to handle.
So you start by attacking like two or three in the front of the pack, you run away abit and try to ALWAYS keep up burst of speed as it will make it easier for you to avoid the poison. Then once they are back in a group just go use FoK once, then Crimson Tempest when ur at 4 or 5 combo points.
Also it's VERY IMPORTANT that you don't run back to the larvas before they finishing casting their poison. It has happened many times that I pull them and run out of range and then run back before they have finished casting which ended up in me getting 5 stacks of poison on me.
Last edited by Thomja; 01-31-2014 at 06:19 AM.
I really don't have anything interesting to put here anymore.
I did this as frost mage a few days ago, and it was extremly easy.
How did I do it?
Started with Frost bomb on one in the "middle" of the pack, used my water elementals frost nova and blizzard. They were dead in no time!
Don't forget to use the various buffs you can get. Chi-Ji is probably the best, and eat whatever you can find on the island
My biggest problem was the respawn time. I ended up running around looking for rares and the crystal of insanity in the cave.
A good alternative which has been mentioned countless times, are the 200k hp turtles on the beach.
Run, kite, aoe. Depending on spec, these are probably faster than these mobs. Constant respawns, packs of 3-4.
No they are not faster.
For one, they have more hp. Two, they move faster. Three, a single bite hits much harder than poison stacks. They do not 'constant' respawn either. Only certain classes can take on these easily. Turtles are only worth doing for mob-tagging.
If anyone is having trouble read my guide.
Anyone able to make a honorbuddy grind profile for this?