guide is pretty indeep posted by a person on AJ (Awesomez)
link: [Guide] Resto Druid Arena Compendium (V1) - Arena Junkies Forums
(THIS IS NOT MY GUIDE)
guide is split into different sections, showd in the "content"
guide has give the viewer a good idea about specs/comps
guide also recommand comps and rank them on "difficulty"
overall a great guide and i hope this help some new druids during the end of the season
Resto Druid â Arena Compendium
Table of Content
âąIntroduction
1.Talent Trees
2.Gearing Choices
3.(most) Viable set-ups
4.Offensive & Defensive Play + CC
Introduction
Hello, my name is Mos. You mightâve seen me before on WarcraftMovies if you played in TBC or
were interested in Feral early WoTLK. Basicly, Iâve been playing mainspec restoration ever since the
release of Vanilla. I can also play a Holy Paladin at high level as well as a rogue, but Iâve never even
considered swapping my restoration druid for any other class due to its wide variety of utility. A resto
druid can make things happen and carry an average team to the top by Crowd-Controlling in a way
that no other class in World of Warcraft can do and most likely will ever be able to do. The HoTâs
are a unique concept, it gives you a chance to do something different than to stand at 40 yards and
turret heals the entire game. I can only encourage people to pick up the class because itâs by far the
most fun healer to play, not to forget that it also has really strong DPS trees.
1. Talent Trees
Restoration â Wild Growth Variations
The most healing-efficient build
Here youâll see I preffer having 5/5 in Natureâs Bounty over 3/3 in Living Spirit or 2/3 in Living Spirit
and 1/3 in Revitalize. Why? Itâs quite simple. Nowadays, you wonât (generally) be able to pick up
your team with only HoTâs, theyâll do their job to keep someone up against setups that donât do an
absurd amount of burst damage over 15 seconds (thinking of a TSG thatâs popping all itâs CDâs and a
PHDk or Hunter/Ret/Shaman variation & Beastcleave, etc.) The reason I take 5/5 in Natureâs Bounty
is that it stacks incredibly well with Living Seed and Glyph of Nourish (6% extra healing on Nourish for
every HoT currently applied to the target). You can do more healing than a Bloodlusted Restoration
Shaman or Holy Paladin using this setup of Glyphs and Talents, on another note Iâd be using Glyph of
Barkskin and Swiftmend when using Glyph of Nourish , which Iâd drop Innervate for. I simply donât
need the additional mana Glyph of Innervate gives. 45% from druid based mana pool is 1573 mana,
which isnât a big deal at all in my book because of the amount of Spirit there is on the mainset, offset
and the huge mp5 trinkets out there (Bauble/Solace/PLD). I wouldnât use this setup when playing in a
double healer team.
My WLD/RLD Build
So this is the talent build I use for RLD and WLD with a mutilate rogue (ShD Rogue, see 1st talent
tree). You pick up Revitalize and some mp5 from the Living Spirit (whichâs also bonus healing in
Tree form) Iâve found that Revitalize can really help out Warriors and Rogues because it proccs all
the time. Thereâs simply no reason not to take it, if you have enough mp5 by default you can easily
drop the points in Living Spirit and pick up 5/5 Natureâs Bounty again, although for these setups
Iâd probably not use Glyph of Nourish depending on the gear sets your partners use. Usually for
WLD and RLD your teamâll be stacking resilience pretty heavily to not instantly die to RLS, mainly.
Super Rush-Down Burst Build
This build is good for very few setups and I do not recommend using it for any other setups because
Gift of the Earthmother is incredibly huge. This build is made for stacking Haste and not Resillience
(ideally use full PvP gear with yellow SP/Haste or just blank Haste gems depending on your 2nd
trinket). I really donât like this spec myself for any setup but found itâs the best for setups that include
an Enhancement shaman and a warrior/rogue. Why? If you donât manage to kill anything in the
Wolves/Bloodlust, you have a very high chance of losing. This setup of talents makes it so that your
Nourishes will hit ridiculously hard and fast, you should still keep full HoTâs on the target youâre
healing because youâd be using Glyph of Nourish (and Barskin/Swiftmend). As I said before, this setup
of talents is made exclusively for these setups and have very low utlity in anything else.
