NinjaInvite 2.0 RELEASE [Send Mass Guild Invites] menu

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  1. #31
    Timmid's Avatar Member
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    Originally Posted by Lordy View Post
    It still randomly stops and has to be continued with a new /ginv start.
    i'll look into this. FML lol

    could you possibly give me a reason why it's doing this? is it popping up 0 results? any errors? etc.

    Originally Posted by Endure View Post
    I was wondering, where are the declined guild invite names stored? I browsed through the folders and couldn't seem to find them in any of the files, hopefully you can help with that.
    The variables should be stored in "World of Warcraft\WTF\Account\%ACCOUNT_NAME%\SavedVariables\NinjaInvite.lua"

    Why did you need to know that btw? just wondering.

    Originally Posted by sed- View Post
    yea cuz a few people told me ive sent it to them a few times already to stop sending it. so if there inst 1 would be really pimp if u could add it ;p
    This should be an already working function? It works for me and others i believe anyways.

    Originally Posted by tsukasa View Post
    GReat addon, but I have a question:

    I configure in the .lua:

    "Locals: levelStart = 1" to "Locals: levelStart = 55"

    In order to start scanning players 55+
    Takes me arround 4-5 minutes to scan them all. The problem is when I reestart the scan, apparently starts all over from level 1.
    So I have to restart my interface.

    How can I make this addon for level 55+ in every scan ("/ginv start")...??? PLZ
    go to line 245 change that to 55 for your case.

    NinjaInvite 2.0 RELEASE [Send Mass Guild Invites]
  2. #32
    Lordy's Avatar Member
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    I think i found the reason. I changed the 5 in line 129 , 143 , 156 to a 7 . If I understood this correctly this means that it sends in 7 seconds intervall and now it finishes without problems.

  3. #33
    Endure's Avatar Sergeant
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    Just was curious, hadn't seem them anywhere, so I wanted to make sure that the function was working correctly and I wouldn't be spamming people over and over.
    51 57 35 6b 49 48 52 6f 5a 57 34 67 55 6d 45 67 63 32 46 70 5a 43 77 67 49 6c 64 6c 49 48 4e 6f 59 57 78 73 49 45 56 75 5a 48 56 79 5a 53 49 3d

  4. #34
    tim9112's Avatar Member
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    Great little addon! I have a question though. I find myself forever (each time I log onto my character) having to type /ginv msgplayer (to make sure it is enabled) and /gmsg *whatever I want to say that day*. Is it possible to set these values so it the mod loads with them already good to go?

  5. #35
    Timmid's Avatar Member
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    Originally Posted by Endure View Post
    Just was curious, hadn't seem them anywhere, so I wanted to make sure that the function was working correctly and I wouldn't be spamming people over and over.
    ah gotcha
    Originally Posted by tim9112 View Post
    Great little addon! I have a question though. I find myself forever (each time I log onto my character) having to type /ginv msgplayer (to make sure it is enabled) and /gmsg *whatever I want to say that day*. Is it possible to set these values so it the mod loads with them already good to go?
    i've just been lazy. i'll add this feature with the next release (within the next hour or so).

    edit:

    NinjaInvite 2.8 is released!
    Fixed the bug where it stops searching and you'd have to restart.
    It saves your choice for msgPlayer on/off.
    Other misc fixes.
    Last edited by Timmid; 03-03-2011 at 02:20 AM.

  6. #36
    tim9112's Avatar Member
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    Wow, you are very quick and efficient! I'll have to try this tomorrow, does the mod also save your "/gmsg"?

  7. #37
    Timmid's Avatar Member
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    Originally Posted by tim9112 View Post
    Wow, you are very quick and efficient! I'll have to try this tomorrow, does the mod also save your "/gmsg"?
    it sure does! and thank you

  8. #38
    TuFF's Avatar Contributor
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    Hey Timmid,

    Just thought I'd let you know that I think you've done an amazing job with updating the project and continuously updating it. Keep it up!

    I just had some recommendations I figured I would throw out there;

    1) Make it so it starts scanning with a min level through a command, Or intergrate it with the /ginv start (Example: To start at level 55 you would type "/ginv start 55")
    2) Add a "Block" Command such as "/ginv block (player)"; I've had a few people accept the guild invite then leave the guild, obviously they didn't want In so I don't really want to spam them another invite.

    Just figured I'd throw them out there, You're doing an AMAZING job so far, Keep it up!
    +rep

    -TuFF

  9. #39
    Timmid's Avatar Member
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    Originally Posted by TuFF View Post
    Hey Timmid,

    Just thought I'd let you know that I think you've done an amazing job with updating the project and continuously updating it. Keep it up!

    I just had some recommendations I figured I would throw out there;

    1) Make it so it starts scanning with a min level through a command, Or intergrate it with the /ginv start (Example: To start at level 55 you would type "/ginv start 55")
    2) Add a "Block" Command such as "/ginv block (player)"; I've had a few people accept the guild invite then leave the guild, obviously they didn't want In so I don't really want to spam them another invite.

    Just figured I'd throw them out there, You're doing an AMAZING job so far, Keep it up!
    +rep

    -TuFF
    #1: i was already thinking of doing something like that, so you might be seeing that soon :P
    #2: whenever someone is invited, they are already added to the "DO NOT INVITE" list. they will never be invited again unless you clear that database. you can see how many entries are in there by typing "/ginv print".

  10. #40
    dannyh1992's Avatar Sergeant
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    nice tool to have

  11. #41
    Timmid's Avatar Member
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    new update available. The guild invite process is faster, it now runs in 0.3 second intervals. There's also no more "Sent Invite" or "Not Found" spam while inviting, it should be mostly silent unless it lasts past 60 seconds (which it shouldn't).

    Enjoy! DOWNLOAD 2.8.1

  12. #42
    sed-'s Avatar ★ Elder ★
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    nice i love this version!

  13. #43
    tim9112's Avatar Member
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    Hey, little feedback, could you make it invite people as soon as its finished scanning for people? or invite them as soon as it has found them in the scan? It is a little disheartening when it says they are not online when you scanned and found them

  14. #44
    Timmid's Avatar Member
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    Originally Posted by tim9112 View Post
    Hey, little feedback, could you make it invite people as soon as its finished scanning for people? or invite them as soon as it has found them in the scan? It is a little disheartening when it says they are not online when you scanned and found them
    i was thinking of adding that, but the thing is i don't want to get the user (yourself) disconnected from doing who then ginvite then who again several times within seconds. i'll do some testing and see how it goes.

  15. #45
    tim9112's Avatar Member
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    Yea, or maybe getting the list of players to invite first (so do the /who part) then automatically after that has finished invite.

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