A Hunter 1v1 Guide.
Well as theres no real proper guide or anyone that I feel measures up to the standard it should. So I have made a Hunter 1v1 guide for everyone. This guide is not basic, all opponents I will be describing vs'ing will be very skilled and will know how to play very well (2k+ material). The fights are vary alot for each class and class spec. So although I would like to, I simply do not have the time to produce a guide for Hunter vs Every single class spec, so instead I will simply do Hunter vs The most competative class specs. Anyway, here it is I hope you like it. The order is from easiest to hardest class to beat.
Paladins-Holy
This is very easy, they have very little dps. The occasional 1k crits with there ranged spell other than that, not really any dps. This fight can take 10 mins+
Aspects to be used here is Aspect of the Viper! If you have Two-One Handers with +30 int on and possibly the Black Bow of the Betrayer this will help alot too.
Just kite them nicely making sure your scorpid is stacking Posion and Viper Sting is on alot. This is really not a hard fight, just stay at max range and keep up nice dps. Do not spam Multishot and Arcane Shot. Use your shot rotations, Auto-Steady-Arcane-Auto-Steady-Auto repeat, Is very nice for S1 Bow and it adds in a cleanse of buffs which is never bad against magic classes. Just keep doing that and occasionally apply Aimed Shot+Silence heals and he will drop dead.
Paladins-Retribution
This although if played wrong can go very bad, is a very easy fight to win. Simply keep range from him and drain him down. This fight can take up to 3 minutes.
Use a range of aspects, Aspect of the Viper may not be neccessary vs Retribution paladins as you can silence there healing so it is not a very low fight. Usually I use Aspect of the Hawk throughout the duel intill I'm around 1/3 mana. Make sure you have a macro binded to switch between your +35 Agility War Axe and you two +30 int One Handers.
You can use a range of traps Freezing, Frost or Snake. Although I recommend using snake with paladins, as this works lovely if Crippling Posion is applied and also mask's your viper sting. The main problem is Blessing of Freedom, I'm not sure of the cooldown of this buff, but it is extremely easy to get round. Simply spam arcane shot intill he has no buffs, then when he blow BoF while he is being covered in posions. Simply press arcane shot once, and he's back to being kitable. Easy! The reason I use Viper Sting against Retri Paladins, is sometimes I don't have the burst to take them down, and this results in a big fail. Don't be scared if you have less than 1/4 health to Scatter shot, then freezing trap bandage or Scatter Shot, Freezing trap, Feign Death, Mount away, Eat+Drink. Another problem you will encounter is the Bubble. This is realitively easy to deal with, as you should not be at melee range when he bubbles you can simply run straight in the other direction and bandage, smart paladins will put extra pressure on you for a couple of seconds while there in bubble, this shouldn't be a problem but if your at melee range Aspect of the Monkey+Deterance is very nice.
You can trinket on either stuns really, usualy trinketing on the second stun is best so he when he see's you trinket he doesn't simply restun you, but; if you see his wings while your stunned its always very wise to Trinket and Scatter Shot. As they can do crazy damage since 2.3!
Hunters-Marksmanship
This fight is really gear dependent especially as the bulk of this duel is standing back blow your cooldowns and spam instants. Although there are many ways in which I as a S1 Hunter has beaten S3 hunters. This fight will last 30 seconds-1 minute
You should have hawk on all the time, this fight as I said will only last 1 minute max.
