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  1. #1
    thomasden2's Avatar Active Member
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    [Cataclysm][12122] UNOFFICIAL Patch Notes

    General:
    - Leveling up now displays a new graphic and informs you of unspent talent points, as well as any new skills available to learn at a trainer

    Goblins & Worgen:
    - Male Goblin dance has been added to the game
    - Male Worgen dance has been added to the game
    - Goblins can now use some mounts including the horde race restricted mounts
    - Foxes now have unique sound effects
    - The UI for learning skills at a trainer has been updated, it now lists all skills by level and no longer groups skills by tree
    - The Human racial ability "Every Man for Himself" has had its cooldown increased to 5 minutes, up from 2 minutes

    Dungeons & Raids:
    - The 5 player lvl 79-81 Dungeon "Throne of the Tides" is now available for initial testing, although parts are NYI
    - Teleport NPC's for Throne of the Tides have been added to Orgrimmar, Stormwind, and Dalaran

    Achievements:
    - Some achivemenets have been added for the Blackwing Descent raid instance

    **CLASSES**

    Death Knights:

    Talent Changes:

    Unholy
    - Epidemic now has 5 ranks (up from 2).
    - New talent Resilient Infection - When your diseases, other than those applied via Pestilence, are dispelled, you have a 50/100% chance to have their cost refunded.
    - Hysteria replaced by Unholy Frenzy - Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their melee and ranged haste by 10%, but causes them to lose health equal to 3% of their maximum health every 2 sec. No cost. 30yd range. 3min cooldown
    - Outbreak (old tier 2 Unholy talent) renamed to Corrupting Strikes and now increases Plague Strike and Scourge Strike's damage by 30% (old: Plague Strike by 30%, Scourge Strike by 20%).
    - Night of the Dead no longer includes your ghoul's AoE avoidance.
    - Blood-Caked Blade was moved to the Blood tree.
    - Bone Shield was moved to a low-tier Blood tree talent.
    - 3/3 Wandering Plague modified to 50% additional damage (down from 100%).

    Frost
    - Improved Icy Touch changed to only increase your Icy Touch damage by 15% (old included: reduces melee/ranged attack speed by an additional 6%).
    - Toughness replaced by the new talent Runic Empowerment - When you use your Death Coil, Frost Strike, or Rune Strike ability, you have a (8/16/24/32/40%) chance to activate a random fully depleted rune.
    - Annihilation now increases Obliterate's damage by 10/20/30% (old: Increases the critical strike chance of your melee special abilities by 1%. In addition, there is a 33% chance that your Obliterate will do its damage without consuming diseases.)
    - Deathchill replaced by the new talent Brittle Bones - Your Frost Fever chills the bones of its victims, increasing their physical damage taken by 2/4%.
    - Unbreakable Armor replaced by the new talent Pillar of Frost - Calls upon the power of Frost to increase the Death Knight's Strength by 20%. Icy crystals hang heavy upon the Death Knight's body, providing immunity against external movement such as knockbacks. Lasts 20 sec. Costs 1 Frost rune. Instant. 1min cooldown.
    - Rime now gives your obliterate a 15/30/45% chance to reset the cooldown on Howling Blast and cause your next Howling Blast OR Icy Touch to consume no runes. (old: Increases the critical strike chance of Obliterate and Icy Touch by 5%. Causes only your howling blast to consume no runes).
    - Improved Frost Presence: While in Blood/Unholy presence you retain 2% increased runic power generation from Frost presence and your bonus damage while in Frost Presence is increased by an additional 2%.
    - Guile of Gorefiend no longer increases your Icebound Fortitude's duration.
    - New talent: Might of the Frozen Wastes: When wielding a two-handed weapon, your autoattacks have a 15% chance to generate 10 Runic Power.

