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Profession Guides
Alchemy Guide 1 to 300
Alchemy Guide 1 to 300
About this guide.
This guide will show you how to get your alchemy skill up from 0 to 300. The guide will only use recipe\'s available at a trainer until 265 and vendor available recipes from 265 to 300.
This guide only uses recipes that require herbs and vendor bought material (vials).
This guide does not tell you how to get all the different recipes from quests, vendors or drops. What you do once you hit 300 is entirely up to you. This guide will not tell you what to do with the potions you make either.
This guide is primarily aimed at those who want to switch profession at high level or have high-level alts, friends or guild members.
Preparation
You are going to need a lot of herbs. Create an alt storage character to store these herbs and then farm (or have an alt farm) for the herbs needed. Use the in game mail system to send the herbs to the storage character. Don\'t forget to send some gold to the storage character, so she can send the herbs back.
Once you have all the components collected, everything has to be sent back to your main character. The mailbox only shows the first 50 items you have in the mail. It also puts the last item send to you on top. So to avoid complications send the components you need first last: i.e. Peacebloom and Silverleaf are needed first, so these are the last to be send back to your main, after the Briarthorn, Mageroyal, etc.
The recipe\'s used require vendor bought components such as vials. These cost gold. To learn recipes from a trainer also costs gold. The amount of gold needed is approximately 40 to 50 gold if you farm all of the herbs. If you want to buy everything you need from the auction house expect to spend upwards to 225 gold. This does not include gold for recipes from vendors or the auction house.
Below is a table that shows the amount of herbs needed. The minimum amount column shows the minimum amount needed if you would get a skill point every time you make something. However at some point a recipe will be yellow or even green when you make something so you won\'t always get a skill point. The estimated amount column deals with this, so try to get the estimated amount of herbs on your storage character. If you are buying all the herbs you need from the auction house, I suggest getting the minimum amount and only buy more when needed.
Component Minimum Amount Estimated Amount
Peacebloom 60 (3 stacks) 60 (3 stacks)
Silverleaf 60 (3 stacks) 60 (3 stacks)
Mageroyal 15 (1 stacks) 20 (1 stacks)
Briarthorn 80 (4 stacks) 90 (5 stacks)
Stranglekelp 40 (2 stacks) 50 (3 stacks)
Bruiseweed 30 (2 stacks) 35 (2 stacks)
Wild Steelbloom 5 (1 stacks) 10 (1 stacks)
Kingsblood 30 (2 stacks) 40 (2 stacks)
Liferoot 30 (2 stacks) 40 (2 stacks)
Goldthorn 45 (3 stacks) 50 (2 stacks)
Khadgar\'s Whisker 15 (1 stacks) 20 (1 stacks)
Sungrass 60 (3 stacks) 70 (4 stacks)
Blindweed 30 (2 stacks) 35 (2 stacks)
Arthas\' Tears 20 (1 stacks) 25 (2 stacks)
Golden Sansam 40 (2 stacks) 60 (3 stacks)
Mountain Silversage 20 (1 stacks) 30 (2 stacks)
Getting from 1 to 50
Getting from 1 to 50 is easy enough. Make 60 minor healing potions. This should get you to skill 60. You need at least skill 55 for the next step; so don\'t worry if you didn\'t get to 60. Keep the minor healing potions, you will need them later.
Once you hit 50 talk to the appropriate trainer to become Journeyman Alchemist. You have to be level 10 to become Journeyman Alchemist.
This table shows the different recipes used to get from 0 to 50.
Skill Item From - To
1 Minor Healing Potion 0 - 60 (60)
Getting from 50 to 125
Use the minor healing potions made earlier to make lesser healing potions to get to 110. If you didn\'t reach 110, make elixirs of wisdom until you do.
At 110 you can train the healing potion recipe. Make those until skill 125.
Once you hit 125 talk to the appropriate trainer to become Expert Alchemist. You have to be level 20 to become Expert Alchemist.
This table shows the different recipes used to get from 50 to 125.
Skill Item From - To
55 Lesser Healing Potion 60 - 110 (50)
90 Elixir of Wisdom 105 - 110 (5)
110 Healing Potion 110 - 125 (15)
Getting from 125 to 200
Make some more healing potions to get to skill 140. Make lesser mana potions to get to 155, greater healing potions to get to 185 and elixirs of agility to get to 200.