As your being attacked by a pet and a Hunter you will not be able to cast anything so your dps will be....Shit. To improve your dps you need to cast in doing so you will win. To start the duel, always put a Freezing Trap infront of you, the enemy pet will always run straight into it, very basic but I've seen some people not do this. I, being a gay Night Elf Male....Can shadowmeld at the start of the duel, this gives me a very very big advantage, especially if this is the first duel vs someone as they don't expect it. Shadow Meld+Rapid Fire+Aimed Shot, this doesn't seem like much but even if it doesn't crit its a very big headstart. For a few seconds after just spam instants, when the pet is nearly about to go into your trap, its time for the second cast. Feign Death now, this has two uses, it prolongs the time the pet is not attacking you as it is running back to its owner and also as soon as he deselects you start to cast Steady Shot, even though the opponent Hunter is very good player it is not likely that he will be able to reselect you before the steady shot (with Rapid Fire buffed, 0.8 second cast). You have now made two nice casts, he has made 0 and his pet is not yet started to dps you. Don't be affraid to use Concussive Shot on the opponent hunter if you are spec'd for it. Continue spamming Instants intill his pet is back at you, it will now hit the Trap. Run up to the enemy and Scatter Shot him and then Aimed Shot him with his pet being in the trap and him CC'd we can cast freely, we now have 3 successful casts, although this is the most likely time for him to trinket and scatter shot you back, if he does that simply trinket if he is casting aimed shot. The last phase of this wether he Trinkets and Scatter Shots you back or you complete the Aimed Shots, is that you blow deterence and melee him while placing a snake trap at his feet. This will gimp his DPS dramatically and although your also gimping your dps it is not as substatial as his. At this point usually they will panic and try to get range, if not simply jump in and out of melee and ranged and using arcane shot when out and spamming wing clip and raptor strike while in.
I highely suggest you mark the hunter with /focus and then use another macro to use /target Focus, this helps alot when he has feign deathed. If at any point something goes wrong and he starts to shoot you while casting, if its below 2/3 cancel if its above 2/3 continue. I tend to use Scorpid Sting against other Hunters as Scorpid Sting Disrupts the Scatter Shot+Aimed Shot, the same applies to the Scorpids Posion. I tend to disable it. Although the tactic vs Hunter is very difficult by looking at it, that is simply a guide to seriously nail other Hunters. By that I mean a equal geared hunter will be beaten with you still having 3/4 health. You don't have to follow the guide perfectly to win.
Another very nice thing to do, especially if he outgears you is that if you have this piece of kit: Nigh Invulnerability Belt, you can use it and prevent all pushback.
Shamans-Ehancement
Haven't dueled too many good shamans since 2.4 so I have no idea what has changed really. This fight like retribution paladins can go wrong, but if played right is not very hard atall. This fight can take up to 3 minutes.
Use Aspect of the Hawk thoughout the duel, you will need the extra dps to get him down before he gets you down.
I prefer to use Frost Trap against Shamans although in some situations Freezing Trap is also very good. Similar to paladins except harder to kite. Keep running at range, you may panic if he is getting closer due to his spammage of Frost Shock but do not make this make you feel that you need to turn around and wing clip him. Only go for wing clip if he is right on your back and cm away from hiting you in melee. Save the silence for heals. Do not kill the totems yourself get a pet macro to get them to do it for you (Arena Junkies - World of Warcraft PvP Strategy and Discussion). Good shamans when they see your trap they will throw down a grounding totem, get a macro like this: /cast Arcane Shot [target=Grounding Totem] so you can kill them totem before it eats your freezing trap. If you've got some decent range, a Freezing trap between you and the shaman or a impairing effect on the shaman you can blow rapid fire. If the worst comes to the worst and your stuck in the shamans melee range; blow deterence, wing clip the totems (very fast kills) and then scatter shot and Trinket. Scatter Shot, prevents the shaman from instantly reapplying frost shock, you will have a few seconds to get away, but you have escaped certain death. If the shaman trinkets on Scatter Shot then simply place a freezing trap at your feet and start to bandage after the next shock (if you don't bandage after the next shock he will simply shock you then go into your trap. If the shaman has already blown his trinket then you can Scatter Shot+Freezing Trap him. If you see him blown Shamanstic rage while on low mana, up your kiting and don't let him hit you, you cannot dispell it. If he is getting low on mana, you should start to drain him, but I doubt the fight will last long enough for his mana to be drained.
Shamans-Restoration
Infact this is a very hard fight, the only reason it is this low on the list is that you can make mistakes and still win because of the nature of this fight. This fight can go on for 50 mins+.....
Aspects to be used here is Aspect of the Viper! If you have Two-One Handers with +30 int on and possibly the Black Bow of the Betrayer this will help alot too. I can't stress that enough, also be geared up with bandages and drinks if you want to beat a good shaman.
You will not beat him by making him go oom. This is a impossible concept vs a shaman, he will regen far to much mana with water sheild and you will not have enough dps or silences to burst him down. So how do you beat a skilled shaman then? We have the advantage as we can CC him. The fight tactic as unfair as it seems is to kite and simply when we are getting low on mana, Scatter Shot, and Freezing trap. Go drink. Restart, this will make him really fustrated, and possibly /forfeit. When simply engaging him in combat though, shamans can have to styles of play. One is to run at you spamming totems and hitting you with melee and frost shock, this is not hard for you to beat just stay out of shock range and he will burn his mana up and forget to apply water sheild. The other shaman simply stands there. This is a much more formidable opponent, he will simply drain you of mana as his mana regen is supierior and then kill you by knocking you down slowly. You can blow Rapid Fire and continue with your standard Rotations I said before, but unless the shaman is rubbish he will not get burst down. The key fact when killing a shaman is to dispell that water sheild as fast as you can. Use Arcane Shot Rank 6, as it is far less mana but still dispells it, I know they can reapply it instantly without any mana cost, but if you think about it logically they will lose atleast 300 potential mana doing it. If you do get them down to 1/4, blow Rapid Fire+AP Trinket (if you have one) and silence the heal, you may get them down but this doesn't happen in my expierences. In some cases you can leave your pet off the shaman, it is your worst enemy in this situation due to all the water sheilds. Just spam the macro for Pet Totem killing (Arena Junkies - World of Warcraft PvP Strategy and Discussion)
Druid-Restoration
A realitively easy fight just very long to do, its just kite and drain really.
Aspects to be used here is Aspect of the Viper! If you have Two-One Handers with +30 int on and possibly the Black Bow of the Betrayer this will help alot too. Again, also be geared up with bandages and drinks if you want to beat a good druid.
Simply kite it around with either Frost Traps, or Snake Traps. Keep a drain on them, unfortunately you will go out of mana quicker than going against a paladin, as they will be harder to kite due to bear form charge so you will be pretty mana ennificent. Luckily it is very easy to CC them, simply disable your scorpid posion for a while, and Scatter Shot and Trap or Scare Beast. Scare Beast being a cast time is very tricky, any good druid will change to human form when he see's you cast it, to prevent this Feign Death and Scare Beast, while you are unselected you can cast Scare Beast freely.Take regular breaks to drink and eat, once he blows innervate spam Arcane Shot to remove it. Then continue drain him.
Priest-Discipline
This is different to the other three duels vs healers as the priest has ok dps and is harder to CC as he doesn't move like a melee class.
Aspects to be used here is Aspect of the Viper! If you have Two-One Handers with +30 int on and possibly the Black Bow of the Betrayer this will help alot too.
Drain him just like a paladin, but DPS him and use snake traps like vs a warlock. Make sure you keep up a good rotation and keep at max range so he cannot aoe fear you or abuse your melee range.
Warlocks-Affliction/Demonlogy
This is a simple duel but alot of things can go wrong and you've got to space out your cooldowns or you will be CC'd and drained. In certain situations you cannot beat warlocks so you must bait them to play in a area you can blow out your most dps. This duel will last around 1 minute.
Aspects you should use; Hawk, this is much a match of who can kill first.
Unfortunately us Hunter's cannot do what Noone does in his third video. We do not have the survivability that Mages have against warlocks we do have around 2k extra health than a equal geared mage, but we have no way to remove dots we have to way to CC the Warlock without blowing a vast amount of Cd's and we cannot keep our health by dropping by keeping a sheild up, I have tried and tested; Killing pet, silencing the warlock when instant summon, then dispelling the buff, this doesn't work because we get CC'd easier (no Undead Hunters), die easier, less burst dps, our one silence is on GBC and takes 0.5 seconds to go through the air, if we do silence the warlock, our Buff purge is on too long cooldown to remove all the buffs reliably. So it is out of the question that you kill the pet to make the Warlock nice and squishy. Although you can kill the pet without the warlock knowing.