My perfected Double Healer/Warrior build
This build has everything you need for playing an offensive double healer setup (shadowmourne!
) the 4 points in Starlight Wrath are so huge that sometimes Iâd even pick up 5/5 in Starlight Wrath
and 3/5 in Genesis, depending on how good my second healer is. Iâve found this setup to work a lot
better than a smite specced discipline priest because you donât lose as much healing and defensive
utility he does. This setup basicly makes you half a DPS when you spam damage, assuming every
Wrath hits for 2.4k, and youâd be pumping out 5 in a row, youâd be looking at 1.2 or 1.1 second
wraths depending on your gear setup, this an insane amount of damage for very little mana. As far
as Glyphs go, I would use Barkskin/Swiftmend/Innervate because Glyph of Nourish isnât that useful
when youâre playing with a second healer that actually casts 80% of his (her) heals.
Mp5 Oriented WLD/RLD build
This is close to the same one as the first one I posted with more defensive utlity and mp5, this is your
best choice when you play with a warrior which has nice PvE gear. 3/3 Living Spirit means youâll have
a bunch of mp5 and youâll be sitting in Tree form most of the time, which isnât a bad thing when your
warrior counts for one and a half DPS. This setup of talents and class composition (with the right
gear) really allows you to stay back until your team goes for a kill.
Restoration â 2vs2 Resto/DPS Variations
Burst Insect Swarm Build
This is a build I use frequently when playing with a Death Knight thatâs wearing a ton of PvP gear,
when Iâm doing the same (really, full PvP gear with Solace, Rep Ring and PvP Ring). Playing at close
to 1400 resillience to compensate for the loss of restoration talents. This build has close to the
maximum burst damage a restoration druid can do. Youâll be spamming 1second wraths thatâll
crit a lot, with Natureâs Grace where youâd just pop a Starfire costing the same amount of time an
untalented wrath would. This means you can drop a priest or Paladin (without Sacred Shield) in a
swap, without even having to Strangulate (Gnaw/War Stomp!). Even if you donât kill him, your DK
and youâll have DoTâs ticking on his second target which means you can just turn around and start
turreting his partner down while putting him in a Cyclone/Cyclone/Strangulate chain.
Cookie-Cutter Insect Swarm / Warlock, Warrior, Rogue, .. Build
This is the most standard Insect Swarm build, you can do a substantial amount of damage while
keeping your most important Restoration talents. Iâd use this build with nearly anything that isnât a
PvP Geared Death Knight, because if you play with Warlocks youâll want as much haste as you can get
for those warrior/Paladin pet swaps and throwing out one dot one second Cyclones (less chance of
getting reflected, even though if you play against a good warrior you should definatly not try doing it
without juking). If you find that your gear supplies enough Haste you can drop the points in Celestial
Focus and throw them in Improved Moonfire for that extra Moonfire crit.
Super-Fun Feral Charge Surprise in a box-Build
Please, believe me when I say this still works if you play with a warrior with the most ridiculous PvE
gear, this is also close to the only thing itâll work with. It gives you this funky TBC feeling. I donât
recommend using it if youâre going for high rating in 2vs2, you can still get rank one with it but donât
expect a 100% W/L because Rogue/Shadow Priest will most likely take a dump on you. But this
spec I swear to god is super fun. Not to mention Survival Instincts is badass. You can also get a free
cyclone by opening with Pounce -> Rake -> Shred -> Maim and Cyclone. Again, thisâs basicly show-off
material, nothing too serious (BUT ITâS HELLA FUN!)
2. This is a very delicate topic because it depends a whole lot on your play-style and the gear you have
available. Iâm going to try and cover as many topics as I can.
No PvE Gear â Resto Set
Iâm going to assume of the least gear you can currently get, if you canât get your hands on the
ring and trinket use the Friendly version of the ring or whichever reputation stance youâre at, and
battlemaster (spell power) trinket. This is not a good gea r setup because you barely have any haste.
Gearing Choices[/size]
Super-Drool PvE Set (BIS)
This is a perfectly reasonable motivation for raiding and not going outside, if you can get your
hands on this gear setup youâll approach divinity. This is EASILY the best setup for ANY setup
at all, and by that I mean double healer to MLD to ShD RLD to WLD to Kitty Cleave 2x Druid.