Once you hit 200 talk to the appropriate trainer to become Artisan Alchemist. You have to be level 35 to become Artisan Alchemist.
This table shows the different recipes used to get from 125 to 200.
Skill Item From - To
110 Healing Potion 125 - 140 (15)
120 Lesser Mana Potion 140 - 155 (15)
155 Greater Healing Potion 155 - 185 (30)
185 Elixir of Agility 185 - 200 (15)
Getting from 200 to 265
Make some more elixirs of agility to get to 210. Make elixirs of greater defence until 215 and then make superior healing potions until 230. Make elixirs of detect undead to get to 250 and elixir of greater agility to get to 265.
This table shows the different recipes used to get from 200 to 265.
Skill Item From - To
185 Elixir of Agility 200 - 210 (10)
195 Elixir of Greater Defence 210 - 215 (5)
215 Superior Healing Potion 215 - 230 (15)
230 Elixir of Detect Undead 230 - 250 (20)
240 Elixir of Greater Agility 250 - 265 (15)
Getting from 265 to 300
Although you can get to 300 using the elixir of detect demon recipe, the Gromsblood needed is expensive when bought from the auction house so I decided to use vendor available recipe\'s to get from 265 to 300.
Get the superior mana potion recipe from Ulthir in Darnassus or Algernon in Undercity and the major healing potion recipe from Evie Whirlbrew in Everlook.
Make superior mana potion to get to skill 285 and major healing potions to get to 300.
Congratulations, you now have 300 skill in alchemy.
This table shows the different recipes that are available through vendors to get from 265 to 300.
Skill Item From - To
260 Superior Mana Potion 265 - 285 (20)
275 Major Healing Potion 280 - 300 (20)
This table shows who and where the different vendors are for the previously mentioned recipe\'s.
What Who Where
Superior Mana Potion Ulthir (Alliance Faction)
Algernon (Horde Faction) Darnassus
Undercity
Major Healing Potion Evie Whirlbrew (Neutral) Everlook in Winterspring
Engineering to 300 Fast And Easy
Okay. I decided to pick up engineering, Here's the guide that I created last night, trying to spend the least amount of gold I could. I must admit that it's about 70 gold for EVERYthing, But in the end, you'll have like 20-25 gold in your pocket. This is the Quick and Dirty way. If you can't keep up with the bill, I suggest getting mining, as it alleviates nearly 90% of your costs when you just straight mine to 300.
First is the shopping list of all items I used in my powerlevel. You WILL have leftovers on most things but I padded for the unlucky.
Next is the List itself. What to skill up on until the level desired. For instance, 1-40 means stop doing it when you get your 40th profession point. Next, what typically you can do with the item. Then, AHed ingredients and finally the ingredients in ONE make of the crafted item.
Also, please leave comments.
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Shopping list of items needed:
90 Rough Stones (AH)
80 Coarse Stones(AH)
70 Heavy Stones(AH)
60 Solid Stones(AH)
50 Dense Stones(AH)
10 Wooden Stock (EVend)
29 Weak Flux (EVend)
50 Heavy Leather(AH)
10 Wool Cloth (AH)
33 Runecloth(AH)
51 Copper Bars(AH)
10 Silver Bars(AH)
55 Bronze Bars(AH)
15(*19) Iron Bars(AH)
*4 Coal (EVend)
4 Steel Bars (*get a blacksmith to make from iron and coal, MUCH cheaper.)
106 Mithril Bars *cringes, sorry.*(AH)
159 Thorium Bars *runs*(AH)
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Engineering trainers are usually found in major cities.
Artisan engineers can be found in Orgrimmar and Ironforge.
The single master engineer (for all engineers) can be found in Gadgetzan in Tanaris. His name is
Buzzek Bracketswing.
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Level: Name of Skill, approx to keep. Keep more in case. [how many to buy from AH.] (recipe req. for each.)
0: Buy a Blacksmith hammer.
