Ok Here We go First Ench
About this guide
This guide will show you how to get your enchanting skill up from 0 to 300. The guide will only use recipe's available at a trainer until 265 and vendor available recipe's from 265 to 300.
This guide only uses recipes that require components acquired through disenchanting. Shards will be avoided as much as possible, since they are difficult to get.
This guide does not tell you how to get all the different recipe's from quests, vendors or drops. What you do once you hit 300 is entirely up to you.
This guide is primarily aimed at those who want to switch profession at high level or have high level alts, friends or guildmembers. Before I start, you need to realize this is not a 1-70 leveling guide, it's just a guide that will help you get your enchanting up quick, if you need a leveling guide, the best ones are: Joana's 1-70 Horde leveling Guide for horde, and Brian's 1-70 Alliance leveling guide for alliance.
Preparation
You are going to need a lot of dust, essences and some shards. Create two alt storage characters, level one of the storage characters up to 5, so she can become an enchanter and send green items to her for disenchanting. Send green items to the other storage character. Since disenchanting will also give a skill point, these green items will be used to disenchant later. Use the ingame mail system to send everything to the storage characters. Don't forget to send some gold to the storage characters, so they can send everything back.
Ofcourse you want to know at which level a green item gives what. Below is a list taken from Jaywu's Enchanting FAQ..
Dust and Essence:
Generally the dust is from armor and the essence is from weapons, though it can randomly be anything.
Level 01-10: A little strange dust/lesser magic essence.
Level 11-15: Much strange dust/greater magic essence.
Level 16-20: Much strange dust/lesser astral essence.
Level 21-25: Little soul dust/greater astral essence.
Level 26-30: Much soul dust/lesser mystic essence.
Level 31-35: Little vision dust/greater mystic essence.
Level 36-40: Much vision dust/lesser nether essence.
Level 41-45: Little dream dust/greater nether essence.
Level 46-50: Much dream dust/lesser eternal essence.
Level 51-55: Little illusion dust/greater eternal essence.
Level 56-60: Much illusion dust/greater eternal essence.
Shards:
Shards come from blue or purple items (they can come from greens, but don't count on it).
Level 01-20: Small glimmering.
Level 21-25: Large glimmering.
Level 26-30: Small glowing.
Level 31-35: Large glowing.
Level 36-40: Small radiant.
Level 41-45: Large radiant.
Level 46-50: Small brilliant.
Level 51-60: Large brilliant.
Once you have all the components collected everything has to be send back to your main character. The mailbox only shows the first 50 items you have in the mail. It also puts the last item send to you on top. So to avoid complications send the components you need first last: i.e. the green items to disenchant are needed first, so these are the last to be send back to your main, after strange dust and magic essences, which are needed next, and the other dusts and essences.
To learn recipe's from a trainer costs gold. The amount of gold needed is aproximately 20 to 25 gold if you disenchant all of the dust, essences and shards. If you want to buy everything you need from the auction house expect to spend upwards to 1000 gold (including the arcanite rod). This does not include gold for recipe's from vendors or the auction house.
To enchant something requires runed rods, such as a runed silver rod. To make those runed rods you need normal rods. For example; to make a runed silver rod you need a silver rod. The following rods are needed; copper rod, silver rod, golden rod, truesilver rod and arcanite rod. The copper rod is sold by vendors and the other rods are made by blacksmiths. Find a blacksmith who can make the rods for you or check the auction house and get them. The arcanite rod is expensive. Making a runed arcanite rod is also expensive. Since it is not needed for this guide, but only for the highlevel enchants, you may want to postpone getting one if you are strapped for gold.
This is a condensed version of Ithilian's excellent Enchanting guide.
