Coming straight out with the
ad hominem, are you? Alright, I tried to be nice, but since you have showed the initiative I shall oblige. I'm experienced enough to know that trying this build out would be a waste of 100 gold. Looking at your new spec, it is a fair improvement over the last one, but still many bad choices were made. Your spec is functional enough to allow you to kill unexperienced players, but your naivete still shines through. Allow me to elaborate.
-You still stuck with, nay, added points to, anticipation over much more useful talents like Virulence. Once you get into competitive PvP (Not horrible players you see hanging outside of Orgrimmar. If you call yourself skilled just because you've dueled a couple of 80's, I'm sorry to say that I must disagree with you), cleansing diseases and missed icy touches become an issue. Anticipation performs a particular function, and that is in PvE for tanking. Morbidity is the better choice, not because of the cooldown on DND (Although it ise nice), but because of the 15% addition to damage on your primary Runic Power dump.
-Your omission of several key talents, one of which I already addressed above, baffles me. You've taken Outbreak, which adds a paltry amount of damage to your plague strike ability (Which you will only be using every ~20 seconds on average, assuming you have glyphed for Scourge Strike, which is a must) and an even more insignificant amount of damage to your Blood Boil, which most Death Knights don't even have hotkeyed. Gargoyle is one of the most overpowered spells in the game currently, I can say with full confidence. It attacks until it is killed, 30 seconds is up, or you run out of RP to feed it, dealing a significant amount of damage that you don't even need to be in range, or LOS for.
-Army of the Dead is missing, and I have stated my reasons for including this talent in my original response to this thread.
-You are missing a third disease, Crypt Fever/Ebon Plaguebringer. A third disease is what the entire Unholy tree is built upon. 30% damage to diseases notwithstanding, 13% to magic damage from Ebon Plaguebriger is monumental. Your scourge strike, since it does shadow damage, gains
13% damage.
-Points in Bloody Strikes is wasted. Blood Strikes are something that are a sort of "bonus". Expending resources on something you use every other rotation is not a wise decision.
-Mark of Blood is the best tool you have when you're dealing with just about anybody who might kill you otherwise. Most players don't pay any heed to their debuffs, and that is to your advantage. Put this up on a rogue and you will end the fight with 100%.
Finally, let's put that all together and make a better build. (
Talent Calculator - World of Warcraft)
-3 Bloody Strikes
+1 Mark of Blood
-1 Bladed Armor
-3 Anticipation
+3 Morbidity
-3 Outbreak
+3 Virulence
-3 Necrosis
+3 Blood-caked Blade
+2 Dirge
+1 Summon Gargoyle
-5 Desecration
-1 Anti-magic Zone
-5 Magic Suppression
+2 Night of the Dead
+3 Crypt Fever
+3 Ebon Plaguebringer
+5 Rage of Rivendare
I've done arenas up to 1700+ in 2v2's (hopefully more next week with the upper bound raised to 2800) with AMZ and Desecration. I've carefully considered everything they bring, and have decided that they are both very expensive for what they bring. Desecration is useful, yes, but a player will only be in it for ~1-2 seconds before moving out, a situation in which Chains of Ice would be much more useful. Anti-magic zone WOULD still be worth the points were the duration still 30 seconds, but alas, it's been nerfed down to 10, and is not worth the 6 points that must be allocated to it.
Gains with this spec, among others:
-Much more survivability with ghoul (And freedom to Death Pact+Resummon almost all the time)
-1.13*11.0=124.3% gain to Scourge Strike damage over your last spec, plus the third disease
-1.15*1.1*1.13=142.945% gain to Death Coil
-Constant damage from Gargoyle even though DG/Chains of Ice/Gnaw is not available
Edit: On a final note, Cinderglacier<<<<<<Fallen Crusader.