The Shattered Sun Offensive storyline is unique in WoW as far as gameplay is concerned, as most quests are added or removed based on the completion of server-wide objectives. These objectives typically flow in the form of "phases," with a total of four main phase objectives (focused around the reclamation of major locations on the Isle) and four creation-oriented objectives (focused around collecting resources in order to create new, beneficial additions to the Isle). As servers complete objectives, new NPCs and quests will become available progressively leading towards full reclamation of the Isle. All quests are available at neutral reputation with the Shattered Sun Offensive, and while most quests take place solely on the Isle, a few involve activities elsewhere in Outland.
All quests marked with a star (*) are temporary daily quests. These quests will only be active during their respective phases and prior to certain conditions being met. Once the intended objective percentage reaches 100% have been completed, they will be replaced with permanent equivalents - identical to their preceedings, but available forever! A summary of all permanent daily quests that will be available once the Isle is completely reclaimed can be found at the bottom of this guide.
Phase 1
Phase 1 has players recover the Sun's Reach Sanctum, the first of three locations that must be reclaimed.
There are two daily quests that will count toward securing this objective. Players can speak with Captain Theris Dawnhearth to remain updated on the current progress percentage. The two available daily quests are:When 100% progress has been reached, the following will happen:
- Erratic Behavior (Rewards 9 gold 10 silver, +150 Reputation) *
- The Sanctum Wards (Rewards 9 gold 10 silver, +150 Reputation) *
The previous two objective-oriented daily quests will now be defunct, and will be replaced with two new daily quests in Phase 2.
- Tradesman Portanuus <Trade Supplies> spawns
- Harbinger Inuuro (questgiver) spawns
- Battlemage Arynna (questgiver) spawns
Phase 2
Phase 2 has players recover the Sun's Reach Armory, the second location that must be reclaimed.
There are two daily quests that will count toward securing this objective. Players can speak with either questgiver to remain updated on the current progress percentage. The two new available daily quests are:Also, the replacements for the now-defunct Phase 1 quests become available. These quests will not count towards the phase objective, but still award money and reputation.
- The Battle for the Sun's Reach Armory - Rewards 9 gold 10 silver, +250 Reputation *
- Distraction at the Dead Scar - Rewards 9 gold 10 silver, +150 Reputation *
When 100% progress has been reached, the following will happen:
- Further Conversions - Rewards 9 gold 10 silver, +150 Reputation
- Arm the Wards! - Rewards 9 gold 10 silver, +150 Reputation
When this objective has been completed, Phase 3 will begin. The Sunwell Portal can be activated prior or afterwards, as it does not directly affect the progression through the phases.
- Smith Hauthaa <Weapons & Armorsmith> spawns - does not yet sell Badge of Justice rewards
- Tyrael Flamekissed <General Goods> spawns
- Magister Ilastar (questgiver) spawns
- Vindicator Kaalan (questgiver) spawns
- Four PVP armor vendors spawn:
- Karynna <Exotic Gear Purveyor> - sells Season 1 armor in exchange for Tier 4 loot tokens
- Kayri <Exotic Gear Purveyor> - sells Veteran's PVP gear in exchange for Badges of Justice, Vindicator's PVP gear for Tier 6 loot tokens
- Olus <Exotic Gear Purveyor> - sells Season 2 armor in exchange for Tier 5 loot tokens
- Soryn <Exotic Gear Purveyor> - sells Season 2 armor in exchange for Tier 6 loot tokens.
The previous two objective-oriented daily quests will now be defunct, and will be replaced with two new daily quests in Phase 3.
Activating the Sunwell Portal
Phase 2 also has players activate the Sunwell Portal. Completion of this objective does not assist in advancing progress towards Phase 3 but rather focuses on transportation to and from the Isle. Players can complete a daily quest towards this goal, which will be replaced once it has been met. Tradesman Portanuus will ask that players travel to Shattrath to assist Exarch Nasuun in the process of creating a portal between Shattrath and the Isle of Quel'Danas.When 100% progress has been reached, the following will happen:
- Report to Nasuun - Rewards 75 silver at 70, +10 Reputation *
- Intercepting the Mana Cells - Rewards 9 gold 10 silver, +250 Reputation *
Once the Sunwell portal has been activated, the following quests will replace the previous ones:
- A one-way portal will be available to teleport players from Shattrath to the Isle of Quel'Danas
- Astromancer Darnarian (questgiver) spawns
Also, a new quest will be available:
- Report to Nasuun - Rewards 75 silver at 70, +10 Reputation
- Maintaining the Sunwell Portal - Rewards 9 gold 10 silver, +250 Reputation
Although the Darnarian's Scroll of Teleportation is consumed with a single use, it is rewarded from a permanent daily quest, so you can obtain one easy method of returning to Shattrath per day.
- Know Your Ley Lines - Rewards +250 Reputation, Darnarian's Scroll of Teleportation
Phase 3
Phase 3 has players recover the Sun's Reach Harbor, the third and final location that must be reclaimed.
There are two daily quests that will count toward securing this objective. Players can speak with either questgiver to remain updated on the current progress percentage. The two new available daily quests are:The replacements for the now-defunct Phase 2 quests become available. These quests will not count towards the phase objective, but still award money and reputation.
- Intercept the Reinforcements - Rewards 11 gold 99 silver, +250 Reputation *
- Taking the Harbor - Rewards 11 gold 99 silver, +250 Reputation *
When 100% progress has been reached, the following will happen:
- The Battle Must Go On - Rewards 10 gold 10 silver, +250 Reputation
- The Air Strikes Must Continue - Rewards 9 gold 10 silver, +150 Reputation
When this objective has been completed, Phase 4 will begin. The anvil and forge can be rebuilt prior or afterwards, as it does not directly affect the progression through the phases.
- Caregiver Inaara <Innkeeper> spawns
- Anchorite Ayuri (questgiver) spawns
- Anchorite Kairthos (questgiver) spawns
- Captain Valindria (questgiver) spawns
- Shaani <Jewelcrafting Supplies> spawns - sells epic-quality gems and jewelcrafting recipes.
- Mar'nah <Alchemist> spawns
- Seraphina Bloodheart <Stable Master> and her pet, Sentinel, spawn
- Sereth Duskbringer <Poison Supplies> spawns
The previous two objective-oriented daily quests will now be defunct, and will be replaced with two new daily quests in Phase 4.
Rebuilding the Anvil and Forge
Phase 3 also has players rebuild the anvil and forge at the armory.
There are two daily quests that will count toward securing this objective. Players can speak with Smith Hauthaa to remain updated on the current progress percentage. The two new available daily quests are:Once "Making Ready" has been completed enough times, the following quests replace it:
- Making Ready - Rewards 11 gold 99 silver, +150 Reputation *
When 100% progress has been reached, the following will happen:
- Ata'mal Armaments - Rewards 18 gold 28 silver, +350 Reputation
- Don't Stop Now.... - Rewards 11 gold 99 silver, +250 Reputation
Phase 4
- Smith Hauthaa will now sell items in exchange for Badges of Justice
Phase 4 is the last phase to be completed before successfully reclaiming Sun's Reach. It focuses on two separate objectives that must both be completed in order for the Isle to be completely reclaimed.
The replacements for the now-defunct Phase 3 quests will be available:Creating the Alchemy Lab
- Keeping the Enemy at Bay - Rewards 7 gold 59 silver, +250 Reputation
- Crush the Dawnblade - Rewards 11 gold 99 silver, +250 Reputation
Mar'nah is trying to set up an Alchemy Lab for players, which also allows both her and Shaani to set up shop.When 100% progress has been reached, the following will happen:
- Discovering Your Roots - Rewards 9 gold 10 silver, +350 Reputation *
- Disrupt the Greengill Coast - Rewards 11 gold 99 silver, +250 Reputation
Once "Discovering Your Roots" has been completed enough times, the following quests replace it:
- The Isle of Quel'Danas will have an alchemy lab
- Kaalif <Reagent Vendor> spawns
Building the Monument to the Fallen
- Rediscovering Your Roots - Rewards 13 gold 88 silver, +350 Reputation
- Open for Business - Rewards 11 gold 99 silver, Bloodberry Elixir, +250 Reputation
Additionally, players are asked to help fund a memorial for the fallen.Once the Monument to the Fallen has been constructed, the following quest replaces "A Charitable Donation":
- A Charitable Donation - Rewards +150 Reputation *
- A Magnanimous Benefactor - Rewards +500 Reputation, requires Exalted with Shattered Sun Offensive
This quest, rather than awarding gold, requires 1000g, and rewards players willing to make the donation with a special title: <player> of the Shattered Sun!Once all objectives on the Isle of Quel'Danas have been completed, the naaru K'iru spawns and buffs players zone-wide and inside the Magisters' Terrace with K'iru's Song of Victory, increasing Stamina by 79 and Intellect by 40. This buff does not stack with Power Word: Fortitude or Arcane Intellect.
- Your Continued Support - Rewards +150 Reputation
This concludes the effort to reclaim Sun Reach for the Shattered Sun Offensive. This area will now serve as a permanent quest hub, offering many daily quests, vendors and other resources for players. The permanent daily quests, including those not directly related to the reclamation, are detailed below.
This list documents all permanently available daily quests that award Reputation with the Shattered Sun Offensive.
All quests are available at Neutral Reputation.
Starting in Hellfire PeninsulaThere is a prequest, The Missing Magistrix, that starts on the Isle of Quel'Danas at Captain Theris Dawnhearth. This quest is not necessary but it does offer a one-time teleport from the Isle to the Throne of Kil'jaeden. You must have flight training in order to take these two daily quests.
- Blast the Gateway - Rewards 10 gold 10 silver, Shattered Sun Supplies, +250 Reputation
- Blood for Blood - Rewards 11 gold 99 silver, Mark of Sargeras x5 or Sunfury Signet x5, +250 Reputation
Starting in Shattrath CityStarting in Shattered Sun Staging Area, Isle of Quel'Danas Quests
- Gaining the Advantage - Rewards 16 gold 39 silver, Major Rejuvenation Potion, +250 Reputation
- The Multiphase Survey - Rewards 10 gold 10 silver, Shattered Sun Supplies, +250 Reputation
- Sunfury Attack Plans - Rewards 10 gold 10 silver, Shattered Sun Supplies, +250 Reputation
Please note that this list details the daily quests that will be available permanently once the phases of the reclamation of Sun's Reach have been completed. Eventually, all of the phases will be unlocked and each of these dailies will be available. For a detailed list of the quests and the progression information, please check above.
These quests may not be available on your realm at this time, as it is based on phase progression.
Available after recovering the Sun's Reach Sanctum (Phase 2):Available after recovering the Sun's Reach Armory (Phase 3):
- Further Conversions (replaces Erratic Behavior) - Rewards 9 gold 10 silver, +150 Reputation
- Arm the Wards! (replaces The Sanctum Wards) - Rewards 9 gold 10 silver, +150 Reputation
Available after completing the Sunwell Portal (Phase 3):
- The Battle Must Go On (replaces The Battle for the Sun's Reach Armory) - Rewards 10 gold 10 silver, +250 Reputation
- The Air Strikes Must Continue (replaces Distraction at the Dead Scar) - Rewards 9 gold 10 silver, +150 Reputation
Available after recovering the Sun's Reach Harbor (Phase 4):
- Maintaining the Sunwell Portal (replaces Intercepting the Mana Cells) - Rewards 10 gold 10 silver, Shattered Sun Supplies, +250 Reputation
- Know Your Ley Lines - Rewards 11 gold 99 silver, Darnarian's Scroll of Teleportation, +250 Reputation
Available after creating the Anvil and Forge (Phase 3):
- Keeping the Enemy at Bay (replaces Intercept the Reinforcements) - Rewards 11 gold 99 silver, +250 Reputation
- Crush the Dawnblade (replaces Taking the Harbor) - Rewards 11 gold 99 silver, +250 Reputation
- Disrupt the Greengill Coast - Rewards 11 gold 99 silver, +250 Reputation
- A Magnanimous Benefactor - Rewards +500 Reputation, requires Exalted with Shattered Sun Offensive. Awards a custom title at the cost of 1000g.
Available after creating the Alchemy Lab (Phase 4):
- Don't Stop Now.... (replaces Making Ready) - Rewards 11 gold 99 silver, +250 Reputation
- Ata'mal Armaments - Rewards 18 gold 28 silver, Blessed Weapon Coating or Righteous Weapon Coating, +350 Reputation
Available after construction of the Monument to the Fallen (Phase 4):
- Rediscovering Your Roots (replaces Discovering Your Roots) - Rewards 9 gold 10 silver, Shattered Sun Supplies, +350 Reputation
- Open for Business - Rewards 10 gold 10 silver, +250 Reputation
Besides all that wacky Sunwell stuff, 2.4 also brought in some new daily quests for people who love to fish, PVP or do both at the same time.
- Your Continued Support (replaces A Charitable Donation) - Rewards +150 Reputation
Daily Fishing Quests
These quests are given by Old Man Barlo who can be found on the shore of Slimyr Lake outside Shattrath City. The quest is random each day and are similar to the cooking Dailies given by The Rokk. The different quests require varied levels of fishing skill so players with lower skill may not be able to complete a certain day's quest. Each quest involves travel across Outland to different locations, and every day will feature a random quest out of five.The reward for these quests is a Bag of Fishing Treasures which can contain some gold, grey items, and (of course) fish. You also have a chance to get Sharpened Fish Hooks, a Weather-Beaten Fishing Hat, or a cooking recipe to make Captain Rumsey's Lager. Most importantly, though, the bag has a chance to contain one of four non-combat crocolisk pets!
- Bait Bandits - Terokkar Forest (355 skill)
- Crocolisks in the City - Ogrimmar or Stormwind (1 skill)
- Felblood Fillet - Hellfire Peninsula (275 skill) or Shadowmoon Valley (380 skill)
- Shrimpin' Ain't Easy - Zangarmarsh (300 skill)
- The One That Got Away - Nagrand (380 skill)
Daily World PVP Quests
Patch 2.4.0 introduced new Daily PVP quests in Terrokar Forest and Nagrand. The quests are given at their respective faction camps in each zone.
Nagrand
Alliance questgiver: Lakoor in Telaar
Horde questgiver: Karrtog in Garadar
You must defeat 10 players of the opposing faction in the vicinity of Halaa in order to complete this quest, actually capturing Halaa is not required.The reward for this quest is 209 honor and 11 gold 99 silver at Level 70.
- In Defense of Halaa (Alliance)
- Enemies Old and New (Horde)
Terokkar Forest
Alliance questgiver: Exorcist Sullivan in Allerian Stronghold
Horde questgiver: Exorcist Vaisha in Stonebreaker Hold
You must capture the spirit towers in order to receive quest credit and this can only be accomplished once every 8 hours.The reward for this quest is 209 honor and 11 gold 99 silver at Level 70.
- Spirits of Auchindoun (Alliance)
- Spirits of Auchindoun (Horde)
NOTE: I take no credit for this guide. Credit goes to Miyari from the Wowhead forums.