1 - 2
Runed Copper Rod (1 x Copper Rod, 1 x Strange Dust, 1 x Lesser Magic Essence) x 1
2 - 75
Enchant Bracer - Minor Health (1 x Strange Dust) x 74
75 - 85
Enchant Bracer - Minor Deflection (1 x Lesser Magic Essence, 1 x Strange Dust) x 10
85 - 100
Enchant Bracer - Minor Stamina (3 x Strange Dust) x 15
100 - 101
Runed Silver Rod (1 x Silver Rod, 6 x Strange Dust, 3 x Greater Magic Essence, 1 x Shadowgem) x 1
101 - 105
Enchant Bracer - Minor Stamina (3 x Strange Dust) x 5
105 - 120
Enchant Bracer - Minor Agility (2 x Strange Dust, 1 x Greater Magic Essence) x 15
120 - 130
Enchant Shield - Minor Stamina (1 x Lesser Astral Essence, 2 x Strange Dust) x 10
130 - 150
Enchant Bracer - Lesser Stamina (2 x Soul Dust) x 25
150 - 151
Runed Golden Rod (1 x Golden rod, 1 x Iridescent Pearl, 2 x Greater Astral Essence, 2 x Soul Dust) x 1
151 - 160
Enchant Bracer - Lesser Stamina (2 x Soul Dust) x 9
160 - 165
Enchant Shield - Lesser Stamina (1 x Lesser Mystic Essence, 1 x Soul Dust) x 5
165 - 180
Enchant Bracer - Spirit (1 x Lesser Mystic Essence) x 15
180 - 200
Enchant Bracer - Strength (1 x Vision Dust) x 20
200 - 201
Runed Truesilver Rod (1 x Truesilver Rod, 1 x Black Pearl, 2 x Greater Mystic Essence, 2 x Vision Dust) x 1
201 - 205
Enchant Bracer - Strength (1 x Vision Dust) x 4
205 - 225
Enchant Cloak - Greater Defense (3 x Vision Dust) x 20
225 - 235
Enchant Gloves - Agility (1 x Lesser Nether Essence, 1 x Vision Dust) x 10
235 - 245
Enchant Chest - Superior Health (6 x Vision Dust) x 10
245 - 265
Enchant Bracer - Greater Strength (2 x Dream Dust, 1 x Greater Nether Essence) x 20
265 - 290
Enchant Shield - Greater Stamina (10 x Dream Dust) x 25
or
Enchant Boots: Greater Stamina (10 x Dream Dust) x 25 (suggested by Subsolver as an alternative, as this recipe seems fairly common on the AH)
290 - 291
Runed Arcanite Rod (1 x Arcanite Rod, 1 x Golden Pearl, 10 x Illusion Dust, 4 x Greater Eternal Essence, 4 x Small Brilliant Shard, 2 x Large Brilliant Shard) x 1
291 - 300
Enchant Cloak - Superior Defense (8 x Illusion Dust) x 9
Below is a table that shows the amount of dust, essences and shards needed. The minimum amount column shows the minimum amount needed if you would get a skill point every time you enchant something. However at some point a recipe will be yellow or even green when you enchant something so you won't always get a skill point. The estimated amount column deals with this, so try to get the estimated amount of dust, essences and shards on your storage character. The numbers in the estimated amount column are rounded up to full stacks of whatever the component stacks up to. The numbers in the table do not take into account the disenchanting of items to get the first skill points. If you buy everything you need from the auction house i suggest getting the minimum amount and only buy more when needed.
Component Minimum Amount Estimated Amount
Strange Dust 153 (16 stacks) 180 (18 stacks)
Soul Dust 75 (8 stacks) 90 (9 stacks)
Vision Dust 156 (16 stacks) 170 (17 stacks)
Dream Dust 290 (29 stacks) 320 (32 stacks)
Illusion Dust 82 (9 stacks) 90 (12 stacks)
Lesser Magic Essence 11 (2 stacks) 15 (2 stacks)
Greater Magic Essence 18 (2 stacks) 25 (3 stacks)
Lesser Astral Essence 10 (1 stacks) 15 (2 stacks)
Greater Astral Essence 2 (1 stacks) 2 (1 stacks)
Lesser Mystic Essence 20 (2 stacks) 25 (3 stacks)
Greater Mystic Essence 2 (1 stacks) 2 (1 stacks)
Lesser Nether Essence 10 (1 stacks) 15 (2 stacks)
Greater Nether Essence 20 (2 stacks) 25 (3 stacks)
Lesser Eternal Essence 0 (0 stacks) 0 (0 stacks)
Greater Eternal Essence 4 (1 stacks) 4 (1 stacks)
Small Glimmering Shard 0 (0 stacks) 0 (0 stacks)
Large Glimmering Shard 0 (0 stacks) 0 (0 stacks)
Small Glowing Shard 0 (0 stacks) 0 (0 stacks)
Large Glowing Shard 0 (0 stacks) 0 (0 stacks)
Small Radiant Shard 0 (0 stacks) 0 (0 stacks)
Large Radiant Shard 0 (0 stacks) 0 (0 stacks)
Small Brilliant Shard 4 (1 stacks) 4 (1 stacks)
Large Brilliant Shard 2 (1 stacks) 2 (2 stacks)
Shadowgem 1 (1 stacks) 1 (1 stacks)
Iridescent Pearl 1 (1 stacks) 1 (1 stacks)
Black Pearl 1 (1 stacks) 1 (1 stacks)
Golden Pearl 1 (1 stacks) 1 (1 stacks)
Copper Rod 1 (1 stacks) 1 (1 stacks)
Silver Rod 1 (1 stacks) 1 (1 stacks)
Golden Rod 1 (1 stacks) 1 (1 stacks)
Truesilver Rod 1 (1 stacks) 1 (1 stacks)
Arcanite Rod 1 (1 stacks) 1 (1 stacks)
Getting from 1 to 50
Earlier I wrote that you need runed rods to enchant something. The first rod needed is the runed copper rod. So make a runed copper rod to get your first skill point.
