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  1. #1
    Flugs's Avatar Member
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    Deathbringer Saurfang easier on 25man

    Hello!

    After being a leecher for a long while i'd thought i share a tip for the Deathbringer Saurfang boss in ICC.

    Basicly, this fight is all about not building up blood power to fast and get to many fallen champion debuffs. The "get into a guntower to prevent dmg" tactic is hotfixed and is no longer doable. Our raids were pretty much dependable on this tactic so we had to figure somethingelse.

    Mark of the fallen champion is the abilite wich gives Saurfang fastest bloodpower and as soon as you have a couple of marks up he will start spam out marks. We decided to test to DI a person with a mark and we noticed that not only that you don't take any damage at all - you also prevent the boss to get bloodpower! The paladins who casted DI was either combat rezzed straightly after or had a Soulstone. In other words:

    1. Soulstone the paladins that will DI during the battle (or use combat rezz during the fight). Make up a DI rotation.
    2. As soon as the first mark is out DI that person asap (you still have the debuff so DON'T REMOVE THE DI)
    3. The DI:ing paladin use either a soulstone or get combat rezzed

    Rince and repeat this on the 2-5 first marks and this fight will be a hell of alot easier! We even had the ach for 5marks with a pug using this tactic

    Hope it was any help!

    /FL

    Deathbringer Saurfang easier on 25man
  2. #2
    chrisek01's Avatar Member
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    Thank you for the info, we will have to try this way during this lockout.

  3. #3
    andrego91's Avatar Member
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    This is a great idea. Just cleared ICC25 without this, but it would make it a lot easier. +rep anyway

  4. #4
    Moranimal's Avatar Active Member
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    Thanks will try after lock lifts

  5. #5
    Brian Peppers's Avatar Member
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    You do not lose the debuff once you die, your idea is flawed. Or i may be miss understanding it, what the other thing i think you are saying is that the pally dies, and that the person with the mark stays alive but is DI'd, i find that idea is also flawed because you will lose either a healer, or a dps. Honestly wouldn't it just be easier to get a death knight and hunter to slow down the beasts.
    Last edited by Brian Peppers; 12-31-2009 at 11:58 PM.
    Owned.

  6. #6
    anything897's Avatar Member
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  7. #7
    Flugs's Avatar Member
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    Originally Posted by Brian Peppers View Post
    You do not lose the debuff once you die, your idea is flawed. Or i may be miss understanding it, what the other thing i think you are saying is that the pally dies, and that the person with the mark stays alive but is DI'd, i find that idea is also flawed because you will lose either a healer, or a dps. Honestly wouldn't it just be easier to get a death knight and hunter to slow down the beasts.

    You'r suposed to DI the player with the mark. The reason for the DI is that the DI:ed player don't take any damage from the mark-->you don't give the boss blood power (Taking damage from mark of the fallen champion is Saurfangs abilite that gives fastest bloodpower to him). In other words, instead of healing the marked players (wich can be up to 10 players at the end) you can use this method and only get 3-4marks. Yes, you prevent 3-4players from participating but you don't have to heal 10players with a massive dps dealing debuff.

    Seems like the idea was allready posted here on the site and im sorry for the repost =(

  8. #8
    thaer's Avatar Member
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    just let the first person to get mark die

  9. #9
    Ventrix's Avatar Member
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    Originally Posted by thaer View Post
    just let the first person to get mark die
    We let die all that get a mark if Saurfang is above 30% HP, easiest thing ya can do.

  10. #10
    Haveaux's Avatar Member
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    Originally Posted by Brian Peppers View Post
    You do not lose the debuff once you die, your idea is flawed. Or i may be miss understanding it, what the other thing i think you are saying is that the pally dies, and that the person with the mark stays alive but is DI'd, i find that idea is also flawed because you will lose either a healer, or a dps. Honestly wouldn't it just be easier to get a death knight and hunter to slow down the beasts.
    It isn't flawed. My guild easily does Saurfang every week with barely reaching 2 Marks. It reduces the Blood Power he gains because he's not getting any from the Mark. Combine with a side of Disc Priest and if your DPS doesn't suck, you'll get your first around ~50% and second ~10%.

    Originally Posted by Ventrix View Post
    We let die all that get a mark if Saurfang is above 30% HP, easiest thing ya can do.
    DI vs Letting the person die. You're still without the person, except you have to do 5% more damage with one strat. Which will be the victor?

  11. #11
    Ventrix's Avatar Member
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    DI vs Letting the person die. You're still without the person, except you have to do 5% more damage with one strat. Which will be the victor?
    Depends on how many Palas/Druids/Warlocks you have. ;D
    Also, 5% dont matter in any point before 30%, because of frenzy.

  12. #12
    LindeCutah's Avatar Active Member
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    Originally Posted by Ventrix View Post
    Also, 5% dont matter in any point before 30%, because of frenzy.
    How can you actually say that - 5% healing to the boss is 5% healing to the boss, regardless of what percentage he's at. It's not as important above 30% but it's still really usefull, we had some 20% whipes with 5/6 people dead from marks so with DI'ing (we always have a legion of paladins) this would be downed even easier.

    Thanks alot for this - will test out next lock.

  13. #13
    tkoreaper's Avatar Elite User
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    So you DI people and have your pally's come back with almost no mana? Sounds detrimental to what you're trying to achieve if you ask me. The fight is not hard enough to need to do this.

  14. #14
    Waasc's Avatar Member
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    nice and thanks

  15. #15
    Flugs's Avatar Member
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    Originally Posted by tkoreaper View Post
    So you DI people and have your pally's come back with almost no mana? Sounds detrimental to what you're trying to achieve if you ask me. The fight is not hard enough to need to do this.
    Having twice as much marks on the raid -or- have 2-3paladins who's low on mana? (mana tide, divine plea, innervate?)

    The topic of the thread is "Saurfang easier", if you and your imba guild not having any problems at all with this boss why even bother read this guide.

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