    Blood
    - Subversion replaced with Exsanguinate - Vendetta renamed.
    - Death Rune Mastery replaced by Might of Mograine.
    - Might of Mograine replaced by Death Rune Mastery.
    - Dark Conviction repaced by Bone Shield (bone shield remains unchanged).
    - Blood-Caked Blade, Toughness, and Bone Shield are now in the Blood tree.
    - New talent: Hemorrhagic Fever - Gives your Blood Boil a 50/100% chance to afflict enemies with Hemmorrhagic Fever, reducing their physical damage dealt by 10% for 30 sec.
    - New talent: Crimson Scourge: increases the damage dealt by your Blood Boil by 15%.
    - Improved Blood Presence: While in Frost/Unholy presence, you retain 2/4% damage reduction and the chance you will be critically hit by melee attacks is reduced by 3/6% in blood presence.
    - Improved Death Strike granted another rank. Increases the damage of your death strike by 15/30/45%, increases its critical strike chance by 3/6/9 %, and increases the healing granted by 25/50/75%.
    - Bloodworms replaced by Blood Parasite - Your weapon hits have a 3/6/9% chance to cause the target to spawn a Bloodworm. The Bloodworm attacks your enemies, gorging itself with blood until it bursts to heal nearby allies. Lasts up to 20 sec.
    - Blood worm: Initial Health: 10187. Stacks Blood Gorged - May burst, healing neraby allies for 10% of its maximum health. Stacks 14 times.
    - New talent Sanguine Fortitude - While active, your Icebound Fortitude reduces damage taken by an additional 10/20/30% and costs 33/66/100% less runic power to activate.
    - Will of the Necropolis changed - When a damaging attack brings you below 30% of your maximum health, you generate a Blood Rune and the cooldown on your Rune Tap ability is refreshed, and all damage taken is reduced by 8/16/24% for 8 sec. This effect canot occur more than once very 15 seconds.
    - Veteran of the Third War changed to increase your total stamin by 3/6/8% and expertise by 2/4/6.

    Ability Changes:
    - Rune System redesigned. More on that here: World of Warcraft - English (NA) Forums -> Cataclysm Class Preview: Death Knight
    - Frost Fever and Blood Plague now has a base duration of 30 seconds (up from 15).
    - Ebon Plague now increases magical damage by 9% (down from 13%).
    - Re-applying FF/BP before it runs out adds 2 seconds to it's current duration.
    - FF/BP damage ticks no longer clip when re-applying diseases.
    - Horn of Winter now increases your total strength and agility by 419 (up from 155).
    - Death and Decay now costs 1 Unholy Rune.
    - Scourge Strike now costs 1 Unholy Rune.
    - Howling Blast now only costs 1 Frost Rune.
    - Rune Strike is now instant.
    - Diseases spread from Pestilence deal half damage.
    - Icebound Fortitude no longer gains additional damage reduction based on defense.
    - Obliterate no longer consumes diseases by default
    - Blood Presence - The death knight takes on the presence of Blood, increasing Stamina by 8%, armor contribution from cloth, leather, mail and plate items by 60%, and reducing damage taken by 8%. Increases threat generated.
    - Frost Presence - Strengthens the Death Knight with the presence of Frost, increasing damage by 10% and increasing Runic Power generation by 10%.
    - Unholy Presence: Increased attack speed and rune regeneration by 10%, movement by 15% (old: Increases attack speed by 15%).
    - Hysteria replaced by Unholy Frenzy - Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their melee and ranged haste by 10%, but causes them to lose health equal to 3% of their maximum health every 2 sec. No cost. 30yd range. 3min cooldown
    - Unbreakable Armor replaced by the new talent Pillar of Frost - Calls upon the power of Frost to increase the Death Knight's Strength by 20%. Icy crystals hang heavy upon the Death Knight's body, providing immunity against external movement such as knockbacks. Lasts 20 sec. Costs 1 Frost rune. Instant. 1min cooldown.
    - Dancing Rune Weapon now grants an additional 20% parry chance while active.

    Damage Changes:
    - Blood Strike now has a base 80% weapon damage modifier (up from 40%).
    - Heart Strike now has a base 100% weapon damage modifier (up from 50%)
    - Obltierate now has a base 160% weapon damage modifier (up from 80%).
    - Frost strike now has a base 110% weapon damage modifier (up from 55%).
    - Rune Strike now deals double it's amount from live.
    - Plague Strike now has a base 100% weapon damage modifier (up from 50%).
    - Scourge Strike now has a base 100% weapon damage modifier (up from 70%).
    - Death Strike has a base 150% weapon damage modifier (up from 75%).

    Druids

    Abilities:
    *Tree of Life improved spells:
    - Entangling Roots: Instant cast, damage increased by 200%.
    - Thorns: (unknown)
    - Wrath: Cast time reduced by 50%, damage increased by 30%.
    - Regrowth: Instant cast.
    - Lifebloom: Applies an additional application.
    - Wild Growth: Affects an additional 2 targets.