Disenchanting items will get you a skill point. Send the green items you stored on a storage character to your main and disenchant them..
If you were not able to reach 50 with disenchanting, enchant a bracer with minor health to get to skill 50. You can enchant the same bracer over and over again. An annoying window will pop up each time asking if you are sure to overwrite the existing enchant. Just click yes to do so.
Once you hit 50 talk to the appropriate trainer to become Journeyman Enchanter. You have to be level 10 to become Journeyman Enchanter.
This table shows the different recipes used to get from 0 to 50.
Skill Yellow Grey Item Components From - To Components needed
1 5 10 Runed Copper Rod 1x Copper Rod,,
1x Strange Dust,
1x Lesser Magic Essence 0 - 1 (1) 1x Copper Rod,
1x Strange Dust,
1x Lesser Magic Essence
1 70 110 Enchant Bracer - Minor Health 1x Strange Dust
Required:
Runed Copper Rod 2 - 50 (49) 49x Strange Dust
Getting from 50 to 125
Enchant the bracer some more with minor health to get to 75. Now enchant the bracer with minor deflection to get to 85.
Enchant a bracer with minor stamina to get to 100.
At 100 you can make a runed silver rod, which you need later on, so make one now and get a skill point.
Enchant the bracer some more with minor stamina to get to 105, a bracer with minor agility to get to 120 and a shield with minor stamina to get to 125..
Once you hit 125 talk to the appropriate trainer to become Expert Enchanter. You have to be level 20 to become Expert Enchanter.
This table shows the different recipes used to get from 50 to 125.
Skill Yellow Grey Item Components From - To Components needed
1 70 110 Enchant Bracer - Minor Health 1x Strange Dust
Required:
Runed Copper Rod 50 - 75 (25) 25x Strange Dust
20 80 120 Enchant Bracer - Minor Deflection 1x Lesser Magic Essence,
1x Strange Dust
Required:
Runed Copper Rod 75 - 85 (10) 10x Lesser Magic Essence,
10x Strange Dust
50 100 140 Enchant Bracer - Minor Stamina 3x Strange Dust
Required:
Runed Copper Rod 85 - 100 (15)
101 - 105 (4) 45x Strange Dust
12x Strange Dust
80 115 155 Enchant Bracer - Minor Agility 2x Strange Dust,
1x Greater Magic Essence
Required:
Runed Copper Rod 105 - 120 (15) 30x Strange Dust,
15x Greater Magic Essence
100 130 170 Runed Silver Rod 1x Silver Rod,
6x Strange Dust,
3x Greater Magic Essence,
1x Shadowgem 100 - 101 (1) 1x Silver Rod,
6x Strange Dust,
3x Greater Magic Essence,
1x Shadowgem
105 130 170 Enchant Shield - Minor Stamina 1x Lesser Astral Essence,
2x Strange Dust
Required:
Runed Copper Rod 120 - 125 (5) 5x Lesser Astral Essence,
10x Strange Dust
Getting from 125 to 225
Enchant the shield some more with minor stamina to get to 130. Enchant a bracer with lesser stamina to get to 150.
At 150 you can make a runed golden rod, which you need later on, so make one now and get a skill point.
Enchant a bracer with lesser stamina to get to 160. Enchant a shield with lesser stamina or boots with lesser agility to get to 165. Enchant a bracer with spirit to get to 185 and a bracer with strength to get to 200.
Allthough you can become artisan enchanter once you hit 200 it is better to max to 225 first, since the trainer for artisan enchanter is inside an instance. I will get back on this in the next chapter. You have to be level 35 to become Artisan Enchanter.
At 200 you can make a runed truesilver rod, which you need later on, so make one now and get a skill point.
Enchant a bracer with strength some more to get to 205 and a cloak with greater defense to get to 225.
This table shows the different recipes used to get from 125 to 225.