Buy Schematic: Green/Blue/Red Firework (Fireworks Merchant in Booty Buy/Iron Forge/Orgrimmar) 40s
Buy Schematic: Thorium Widget - Engineering Supplies in Orgrimmar/Ironforge 1g
Buy Schematic: Thorium Tube - Engineering Supplies in Winterspring (Everlook) 1g40s
1-40: Rough Blasting Powder, sell all [90 Rough Stones] (1xRough Stone)
41-50: Handful of Copper Bolt, used for 66-75.[10 Copper Bars] (1xCopper Bar)
51:Arclite Spanner
[6xCopper Bar](6xCopper Bar)
52-65: Copper Tubes, 10 used for 66-75.
[35 Copper Bars] (2x Copper Bar 1x Weak Flux)
66-75: Rough Boom Sticks, sell all (
[](1x Copper Tube 1x Handful of Copper Bolts 1x Wooden Stock)
76-95: Coarse Blasting Powder, keep 20 for 121-125.
[80 Coarse Stones] (1x Coarse Stone)
96-105: Silver Contacts, Keep 5 for 146-150, Keep 5 for 191-195.
[10 Silver Bars](1x Silver Bar)
106-120: Bronze Tubes, sell all.
[30 Bronze Bars](2x Bronze Bar 1x Weak Flux)
121-125: Small Bronze Bombs, sell all.
[10 Bronze Bars, 10 Wool Cloth]
(1x wool cloth 1x silver contact 4x coarse blasting powder 2x bronze bar)
126-145: Heavy Blasting Powder, 10 for 146-150, 50 for 150-175, 15 for 191-195.
[70 Heavy Stones] (1x Heavy Stone)
146-150: Big Bronze Bombs, throw at friends or sell.
[15 Bronze Bars]
(2x Heavy Blasting Powder 3x Bronze Bar 1x Silver Contact)
150-175: Blue, Green or Red Fireworks, sell.
[50 Heavy Leather]
(1x Heavy Leather 1x Heavy Blasting Powder)
176: Gyromatic Micro-Adjustor
[4x Steel Bars](4x Steel Bar)
177-190: Solid Blasting Powder, 10:206-210, 15:211-225, 16:236-245, 10:246-250
[66 Solid Stones](2x Solid Stone)
191-195: Big Iron Bomb, sell
[15 Iron Bars]
(3x Iron Bar 3x Heavy Blasting Powder 1x Silver Contact)
196-205: Mithril Tubes, sell.
[30 Mithril Bars](3x Mithril Bar)
206-210: Unstable Triggers, 10 for 236-245.
[10 Mithril Bars, 10 Solid Blasting Powder]
(1x Mithril Bar 1x Mageweave Cloth 1x Solid Blasting Powder)(need for later)
211-225: Hi-Impact Mithril Slugs, sell on AH for good profit
[15 Mithril Bars, 15 Solid Blasting Powder]
(1x Mithril Bar 1x Solid Blasting Powder)
---From here, the going will be dangerous, you may want to stock 5-10 more of each thing I've listed in case of TERRIBLE steaks of luck, as you will be flying out to Gadgetzan. Also see my section below about Goblin/Gnome engineering. That is an expensive way to level, and my FAQ is cheapest without having to make a choice.---
226-235: Mithril Casings, 10 for 236-245.
[40 Mithril Bars] (3x Mithril Bar)
236-245: Hi-Explosive Bomb, sell.
[10 Mithril Casings, 10 Solid Blasting Powder]
(2x Mithril Casings 1x Unstable Trigger 2x Solid Blasting Powder)
246-250: Mithril Gyro-Shot, sell.
[16 Mithril Bars, 16 Solid Blasting Powder]
(2x Mithril Bar 2x Solid Blasting Powder)
251-260: Dense Blasting Powder, Keep all for shells!!
[50 Dense Stones](2x Dense Stone)
261-290: Thorium Widget, keep for most high-end stuff or sell.
[99 Thorium Bars, 33 runecloth] (3x Thorium Bar 1x Runecloth)
290-300: Thorium Tubes, keep for most high-end stuff or sell.
[60 Thorium Bars] (6x Thorium Bar)
---When all is said and done, it should have taken you 3-5 hours to get it all made. Grats.---
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Pick up Schematics that help out:
"Discombulator Ray":
1.You need a DELTA ACCESS security card. It's a low % drop in gnomeregan, so getting it is the hardest part. I've found 3 off of the mobs coming from the back door. You can also find it from AH though in some cases. The important part about delta security card is that it is not BoP, so once you have gotten your schematic, sell it to someone else.
