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    World of Warcraft - Cataclysm #12479 (Installers, Sandboxes, Tutorials, Patches..)

    World of Warcraft - Cataclysm #12319 (Installers, Sandboxes, Tutorials, Patches..)-48px-cataclysm-icon-png World of Warcraft - Cataclysm

    Builds:

    -Closed Beta 4.0.0.12479
    (current build)
    -Closed beta 4.0.0.12319
    -Friends & Family Alpha 4.0.0.12164
    -Friends & Family Alpha 4.0.0.12122
    -Friends & Family Alpha 4.0.0.12065
    -Friends & Family Alpha 4.0.0.12025
    -Friends & Family Alpha 4.0.0.11927

    Patch Notes:

    --------------------------------------------------------------------------------
    - World of Warcraft: Cataclysm Beta Patch Notes
    --------------------------------------------------------------------------------
    Welcome to the World of Warcraft: Cataclysm beta test! Patch notes
    listed here are not comprehensive and will be changed throughout the
    testing process.

    To leave feedback about your test experience, please visit our
    Cataclysm Beta forums:
    World of Warcraft: Cataclysm Beta - (English) Forums -> Forum Index

    You may need to clear your browser cookies and cache and log out of our
    live forums
    (World of Warcraft - English (NA) Forums -> General Discussion) in
    order to view the beta forums.

    General

    - The Alliance starting experience for worgen is available. Venture
    through the cursed lands of Gilneas to discover your true path!
    Currently the female worgen character is not available for testing.
    - The Horde starting experience for goblins is available. Beginning on
    the Isle of Kezan in a goblin paradise, players will face a
    treacherous road ahead!
    - The level cap for all characters is 82.
    - Players may use our Character Copy feature for copying existing
    characters to beta realms, or may choose from high-level pre-made
    template characters.

    Zones

    - Mount Hyjal and Vashj'ir, two new level 78-82 zones, are available
    for testing. Players may find their way to these zones by speaking
    with temporary teleportation NPCs located in any major city.
    - The level ranges of Gilneas and the Lost Isles are in the process of
    being adjusted slightly. Creature, quest, and quest reward levels
    are all being altered so that players finish questing in these zones
    roughly by level 12. Further fine tuning will continue in future
    content updates.
    - Several zones have had quest maps integrated.
    - Eastern Kingdoms
    Arathi Highlands, Blasted Lands, The Cape of Stranglethorn, Dun
    Morogh, Duskwood, Elwynn Forest, Hinterlands, Loch Modan, Northern
    Stranglethorn, Northshire, Tirisfal Glades, Westfall and Redridge
    Mountains are ready for testing.
    - Kalimdor
    - Most zones in Kalimdor are available for testing, though work
    continues on polishing the quest experience and flow, as well as
    zone aesthetics.

    Dungeons & Raids

    - Teleportation NPCs in Stormwind, Orgrimmar, and Dalaran can
    transport players to any available new dungeons, including players
    who are ghosts.
    - Blackrock Caverns, a new level 79-81 five-player dungeon, is
    available for testing.
    - Throne of the Tides, a new level 79-81 five-player dungeon, is
    partially available for testing.

    Classes: General

    - Ammo has been removed from the game.
    - The character levels at which classes gain new spells and abilities
    have changed.
    - The glyph system is in the process of being altered. Existing glyphs
    may not be fully supported or functional.
    - Many item and class stats have been changed or removed.
    - Rage has been normalized.
    - Spells and abilities no longer have multiple ranks and now scale
    with character level.
    - Talents trees have changed and are still in the process of being
    reworked.

    Death Knights

    - A dedicated tanking tree has been implemented.
    - The way in which runes recharge has changed.

    Druids

    - A new Eclipse mechanic has been added for druids. The feature is
    functional, but the interface art is still a work in-progress.

    Hunters

    - Five pets can now be stored with the hunter at all times. Any one of
    these five pets can be summoned via the Call Pet ability.
    - Focus has replaced mana as a new resource.
    - Hunters now start with a pet at level 1.
    - The Stable will now store 20 pets. If a pet is moved into the
    Stable, its talents are wiped.

    Warlocks

    - Soul Shards have been removed from the game as items. Instead, they
    now exist as a resource system necessary for using, or altering the
    mechanics of certain spells.

    User Interface

    - The ability to use third-party addons has been temporarily disabled
    for the test environment.
    - The Arena Teams pane has been improved.
    - Auto-quests have been added to the game. Players will automatically
    be given an auto-quest by entering specific areas in the game world.
    This alert will appear distinctly in the Objectives pane via the
    Advanced Quest Tracking feature. These quests will still be given to
    players with full Quest Logs, but will count toward the 25 total]
    allotted quests if the log is not full.
    - The Character pane has been redesigned. Character stats can now be
    shown or hidden via the Show All Details/Hide All Details button on
    the bottom left. When shown, all character stats will be visible in
    a window to the right of the pane. Stat sections can be reorganized
    by clicking and dragging them up or down the pane.
    - The Professions panes now have more filtering and search
    functionality, as well as buttons to easily link recipes in the chat
    frame.
    - A Professions screen has been added to the Spellbook to better
    display the details of a character’s primary and secondary
    professions.
    - Many of the yellow System Messages that would display in the chat
    frame when leveling up have been removed.
    - New text animations now alert players as they level up, also
    providing information on when new talents, spells and abilities are
    available.
    - Professions and Class Trainers windows have been altered to more
    clearly display available and upcoming purchases.
    - The Spellbook interface has been improved for greater ease-of-use
    and visual appeal.

    Graphics

    - Experimental support for DX11 (can be enabled by passing ‘-d3d11’ on
    the command line or adding SET gxApi "d3d11" to the Config.WTF file).
    - OpenGL Hardware Cursor support (can be enabled on the Video
    Resolution Panel).
    - Improved water and lava rendering system (enabled by the Liquid
    Detail slider on the Video Effects Panel)
    0 = Classic Water
    1 = New Water (fake reflections)
    2 = New Water (ocean has real reflection for terrain)
    These values are likely to change during Beta.
    - Dynamic Sunshafts effect (enabled by the Sunshafts option on the
    Video Effects Panel).

    Known Issues

    - Selecting high Liquid Detail when using Geforce 6 & 7 series video
    cards will currently prevent lava and water from rendering properly.
    You can temporarily restore liquid to the world by reducing the
    Liquid Detail setting via the Video Effects Panel, or by typing
    “waterDetail 0” in your Config.WTF file.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 3.3.3a (2010-03-26)
    --------------------------------------------------------------------------------

    We are updating World of Warcraft with a minor bug fix patch. For updated
    information regarding the changes made in this patch, please visit the official
    General forum at:
    World of Warcraft (en) Forums -> General Discussion

    -------------------------------------------------------------------------------
    - World of Warcraft Client Patch 3.3.3 (2010-03-23)
    --------------------------------------------------------------------------------
    The latest patch notes can always be found at
    World of Warcraft Europe -> Patch Notes - Patch 3.3

    The latest test realm patch notes can always be found at
    World of Warcraft Europe -> Info -> Test Realm

    PvP

    - The amount of Honor awarded for an Honorable Kill has been increased
    by 100% for characters of all levels. Since all Honor is awarded
    based on a conversion rate from Honorable Kills, this change will
    effectively double the amount of Honor received from Honorable
    Kills, or for completing Battleground and Wintergrasp objectives;
    however, the amount of experience gained from completing
    Battleground objectives and the amount of Honor rewarded for
    completing each Wintergrasp quest remain unchanged.
    - Battlegrounds
    - The Random Battleground system has been added! Similar to the Random
    Dungeon system in the Dungeon Finder, players can now queue for a
    random Battleground.
    The Random Battleground option can be found in the Battleground tab
    of the PvP frame and is only available for level 80 characters at
    this time.
    If this option is selected, players may not queue for specific
    Battlegrounds and a random Battleground simultaneously.
    Similar to the Random Dungeon system, players will not know for
    which Battleground they are chosen when selected from the queue
    until they zone into the Battleground.
    The Random Battleground option will only allow a group size of 5
    players to queue together.
    Bonus rewards will be offered for choosing the Random Battleground
    option.
    Winning a Battleground using the Random Battleground option for the
    first time in a day will award players with 30 Honorable Kills worth
    of additional Honor currency and 25 Arena points.
    Winning additional Battlegrounds using the Random Battleground
    option after the first random win will award players with 15
    Honorable Kills worth of additional Honor currency.
    Losing a Battleground using the Random Battleground option will
    award players with 5 Honorable Kills worth of additional Honor
    currency.
    - Daily Battleground quests have been removed in place of the Random
    Battleground option.
    - Battlegrounds will no longer award Marks of Honor.
    Players with existing Marks of Honor can still turn them in to their
    respective faction’s quest givers, including individual marks for
    those who may have more marks for one Battleground than another.
    Items which previously required Marks of Honor will have their costs
    adjusted to remove these requirements.
    - Whenever a Battleground has the holiday bonus active, it will now be
    referred to as “Call to Arms” in the Battleground tab and Calendar.
    In addition, Call to Arms Battleground Honor rewards have been
    changed.
    Choosing a specific Battleground with the Call to Arms bonus active
    will yield the exact same rewards as when choosing the Random
    Battleground option.
    Winning a Call to Arms Battleground for the first time in a day will
    award players with 30 Honorable Kills worth of additional Honor
    currency and 25 Arena points.
    Additional Call to Arms Battleground victories after the first win
    for a player that day will award them with 15 Honorable Kills worth
    of additional Honor currency.
    Losing a Call to Arms Battleground will award players with 5
    Honorable Kills worth of additional Honor currency.
    When using the Random Battleground option, players will not receive
    additional rewards if the Battleground chosen is under the Call to
    Arms bonuses. In addition, the rewards for the first victory of the
    day cannot be earned more than once, regardless of whether or not it
    is obtained from the Random Battleground system or the Call to Arms
    Battleground.
    - Wintergrasp
    - The internal balance system now only changes when a faction achieves
    2 consecutive defenses after an initial capture of Wintergrasp, up
    from 1. More details can be found on our PvP Discussion forum:
    World of Warcraft - English (NA) Forums -> Upcoming Wintergrasp Changes

    Dungeons & Raids

    - Culling of Stratholme
    Players may now skip the initial introduction dialog to this dungeon
    once they have completed it at least once.
    - Icecrown Citadel
    Blood-Queen Lana’thel: Pact of the Darkfallen now applies damage
    twice as often, but for half the damage. This change will make the
    removal of the spell a bit more responsive.
    Hellscream’s Warsong and Strength of Wrynn now provide their bonuses
    to player pet health and damage, as well as the absorption amounts
    of Power Word: Shield and Sacred Shield.
    - World Event Bosses
    Holiday bosses (such as Ahune for the Fire Festival) will now be
    accessible through the Dungeon Finder.
    Players must use the Dungeon Finder or speak to special holiday NPCs
    in the world to queue up and access these bosses.
    Upon accepting a queue for any holiday boss, the party will be
    ported directly to the necessary area for confronting that boss.
    The previous summoning criteria for these bosses have been removed.
    Players can queue up for and fight each World Event boss as many
    times as they want for any standard loot that they may drop.
    All rare holiday items (such as The Horseman’s Reins) will have a
    chance of being found in holiday-themed loot troves which will drop
    once for each player in the party no more than once per day, in the
    same manner that doing the Random Dungeon daily quest will provide a
    specific reward the first time it is completed in a day.

    Classes: General

    - Several raid buffs have had their ranges increased to 100 yards, up
    from 45 yards, to prevent select buffs from repeatedly getting
    applied and removed during highly mobile encounters. Some buffs,
    such as paladin auras, totems, shouts and Blood Pact are
    intentionally meant to have shorter ranges and remain unchanged.

    Death Knights

    - Icy Touch: This ability now causes a very high amount of threat
    while the death knight is in Frost Presence.
    - Chains of Ice: The ability now innately applies Frost Fever to a
    target.
    - Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability
    instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed
    to 100%.
    - Talents
    - Blood
    Abomination’s Might: This effect is now passive instead of being a
    proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10%
    attack power. The self strength buff remains unchanged.
    - Will of the Necropolis: There is no longer a cooldown on the
    frequency at which this talent can be activated. In addition, this
    ability can now also be triggered by damage which deals less than 5%
    of your health.
    - Frost
    Endless Winter: No longer causes Frost Fever to be applied by Chains
    of Ice, but instead grants 2/4% strength.
    - Icy Talons: The personal haste benefit provided by this talent is no
    longer exclusive with other sources of melee haste. This will allow
    death knights to always swing 4/8/12/16/20% faster when Frost Fever
    is applied. Windfury Totem and the party/raid component of Improved
    Icy Talons still do not stack.
    Improved Icy Talons: This effect is now passive instead of being a
    proc. The self haste buff remains unchanged.
    Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up
    from 5/10/15%.
    Unbreakable Armor: The amount of strength granted is now 20%, up
    from 10%.
    - Unholy
    Scourge Strike: Now deals 70% weapon damage, plus 12% of physical
    damage done as shadow damage for each of the death knight’s diseases
    on the target. The net result should be larger strikes with no
    diseases present, while maximum damage with all diseases applied to
    the target should stay the same.
    Unholy Blight: In addition to its previous effects, this talent now
    also prevents diseases from being dispelled from victims afflicted
    by Unholy Blight.

    Druids

    - Nature’s Grasp: Now has 3 charges, up from 1.
    - Talents
    - Balance
    Starfall: The damage done by this spell has been significantly
    increased.
    Typhoon: Mana cost reduced to 25%, down from 32%.
    - Feral Combat
    Mangle: The debuff from this talent now lasts 60 seconds, up from
    12 seconds.

    Hunters

    - Talents
    - Beast Mastery
    Ferocious Inspiration: This ability is now an aura and provides
    1/2/3% damage to all party or raid members within 100 yards and
    boosts the damage of Steady Shot by 3/6/9%.
    - Pet Talents
    Heart of the Phoenix: Cooldown reduced to 8 minutes, down from 10
    minutes.

    Mages

    - Frostbolt: Spell power scaling on this spell has been increased by
    approximately 5%.
    - Talents
    - Arcane
    Arcane Empowerment: This effect is now passive instead of being a
    proc off of critical strikes. The self damage buff remains
    unchanged.
    Incanter’s Absorption: This talent now only grants additional spell
    power when damage is absorbed by Mana Shield, Frost Ward, Fire Ward,
    or Ice Barrier. The limit of 5% of the mage’s health on the spell
    power buff has been removed.
    - Fire
    Burning Soul: Threat reduction is now 10/20%, up from 5/10%.
    Combustion: The cooldown on this spell is now 2 minutes, down from 3
    minutes.
    Empowered Fire: This talent now also applies to Pyroblast damage.
    Torment the Weak: This talent now also applies to Pyroblast damage.
    - Frost
    Brain Freeze: This talent now allows your next Fireball or Frostfire
    Bolt to be instant and cost no mana. There is a small internal
    cooldown to keep the Frostfire Bolt from immediately triggering
    Brain Freeze again.

    Priests

    - Talents
    - Discipline
    Renewed Hope: now has a 60-second duration, up from 20 seconds, but
    a 15-second cooldown.