MP5 Oriented MS/Caster or MS/Cleave setup
Thisâs probably the easiest set to get nowadays if you do any PvE at all, obviously you can swap out
the 277 Sindragosa ring for MarrowgarâFrigid Eye (5k on AH, usually less!). This will get you to rank
one aswell if you have the skill for it. Itâs the most common setup of gear (close to mine).
3.1 Gemming
Thisâll always be a very personal choice. Most people will follow the guide and just go with resilience
(believe me, itâs the best) but some peopleâll want more haste. A general rule of thumb is donât
drop below 1150 resillience when trying to get a lot of haste and donât go below 3080 spell power
(assuming no bauble). I can see that Haste might fit some players their playstyle more, but remember
in Cataclysm the base cast for Cycloneâll be increased to two seconds, so donât get used to your 1.1
second cyclones. But situationally, this might be best for some setups if you have skilled enough
partners to peel from you when youâre getting jackhammered by a legendary TSG. I can see a haste
set working with most rogue setups and mage setups. Always socket +23 SP in red sockets, NO
EXCEPTIONS.
âą
I know that my first gear set has too much hit rating, the gem in the boots should be removed
but Chardev wonât let me.
Moving on!
3. Most VIALBE setups (from 1 to 10).
#1 LSD
This setup has everything, itâs your easiest way to rank one. You can have your warlock run either
affliction or destruction, I see the trend is Europeans take Affliction and most American players (and
region) take Destruction. I can tell you that I havenât played on the European realms since Season 5 so
I have no prejudice, but I feel that Affliction has a really strong advantage over destruction, you can
maintain an absurd amount of pressure with DoTâs even if your warlock would eat a sheep or cyclone,
when your shamanâd be turreting lightning bolts and lava bursts, chain lightninâs. The only reason Iâd
pick a destruction warlock is if I was 100% sure what my opponent was running, in which case Iâd only
have him spec Destruction against a good WLD or a good RLS, against any other setup Iâd play
affliction. Why spec destruction for these setups? Well, the RLS and WLD will most likely swap
between you and your warlock all the time. Nether protection reduces their damage by an immense
amount and 6% flat damage reduction from âMolten Skinâ is also pretty huge. But most importantly,
Shadowfury is close to the best peeling talent in-game. Announce it on ventrilo, couple it with a
travelform escape and you can get away every time and land a Cyclone on something thatâs trying to
kill you without any risk of getting melee interrupted (beware for Sprint Glyphed rogues with no slow!
). Other than for RLS and WLD Iâd definatley not go destruction, a few reasons; As I mentioned before
itâs a lot less continuous damage, itâs all about the burst. Also itâs a really predictable burst and wonât
do nearly as good versus double healer teams. Not being able to cover your fears or your shamanâs
Flame Shocks, roots, your druidâs roots, etc. is really big of a deal. But this is merely my opinion, Iâll be
the last to say that you cannot get really high as destruction, I just donât think youâll have an easier
time against mirrors and dispel heavy teams, your burst is predictable and depends on a dispellable
debuff on your enemies.
# 2 MLD
This is no doubt a really good setup, denying it would be a blatant act of stupidity. The highest rated
team in the world plays MLD (although I donât believe they have much competition). This setup can
beat everything, including LSD. Although I donât feel that it has the same amount of sustained
pressure LSD does, itâs all about setting up a killer CC train on two things and killing a third. I really
enjoy playing the setup because it feels a lot more rewarding than LSD (props to Shouri here!). I
would put it right next to WLD and a little below RLD on the rewarding-per-play level. You basicly run
Destruction/Frost because of the ludicrous burst a Destruction lock can do coupled with a mage
shattering on something. Although nowadays a shatter isnât required to actually kill something. Either
way youâll get very frustrated when you meet ATC. Youâll lose the first few times you meet them, no
doubt. Iâll give you a quick walkthrough on how to beat them (youâll still have the casual 10 crits in a
row on your mage âloss, Iâm sure thisâll be confirmed by Vileroze & co.). Thereâs not much you can do
when your sheep, cyclone and fear are on DR on the Paladin or the Hunter, Warrior. Generally I tell
my mage to pillar as soon as my Cyclones on the Warrior or hunter are on their 2nd DR because you
simply will have a much harder time to kill the warrior then youâd have when you can get a full clone
on the hunter with a sheep on the paladin (or fear, etc.). Something you should definatley try is to
get a moonfire debuff on yourself as much as possible, by moonfiring (rank one) into a spell reflect.
