Just so you guys know that I did not write this. I just want to share it with ya guys, so here it is
Top Builds
Druid 3402728.3%8114217.2%13113713.1%
Rogue 2004177.8%204109.1%190422.0%
General Information
Restoration Druid/Rogue may be seem to be a weak team at first, but it can be one of the strongest combinations in 2v2 when you put in the time to work on coordination and strategy.
One of the main strengths is the fact that both of these classes have huge amounts of control that can be used to take an opponent of out combat for large chunks of the match. Another is their ability to re-stealth mid match if things are not going well.
Killing pets is a crucial strategy that must be used against certain teams. Hunter and Warlock teams are extremely hard to beat and often mean killing their pets multiple times during a match. Matches can go on for 15+ minutes; meaning bring a lot of water and flash powder for each game (I've easily used 30 water in one single match).
Even against the toughest teams this combo still has a chance if played perfectly to pull out the victory. Which makes this team very strong in a constantly changing player vs. player environment.
With practice and good knowledge of your class, it is easy to become very competitive with this elusively fierce setup.
Strengths
- Huge amounts of CC.
- Re-stealthing.
- Large amounts of mobility.
- Overpowered cool downs.
Weaknesses
- Leather armor makes you weak to heavy melee teams.
- Pretty weak to very well played double DPS teams with Rogues.
- Fairly hard learning curve.
Note: As a general rule, having a Human Rogue on your time is preferred. Being able to open on other Rogues and Druids is priceless.
Builds
Druid
8/11/42 - This standard spec is very good. It gives feral charge, strong healing talents, and Control of Nature. Not a lot of offensive power but good for survivability. I would recommend this spec to new Restoration Druids.
11/11/39 - This has both survivability and a bit of offensive power with Insect Swarm. It loses a few decent Restoration talents such as one point in Empowered Rejuvenation, but it is my personal choice since I believe a strong offensive for the Druid at crucial moments in a match can make the difference between winning and losing.
13/11/37 - This spec is often used for strong offensive spell casting and long range CC. This spec includes Nature's Reach which allows you to Cyclone 20% farther away. It also helps to DPS from farther away. The negative effect is that you must lose a decent amount of points in Restoration talents, making people who have low amounts of healing already, even more gimped.Recommended for veterans only.
34/0/27
This spec is very strong for Druid/Rogue. The new Cyclone allows you to grab an extra 4 yards of range. Dreamstate also allows for a huge increase in mana per 5 seconds. It does lack Feral Charge and Improved Bash, but on the other hand it allows you to tank in Moonkin form, giving you CC options in that. This spec is the most offensive Restoration spec there is currently and can allow for huge burst damage when needed. I just want to share it with you.
Rogue
41/20/0: Mutilate is a strong spec. However, in general it has a lot of trouble against Druid/Warrior. It is stronger against caster type teams. This burst is ridiculous with Cold Blood and the ZG trinket. I played this spec in Season 2 to Gladiator and it was fantastic, it hasn't lost its shine in Season 3, and should be even more powerful in the 2.4 patch.
20/0/41: This is the standard Shadowstep build, in my opinion the only other viable spec for this combo. It has great mobility and damage output. It also has huge amounts of cool downs through Preparation. It is my Rogue's choice of spec and preferable for me in Season 3.