2. You must have 160 engineering.
3. Learn the schematic directly from 3500-D terminals on the way to Thermaplugg from the back door, in the engineering labs.
*4. Now, I have heard also that Alliance need to have the Red Access card, as well, but I did not have it when I got the ability.
"Schematics: Repair bot 74A":
Learn this from a scroll on the ground next to Golem Lord Argelmach in BRD at 300 engineering. (First of all, you'll need the Shadowforge Key.
1. Take your first left, unlock the gate, run up to the gate on the right, unlock that, run up to the door on the left, unlock it.
2. Walk up to the big gear in this room, and unlock the chain.
3. Run up the ramp in this room, take the left up the stairs, then follow the hallways. You'll come to a room with about 4 fire elementals, stairs going down on the left, and a ramp going down on the right. Go right.
4. Ahead of you will be many non-elite gnomes and elite elementals standing around. Go straight down from the ramp until you come to a room with a named, and two elementals guarding him.
5. The plans are to your right.)
It takes 12 Thorium Bars, 4 Rugged Leather, 1 Fused Wiring, 2 Elemental Earth, and 1 Elemental Fire. It has only 1 charge before it is expended. Not cheap.
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---Types of Artisan Engineering---
The Master Gnome engineer is in Booty Bay.
The Master Goblin engineer is in Gadgetzan. These trainers will give you a task to complete to join
that society. Note that you don't need to choose either, as it is not linked to learning
artisan engineering at level 35 at all.
For your Goblin engineering quest:
20 Big Iron Bombs (190) (3x Iron Bar 3x Heavy Blasting Powder 1x Silver Contact)
20 Solid Dynamite (175) (1x Solid Blasting Powder 1x Silk Cloth)
5 Explosive Sheep (150)
(1x Bronze Framework 1x Whirring Bronze Gizmo 2x Heavy Blasting Powder 2x Wool Cloth)
For your Gnome engineering quest:
6 Mithril Tubes (195) (3x Mithril Bar)
1 Accurate Scope (180) (1x Bronze Tube 1x Jade 1x Citrine)
2 Advanced Target Dummies (185)
(1x Iron Strut 1x Bronze Framework 1x Gyrochronatom 4x Heavy Leather)
Goblin is the realm of BOOM. You get a wider variety of and more powerful explosives. Unfortunately the dragon gun and the mortar still trigger the shared explosive reuse timer, though they are on seperate cooldowns.
Goblin engineering produces the following:
1) (205) Goblin mining hat (AC 190, +15 sta, +5 mining, mail armor, BoP) (You no take candle!)
2) (205) Goblin construction hat (AC 44, +15 fire resist, cloth, BoP) Use: absorb 300 to 500 fire damage for 1 minute.
3) (205) Goblin sapper charge (explosive, limited use) Damage enemies around you for a lot while damaging you
for slightly less.
4) (205) Goblin Rocket Fuel recipe (creates a recipe) create recipes for alchemists, who in turn can supply you
with goblin rocket fuel, necessary for some schematics.
5) (205) Goblin Mortar (explosive, 6 uses) Has a minimum and maximum range. Binds on equip, so you can
recharge your own mortar (using the Mortar: Reloaded schematic gained at the same time) for significantly
fewer resources than a new mortar, but cannot recharge anyone elses as it is soulbound to them.
Also worth noting is that this item apparently still causes a "stun" effect instead of a "disorient" effect,
which is somewhat more useful. However, the radius is smaller than listed, probably 6 yards instead of 10.
6) (225) Goblin Rocket Boots (AC 41, cloth) These boots are one of the few items usable by those without
the engineering skill. They allow fast running for a short period of time, but are prone to explosion.
7) (230) Goblin Bomb Dispenser (trinket, BoP) Can create one bomb that behaves as an exploding sheep, every
30 minutes.
Cool (235) The Big One (explosive, 2 uses) A massive bomb that deals high damage in a huge radius. Has a
longer than usual activation time.
9) (240) Goblin Dragon Gun (trinket, BoP) A 10-second channel creates a cone of flame that deals damage each second.
10(?)) (245) Goblin Rocket Helmet (AC 50, +15 sta, cloth) Allows you to charge an enemy, knocking it unconscious
for 30 seconds and yourself for less time. Damage ends the effect.
