Hunter Race GuideAlliance
Dwarf
Stoneform : Activate to gain immunity to poison, disease, and bleed (will also remove these types of debuffs); +10% Armor; Lasts 8 seconds. 3 minute cooldown.
Gun Specialization : increases chance to critically hit with Guns by 1% as of Patch 2.3 (was increase Gun Skill by 5).
Frost Resistance : Increase Frost Resistance by 10
Find Treasure : Activate to see treasure chests on mini map - lasts until canceled - no cooldown. Treasure finding also marks many "node-type" quest items on the mini map.
Night Elf
Shadowmeld : Activate while immobile and out of combat to enter stealth mode. Movement or damage cancels Shadowmeld.
Passively boosts stealth mode of rogues and druids.
Quickness : Dodge chance increased by 1%.
Wisp Spirit : Become a wisp when dead with 50% movement speed increase.
Nature Resistance : Increase Nature Resistance by 10.
Draenei
Gift of the Naaru : Activate to heal your target for 35 + 15 per Level over 15 sec - 40 yd range - 1.5 sec cast - 3 min cooldown. (At level 1 it heals 50 health, and 1085 at level 70)
Heroic Presence : Increases chance to hit by 1% for you and all party members within 30 yards. (Warriors, Paladins, and Hunters)
Inspiring Presence : Increases chance to hit with spells by 1% for you and all party members within 30 yards. (Priests, Mages, and Shaman)
Gemcutting : 5 point skill bonus to Jewelcrafting (note, this also raises the cap by 5 at each level of jewelcrafting).
Shadow Resistance : Increase Shadow Resistance by 10.
Horde
Orc
Blood Fury : Activate to increase attack power and spell damage/healing by an amount based on level/class for 15 seconds, decreasing healing done to the user by 50% for the duration. 2 minute cooldown.
Hardiness : Increase resistance to stun effects by 15%.
Command : Damage done by Death Knight, Hunter and Warlock pets increased by 5%.
Axe Specialization : Expertise with One- and Two-handed Axes increased by 5.
Tauren
War Stomp : Activate to stun opponents - Stuns up to 5 enemies within 8 yards for 2 seconds. 2 minute cooldown.
Endurance : Hitpoints increased by 5%.
Cultivation : 15 point skill bonus to Herbalism (note, this also raises the cap by 15 at each level of herbalism).
Nature Resistance : Increase Nature Resistance by 10.
Troll
Berserking : Activate to increase attack and casting speed for 10 seconds. Speed is raised by 10% at full health, increasing as health is lost to a maximum bonus of 30%. 3 minute cooldown. Costs 10 Energy, 10 Runic Power, 5 Rage, or 7% of base mana.
Regeneration : Increase health regeneration bonus by 10%. Also allows 10% of normal health regen during combat.
Beast Slaying : 5% damage bonus when fighting against Beasts.
Throwing Specialization : Increases chance to critically hit with Throwing Weapon by 1%.
Bow Specialization : Increase Bow critical strike chance by 1%.
Blood Elf
Mana Tap : Activate to reduce target's mana by (50 + Level) and charge you with arcane energy for 10 min. This effect stacks up to 3 times. 30 yd range - Instant - 30 sec cooldown.
Arcane Torrent : Activate to silence all enemies within 8 yards for 2 seconds. In addition, you gain 10 Energy, 10 Runic Power or (5 + Level) Mana for each charge of Mana Tap currently affecting you. 2 min. cooldown.
Arcane Affinity : 10 point skill bonus to Enchanting (note, this also raises the cap by 10 at each level of enchanting).
Magic Resistance : Increase all Resistances by 5.
Racial Evaluation
Long Story
Alliance
Dwarf- Stoneform is amazing, in PvP being able to get away from a rogue can make the difference between life and death. Gun Specialization this isn’t great, but I don’t think that anyone will be complaining about criting more often. Find Treasure this ability is cool, but you can’t use this and any other form of tracking (FF[Fun Fact] Find Treasure detects the statues needed to some Ghost Saber).
Night Elf- Shadowmeld this is a great ability being able to eat and drink while hidden can allow you to get health up after resurrecting, great for defending in battlegrounds, and it also is fun to use will camping. Quickness +1% dodge chance is always good.
Draenei- Gift of Naaru, I personally love this ability being able to heal large amounts for no mana is great. Heroic Presence, your party will thank you for this ability.
Horde
Orc- Blood Fury this move is pretty good will leveling this will increase your DPS quite a bit if you use every time it is up. Hardiness this is pretty sweet, if you’re a hunter warriors will intercept you quite a bit and resisting this can change the course of the fight. Command adding to pets damage never hurts, probably the best passive hunter ability.
Tauren- Warstomp is great for PvP giving you a chance to interrupt spells and can give a chance to get away. Endurance this move is pretty good, at 10,000 health it is an extra 500 health which could make the difference between life and death.
Troll- Berserking a lot like Blood Fury except in my humble option this is way better, you should use every chance you get to add quite a bit to DPS. Regeneration I don’t think this will really save your life considering health regenerates extremely slow, but it doesn’t hurt. Beast Slaying while leveling you will be fighting a lot of these so this helps a lot. Bow Specialization you will most likely be using a bow so this can really help.
Blood Elf- Mana Tap this can be nice if you remember to use every chance you get. Arcane Torrent stopping some one from casting is nice and good if you are out of mana.
Short Story
-------------------PvP---------------PvE
Dwarf------------****½---------- ***½
Night Elf---------****-------------***½
Draenei--------- ***---------------****
Orc---------------****-------------****½
Tauren---------- ****-------------***
Troll--------------***---------------****
Blood Elf-------- ***½------------***
In the end it all comes down to personal preference you may decide to follow this guide you may totally ignore it. It is up to you
Sources: WoWWiki and of course my noggin![]()