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  1. #1
    undertaker/steadyarrow's Avatar Member
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    strats for bg's

    It seems that no one in my guild or no one at all on my server knows how to win an eots, or knows the strat, its only out of pure luck, or unwillingness of the allis that we win.

    you have to be ****ing noobs and quit the world of pvp if you dont know how to do a bg

    but heres the strats

    EOTS

    you cap the two towers close to your starting point and leave 4 to defend at each, then you send the rest to center, and cap the flag. aafter the flag cap you send 2 guys bag to deliver the flag, but dont cap it untill you knwo you have control of the cetner. thats the easiest strat

    another would be sending 5 to each and 3 cap them out. and apply pressure to the 4th, key here is a good defense though. you need to be able to cap and have the patience for it, imo the equivalent to a av turtle

    AV

    only one good way to get a premade

    groups 6,7,8 have to take the choke, if they lose it the game has great chances of being lost.
    groups 5 is on recape duty to get back honor
    groups 1-4 is the foward offense, you can not cap shgy, you respawn back at the choke where you ride back up. if the choke fails though thats when you have to cap it, to have a forward gy, or else its turning into a turtle.

    Turtle is no longer a good thing because well, the 50 deaths thing kind of defeats the turtle

    WSG

    wsg has to be the easiest ofall the battle grounds.

    you need a couple of good people on defense, pref a warrior a mage and hunter and a healer, healer heals your guys, mage is aoe, warrior for hamstring hunter for traps and what not.

    the rest of the group is at a forward rush, druids or shammy gets flag, if there is none a warrior can do it to because of the plate, take that damage fool >=D
    all huddle around flag carrier, heal and run it back. not hard, but hunters and other warriors have to hamstring and wingclip guys so that all the others dont pile up on you and kill everyone. not good

    AB

    my favorite. so many people are way to greedy here, can't be you have to be patient

    alright so move out , . you leave 2 guys at the place closest to your starting point then you send a couple to lm and a couple to mine, then the rest head to bs, you mainly want lm though. so your bound to lose one of the ones you set out for. but thats ok. when you have 3 its about defense with a little fun.

    leave 3-4 to defend each, a hunter on top of lm so he cancall out incs ( eyes of the eagle) and your all set. the rest of the guys since only 3-4 is at one of the 3, you guys want to apply pressure to the two the other faction control if you happen to actually gain control of it, then your defense needs to be mobile. 3 each with everyone else mounted up for quick movement to defend as needed. because at that point they will zerg



    So if you start a pvp guild you now know the strats, you have to be A game for this or else it wil be an epic fail. if your doing premades make sure people LISTEN and your not grabbing random people, because that pretty much is a pug, better off just entering by yourself
    Magtheridon
    Underrtaker - Undead Rogue ~ Steadyarrow - Bloodelf Hunter

    strats for bg's
  2. #2
    Haza's Avatar Member
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    nice one , i know how you feel my server cant win a game :S

  3. #3
    LuBu's Avatar Active Member
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    nice guide post, gonna discuss it with my guild

  4. #4
    bokyong's Avatar Member
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    Only way to win EOTS everytime is to 3 cap rush. You will also need to keep capping different towers if you lose one of the three.

    It starts by capping the 2 closest towers to you. leave 3 at each to defend. The rest will rush the third tower on your opponents side. IGNORE THE FLAG for now. Oonce you 3 cap you press their only tower and trap them in. They will be so busy fighting your team at their only tower nobody will be at the flag. Thats where 2 guys will tag team cap flag to win. This game will last about 15 mins max.

    If somehow you lose one of the towers near your starting point as the other team might do this same tactic, you need to quickly cap another tower and make sure you always hold 3. Your goal before anything starts is to 3 cap and keep moving until you trap them in.

    EOTS is all about pressure. 3 cap press the last tower and you win. You need to do this at the very start to gain the most momentum.

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