Gnomish is the realm of devices. Trinkets for every occasion. If you are satisfied with the amount of explosives from standard engineering, go gnomish for utility.
Gnomish engineering produces the following:
1) (205) Gnomish Shrink Ray (trinket) temporarily reduces target's attack power by 250. this can also backfire
on the user, causing them to shrink or grow.
2) (205) Inlaid mithril cylinder plans (creates a recipe) creates plans for blacksmiths, who in turn can
provide you with mithril cylinders, necessary for some schematics.
3) (210) Gnomish Goggles (AC 45, +9 agi, +9 sta, +9 spi, cloth, BoP) goggles with agility
4) (210) Gnomish Net-O-Matic Projector (trinket) Roots target for 10 seconds, 10 minute cooldown. Can backfire
and root the user instead.
5) (215) Gnomish Harm Prevention belt (AC 66, +6 sta, leather) Use: blocks 500 damage over the next minute,
but can also temporarily remove the user from reality.
6) (225) Gnomish rocket boots (AC 41, cloth) requires engineering to use, but cannot be destroyed like the
goblin version.
7) (230) Gnomish Battle Chicken (trinket, BoP) summons a combat chicken for 90 seconds. 30 minute cooldown.
Cool (235) Gnomish mind control cap (AC 50, +14 spi, cloth) allows mind control of your target for a short time.
9) (240) Gnomish death ray (trinket, BoP) a 4-second channel deals damage to you each second, and then releases
more than the total amount at your target. Aggros as you start channeling.
Those are the big differences I know of. It's purely a matter of preference. Keep in mind that aside from the ones that are Bind of Pickup, you can trade/buy to get most of the other's products!
Raise fishing from 1-300
Join an AV match and Fish the pond by the Alliance base. Soak up faction and level your fishing 1-300 at the same time... this does piss alot of people off though.
Fishing Guide/FAQ v.01
--- Start Fishing FAQ ---
This guide covers the Fishing profession that is now a secondary skill. Which means that you can have this skill in addition to your two primary skills. I suggest getting this skill as it can be a nice way to pass time and make a lot of cash as a newbie. Whether this skill is truely usefull at high levels is under debate. There are however some pretty high price catches as well as different trade recipes and locked chests containing materials for almost all the trades.
You can check the WoW site for additional info:
http://www.worldofwarcraft.com/info/professions/
http://www.worldofwarcraft.com/info/profes...ns/fishing.html
For searches on specific fishing areas and drop information you can check out either of these. Although I suggest Thottbot because it is linked to the Cosmos software that is availible in the downloads section. I believe a newer version is availible now at www.cosmosui.com
http://www.thottbot.com/
http://wow.allakhazam.com/
Where are the fishing skill trainers?
They are generally near bodies of water. Your best bet is to simply ask a guard. Guards can provide a LOT of good info as well as marks on your map to where they are.
What are the different levels/ranks in the professions?
Rank (Min - Max Skills) (Req Skill)
Apprentice (1-75) (0)
Journeyman (50-150) (50)
Expert (125-225) (125)
Artisan (200-300) (200)
Why is my skill no longer gaining?
1. You have reached the highest skill points for your Rank. Go train to the next rank.
2. You need to move to higher level area to fish.
No-one teaches Expert Fishing?!? How do I get it?
You need to buy the Expert Fishing - The Bass and You from the Old Man Heming in Stranglethorn Vale (Booty Bay).
No-one teaches Artisan Fishing?!? How do I get it?
You learn Artisan level of a Profession by completing a quest given by Wigcik in Stranglethorn Vale (Booty Bay).
What are some zones I can fish in and what fish do they have?
For more indepth information to these zones I suggest using the thottbot link above. They provide near exact percentages on the drop rates as well as what rares are dropped.
