Hey guys, Prylozap here and I'm going to be writing a guide on the way I personally play my holy pally, considering it's been a while since I contributed to the community. There's not enough time in the day to write all of this guide in one sitting, so please be patient as I write it over the course of a couple of days. Sorry for the inconvenience!
Section 1) Talents.
Section 2) Glyphs.
Section 3) Macros.
Section 4) Gameplay.
Section 5) My personal favorite comps.
Section 1: Talents
HOLY
Arbiter of the Light 0/2:This is more for ret/prot.
Protector of the Innocent 2/3:I used this just to get to the second row of talents. It's nice to have when the team you're facing switches from you to your dps (or in 5's, another healer), and you need to heal yourself up a bit too.
Judgements of the Pure 3/3: Haste is always nice to have as a healer. This is a must-have.
Clarity of Purpose 3/3: This is very nice to have, especially when someone is taking a lot of damage and you're trying to get a Divine Light off. Every bit of time counts.
Last Word 2/2: When your target gets to the "HOLY CRAP" point, this is a life saver. This crits, you're typically okay and the target will usually be safe after this and a few Flashes of Light/Divine Lights.
Blazing Light 0/2: I like to leave the damage dealing to the dps. Some paladins like to use Exorcism. I'm not one of them.
Denounce 0/2: Again, damage is for the dps imo.
Divine Favor 1/1: Woot. Haste and crit. Very nice to have.
Infusion of Light 2/2: I love this. Holy Shock gives a chance for a ridiculously fast Holy Light/Divine Light, or an instant cast Flash of Light.
Daybreak 2/2: I use Holy Shock as pretty much my instant cast spam, with my Flash of Light as my casted spam, making this very nice.
Enlightened Judgements 1/2: 5 yards extra to judgement is nice, not to mention getting healed a bit by it.
Beacon of Light 1/1: This is an awesome buff. Use it on yourself or somebody else, and they get healed from heals on others. Double dip healing. Another must have.
Speed of Light 3/3: I love this when fighting melee. Not only does it grant you 3% spell haste, but it's great when running from DK's, warriors, ret pallies, enhancement shamans, and feral druids. Can also be used to get out of range or LoS of a caster. Pretty great for kiting.
Conviction 3/3: This is pretty cool. It's a periodic buff that stacks up to 3 times that increases your healing.
Aura Mastery 1/1: No interrupts. 'Nuff said.
Paragon of Virtue 2/2: Reduced cooldown time.
Tower of Radiance 3/3: Woo hoo! Holy power for Word of Glory!
Blessed Life 1/2: Meh. Can only occur once every 8 seconds. Still nice, though.
Light of Dawn 0/1: Terrible spell. Doesn't heal for much. I left it out.
Protection
I didn't take divinity. Not enough to make much of a difference in times of heavy damage imo. Each person to his/her own choices.
Eternal Glory 2/2: Woo hoo! Double Word of Glory!
Retribution
Crusade 3/3: 30% Holy Shock healing increase? I think so. Plus, when facing a shadow priest, their shadowy apparitions can be Judged, increasing Holy Light's healing by 300%. That can easily be a 30k Holy Light! If not used on target with Beacon of Light, that's healing both of them! Great for groups that are splitting their dps.
Improved Judgement 2/2: Just to get to the next row.
Guardian's Favor 2/2: Hand of Protection's cooldown shortened by 2 minutes, not to mention Hand of Freedom's cooldown reduced by 4 seconds.
Rule of the Law 1/3: 5% extra crit of Word of Glory ftw.