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  1. #31
    Smygelito's Avatar Contributor
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    I just recived catalysm and will start leveling my rogue Asap. If you could include a starter set that includes maybe some easy obtainable quest gear or such that is a good start for everyone it would be amazing.
    Also covering the new abilities would be great.

    Thanks for a awesome guide. +rep.
    Do da didi didi dum didi do.

    HOT STREAK 2.0: Rogue Cataclysm PvP
  2. #32
    Jackie Moon's Avatar Elite User
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    I'll be adding a HUGE update after Christmas, with all the new abilities i'm still trying to learn and apply them properly before I post how to use them.
    Check out my YouTube: SkeetzGaming

  3. #33
    Toothpaste's Avatar Member
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    Rogue Power Bars is also a really good one, it tracks your buffs and the enemy's debuffs to let you know when you need to envenom to keep S&D up or to refresh Rupture

  4. #34
    CursedOne's Avatar Sergeant Major
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    Wow, I've been looking for a good Rogue pvp guide for ages

    great tut + rep helped me alot as a rogue (Y)

  5. #35
    Crankdatsheet's Avatar Member
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    Originally Posted by Jackie Moon View Post
    Haha! Thank you! My Guide Layout won first and third place in the Guide competition.

    In other notes, first off, You can drop initiative if you want but this spec is also Reckful's (3k player). The 6% damage reduction at a cost of energy is it really worth it now that we have combat readiness plus glyph of cloak?

    First of, giving away glyph of preparation for cloak is not worth it by far, due to the fact cloaks effect being up for 5 seconds where you get the damage reduction meanwhile you can keep the 6% damage reduction constantly while it grants you energy back and the only cost is combo points. Also giving up 30% bonus speed for Glyph of gouge is not worth it by far either, mutilate currently have major mobility issues so taking away that all you do is nerfing your mobility which is imo really dumb.

    anyway I am out peace

  6. #36
    Jackie Moon's Avatar Elite User
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    Originally Posted by Crankdatsheet View Post
    First of, giving away glyph of preparation for cloak is not worth it by far, due to the fact cloaks effect being up for 5 seconds where you get the damage reduction meanwhile you can keep the 6% damage reduction constantly while it grants you energy back and the only cost is combo points. Also giving up 30% bonus speed for Glyph of gouge is not worth it by far either, mutilate currently have major mobility issues so taking away that all you do is nerfing your mobility which is imo really dumb.

    anyway I am out peace
    For mutilate it is, why would you glyph for something you don't have? Please research or know what your saying before you post, it makes life a lot easier for everyone else.
    Check out my YouTube: SkeetzGaming

  7. #37
    Crankdatsheet's Avatar Member
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    Originally Posted by Jackie Moon View Post
    For mutilate it is, why would you glyph for something you don't have? Please research or know what your saying before you post, it makes life a lot easier for everyone else.
    It's like you're blind when clearly you use cloak glyph for sub and as sub u clearly have preparation, please do think and read before posting.

  8. #38
    wolfeater2010's Avatar Member
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    Please....Pleaseeeeee...do 1 for shamans (preferebly Resto) looool!! also +rep for great work

  9. #39
    HeQtor's Avatar Private
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    Hey, awesome guide. I'm back from quite a long brake and have a lot to learn ^^. But it seems to me, if you are going to enchant your weapons, a 1.8 speed MH and 1.4 OH, wouldn't you like to put the proccing enchant in the 1.4, and the passive in the 1.8, since with mutilate you mainly hit with both your daggers, + slice and dice and lets say a hurricane procc on your 1.4 oh makes you hit quite fast? Or I'm I retarded to think like this, please correct me if I'm wrong!

  10. #40
    Jackie Moon's Avatar Elite User
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    Huge update! Check the first post to see what has been added!
    Check out my YouTube: SkeetzGaming

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