    Rogues

    - Rupture: The damage-over-time component of this ability can now
    produce critical strikes.
    - Talents
    - Subtlety
    Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy
    cost by 5/10 of Tricks of the Trade, Distract and Shadowstep
    abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.
    Ghostly Strike: If the rogue has a dagger equipped, this ability
    now deals 180% weapon damage instead of 125%.
    Hemorrhage: If the rogue has a dagger equipped, this ability now
    deals 160% weapon damage instead of 110%.
    Serrated Blades: This talent now allows the rogue to ignore up to
    3/6/9% of the target’s armor, rather than a fixed amount of armor
    ignored per level of the rogue.
    Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all
    attacks and reduces the energy cost of Backstab and Ambush by
    4/8/12/16/20, up from 3/6/9/12/15.
    Waylay: The debuff from this talent can now be caused by Backstab in
    addition to Ambush and can be triggered by all hits from these
    abilities rather than just critical strikes, but the snare component
    is now 50%, down from 70%.

    Shaman

    - Flame Shock: The damage-over-time component of this ability can now
    produce critical strikes and is affected by spell haste.
    - Talents
    - Elemental Combat
    Elemental Oath: This ability is now always on as a passive aura.
    - Enhancement
    Unleashed Rage: This ability is now always on as a passive aura.

    Warlocks

    - Immolate: The damage-over-time component of this spell can now
    produce critical strikes.
    - Life Tap: This spell no longer scales with spirit, and instead
    scales with spell power.
    - Talents
    - Affliction
    Dark Pact: This ability no longer requires line-of-sight with the
    summoned demon, and the range has been increased from 30 yards to
    100 yards.
    - Demonology
    Demonic Pact: This effect now has a 45-second duration, up from 12
    seconds, and a 20-second internal cooldown.

    Warriors

    - Revenge: Damage done by this ability (base and scaling) increased by
    50%.
    - Thunderclap: This ability now counts as a ranged attack, granting it
    double damage on critical strikes instead of 150% and ranged miss
    chance, and still cannot be dodged or parried.
    - Talents
    - Arms
    Bladestorm: Warriors can now be Disarmed while under the effects of
    this ability.
    Trauma: The debuff from this talent now lasts 60 seconds, up from 15
    seconds.
    - Fury
    Rampage: This effect is now passive instead of being a proc from
    critical strikes.
    - Protection
    Improved Revenge: This talent can no longer trigger a stun, and
    instead causes Revenge to strike an additional target for 50/100% of
    Revenge’s damage.
    Vitality: Now boosts Stamina by 3/6/9%, up from 2/4/6%. Strength and
    expertise benefits have not changed.

    Items

    - Frozo the Renowned has moved into the Dalaran Magus Commerce
    Exchange and will be trading your Frozen Orbs for various other
    trade goods.
    - Glyphs
    - Death Knights
    Glyph of Disease: When this glyph causes Frost Fever to be
    refreshed, it will now also trigger a refresh of Icy Talons.
    Glyph of Icebound Fortitude: Now always grants at least 40% damage
    reduction.
    - Druids
    Glyph of Focus: Now increases the damage done by Starfall by 10%,
    down from 20%.
    Glyph of Mangle: This glyph now provides 10% increased damage done
    by Mangle instead of increasing the duration of the debuff.
    - Mages
    Glyph of Fireball: No longer increases critical strike chance of
    Fireball. Instead, it now reduces the cast time of Fireball by 0.15
    seconds.
    - Priests
    Glyph of Scourge Imprisonment: Now reduces the cast time of Shackle
    Undead by 1 second, up from 0.5 seconds.
    - Rogues
    Glyph of Deadly Throw: Now increases the slowing effect on Deadly
    Throw by 20%, up from 10%.
    Glyph of Expose Armor: Now increases the duration of Expose Armor by
    12 seconds, up from 10 seconds.
    Glyph of Feint: Now reduces the energy cost of Feint by 20, up from
    10.
    - Mechanostriders: Summoning any of these mounts is now perfectly
    mechanical-sounding!
    - Priest Tier-10 4-Piece Healing Set Bonus: Redesigned. This bonus now
    increases the effectiveness of the caster's Power Word: Shield by
    5% and Circle of Healing by 10%.
    - Shaman Tier-10 4-Piece Elemental set Bonus: This bonus has been
    slightly adjusted to account for the fact that haste now modifies
    Flame Shock's periodic damage ticks. The bonus now makes the
    shaman's Lava Burst cause Flame Shock to tick at least two
    additional times before expiring.

    Professions

    - Runed Orbs: Recipes which require this item have had their material
    requirements significantly reduced.
    - Engineering
    The Pet Bombling and Lil' Smoky non-combat pets are no longer
    Bind-on-Pickup.
    - Fishing
    The “Monsterbelly Appetite” daily fishing quest has changed so it
    now takes place outside the Violet Hold in Dalaran. The quest still
    requires a Severed Arm and has been renamed to "Disarmed!"
    - Inscription
    Most recipes that required 2 inks now only require 1.
    - Mining
    Titansteel Bar: Creating this item no longer results in a cooldown.
    - Tailoring
    Glacial Bag: Creating this item now invokes a 7-day cooldown.
    The cooldown and location requirements have been removed from
    creating Moonshroud, Spellweave and Ebonweave.

    Quests

    - Many quests which require vehicles have had their vehicle mechanics
    updated and improved in the interest of fun.

    User Interface

    - All Alert pop-ups now have new and fresh Alert icons.
    - Auction House
    If the Auction House on a realm is unavailable for any reason, an
    alert will pop up informing players who attempt to access it.
    Players can now Right-Click to place an item in the Auction frame.
    Entire stacks of a specific item type can be placed in the Auction
    frame and several options have been added for choosing how to list
    auctions.
    Stack Size: If a stack of items has been added to the Auction frame,
    players can select the size of the stack they wish to sell. If an
    invalid stack size is entered (i.e. a stack of 21 Saronite Ore), the
    Create Auction button will be grayed out.
    Number of Stacks: In addition to selecting the size of a stack,
    players can select how many stacks of an item they wish to sell
    (i.e. if a player has a total of 43 Saronite Ore in the Auction
    frame, they can choose to list 2 stacks of 20, 4 stacks of 10, 8
    stacks of 5, 43 stacks of 1, etc. If the number and amount of stacks
    listed results in a remainder, the left-over items will be placed
    back in the player’s bags automatically).
    Stack Size and Number of Stacks are linked mathematically so that
    altering the variables of one may automatically calculate the amount
    of the other (i.e. if a player puts 20 in the Stack Size field and
    43 Saronite Ore are in the Auction frame, the Number of Stacks field
    will change to 2 by default. If a player only wishes to sell one
    stack of 20 Saronite Ore, the Number of Stacks field can be manually
    changed to 1).
    Price: Players can now choose to input the price of an item Per
    Stack or Per Item by selecting either option from a pull-down. If
    Per Item is selected and a player is selling a stack of that item,
    the Auction House will multiply the selected Per Item price by the
    amount of that item in the stack. If Per Stack is selected, the
    player can enter the total price he or she wishes to charge for each
    stack of that item being listed.
    Auction Post Completion Bar: If multiple items or stacks of items
    are being listed at once by a player, a Posting completion bar will
    appear showing the total progress of each individual auction being
    listed once the Create Auction button is selected. The greater the
    number of individual listings being made in a single press of the
    Create Auction button, the longer this process will take. Players
    can still browse the Auction House while the Posting completion bar
    is in progress, but moving around will interrupt the progress,
    similar to moving while attempting to create multiple bandages with
    First Aid. Just as with creating bandages, auctions that were
    completed prior to the character moving or otherwise canceling the
    action will successfully be listed.
    - Dungeon Finder
    The Deserter debuff given to players who leave a dungeon prematurely
    when queuing via the Random Dungeon option has been increased to 30
    minutes, up from 15 minutes. The cooldown for using the Random
    Dungeon option remains 15 minutes.
    The Random Dungeon cooldown is no longer displayed as a debuff.
    Instead, players will see the cooldown time remaining displayed in
    the Dungeon Finder window when Random Dungeon or Random Heroic
    Dungeon is selected from the pull-down.
    If a player in your party has the Deserter debuff, or is on cooldown
    from the Random Dungeon option, his or her character name will be
    displayed in the Dungeon Finder window listed as “On Cooldown,”
    preventing the group from queuing.
    Anyone in a dungeon party can now re-queue their group for a
    dungeon, as players will still be prompted whether or not to accept
    their chosen role.
    Players who use the Vote Kick option will now be prompted to provide
    a reason for kicking a party member. This reason will be presented
    to everyone in the party except for the person voted to be kicked.
    When joining as a group, more generous level requirements will be
    used instead of Random Dungeon level requirements so that players of
    different levels joining together will be eligible for a greater
    number of dungeons.
    Parties randomly created via the Dungeon Finder will always be
    arranged in the party interface from top to bottom in the following
    order: tank, healer, damage, damage, damage.
    If a random party is created via the Dungeon Finder and a player
    cannot roll Need on an item, a reason will now be provided.
    - Authenticator Frame: If a player has a Battle.net Authenticator
    attached to his or her account and selects Remember Account Name at
    the login screen, the next time that player logs into World of
    Warcraft, a field to input the Authenticator code will be displayed
    below the password field.
    - The World Map will now provide an option to display different levels
    of a multi-layered dungeon, zone, or city (i.e. players can view the
    map of the Dalaran Sewers without having to be in that location).
    - Quest Tracking Feature
    The Quest Tracking Objectives Frame can now be widened via the
    Interface Options menu.
    The short description for a tracked quest is now displayed on the
    Map in the quest pane.
    Quest items in a player’s inventory which begin quests now each have
    an exclamation point overlaid on their icons to make them more
    easily identifiable.
    If a player selects Track Low Level Quests, the quest objectives
    will no longer appear dim on the Map, nor will the exclamation
    points appear dim over NPC heads or on the Mini-Map.
    Objectives Frame
    The Objectives Frame will now list the number of quests displayed at
    the top. In addition, players can now click on the word "Objectives"
    at the top of the Objectives Frame for a list of sorting and
    filtering options which will determine how quests are ordered. Any
    quests or achievements filtered or sorted out of the Objectives
    Frame are still being tracked and are simply hidden in this frame.
    Sorting
    Sort by most difficult quests.
    Sort by least difficult quests.
    Sort by quests closest in proximity to the player (this will
    automatically update as players travel around).
    Manual sorting: This allows players to Right-Click on each quest
    name in the Objectives Frame and determine in what order they should
    be placed.
    Filtering
    Toggle achievement tracking.
    Toggle completed quest tracking.
    Toggle tracking quest objectives in other zones.
    Players can now Shift + Click on a quest objective or check the
    Track Quest box on the Map to track a quest in the Objectives Frame.
    - For additional notes on Lua and XML changes please visit the
    UI & Macros Forum:
    World of Warcraft - English (NA) Forums -> Error

    Achievements

    - Players that met the criteria for Hero of Shattrath prior to the
    release of Wrath of the Lich King will now be awarded this
    achievement.
    - Alterac Valley: When players kill an enemy in the Field of Strife
    before their enemy dismounts, they will now be correctly awarded
    The Sickly Gazelle.

    Technical

    - Frame Rate: A maximum capacity of 200 frames per second has been
    added. To disable the frame rate limit, the following line should be
    added to the Config.wtf file: SET maxFPS "0".

    Bug Fixes

    - Achievements
    Last Man Standing: This achievement can no longer be earned in a
    skirmish match.
    - Classes
    - Death Knights
    Blood Plague: Applying this disease can no longer separately trigger
    effects from weapons.
    Bloodworms now correctly gain the death knight’s hit rating.
    Death Pact: Fixed a bug where Death Pact would not kill the ghoul
    while under the effects of Cyclone.
    Frost Fever: Applying this disease can no longer separately trigger
    effects from weapons.
    Frost Presence: Tooltip corrected to indicate the ability increases
    stamina by 8%.
    Hysteria: The buff from this ability is now properly considered an
    Enrage for the purposes of warriors using such abilities as Enraged
    Regeneration.
    Icebound Fortitude: Tooltip corrected to indicate it reduces damage
    by a minimum of 30%.
    Improved Frost Presence: This talent now grants 4/8% stamina when
    the death knight is in Unholy and Blood Presences to match the 8%
    from Frost Presence.
    Raise Dead: It is no longer possible when this ability is used in
    conjunction with temporary pets from quests for the ability to get
    permanently stuck on cooldown.
    Rime: Dual wielding will no longer grant two chances to proc this
    effect from Obliterate.
    Rune Strike: This ability can now proc Necrosis and Blood-Caked
    Blade.
    Wandering Plague: No longer damages secondary targets affected by
    Repentance.
    - Druids
    Cower: This ability can no longer trigger effects on items that
    trigger from melee weapon attacks.
    Frenzied Regeneration: This ability is no longer noted as Rank 1
    (it has no subsequent ranks).
    Hurricane: If a druid begins casting this spell while in Bear Form,
    Dire Bear Form, or Cat Form, the spell will now cast as normal
    instead of immediately canceling the channel.
    Lifebloom: The final bloom heal from this spell can no longer
    trigger talents, trinkets, and set bonuses for the player being
    healed.
    Rake: This ability will now always land. It will no longer sometimes
    give a “more powerful spell” error message.
    Tier-10 Balance 4-Piece Set Bonus: Corrected a grammatical error in
    tooltip.
    Tier-10 Restoration 4-Piece Set Bonus: The Rejuvenation effect
    caused by this set bonus can now be overwritten by the druid’s own
    Rejuvenation spell casts. In addition, the combat log tooltip for
    this Rejuvenation effect no longer spuriously claims it requires
    Tree of Life Form.
    Tranquility: The combat log tooltip for this ability will no longer
    spuriously claim a range of 100 yards.
    Tree of Life Form: Corrected a misspelling in the tooltip.
    Typhoon: Lower ranks of this spell displayed incorrect damage
    information on tooltips.
    - Hunters
    Explosive Trap: Low ranks of this ability were receiving no bonus
    damage from attack power. That has been corrected.
    Immolation Trap: Tooltips for lower ranks should now display more
    accurate damage.
    Rapid Fire: Now triggers the global cooldown correctly.
    Sniper Training: Reduced the time it takes to gain this effect so
    with lag it will feel more consistent with the 6 seconds stated in
    the tooltip.
    Lock and Load: Fixed a bug where Lock and Load always proc’d 100% of
    the time from the first tick of Explosive Trap and never from
    additional ticks. It should now be 6% as advertised.
    Master’s Call: This ability will now function correctly when the pet
    is affected by one of a death knight’s diseases.
    Mortal Shots: This talent was not correctly buffing Serpent Sting by
    the full amount.
    - Mages
    Arcane Empowerment: Fixed a bug preventing Rank 3 from granting 3%
    damage.
    Burning Determination: This talent will no longer sometimes have its
    effect removed by the same spell that triggered it.
    Dragon’s Breath: Druids can no longer remove the disorientation
    effect from this spell by canceling their current shapeshift.
    Enduring Winter: Tooltip corrected to match actual Replenishment
    mana regeneration numbers.
    Fingers of Frost: Mages with Molten Armor active who have the
    Shatter talent will no longer lose Fingers of Frost charges when
    Molten Armor causes reactive damage. In addition, the effect from
    this talent now displays the number of charges on the buff icon.
    - Paladins
    Ardent Defender: The debuff from this talent being recently
    triggered is now removed upon entering an Arena match.
    Avenger’s Shield: Once again does not strike secondary targets
    affected by Repentance.
    Benediction: This talent no longer reduces the mana cost of Seal of
    Righteousness by twice the intended amount.
    Blessing of Sanctuary: It is no longer sometimes possible to have a
    buff icon from both Blessing of Sanctuary and Greater Blessing of
    Sanctuary (the second buff had no effect).
    Divine Guardian: This talent will no longer incorrectly modify the
    tooltip of Sacred Shield.
    Lay On Hands: Tooltip clarified to better explain this ability’s
    interactions with Divine Shield, Divine Protection, and Hand of
    Protection.
    Repentance: This ability now clears Righteous Vengeance from its
    target when cast.
    Sacred Duty: Tooltip corrected to indicate increases Stamina by
    2/4%.
    Sanctified Retribution: Fixed a bug preventing this ability from
    extending its benefit to the full radius of the paladin’s auras.
    Swift Retribution: Fixed a bug preventing this ability from
    extending its benefit to the full radius of the paladin’s auras.
    Tier-4 Protection 2-Piece Set Bonus: Tooltip no longer refers to
    Seal of Blood and now correctly states that it also affects Seal of
    Corruption.
    Tier-4 Retribution 4-Piece Set Bonus: Tooltip revised to indicate
    the set bonus increases the damage of all Judgements.
    - Priests
    Devouring Plague: The instant damage from this spell was not
    correctly healing the caster and has been fixed.
    Divine Spirit: Fixed a bug preventing this spell from overwriting
    Prayer of Spirit correctly.
    Tier-10 Shadow 4-Piece Bonus: This set bonus will no longer cause
    the tooltip for Mind Flay to display incorrectly.
    Lightwell: Tooltip change to reflect that any friendly player can
    use the Lightwell.
    Renewed Hope: Applying this spell no longer causes combat pet
    abilities to trigger a global cooldown.
    Unstable Affliction: The feedback damage from when this spell is
    dispelled is now affected by resilience as intended.
    - Rogues
    Tricks of the Trade: Now works properly on targets below level 65.
    Also fixed a bug where the threat transfer would not happen sometimes.
    Feint: This ability can no longer proc poisons.
    Master Poisoner; Now correctly reduces the duration of a sting
    refreshed by Chimera Shot.
    - Shamans
    Earthliving Weapon: Fixed a bug where the glyph was not boosting
    Earthliving proc chance.
    Earth’s Grasp: This talent now correctly affects the radius of the
    Earthgrab from the Storm, Earth, and Fire talent.
    Ghost Wolf: Summoning this pet no longer sometimes triggers items
    which are triggered by casting healing spells.
    Hex: The hunter ability Deterrence can no longer be used while
    Hexed.
    Lightning Overload: No longer triggers the cooldown for Chain
    Lightning.
    Thundering Strikes: You can now correctly receive this bonus if you
    do not have a weapon equipped.
    Tier-8 Elemental 2-Piece Set Bonus: Now increases the periodic
    damage done by Flame Shock by 20%.
    Tier-10 Restoration 2-Piece Set Bonus: Rapid Currents will no longer
    be consumed if Nature’s Swiftness is already active.
    Tier-10 Restoration 4-Piece Set Bonus: The heal-over-time effect
    from this set bonus now works correctly with the weapon Val’anyr,
    Hammer of Ancient Kings. In addition, to prevent confusion, the
    heal-over-time effect has been renamed Chained Heal.
    - Warlocks
    Conflagrate: Fixed a bug where Glyph of Conflagrate caused
    Conflagrate to consume both Conflagrate and Shadowflame.
    Curse of the Elements: This debuff is now removed upon entering an
    Arena match.
    Demonic Empowerment: Fixed a bug preventing the succubus effect from
    breaking stuns.
    Demonic Pact: The priest spell Prayer of Spirit will no longer
    sometimes prevent party and raid members from benefitting from this
    warlock talent.
    Everlasting Affliction: Warlocks with the Glyph of Quick Decay
    active will now benefit correctly from that glyph when this talent
    refreshes the duration of Corruption.
    Fel Armor: Various trinkets that trigger from healing can no longer
    be triggered by the healing caused by this armor.
    Unstable Affliction: Tooltip clarified to state that this spell is
    exclusive with Immolate.
    - Warriors
    Deep Wounds: The damage from this talent is now affected by
    resilience as intended.
    Devastate: Using this ability with a shield equipped and no weapon
    will now properly apply the Sunder Armor debuff.
    Gag Order: This talent now works correctly when a warrior uses
    Shield Bash on a mage with Burning Determination active. Burning
    Determination will be removed and not reapplied.
    Shattering Throw: This ability can now be a critical strike.
    Spell Reflection: Using this ability to reflect a Mind Flay now
    always properly consumes the Spell Reflection buff.
    Tier-10 Arms/Fury 4-Piece Bonus: This set bonus now correctly
    reduces the global cooldowns of the affected abilities as described
    in its tooltip.
    Tier-10 Protection 4-Piece Bonus: The tooltip has been corrected to
    indicate Stoicism reduces all types of damage taken, not just
    physical damage. In addition, the combat log tooltip no longer
    lists a 1-second cooldown.
    - Pets
    Glyphs which modify a pet’s stats in any way will now force a
    recalculation of the pet’s stats when they are equipped or
    unequipped.
    - Dungeons & Raids
    - Caverns of Time: Players in Old Hillsbrad Foothills, The Black
    Morass, and The Culling of Stratholme can no longer use some
    costumes and disguises. You’re supposed to be blending in here, not
    calling attention to yourselves! (This prevents some instances where
    such costumes permanently removed the Human Illusion or caused it to
    go haywire).
    - Halls of Stone: Fixed a bug that caused Brann Bronzebeard to not
    properly initiate the Tribunal event after he has died and
    respawned.
    - Icecrown Citadel
    Precious and Stinky will now summon players who attempt to cause
    them to evade.
    Fixed a bug that caused The Lich King encounter to sometimes not
    reset when the raid party wiped.
    Goblin Rocket Pack: Using this item will now remove all the
    shapeshift forms triggered by Deathbringer’s Will and allow use of
    the item (previously players would have to click off the shapeshift
    in order to be allowed to use this item).
    - Items
    Black Bruise: Tooltip clarified to indicate this item triggers only
    from melee weapon attacks.
    Darkmoon Card: Berserker!: This trinket is now triggered properly by
    ranged white attacks.
    Deathbringer’s Will: Players can no longer mount with any of the
    shapeshifts from this item active.
    Dislodged Foreign Object: This trinket can no longer be triggered by
    Power Word: Shield.
    Eye of the Broodmother: This trinket can now only be triggered by
    damage and healing spells.
    - Glyphs
    Death Knights
    Glyph of Dark Death: The tooltip on this glyph now also mentions it
    increases the healing effect from Death Coil as well. Functionality
    was unchanged.
    Glyph of Disease: When this glyph causes Frost Fever’s duration to
    be refreshed, it now also causes the benefit of Icy Talons to be
    refreshed.
    Glyph of Icebound Fortitude: Tooltip corrected to indicate it
    increases damage reduction to a minimum of 40%.
    Glyph of Obliterate: Equipping this glyph will no longer cause its
    own tooltip to show a spuriously increased number.
    Glyph of Unbreakable Armor: Equipping this glyph will no longer
    cause its own tooltip to show a spuriously increased number.
    - Priests
    Glyph of Power Word: Shield: The heal produced from this glyph is
    now more correctly treated as a heal for purposes of procing effects
    that are caused by heals, such as Divine Aegis and the weapon
    Trauma.
    Glyph of Prayer of Healing: This glyph will now always heal all
    affected targets by the correct amount.
    - Shamans
    Glyph of Flametongue Weapon: Now updates the tooltip of Flametongue
    Weapon when equipped.
    - Warlocks
    Glyph of Siphon Life: This glyph will now correctly update the
    combat log and talent tooltips for Siphon Life. Functionality has
    not changed.
    Heartpierce: Tooltip clarified to indicate this item triggers only
    from melee weapon attacks.
    Last Word: Tooltip clarified to indicate this item triggers only
    from melee weapon attacks.
    Mounts: If a player attempts to get on a mount while affected by a
    shapeshift that cannot mount, they will now get the error message:
    "You can't mount while affected by that shapeshift," instead of “You
    can’t do that right now.”
    Multi-Passenger Mounts: Players can no longer get on these mounts as
    a second or third passenger while those players are in combat.
    Needle-Encrusted Scorpion: Volley and Explosive Shot can now
    properly trigger this trinket.
    Nibelung: The tooltip for the Smite spell cast by the Val’kyr
    Protectors summoned from this item now indicates that the Smite
    spell also heals the Val’kyr Protectors.
    Potions: All the buffs from potions that were incorrectly considered
    magic effects and thus dispellable by Dispel Magic are no longer
    considered magic.
    Shadowmourne: Tooltip clarified to indicate this item triggers only
    from melee weapon attacks.
    Talisman of Volatile Power: Now triggered correctly by Penance when
    Penance is used offensively.
    Totem of Quaking Earth: The Volcanic Fury buff triggered by this
    item now has a detailed combat log tooltip.
    - PvP
    - Battlegrounds
    End of Match: Various effects that impaired movement, caused loss of
    control, rooted, or stunned a player were persisting past the end of
    the Battleground. They are all now removed on exiting the
    Battleground.
    - User Interface
    Combat Log: Activated abilities that appeared in Floating Combat
    Text (such as Slam!, Art of War, Eclipse, etc.) will now appear
    properly in the Combat Log, and only appear once in the Floating
    Combat Text.
    Players can now roll Disenchant on Unique items they already have in
    their inventory.
    When speaking to an NPC for which a player has 2 or more quests and
    not all of them are complete, the incomplete quests will now
    correctly show as a gray question marks in the dialog box. In
    addition, repeatable quests will be properly colored as blue
    exclamation points or question marks in the dialog box for NPCs with
    multiple quests available, or for which the player has multiple
    quests in progress or completed.
    Minimizing the game client while auto-following another player
    character will no longer cancel the follow command.

    Known Issues

    - Life Tap: The tooltip for this ability incorrectly states that the
    health lost is modified by spirit. Health loss is fixed and does not
    get increased by the Warlock’s spirit.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 3.3.2 (2010-01-26)
    --------------------------------------------------------------------------------
    The latest patch notes can always be found at
    World of Warcraft Europe -> Patch Notes - Patch 3.3

    The latest test realm patch notes can always be found at
    World of Warcraft Europe -> Info -> Test Realm

    Dungeons & Raids

    - Halls of Stone
    Brann Bronzebeard has been getting into shape and now feels
    comfortable walking faster when escorted.
    - The Forge of Souls
    The Devourer of Souls will now cast Mirrored Souls less often.
    The Spell Reflect ability has been altered on several creatures. It
    now has a cast time, only has 2 charges, and has a 75% chance of
    reflecting spells.
    - The Nexus
    Anomalus will now use the Create Rift ability only once, down from 3
    times.
    - The Old Kingdom
    Elder Nadox now only gets one Ahn’Kahar Guardian during the
    encounter.
    Jadoga Shadowseeker now only ascends once during the encounter.
    Several enemies between the Befouled Terrace and The Desecrated
    Altar have been removed or had their pathing altered.
    - Pit of Saron
    Players can now zone back into the instance if they are dead while
    encounters with Krick and Ick or Forgemaster Garfrost are in
    progress.
    - Utgarde Pinnacle
    Skadi the Ruthless can now be removed from his drake with 3 harpoon
    strikes, down from 5.
    Svala Sorrowgrave now casts Ritual of the Sword 1 time during the
    encounter, down from 3.
    - Vault of Archavon
    Toravon, the latest boss to join the Vault’s giants and masters of
    the elements, is now accepting challengers in 10- and 25-player
    formats.
    - The Violet Hold
    The time between a boss being defeated and a new portal opening has
    been decreased.

    PvP

    - Arenas
    Season 8 has officially begun featuring all-new rewards!

    Druids

    - Talents
    - Balance
    Earth and Moon: This talent now increases the druid’s spell damage
    by 2/4/6%, up from 1/2/3%.

    Shamans

    - Talents
    - Elemental Combat
    Shamanism: This talent now provides 4/8/12/16/20% extra spell damage
    to Lightning Bolt/Chain Lightning, up from 3/6/9/12/15%, and
    5/10/15/20/25% to Lava Burst, up from 4/8/12/16/20%.

    Warlocks

    - Talents
    - Affliction
    Shadow Embrace: This effect can now stack up to 3 times, up from 2.
    However, the periodic healing reduction effect has been reduced
    from 3/6/9/12/15% to 2/4/6/8/10% per application.
    - Demonology
    Demonic Pact: The damage bonus granted the warlock by this talent
    has been increased from 1/2/3/4/5% to 2/4/6/8/10%. The buff granted
    to a raid or party by this talent remains unchanged.
    - Destruction
    Conflagrate: The damage-over-time effect of Conflagrate has been
    increased to 40% of the spell’s total damage, up from 20%.
    Empowered Imp: The pet bonus damage provided by this talent has been
    increased to 10/20/30%, up from 5/10/15%.
    Improved Shadow Bolt: Damage done by Shadow Bolt increased by
    2/4/6/8/10%, up from 1/2/3/4/5%.

    Warriors

    - Talents
    - Protection
    Shield Slam: The damage scaling from block value for this ability
    now diminishes faster and diminishes starting at a lower block
    value. The difference should be negligible for players in high-end
    tanking armor. In addition, the threat caused by Shield Slam has
    been increased by 30%.
    Warbringer: This talent no longer allows Charge and Intercept to
    break roots or snares. Intervene remains unaffected.

    User Interface

    - The party leader is now referred to as Guide in chat when a group is
    formed via the Dungeon Finder.
    - Fixed a bug where players with Raid Assist capabilities were unable
    to perform a Ready Check.
    - Fixed a bug where the first couple of tutorials were not displaying
    upon logging into the game.

    Items

    - New strength-based melee DPS rings are now available from
    representatives of the Ashen Verdict.
    - Tier-10 Elemental Shaman 4-Piece Set Bonus: Redesigned. Successful
    Lava Burst casts now increase the duration of Flame Shock on the
    target by 6 seconds.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 3.3.0a (2009-12-14)
    --------------------------------------------------------------------------------

    We are updating World of Warcraft with a minor bug fix patch. For updated
    information regarding the changes made in this patch, please visit the official
    General forum at:
    World of Warcraft (en) Forums -> General Discussion

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 3.3.0 (2009-12-0
    --------------------------------------------------------------------------------
    The latest patch notes can always be found at
    World of Warcraft Europe -> Patch Notes - Patch 3.3

    The latest test realm patch notes can always be found at
    World of Warcraft Europe -> Info -> Test Realm

    Icecrown Citadel: The Frozen Halls

    Looming over the stark wastes of Northrend, Icecrown Citadel awaits
    those who would see the Lich King and his Scourge brought low and
    the threat they pose wiped from the face of Azeroth. The heroes who
    venture within will face some of the greatest horrors yet seen. But
    before you burst into the front gate of the citadel, an alternate
    means of entry beckons. Journey through three separate wings of the
    new five-player dungeon, Icecrown Citadel: The Frozen Halls, and
    follow Jaina Proudmoore or Sylvanas Windrunner into the Lich King's
    domain.

    Icecrown Citadel: The Frozen Throne

    All across Northrend, many battles have been fought against the vile
    Scourge. Countless lives have been lost since the Alliance and the
    Horde first reached these frozen wastes, but the champions of
    Azeroth continue to march forward -- and Icecrown Citadel, the
    cornerstone of the Scourge's power and the home base of the Lich
    King, is their final target. Tirion Fordring and the Argent Crusade
    have forged an accord with Darion Mograine and the Knights of the
    Ebon Blade to form the Ashen Verdict. This coalition's strongest
    combatants, along with the champions of the Alliance and the Horde,
    will lead the charge against the citadel. In the new Icecrown
    Citadel raid dungeon, Azeroth's mightiest will face terrifying
    challenges before ascending to the Frozen Throne, where the Lich
    King and his runeblade, Frostmourne, await to deliver the heroes to
    their deaths....

    Cross-Realm Dungeon Finder

    The Dungeon Finder is now available, providing players with quick
    and easy access to five-player parties. This feature connects all
    realms within a battlegroup using an advanced matchmaking system,
    making it easier for players of all levels to find a dungeon group.
    In addition, players can reap additional rewards through the Dungeon
    Finder by choosing the Random option, which is available to both
    pick-up and pre-formed groups. Check out the User Interface section
    for more details.

    Getting Started and Quest Tracking

    A number of changes have been made to World of Warcraft's
    introductory experience, including updated character and class
    information at the character-selection screen, more robust tooltips
    with images, improved health and mana regeneration at lower levels,
    and adjustments to various classes designed to make it easier for
    players to get started. In addition, all-new quest-tracking features
    have been added to assist players in finding objectives, including
    new interface functionality in the quest log, the map ("M" key), and
    the Objectives pane.

    General

    - Icecrown Citadel
    Three separate 5-player dungeons – The Forge of Souls, Pit of Saron,
    and Halls of Reflection – containing all new challenges and missions
    of discovery, await players in normal and Heroic modes.
    10- and 25-player challenges await players in Icecrown Citadel. Only
    when all challenges have been overcome in the raid dungeon can
    players unlock hard modes for individual bosses. For more
    information on how the Icecrown Citadel raid content will be made
    available, please visit our Dungeons & Raids forum:
    World of Warcraft - English (NA) Forums -> Dungeons & Raids
    - Character Creation: The descriptions for races, classes, and race/
    class combinations have been improved to provide new players with a
    better idea of the roles and advantages of each class and race.
    - Dazed: Creatures attacking a player from behind can no longer cause
    players level 1-5 to be dazed, and have a reduced chance to cause
    players level 6-10 to be dazed.
    - Knockbacks no longer dismount players. If on a flying mount, you
    will be knocked back a short distance before being able to resume
    flying.
    - The existing /welcome emote now greets/welcomes targets (character
    says “hello”), while the new /yw is for saying "you're welcome."
    - Many of the tail sweeps with knockback effects will no longer hit
    players’ pets.
    - Level 1 characters no longer start with food or water in their
    inventory.
    - Attack is now called Auto Attack. The tooltip has been changed to
    reflect that the player will continue automatically attacking a
    target.
    - Meeting Stones: To use any Meeting Stone, it is only required that
    the character’s minimum level be 15. There is no maximum character
    level requirement for any Meeting Stone.

    Classes: General

    - Area-of-Effect Damage Caps: We’ve redesigned the way area damage is
    capped when hitting many targets. Instead of a hard cap on total
    damage done, the game now caps the total damage done at a value
    equal to the damage the spell would do if it hit 10 targets. In
    other words, if a spell does 1000 damage to each target, it would
    hit up to 10 targets for 1000 each, but with more than 10 targets,
    each target would take 1000 damage divided by the number of targets.
    20 targets would be hit for 500 damage each in that example.
    - Attack: Level 1 druids, mages, priests, and warlocks will no longer
    start with the Attack button placed on their action bars by default.
    - Default Equipment: Starting weapons are now more uniform. Rogues now
    start with a pair of daggers equipped. All other classes except
    shamans start with a 2-handed weapon equipped and the required skill
    already known. Shamans start with a 1-handed weapon and a shield, as
    they benefit more from the shield than they would from a 2-handed
    weapon.
    - Glancing Blows: The mage, warlock, and priest classes no longer have
    an increased chance for their melee attacks to be glancing blows;
    and the damage penalty due to their glancing blows is the same as
    for other classes.
    - Health and Mana Regeneration: These regeneration rates have been
    increased by up to 200% for low level characters. As a player’s
    level increases, the regeneration rates gradually reduce, returning
    to normal rates at level 15.
    - Pet Resilience: All player pets now get 100% of their master’s
    resilience.
    - Spell Mana Costs: These costs have been reduced for almost all lower
    level spell ranks. In general, if a spell decreased in cost with a
    higher level rank in patch 3.2.0, that spell now has the decreased
    cost at all ranks. In addition, spells learned before level 20 with
    reduced cast times and/or durations have even further reduced mana
    costs, proportionate to their reduction in cast time or damage.
    - Taunt Diminishing Returns: We’ve revised the system for diminishing
    returns on Taunt so that creatures do not become immune to Taunt
    until after 5 Taunts have landed. The duration of the Taunt effect
    will be reduced by 35% instead of 50% for each taunt landed. In
    addition, most creatures in the world will not be affected by Taunt
    diminishing returns at all. Creatures will only have Taunt
    diminishing returns if they have been specifically flagged for that
    behavior based on the design of a given encounter.

    Races: General

    - Orc and troll shamans now have their own unique totem art.
    - Racial Attribute Bonuses: These bonuses have been recalibrated to
    even out the amount of starting health on the various races. All
    races start with a standardized level of stamina, except for orcs,
    dwarves, and tauren who now start with 1 extra point of stamina. For
    each class, bonuses and penalties to all attributes have been
    adjusted so that each race has an equal attribute total.
    - Will of the Forsaken now shares a 45-second cooldown with similar
    effects, including the Medallion of the Horde, Titan-Forged runes,
    Insignia of the Horde, etc.

    PvP

    - Arenas
    All abilities that have base cooldowns of 10 minutes or longer
    cannot be used in Arenas, down from 15 minutes.
    - Battlegrounds
    Battleground Experience: Battleground experience gained is now based
    on the level of the player gaining experience, rather than the
    highest possible player level in that Battleground.
    All level 71-80 Battleground daily quests will now award 25 Arena
    points in addition to their current rewards.
    - Wintergrasp
    You must now have the following ranks to build or pilot siege
    vehicles:
    Rank 2: Build/pilot Catapults.
    Rank 3: Build/pilot Demolishers.
    Rank 3: Build/pilot Siege Engines.

    Dungeons & Raids

    - Naxxramas
    Players no longer need to kill the final bosses in all four wings of
    this dungeon in order to teleport to Sapphiron. Teleportation orbs
    have been added to allow players access back and forth from
    Sapphiron’s lair.
    - Oculus
    Azure Ring Guardians agro distance changed from 50 to 40 yards.
    Many bosses and creatures have had their total health reduced.
    Several bosses and creatures have had cooldowns on specific
    abilities increased, effect durations reduced, and damage on some of
    these abilities reduced.
    Ring-Lord Conjurers and Sorceresses now hang out in packs of 4
    instead of packs of 5.
    Vehicle scaling on the drakes based on the rider’s item level has
    been increased to make them more powerful.


    Death Knights

    - Army of the Dead: The cooldown on this ability has been reduced from
    20 minutes to 10 minutes. Army Ghoul damage dropped by 50%. Cannot
    be used in Arenas.
    - Raise Ally: The cooldown on this ability has been reduced from 15
    minutes to 10 minutes. Cannot be used in Arenas.
    - Rune of the Stoneskin Gargoyle: There is now a 1-handed version of
    this rune in addition to the current 2-handed rune.
    - Rune Strike: Threat generated by this ability increased by
    approximately 17%.
    - Talents
    - Unholy
    Night of the Dead: Now reduces the damage your pet takes from
    area-of-effect damage by 45/90%, but no longer applies to
    area-of-effect damage caused by other players. In addition, this
    talent now reduces the cooldown of Army of the Dead by 2/4 minutes,
    down from 5/10 minutes.
    - Scourge Strike: Redesigned. The base ability now deals 50% weapon
    damage plus an additional amount as physical damage. However, for
    each disease the death knight has on the target, the target will
    take additional shadow damage equal to 25% of the physical damage
    done.
    - Unholy Blight: This talent now deals only 10% of Death Coil damage
    as a damage-over-time effect on the target.

    Druids

    - Prowl: This ability no longer has multiple ranks and penalizes
    movement speed by 30%.
    - Rebirth: The cooldown on this spell has been lowered from 20 minutes
    down to 10 minutes. Cannot be used in Arenas.
    - Rejuvenation: The base duration on all ranks of this spell is now 15
    seconds.
    - Tranquility: The cooldown on this spell has been reduced to 8
    minutes, down from 10 minutes.
    - Talents
    - Balance
    Eclipse: This effect will not activate again within 15 seconds of
    either type of Eclipse effect firing, in addition to the existing
    30-second cooldown for each type of Eclipse. In addition, Eclipse
    now grants a 40% critical strike chance to Starfire and 40%
    increased damage to Wrath, up from 30%.
    Force of Nature: Health on the treants has been increased.
    - Feral Combat
    Predatory Strikes: The Predatory Swiftness buff from this talent now
    has an 8-second duration.
    - Restoration
    Gift of the Earthmother: Redesigned. This talent now increases spell
    haste by 2/4/6/8/10% and reduces the base global cooldown of
    Lifebloom by 2/4/6/8/10% instead of its previous effects.
    - Pets
    Avoidance (passive): Now reduces the damage your pets take from
    area-of-effect damage by 90%, but no longer applies to
    area-of-effect damage caused by other players.
    Mirror Image: Health on the mirror images has been increased.

    Hunters

    - Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes.
    Cannot be used in Arenas.
    - Deterrence: Now also increases the chance for ranged attacks to miss
    the hunter by 100% while under its effect.
    - Misdirection: Redesigned. Instead of having finite charges, it now
    begins a 4-second timer when the hunter using Misdirection performs
    a threat-generating attack, during which all threat generated by the
    hunter goes to the friendly target. In addition, multiple hunters
    can now misdirect threat to the same friendly target simultaneously.
    - Talents
    - Beast Mastery
    Intimidation: If the hunter’s pet is in melee range of its target,
    the stun from Intimidation will now be applied immediately instead
    of on the pet’s next swing or attack.
    - Pets
    Avoidance: This talent has been replaced by Culling the Herd. Hunter
    pets now innately take 90% less damage from area-of-effect abilities
    like all other class pets. This does not apply to area-of-effect
    damage caused by other players.
    Cower: Redesigned. This ability no longer affects threat, and
    instead reduces damage taken by the pet by 40% for 6 seconds with a
    45-second cooldown. While cowering, the pet’s movement speed is 50%
    of normal speed. Cower now only has a single rank and is available
    at pet level 20.
    Culling the Herd: This pet talent has replaced the Avoidance talent
    in the pet trees (Hunter pets now gain that benefit automatically
    without expenditure of talent points). Culling the Herd increases
    pet and hunter damage by 1/2/3% for 10 seconds each time the pet
    deals a critical strike with Claw, Bite, or Smack.
    Demoralizing Screech: The attack power reduction from this ability
    has been increased by 40%, equaling the maximum possible attack
    power reduction from the abilities of other classes.
    Improved Cower: Redesigned. This ability now reduces the movement
    penalty of Cower by 50%/100%.
    - Pet Leveling: Hunter pets now need only 5% of the experience a
    player needs to level, down from 10%.
    Venom Web Spray: Range increased from 20 yards to 30 yards.
    Web: Range increased from 20 yards to 30 yards.
    Wolverine Bite: This talent is now enabled when the pet lands a
    critical strike rather than from the target dodging the pet’s
    attacks. In addition, this talent no longer has a prerequisite.

    Mages

    - Talents
    - Arcane
    Arcane Empowerment: This talent now also grants 1/2/3% increased
    damage done by the mage’s party or raid for 10 seconds after the
    mage gets a critical strike with Arcane Explosion, Arcane Missiles,
    Arcane Barrage, or Arcane Blast. This effect is exclusive with
    Ferocious Inspiration and Sanctified Retribution.
    - Fire
    Blast Wave: The mana cost of this talent has been significantly
    reduced.
    Burning Determination: The duration of interrupt immunity granted by
    this talent is now 20 seconds.
    Dragon’s Breath: The mana cost of this talent has been significantly
    reduced.
    Firestarter: When this talent is triggered, it makes the next
    Flamestrike cost no mana in addition to being instant.
    Improved Scorch: The debuff from this talent no longer stacks, and
    instead can apply the full effect from a single cast of Scorch.
    - Frost
    Deep Freeze: This spell now deals a large amount of damage to
    targets permanently immune to stuns. In addition, when this ability
    deals damage it will no longer consume two charges of Fingers of
    Frost for those mages with the Shatter talent.
    Fingers of Frost: This talent now triggers immediately on casting a
    spell rather than being delayed until the spell strikes the target.
    - Pets
    Avoidance (passive): Now reduces the damage your pets take from
    area-of-effect damage by 90%, but no longer applies to
    area-of-effect damage caused by other players.
    Water Elemental: Waterbolt mana cost reduced by 80%.

    Paladins

    - Divine Intervention: This ability now also removes Exhaustion or
    Sated from a target if the recipient is out of combat when the
    effect ends. In addition, the cooldown on this ability has
    been reduced from 20 minutes to 10 minutes. Cannot be used in
    Arenas.
    - Flash of Light: This spell no longer causes a heal-over-time effect
    unless the player has the Infusion of Light talent.
    - Lay on Hands: This ability will place Forbearance on the paladin if
    used on his or herself. It will not place Forbearance on others.
    - Talents
    - Holy
    Aura Mastery: This effect of this talent has been reduced in
    duration to 6 seconds.
    Infusion of Light: This talent now causes the paladin’s Flash of
    Light spells to heal the target for 50/100% of the Flash of Light
    healing amount over 12 seconds.
    - Protection
    Divine Guardian: This talent no longer increases the amount of
    damage transferred to the paladin from Divine Sacrifice. Instead it
    causes all raid and party members to take 10/20% reduced damage
    while Divine Sacrifice is active. In addition, the duration has been
    changed to 6 seconds, however the effect does not terminate when
    Divine Sacrifice is removed before its full duration.
    Divine Sacrifice: Redesigned. The effect of Divine Sacrifice is now
    party-only and the maximum damage which can be transferred is now
    limited to 40% of the paladin’s health multiplied by the number of
    party members. In addition, the bug which allowed Divine Sacrifice
    to sometimes persist despite reaching its maximum damage has been
    fixed. Divine Sacrifice will now cancel as soon as its maximum
    damage value is exceeded in all cases. Finally, damage which reduces
    the paladin’s health below 20% now cancels the effect early.
    - Retribution
    Repentance: This crowd control effect will no longer break early
    from the damage done by Righteous Vengeance.

    Priests

    - Divine Hymn: The cooldown on this spell has been reduced to 8
    minutes, down from 10 minutes.
    - Power Word: Shield: This spell can now be cast on non-raid/party
    friendly targets.
    - Talents
    - Shadow
    Improved Devouring Plague: This spell now deals 10/20/30% of its
    total periodic effect instantly, up from 5/10/15%.
    Mind Flay: The range of this ability has been increased to 30 yards,
    up from 20.
    Shadowform: This talent also now causes Devouring Plague and
    Vampiric Touch to benefit from haste. Both the period length and the
    duration of these spells will be reduced by haste. In addition, the
    mana cost has been reduced from 32% to 13% of base mana.
    Vampiric Embrace: This ability is now provides a 30-minute buff that
    cannot be dispelled, instead of a target debuff and only generates
    healing for single-target shadow damage spells.
    - Pet
    Avoidance (passive): Now reduces the damage your pet takes from
    area-of-effect damage by 90%, but no longer applies to
    area-of-effect damage caused by other players.

    Rogues

    - Deadly Poison: In addition to its existing effects, when a rogue
    applies Deadly Poison to a target which has already reached the
    maximum number of applications, this will also trigger the poison
    which the rogue is using on his or her other weapon.
    - Dual Wield: Rogues now know this ability upon logging into the game
    at level 1.
    - Stealth: This ability no longer has multiple ranks. While active,
    the single rank of this ability (available at level 1) allows rogues
    to move at 70% movement speed.
    - Talents
    - Assassination
    Improved Poisons: Bonus chance to trigger Deadly Poison from this
    talent increased.
    Murder: This talent now provides a flat damage increase of 2/4%
    against all targets, instead of only targets which do not appear in
    Icecrown.
    - Subtlety
    Preparation: The cooldown on this ability has been reduced to 8
    minutes, down from 10 minutes.
    Filthy Tricks: The cooldown reduction this talent provides for
    Preparation has been reduced to 1.5/3 minutes, down from 2.5/5
    minutes.

    Shamans

    - Earth Elemental Totem: The cooldown for this totem has been reduced
    from 20 minutes to 10 minutes. Cannot be used in Arenas.
    - Fire Elemental Totem: The cooldown for this totem has been reduced
    from 20 minutes to 10 minutes. Cannot be used in Arenas.
    - Fire Nova Totem: This totem has been replaced with a new spell, Fire
    Nova, which is available at the same ranks as the old Fire Nova
    Totem. Existing characters will automatically learn this new spell
    in place of the totem. With a Fire Totem active, shamans will be
    able to use Fire Nova (fire magic) to emit the same area-of-effect
    damage as the old Fire Nova Totem from the active Fire Totem, not
    consuming the totem in the process. Fire Nova will activate a
    1.5-second global cooldown when used and has a 10-second spell
    cooldown. The caster must be within 30 yards of the totem to use
    this ability, but does not need to be within line of sight of the
    totem.
    - Reincarnation: The cooldown on this spell has been lowered from 60
    minutes down to 30 minutes.
    - Talents
    - Elemental Combat
    Elemental Mastery: This talent now increases spell haste by 15%
    instead of critical strike chance while active.
    Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent
    now provides an additional 10/20% damage to the spell and reduces
    the cooldown by 2/4 seconds.
    - Enhancement
    Earth’s Grasp: This talent now also reduces the cooldown of the
    Stoneclaw and Earthbind totems by 15/30%.
    - Restoration
    Improved Reincarnation: This talent now reduces the cooldown of
    Reincarnation by 7/15 minutes, down from 10/20 minutes.
    Reincarnation cannot be used in Arenas.

    Warlocks

    - Create Soulstone: The cooldown on this spell and duration of its
    buff have been lowered from 30 minutes down to 15 minutes. Cannot be
    used in Arenas.
    - Talents
    - Affliction
    Improved Drain Soul: This talent now reduces threat by 10%/20%, up
    from 5%/10%.
    Improved Felhunter: This talent now also reduces the cooldown on the
    felhunter’s Shadow Bite ability by 2/4 seconds.
    Shadow Mastery: This talent now also increases the damage done by
    the felhunter’s Shadow Bite ability by 3/6/9/12/15%.
    - Demonology
    Decimation: Redesigned. When Shadowbolt, Incinerate or Soul Fire hit
    a target that is at or below 35% health, the cast time of Soul Fire
    is reduced by 20/40% for 8 seconds. Soul Fires cast under the effect
    of Decimation cost no shards.
    Demonic Pact: This talent now also increases the warlock's spell
    damage by 1/2/3/4/5%.
    - Molten Core: Redesigned. This talent now increases the duration of
    Immolate by 3/6/9 seconds and provides a 4/8/12% chance to gain the
    Molten Core effect when Corruption deals damage. The Molten Core
    effect empowers the next 3 Incinerate or Soul Fire spells cast
    within 15 seconds (Incinerate: increases damage done by 6/12/18% and
    reduces cast time by 10/20/30%; Soul Fire: increases damage done by
    6/12/18% and increases critical strike chance by 5/10/15%). Molten
    Core now has a new spell effect.
    - Destruction
    Conflagrate: Redesigned. This talent now consumes an Immolate or
    Shadowflame effect on the enemy target to instantly deal damage
    equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and
    causes additional damage over 3 seconds equal to 3 seconds of
    Immolate or 2 seconds of Shadowflame. In addition, the periodic
    damage of Conflagrate is capable of critically striking the
    afflicted target.
    Destructive Reach: This talent now reduces threat by 10%/20%, up
    from 5%/10%.
    Ruin: This talent now also increases the critical strike damage
    bonus of the imp’s Firebolt spell by 100%.
    - Pets
    Avoidance (passive): Now reduces the damage your pets take from
    area-of-effect damage by 90%, but no longer applies to
    area-of-effect damage caused by other players.
    Doomguard/Infernal: These pets now innately have Avoidance like all
    other warlock pets.
    Inferno: The cooldown on this summoning spell has been reduced from
    20 minutes to 10 minutes. Cannot be used in Arenas.
    Shadow Bite: This pet ability now does 15% increased damage for each
    of the warlock’s damage-over-time effects on the target.
    Summon Imp: This ability is now available from the trainer for level
    1 warlocks and no longer requires a quest to learn.

    Warriors

    - Victory Rush: This ability is now trainable at level 6.
    - Talents
    - Protection
    Damage Shield: This ability will no longer trigger any chance-on-hit
    effects from the warrior or the opponent it damages.

    User Interface

    - Many of the default Interface Options settings have been changed for
    greater ease of use by new players. Existing players who create new
    characters may want to review the Interface Options in the event
    that the default settings feel different.
    - Quest Tracking Feature
    - Players can now track quest objectives on the map (‘M’ key).
    - Quest Log
    A Show Map button has been added to the Quest Log. Selecting a quest
    and pressing this button will open the map for the zone in which the
    quest objective is located displaying the associated area of
    interest. Any other active quests in a player’s Quest Log for that
    zone will also be displayed.
    - Map
    The map interface has been separated into four separate panes: a map
    pane (left), a pane listing active quest names for the zone being
    viewed (right), a pane listing the full quest text for any
    highlighted quest (bottom left), and a pane listing the quest
    rewards for any highlighted quest (bottom right).
    All active quests listed in the right pane for the zone being viewed
    on the map will be assigned a number. These numbers will be
    displayed on the map according to the areas of interest for each
    quest.
    Highlighting a quest name in the right pane will highlight the
    corresponding area of interest on the map in the left pane, show its
    quest text in the lower left pane, and list the quest rewards in the
    lower right pane.
    Given that some quest objectives can be achieved in multiple
    locations within a given zone, highlighting such a quest will
    highlight an area of interest closest in proximity to the
    character’s current location.
    This feature can be disabled by un-checking the Show Quest
    Objectives box in the bottom right corner of the new map interface,
    restoring the map to its standard full-screen display.
    Clicking on the arrow in the top right corner of the new map
    interface will hide all but the map pane, bringing the map out of
    full-screen mode and allowing players to leave it open while
    navigating a zone or engaging in combat.
    - Objectives Tracking
    This frame has been improved to offer new functionality and can be
    used with the new shrunken map option.
    The Objectives frame is now docked below the mini-map next to the
    right 2 action bars and will track up to 10 quests for a zone.
    Numbers have been added next to each quest name and objective
    corresponding with those areas of interest displayed on the map.
    If a quest objective has been completed, the number will be replaced
    with a yellow question mark symbol.
    The arrow button in the top right corner of the Objectives frame can
    be used to toggle between minimizing and maximizing the quest
    objective display.
    - Quest Difficulty Tracking
    This feature is off by default and can be enabled in the Objectives
    window from the Interface Options menu. Turning this feature on will
    color-code all quest names displayed in the map interface according
    to difficulty (grey, green, yellow, orange, and red).
    - Dungeon Finder
    This feature has replaced the Looking For Group tool and provides
    all-new dungeon party creation functionality.
    Players can join as individuals, as a full group, or a partial group
    to look for additional party members.
    Groups using this tool will be able to teleport directly to the
    selected instance. Upon leaving the instance, players will be
    returned to their original location. If any party member needs to
    temporarily leave the instance for reagents or repairs, they will
    have the option to teleport back to the instance.
    Players can choose the Random Dungeon option.
    The Heroic Wrath of the Lich King Daily Random Dungeon option will
    award two Emblems of Frost no more than once a day.
    The normal Wrath of the Lich King Daily Random Dungeon option will
    award two Emblems of Triumph no more than once a day.
    Continuing to complete Wrath of the Lich King Heroic instances using
    the Daily Random Dungeon option will award players two additional
    Emblems of Triumph each time.
    Daily Heroic and normal dungeon quests have been removed. These
    quests have been replaced with weekly raid quests (see the “Quests”
    section for details).
    Level-appropriate rewards will be offered to players who choose the
    Random Dungeon option for pre-Wrath of the Lich King dungeons.
    Players can be placed in a group for a random dungeon no more than
    once every 15 minutes.
    Random Dungeon rewards will be placed in each player’s inventory
    automatically upon completion of the dungeon (final boss killed).
    A pop-up notification will display any rewards earned through the
    Dungeon Finder.
    Instead of choosing a random dungeon, players can also choose
    specific dungeons appropriate for their level range. Multiple
    instances can be selected at one time. The feature no longer limits
    the choice to look for only 3 dungeon groups at one time.
    Pick-Up Groups
    Cross-realm instances are now available and use an improved
    matchmaking system to assist players in looking for additional party
    members. As with Battlegrounds, the realms in each Battlegroup are
    connected.
    As part of the matchmaking system, some of the more difficult
    dungeons will have a minimum gear requirement. Players also need to
    meet the requirements for dungeons that require attunement, such as
    keys or quests. If a player does not meet the requirements for a
    particular dungeon, a lock icon will be displayed next to that
    dungeon. Hovering over this icon will display the requirements which
    have not been met.
    Only conjured items and loot dropped in a dungeon for which other
    party members are eligible can be traded between players from
    different realms.
    A Vote Kick feature will be available in the event a member of a
    party is not performing to the expectations of the other members.
    Players who leave the group prematurely are subject to a Deserter
    debuff preventing them from using the Dungeon Finder for 15 minutes.
    If an existing group loses a member, the leader will be asked if he
    or she wants to continue the dungeon. Choosing to continue will
    automatically place the group back into the Dungeon Finder queue.
    A Player will not be placed in a group with people on his or her
    Ignore list.
    Players who take part in groups who have one or more members who
    have been matched with them randomly from within the Dungeon Finder
    will receive extra rewards, up to and including the coveted Perky
    Pug non-combat pet. The more random players with whom one groups,
    the faster the pet can be obtained.
    The Need Before Greed loot system will be the unalterable default
    looting system for pick-up groups in the Dungeon Finder and has been
    updated.
    Need Before Greed will now recognize gear appropriate for a class in
    three ways: the class must be able to equip the item, pure melee
    will be unable to roll on spell power items, and classes are limited
    to their dominant armor type (ex. paladins for plate). All items
    will still be available via Greed rolls as well as the new
    Disenchant option should no member be able to use the item.
    Players will be able to roll on items with a required minimum level
    higher than a player’s current level.
    - Looking For Raid
    There is a new Looking For Raid option available to players that can
    be accessed via the Raid Information screen in the interface or by
    typing “/LFR.”
    Players will be able to browse the system manually for any other
    players looking for a raid dungeon group.
    While browsing LFR players may sort the list ascending or descending
    by left-clicking the following headers: Name, Level, Class, Tank
    Role, Healer Role, and Damage Role. The crown is the Leader Role
    (representing a raid group with 2 or more people). Players can
    left-click on this header to sort the list with groups at the top or
    at the bottom.
    Hovering over players listed in LFR will display their name, class,
    level, roles and comments. Hovering over a raid/group will display
    the leader’s name, the raid information (number of people in the
    raid), comments, if there are any bosses dead (and which ones), and
    if there are any friends from your Friends list or ignored players
    from your Ignore list in the raid group.
    - The Looking For Group chat channel has returned and can be accessed
    in all major cities (similar to the Trade chat channel) without the
    use of the Dungeon Finder interface.
    - Players may only be queued or listed in one of the following systems
    at a time: Dungeons, LFR, Battlegrounds, or Arenas.
    - Ignore List: The amount of characters a person can ignore has been
    increased to 50. In addition, players on other realms can be placed
    on the Ignore list.
    - Buffs and Debuffs: This is a new section added to Interface Options.
    New option - Castable Debuffs: Enabling this will cause only debuffs
    you have cast on an enemy target to appear.
    New option - Consolidate Buffs: Enabling this adds a buff
    consolidation box near the mini-map. Very short term buffs (e.g.
    Replenishment) and very long term buffs (e.g. Prayer of Fortitude)
    are filtered into the buff box. The icons are stacked here, but they
    can still be seen by moving the mouse cursor over the buff box. Long
    term buffs will move out of the box when they are about to expire.
    Buffs such as important procs (e.g. Art of War, Maelstrom Weapon),
    cooldowns (e.g. Bloodlust / Heroism, Combustion) or limited in range
    (e.g. totems and paladin auras) are always displayed.
    - Tutorial System: The tutorial pop-ups are now larger, contain
    images, and better try to direct players to the relevant locations
    or user interface elements on the screen. In addition, several new
    tips have been added, while some existing tips will now appear at
    more appropriate times for new players.
    - Dungeon & Raid Difficult Display: A group’s dungeon or raid
    difficulty setting will now be displayed via an icon off of the
    mini-map.
    - Group Disenchanting Option: In addition to rolling Need or Greed
    on items, players now have the option to elect for an item to be
    disenchanted if an enchanter of the appropriate skill level is in
    the group. Disenchant works exactly like Greed except if a player
    wins the Greed roll, they will receive the disenchanted materials
    instead. Players who choose Need will always win the item and will
    always beat those that choose Greed or Disenchant.
    - Lag Reports: Players can now report high latency or lag by accessing
    the Help Request menu.
    - Unit Nameplates
    The range at which players can see unit nameplates has been
    increased by 40 yards.
    Unit nameplates are now subject to line-of-sight limitations in
    certain situations (this does not pertain to objects like Arena
    pillars or bridges).
    Players can now adjust select unit nameplate display settings listed
    below under Interface Options via the Names tab.
    Friendly/enemy pet nameplates can be toggled.
    Enemy totem nameplates can be toggled (friendly totem nameplates are
    never displayed).
    Players can choose whether or not unit nameplates overlap.
    Unit nameplates for critters are never displayed.
    - Non spell-based tracking now persists through logout.
    - Any party member may mark targets (this does not apply to raid
    groups).
    - Players will be warned when their talents are reset due to a new
    patch.
    - “/Settitle” command has been added.
    - Instant quest text is on by default.
    - Tentative status added for calendar responses.
    - Players below level 10 may not join raids.
    - Ignore list expanded to 50 to match the friends list.
    - Unit frames added for special encounters.
    - Interface element added next to the mini-map to show what dungeon
    you are in (ex: 10- and 25-player Heroic dungeons marked with a
    skull).
    - Experience earned for a quest will display in the Quest Rewards
    section.
    - Confirmation box added when buying stable slots.
    - Macro Changes
    Symbol “@” added as a synonym for “target=”. For example,
    “/cast [@focus] Flash Heal”.
    New macro conditionals: “vehicleui” (if the player has a vehicle UI)
    and “unithasvehicleui” (if the target of the macro has a
    vehicle UI).
    - Addon Author Changes
    “registerForClicks” added to xml buttons.
    “MouseIsOver” has been converted to a “C” function for increased
    efficiency (e.g. /dump PlayerFrame:IsMouseOver() ).
    When an addon file is loaded, the addon name and an addon table are
    passed to the file through ‘…’. The same addon table is passed to
    every file loaded by a particular TOC file (example at the top of a
    Lua file: “local addonName, addonTable = …;”.
    “motionScriptsWhileDisabled” attribute added to buttons. This allows
    “OnEnter” and “OnLeave” to fire while the button is disabled.
    “GetFileHeight()” and “GetFileWidth()” added to Texture objects. 0
    is returned if no texture file is associated with the texture.
    You can now query for a list of completed quests with\
    “QueryQuestsCompleted()” then wait for the “QUEST_QUERY_COMPLETE”
    event, and call “GetQuestsCompleted(<luatable>)”.
    - For additional notes on Lua and XML changes please visit the
    UI & Macros Forum:
    World of Warcraft - English (NA) Forums -> Error

