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  1. #1
    Platos's Avatar Contributor
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    Raid hit rating guide (Level 80)

    I ran up a small guide for my guild forums, and decided to repost it here too, with a few changes (Like making it less Alliance focused, adding classes we don't have). Searched for this and found a guide from TBC, but nothing WotLK related, or with enough clarity.

    I've tried to keep this simple, and just list what you need for what class, with what buffs.


    Spell hit:


    26.232 HR is worth 1% Hit
    Initial spell hit is 17%, which is 446 HR.


    This drops to 14% (36 with 3% talents, which most caster classes have, or 13% (342) for a Balance Druid with Balance of Power.
    Mages: Arcane Focus, Precision.
    Warlocks: Suppression.
    Priests: Shadow Focus.
    Shamans: Elemental Precision.

    This drops again to 11% (289) with 3% hit raid buffs (Imp Faerie Fire from Balance Druids, and Misery from Shadow Priests).

    This drops again to 10% (263) including the Draenei racial (Heroic Presence)

    For Night Elf Balance Druids, who get a 4% talent instead of 3%, this means they only need 9% (236) to hit cap, if grouped with a Draenei, and specced into Imp FF.

    Melee hit:

    Melee's a little more complicated. There's 32.79 HR per 1% of hit.

    Standard (White damage) melee single wield hit is 8% (263) (So 1h and shield, 2h)
    Standard (White damage) melee dual wield hit is 28% (886) (2 1h, or DW 2h with Titans Grip)

    However special attacks (Yellow damage) with dual wield, have only an 8% cap.

    So:
    Initial melee hit is 8% (263), both single and dual wield, for yellow damage

    For Feral Druids (Cat/Bear), the hit cap is the full 8% (263), or 7% (230) with Heroic Presence.

    That goes down to 5% (164) with certain class talents:
    Death Knights (1h/DW weapons only): Nerves of Cold Steel.
    Hunters: Focused Aim.
    Warriors: Precision

    That drops again to 4% (132) for all those classes with a Draenei in party.

    With increased talents in other classes, we also have:
    3% (99) for a Rogue with 5/5 Precision.
    2% (66) For a Rogue with 5/5 Precision and a Draenei in party.
    2% (66) For an Enhancement Shammy with 3/3 in Dual Wield Specialisation.
    1% (33) for Enhancement Shammys with their own racial (Alliance only) and 3/3 Dual Wield Specialisation.

    I've also been informed that a Rogues Poison's work from the spell cap. I've done a little research on this and it looks like Poisons need 14% (368HR), after accounting for 5/5 Precision, or 13% (342) after Heroic Presence. However similar to spellcasters, poisons will benefit from Misery/IFF, which will lower the poison cap to 11% (289) without Heroic Presence, and 10% (263) with a Draenei in party. Once a Rogue hits this, they'll be capped for both poisons and yellow damage, but white damage will still be uncapped, similar to most dual wield classes.
    (Thanks to Dragaei, who let me know poisons used a separate amount.)

    Hope this'll come in handy for some of you, and eliminate any confusion over hit caps.

    Feel free to post, or PM me if you think I've made any mistakes and I'll correct them, or even if you just have something to add.
    Last edited by Platos; 07-28-2009 at 05:11 AM.
    Alcoholism is a disease but it's the only the disease you can get yelled at for having. Damnit Otto you're an alcoholic. Damnit Otto you have lupus. One of these doesn't sound right.

    Raid hit rating guide (Level 80)
  2. #2
    engelofdeath's Avatar Member
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    nice this must have taken a while to get together

  3. #3
    Dragaei's Avatar Member
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    Think Misery/Imp FF also applies to a rogue'z poisons. Dunno what hit they need and shit, jus mentionin it \o/

  4. #4
    Platos's Avatar Contributor
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    I'd need a Rogue to either confirm/deny. If it does, I'd guess that means poisons class as spells, and need a spell hit instead of melee? I'm not too sure, don't play a rogue myself.
    Alcoholism is a disease but it's the only the disease you can get yelled at for having. Damnit Otto you're an alcoholic. Damnit Otto you have lupus. One of these doesn't sound right.

  5. #5
    Dragaei's Avatar Member
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    Originally Posted by Platos View Post
    I'd need a Rogue to either confirm/deny. If it does, I'd guess that means poisons class as spells, and need a spell hit instead of melee? I'm not too sure, don't play a rogue myself.
    A guildie told me about this and I confirmed him by googlin it, but it would be nice if smn could also confirm it.

    He was like "WOO A Spriest" and I was like "Huh? Wtf are you happy? Oo" Then he explained :P

  6. #6
    Platos's Avatar Contributor
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    I've done some quick research (here) on poisons, and edited the main post. Thanks Dragaei.
    Alcoholism is a disease but it's the only the disease you can get yelled at for having. Damnit Otto you're an alcoholic. Damnit Otto you have lupus. One of these doesn't sound right.

  7. #7
    demisehi's Avatar Member
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    Poisons are applied with +hit, not Spell. Poisons for me account for 28% of my dps, and I always have 5 stacks of DP on.

  8. #8
    Platos's Avatar Contributor
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    Originally Posted by demisehi View Post
    Poisons are applied with +hit, not Spell. Poisons for me account for 28% of my dps, and I always have 5 stacks of DP on.
    +hit and +spell hit work from the same stats nowadays, just the generic hit stat. What I mean when I say poisons work from the spell hit cap, is they need a higher +hit, the same amount as spells (17% instead of 8%), to reach the hit cap for them.
    Alcoholism is a disease but it's the only the disease you can get yelled at for having. Damnit Otto you're an alcoholic. Damnit Otto you have lupus. One of these doesn't sound right.

  9. #9
    n0help's Avatar Member
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    I think you forgot the hunter's pet. The hunter needs a hitrating of ~9.34% so that the pet hit always

  10. #10
    Syncness's Avatar Legendary
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    Originally Posted by n0help View Post
    I think you forgot the hunter's pet. The hunter needs a hitrating of ~9.34% so that the pet hit always
    No... 8% melee hit, scaled down.
    32.799 x 8 = 262.something, which means hunters aim for 263 without talents. (As their hit is also 8%)
    Last edited by Syncness; 07-11-2009 at 08:20 AM.
    Double check you're trading with me in case of impostors

  11. #11
    n0help's Avatar Member
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    Your right sync i didnt notice the buff of hunter pets sorry my bad -.-

  12. #12
    cosa555's Avatar Member
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    what about us poor little kitty cat druids?

  13. #13
    Platos's Avatar Contributor
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    Originally Posted by cosa555 View Post
    what about us poor little kitty cat druids?
    Ahhh it figures I'd leave out my own class! I play a druid, but Bear/Boomkin, so I completely overlooked kittys. Give me 2 minutes to check some things and I'll make an edit.

    Edit: Alright, from what I can tell, we get nothing talented to reduce hit, and use the standard 8% (263) single wield hit cap in both kitty and bear form, or 7% (230) with Heroic Presence. I'll edit the main post now.
    Last edited by Platos; 07-11-2009 at 02:12 PM.
    Alcoholism is a disease but it's the only the disease you can get yelled at for having. Damnit Otto you're an alcoholic. Damnit Otto you have lupus. One of these doesn't sound right.

  14. #14
    Havoc8787's Avatar Member
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    very nice m8 cheers

  15. #15
    Don Juan's Avatar Member
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    nice guide.. thx for the work mate

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