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  1. #1
    Apol's Avatar Private
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    New Cataclysm Alpha Patch 12164

    Version 4.0.0 (12164) (Test).

    Cataclysm Friends & Family Beta Notes


    Patch 4.0.0 (12164)

    Zones

    * Eastern Kingdoms
    o Hinterlands, Redridge Mountains and Stranglethorn Vale (horde) are available for testing.


    Dungeons

    * Throne of the Tides, a new level 79-81 dungeon is partially available for testing.


    Graphics

    * Experimental support for DX11 (can be enabled by passing -d3d11 on the command line or SET gxApi "d3d11" to the Config.WTF file).
    * OpenGL Hardware Cursor support (can be enabled on the Video Resolution Panel).
    * Improved Water and lava rendering system (enabled by the Liquid Detail Slider on the Video Effects Panel)
    o 0 = Classic Water
    o 1 = New Water (fake reflections)
    o 2 = New Water (ocean has real reflection for terrain[/list[/list]

    New Cataclysm Alpha Patch 12164
  2. #2
    Nyarly's Avatar ★ Elder ★ Lorekeeper of Exploration
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    Thanks mate!

  3. #3
    DavidGX's Avatar Private
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    Support for directx? I wonder how the performance will differ from opengl.

  4. #4
    Hurrr's Avatar Sergeant
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    Originally Posted by DavidGX View Post
    Support for directx? I wonder how the performance will differ from opengl.
    WoW always supported both directx and opengl, with directx being used by default on the windows version. What's new is supporting dx11.
    Tesselation shaders have been lying around in the MPQ files since the first "public" beta build and judging from the filenames there's tesselation shaders for both the terrain and objects.

    Hopefully they'll have opengl 4.0 versions of those shaders as well (opengl 4.0 is the opengl equivalent of dx11).

    Can't wait to see what they did with this, hopefully they didn't randomize the opcodes again and the sandbox will work.

    ---------- Post added at 12:30 PM ---------- Previous post was at 11:38 AM ----------

    Originally Posted by Hurrr View Post
    WoW always supported both directx and opengl, with directx being used by default on the windows version. What's new is supporting dx11.
    Tesselation shaders have been lying around in the MPQ files since the first "public" beta build and judging from the filenames there's tesselation shaders for both the terrain and objects.

    Hopefully they'll have opengl 4.0 versions of those shaders as well (opengl 4.0 is the opengl equivalent of dx11).

    Can't wait to see what they did with this, hopefully they didn't randomize the opcodes again and the sandbox will work.
    TOM_RUS 12122 sandbox still works so it seems there's no opcode change.

    However the dx11 thing doesn't seem to work. When trying to set it from the console it says the only accepted values for gxApi are D3D9 and OpenGL, when I try to set it in config.wtf it reverts to d3d9 after starting the game.

    So I think either it doesn't like my graphic card / drivers, those patch notes are inaccurate or someone at blizzard forgot to put in the necessary #define required to actually include the dx11 code

  5. #5
    Naposim1337's Avatar Corporal
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    Class Changes
    Druid Changes

    Balance

    * Starsurge - Damage reduced.
    * Euphoria - Now also procs off of Starsurge.

    Restoration

    * Lifebloom - Healing increased.
    * Nourish - Mana cost reduced to 15% base mana from 16%.
    * Wild Growth - Mana cost slightly increased to 69% base mana from 66%.
    * Swiftmend - Mana cost reduced to 20% base mana from 29%.
    * Tranquility - Mana cost reduced to 32% base mana from 65%.
    * Healing Touch - Mana cost slightly increased to 38% base mana from 37%.

    Feral

    * Protector of the Pack - Now only increases AP while in bear form, not any time.

    Death Knight Changes

    Frost

    * Rune Strike - Damage reduced. Strike the target for 200% weapon damage plus [200.0 * AP * 10.0 / 10000.0]. Only usable after the Death Knight dodges or parries. Can't be dodged, blocked, or parried. This attack causes a high amount of threat.
    * Brittle Bones - Now grants 2/4% increased strength as well.
    * Endless Winter - Your Mind Freeze no longer costs runic power. No longer grants increased strength.

    Shaman Changes

    Enhancement

    * Rockbiter Weapon - Imbue the Shaman's weapon with the fury of the earth, increasing all threat generation by 30% and reducing damage taken by 5%. Lasts 30 minutes. Unleashing this enchantment forces the target enemy to attack you for 5 sec.
    * Unleash Elements - Mana cost reduced to 7% base mana from 14%.

    Restoration

    * Chain Heal - Mana cost increased to 28% base mana from 21%.
    * Healing Wave - Mana cost reduced to 12% base mana from 16%.
    * Lesser Healing Wave - Mana cost reduced to 18% base mana from 23%.
    * Greater Healing Wave - Mana cost reduced to 30% base mana from 39%.
    * Riptide - Mana cost reduced to 20% base mana from 29%.