    Graphics

    - A new feature has been added to the D3D graphics engine to improve
    texture management (particularly for Windows XP users). If you are
    experiencing random crashes related to file read errors or out of
    memory, this new backend may help. To enable the new backend, add
    the following line to your Config.WTF file: SET gxApi "d3d9ex". For
    more information please visit our Technical Support forum:
    World of Warcraft - English (NA) Forums -> Technical Support

    Professions

    - Enchanting
    Enchant Weapon - Black Magic: This enchantment now sometimes
    increases haste rating for the caster rather than inflicting the
    caster’s target with a damage-over-time effect. It is also now
    triggered by landing any harmful spell rather than inflicting damage
    with a spell.
    Enchant Weapon - Unholy: This enchantment now inflicts Shadow damage
    in addition to its original effect.
    - First Aid
    The training costs for most bandages have been reduced.
    - Fishing
    The all-new Kalu’ak Fishing Derby, a test of fishing skill with a
    healthy dash of luck, has come to Northrend! Every Wednesday
    beginning at 8 PM players can try to catch the elusive Blacktip
    Shark. Elder Clearwater sits in Dalaran for one hour awaiting the
    return of the quickest, most experienced fisher to bring him this
    shark. This champion fisher will be rewarded in-kind for returning
    with the first catch. Those who aren’t able to return with the first
    catch will still receive just reward for getting the Blacktip Shark
    to Elder Clearwater before he takes his leave. It is said that these
    sharks’ favorite meal are the bite-sized Pygmy Suckerfish. Perhaps a
    hook in their waters will do the trick.
    - Mining
    Enchanted Thorium: This ability now uses the Mining skill and is
    learned from trainers at a skill level of 250.

    Quests

    - Weekly raid quests are now available from Archmage Lan'dalock in
    Dalaran. Every Tuesday at 3 AM the Council of Six will choose a
    different strategic target that must die from either: The Obsidian
    Sanctum, Naxxramas, The Eye of Eternity, Ulduar, Trial of the
    Crusader, or Icecrown Citadel.
    - For the various Icecrown Bomber quests at Aldur'thar: The Desolation
    Gate, players can now choose to eject from their bomber seats
    mid-run. If you do so, a rescue vehicle will transport your
    character back to the safety of your infra-green platform.
    - Azure Drakes and Dragons will now attack back when attacked by
    characters not riding Wyrmrest Defenders.
    - Brittle Revenants, quest creatures fought for the Sons of Hodir
    daily quest “Hot and Cold,” no longer cast Shield Slam.

    Achievements

    - Commendation Badges which award reputation with various Wrath of
    the Lich King factions can be purchased with Emblems of Triumph in
    Dalaran.
    - The Achievements to get exalted with the Warsong Gulch, Arathi
    Basin, and Alterac Valley factions have been removed from their
    respective “Master of” Meta-Achievements. Special titles will be
    offered to those who reach exalted with these factions.
    “The Party’s Over” has been removed from Achievements and is no
    longer a part of the “Glory of the Hero” Meta-Achievement.
    “Master Angler of Stranglethorn” has been changed to “Master Angler
    of Azeroth” and can be achieved by winning either the Kalu'ak
    Fishing Derby or the Stranglethorn Fishing Extravaganza.

    Reputation

    - Commendation Badges which award reputation with various Wrath of the
    Lich King factions can be purchased with Emblems of Triumph in
    Dalaran. Each badge costs 1 Emblem of Triumph.
    - Gaining reputation with the Ashen Verdict in Icecrown Citadel will
    grant players access to upgradeable rings from Ormus the Penitent.
    Players can switch between the type of ring (melee/caster/tank/
    healer) at any point in the upgrade path for 200g.
    - The following reputations have been sped up by roughly 30%:
    Argent Crusade
    Alliance Vanguard
    Horde Expedition
    Kirin Tor
    Knights of the Ebon Blade
    Sons of Hodir
    Wyrmrest Accord
    - Sons of Hodir quests now give more reputation overall.
    - Top-level helm and shoulder faction-related enchants are now
    available as Bind-on-Account items that do not require any faction
    to use once purchased (they still require the appropriate faction
    level to purchase).

    Items

    - Arena Set Bonuses: The two-piece set bonus for all Wrath of the Lich
    King Arena sets now provides 100 resilience and 29 spell power or 50
    attack power. The current four-piece bonus will remain, however it
    also now provides 88 spell power or 150 attack power.
    - Death Knight Tier-9 4-Piece Bonus (Damage-Dealing): This set bonus
    no longer grants Frost Fever a chance to be a critical strike. It
    still grants that possibility to Blood Plague.
    - Glyphs
    - Death Knights
    Glyph of Icy Touch: Instead of granting additional runic power, this
    glyph now causes Frost Fever to deal 20% additional damage.
    - Druids
    Glyph of Rapid Rejuvenation: This glyph allows for the druid’s haste
    to reduce the time between the periodic healing effects of
    Rejuvenation.
    - Mages
    Glyph of Improved Scorch: Renamed Glyph of Scorch. This glyph now
    increases the damage of Scorch by 20%.
    Glyph of Eternal Water: This glyph allows for a summoned Water
    Elemental to last indefinitely, but it can no longer cast Freeze.
    - Priests
    Glyph of Mind Flay: This glyph now increases the damage done by Mind
    Flay by 10% when the target is afflicted with Shadow Word: Pain.
    Glyph of Shadow Word: Pain: The periodic damage ticks of Shadow
    Word: Pain now restore 1% of the priest’s base mana with this glyph.
    Glyph of Shadow: While in Shadowform, this glyph causes non-periodic
    spell critical strikes to increase spell power by 30%, up from 10%,
    of the priest’s total spirit for 10 seconds.
    - Shamans
    Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now
    reduces the cooldown of Fire Nova by 3 seconds.
    - Warlocks
    Glyph of Life Tap: The effect of this glyph now has a chance of
    activating when Dark Pact is used.
    Glyph of Quick Decay: This glyph allows for the warlock’s haste to
    reduce the time between periodic damage effects of Corruption.
    - Warriors
    Glyph of Victory Rush: This glyph now increases the critical strike
    chance of Victory Rush by 30%, regardless of the percentage of the
    target’s remaining health.
    - Haris Pilton now sells a new 24-slot bag! She has stubbornly decided
    to remain in Shattrath City, so those interested should seek her out
    there.
    - Hatchlings: Leaping, Darting, Razormaw, and Ravasaur Hatchlings no
    longer drop from their associated rare creatures. Instead, there are
    now rare nests that spawn which contain these hatchlings. For
    example, the Leaping Hatchling can now be found in Takk’s Nest
    rather than as a drop from Takk the Leaper.
    - Icecrown Citadel Items: Normal and Heroic versions of Icecrown
    Citadel rings and trinkets are considered Unique-Equipped and cannot
    be used at the same time.
    - Sceptor of Celebras: Since this item is no longer needed as a key,
    Celebras will no longer give one out to a player who loses it. The
    item can now be sold or disenchanted as normal.
    - Shaman Tier-9 4-Piece Set Bonus (Elemental): This set bonus now does
    an additional 10% of Lava Burst’s initial damage over time instead
    of increasing the size of the Lava Burst.