Alterac Mountains - Raw Mithril Head Trout & Raw Bristle Whisker Catfish
Arathi Highlands - Raw Rockscale Cod & Firefin Snapper
Adhenvale - Raw Bristle Whisker Catfish & Raw Longjaw Mud Snapper
Azshara - Raw Spotted Yellowtail, Stonescale Eel, Raw Glossy Mightfish, & Winter Squid
Darkshore - Raw Longjaw Mud Snapper, Raw Bristle Whisker Catfish, Raw Brilliant Smallfish, & Darkshore Grouper
Desolace - Raw Mithril Head Trout & Raw Bristle Whisker Catfish
Don Morogh - Raw Brilliant Smallfish & Raw Longjaw Mud Snapper
Durotar - Raw Brilliant Smallfish & Raw Longjaw Mud Snapper
Duskwood - Raw Bristle Whisker Catfish & Raw Longjaw Mud Snapper
Dustwallow Marsh - Raw Rockscale Cod & Thick-shelled Clam
Elwynn Forest - Raw Brilliant Smallfish & Raw Longjaw Mud Snapper
Felwood - Raw Redgill, Raw Sunscale Salmon, Big-mouth Clam & Lightning Eel
Feralas - Raw Spotted Yellowtail & Winter Squid
Hillsbrad Foothills - Raw Rainbow Fin Albacore, Firefin Snapper & Oily Blackmouth
Ironforge - Raw Longjaw Mud Snapper, Raw Bristle Whisker Catfish, & Raw Brilliant Smallfish
Loch Modan - Raw Longjaw Mud Snapper, Raw Loch Frenzy, Raw Bristle Whisker Catfish, & Raw Brilliant Smallfish
Moonglade - Raw Redgill, Raw Nightfin Snapper, & Big-mouth Clam
Mulgore - Raw Brilliant Smallfish & Raw Longjaw Mud Snapper
Orgrimmar - Raw Longjaw Mud Snapper, Raw Brilliant Smallfish, & Raw Bristle Whisker Catfish
Redridge Mountains - Raw Bristle Whisker Catfish & Raw Longjaw Mud Snapper
Silverpine Forest - Raw Longjaw Mud Snapper, Old Skull*, Sickly Looking Fish, Raw Brilliant Smallfish, & Raw Bristle Whisker Catfish
Stormwind City - Raw Longjaw Mud Snapper, Raw Bristle Whisker Catfish, & Raw Brilliant Smallfish
Stranglethorn Vale - Raw Rockscale Cod, Thick-shelled Clam, Firefin Snapper, & Oily Blackmouth
Tanaris - Raw Spotted Yellowtail & Raw Glossy Mightfish
Teldrassil - Raw Brilliant Smallfish & Raw Longjaw Mud Snapper
The Barrens - Raw Longjaw Mud Snapper, Deviate Fish, Raw Bristle Whisker Catfish, & Raw Brilliant Smallfish
Tirisfal Glades - Raw Brilliant Smallfish, Raw Longjaw Mud Snapper, & Sickly Looking Fish
Westfall - Raw Rainbow Fin Albacore, Oily Blackmouth, & Raw Slitherskin Mackerel
Winterspring - Raw Whitescale Salmon, Raw Sunscale Salmon, & Big-mouth Clam
These listed items are based on the drop rates given on thottbot.
So how much can I sell these fish for??
Big-mouth Clam - 46 cp
Darkshore Grouper - 6 cp
Deviate Fish - 25 cp
Firefin Snapper - 50 cp
Lightning Eel - 3 sp
Oily Blackmouth - 25 cp
Old Skull* - 17 cp
Raw Brilliant Smallfish - 1 cp
Raw Bristle Whisker Catfish - 20 cp
Raw Glossy Mightfish - 3 sp
Raw Loch Frenzy - 5 cp
Raw Longjaw Mud Snapper - 5cp
Raw Mithril Head - 50 cp
Raw Nightfin Snapper - 80 cp
Raw Rainbow Fin Albacore - 5 cp
Raw Redgill - 80 cp
Raw Rockscale Cod - 40 cp
Raw Slitherskin Mackerel - 1 cp
Raw Spotted Yellowtail - 80 cp
Raw Sunscale Salmon - 80 cp
Raw Whitescale Salmon - 1 sp 60 cp
Sickly Looking Fish - 1 cp
Stonescale Eel - 2 sp 50 cp
Thick-shelled Clam - 21 cp
Winter Squid - 3 sp 50 cp
Guide to Mining and Goldsmithing
The key for all aspiring young blacksmiths is finding the raw material you will need to craft your creations. Therefore it is highly recommended that you take up the complementary skill mining along with blacksmithing or have several friends who are dedicated to mining for you. Like other materials related crafts blacksmithing requires 1 skill point to become an apprentice, 3 additional skill points to become a journeyman, and 5 additional skill points to become an expert. If you decide to take up mining as well to finance your blacksmithing venture, you will need to spend 3 skill points for apprentice mining, 5 additional skill points for journeyman mining, and 7 additional skill points for expert mining. As a result, unless you are human you will need to reach level 25 before becoming expert in both mining and blacksmithing.
