Hunters:
Hunters in World of Warcraft are a much happier lot since patch 2.3 hit the servers. The changes Blizzard implemented, such as the smaller "dead-zone" and the new pet scripts, have really done a lot to revitalize the class. Things will get even better in patch 2.3.2 if the planned changes for the hunters push through.
Blizzard Community Manager Salthem gave out some details on the changes. He said that they plan on increasing the Aspect of the Viper effect for the hunters. This buff should make hunters more effective both in PvE and PvP combat.
He also mentioned that they intend on allowing the class to set two freezing traps. Perfect for those times when a hunter needs to slow down and prioritize his attacks.
Finally, hunters who hate having to level grind their pet will be pleased to know that the Pet leveling speed has also been substantially increased. This should give the members of the class some extra time to farm or join an instance or two.
These modifications are pretty good, but how will it affect gameplay balance? Granted that other classes also received some pretty good buffs, but it just seems like hunters have been getting the lion's share of improvements. Perhaps the developers are slowly building up for the complete revamp of the class in Wrath of the Lich King.
Arcane Shot: Ranks 1-5 will once again deal bonus damage based on attack power.
Aspect of the Viper - Mana regeneration changed from 50% of the total intellect to 55%.
Freezing Trap is no longer limited to one target at a time.
Pet leveling speed has been increased
Mages:
Look out your window. Do you see fireballs streaking across the sky? Those orbs probably came from mages celebrating the changes they will be getting in Blizzard's World of Warcraft patch 2.3.2. The class will be getting a brand new ability called Icy Veins along with talent trees and skills tweaks.
Community Manager Eyonix explained that Icy Veins will be taking the place of Cold Snap on the talent trees. This ability decreases the casting time of all spells by a whopping 20% and improves the chance that an ice-based spell freezes the target by 25%.
Don't worry about losing Cold Snap, since it has been moved to the position of the Ice Block skill. Eyonix noted that this ability's cooldown has also been reduced. This makes spamming the skill a much more viable tactic in battle.
Ice Block was completely removed from the talent tree. The all-around defensive spell is now a core ability and trainable by all the mages at level 30. This means that no matter what spec you are, you can now use this skill to "block out" of attacks.
The last change addresses the reliance of mages on mana. Considering that this class is useless without any mana to power their abilities, Blizzard has been nice enough to improve conjure mana rank 6. The item which this ability creates restores 1800-3000 mana and can now be used three times before running out of charges.
These new abilities further strengthens the class' skill set and should allow them to function in PvP, PvE, and Arena environments with greater efficiency.
Cold Snap (Frost) cooldown reduced. It is now in the Ice Block position in the talent tree. This ability will no longer reset the cooldown on Fire Ward.
Conjure Mana Gem (Rank 6 - Emerald) now restores 1800 to 3000 mana and has three charges. The new Mana Emerald is an upgrade of the Rank 5, not a new rank. Changed from 1136 - 1364 mana to 1800 - 3000 mana.
Ice Block (Frost) is now available on the trainer to all mages at level 30.
Icy Veins (NEW Frost Talent) decreases casting time of all spells by 20% and increases the chance your chilling effects will freeze the target by 25%. Lasts 20 sec. 3 min cooldown. It is now in the Cold Snap position in the talent tree
Paladins:
The light shall protect the Paladin from all harm. If that doesn't work, the holy knight can always rely on the tried and tested "mace in the face" technique. The latter is pretty much the norm in World of Warcraft. Blizzard probably realized this and decided to give the class some upgrades this patch 2.3.2 to help them lay the smackdown on the unbelievers.
Community Manager Salthem said that Crusader Strike, Righteous Fury, and Sanctified Judgements will all be getting buffed. This should help the Paladins dish out sustained DPS instead of the burst damage the class is known for.
Crusader Strike no longer gain any bonus from spell damage but now inflicts 110% of weapon damage. This opens up huge damage potential for Paladins who use double-handed swords without having to waste time boosting up spell damage.
Mana management is a huge aspect of playing a Paladins. With that in mind, players will appreciate the fact that Righteous Fury will no longer cost twice the listed mana cost to cast. Speaking of mana conservation, Sanctified Judgements now returns 80% of the seal's mana cost. A huge boon allowing Paladin's to actually use seals as quick nukes while healing their allies.
These changes are not so monumental as to create a shift in the way Paladins are played. However, the buffs improve the damage/mana ratio of the class, making it much better for prolonged encounters. Considering that any extended battle with these warriors of the light normally ends up with them walking away, these additions are just icing on the cake.
Crusader Strike (Retribution) now causes 110% of weapon damage and no longer gains any bonus from spell damage and refreshes all Judgements on target.
Righteous Fury: This spell will no longer cost twice the listed mana to cast.
Sanctified Judgements (Retribution) now returns 80% of the Seal's mana cost, increased from 50%
Shamans:
Elemental shamans can now scream "Storm, Earth, and Fire, heed my call!" as they go charging into their foes when World of Warcraft patch 2.3.2 hits the servers. Blizzard Community Manager Salthem visited the WoW Shaman Forums and announced that the Earth, Lightning, and Water Shields will be upgraded.
According to Salthem, both the Earth and Lightning shield will have their mana cost "substantially reduced." This means that a Shaman will never be without one of the shields active in a battle.
Salthem also mentioned that the Water Shield will now keep regenerating mana no matter how many charges are on it. In addition, the duration of this ability has also been increased to 10 minutes.
While the upgrades may seem pretty minor compared to the mage or hunter buffs, most shamans will agree that the new additions will open up new possibilities in battle.
Water Shield
- Earth Shield (Restoration) mana cost reduced.
- Lightning Shield mana cost reduced.
- Water Shield now restores mana periodically regardless of how many charges remain. Duration increased to 10 minutes.