Thisâll mean that the hunter wonât be able to scatter/Trap you at any point and reduces their pressure
by an enormous amount. When you see your mage is getting fried because theyâre popping all their
cooldowns, turtle. Their setup is really gay and hardly takes any coordination (yes, I hate all of you
prot warriors that havenât beaten 2.2k before). So I donât feel bad at all LoSâing and CCâing their
offensive cooldowns, for your own sake, please donât try to be a hero and kill a hunter with Rapid Fire
or a Warrior with Recklessness if thereâs no CC on the second DPS, the damage IS NOT healable. You
might kill them once because they donât expect you to turn the tide around with an NS Clone on the
[insert class here] to kill the [insert class here]. Itâll work once, maybe twice but not three times. The
third time theyâll be max range and your mage will be toast. Another thing I can highly suggest is not
bothering going for kills when thereâs no CC out on one target, it wonât happen against a good team.
The strength of MLD is #1 CC and #2 burst potential, in that order. If you want to cleave some noobs
down, play LSD or MLS (even MLS requires some CC).
#3 WLD
This is a very consistent setup with a handful of counters. The most difficult setup is by far a PvE
geared RLS from my experience, they can tunnel your warrior the entire game and succeed or make
you blow your trinket and make the customary swap to the druid, even though that usually doesnât
kill me, if you watch your positioning and keep hotâs on yourself, your teammates should be able to
peel enough. I can tell you right now a good RLS wonât allow you to rush them down the way they
rush you down. Theyâll open on your warrior with a blind/fear on your and a hex on your warlock
(hereâs where you trinket for the sake of your warriorâs mental health if youâre facing a series of
RLS). The way this setup is played is by knowing when to go defensive and when to throw out your
damage. You should always pre-dot a target before you swap, and you should swap frequently.
Intervening Cheap Shots and Blinds are a huge+ (your druid should be able to see them coming).
Also, intervene traps. Thereâs not that much I can say about this setup because in order to get high
you need demi-gods of every three classes and theyâll most likely have to develop their own play-
style.
#4 Double Healer/Warrior
This generally only works with a GOOD priest as second healer, youâd be mainly there for CCâing
healers and adding the abolish, hot, healing block cyclones. Donât be mistaking, only PvE gear wonât
get you there. Your warrior has to know that if an RLS tunnels him during Bloodlust, he shouldnât
pop recklessness and Bladestorm, he will die because of the CC an RLS can put out during the first
30seconds of a game. Other than that if your warrior has nice pve gear and the three of you are good
players, still rank one viable.
#5 RLD
This setup requires godmode players, it can beat everything with enough practice; I wouldnât
recommend playing it if youâre not too good with your class because itâll be a LOT harder to get in
Gladiator range if youâre not playing with a very good rogue and warlock. Affliction/Shadow Dance
is the way to go for this setup, a lot of ArP gear is definatley a big + for the rogue. There are no solid
strats for this comp as it can kill anything.
#6 SP/Druid/Elemental
Dreadfully boring to play, not rewarding, wonât make tactics for this. If you do play it, contact me on
Skype and Iâll verbally instruct you.
#7 HLD
Destruction/MM is definatley the way to go here. By Uckâs example, itâs a really good setup with an
insane damage output. I havenât played this setup before so asking someone that has would be a
better idea as far as tactics go. Although Iâd imagine itâs all about CCâing one target and bursting the
other one down with focus interrupts on the healer (or DPS if caster). Itâs not an easy setup but Itâs
definatley not rocket science.
#8 (Prot)Ret/Warrior/Druid
Kill warlock pets, tunnel stuff and youâll win. Rating scales with gear. Easy way to glad if youâve got
mourne.
#9 Enhancement Cleaves
Theseâre all about the Bloodlust & Wolves, Warriorâs Bladestorm. Eventhough itâs pretty faceroll for
the two DPSâ youâll have to get some clutch Cyclones out in order to effectively kill stuff.
