With Blizzard leading the way in the mmorpg side of things with WOW what has Blizzard really done to bring in healthy mmorpging ?
Nothing ... that is what
Seriously every single time I say to the community the hours a player puts in per week is just too much I get bashed for it and obviously the addicts can't help themselves so why doesn't Blizzard do it ? I just don't see why WOW or another game could not be great as in challenging and fun without having to allow the player base to run itself into the ground with unreasonable playtime expectations per week.
Blizzard what is wrong with 48 hr dungeon lockouts, 2 to 2.5 week raid lockouts for everyone, 2 days max. of dailies per week, occasional 1 day where no dungeon or raid content is available to encourage players to go out in that large world you created instead of dungeon crawling all the time ....... uhmmm what about quests that mostly require a full party and at the end of chains have actual bosses that can kill people ? (very tired of seeing some quest bosses have some raid/dungeon like mechanics but can't live long enough to use any of the abilities)
Seriously player base and Blizzard we can still have a difficult game and have it be healthy