Skill Yellow Grey Item Components From - To Components needed
105 130 170 Enchant Shield - Minor Stamina 1x Lesser Astral Essence,
2x Strange Dust
Required:
Runed Copper Rod 125 - 130 (5) 5x Lesser Astral Essence,
10x Strange Dust
130 155 195 Enchant Bracer - Lesser Stamina 2x Soul Dust
Required:
Runed Silver Rod 130 - 150 (25)
151 - 160 (9) 50x Soul Dust
18x Soul Dust
150 175 215 Runed Golden Rod 1x Golden Rod,
1x Iridescent Pearl,
2x Greater Astral Essence,
2x Soul Dust 150 - 151 (1) 1x Golden Rod,
1x Iridescent Pearl,
2x Greater Astral Essence,
2x Soul Dust
155 175 215 Enchant Shield - Lesser Stamina 1x Lesser Mystic Essence,
1x Soul Dust
Required:
Runed Golden Rod 160 - 165 (5) 5x Lesser Mystic Essence,
5x Soul Dust
160 180 220 Enchant Boots - Lesser Agility 1x Soul Dust,
1x Lesser Mystic Essence
Required:
Runed Golden Rod 160 - 165 (5) 5x Soul Dust,
5x Lesser Mystic Essence
165 185 225 Enchant Bracer - Spirit 1x Lesser Mystic Essence
Required:
Runed Golden Rod 165 - 180 (15) 15x Lesser Mystic Essence
180 200 240 Enchant Bracer - Strength 1x Vision Dust
Required:
Runed Golden Rod 180 - 200 (20)
201 - 205 (4) 20x Vision Dust
4x Vision Dust
200 220 260 Runed Truesilver Rod 1x Truesilver Rod,
1x Black Pearl,
2x Greater Mystic Essence,
2x Vision Dust 200 - 201 (1) 1x Truesilver Rod,
1x Black Pearl,
2x Greater Mystic Essence,
2x Vision Dust
205 225 265 Enchant Cloak - Greater Defense 3x Vision Dust
Required:
Runed Truesilver Rod 205 - 225 (20) 60x Vision Dust
Getting from 225 to 265
At 225 you have to become artisan enchanter to get any further. The master enchanter that teaches artisan enchanting is inside Uldaman. The highest level recipe she trains needs 250 skill, so you want to bring enough material to get to 250.
The table below shows the components needed to get from 225 to 250, so bring these with you when going the the master enchanter in Uldaman. You will need the runed truesilver rod made earlier as well. You will also need gloves, bracers and a chest item to enchant, but you are probably wearing those, so that shouldn't be a problem.
Component Minimum Amount Estimated Amount
Vision Dust 70 (7 stacks) 90 (9 stacks)
Dream Dust 10 (1 stacks) 20 (2 stacks)
Lesser Nether Essence 10 (1 stacks) 20 (2 stacks)
Greater Nether Essence 5 (1 stacks) 10 (1 stacks)
Runed Truesilver Rod 1 1
Once you reach the trainer talk to her to become artisan enchanter. Once you're artisan enchanter enchant gloves with agility to get to 235, a chest item with superior health to get to 245 and a bracer with greater strength to get to 250. Once you have trained all the recipe's she can train you, you can leave the instance.
Enchant the bracer some more with greater strength to get to 265.
Although you can get to 270 before the last recipe you train from a trainer becomes yellow, I am not going to use that recipe since it requires wildvine. Wildvine is a herb and can not be aquired through disenchanting. The recipe also uses shards and i want to minimize the use of shards as much as possible. Vendor available recipe's are going to be used to get to 300.
This table shows the different recipes used to get from 225 to 265..
Skill Yellow Grey Item Components From - To Components needed
210 230 270 Enchant Gloves - Agility 1x Lesser Nether Essence,
1x Vision Dust
Required:
Runed Truesilver Rod 225 - 235 (10) 10x Lesser Nether Essence,
10x Vision Dust
220 240 280 Enchant Chest - Superior Health 6x Vision Dust
Required:
Runed Truesilver Rod 235 - 245 (10) 60x Vision Dust
240 260 300 Enchant Bracer - Greater Strength 2x Dream Dust,
1x Greater Nether Essence
Required:
Runed Truesilver Rod 245 - 265 (20) 40x Dream Dust,
20x Greater Nether Essence
Getting from 265 to 300
Get the enchant shield - greater stamina recipe from Mythrin'dir in Darnassus or Daniel Bartlett in Undercity and enchant a shield with greater stamina to get to 290. The recipe is bind on pickup when bought so make sure you buy it yourself and not an alt, friend or guild member.
At 290 you can make a runed arcanite rod, although you don't need one to get to 300, you are going to need one in your enchanting career anyway, so make one now and get a skill point. You can get the runed arcanite rod recipe from Lorelae Wintersong in Moonglade.
Get the enchant cloak - superior defense from Lorelae Wintersong in Moonglade and enchant a cloak with superior defense to get to 300.
Congratulations, you now have 300 skill in enchanting..
This table shows the different recipes used to get from 265 to 300.
Skill Yellow Grey Item Components From - To Components needed
265 285 325 Enchant Shield - Greater Stamina 10x Dream Dust
Required:
Runed Truesilver Rod 265 - 290 (25) 250x Dream Dust
285 305 345 Enchant Cloak - Superior Defense 8x Illusion Dust
Required:
Runed Truesilver Rod 291 - 300 (9) 72x Illusion Dust
290 310 350 Runed Arcanite Rod 1x Arcanite Rod,
1x Golden Pearl,
10x Illusion Dust,
4x Greater Eternal Essence,
4x Small Brilliant Shard,
2x Large Brilliant Shard 290 - 291 (1) 1x Arcanite Rod,
1x Golden Pearl,
10x Illusion Dust,
4x Greater Eternal Essence,
4x Small Brilliant Shard,
2x Large Brilliant Shard
This table shows who and where the different vendors are for the previously mentioned recipe's.
What Who Where
Enchant Shield - Greater Stamina (BoP) Mythrin'dir (Alliance Faction)
Daniel Bartlett (Horde Faction) Darnassus
Undercity
Enchant Cloak - Superior Defense Lorelae Wintersong (Neutral) Moonglade
Runed Arcanite Rod Lorelae Wintersong (Neutral) Moonglade
Enchanting 300 to 375 by Highlander on EU-Terenas
300 - 301
Runed Fel Iron Rod (1 x Fel Iron Rod, 4 x Greater Eternal Essence, 6 x Large Brilliant Shard, 1 x Runed Arcanite Rod) x 1
301 - 305
Enchant Cloak - Superior Defense (8 x Illusion Dust) x 7
305 - 315
Enchant Bracers - Assault or Brawn (6 x Arcane Dust) x 10
315 - 325
Enchant Cloak - Major Armour or Enchant Gloves - Assault (8 x Arcane Dust) x 10
325 - 335
Enchant Chest - Major Spirit (2 x Greater Planar Essence) x 10
335 - 340
Enchant Shield - Major Stamina (15 x Arcane Dust) x 5
340 - 345
Superior Wizard Oil (3 x Arcane Dust, 1 x Nightmare Vine, 1 x Imbued Vial) x 10
345 - 350
Enchant Gloves - Major Strength (12 x Arcane Dust, 1 x Greater Planar Essence) x 5
350 - 351
Runed Adamantite Rod (1 x Adamantite Rod, 8 x Greater Planar Essence, 8 x Large Prismatic Shard, 1 x Primal Might, 1 x Runed Fel Iron Rod) x 1
351 - 360
Enchant Gloves - Major Strength (12 x Arcane Dust, 1 x Greater Planar Essence) x 15
360 - 370
Enchant Ring - Striking (8 x Large Prismatic Shard, 24 x Arcane Dust) x 10 (requires Constortium Honoured rep)
370 - 375
Enchant Ring - Healing Power (8 x Large Prismatic Shard, 10 x Greater Planar Essence, 20 x Arcane Dust) x 5 (requires Sha'tar revered rep)
Approximate Materials Required
1 x Fel Iron Rod
4 x Greater Eternal Essence
6 x Large Brilliant Shard
1 x Runed Arcanite Rod
56 x Illusion Dust
645 x Arcane Dust
96 x Greater Planar Essence
10 x Nightmare Vine
10 x Imbued Vial
1 x Adamantite Rod
128 x Large Prismatic Shards
1 x Primal Might
Then Engineering
Engineering 1 to 300 Guide
Okay. I decided to pick up engineering, Here's the guide that I created last night, trying to spend the least amount of gold I could. I must admit that it's about 70 gold for EVERYthing, But in the end, you'll have like 20-25 gold in your pocket. This is the Quick and Dirty way. If you can't keep up with the bill, I suggest getting mining, as it alleviates nearly 90% of your costs when you just straight mine to 300.
Before I start, you need to realize this is not a 1-70 leveling guide, it's just a guide that will help you get your engineering up quick, if you need a leveling guide, the best ones are: Joana's 1-70 Horde leveling Guide for horde, and Brian's 1-70 Alliance leveling guide for alliance.
First is the shopping list of all items I used in my powerlevel. You WILL have leftovers on most things but I padded for the unlucky.
Next is the List itself. What to skill up on until the level desired. For instance, 1-40 means stop doing it when you get your 40th profession point. Next, what typically you can do with the item. Then, AHed ingredients and finally the ingredients in ONE make of the crafted item.
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Shopping list of items needed:
90 Rough Stones (AH)
80 Coarse Stones(AH)
75 Heavy Stones(AH)
90 Solid Stones(AH)
50 Dense Stones(AH)
10 Wooden Stock (EVend)
29 Weak Flux (EVend)
50 Heavy Leather(AH)
10 Wool Cloth (AH)
10 Mageweave Cloth (AH)
33 Runecloth(AH)
51 Copper Bars(AH)
10 Silver Bars(AH)
55 Bronze Bars(AH)
19 Iron Bars(AH)
*4 Coal (EVend)
4 Steel Bars (*get a blacksmith to make from iron and coal, MUCH cheaper.)
126 Mithril Bars *cringes, sorry.*(AH)
159 Thorium Bars *runs*(AH)
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Engineering trainers are usually found in major cities.
Artisan engineers can be found in Orgrimmar and Ironforge.
The single master engineer (for all engineers) can be found in Gadgetzan in Tanaris. His name is
Buzzek Bracketswing.
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Level: Name of Skill, approx to keep. Keep more in case. [how many to buy from AH.] (recipe req. for each.)