#10 Iâm out of comps so Iâll just say Shadowplay with a Druid
Same as Shadowplay with a Shaman, played better as Afflicton than destruction, not as good as
Shadowplay with a shaman, nonetheless rank one viable on a bad battlegroup.
Iâll be really honest here and say that I ran out of good setups right after RLD, the other
setups are either faceroll or incredibly lame, hence I havenât played them myself.
4. Offensive & Defensive âplay + CC Guide
This is probably the most important part of this entire guide. This is what a restoration druid is all
about, we donât have the healing capabilities of a Holy Paladin, thatâs why we have the CC we have.
Iâm going to go over each spell we can use to CC and tell you in what situation it can be useful.
A) Cyclone
- This is easily our best spell, you can use this in both ways. A defensive cyclone on something
will reduce their damage by 100% unless they play Affliction or have a ton of DoTâs (?). If you use it
defensively you have to make sure you juke melee interrupts or counterspells, youâll be as good as
done if you donât. If youâre going to try and Cyclone a TSG of f you, itâs always a good idea to pop
Natureâs Grasp first or Shadowmeld to remove focus. War Stomp is obviously the best racial for a
druid, you can just war stomp the warrior and put him in a full Cyclone. Beware, most warriors will
trinket this and get right back ontop of you, so if he hasnât used his trinket yet youâre better off trying
to kite them with Travel form and peels from your teammates. Donât be afraid to cast, you will NOT
survive a good geared TSG with only HoTâs, they donât care, they just nuke you straight through your
Barkskin and HoTâs. Anyway, Iâm dwelling off subject. You should mainly Cyclone when youâre not
about to drop, unless you NS Cyclone (this is usually better than a 5k NS Healing Touch), jus try to get
away.
Personally I like clutch Cyclones aka NS Cyclones. If I see a Paladin bubble, his teammateâs on 15%
and one of my teammates or both are CCâed, throw an NS Clone onto the target, try to chain it three
times. This means youâll have blocked the Paladinâs heals for about 10 seconds or force his teammate
to trinket. If you see the paladin isnât in position to actually heal his teammate yet, donât use NS,
just cast it. You can also NS Cyclone a paladinâs trinket when heâs about to bubble, this usually
catches them offguard because theyâre counting on that immunity right after their trinket. Against
restoration druids that pop barkskin when your team is nuking him, cyclone him when his HoTâs are
<5seconds (Lifeblooms). Theyâll bloom in your Cyclone, his Barkskinâll be down and heâll be f*cked
infinitely afterwards.
B)Entangling Roots
- This is also a very good spell. You can lock out a rogue that isnât playing with a dispeller for 15
seconds or force him to cloak. You ALWAYS couple your Roots with a Faerie Fire, preferably put FF up
before you root. I donât see a lot of druids doing this, for no apparent reason. It also works really well
against other meleeâs, donât forget to put up Faerie Fire even if itâs not a rogue, because if thereâ s a
good warlock on the team he might try to devour the roots and FF will reduce the chance heâll get it
by 50%.
C) Bash & Demoralizing Roar
- Bash can be really clutch. Getting a Bash on a healer or Rogue when your teammates are
DPSâing means he wonât be able to cloak at 5% or penance himself to full when CSâs are down. You
can also use it defensively and chain a Cyclone ontop of it, mainly done in 2vs2. As far as
Demoralizing Roar goes, you can break Stealth so much with it. Countless times, a rogue would vanish
right besides me and Iâd just Roar him out. Beware! Put a HoT on a teammate whoâs in combat
before you do it because if you drop combat, a good rogue will sap you in Bear Form before you get
him out. You can also use Taunt to pull warlock pets out of Line of Sight and then free-cast for 9
seconds.
D) Hibernate
- An incredibly clutch CC, stays for 10 seconds. Have your teammates kill tremor if youâre going
to hibernate a shaman. An NS Hibernate out of a root on a shaman whoâs LoS of his teammates (the
ones that are currently being blasted on by your team) will naturally try to ghost wolf to them. If you
Hibernate him, itâll not only make his team very likely to lose, you can also scream on ventrilo that
you Hibernated him and proclaim yourself best druid in the world afterwards.