[Class]Rogue Guide menu

Shout-Out

User Tag List

Page 1 of 2 12 LastLast
Results 1 to 15 of 23
  1. #1
    sbbpff's Avatar Active Member
    Reputation
    27
    Join Date
    Jun 2008
    Posts
    110
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [Class]Rogue Guide

    Hey this is Sbbpff here, Im making this guide to help rogues not have to keep searching around for certains things.
    Feel free to skip through things you dont need and if you have any criticisms please post them, try not to flame .

    Contents: Please search the acronym next to the appropriate Section if you wish to skip to a section.

    Questions[SQF]
    Rogue Basics[RB]
    Rogue rules PvE[RRPVE]
    Rogue rules PvP[RRPVP]
    Rogue Macros[RM]
    Rogue Addons[RA]
    Rogue PvE Tactics[RPET]
    Rouge PvP Tactics[RPPT]
    Rogue PvE Starter Gear[RPEG]
    Rogue PvP Starter Gear[RPPG]
    Gemming Your Gear![GYG]
    Enchants[ENCH]
    Your Place in a Raid[YPIR]
    Your Place in a Arena[YPIA]


    Some Questions first?[SQF]

    Q:Why make a guide for somthing that already has numerous amounts of guides anyways?
    A:Because I feel although there are many good rogue guides on the internet, I find them to be lacking somewhat.

    Q: I thought Rogues just facerolled?
    A: :\ Sadly i wish it was that easy, however rogues can be quite the challenging class to play.

    Q: Rogues arent OP anymore, why dont you reroll a dk?
    A: Why dont i roll a dk? Because i love the rogue class, Why dont you reroll a dk get to 80 and watch me own you?

    Q: It's spelt Rouge!?
    A: If i could direct you towards Rouge definition | Dictionary.com (If for some reason you cannot get to this website I'll tell you the definition of Rouge;"any of various red cosmetics for coloring the cheeks or lips")

    Q: Why is stealth so op?
    A: It isnt OP at all, I could say the exact same thing about Deathcoil..(Question was by a warlock friend)

    Q: I find it hard to level my Rogue, what should i do?
    A: Stick at it, Although you may feel that rogues are horrible to level its awsome at 80, Most calsses will say that while levling.

    Rogue Basics[RB]
    Rogues are Wows equivilant to assasins(basically). They have unique abilitys available to no other classes in game like stealth and sprint.
    Each Faction has 4 races that can be the class Rogue. (Horde only had 3 until "The Burning Crusade")

    If you would like to play Alliance you have the choice between the races;
    Humans, Dwarves, Gnomes and Night Elves.
    Humans are seen as the best for high end raiding as their racial that grants more expertise however if you want to look different go with a dwarf .
    Night Elves and Gnomes are highly cliched nowadays when it comes to alliance rogues.

    If you would like to play Horde you have the choice between the races;
    Undead, Orc, Troll, and Blood Elf.
    Although i personally like the look of the undead rogue Trolls are seen as a good race due to their high base agility. The undead racial however is extremely useful for pvp!

    A Rogues focus, especially while leveling, wshould be for as much as agi (agility) as possible.
    1 Agility = 1 Stamina = 2 Strength = .1% Crit. = .2% Dodge = .13% Parry = .13% To Hit = 2 Attack Power(please be aware that this was prepatch and may have changed, if you ahve a new formula please inform me and i will change it)


    Rouge Rules PvE![RRPVE]
    This is a short list of rules i use for the "younger" rogues of my guild, If they break them alot they get minus dkp .
    1)Dont over aggro
    2)If you Over aggro hit vanish not evasion
    3)If you hit evasion by accident dont tank it still attempt to vanish
    4)Your not a tank, dont pull shit.
    5)Your no good dead, make sure you stay alive so that i can flame you when you do somthing else wrong.
    6)If I/raidleader says "get ready to kick" or "kick" you kick, you dont not renew your slice and dice you kick.
    7)If you die dont start begging for a res, release and start getting your ass back in the instance.
    If you think Your better than me, you might be but im the autority and you will respect me
    9)Dont stunlock the target unless asked to

    Rogue Rules PvP[RRPVP]
    1)If you have a choice dont go for plate wearers, clothies are so much easier.
    2)Dont forget your poisons.
    3)Dont be combat.
    4)Dont get pissed off at dying alot, it just means you suck. Not realy, pvp takes practice and skill, keep at it.
    5)When stunlocking you dont have to totaly stop them just make sure you dont get damaged.
    6)Dont expect to beat a paladin.

    Rogue Macros[RM]
    Please note i take no credit for these macros, i have just compiled them off websites i have browsed through. This wil be a large block of text not made by me, do if you have come minaly for macros you have no reason to rep me.


    Multipurpose Hemorrhage/Kick/Shiv
    Replace Figurine - Shadowsong Panther with your trinket. Holding alt will Kick,
    and holding shift will Shiv. Additionally, if you are trying to attack a target with Blessing of Protection on you,
    it will be automatically taken off of you, to let you melee attack. I'd recommend binding it to your mouses up scrolling.

    #showtooltip Hemorrhage
    /console Sound_EnableSFX 0
    /use Figurine - Shadowsong Panther
    /console Sound_EnableSFX 1
    /cast [modifier:alt] Kick
    /cast [modifier:shift] Shiv
    /cast Hemorrhage(Rank 4)
    /stopmacro [help] [noexists]
    /cancelaura Blessing of Protection
    /startattack

    Vanish and Shadowstep and Cloak of Shadows If you hold ctrl it will Vanish +
    Shadowstep the target. If you hold alt you can quickly Cloak of Shadows + Vanish.

    /cast [modifier:ctrl] Shadowstep
    /cast [modifier:alt] Cloak of Shadows
    /cast vanish
    /stopattack

    Cancel Blessing of Protection with Combo point attack.Cancels Blessing of Protection
    automatically when you are trying to cast Hemorrhage on the enemy. Possible to be used with any other
    Combo point attack, like Mutilate, Backstab, Sinister Strike.

    /cast Hemorrhage(Rank 4)
    /stopmacro [help] [noexists]
    /cancelaura Blessing of Protection

    Unified Mount MacroOne button, one press to: Mount an appropriate mount if not mounted.
    Dismount and drop into stealth if you are not flying, but do it anyway if you have an enemy target. Lacking a conditional
    test for how far above the ground you are, this seems the best balance of combat function vs. going splat from an accidental, high
    altitude key press.

    /use [nomounted, flyable] Swift Purple Windrider; [nomounted, noflyable] Horn of the Frostwolf Howler
    /cast [mounted, nocombat] Stealth
    /dismount [mounted, noflying]
    /dismount [exists, harm]
    /cast [nomounted] Stealth

    Trinket activationMany favorite level 60+ rogue trinkets can be used
    to provide 10-20 second buffs (attack power, crit rating, or haste) which are on different 2 min cooldowns.
    If you have 2 of these equipped, you can activate whichever is out of cooldown with a macro like this. If the first listed item is on
    cooldown, the macro will use the second.

    /use Bladefist's Breadth
    /use Ancient Draenei War Talisman
    A simpler way, as per Useful_macros#Use_either_Trinket, is to use:
    /use 13
    /use 14

    The following macro will automatically activate your trinkets for you. You can chain as many items with uses
    - and which don't trigger the global cooldown - into the /castrandom as you have. It's not a good idea to add abilities that cost
    energy (like Adrenaline Rush) or which might break crowd control (like Blade Flurry).

    The rather elaborate-looking code simply clears any errors or error sounds (such as
    "That item isn't ready yet") produced by the trinkets being on cooldown.

    #showtooltip Sinister Strike
    /console Sound_EnableSFX 0
    /use Bladefist's Breadth
    /cast Sinister Strike(Rank 10)
    /console Sound_EnableSFX 1
    /script UIErrorsFrame:Clear()

    Sinister Strike => Riposte version AA very primitive way to bypass the restrictions.
    You have to mash this non-stop and it works fine.

    /castrandom Sinister Strike(Rank 10), Riposte

    Sinister Strike => Riposte version BThis will cast Sinister Strike on the first press, and on
    the next press, Riposte. The macro resets in 1 second. The problem with this macro is that you have to Sinister
    Strike before you can Riposte.

    /castsequence reset=1 Sinister Strike(Rank 10), Riposte

    Sinister Strike => Riposte version CThis will cast Sinister Strike on a normal click, and when
    Riposte becomes available, right-click to use Riposte. I use this because the Sinister Strike +
    Riposte listed above seems buggy, and sometimes wont reset, so you're stuck trying to do Riposte over and over,
    when it's not available.

    /cast [button:1] Sinister Strike(Rank 10); [button:2] Riposte

    Dagger Switch to use Backstab after Pick Pocketing the enemyThis switches to your
    dagger, casts Pick Pocket if you are stealthed, Backstab, then switches back to your original setup

    /equipslot 16 [Dagger]
    /cast [stealth] Pick Pocket
    /cast Backstab
    /equipslot 16 [Original Weapon]
    Note that this macro requires that you have autoloot enabled, or an addon such as AutoLootPocket [1]

    Dagger Switch to do a Mutilate, then back to normal weaponsThis is to switch to your highest DPS,
    slowest dagger to Mutilate, then back to your standard sword.

    /equipslot17 [insert lowest DPS dagger for MH]
    /equipslot18 [insert highest DPS dagger for OH]
    /cast Mutilate(Rank 4)
    /equipslot17 [normal MH wep]
    /equipslot [normal OH wep]
    Note: Only thing with this is that switch weapons invokes the Global Cooldown. And it resets the swing timer which might not make this even useful.

    Please note this is only a short list of ones you can find on Useful macros for rogues - WoWWiki - Your guide to the World of Warcraft (I take no credit for these!)


    Rogue Addons[RA]
    In my opinion wow wouldn't be wow without addons. I use them for everything. (Another note, I use these addons because they are recomended by wowwiki)

    I shall list some of my addons i find "esential";

    RogueFocusClassic: Rogue Focus Classic - Addons - Curse

    Natur Enemy Cast Bars (NECB):Natur EnemyCastBar - Addons - Curse

    RaidRogue: RaidRogue - Addons - Curse

    Omen Threat meter: Omen Threat Meter - Addons - Curse

    CCwatcher: CCWatcher - Addons - Curse



    Rogue PvE Tactics[RPET]
    Yay i love this part! I must say im a fan of pve over pvp .

    Specs

    In my oppinion Combat is still the best PvE build for a raiding rogue.
    My own spec is created by Penex of Shattered Hand.
    (14/52/5) Fist/Sword Raid Spec Talent Calculator - World of Warcraft

    How ever if you want to be assasination thats okay to.. just never sublety!
    You can find suitable builds at Rogue builds - WoWWiki - Your guide to the World of Warcraft
    or feel free to make one which you think is best!

    Tactics:
    I'll go with what i know... Combat.
    With a basic combat spec you want to do 2-3 sinister strikes then a SnD then 5 sinister strikes and a rupture, you will also want to
    mix in blade flurry and adrenaline rush when you feel it is right.
    Listen to your raid leader though if they want you to dump aggro vanish dont feint, feint wastes good enegery :P.


    Rouge PvP Tactics[RPPT] (This part of the guide was not made by me although i like pvp im not hood enoughtto write this part of the guide taken from wowwiki for your benefit!)
    Introduction In PvP, most classes will likely attempt to kite a rogue rather than engage one in melee combat. Warriors, other rogues, paladins, and occasionally (brave) shamans are the exceptions. To avoid excessive kiting, make smart use of your cooldowns (Sprint, Blind, Vanish, Preparation) and Crippling Poison. Specific play style and strategy may vary quite widely according to the rogue's talent build.

    Techniques Re-stealthing is an important rogue skill, and mastering this tactic may greatly improve survivability. This skill can enable a rogue to:

    Blind, run out of combat.
    Gouge, Sprint, run out of combat.
    Vanish.
    Apply Crippling Poison on the target and simply run away from combat.
    Kidney Shot, run away from combat.
    From stealth, a rogue has many options available to him:

    Sap, bandage.
    Sap, wait for debuffs or a priest or warlock shield to run out, then Cheap Shot.
    Sap, Cheap Shot, run away and restealth for extra points on the target.
    Against melee characters, stuns and disables are very important. Melee characters usually have high chances to parry/block melee attacks. Since all the Rogues moves are melee, this can easily throw off your timing. Stunning an opponent (and running behind them, forcing them to turn around) removes his ability to parry and your attacks, and lets your moves go through much smoother.

    Against melee characters wielding a slow weapon, stuns are even more important. A carefully timed kidney shot/gouge can mean avoiding an ugly chunk of Windfury. The best time to stun them is right before they swing. The worst time to stun is right after a swing. Just think of [Sulfuras, Hand of Ragnaros] as a big spell with a 3.70 casting time. You wanna interrupt it as late as possible.

    Against pure casters (and even paladins and other classes like elemental shamans which rely heavily on spells), consider opening with a Garrote instead of cheap shot. Since Garrote (starting at rank 7) silences the opponent for three seconds (completely shutting down mages, priests, and locks), you can think of it as a three second Cheap Shot that costs 10 less energy and leaves a significant dot on the opponent. The silence effect is especially important now that pvp trinkets can remove any cc effects.

    Strategy In general, a rogue has three different play-styles available to him or her, namely: rush-down, control, and burst. Of these three styles, each talent build will tend to be strong in one and adequate/weak in the others. This section will cover each style in detail, including how they're used against opponents and to which talent builds they correspond.

    Rush-Down
    Knowing how to play a rush-down style is utterly important in high level PVP. To summarize, "rushing down" an opponent means playing as aggressively as possible, using most of your combo points for offensively-minded finishers such as Slice and Dice or Rupture and burning your cooldowns to drop an opponent as soon as possible. In a pure rush down style, Vanish is usually used to avoid attacks and get in a quick Cheap Shot. The preferred opener is Garrote to maximize DOT damage and the preferred poisons are crippling and deadly/wound. In a rush-down style, constant movement is crucial to keeping an opponent disoriented and sticking to your target's back. Timing your Kicks and Gouges is essential when rushing down casters since you will be using your combo points for finishers other than Kidney Shot. Rush-downs are best used against players with high health because it puts out the highest damage over time. It is, however, vulnerable to classes that can CC you easily since you spend most of your time out of stealth.

    Control
    Back in the days before the Burning Crusade, Control was king. It was possible to stun-lock most classes from 100-0 and the mark of a good rogue was one who never used his/her cooldowns to win a duel. With the release of The Burning Crusade, however, it became impossible to beat anyone as a rogue without using one's cooldowns due to the high amount of health/armor/resilience players now have. Stun-locking a player from 100-0 now is a near impossibility, unless there is an extreme gear discrepancy between the rogue and his opponent.

    With this in mind, knowing how to maintain control over an opponent is still an important skill for PVP- it is just not as important as it used to be. With a pure Control style, you should try to avoid using DOTs since Gouge and Blind are crucial to keeping an opponent locked down. Putting a Gouge in-between a Cheap Shot and a Kidney Shot gives you an extra combo point for your Kidney Shot and allows you to regenerate energy for your Kidney Shot combo. Careful use of Blind will allow you to re-stealth and re-open or will give you an opportunity to bandage up. Kicks must be carefully timed- against a caster class, you should try kicking the opponent as soon as their stun wears off to maximize your chance of interrupting a spell. With Improved Kick, it is even more imperative since the added silence effect gives you a 2-second window for your next CC should you fail to interrupt a spell.

    Using a Control style, you run the risk of drawing out a battle too long to the point where you run out of cooldowns and are basically dead. Since you sacrifice a lot of DPS to keep an opponent locked down, it is best used against medium or low HP opponents. Using a control style is also the best way to take out a healing opponent; whether it be a Restoration Shaman, Restoration Druid, or a Holy Priest; since the frequent interrupts will prevent them from healing through your damage. Control however requires a little luck to pull off smoothly- should one of your Kidney Shots get dodged/parried, you'll lose momentum and may have a hard time recovering afterwards.

    Burst
    The term "burst" refers to the technique of doing a high amount of damage in a short period of time. A pure burst style thus requires re-stealthing and re-opening several times to execute multiple bursts of damage- needless to say, it is something unique to Subtlety Rogues. For Shadowstep Rogues, a Premeditation into a Shadowstep Ambush will take out a huge chunk of health in the very first strike and will also give you 3-4 combo points to build upon or with which to execute an early finisher. For Seal Fate/Premeditation Rogues, a Premeditation into an Ambush may yield anywhere from 3-5 combo points in the opener with which you can use a Cold Blood Eviscerate for maximum damage upfront.

    The key to playing a burst style is to restealth as much as possible and stay stealthed until you can land the opener. Since there is a significant amount of dead time in-between bursts, it is not wise to use it against healing classes unless you are certain you can kill the target in 1-2 bursts. Otherwise, the target will simply heal through your bursts and you'll have wasted a lot of cooldowns. This style is best used against lightly-armored targets, especially those who cannot be locked down easily- most specifically, the Mage. It also excels in rogue v rogue duels since stealth, more often than not, is the key to victory in such duels.




    With these three archetypes established, it is important to note which talent builds are best and worst for rushdown, control, and burst styles. In short:

    Assassination/Mutilate builds are second to none for control, good for rush downs (assuming you have Dual-wield Specialization), and weak at bursting since their primary burst comes in the form of Cold Blood, a three minute cooldown.
    Combat builds are the best for rush downs due to their high sustained dps, poor at control (better if they are mace-specced), and decent at bursting with Blade Flurry and Adrenaline Rush.
    Subtlety builds are superb at bursting, weak in rush downs due to their lack of white damage and slow out-of-stealth combo point generation, and decent at control (provided they restealth multiple times in each encounter).
    Seal Fate/Premeditation builds are also great at Bursting, good at control due to a high combo point generation along with Quick Recovery to minimize energy loss in case of a whiff, and weak at rush downs due to a lower sustained DPS compared to Assassination and Combat builds.
    PvP Trinkets As of Patch 2.1.2,

    "Insignia of the Alliance, Insignia of the Horde, Medallion of the Alliance, and Medallion of the Horde have all been redesigned. The trinkets for all classes now have the same effect: Dispels all movement impairing effects and all effects that cause loss of control of your character."
    This means that Kidney Shot and Cheap Shot, but also the Deadly Throw debuff, Poisons, Sap, Blind and Gouge can be removed by any class at any time. Daze (from Blade Twisting) is surprisingly also affected - this misconception exists because there is in fact a difference between player Daze and mob Daze. Mob Daze is in fact only removable by complete immunity effects (pally bubble, Ice Block), while player Daze is treated as any other movement-impairing effect.

    This also means that the 3 second silence from Garrote is more important than ever, completely shutting down casters without the threat of being removed.

    Classes Rogue When fighting another Rogue, it is important to get the first hit. Since most Rogues are specced shadowstep right now and have both Master of Deception and Heightened Senses, this is particularly difficult for combat or mutilate rogues. When you do see the other rogue, try to sap them. Removing them from stealth will give you a huge advantage. After allowing time to regain your energy, you should use cheap shot to stun the rogue. Fighting a rogue is similar to fighting a warrior: you should keep them stunned. A smart rogue won't trinket until you blind, so be prepared for that. Some rogues may trinket your kidney shot as well, in which case you should immediately blind, restealth, sap, and then open with cheap shot again. Blind and sap are necessary to allow diminishing returns to fade before using cheap shot again. Against rogues you should be using crippling poison and deadly
    poison (although this obviously isn't always an option since it's unlikely you're switching poisons for every fight if you're in a battleground or any large-scale PvP). Remember not to blind when deadly poison is ticking or it will break. Remember to use any dodge abilities when going toe-to-toe with a rogue, especially since, unlike warriors, rogues do not have abilities to counter your dodge except dodging themselves. Evasion and ghostly strike do stack, giving a total of +65% dodge not including base dodge.

    Warrior If you're fighting a good warrior you do not want to get hit at all. Well-geared warriors can cut you down in a few attacks, as well as resist or dodge many of your abilities. Be ready to blow some cooldowns. One method that is very successful against warriors is to employ all the DoTs available to you, and then kiting him with Crippling poison, dive-bombing occasionally to either incur large damage or go for the killing blow. If you know you are fighting a warrior, equip Deadly poison in your main hand, and Crippling poison in your offhand. Wound poison instead in main is helpful in encounters where healers are involved. Due to the warrior ability second wind, stunning an arms specced warrior will cause them to get healed for 10% of their health in the form of a HoT. Try not to stun if you can help it.

    The coming of Patch 3.0.2 has delivered to rogues a rather vital cooldown - Dismantle.

    As a 66 rogue I was able to kill a 70 warrior using this strategy.


    1.) You want to start off with a sap, then before he berserker rages out of it, Premeditate a Garrote, Shiv him with Crippling Poison,
    5-point Rupture, then run away as fast as you can. Blow sprint if you must, but get away out of range or out of line of sight before the warrior intercepts. Your main aim is not to get a Bleed effect on you, or keep the warrior mobile.

    Save your trinket for when you're slowed and getting beat on, when his Intercept is still on cooldown.

    If the warrior manages to intercept, Dismantle him. Keep him from critting you or applying any Bleed effects. He can't Hamstring or Rend if he is disarmed. Gouge him - he will blow Berserker Rage to snap out of it or
    just let the Bleed tick to get out of it, but it will buy you precious seconds to get away to restealth. As soon as you restealth, keep stalking him until the Bleed effects are up. Prevent
    him from eating or bandaging. If he tries to mount, blow Shadowstep and Sap. Repeat step 1.