New Version - The caster is surrounded by 3 globes of water, granting 50 mana per 5 sec. When a spell, melee or ranged attack hits the caster, 200 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time. Old Version - The caster is surrounded by 3 globes of water. When a spell, melee or ranged attack hits the caster, 200 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. When the spell expires, each remaining globe will activate and grant 200 mana to the caster. Lasts 1 min. Only one Elemental Shield can be active on the Shaman at any one time.
Rogues
- Improved Water Shield - Now gives 2 Mana / 5 sec along with the 27 mana bonus each time it triggers.
- Lightning Shield (Rank 1) - Mana changed 45 from to 25
- Lightning Shield (Rank 2) - Mana changed 80 from to 60
- Lightning Shield (Rank 3) - Mana changed 125 from to 100
- Lightning Shield (Rank 4) - Mana changed 180 from to 150
- Lightning Shield (Rank 5) - Mana changed 240 from to 200
- Lightning Shield (Rank 6) - Mana changed 305 from to 250
- Lightning Shield (Rank 7) - Mana changed 370 from to 275
- Lightning Shield (Rank 8 ) - Mana changed 430 from to 325
- Lightning Shield (Rank 9) - Mana changed 490 from to 400
- Earth Shield (Rank 1) - Mana Changed 600 from to 300
- Earth Shield (Rank 2) - Mana Changed 745 from to 375
- Earth Shield (Rank 3) - Mana Changed 900 from to 450
Druids
- Cheat Death: When multiple attacks land simultaenously, all those resolved after the attack which triggered Cheat Death will now have their damage reduced by 90% as intended. However, the combat log will still report them doing full damage.
- Hemorrhage: Rank 4 of this ability no longer has its charges consumed by non-physical attacks and spells.
- Ambush (All Ranks) - Damage changed from 250% to 275%
Warlock
- Ravage (All Ranks) - Damage changed from 350% to 385%
Warrior
- The health cost taken from the Warlock after using Health Funnel will now remain consistent between uses
Professions
- Defiance (Protection) weapon expertise will now work in all stances. This was a bug that has been fixed.
- Warriors no longer lose rage when using a macro to enter a stance they’re already in.
Alchemy
Cooking
- Transmute: Mithril to Truesilver cooldown has been lowered from 47 Hours to 23 Hours.
Enchanting
- Goldthorn Tea was erroneously unlearned by most players who had learned the recipe. The recipe has been re-enabled and can be learned again from Henry Stern in Razorfen Downs at no cost.
Leatherworking
- Enchant Shield - Resilience now requires a Runed Fel Iron Rod instead of a Runed Adamantite Rod.
Items
- Increased the range of leatherworking drums to 40 yards. Drums of Panic remains unchanged at 8 yards.
Dungeons and Raids
- Amani Charm of the Witch Doctor: Tooltip typo corrected.
- Hearthstone: The cast time on this item is no longer affected by spell haste.
- Icy Chill Enchant: The triggered effect from this enchantment will now cause a melee slow and movement snare as intended.
- Idol of the Unseen Moon: This item now has a 30 second cooldown on being triggered.
- Idol of Terror: The triggered agility buff from this item no longer overwrites other agility buffs.
- The Netherscale Ammo Pouch is no longer a Unique item.
- The Knothide Quiver is no longer unique.
Heroic Coilfang Resevoir - Steamvaults
Tempest Keep - The Eye
- Mekgineer Steamrigger's Main Chambers Access Panel is no longer interactable until Mekgineer Steamrigger has been killed.
[ Zul’Aman
- The number of Blood Elves guarding Prince Kael'Thas' room has been reduced.
Quests
- The Amani'shi Warrior's Charge ability now has a minimum range.
- The melee haste provided by Halazzi's Frenzy has been reduced to 100%.
- Dragonhawks in Zul'Aman can now be skinned. This doesn't include dragonhawks that do not have loot.
User Interface
- Blade's Edge Mountains: Players accepting the bombing run quests in Blade's Edge Plateaus will no longer cause other players in the region to stand up.
Bug Fixes
- There is now an option to turn off the screen edge damage flash when you have a fullscreen UI up.
- You can sell stacks by dropping them on the merchant window again.
- Ready check (/readycheck) will now display a visual display of each party/raid member's status next to their name. This will display in the Party UI, the Raid UI and the Raid pullout UI. A player will get a check mark if they are ready, a question mark if they have not replied and a red X if they are not ready or are afk.
- You can now see raid members on the minimap as dark blue dots in addition to party members which still display as light blue dots.
- You can now shift click names while the petition window is open to paste them into the petition.
- Fixed various problems with /castsequence getting stuck.
- /cast will toggle spells again unless the name is prefixed with an exclamation mark, e.g. /castsequence Steady Shot, !Auto Shot
- Fixed “Spell/Ability is not ready yet” message when clicking quickly at the beginning of a cast.
- Fixed a server disconnect when moving the mouse over recipes in the guild bank.
- Gnomish Universal Remote will now work properly with the Fel Cannon.
- Disconnecting a USB HeadSet will no longer cause problems with the Voice Chat dropdown menus.
- Clockwork Rocket Bots will no longer attack each other in Shattrath City.
- Channel changes will now appear properly in the chat log after zoning in or out of instances.
- Unplugging headphones/speakers then plugging them back in while in WoW no longer disables all sound in WoW
- If the original owner of a custom channel gives leadership away their options menu will no longer show that they have moderation privileges.
- The first custom created guild ranking will now properly show up in the Guild Control pane drop down menu.
- Control-clicking on inventory items that teach recipes will now properly display you wearing the item made by the recipe in the dressing room UI.
- Fixed an issue that was not allowing all charges of a Field Repair Bot to be used.
Well this is what i have read so far hope u like it bye:wave: