Hi, i don't know how to make this macro.
But i think someone could make a macro to pick up a Warsong Flag while enemy player is dropping it.
It will help us a lot thhhank u!
Hi, i don't know how to make this macro.
But i think someone could make a macro to pick up a Warsong Flag while enemy player is dropping it.
It will help us a lot thhhank u!
Last edited by broly7; 09-04-2011 at 08:17 AM.
That actually sounds good, I don't know what LUA macro's are capable of though, but I'd love to use it in RBGs on my alts.
Sounds very useful
Yeah sounds very useful...xD
I hope somebody knows how to program LUA's macros
If there was a way to get object names it could be done. I've tried a bunch of methods but nothing works within lua. Something like this can be done by reading/writing to memory like a fish bot. Try requesting this in the bots/programs requests section.
I think it's possible with TurnOrActionStart(); TurnOrActionStop(); who left click in the 3D world, but I do not have the correct syntax.
It's not, because there's no way to know when your mouse is hovering on the flag (using lua). You can for players and NPCs, though. For example:
This could have some interesting uses itself, but it's not what we're looking for.Code:local name = unitName("mouseover"); if name=="player or npc name here" then TurnOrActionStart() TurnOrActionStop() end
Now i think the only way to pick up a flag is by sending packet CMSG_GAMEOBJ_USE with flag guid.
But i am still looking for Gameobj_Use OPCODE ID