    -Faerie Fire (Feral) split into (Bear) and (Cat)
    -Wrath: casting time increased to 2.5 sec (1.5 sec at level 1, scales, reaches 2.5 sec at level 20)

    Talents:
    - Naturalist: Now also decreases Nourish casting time
    - Master Shapeshifter: caster form also gains +healing% now
    - Fury of Stormrage: HT crits now also triggers
    - Empowered Touch: (Was NYI) Now: Your Healing Touch spell gains an additional 20% of your bonus healing effects, and your Nourish spell has a 100% chance to refresh the duration of your Lifebloom on targets.
    - Revitalize: (Was NYI) Now: When your Regrowth or Lifebloom heal over time periodics critally hit, you instantly regenerate 3% of your total mana. This effect cannot occur more than once every 6 sec.
    - Gift of the Earth Mother: Was: Increases your total spell haste by 10% and reduces the base cooldown of your Lifebloom spell by 10%. -- Now: Iincreases the healing done by the bloom effect of your Lifebloom by 10%, and your Rejuvenation spell also instantly heals for 15% of the total periodic effect.
    - Nature's Bounty: Was: Increases the critical effect chance of your Regrowth and Nourish spells by 25%. -- Now: Increases the critical effect chance of your Regrowth spell by 50% on targets at or below 25% health, and you have a 100% chance when you critially heal with Healing Touch and Nourish to reduce the remaining cooldown of your Swiftmend spell by 0.5 sec.
    - Wrath of Cenarius: Was: Your Starfire spell gains an additional 12% and your Wrath gains an additional 6% of your bonus damage effects. -- Now: When you cast Moonfire, you gain Wrath of Cenarius. Wrath of Cenarius increases the damage done by your Moonfire by 8%, and reduces the mana cost by 30%. This effect is refreshed and amplified when you move, stacking up to 3 times. Effect lasts for 3 sec.
    - Improved Feral Charge: Bear bonus changed from +10% damage for 3 attacks to 30% haste for 8 sec
    - Infected Wounds: Ravage included
    - Feral Aggression: Reduces cooldown of FF(Bear) instead of improvind Demo Roar
    - Moonglow: Starsurge included
    - Euphoria: (new balance) When you critically hit with Wrath or Starfire, you instantly gain an additional 4 Lunar or 8 Solar Energy. When you reach a Solar or Lunar eclipse, you instantly are restored 12% of your total mana.
    - Solarbeam: No longer NYI
    - Starsurge: No longer NYI
    - Lunar Justice: No longer NYI
    - Skull Bash - New: (1 rage/25 energy 8 yard range, 10 second cooldown): You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.



    Hunters:

    Mages:

    Paladins:

    Base Stat Adjustments at lvl 80:
    - Health Increased : 11091 up from 8804
    - Mana Increased : 5614 up from 5554
    - Strength Increased : 166 up from 159
    - Agility Increased : 88 up from 84
    - Stamina Increased : 215 up from 205
    - Intellect Increased : 100 up from 95
    - Damage Increased : 79-80 up from 77-78
    - Attack Power Increased : 552 up from 538 (due to STR increase)
    - Melee Crit Increased : 2.35% up from 2.26%
    - Bonus Spell Damage Increased : 90 up from 86 (due to INT increase)
    - Bonus Healing Increased : 90 up from 86 (due to INT increase)
    - Spell Crit Chance Increased : 3.94% up from 3.91%

    Abilites:
    - Consecration now deals 205 damage over 10 seconds down from 736, now has a status bar similar to totems and may now be canceled early
    - Seal of Vengeance now has an updated graphic
    - Improved Crusader Strike now shows under General in Spell Book


    Priests:

    Rogues:

    Shaman:

    Warlocks:

    Warriors:

    - Battle Shout now has a 1 minute cooldown, and generates 10 rage
    - Commanding Shout now has a 1 minute cooldown, and generates 10 rage
    - Booming Voice now increases the rage generated by Battle/Commanding Shout by 2/5(Talent point tooltip is bugged)
    - Blood Craze at has 10%(At all levels of talent investment) chance to heal you for 2.5/5/7.5% of your health after taking damage

    Zone Changes

    Gilneas:
    - <This will be a carriage> is now actually a carriage

    Hillsbrad Foothills:
    - Tarren Mill updated with new undead architecture

    Redridge Mountains:
    - More quests available

    Silverpine Forest:
    - All undead cities updated with new undead architecture
    - Undead boats added to Lordamere Lake
    - Ground/Grass retextured
    - Additional Undead presence and structures added near border into Tirisfal Glades

    The Hinterlands:
    - The Hinterlands is now ready for testing for both the Alliance and the Horde lvls 30-35


    Taken from wowleaks.com

    [Cataclysm][12122] UNOFFICIAL Patch Notes
  2. #2
    StormGust's Avatar Corporal
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    Originally Posted by thomasden2 View Post
    Taken from wowleaks.com
    Which took the notes from the 12th page of dies irae's "leak" thread just a little bit below your thread.
    So actually it's by dies irae, NOT wowleaks

  3. #3
    lucofthewind's Avatar Member
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    Thanks for posting this!

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