No this is not a guide to reach 3000 rating for scrubs. This is for good players how to tweak that little extra out of their rating, and how the rating system can be exploited a little.
First off, the people who reached 3000 rating did it through real SKILL and luckily under certain special conditions that they probably did not intentionally made to be there. This rating is however not practically attainable if you play under normal conditions. If you don’t want to read the math behind it just skip the first parts:
Each player has 3 ratings, personal rating, team rating and an internal rating. You all know how the first two work so I’ll let them be. The third rating known as "matchmaking rating",“ghost rating”, “hidden rating” or “internal rating” is a rating that is based on the probability density function
What blizzard does in essential is to try pinpoint the rating where you are probable to play 50% wins and 50% losses. It is from this internal rating that points are awarded per game. So in essential what you want to do is to play vs teams that have a very high internal rating and you will get good amount of points.
For a team to get this high rating matchmaking rating (3000) you have to put an extreme probability you will win vs high rated teams and have few sample points (well you could just be awesome and never loose, but it’s more likely you’ll achieve this through few sample points). This is only possible when a bracket is mature and there are many high rated teams.
The trick is to get several teams to (above?) 3000 matchmaking rating. And then they play vs each other and they will generate a lot of points to each other. (see how the high rated teams played vs each other and they ALL got several hundred points plus from each other. No one lost points equal to the gains of the others!).
1.Be an über skilled player
2.Start a team with characters without internal rating (I think, although this is just a guess, the only way for this to happen is if it’s a new character, ie seasons, transfers, etc don’t reset this rating. Not sure of this though. Also read further discussion below).
3.Beat your way with very few losses (preferably 0) to a high rating of 2600 or so
4.(if 1. does not apply win-trade your way to it)
5.Your rating will be estimated to be insanely high because there are no losses to weigh your wins vs.
6.Play vs the other teams with a rating this inflated.
7.You both (all) get to 3000.
It’s simple math if you are familiar with how estimating Gaussian distribution works with uneven sample points (not the same amounts of wins as losses in this case).
Further discussions:
The following is just some theories of mine but perhaps they are interesting to someone (possible exploits too):
1.This internal rating is calculated on your X (maybe 100?) last games. Makes sense in many ways.
Unless you collaborate with someone else or is so good you’ll get to the very top you want an as low internal rating as possible (as this will make you lose less when you lose, face easier teams and make you win more when you win).
So basically you will get a higher rating if you play a lot of losing games, and then do a rush to the top, because you will lose fewer points when you lose games because your internal rating will be a lot lower than your real rating. If there is no limit to the number of games used for the estimation of your internal rating this is really exploitable to the degree you’ll basically never lose points and always win a lot (because you’ll continue to have a really low internal rating even after some wins).
If only a couple of games are counted you can exploit this by winning that many games straight and then feed a top team with your really high Internal rating (win trading).
Hope you enjoyed the reading (And all you “no theries” or flamekidz go die in a fire).