The standard way I beat warlocks is to put out a huge amount of DPS as soon as I can. Blow Rapid Fire, you can try to get a Aimed Shot in but most likely it will be followed by a cast interupting Death Coil. Snake trap I feel is very neccessary, infact if you put two down in the duel and occasionally press Multishot, the warlocks pet will die, he will not even notice it intill the end of the duel, because of the panic you create. The most important thing is to get range, do not let him abuse LoS. Start the duel very very far away from him, make sure your in a open space, make sure there is room to kite him, as he will 1 abuse LoS and 2 abuse your melee range. He will be more difficult to kite if he has spec'd for Curse of Exhaustion although many warlocks simply use Cuse of Agony instead. Use Serpent Sting on him as he will not go out of mana in one minute and there is no way he will be CC'd and no reason you would want him to be CC'd. If you put enough DPS into him at the start he will start to sweat and blow his Death Coil, I personally instantly trinket on death coil then silence the next fear with Silencing Shot, the snakes on him help push back to you don't need to be terribly quick. The second fear Feign Death to interupt in and the third one you can Scatter Shot. By that time he may of given up casting fear, and by that time he is on little health compared to you. If he does Fear for a fouth time this one will hit, but hopefully by the time it wears off you will be able to two hit him.
If he does start to abuse LoS, don't be afraid to run behind a post yourself call back your pet and Feign Death+Eat and Drink. Restarting the duel is not really in your favour, as if you have blown your CD's you may not be able to get the burst you need to take him down again.
Mages-Frost
Even with the buff of Hunters to the deadzone this is still a extremely hard fight to win especially against a very good mage, which there are alot around (If you roll mage your skill goes up 10 fold, if you roll undead mage your skill goes up 20 fold) There extreme high bursts make it hard for us to beat them and when they abuse our new deadzone (melee) our dps is severally gimped and it is very hard to get range again.
To start place a frost trap or snake trap on the ground. Most mages nowerdays vs Hunters will get there elemental out at the very start of the duel, to counteract this, mouseover/focus silence the mage as soon as you can, blow Rapid Fire and do Steady Shot, Multi-Shot, Autoshot, Steady Shot, Arcane Shot and its dead. The mage's silence will of weared of by this time, and you will be around at 3/4 health, against equally geared mages it is a good idea to drain them down, but against a mage that outgears you, you or the mage will be dead by the time it takes to drain them. Trinket on the 2cnd nova, as usually the first nova will be from the pet and second from the mage. If the mage at this point Cold Snaps, you can try to nuke down the second elemental, but I really doubt you will stay up long enough after that to be able to kill the mage. Anyway, pressuming he didn't use Cold Snap, attempt to get range to dps him at, try and stay out of Cone of Cold range as that is the spell that will keep us in melee range. Once you have applied Wing Clip to them and are getting range I advice it not to spam wing clip, if them mages sheild is down you can try to get a raptor strike in, but generally this is not a good idea due to Frost Armour chilling you preventing you from getting away and also the chance of a Frost Bite and another Ice Lance critting you. Once you are away spam instants, if you have enough range you can silence+Steady Shot or even Aimed Shot.
More good things to do vs a mage is to Scatter Shot them near the start of the duel, usualy good mages will trinket on this to continue putting pressure on you while there in your melee range, as they have used trinket near the start of the duel that only leaves them with one cooldown to escape Scatter Shot+Trap, Ice Block. It is a very good idea, once you know they have blown trinket and they have just blown Ice Block. Stand next to them in Ice Block, and bandage. This is not really to regen health although it is a good thing to do, but to bait the mage to come out while your scatter shot is ready, if it is not run Feign Death+Eat and Drink+Shadow Meld or if you prefer to get health back fast simply bandage at range. Anyway, most mages will not only sit in Ice Block to escape incoming damage but also to wait for spells like Cone of Cold, Frost Nova and Ice Barrier to come of cooldown, by baiting them by standing close to them while they have Ice Blocking they have been baited out of these cooldowns, and as soon as you see them get of Ice Block, Scatter Shot+Trap, as you have checked they have blown both Trinket and Ice Block their is no way of them to escape, you can either mount away and eat round a corner or simply burst them down with Aimed Shot crit followed by Multishot.
Basic Rules: Kill elemental, keep at range.
Warriors-Arms
This is also a very hard duel, just below the difficulty of defeating a Shadow Step rogue, the reason is not that they are extremely hard to kite but you can kite them for 3/4 of the duel dpsing them and if you try tank them for 1/4 they can kill you. This is a very fun duel though, especially when it goes well.