    Bug Fixes

    - Items
    Ancient Pickled Egg: This item can no longer be triggered by Life
    Tap.
    Brutal Hauberk: The tooltip on this item no longer references
    granting energy (as energy-based classes cannot equip it).
    Costumes: Various costumes from holidays, items, and quests that
    previously were cancelled by getting on a mount will now cause an
    error message when the player attempts to mount instead of
    cancelling the costume.
    Carapace of the Old God: Now tradable using the Bind-on-Pickup trade
    system.
    Crystalforged Trinket: Can now be refunded at its vendor.
    Dragonslayer Set: No longer displays a duration on the Nature’s Ally
    buff.
    Drums of the Forgotten Kings: The buff from this item will no longer
    be cancelled when the player who used the item swaps talent
    specializations.
    Drums of the Wild: The buff from this item will no longer be
    cancelled when the player who used the item swaps talent
    specializations.
    Eating and Drinking: Eating and drinking are now cancelled and
    prevented while in a vehicle as a passenger.
    Figurine: Emerald Owl: Now grants mana properly to druids in Bear
    Form, Cat Form, and Dire Bear Form.
    Figurine: Talasite Owl: Now grants mana properly to druids in Bear
    Form, Cat Form, and Dire Bear Form.
    Fire Hardened Hauberk: The tooltip on this item no longer references
    granting energy (as energy-based classes cannot equip it).
    Giantstalker Set: No longer displays a duration on the Nature’s Ally
    buff.
    Glyph of Immolation Trap: Now properly increases damage by 100%.
    Gul’dan’s Regalia Set: Tooltip corrected to indicate increased
    damage for all pet attacks, not just abilities.
    Husk of the Old God: Now tradable using the Bind-on-Pickup trade
    system.
    Idol of Flaring Growth: Now has a detailed combat log tooltip.
    Idol of Lunar Fury: Now has a detailed Combat log tooltip.
    Idol of The Corruptor: Now has a detailed Combat log tooltip.
    Insignia of the Alliance: Item level changed to 60.
    Insignia of the Horde: Item level changed to 60.
    Level 58 PvP Items: A variety of PvP items with a minimum level of
    58 were not being translated properly when a player used the Paid
    Faction Change service. That has been corrected. Paladin- and
    shaman-specific items still will not be translated, as there is no
    opposite version to translate them into.
    Liadrin’s Plate Set: No longer incorrectly reduces the cooldown on
    Divine Shield.
    Lightning Capacitor: Combat log tooltip for Electrical Charge
    updated to include more detailed information.
    Nightsong Regalia Set: The bonus to Rejuvenation from this set will
    now work properly with the Idol of Rejuvenation equipped. In
    addition, the instant heal provided now has a correct combat log
    tooltip.
    Noggenfogger Elixir: Players shrunk while under the effects of this
    item will now be able to mount.
    Quel’dorei Channeling Rod: Spelling error corrected.
    Quel’dorei Sash: Spelling error corrected.
    Quel’dorei Guard: Spelling error corrected.
    Qiraji Bindings of Command: Now tradable using the Bind-on-Pickup
    trade system.
    Qiraji Bindings of Dominance: Now tradable using the Bind-on-Pickup
    trade system.
    Reclaimed Shadowstrike: No longer has a cooldown to create Reclaimed
    Thunderstrike.
    Reinforced Shadowstrike: No longer has a cooldown to create
    Reinforced Thunderstrike.
    Reins of the Swift Frostsaber: The mount learned from this item no
    longer triggers a global cooldown.
    Runescroll of Fortitude: The buff from this item will no longer be
    cancelled when the player who used the item swaps talent
    specializations.
    Seaspray Albatross: Now grants mana properly to druids in Bear Form,
    Cat Form, and Dire Bear Form.
    Sigil of Virulence: Now has a detailed combat log tooltip.
    Solace of the Defeated: Can no longer be triggered by spells with a
    base cost of 0.
    Solace of the Fallen: Can no longer be triggered by spells with a
    base cost of 0.
    Spirit of Eskhandar Set: This set no longer requires Eskhandar’s
    Collar to complete (that item can no longer be acquired).
    Swift Horde Wolf: The mount learned from this item no longer
    triggers a global cooldown.
    The Egg of Mortal Essence: This item can no longer be triggered by
    Life Tap.
    Tier 2 Helmets: Looting these items from Nefarion in Blackwing Lair
    will no longer trigger the Onyxia’s Lair (level 60) Feat of Strength
    achievement.
    Totem of Quaking Earth: This totem will no longer sometimes grant
    unintended bonus healing.
    Turalyon’s Plate Set: No longer incorrectly reduces the cooldown on
    Divine Shield.
    Veklor’s Diadem: Now tradable using the Bind-on-Pickup trade system.
    Warmth of Forgiveness: Now grants mana properly to druids in Bear
    Form, Cat Form, and Dire Bear Form.
    Windrunner Set: The set bonus which grants Greatness to the hunter’s
    pet will no longer spuriously show the hunter also gaining that
    buff.
    Worldbreaker Garb Set: The Electrified effect caused by this set now
    has detailed combat log tooltips.
    - Racial Abilities
    Arcane Torrent: Updated tooltip to include the functionality that
    this ability also interrupts spellcasting on NPCs. In addition, this
    ability will now be properly noted and displayed as an interrupt in
    the cast bar UI.
    Every Man for Himself: Disconnecting while rooted will no longer
    sometimes trigger this ability.
    - Classes
    - Death Knights
    Bloody Strikes: Now properly increases the damage displayed in the
    tooltips of Blood Strike and Heart Strike.
    Bone Shield: Tooltip corrected to indicate the player has the
    correct number of bones.
    Chains of Ice: This ability will no longer appear to land on targets
    which are immune.
    Desecration: The debuff from this ability will no longer sometimes
    appear as if it were cast by someone else. In addition, the visual
    and snare from this ability will now both dissipate at the same
    time. Further, this talent will now respect snare immunities, and no
    longer sometimes snare immune targets.
    Frost Presence: The animation for activating this presence will no
    longer also have the animation for Blood Presence played at the same
    time.
    Glyph of Bone Shield: Now updates the number of charges in the Bone
    Shield tooltip.
    Glyph of Dark Death: Now updates the tooltip on Death Coil. In
    addition, its own tooltip has been clarified to indicate it also
    applies to healing from Death Coil.
    Glyph of Death’s Embrace: Now updates the tooltip on Death Coil to
    indicate runic power is refunded.
    Glyph of Heart Strike: Now updates the tooltip on Heart Strike to
    indicate Heart Strike applies a movement snare.
    Glyph of Icebound Fortitude: Now updates the tooltip on Icebound
    Fortitude to show increased damage reduction.
    Glyph of Plague Strike: Now updates the damage shown in Plague
    Strike’s tooltip.
    Glyph of Unbreakable Armor: Now updates the tooltip on Unbreakable
    Armor. Tooltip on glyph modified to make its effect more clear as
    well.
    Master of Ghouls: Tooltip typo corrected.
    Night of the Dead: Tooltip typo corrected.
    Obliterate: This ability will no longer sometimes fail to do
    additional damage based on diseases on the target.
    Raise Ally: While this spell is active on a target, they will not be
    sent to the graveyard, prematurely ending the spell.
    Strangulate: Updated tooltip to include the functionality that this
    ability also interrupts spellcasting on NPCs.
    Raise Dead: It is no longer possible under some circumstances to use
    a Risen Ghoul to cause neutral guards to attack opposite faction
    players.
    Taste of Blood: Corrected inaccurate information in combat log
    tooltip.
    Unholy Presence: The animation for activating this presence will no
    longer also have the animation for Blood Presence played at the same
    time.
    - Druids
    Glyph of Hurricane: Now modifies the spell tooltip on Hurricane to
    indicate the spell also applies a movement slowing effect.
    Hurricane: When cast from Bear Form, Cat Form, or Dire Bear Form,
    this spell will now channel properly instead of stopping the channel
    as soon as the shapeshift is cancelled.
    Infected Wounds: This ability is no longer considered to be in the
    magical defense category; therefore spell hit no longer applies to
    its activation. Tooltip error corrected.
    Nature's Grace: The tooltip now correctly indicates that it will not
    be activated from periodic spell critical strikes.
    Swipe (Bear): Tooltip corrected to display 8 yard range.
    Rejuvenation: Druids will no longer get a more powerful spell error
    message when attempting to overwrite a Rejuvenation they cast.
    - Hunters
    Concussive Barrage: This ability is no longer subject to spell
    reflects.
    Explosive Trap: The damage from this trap will now scale properly
    with the hunter’s attack power.
    Glyph of Immolation Trap: Now properly increases damage by 100%. In
    addition, this glyph will now modify the tooltip of Immolation Trap
    correctly.
    Glyph of Mending: This glyph will now modify the amount healed in
    the tooltip on Mend Pet.
    Point of No Escape: It is no longer possible to gain benefit from
    this talent multiple times by having a target affected by multiple
    of the same hunter’s traps. In addition, Freezing Arrow will no
    longer incorrectly provide a critical strike bonus to players beyond
    the hunter with this talent.
    Roar of Sacrifice: Corrected tooltip error.
    Silencing Shot: Updated tooltip to include the functionality that
    this ability also interrupts spellcasting on NPCs.
    Volley: The tooltip for this ability will now update properly from
    haste.
    - Mages
    Arcane Concentration: The interaction of this talent with Arcane
    Missiles has been restructured. Instead of an Arcane Missiles cast
    triggering the talent, each missile has an independent (but reduced)
    chance to trigger this talent. In addition, the talent will no
    longer sometimes be triggered from misses by Arcane Missiles, Arcane
    Blast, and Blizzard.
    Blast Wave: Tooltip typo corrected.
    Blizzard: The tooltip on this ability will now update properly from
    all talents which increase its damage by a percentage. Also fixed a
    bug where some trinkets were not triggered by this spell.
    Cone of Cold: The tooltip on this ability will now update properly
    from all talents which increase its damage by a percentage.
    Dalaran Intellect: Mages will now be properly blocked from casting
    this spell when the target has a more powerful version of the buff.
    Deep Freeze: This spell will no longer consume two charges of
    Fingers of Frost when it misses its target.
    Flame Strike: Some ranks of this spell had an incorrect cast time of
    3 seconds. All ranks now share a 2-second cast time.
    Frost Nova: The tooltip on this ability will now update properly
    from all talents which increase its damage by a percentage.
    Frostbolt: The tooltip on this ability will now update properly from
    all talents which increase its damage by a percentage.
    Glyph of Mirror Image: Now updates the tooltip on Mirror Image to
    show 4 images are summoned.
    Ignite: Now correctly benefits from the dispel resistance granted by
    the Arcane Subtlety talent. In addition, this talent will now
    properly include in its damage calculation any damage of the initial
    fire critical strike that was absorbed.
    Ice Lance: The tooltip on this ability will now update properly from
    all talents which increase its damage by a percentage.
    Improved Scorch: This talent no longer causes a bug that removes all
    resilience from pets.
    Mirror Image: The mirror images summoned will no longer sometimes
    appear as shades before taking on the appearance of the casting
    mage.
    Prismatic Cloak: Rank three of this talent will now properly modify
    the tooltip on Invisibility to indicate the effect is instant.
    Slow Fall: This spell can now activate trinkets that can trigger
    from casting a helpful spell.
    Winter’s Chill: This talent no longer causes a bug that removes all
    resilience from pets.
    - Paladins
    Aura Mastery: The animation for this ability will no longer be extra
    bright when used with Concentration Aura active.
    Beacon of Light: The effect of this ability will no longer sometimes
    continue past the duration of its buff. In addition, the duration
    when used with the Glyph of Beacon of light will now correctly be
    1.5 minutes. Finally, the tooltip was corrected to indicate
    benefitting targets must be in the paladin’s party or raid.
    Blessing of Kings: It is no longer possible to have multiple buff
    icons from this spell.
    Blessing of Sacrifice: Damage transferred via this ability can now
    be prevented by damage absorption effects.
    Blessing of Sanctuary: It is no longer possible to have multiple
    buff icons from this spell. In addition, the tooltip has been
    corrected to include 10% increased strength.
    Devotion Aura: When in a party with another paladin using a
    different rank of this ability, it is no longer possible to see two
    different Devotion Aura icons displayed as buffs.
    Divine Sacrifice: This ability now properly counts all damage
    transferred against its limit, instead of not counting some damage.
    Greater Blessing of Kings: It is no longer possible to have multiple
    buff icons from this spell.
    Greater Blessing of Sanctuary: It is no longer possible to have
    multiple buff icons from this spell. In addition, the tooltip has
    been corrected to include 10% increased strength.
    Guardian’s Favor: Corrected a tooltip error in rank 1 of this
    ability.
    Hand of Freedom: It is no longer possible to use this ability while
    under the effects of the druid spell Cyclone. In addition,
    disconnecting while rooted will no longer sometimes trigger casting
    this on oneself.
    Hand of Reckoning: Tooltip clarified to indicate taunt immune
    targets will not take damage from this ability.
    Hand of Sacrifice: Damage transferred via this ability can now be
    prevented by damage absorption effects.
    Heart of the Crusader: The effect of this talent is now always
    removed when the target no longer has an active Judgement debuff.
    Judgements of the Just: The effect of this talent is now always
    removed when the target no longer has an active Judgement debuff.
    Judgement of Righteousness: The damage from this ability will no
    longer sometimes increase when the paladin’s agility increases (only
    occurred with low strength and high agility).
    Judgement of Wisdom: Corrected incorrect information in the combat
    log tooltip.
    Retribution Aura: It is no longer possible under some circumstances
    for the UI to display buffs from two different ranks of this
    ability.
    Seal of Corruption: Tooltip corrected to list the actual amount of
    damage done instead of a higher number.
    - Priests
    Glyph of Power Word: Shield: The heal caused by this glyph will now
    correctly use the casting priest’s critical strike chance instead of
    the target’s.
    Inspiration: The tooltip now correctly indicates that it also
    functions with Prayer of Mending.
    Levitate: This spell can now activate trinkets that can trigger from
    casting a helpful spell.
    Mass Dispel: Some trinkets which were not triggered properly by this
    spell will now work correctly when Mass Dispel is cast.
    Mind Flay: The rank 1 tooltip has been corrected to indicate the
    accurate damage and snare effect. In addition, this ability will now
    work correctly with [target=focus] and [target=mouseover] macros.
    Prayer of Mending: Inspiration and Divine Aegis can no longer be
    incorrectly triggered by this spell for priests who do not have
    those talents.
    Silence: Updated tooltip to include the functionality that this
    ability also interrupts spellcasting on NPCs.
    Spirit Tap: This talent can no longer be triggered by the death of
    the priest’s Jewelcrafter Stone Statues.
    - Rogues
    Ambush: The tooltip on this ability will now update properly from
    talents which increase its damage by a percentage.
    Backstab: The tooltip on this ability will now update properly from
    talents which increase its damage by a percentage.
    Deadly Poison: Another rogue using a higher rank of this poison will
    no longer prevent the lower rank Deadly Poison from being applied to
    the target.
    Eviscerate: The tooltip on this ability will now update properly
    from talents which increase its damage by a percentage.
    Glyph of Rupture: Now updates the duration on Rupture’s tooltip.
    Killing Spree: Entering a vehicle will now cause this ability to
    halt, and attempting to use it while on a vehicle will result in an
    error message.
    Mutilate: The tooltip on this ability will now update properly from
    talents which increase its damage by a percentage. In addition, the
    damage from this ability can now be blocked.
    Sinister Strike: The tooltip on this ability will now update
    properly from talents which increase its damage by a percentage.
    Slice and Dice: Improved Slice and Dice and Glyph of Slice and Dice
    now update the duration of this ability.
    Throwing Specialization: Deadly Throw will no longer cause multiple
    spell interruption combat log entries when used with this talent.
    - Shamans
    Glyph of Earthliving Weapon: Now updates the tooltip for Earthliving
    Weapon.
    Glyph of Lesser Healing Wave: Tooltip and functionality corrected to
    ensure this glyph will cause extra healing from Lesser Healing Wave
    regardless of which shaman cast Earth Shield on the target.
    Hex: Players are no longer able to use Battlemaster trinkets while
    under the effects of this spell.
    Mana Tide Totem: The tooltip on this spell will now be modified
    properly by the Glyph of Mana Tide Totem.
    Thunderstorm: It is no longer possible to use this ability while
    under the effects of the Druid spell Cyclone.
    - Warlocks
    Conflagrate: This spell will no longer benefit inconsistently from
    the talents Emberstorm and Improved Immolate, as well as the Glyph
    of Immolate and Tier 9 set bonus. Just as for Immolate, all stacking
    percentage increases will be applied additively instead of
    multiplicatively (+10% and +20% make +30% instead of +32%). In
    addition, Conflagrate used with Shadowflame will now scale properly
    from spell power.
    Curse of the Elements: Rank 4 has been increased to 11%, up from
    10%.
    Drain Soul: This spell now deals 4 times the normal damage for all
    ranks. Previously it was only ranks 6 and above.
    Glyph of Conflagrate: Now updates the tooltip of Conflagrate to
    remove reference to Conflagrate removing an Immolate or Shadowflame
    effect on the target.
    Glyph of Siphon Life: This glyph will now modify the tooltip on
    Siphon Life correctly.
    Glyph of Unending Breath: Now updates the tooltip on Unending Breath
    to indicate it increases swim speed.
    Hellfire: Dealing damage to another player with this ability will
    now put the Warlock in combat.
    Improved Shadow Bolt: This talent no longer causes a bug that
    removes all resilience from pets.
    Soul Link: Damage transferred via this ability can now be prevented
    by damage absorption effects.
    Suffering (Voidwalker): Ranks 5-8 had the incorrect taunt radius of
    5 yards and have all been adjusted to a 10-yard radius.
    - Warriors
    Blood Frenzy: This debuff is no longer considered a Bleed effect
    that can be removed separately from the actual Bleed effect which
    caused it.
    Bloodrage: Tooltip now adjusts to show effect of Anger Management on
    this ability.
    Glyph of Cleaving: Now updates the tooltip of Cleave to show that
    more targets are struck by the ability.
    Glyph of Hamstring: Now updates the tooltip of Hamstring to indicate
    it has a chance to immobilize.
    Glyph of Vigilance: Now updates the tooltip on Vigilance to show
    that more threat is transferred.
    Mocking Blow: Tooltip clarified to indicate taunt immune targets
    will not take damage from this ability.
    Rampage: Rampage now behaves correctly as an Enrage effect when
    interacting with the Enraged Regeneration ability.
    Recklessness: Heroic Throw and Shattering Throw will now benefit
    from this ability and consume charges of this ability. In addition,
    Recklessness now behaves correctly as an Enrage effect when
    interacting with the Enraged Regeneration ability.
    Sudden Death: Corrected inaccurate information in combat log
    tooltip.
    Sweeping Strikes: Corrected inaccurate information in combat log
    tooltip.
    Vigilance: The threat transfer granted by this ability will now
    reactivate when Tricks of the Trade or Misdirection cast by the
    Vigilance target expires.
    Warbringer: Tooltip typo corrected.
    - Game Systems
    Target Effects: When this UI feature is activated, Fear, Silence,
    Frostbolt, and Hamstring will all now display text over the target’s
    head indicating what type of effect has been applied.
    - Battlegrounds
    - Strand of the Ancients
    The “Let the Battle for the Strand of the Ancients” message should
    no longer appear twice in round 2. It also now appears correctly at
    the beginning of round 1.
    Storm the Beach should now be correctly granted to the Horde when
    they start round 1 on offense.
    The east Antipersonnel Cannon at the Amethyst gate should no longer
    be able to shell the graveyard flag.
    Fixed an order of operations issue where players would sometimes not
    be resurrected or clear their Inactive debuff at the end of the 1st
    round.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 3.2.2a (2009-09-24)
    --------------------------------------------------------------------------------

    We are updating World of Warcraft with a minor bug fix patch. For updated
    information regarding the changes made in this patch, please visit the official
    General forum at:
    World of Warcraft (en) Forums -> General Discussion

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 3.2.2 (2009-09-22)
    --------------------------------------------------------------------------------

    The latest patch notes can always be found at
    World of Warcraft Europe -> Patch Notes - Patch 3.3

    The latest test realm patch notes can always be found at
    World of Warcraft Europe -> Info -> Test Realm

    General

    - The Brood Mother Returns
    After years of lurking in her lair battling the many brave
    adventurers who travelled from afar to challenge her, Onyxia returns
    stronger than before to commemorate World of Warcraft’s five-year
    anniversary.
    Onyxia has been scaled to offer new challenges to level 80 players
    in 10- and 25-player modes.
    Adjusted for modern raiding, but with the fundamental experience of
    fighting the Brood Mother still in effect, including the horrors of
    her Deep Breaths!
    Onyxia will now drop level 80 item versions of some classic loot
    items from the level 60 encounter.
    Brood of Onyxia, a very rare 310%-speed mount modeled after Onyxia
    herself will be available for the luckiest of challengers.
    - Armor Penetration Rating: The amount of armor penetration gained per
    point of this rating has been reduced by 12%.

    PvP

    - Battlegrounds
    Players level 11 and higher will now always see a daily Battleground
    quest, as the quest giver will only offer daily quests for a
    Battleground in which a player is eligible to participate according
    to level bracket (i.e. players levels 11-20 will always be offered a
    Warsong Gulch daily quest, while players levels 11-50 will be
    offered either an Arathi Basin or a Warsong Gulch daily quest,
    etc.).