0: Buy a Blacksmith hammer.
Buy Schematic: Green/Blue/Red Firework (Fireworks Merchant in Booty Buy/Iron Forge/Orgrimmar) 40s
Buy Schematic: Thorium Widget - Engineering Supplies in Orgrimmar/Ironforge 1g
Buy Schematic: Thorium Tube - Engineering Supplies in Winterspring (Everlook) 1g40s
1-40: Rough Blasting Powder, sell all [90 Rough Stones] (1xRough Stone)
41-50: Handful of Copper Bolt, used for 66-75.[10 Copper Bars] (1xCopper Bar)
51: Ar$%@%e Spanner
[6xCopper Bar](6xCopper Bar)
52-65: Copper Tubes, 10 used for 66-75.
[35 Copper Bars] (2x Copper Bar 1x Weak Flux)
66-75: Rough Boom Sticks, sell all (
[](1x Copper Tube 1x Handful of Copper Bolts 1x Wooden Stock)
76-95: Coarse Blasting Powder, keep 20 for 121-125.
[80 Coarse Stones] (1x Coarse Stone)
96-105: Silver Contacts, Keep 5 for 146-150, Keep 5 for 191-195.
[10 Silver Bars](1x Silver Bar)
106-120: Bronze Tubes, sell all.
[30 Bronze Bars](2x Bronze Bar 1x Weak Flux)
121-125: Small Bronze Bombs, sell all.
[10 Bronze Bars, 10 Wool Cloth]
(1x wool cloth 1x silver contact 4x coarse blasting powder 2x bronze bar)
126-145: Heavy Blasting Powder, 10 for 146-150, 50 for 150-175, 15 for 191-195.
[75 Heavy Stones] (1x Heavy Stone)
146-150: Big Bronze Bombs, throw at friends or sell.
[15 Bronze Bars]
(2x Heavy Blasting Powder 3x Bronze Bar 1x Silver Contact)
150-175: Blue, Green or Red Fireworks, sell.
[Edit: A few people are getting stuck here, you may want to purchase more.]
[50 Heavy Leather]
(1x Heavy Leather 1x Heavy Blasting Powder)
176: Gyromatic Micro-Adjustor
[4x Steel Bars](4x Steel Bar)
177-190: Solid Blasting Powder, 10:206-210, 15:211-225, 16:236-245, 20:246-250
[86 Solid Stones](2x Solid Stone)
191-195: Big Iron Bomb, sell
[15 Iron Bars]
(3x Iron Bar 3x Heavy Blasting Powder 1x Silver Contact)
196-205: Mithril Tubes, sell.
[30 Mithril Bars](3x Mithril Bar)
206-210: Unstable Triggers, 10 for 236-245.
[10 Mithril Bars, 10 Solid Blasting Powder]
(1x Mithril Bar 1x Mageweave Cloth 1x Solid Blasting Powder)(need for later)
211-225: Hi-Impact Mithril Slugs, sell on AH for good profit
[15 Mithril Bars, 15 Solid Blasting Powder]
(1x Mithril Bar 1x Solid Blasting Powder)
---From here, the going will be dangerous, you may want to stock 5-10 more of each thing I've listed in case of TERRIBLE streaks of luck, as you will be flying out to Gadgetzan. Also see my section below about Goblin/Gnome engineering. That is an expensive way to level, and my FAQ is cheapest without having to make a choice.---
226-235: Mithril Casings, 20 for 236-245.
[60 Mithril Bars] (3x Mithril Bar)
236-245: Hi-Explosive Bomb, sell.
[20 Mithril Casings, 20 Solid Blasting Powder]
(2x Mithril Casings 1x Unstable Trigger 2x Solid Blasting Powder)
246-250: Mithril Gyro-Shot, sell.
[16 Mithril Bars, 16 Solid Blasting Powder]
(2x Mithril Bar 2x Solid Blasting Powder)
251-260: Dense Blasting Powder, Keep all for shells!!
[50 Dense Stones](2x Dense Stone)
261-290: Thorium Widget, keep for most high-end stuff or sell.
[99 Thorium Bars, 33 runecloth] (3x Thorium Bar 1x Runecloth)
[285-300*Here you can make your Thorium Shells if you can find the schematic on the AH, but being that it is EXPENSIVE, it's not the purpose of this FAQ.* (2x Thorium Bar, 1x Dense Blasting Powder))
290-300: Thorium Tubes, keep for most high-end stuff or sell.
[60 Thorium Bars] (6x Thorium Bar)
---When all is said and done, it should have taken you 3-5 hours to get it all made. Grats.---
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Pick up Schematics that help out:
[Edit: These do not require any type of engineering to have. They are ordinary engineering schematics.]