Aspects you should use; Hawk, you will need to put out alot of DPS as eventually he'll trinket or you'll make a mistake and he will eat you up.
To start always put a freezing trap down infront of you. This is another time when Night Elf racial is very useful, most warriors will start at range although some dicks will stand a few feet from you making it very awkward. Either way this way works. The way you win this as a Night Elf is when duel gets to 2 or 1, Shadow Meld. I also have a cat trained with Prowl vs Warriors. This is what will usualy make you win, the fact being is that they cannot charge you. They stand at range like a lemon for a second, Arcane Shot them or Concussive Shot them, putting them in combat, if you want you can Rapid Fire and Aimed Shot them but I have found that because you have not put them incombat that they will charge you before the Aimed Shot has gone off. They will now intercept straight into your trap. Hopefully they will trinket at this point; Scatter Shot them, and get range, if they do not simply get range and Rapid Fire, Aimed Shot, you know have around 10 seconds to do as much damage as you can to them (Intercept cooldown=15-Time to get range=5=10 seconds of kiting), while kiting them. When the 10 seconds of kiting is up he will Intercept you and do alot of damage if you let him, one thing you can do it plant your first trap 20 or so seconds before the duel, so its off cooldown by the time the warrior's second intercept is ready but warriors dislike this as they are not used to losing against Hunters so you may get some flame for this. The second option is to Scatter Shot after the second intercept, this is ok as it prevents them doing any DPS so it is more than likely that you will have a hamstring on you at this point. The best option is the Scatter Shot Trick, to do which I will explain later. Which ever method you do, you must get range again quick so you have another 10 seconds of kiting. Eventaully you will make a mistake and he will start to munch up your health, deterence is very nice for situations. He will quite possibly disarm you to stop you Wing Clipping him, so spam Win Clip as much as you can while you still have your weapon.
The main problem that goes wrong while kiting warriors around is Piercing Howl and Intimidating Shout, these are both very restricted by situation and range, strangely if you throw a Silencing Shot at a warrior they are unable to perform shouts. Do not neglect this ability! This is very useful, one; when you are just gaining range from the warrior and would like to prevent him from pressing peircing howl or when you are anticipated a Intimidating Shout. Usually a warrior will use Intimidating Shout when he is on 0-1/3 health, to get a bandage in while you and your pet are feared. Make sure when you are in close enough range for him to do this you use your Silencing Shot, but also check wether you have bleed effects on you. If you do; do not silence him as the fear will be broken because of the dots.
Basic Rules: Charge - Cancelled by Stealth at start
Intercept 1 - Cancelled by Trap
Intercept 2 - Cancelled Scatter Shot or Second Trap, second trap will be on huge diminishing return so only last 5 seconds or so.
Intercept 3 - Cancelled Scatter Shot or Second Trap
Intercept 4 - You will most likely make a mistake now or won't have cooldowns left because you got into trouble by the warrior trinketing or using Intimdating Shout ect.
Thats around 30 seconds ranged, to kill him. That may sound like alot but remeber you will not be able to regulary use Steady Shot as he will be putting a huge amount of pressure on you.
Rogues-Subtlety
I was going to simply not do this tactic, as sometimes. Even if you play it so so perfectly you will never win. There are only so many ways in which we can kite them and they have nearly twice as much as us to stay near us. This is a hardest duel to win, it is easier to beat two retri paladins than one good rogue. This fight will last 1 minute.
Aspects you should; I usually use aspect of the Hawk, because its vital to take him down while he's not on you. Although using Aspect of the Monkey would help if you find youself in melee range. Track Hidden must also be on at all times.
