Introduction:
Lord Kazzak is one of the two Outdoor boss mobs designed for a raid force. He is located in the Tainted Scar, in the southwest part of the Blasted Lands. He is a very well designed encounter, and a fun, fast and furious type of fight. He is VERY easy if everyone in your raid knows what to do exactly. But he is also very hard for the same reason: One person doing a mistake can ruin the whole raid. So read this guide carefully, and when you organize a Lord Kazzak raid, make sure that everyone knows the drill before engagin him. Or you will wipe, it is guaranteed, even if you go there with 100 people assisting your raid, you will wipe. So don’t think about numbers and power, all you need is one balanced raid, and strategy.
Setting up the raid:
Recommended minimum class mix:
- Level: Everyone must be level 60.
- Numbers: Try to fill up your raid (40). But you can still try with about 35 people. It’s possible, just harder.
Horde:
Alliance:
- Healers:5-8 Priests
1-4 Druid
1-4 Shamans
Minimum total healers recommended: 11- Warriors:1 Warrior (you just need one warrior, if you have extra warriors to fill up the raid it’s fine, they will be acting as DPS, and will still have a purpose as warriors, but accept one fact: If your Main tank dies, the fight is over, so you basically need only 1 warrior)
- Warlocks:1-3
- DPS: Rogues - As many as possible
Mages - As many as possible
Hunters - As many as possible
Programs needed / recommended:
- Healers:5-8 Priests
3-6 Paladins
1-4 Druids
Minimum healers recommended: 11- Warriors:1 Warrior (you just need one warrior, if you have extra warriors to fill up the raid it’s fine, they will be acting as DPS, and will still have a purpose as warriors, but accept one fact: If your Main tank dies, the fight is over, so you basically need only 1 warrior)
- Warlocks: 1-3 (1 is minimum you want, 2 or 3 is great, more than that is a bit of a waste, unless you have nothing else to fill up your raid with)
- DPS: Rogues - As many as possible
Mages - As many as possible
Hunters - As many as possible
Needed:
The whole raid must install CTRaidassist and get it to work. This Mod allows you to see the Health bars from everyone in your raid, as well as their mana, buffs, debuffs, and many other features. It is a must have for your raid to work. Especially has a mana conserve fonction, which allows your healers to set up a value at which their heals get automatically aborted, to not waste mana. (Exemple: 3 Priests are spamming Flash heals on the main tank, you set up the mana conserve value at 90%. The Flash heal will automatically abort at the last 0.5 second if the target you are healing is currently above 90% health.)
Recommended:
Priests, Mages, Druids, Paladins should install Decursive to make their lives easier. Decursive is a mod that detects Status ailments in your raid and automatically cures them by just pressing one key (per cure). Saves you the trouble of having to target each person in your raid who needs a dispel or a curse removal.
The fight spot:
Now that your raid is filled up, call the move to the Blasted Lands, rally at the entrance to the tainted scar. Send a rogue scout at the first stop (yellow dot on the map). Kazzak will come close to this spot and stand still for about 1 Minute at the red dot marked #1. Right after Kazzak gets moving (toward spot #2), the rogue will call the move. Have warlocks cast soulstone resurection on different priests, and move all together through the tainted scar, follow the yellow route on the map, until you reach the yellow dot (if you use CTMod, it’s at location [37;79]).
You might want to let your tanks be in the front so they get the hits, just train through the mobs, don’t bother fighting them, they respawn fast and are annoying. If some people die on the way to the spot, and that they think they died in a crowded spot where they won’t be able to be recovered, just have them talk to the spirit healer, and summon them.
Warning: Kazzak has quite a huge aggro range, so you want your entire raid to be as far up against the mountain wall as possible when you reach the first stop. And I really mean it, just one person being a bit too much in the front can get him to aggro.
Once your whole raid is gathered and ready to move. Wait for Lord Kazzak to move away from spot 2. Call the move, and have everyone hug the left wall until you reach the Safe spot / Fight spot (blue/red dot). There is a Dreadlord close to it, but if everybody hugs the left wall it can be avoided for now. If someone aggros it, just kill it. You will then be at the safe spot, this is also where you will fight Lord Kazzak. But first, it is time for you to talk strategy with your raid.
The Strategy:
Mob infos:
- Lord Kazzak must be defeated under 3 Minutes or he uses his ultimate ability, he yells ”Kazzak is Supreme” and starts to Mass shadowbolt your whole raid. Everyone will be dead in the next 10 seconds. So basically, either you kill him before the 3 Min timer, either you fail.
- Melee output : Lord Kazzak hits for 800-900 dmg on average on a fully defensive warrior.
- Twisted Reflection [Magic] : Every time Lord Kazzak hits a target that has this debuff on, he gets healed for 25000. He casts twisted reflection as an AE, every 20-30 seconds or so. This must be dispelled (by Priests or Paladins) asap from every melee.
- Mark of Kazzak [Curse] : If not cured before the end of the duration, the target will Explode and do 4000 dmg to everyone in a 15 yard radius. This must be cured by Druids or Mages asap. This is actually a mana dot, and it will explode as soon as the target’s mana is empty. To be safe, every mana user should keep their mana above 1000 at all times so that they don’t get insta mana drained to zero, this should give them about 4 seconds to be cured.
- Capture Soul: Every time Lord Kazzak kills someone, he gets healed for 70000.
- Strong Cleave : Hits up to 5 targets. This means a rogue can get hit for about 2000 dmg when cleaved.
- Void bolt and Shadowbolt volleys : His void bolt is most of the time targeting the main tank, doing up to 2000dmg (close to 4000 if it crits), Shadowbolt volleys do much less damage.