"Discombulator Ray":
1.You need a DELTA ACCESS security card. It's a low % drop in gnomeregan, so getting it is the hardest part. I've found 3 off of the mobs coming from the back door. You can also find it from AH though in some cases. The important part about delta security card is that it is not BoP, so once you have gotten your schematic, sell it to someone else.
2. You must have 160 engineering.
3. Learn the schematic directly from 3500-D terminals on the way to Thermaplugg from the back door, in the engineering labs.
"Schematics: Repair bot 74A":
Learn this from a scroll on the ground next to Golem Lord Argelmach in BRD at 300 engineering. (First of all, you'll need the Shadowforge Key.
1. Take your first left, unlock the gate, run up to the gate on the right, unlock that, run up to the door on the left, unlock it.
2. Walk up to the big gear in this room, and unlock the chain.
3. Run up the ramp in this room, take the left up the stairs, then follow the hallways. You'll come to a room with about 4 fire elementals, stairs going down on the left, and a ramp going down on the right. Go right.
4. Ahead of you will be many non-elite gnomes and elite elementals standing around. Go straight down from the ramp until you come to a room with a named, and two elementals guarding him.
5. The plans are to your right.)
It takes 12 Thorium Bars, 4 Rugged Leather, 1 Fused Wiring, 2 Elemental Earth, and 1 Elemental Fire. It has only 1 charge before it is expended. Not cheap.
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---Types of Artisan Engineering---
[Edit: There are three types of engineering. Goblin, Gnomish and regular Artisan engineering. Unless an engineering item SPECIFICALLY states that it needs "Goblin Engineering (x)" or "Gnomish Engineering (x)" it is free for anyone to use. This means that Gnomish can use Goblin Jumper Cables XL and gnomes make whatever they make (d'oh, you'd think I'd remember what gnomes make with 300 gnomish) and share them with the Goblin engineers. Just check thottbot or wherever to be sure.]
There is a quest starter for Artisan; (Tinkerwiz in Ratchet (observatory) for Horde, and Lilliam Sparkspindle in Stormwind for Alliance.)
The Master Gnome engineer is in Booty Bay.
The Master Goblin engineer is in Gadgetzan. These trainers will give you a task to complete to join
that society. Note that you don't need to choose either, as it is not linked to learning
artisan engineering at level 35 at all.
For your Goblin engineering quest:
20 Big Iron Bombs (190) (3x Iron Bar 3x Heavy Blasting Powder 1x Silver Contact)
20 Solid Dynamite (175) (1x Solid Blasting Powder 1x Silk Cloth)
5 Explosive Sheep (150)
(1x Bronze Framework 1x Whirring Bronze Gizmo 2x Heavy Blasting Powder 2x Wool Cloth)
[SEE POST 264 for Garlic of Greymane's Modifications for Goblin Engineering.]
For your Gnome engineering quest:
6 Mithril Tubes (195) (3x Mithril Bar)
1 Accurate Scope (180) (1x Bronze Tube 1x Jade 1x Citrine)
2 Advanced Target Dummies (185)
(1x Iron Strut 1x Bronze Framework 1x Gyrochronatom 4x Heavy Leather)
Goblin is the realm of BOOM. You get a wider variety of and more powerful explosives. Unfortunately the dragon gun and the mortar still trigger the shared explosive reuse timer, though they are on separate cooldowns.
Goblin engineering produces the following:
1) (205) Goblin mining hat (AC 190, +15 sta, +5 mining, mail armor, BoP) (You no take candle!)
2) (205) Goblin construction hat (AC 44, +15 fire resist, cloth, BoP) Use: absorb 300 to 500 fire damage for 1 minute.
3) (205) Goblin sapper charge (explosive, limited use) Damage enemies around you for a lot while damaging you for slightly less.
4) (205) Goblin Rocket Fuel recipe (creates a recipe) create recipes for alchemists, who in turn can supply you with goblin rocket fuel, necessary for some schematics.
5) (205) Goblin Mortar (explosive, 6 uses) Has a minimum and maximum range. Binds on equip, so you can recharge your own mortar (using the Mortar: Reloaded schematic gained at the same time) for significantly fewer resources than a new mortar, but cannot recharge anyone else's as it is soulbound to them. Also worth noting is that this item apparently still causes a "stun" effect instead of a "disorient" effect, which is somewhat more useful. However, the radius is smaller than listed, probably 6 yards instead of 10.
6) (225) Goblin Rocket Boots (AC 41, cloth) These boots are one of the few items usable by those without the engineering skill. They allow fast running for a short period of time, but are prone to explosion.
7) (230) Goblin Bomb Dispenser (trinket, BoP) Can create one bomb that behaves as an exploding sheep, every 30 minutes.
(235) The Big One (explosive, 2 uses) A massive bomb that deals high damage in a huge radius. Has a longer than usual activation time.