    Priest Fighting priests is similar to fighting warlocks. Your best option here is to stun the priest to death, using the CS -> KS -> Blind -> Restealth -> Sap -> Repeat method. Discipline priests are hardest, as their ability pain suppression will absorb a large amount of damage.
    Try to interrupt their heals, and don't forget about their DoTs (especially if they're shadow). It's easy to start whacking a priest and forget about their DoTs which will ultimately kill you unless you use cloak of shadows.
    Their fear is on a moderate cooldown (about 20 seconds, depending on talents), so have your trinket ready. They don't have any
    abilities like preparation: they cannot fear twice unless they wait out the cooldown. It is, however, a instant cast fear so be careful of that. Use wound poison and crippling poison against them. Against shadow priests, a common tactic is to fear,
    throw on some DoTs as you run away, and then mind flay you as you run back. Use shadowstep to negate this. Save cloak of shadows for the end of the fight when you can kill them in the 5 seconds of immunity it provides. Use expose armor to increase their damage taken.

    Mage Open with garrote on mages to apply the silence effect. The mage will immediately blink or frost nova and run away. If the mage blinks, use shadowstep to catch up and be sure to shiv crippling poison to limit his mobility. If he frost novas, he will begin to attack you at range. Use deadly throw to interrupt
    his casting (if you have the PvP gloves), or vanish to escape frost nova. If he has already used blink, you can then cheap shot to open on him and apply a rupture. Mages have excellent mobility and it can be hard for rogues to stay on them. The key is to try and do as much damage
    as you can without having to be within melee range. Make good use of garrote, rupture, and deadly throw. If you have time to prepare, you should also use deadly poison. As with all cloth-wearers, it is advisable to use expose armor to increase the damage they take.

    Druid Druids will almost always fight in one of their forms: moonkin, cat, bear, or caster (sometimes using tree as well). Druids have arguably the best mobility in the game, and are especially difficult for rogues. When fighting a druid in cat form, treat them as another rogue. When fighting a druid in bear form, treat them as a warrior.
    When fighting a druid in caster form, make sure to use wound poison and try to stun them to prevent them from healing themselves. When fighting a druid in moonkin form, fight them like you would a mage. Although they don't have blink, their superb mobility skills will require that you fight them in a similar fashion. Some druids alternate between forms in combat.
    In this case, try to catch them in cat or caster form where they are weakest. Expect every balance druid to have Nature's Grasp, which has a (base) chance of 35% to afflict you with Entangling
    Roots for every one of your hits. Either Vanish or CloS, and quickly catch up to them, making sure to apply a snare. Alternatively, wait until they start casting Starfire (this is the hard-hitting spell) and use CloS at the last minute. In summary, remove their ability to kite you while Moonfire/Starfire spamming,
    and don't be afraid to use Expose Armor.

    Hunter Against hunters, you should attempt to keep them within range as much as possible. Letting them slip out of melee range for a second could completely change the outcome of the fight. Always make sure crippling poison is up. Because of their pet, blinding for a restealth is not an option so use deadly poison (if you have time to prepare) and rupture.
    Ignore their pet unless they activate bestial wrath: in that case, you should attempt to vanish and wait out the ability. Bestial wrath lasts 18 seconds. A common hunter tactic is to lay down a trap on top of a flare and stand right on top of it. The patient rogue will wait for the hunter to get bored and leave or wait for the flare to fade and attack in between flares.
    If you need to attack while the flare is up, you can shadowstep and cheap shot before the flare removes stealth if you're fast enough. The hunter will almost always lay
    down a freezing trap on top of a flare (freezes you in a block of ice). If they're beast mastery, trinket the trap and then shiv crippling poison to keep the hunter close by. There's no way the hunter can out-DPS you in melee combat unless there's a huge gear difference. If the hunter is marksmanship, they will freeze you, move away, and then scatter shot. Wait for the scatter shot before you use your trinket.
    If you're unsure of their spec, stay in the trap and wait for them to move away.
    If they scatter shot, they're marksmanship. If they don't, they're probably beast mastery. Remember that in an emergency you can use cloak of shadows to remove hunters mark (along with anything else) and escape. Just watch out for flares. If you're beating the hunter to a pulp, they'll probably use snake trap as a last resort and try to get distance.
    In that case, use cloak of shadows and finish them off.
    Shadowstep or sprint if necessary.

    Warlock Warlocks are arguably the easiest fight for a rogue post-TBC and the addition of cloak of shadows. Fighting a warlock is relatively straightforward: open with cheap shot, followed by kidney shot, followed by expose armor and cloak of shadows. Within this time, most warlocks will be dead. If they're not, vanish and do it again. Trinket their fear, if they are able to get it off. Remember to use kick or gouge.
    Blind as a last resort to interrupt fear, especially if your trinket is already on cooldown. Blind -> restealth won't work here because warlocks have damage over time spells which will break stealth unless you've got some way of removing them. Pre WOTLK you were advised to be wary of felhunters as they had been giving the warlock and all his party members greatly improved stealth detection. Post WOTLK, though, this ability was removed from the felhunter and instead something
    similar was given to the voidwalker (additional effect of the voidwalker's consume shadows ability). Since few, if any, warlocks use voidwalkers at higher levels, and since this ability is only usable outside of combat, you need not worry too much about it.

    Paladin Fighting paladins is very similar to fighting warriors, except they can heal themselves. Use cloak of shadows to get through consecration. Unlike warriors, paladins gain no advantage from you dodging so
    use evasion and ghostly strike if you have it. If a paladin is able to bubble, they will heal themselves up to full. Use this time to back off and restealth. Try not to use any cooldowns (blind, vanish, etc.) until they blow their bubble.

    Shaman Enhancement

    This fight can be decided by whoever attacks first depending on spec and gear. If you're sub, and get the jump on them, this fight is easy. Wound poison, keep them stunned, run around them and bash the crap out of them. However, if the shaman gets the jump on you, they'll storm-strike and flame shock you and throw down an earthbind totem.
    EVASION is a key here if they're duel wielding they'll take you down quickly if you don't get this up. Try and stun them when you can, make sure you get wound poison up or they'll run away in ghost wolf form and spam lesser healing wave on themselves.