If you make a mistake in this duel just /forfeit as it is next to impossible otherwise. Ok, the basis of this tactic is not to let the rogue get the opener, and yes I rolled Night Elf Male, this makes things alot easier! Shadow Meld, Track Hidden, Flare and Frost Trap. In previous patches Shadow Meld+Flare would result in the flare being invisible so that would help. If the Rogue complanes about your tactic simply ignore him, there is no way to win if he gets the opener. The beauty about Shadow Meld is that he cannot use Premeditation before hand, he will get closer to try find you and walk into your flare, panic walk into your trap. This is why frost trap is very neccessary, if its a snake trap they will not mistake it for a freezing trap and blow CloS. Once they have blown there Clos only one more Cd then your free to Freezing Trap them. This tactic relies heavily on procs, such as Entrapment and Concussive Shot. Once there in the frost trap get range, they will Shadow Step. I know this for a fact. Spin around immediatly and Scatter Shot them before they can press Shiv, run straight back to the other side of your trap. Flare over them, and blow your cooldowns, do shot rotations, they cannot Vanish due to the flare on them but they can blind you, sprint and blow evasion. If they blind you then you can choose to trinket or not, most people believe that "Save trinket on Blind!!11!!One!" is the best tactic, I disagree. The fact that blind is such a powerful spell verus classes such as things like Priests is that they get a 2cnd free opener, all the rogue has to do is simply Stealth and restart with the opener. With hunters, they cannot do this due to our pets attacking them. Ofcourse the rogue can Vanish+Opener, but this is two cooldowns blown for one opener and you can simply trinket later. So I would advice that in that situations you do not Trinket as if you do they can simply Sprint. If they don't blind and sprint at you instead, this is a much worse situation, just run in the opposite direction spamming concusive, arcane shot and apply Hunters mark. Once you run out of space to kite it becomes tricky, you will have to do a trick to prevent them from stunning you or applying crippling posion to you, I will specify the trick later. Once you have done that, run back to your frost trap or place another one and continue to dps him. When you hit Cheat Death, serpent sting him.
If the worse comes to the worse, you have crippling posion applied and you are at melee range. Try to Scatter Shot and Trap him, he will most likely trinket on this. Which is extremely bad for you, infact that seals your fate. You will have to wait another 30 seconds for a escape ability. I recomend you don't use Scatter Shot while Evasion is up as it will miss and you will be screwed, but if you are really being nailed down. You may have to use it and cross your fingers. If he has just blown Shadow Step, Scatter Shot and Trinket. This puts your trinket to good use if he's already used blind, now he has no way to get at you, you are free to kite him. Deadly throw is very tricky, he can gain alot of ground between towards you, make sure you are over a frost trap while this happens. Although Deadly throw is only a minor slow effect it can take off alot of damage, infact it does more damage than Arcane Shot so be prepared for them to get the killing blow on you while your a long way away.
Basic Rules: Save Scatter Shot for things that count, such as Shadow Step or getting away after they have Shadow Stepped you and got posion on you. Keep frost trap down, pray for entrapment to proc. Remeber to try and blow deterrence to prevent you from getting in trouble, or else you will have to blow it when you are in trouble and its not a real escape ability, for example; Blow it when they are running at you and you have no way to get away.
Pieces of gear that really help beating rogues are; Nigh Invulnerability Belt, Rocket Boots Xtreme and Powerful Anti-Venom; Although it specifies "Target is cured of Posions up to level 60." I find it has around 50% chance to work, and that it far more than enough to be useful.
Tricks
Here are the tricks I said I would explain later:
The first one is Feign Death+Wing Clip. This works very well against things like Warriors, Paladins and Rogues. Eventually the melee class will always evade kiting especialy rogues, and you will have no more room to kite or your kiting abilities are on cooldown or are not strong enough to keep them at bay. This trick will prevent them from hitting you while you do a wing clip; They are running straight for you, you Feign Death, as soon as they deselect you, you run straight through them spamming wing clip and run out the other side.
Attacker is O, you are X, K is you when your feign deathed.
1. O------> X----->
2. O-----> X
3. O K
4. X O
5. <-------X O
Here is Scatter Shot Trick. This trick involves either extreme reactions, extreme timing or extreme predetermination. Just as the warrior charges/intercepts press Scatter Shot, this still causes the stun but the warrior waddles back to the possition where he started the charge. You can acheive this by prederminating when the warrior will charge and pressing the scatter shot then. This is a very nice trick due to the warrior unable to get into melee range and you have a full 15 seconds to kite him again as you don't need to get a vast amount of range.
Ok I hope that helped some people. Report Typo's and I'll fix.