Here is a detailed fury guide i wrote up for newbie warrior raiders
A lot has changed for the fury warrior in the past month, some for the good and some for the bad. Many warriors now see it as a desirable tree because they see people who do it well and wish to imitate the outcome. The following may act as a guide for you and demolish some of your misunderstandings about the build, as well as the process of gearing your warrior.
1. Talents -
Talent Calculator - World of Warcraft
First and foremost, the points in fury are really not interchangeable, however you can spend them any way you want in arms as long as you get deep wounds, impale and anger management. I like getting parry and thunderclap for off tank utility but do what you feel works for you. I see a lot of warriors who put points into Booming voice in fury, which is a waste of talent points. As a fury warrior, one of your jobs is maintaining your battle shout which should be taken care of in one of your open times during your skill rotation...I will explain this a bit more later...
2. Hit Rating vs. Str + Crit - Ok, here is one place where things have changed. Hit Rating: 15.8 rating grants 1% hit chance. Critical Strike Rating: 22.1 rating grants 1% critical strike chance
These following assumes your target is a raid boss. If a mob/player is your level the miss rate is 5% for yellow and 24% for white attacks.
While dual wielding your white attacks will have a 28%(rounded up) chance to miss. Your yellow attacks still have a 9%(rounded up) chance to miss. This means that if you have precision you will want to stack hit until you reach 95 hit rating, preventing ANY of your yellow attacks from missing...
With the introduction of hit and crit ratings item budgets now work so that 1 str = 1 agility = 1 crit rating = 1 hit rating and so on and so forth. Now you ask yourself...what stats do I stack? Until you reach 95 hit rating take hit over everything else. After this point hit is now your least effective dps stat. It is very important to realize that it is still a very important stat and you should not ignore it. The point of bringing this up is that a lot of warrior have stacking hit at the cost of everything else, myself included, something that used to be an effective gearing method. This is no longer the case and pure hit stacking should be avoided.
As far as gear is concerned, the item budgets have been reconfigured. Because of this, items with hit/crit/str have are worth more than items with just crit/str. Thus try to find items later on that have all three stats rather than just crit and str. Doing so also ensures that you keep your hit at a reasonable amount.
The reason that hit is valued less is because strength and crit affect every single one of your attacks white hit rating only effects white damage. All three of the stats are closely related though and as any of the values change the relative worth of the other two change also.
*I would like to add a note in that I have not had a chance to test weapon expertise and its affect on dps in a raid environment. Any input would be appreciated...*
3. Attack Table - Many of us have heard the more you hit the more you crit. Though it sounds legit, it is not how the Wow system works. Wow uses an attack table. Attack table - WoWWiki - Your guide to the World of Warcraft
This means is that there is a 100 sided die that blizzard rolls every time you attack. Say you have 0 hit and 41% crit and are attacking from behind.
Here are the sides of the die:
1-28: Miss
29-53: Glancing Blow
53-58: Dodge
59-100: Crit
Here, every time you hit it will crit. Crit shares the hit table with non crits so as long as your crit is less than miss + glancing + dodge then adding hit will have no effect on your crit.
4. Heroic Strike vs Cleave - Heroic strike adds 176 damage for 196 threat. That is 1.1 threat per bonus damage. Cleave adds 70 damage for 130 bonus threat. That is 1.8 threat per bonus damage. People have been attempting to switch to cleave for a rage dump, but that is a sort of confusion that Blizzard has thrown at us due to Heroic strikes tooltip listing the addition of bonus threat. There is a place for cleave, and there is a place for heroic strike. The better your gear (T6 in my estimation) you will want to use cleave for a rage dump for its lower bonus damage. But for lesser geared warriors, heroic strike is the way to go because you will have a lower damage to threat ratio. Also note, cleave hits two targets making it unfavorable during CC situations, and also the buff to imp zerker stance makes HS or cleave an even more viable option.
Heroic Strike - WoWWiki - Your guide to the World of Warcraft
Cleave - WoWWiki - Your guide to the World of Warcraft
They both turn a white attack into a yellow attack. This means that an attack that would of had a 28% chance to miss, 25% to be a glancing blow, and only crit for 2x damage now becomes a yellow attack. It only has the base 8% miss, no glancing and 2.2 crit from impale.
5. Slow or fast offhand - There are benefits to both. A fast offhand has steady rage regen and easily refreshed rampage. A slow offhand scales better from haste, and if it is the same speed as your main hand, you get 4 charges from flurry. This is because if your two weapons have the same attack speed the game can not tell which is going to land first so it grants both weapons the haste. This is why I loved 2x deathbringers at 2.9 speed each Smiley
Slow weapons waste less flurry procs. The counter argument to this is that faster weapons proc flurry more. In fact it procs more flurry effects in an identical ratio to the amount of flurry procs it uses. This is true when all your attacks are white hits. However you also have to factor crits from yellow damage. These flurry procs have no relation to the speed of your weapons so the slower they are the more effective they are. Also the higher your crit rate and therefore your flurry uptime is the smaller this effect is. Another note to mention is the addition of whirlwind which now strikes with BOTH weapons. Having a slow OH will grant bigger instant OH strikes with it.
6. Skill Rotation - The standard fury build has ½ improved whirlwind. This allows you to make a solid skill rotation with blood thirst and whirlwind.
Seconds into fight:
0: BT
1.5: WW
3: Global cool down free
6: BT
7.5: Global cool down free
10.5: WW
12: BT
13.5: Global cool down free
15: Global cool down free
18: BT
19.5: WW
The areas you see a free GCD, this is where you refresh your shouts and it also leaves room to hamstring which can proc weapon effects, enchants, and flurry for the cost of 10 rage and 181 threat. Hamstring used to proc WF but got nerfed, i believe it is still a viable tactic though. You also have the option of using HS, i suggest at the 13 second mark in your skill rotation. Although threat is not as much of a problem, i still suggest watching KTM during the raids closely...
7. Execute Time - If possible, equip 2 decent fast weapons for better rage generation. If your rage spikes above 50 use a Blood thirst then go back to executes.
Wait till you think boss is about 20 seconds from dieing then pop trinkets and cooldowns (Orc Racial is a favorite of mine Smiley ). Pop recklessness. If you have a shaman in your group start this when he pops blood thirst / heroism
8. PvP - I suggest you go arms for Arena, theres no way you'll stand up due to having to swap hit for resil in the pvp gear. In BG's people care less, stay in dps gear and hope you have heals, sometimes being able to top kills and damage, especially in AV.
9. Enchants - Blue 71 dps Potency X2; Epic 81-91 DPS Mongoose MH, Potency OH; T5 and later Executioner becomes more viable though i haven't had a chance to test it and i would suggest either 2x or MH Executioner and Potency offhand...Potency offhand scales pretty evenly with mongoose on the offhand, it just saves money and I'm going to guess that it scales the same with executioner. *Input needed*
10. Haste - Dual slow weapons benefit greatly due to scaling. I believe that with haste its go big or none at all. A piece of gear with static haste can be matched by a piece of gear with crit/hit/str. Let me give an example (Im not sure how to do the linking thing still)...Red Belt of Battle - Items - World of Warcraft Red Belt of Battle vs Belt of Seething Fury - Items - World of Warcraft Belt of Seething Fury. RBB is better due to its overall stats, but BSF can be put to use in combination with trash gloves from BT that grant haste as well and other haste pieces. AS far as Dragonspine trophy is concerned, due to the haste nerf it is not as awesome as it once was, but can be replaced by other trinkets now. It is still viable in plain crit sets though; we shouldn't have to worry about much of this sort of gearing debate until we hit BT though...
11. Gems - For each socket, this is what I suggest using. Yellow: 4crit/4str Red: 8Str Blue: 4crit/6stam. For Meta, Enigmatic Skyfire Diamond (12 crit, 5% snare/root res) or Relentless Earthstorm Diamond (12 Agi, 3% crit damage)