Blacksmithing requires perhaps the most eclectic array of materials of any of the crafting professions. In order to craft some of the higher end weapons and armors you will need to collect materials from all of the gathering disciplines (Fishing, Mining, Herbing, and Skinning). As an example, in order to craft the Shadow War Axe you will need an alchemy Shadow Oil potion from an alchemist which in turn requires an Oil Blacktail fish from a fisherman along with other herbs. But for the most part your main components will come from mining so here is a list of the more common components you will need in great quantity listed in order of difficulty to attain (number in parentheses is the mining skill required).
Copper Bars (1) â€" Your basic copper acquired from Copper mining nodes found in most hilly and mountainous starting zones (e.g. Dun Morough, Elwynn Forest, Durotar).
Tin Bars (65) â€" These are found in Tin mines in lower level zones (e.g.Barrens, Loch Modan, Redridge)
Bronze Bars â€" Bronze bars are smelted by combining Copper and Tin bars.
Silver Bars (75) â€" Silver mines are quite scarce and found occasionally in place of a Tin or Iron mine.
Iron Bars (155 â€" bug should be 100) â€" Iron Mines are found in mid level mountainous zones and are usually guarded by ornery inhabitants of those zones (e.g. Alterac, Thousand Needles, Stonetalon)
Steel Bars â€" Steel bars need Iron bars to lend them strength and Coal (from a trade vendor) to ensure the fires of your forge burn hot enough.
Gold Bars (155) â€" Gold mines are a precious and rare commodity and can be found in place of Iron mine.
Mithril Bars (155) â€" Mithril mines deep in the heart of the mountain yield an abundance of Mithril, unfortunately no blacksmithing formulas currently use it.
Truesilver Bars (155) â€" not yet implemented Truesilver mines currently give you iron ore
In addition to metal you will also find stones inside mines which are also needed to make sharpening stones to add weapons damage and grinding stones used in almost all recipes.
Rough Stones â€" Found in Copper mines
Coarse Stones â€" Found in Tin and Silver mines
Heavy Stones â€" Found in Iron and Gold mines
The final element you will commonly need to create your weapons and armor is the gemstones. Some can be found mining while others need to be acquired either from killing specific creatures or from fishing. In order of difficulty to obtain â€" though not necessarily rarity:
Malachite â€" Copper Mines
Tigerseye â€" Copper Mines
Shadowgem â€" Copper Mines
Small Lustrous Pearl â€" Fishing or Small clams from Murlocs
Moss Agate â€" Tin and Silver mines
Lesser Moonstone â€" Tin, Silver, Iron, and Gold Mines
Iridescent Pearl â€" Fishing or Large clams from higher level Murlocs
Jade â€" Iron and Gold Mines
Citrine â€" Iron and Gold Mines (and Dragons)
As in all of the trade crafts the difficulty of an item to make directly impacts how likely you will gain skill points from creating that item. Orange items will always give you a skill up. Yellow items will usually give a skill up. Green items very rarely give a skill up and grey items will never give a skill up. My suggestion is to always create orange or yellow items which require only ore and grinding stones as those two are your most common components. This will allow you to skill up quickly to the point where you can start selling some of your items at which point you can use your more rare ingredients to create items that people will actually want to use.
The blacksmithing trainer in all the major cities have the exact same stock formulas so there is no need to run around to different city trainers looking for different recipes. There are however special trainers scattered around the world that will teach you additional recipes. The three available in the alliance push are in the Stormwind Dwarven district (Hardened Iron Shortsword), Booty Bay (Moonsteel Broadsword), and Refuge Point(Solid Iron Maul). In addition to specialty trainers there are two other ways to acquire more formulas. Monsters will occasionally drop recipes relative to their level. And certain trade vendors in remote cities will sell smithing recipes (such as the Golden Chain Helmet in Tanaris).