9) (240) Goblin Dragon Gun (trinket, BoP) A 10-second channel creates a cone of flame that deals damage each second.
10(?) (245) Goblin Rocket Helmet (AC 50, +15 sta, cloth) Allows you to charge an enemy, knocking it unconscious for 30 seconds and yourself for less time. Damage ends the effect.
Gnomish is the realm of devices. Trinkets for every occasion. If you are satisfied with the amount of explosives from standard engineering, go gnomish for utility.
Gnomish engineering produces the following:
1) (205) Gnomish Shrink Ray (trinket) temporarily reduces target's attack power by 250. this can also backfire on the user, causing them to shrink or grow.
2) (205) Inlaid mithril cylinder plans (creates a recipe) creates plans for blacksmiths, who in turn can provide you with mithril cylinders, necessary for some schematics.
3) (210) Gnomish Goggles (AC 45, +9 agi, +9 sta, +9 spi, cloth, BoP) goggles with agility
4) (210) Gnomish Net-O-Matic Projector (trinket) Roots target for 10 seconds, 10 minute cooldown. Can backfire and root the user instead.
5) (215) Gnomish Harm Prevention belt (AC 66, +6 sta, leather) Use: blocks 500 damage over the next minute, but can also temporarily remove the user from reality.
6) (225) Gnomish rocket boots (AC 41, cloth) requires engineering to use, but cannot be destroyed like the goblin version.
7) (230) Gnomish Battle Chicken (trinket, BoP) summons a combat chicken for 90 seconds. 30 minute cooldown.
(235) Gnomish mind control cap (AC 50, +14 spi, cloth) allows mind control of your target for a short time.
9) (240) Gnomish death ray (trinket, BoP) a 4-second channel deals damage to you each second, and then releases more than the total amount at your target. Aggros as you start channeling.
Those are the big differences I know of. It's purely a matter of preference. Keep in mind that aside from the ones that are Bind on Pickup, you can trade/buy to get most of the other's products!
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That's it, you should be 300 when reading this little section. Props to Thottbot, Auction House, and ideas given by various forums. Good luck to you, you'll probably need it after this faq drains your wallet. ^_^
How to change from one specialisation to another
Go to Steamwheedle Port in Tanaris. To the north is a small hut. Inside is a Gnome called Narain Soothfancy. Have a look at the book on the little table in the right hand corner. Right click on it and you get to choose what kind of specialization you want. Hope this helps.
Engineering 300 to 375 by Highlander on EU-Terenas
300 - 310
Your going to need 40 x Fel Iron Casing, 60 x Handful of Fel Iron Bolts and 45 x Elemental Blasting Powder, so just make all that first and you'll get to 310+.
310 - 320
Fel Iron Bomb (1 x Fel Iron Casing (3 x Fel Iron Bars), 2 x Handful of Fel Iron Bolts (1 x Fel Iron Bar) 1 x Elemental Blasting Powder(1 x Mote of Fire, 1 x Mote of Earth)) x 10
320 - 335
Fel Iron Musket (2 x Thorium Tubes (12 x Thorium Bars), 3 x Fel Iron Casing (9 x Fel Iron Bar), 4 x Handful of Fel Iron Bolts (4 x Fel Iron Bars) x 15
335 - 350
White Smoke Flare (1 x Netherweave Cloth), 1 x Elemental Blasting Powder (1 x Mote of Fire, 1 x Mote of Earth)) x 25
350 - 355
Felsteel Stabilizer (2 x Felsteel Bar) x 5
355 - 360
Ultra-Spectropic Detection Goggles (4 x Heavy Knothide Leather, 2 x Khorium Bar, 2 Deep Peridot, 2 x Small Prismatic Shard) x 5
360 - 375
Khorium Scope (1 x Hardened Adamantite Tube (3 x Hardened Adamantite Bar), 4 x Khorium Bar, 2 x Dawnstone) x 15
Approximate Required Materials
255 x Fel Iron Bars
35 x Mote of Fire
35 x Mote of Earth
10 x Felsteel Bars
20 x Heavy Knothide Leather
70 x Khorium Bars
10 x Deep Peridot
10 x Small Prismatic Shards
45 x Hardened Adamantite Bars
30 x Dawnstones
25 x Netherweave Cloth
180 x Thorium Bars
Gurth on EU-Draenor has provided the following tip:
Just wanted to add a tip for goblin engeneers. Reloading your goblin mortar will grant you skill ups till 375(yes even if it's grey)
You will die sometimes, due to mortar charge exploding, loosing some mats and travelling time from the closest graveyard (i know i had up 2 minutes rez timer!), but you will skill up every 3-4 succesful crafts.
Considering that 1 craft only requires 3 solid blasting powder (6 stones), and a single mithril bar, makes this a dirty chaep way to get lasts otherwise uber expensive 50 points. Hurry up before blizz fix what is most likely a bug
So try it out![]()