    Warrior Changes

    Arms

    * Relentless Bloodrage - Increases the duration of your Bloodrage ability by $/1000s1 sec.
    * Fury in the Blood - Increases all damage caused by 2/4/6/8/10% while Bloodrage is active.

    Misc Changes

    * Lifeblood - 3 min cooldown. Uses your skill in Herbalism to absorb energy and nutrients from the earth, healing you for 75 (increased by maximum health) over 5 sec. Can be used while stealthed or invisible.
    * Personal World Destroyer - Right Click to summon and dismiss your Personal World Destroyer.

    ---------- Post added at 05:57 AM ---------- Previous post was at 05:56 AM ----------

    Shaman Changes

    Enhancement

    * Rockbiter Weapon - Imbue the Shaman's weapon with the fury of the earth, increasing all threat generation by 30% and reducing damage taken by 5%. Lasts 30 minutes. Unleashing this enchantment forces the target enemy to attack you for 5 sec.
    Shaman tanks inc? :confused:

  6. #6
    Iruxos's Avatar Member
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    Not so long ago Blizzard said that they want Shamans to be capable of tanking low level instances, but not be real tanks like the druids and plate classes.

  7. #7
    Naposim1337's Avatar Corporal
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    Originally Posted by Iruxos View Post
    Not so long ago Blizzard said that they want Shamans to be capable of tanking low level instances, but not be real tanks like the druids and plate classes.

    im ok with that but if so they should better add low level shammys tanking spot in LFG system

  8. #8
    Pushkin's Avatar Member
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    woot

    need this:

    Personal World Destroyer - Right Click to summon and dismiss your Personal World Destroyer.

  9. #9
    ultrasaw's Avatar Corporal
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    Southshore is in the hands of the Horde now. I thin i'd rather it be destroyed.

  10. #10
    Avin1973's Avatar Corporal
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    Oh, you silly Alliance... Tarren MIll ftw.

  11. #11
    parla's Avatar Private
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    Originally Posted by Naposim1337 View Post
    Class Changes
    Druid Changes

    Balance

    * Starsurge - Damage reduced.
    * Euphoria - Now also procs off of Starsurge.

    Restoration

    * Lifebloom - Healing increased.
    * Nourish - Mana cost reduced to 15% base mana from 16%.
    * Wild Growth - Mana cost slightly increased to 69% base mana from 66%.
    * Swiftmend - Mana cost reduced to 20% base mana from 29%.
    * Tranquility - Mana cost reduced to 32% base mana from 65%.
    * Healing Touch - Mana cost slightly increased to 38% base mana from 37%.

    Feral

    * Protector of the Pack - Now only increases AP while in bear form, not any time.

    Death Knight Changes

    Frost

    * Rune Strike - Damage reduced. Strike the target for 200% weapon damage plus [200.0 * AP * 10.0 / 10000.0]. Only usable after the Death Knight dodges or parries. Can't be dodged, blocked, or parried. This attack causes a high amount of threat.
    * Brittle Bones - Now grants 2/4% increased strength as well.
    * Endless Winter - Your Mind Freeze no longer costs runic power. No longer grants increased strength.

    Shaman Changes

    Enhancement

    * Rockbiter Weapon - Imbue the Shaman's weapon with the fury of the earth, increasing all threat generation by 30% and reducing damage taken by 5%. Lasts 30 minutes. Unleashing this enchantment forces the target enemy to attack you for 5 sec.
    * Unleash Elements - Mana cost reduced to 7% base mana from 14%.

    Restoration

    * Chain Heal - Mana cost increased to 28% base mana from 21%.
    * Healing Wave - Mana cost reduced to 12% base mana from 16%.
    * Lesser Healing Wave - Mana cost reduced to 18% base mana from 23%.
    * Greater Healing Wave - Mana cost reduced to 30% base mana from 39%.
    * Riptide - Mana cost reduced to 20% base mana from 29%.

    Warrior Changes

    Arms

    * Relentless Bloodrage - Increases the duration of your Bloodrage ability by $/1000s1 sec.
    * Fury in the Blood - Increases all damage caused by 2/4/6/8/10% while Bloodrage is active.

    Misc Changes

    * Lifeblood - 3 min cooldown. Uses your skill in Herbalism to absorb energy and nutrients from the earth, healing you for 75 (increased by maximum health) over 5 sec. Can be used while stealthed or invisible.
    * Personal World Destroyer - Right Click to summon and dismiss your Personal World Destroyer.

    ---------- Post added at 05:57 AM ---------- Previous post was at 05:56 AM ----------



    Shaman tanks inc? :confused:
    excuse but what's the signification of "$/1000s1 sec"? How many time represents it ?
    Thanks

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