    Elemental

    This is a very simple fight, if you get the jump on them, you're guaranteed to win- keep them stunned wound poison, kick etc. If they get the jump on you, don't panic- use cloak of shadows, run up to them, kick their nature school and start bashing them up with your weapons.
    If they use any shock other than flame- vanish if you can and re-open the fight quickly before they can heal. Be warned most elemental shamans are 40/0/21 spec which means they have nature's swiftness and can instantly heal themselves for 2k health depending on gear.

    Restoration

    Kick spells in the nature school whenever you can, keep them stunned and dish out as much damage as you can before they break your stuns and use nature's swiftness. You really shouldn't worry about dying; Resto shaman damage output is low compared to the other specs. Be aware of earth
    shield and nature's guardian these make restoration shamans VERY hard to kill. Just run the fight until they run out of mana, when they do the fight is yours.



    Rogue PvE Starter Gear[RPEG]
    The new content of Wotlk is somewhat mediocre and dosent realy need a starter gear guide for it,
    you should be able to strat raiding naxx 10 man in quest rewards and maybe some heroic dungeon loot.


    Rogue PvP Starter Gear[RPPG]
    Again im not very strong when it comes to pvp so bare with me (feel free to post/pm me anything you wish to be out into the guide)
    But you cant ealy get pvp started gear by rep rewards anymore (I dont think, tell me if im wrong and ill update) So you rjust gonna have to go pvp
    In your newly aquired Quest reward gear.

    Gemming Your Gear![GYG]

    PVE
    Hit rating is your friend! In wotlk 755 is teh hard hit cap (According to Gistii of Darkspear)
    You should gem yourr hit to about 720 in this case making it nigh impossible to miss, thus upping your dps, only after you
    have got to the "soft cap" should you start geming for other things like AGI!

    PVP
    If things havnt changed since TBC im guessing you want to gem for resilience and Atack power atm. ( could sombody confirm this or corerct me)



    Enchants[ENCH]
    Enchants A vital part to making you be a better rogue!

    In a PvE Enviroment you want to enchant most things with agility, and when it comes to your weapons get double beserking

    In PvP You should again have double beserking but you should enchant your gear with things that will increase you survivability (A Litle help here would be appreciated)


    Your Place in a Raid[YPIR]
    Your place in a raid as a rogue, Your place in a raid is to be a damage dealer AKA DPS, you do as much damage as you can to a certain target.
    You should not die unless its a wipe, your useless to everyone dead so dont die! Come prepared or you'll look liek an ass and/or be kicked from the raid.
    You should be near the top if not top of the damage meters as a rogue.. if your not dont worry, just ask fellow rogues what they think you're doing wrong, or you can pm me.


    Your Place in a Arena[YPIA]
    Your place in Arena as a Rogue is To usually take out the healer, You should attempt to stunlock the healer until he/she is dead, please use th guides further up in the guide in order to
    find specific tactics for certain oponents.


    Well thats it for thsi guide atm, I Will be updating it later once i get some comments on it!
    Feel free to ask any questions about rogues!

    -sbbpff

    [Class]Rogue Guide
  2. #2
    AngshumanSSJV's Avatar Member
    Reputation
    65
    Join Date
    May 2008
    Posts
    519
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Is it copied from somewhere? or you took time to write yourself?

  3. #3
    funkyjunky's Avatar Active Member
    Reputation
    24
    Join Date
    Sep 2007
    Posts
    105
    Thanks G/R
    2/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Macro's are outdated .. example : /cast Hemorrhage(Rank 4) <- rank4??

    Addons are shit.

    Spec is not best performing.

    6)If I/raidleader says "get ready to kick" or "kick" you kick, you dont not renew your slice and dice you kick. - kick is no longer affected by GCD. Its all about energy management.

    How ever if you want to be assasination thats okay to.. just never sublety! HAT is performing better than combat in raids, but mostly because its bugged.

    PVE
    Hit rating is your friend! In wotlk 755 is teh hard hit cap (According to Gistii of Darkspear)
    You should gem yourr hit to about 720 in this case making it nigh impossible to miss, thus upping your dps, only after you
    have got to the "soft cap" should you start geming for other things like AGI! FAIL.. Any rogue doing this should just quit the game.

    A Rogues focus, especially while leveling, wshould be for as much as agi (agility) as possible.
    1 Agility = 1 Stamina = 2 Strength = .1% Crit. = .2% Dodge = .13% Parry = .13% To Hit = 2 Attack Power(please be aware that this was prepatch and may have changed, if you ahve a new formula please inform me and i will change it)

    http://shadowpanther.net/aep.htm
    Last edited by funkyjunky; 12-11-2008 at 06:33 AM.

  4. #4
    Vig's Avatar Active Member
    Reputation
    20
    Join Date
    Mar 2007
    Posts
    91
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Pretty neat, though you got some spelling mistakes in them!
    Trying fixes those and especially the rouge mistakes since
    you start with the diffrence between rogue/rouge.
    Still it's one of the many other rogue guides.
    +Rep, keep it up

    EDIT: I've heard a lot about hit rating not being that important as it was in the burning crusade.
    I heard that its better to go for poison cap, especially when ur muti, and than for agi/crit
    and aiming for a higher hit later in the game. Though i have not confirmed this myself.
    Last edited by Vig; 12-11-2008 at 06:32 AM.

  5. #5
    Vig's Avatar Active Member
    Reputation
    20
    Join Date
    Mar 2007
    Posts
    91
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by funkyjunky View Post
    Macro's are outdated .. example : /cast Hemorrhage(Rank 4) <- rank4??

    Addons are shit.

    Spec is not best performing.

    6)If I/raidleader says "get ready to kick" or "kick" you kick, you dont not renew your slice and dice you kick. - kick is no longer affected by GCD. Its all about energy management.

    How ever if you want to be assasination thats okay to.. just never sublety! HAT is performing better than combat in raids, but mostly because its bugged.

    PVE
    Hit rating is your friend! In wotlk 755 is teh hard hit cap (According to Gistii of Darkspear)
    You should gem yourr hit to about 720 in this case making it nigh impossible to miss, thus upping your dps, only after you
    have got to the "soft cap" should you start geming for other things like AGI! FAIL.. Any rogue doing this should just quit the game.

    A Rogues focus, especially while leveling, wshould be for as much as agi (agility) as possible.
    1 Agility = 1 Stamina = 2 Strength = .1% Crit. = .2% Dodge = .13% Parry = .13% To Hit = 2 Attack Power(please be aware that this was prepatch and may have changed, if you ahve a new formula please inform me and i will change it)
    AEP: Agility Equivalence Points
    1)Macro's just give the basic idea. I think you should be independant enough to change this urself and depending on your level.

    2)Addons aren't shit, there's a wide range of addons for rogues/pvp/pve, he just gave a few. Me, myself as a rogue barely use any addons except for proximo & ctraid.

    3)The specc is not the best, but its an overall combat build. Didnt see the assass build but should be around 51/13/7.

    4)Assass/combat is a preference between builds and NO. Sub doesn't overdps combat. I've tried and it doesnt. Dont know what ur exactly smoking, but stop it.

    5)Hit rating still is an important stat, but as i said before its less important. And NO again. No need for a rogue to quit the game because he focus soft/hard cap. The dps increase will just be inferieur to other stats. Though this remains untested by me.

    6)What?

    EDIT: Just looked at the combat build and u made some stupid mistakes . Remove the points out of Vigor, Vile Poisons and Improved Poisons and put them in Prey on the Weak(must have for combat rogues) and Killing Spree. Vigor is a crap talent for raiders since u will never be at max energy after the start in a boss fight. And as for Vile poisons & Improved Poisons, Prey on the Weak > those 2.
    Last edited by Vig; 12-11-2008 at 06:46 AM.

  6. #6
    funkyjunky's Avatar Active Member
    Reputation
    24
    Join Date
    Sep 2007
    Posts
    105
    Thanks G/R
    2/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Vig View Post

    EDIT: I've heard a lot about hit rating not being that important as it was in the burning crusade.
    I heard that its better to go for poison cap, especially when ur muti, and than for agi/crit
    and aiming for a higher hit later in the game. Though i have not confirmed this myself.
    Yes, this is confirmed on the EJ forums. Hit untill poison cap(imp ff and misery affects poison hit so you only need 215) and then stack agi/ap depending on build.

  7. #7
    Vig's Avatar Active Member
    Reputation
    20
    Join Date
    Mar 2007
    Posts
    91
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by funkyjunky View Post
    Yes, this is confirmed on the EJ forums. Hit untill poison cap(imp ff and misery affects poison hit so you only need 215) and then stack agi/ap depending on build.
    215? Didnt know that, EJ does it again!

  8. #8
    B3002ms's Avatar Member
    Reputation
    2
    Join Date
    Sep 2008
    Posts
    21
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    skimmed over the guide from but *never go sub* in a raiding situation is fail ... Hats spec is insane atm have 2-3 Hats rogues in a raid and watch the meters soar.

  9. #9
    7itanium's Avatar Banned
    Reputation
    706
    Join Date
    Jul 2008
    Posts
    1,838
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This is obviously a copy/paste... unless you wrote it a long time ago

    50% of this stuff has changed since like patch 2.1


    also.... WHO THE HELL STILL PLAYS A ROGUE??? lol

  10. #10
    declera's Avatar Member
    Reputation
    14
    Join Date
    Dec 2007
    Posts
    18
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    That guide is so full of wrong information I just can't +rep even with the huge ammount of work that must have taken.

    Especially the PvP stuff is wrong. First off, not all clothies are easy kills and not all plate wearers are hard kills. As it is, I'd rather go 1v1 against a warrior than a mage. Paladins aren't a problem either.

    Combat can perform well in PvP. Mutilate is second to shadowstep/dance in terms of control. Burst is what is needed for rushdown, so shadowstep/dance is the rushdown specc as well. The combo point generation is not weak with 30 energy hemo and HaT. Mutilate is the specc to be used when playing with a healer. For solo-PvP, well played shadowdance is better than mutilate, perioid.

    Your PvP tactics against classes are really mixed up. For example, you open with garrote on mages IF you are mutilate, othervise use cheap shot.

    HaT also makes subtlety viable, if not superior to other speccs, in PvE. Mutilate is definately higher than Combat if played correctly.

    As for enchants, you DON'T want full agility for PvE. You want hit. Attack power is also superior to agility for pure dps. For PvP you should socket agility due to the dodge/armor increase, and if you are subtelty, Sinister Calling.

    In all simplicity, this looks like a rogue guide written by someone that doesn't play rogue as main, or is simply a beginner.
    Last edited by declera; 12-11-2008 at 07:21 AM.

  11. #11
    Vig's Avatar Active Member
    Reputation
    20
    Join Date
    Mar 2007
    Posts
    91
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by declera View Post
    That guide is so full of wrong information I just can't +rep even with the huge ammount of work that must have taken.

    Especially the PvP stuff is wrong. First off, not all clothies are easy kills and not all plate wearers are hard kills. As it is, I'd rather go 1v1 against a warrior than a mage. Paladins aren't a problem either.

    Combat can perform well in PvP. Mutilate is second to shadowstep/dance in terms of control. Burst is what is needed for rushdown, so shadowstep/dance is the rushdown specc as well. The combo point generation is not weak with 30 energy hemo and HaT. Mutilate is the specc to be used when playing with a healer. For solo-PvP, well played shadowdance is better than mutilate, perioid.

    Your PvP tactics against classes are really mixed up. For example, you open with garrote on mages IF you are mutilate, othervise use cheap shot.

    HaT also makes subtlety viable, if not superior to other speccs, in PvE. Mutilate is definately higher than Combat if played correctly.

    As for enchants, you DON'T want full agility for PvE. You want hit. Attack power is also superior to agility for pure dps. For PvP you should socket agility due to the dodge/armor increase, and if you are subtelty, Sinister Calling.

    In all simplicity, this looks like a rogue guide written by someone that doesn't play rogue as main, or is simply a beginner.
    Shadowstep (aka sub) has become a terrible build for pvp nowadays. Since Shadowstep got nerfed and doesnt break root shit anymore and Shadow Dance's function with the bars are terrible to make it valuable. This is why many tend for Muti/Prep build. They go for the burst damage and the lil survi they get. As for sub being a good build for pve...Dont make me laugh really HaT will never make up for other stuff that you get when your combat or assass. Combat is a POSSIBLE build for pve, but will NEVER outdps a combat or assass rogue(keeping in mind: gear&retard rogues).

    Agi is a great way to enchant to start it and since we established that hit isnt anymore important, that kind of overrules ur comment.
    Its Agi or AP for enchants/gems, i suggest agi for assass build since the crit boost is important for the focused talents and much better than pure AP gems, combat on the other hand can rely more on ap gems for the raw hits.

    As for the pvp tactics, i have to agree. Its ****ed up, but every1 playes rogue on a diffrent way. And for ur comment about warriors & mages. I'd prefer to kill a noob mage anytime than a full pvp warrior. Warriors are R.I.P.

    As for the pvp stuff, hes right to start with. Clothies do die faster since we get the freaking high crits and with the muti pvp build, its the most important thing to burn them down.
    Last edited by Vig; 12-11-2008 at 07:34 AM.

  12. #12
    Vig's Avatar Active Member
    Reputation
    20
    Join Date
    Mar 2007
    Posts
    91
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by 7itanium View Post
    This is obviously a copy/paste... unless you wrote it a long time ago

    50% of this stuff has changed since like patch 2.1


    also.... WHO THE HELL STILL PLAYS A ROGUE??? lol
    Sigh, YAY EVERYONE GOGOOG REROLL DEATH KNIGHT!!11!!1!!

  13. #13
    7itanium's Avatar Banned
    Reputation
    706
    Join Date
    Jul 2008
    Posts
    1,838
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Vig View Post
    Sigh, YAY EVERYONE GOGOOG REROLL DEATH KNIGHT!!11!!1!!
    its not that.. there are many good classes still

    but rogues are not the OP PvP machine they once were... sorry to burst your bubble

  14. #14
    NightUndead's Avatar Member
    Reputation
    13
    Join Date
    Sep 2008
    Posts
    51
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by funkyjunky View Post
    How ever if you want to be assasination thats okay to.. just never sublety! HAT is performing better than combat in raids, but mostly because its bugged.
    Actually HAT is NOT bugged, the 1 sec CD is per person in the group, it has even been stated by a Blue Poster.
    It CAN provide great DPS however it is dependant on your raid, if most of your raid can't crit (dots) or has a low crit chance (often newly dinged) you don't generate many CPs.

    Now not to shoot down your comment about it being better, but rather showing the OP whats possible from Sub:
    Wow Web Stats
    Is just 1 of the many raids where HAT rogues are doing awesome.

    Wow Web Stats
    Almost 7k DPS.
    Last edited by NightUndead; 12-11-2008 at 08:27 AM.

  15. #15
    funkyjunky's Avatar Active Member
    Reputation
    24
    Join Date
    Sep 2007
    Posts
    105
    Thanks G/R
    2/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Vig View Post
    As for sub being a good build for pve...Dont make me laugh really HaT will never make up for other stuff that you get when your combat or assass. Combat is a POSSIBLE build for pve, but will NEVER outdps a combat or assass rogue(keeping in mind: gear&retard rogues).
    In a group with 2 rogues and 3 hunters, i would say that 90% of the time my GCD went off i already had 5 combopoints.

Page 1 of 2 12 LastLast

Similar Threads

  1. Replies: 3
    Last Post: 05-04-2013, 11:17 AM
  2. Neverwinter gold Trickster Rogue - Class Preview Guide
    By chxseo in forum MMO Exploits|Hacks
    Replies: 3
    Last Post: 05-04-2013, 11:17 AM
  3. Rogues guide to Underbog
    By Domarrino in forum World of Warcraft Guides
    Replies: 21
    Last Post: 03-28-2007, 11:08 AM
  4. Rogue Guide
    By Lonsdale in forum World of Warcraft Guides
    Replies: 15
    Last Post: 12-30-2006, 09:03 AM
  5. Amazing WoW Rogue Guide [RS.Com]
    By Thursdae in forum World of Warcraft Guides
    Replies: 0
    Last Post: 11-20-2006, 07:54 PM
All times are GMT -5. The time now is 04:49 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search