    Death Knights

    - Frost Presence: The damage reduction granted by this ability has
    been increased from 5% to 8%.
    - Pets
    Gnaw: This death knight ghoul ability now has a 1-minute cooldown.
    - Talents
    - Blood
    Heart Strike: Secondary targets of Heart Strike now take half as
    much damage.
    Subversion: Now also increases the critical strike chance of Scourge
    Strike by 3/6/9%.
    Vampiric Blood: Cooldown reduced to 1 minute and duration reduced to
    10 seconds.
    - Frost
    Threat of Thassarian now also causes Rune Strike to use both weapons
    when dual-wielding.
    Unbreakable Armor: Cooldown reduced to 1 minute and changed back to
    granting 25% additional armor while active instead of flat damage
    reduction based on armor. The amount of strength granted has been
    reduced to 10%.
    - Unholy
    Bone Shield: This ability now has 3 charges instead of 4. Cooldown
    reduced to 1 minute.
    Dirge: This talent no longer grants additional runic power from
    using Obliterate.

    Druids

    - Talents
    - Balance
    Moonkin Form: This form now also reduces the damage the druid takes
    while stunned by 15%.
    Typhoon: The daze duration has been increased from 3 seconds to 6
    seconds.
    - Feral Combat
    Infected Wounds: The debuff generated by this talent no longer
    stacks and instead causes the full effect with a single application.
    Predatory Strikes: This talent now also causes the druid’s finishing
    moves to provide a 7/13/20% chance per combo point to make the next
    Nature spell with a cast time below 10 seconds instant cast.

    Hunters

    - Talents
    - Beast Mastery
    The Beast Within: The duration of this talent has been reduced to 10
    seconds. In addition, hunters with this talent will do 10%
    additional damage at all times.
    Bestial Wrath: The duration of this talent has been reduced to 10
    seconds.

    Mages

    - Arcane Blast: The buff from using this ability now stacks up to 4
    times instead of 3, and each application increases mana cost by 175%
    instead of 200%. In addition, the duration of the buff has been
    reduced to 6 seconds.
    - Arcane Missiles: Casting this spell while both Missile Barrage and
    Clearcasting are active will cause only Missile Barrage to be
    consumed.
    - Talents
    - Arcane
    Missile Barrage: The effect from triggering this talent now removes
    the mana cost of Arcane Missiles. In addition, the chance for Arcane
    Blast to trigger this talent is now 8/16/24/32/40%. All other listed
    spells continue to have a 4/8/12/16/20% chance to trigger it. This
    talent no longer has a chance to be triggered when spells miss.
    - Fire
    Combustion: This talent now also increases the critical strike
    damage bonus of Fire spells by 50% while it is active. In addition,
    Living Bomb periodic ticks will no longer interact with the count or
    the charges on the talent.

    Paladins

    - Righteous Fury: The bonus threat from Holy spells caused by this
    talent has been reduced from 90% to 80%.
    - Seal of Corruption and Seal of Vengeance: These seals will now only
    use the debuff stacks generated by the attacking paladin to
    determine the damage done by the seal and by the judgement.
    - Talents
    - Protection
    Ardent Defender: This talent now reduces damage taken below 35%
    health by 7/13/20% instead of 10/20/30%.
    Blessing of Sanctuary: This blessing now grants 10% strength in
    addition to its current effects. Also, the strength and stamina
    bonuses from this blessing will no longer be lost when Blessing of
    Kings is removed.
    Judgements of the Just: The reduction in cooldown to Hammer of
    Justice provided by this talent has been reduced to 5/10 seconds
    instead of 10/20 seconds.
    Touched by the Light: This talent now provides 20/40/60% of the
    paladin’s strength as spell power instead of 10/20/30% of the
    paladin’s stamina.
    - Retribution
    Seal of Command: This ability now chains to strike up to 2
    additional targets when it is triggered by an attack that can only
    strike a single target.

    Priests

    - Talents
    - Shadow
    Improved Spirit Tap: Mind Flay periodic critical strikes now have a
    50% chance to trigger this talent.
    Twisted Faith now grants spell power equal to 4/8/12/16/20% of
    spirit, up from 2/4/6/8/10%.

    Rogues

    - Envenom’s scaling has been increased from 7% to 9% of attack power
    per combo point.
    - Fan of Knives: The damage done by this ability has been reduced by
    30%.
    - Talents
    - Assassination
    Master Poisoner: PoisonNo longer increases the Deadly Poison
    application rate following a successful Envenom and instead now
    provides a 33/66/100% chance of preventing Envenom from consuming
    Deadly Poison.
    - Combat
    Throwing Specialization: This talent no longer causes Fan of Knives
    to interrupt spellcasting.
    - Subtlety
    Honor Among Thieves: A 1-second cooldown is now enforced on how
    often a rogue can gain combo points from his party via this talent.

    Shamans

    - Flame Shock: The duration of all ranks has been increased by 6
    seconds.
    - Lava Burst: This ability no longer ever consumes a Flame Shock
    debuff off of the target.
    - Talents
    - Elemental Combat
    Shamanism: Your Lightning Bolt and Chain Lightning spells gain an
    additional 3/6/9/12/15% and your Lava Burst gains an additional
    4/8/12/16/20% of your bonus damage effects.
    - Enhancement
    Earthen Power: No longer causes Earthbind to pulse a persistent
    snare immunity aura. It does still remove snares from allies as an
    instant pulse, but there is no lingering immunity. Earthen Power now
    also brings Earth Shock’s melee attack speed reduction up to
    -15%/-20% (with 1 or 2 points in it, respectively).

    Warriors

    - Talents
    - Arms
    Sword Specialization: Now has a 2/4/6/8/10% chance to proc an extra
    attack, up from 1/2/3/4/5%.
    - Protection
    Critical Block: This talent now grants a 20/40/60% chance to block
    double the normal amount instead of 10/20/30%.

    Dungeons & Raids

    - Shadowfang Keep
    Wailing Guardsman: Screams of the Past will no longer have multiple
    applications on a target. Recast time has been increased.
    - Ulduar
    Increased the cooldown on Immortal Guardians' Drain Life ability in
    the Yogg-Saron encounter.

    Achievements

    - The Achievement "Iron, Dwarf Medium Rare (25 player)" now requires
    25 kills, down from 50.
    - The Frostwolf Howler and Stormpike Battle Charger Achievements will
    now be awarded when a player learns the respective mount spells.

    Professions

    - The blacksmiths of Orgrimmar grew tired of running to the rear of
    the city to craft items and have installed a new anvil & forge at
    the General Store in the Valley of Strength.
    - Engineering
    The Mind Amplification Dish no longer changes the appearance of your
    helmet.
    - Inscription
    Added a recipe for Runescroll of Fortitude. This item grants a
    stamina buff equal to the highest rank of Power Word: Fortitude
    (untalented) to all players in the raid. The effect of this
    runescroll is exclusive with stamina scrolls and Power Word:
    Fortitude.
    - Leatherworking
    Added a recipe for Drums of Forgotten Kings. These drums increase
    all stats by 8% for all players in a raid. The effect of these drums
    is exclusive with Blessing of Kings.
    Added a recipe for Drums of the Wild. These drums grant a buff equal
    to the highest rank of Mark of the Wild (untalented) to all players
    in a raid. The effect of these drums is exclusive with Mark of the
    Wild.

    Items

    - The Black Heart: This item’s animation has been changed and no
    longer resembles Hand of Protection.
    - Death Knight Tier-9 Tanking 4-Piece Set Bonus: Now decreases the
    cooldown on Vampiric Blood, Unbreakable Armor, and Bone Shield by 10
    seconds instead of 20.
    - Druid Tier-8 Healer 4-Piece Set Bonus: The amount of healing this
    set bonus grants on the initial cast of Rejuvenation has been
    reduced by 50%. In addition, this set bonus no longer has strange
    interactions with Harold’s Rejuvenating Broach.
    - Glyphs
    Glyph of Bone Shield: This glyph now grants 1 additional charge
    instead of 2.
    Glyph of Flame Shock: Redesigned. This glyph now makes Flame Shock
    periodic damage able to be critical strikes.
    Glyph of Mind Flay: This glyph no longer reduces the magnitude of
    the movement reduction on the Mind Flay victim.
    Glyph of Scourge Strike: Redesigned. This glyph now causes Scourge
    Strike to extend the duration of Frost Fever and Blood Plague by 3
    seconds each time Scourge Strike is used on a target, up to a
    maximum of 9 seconds.
    Glyph of Typhoon: This glyph now increases the range on Typhoon by
    10 yards in addition to its current effects.
    Glyph of Unbreakable Armor: Now increases the armor gained from
    Unbreakable Armor by 20%.
    Glyph of Vampiric Blood: The glyph now increases the duration of
    Vampiric Blood by 5 seconds instead of 10.
    - Libram of Obstruction: The buff to block value from this relic is
    now exclusive with the buff to block value from Libram of the Sacred
    Shield; it is impossible to have both buffs at once.
    - Libram of the Sacred Shield: The block value buff from this relic
    has been increased to match its item level.
    - Relics: All buffs provided by relics (idols, librams, totems and
    sigils) now share an exclusive category such that gaining a buff
    from one of these items will remove all other buffs gained from
    items in this category.
    - Totem of Quaking Earth: Attack power value increased to 400.

    User Interface

    - Battleground Queuing
    Players may now only queue for no more than two Battlegrounds at a
    time.
    The dialog box for entering a Battleground match has been changed to
    reflect the following options: “Enter Battle,” “Leave Queue,” and
    “Minimize.”
    The time a player has to enter a battle when selected has been
    reduced to 40 seconds when not already in a Battleground and 20
    seconds when in a Battleground.
    Players already in a Battleground can now choose “Enter Battle” for
    a new Battleground under any circumstance (i.e. while dead, in
    combat, falling, etc.).
    A new Battleground will not launch until the maximum number of
    players on each side are in the queue (i.e. 40 players per side for
    Alterac Valley).
    - The size of the Focus Frame can now be adjusted via the Interface
    Options menu.
    - Mail System Auto-Complete Feature
    The inline auto-complete feature for the mail system has been added
    back into the game. The mail system will now have both the pre- and
    post-3.2.0 auto-complete features available.
    Added a label to notify players that the Tab key will allow players
    to navigate through the character names listed via the auto-complete
    feature.
    - For additional notes on Lua and XML changes please visit the
    UI & Macros Forum:
    World of Warcraft - English (NA) Forums -> Error

    Bug Fixes

    - Death Knight
    Rune of Razorice: The frost vulnerability granted by this
    enchantment will now increase the damage done by Frost Fever as
    intended.
    - Druid
    Balance of Power: Misleading tooltip reworded. The tooltip
    previously reported an incorrect value for the increased chance to
    hit with spells. The actual benefit of the talent is unchanged.
    - Hunter
    Master’s Call: This ability now correctly removes the snaring
    component of Infected Wounds, Frostfire Bolt, and Slow.
    Trap Mastery’s (Survival) tooltip now states the correct amount of
    snakes summoned.
    - Mage
    Arcane Missiles: Ranks 12 and 13 will now properly cause players to
    enter combat.
    - Paladin
    Hand of Freedom: This ability now correctly removes the snaring
    component of Infected Wounds and Frostfire Bolt.
    - Priest
    Divine Aegis: Ranks 1 and 2 will now work with Holy Nova.
    Glyph of Power Word: Shield now correctly uses the Priest’s spell
    critical chance instead of the target’s.
    - Rogue
    Vanish: This ability now correctly removes the snaring component of
    Frostfire Bolt.
    Honor Among Thieves: This talent will now work properly again if two
    rogues with different ranks of the talent are in the same party.
    - Shaman
    Grounding Totem will now properly protect against the Death Grip
    spell.
    Lava Burst can no longer deal critical damage to targets who are
    immune to critical strikes (due to, e.g. Roar of Sacrifice, Blessed
    Resilience).
    Lightning Shield: This spell will no longer set off some trinkets
    when it is cast.
    Stoneclaw Totem's pulses will no longer break stealth on nearby
    hostile units.
    Thunderstorm and Shamanistic Rage can no longer be used while
    Frozen, Cycloned, Sapped, or Incapacitated.
    - Warlock
    Demonic Circle: This ability now correctly removes the snaring
    component of Frostfire Bolt.
    Fel Armor: This spell was unable to set off trinkets and other
    effects. That has been corrected.
    When using Shadowbolt or Incinerate while having Backlash and
    Backdraft active, only Backlash will now be properly consumed.
    - Coliseum Trinkets: Some spells that should have triggered these
    trinkets will now trigger them (such as Holy Nova and Fel Armor).
    - Death Knight Tier-9 DPS 4-Piece Set Bonus: Now grants the correct
    chance for disease damage ticks to be critical strikes.
    - Hunter Tier-9 2-Piece Set Bonus: Critical damage from Serpent Sting
    will now work properly with the Mortal Shots and Expose Weakness
    talents.
    - Lightweave Embroidery: This tailoring item enhancement will no
    longer trigger from the periodic healing granted by the warlock
    spell Fel Armor.
    - Mote of Flame: Corrected a typo in the tooltip.
    - Paladin Tier-9 DPS 2-Piece Set Bonus: Now grants the correct chance
    for Righteous Vengeance ticks to be critical strikes.
    - Shard of Flame: Corrected a typo in the tooltip.
    - Val’anyr, Hammer of The Ancient Kings: Healing from Prayer of
    Mending now triggers the shield from this item. In addition, a bug
    was corrected which would cause the shield points to be overwritten
    rather than stack up as intended.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 3.2.0a (2009-08-19)
    --------------------------------------------------------------------------------

    We are updating World of Warcraft with a minor bug fix patch. For updated
    information regarding the changes made in this patch, please visit the official
    General forum at:
    World of Warcraft (en) Forums -> General Discussion

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 3.2.0 (2009-08-04)
    --------------------------------------------------------------------------------

    The latest patch notes can always be found at
    World of Warcraft Europe -> Patch Notes - Patch 3.3

    The latest test realm patch notes can always be found at
    World of Warcraft Europe -> Info -> Test Realm

    Call of the Crusade

    - Since the opening of the Argent Tournament in northeastern Icecrown,
    adventurers have journeyed from across Azeroth and beyond to prove
    their worth in the heart of the Lich King's domain. Under thundering
    skies the tournament's participants hone the arts of war and face
    off in bone-shattering jousting matches to earn the right to be
    called champions. Yet these heroes have yet to face the greatest
    challenge of all: the Crusaders' Coliseum. Formidable Horde and
    Alliance champions, ferocious beasts, and Scourge lieutenants are
    just some of the opponents awaiting adventurers in this gladiatorial
    arena. Few will survive the coliseum's perils, but the Argent
    Crusade is confident that the worthy heroes who do emerge victorious
    will be ready to join the offensive against Icecrown Citadel and end
    the Lich King's reign of terror.

    Isle of Conquest

    - Off the coast of Northrend, Horde and Alliance forces are locked in
    an epic struggle for a tiny island rich in resources. Known as the
    Isle of Conquest, this rocky battleground's proximity to Icecrown
    makes it a highly prized base in the war against the Lich King. Both
    factions have deployed devastating weapons to drive each other from
    this strategic location. Day and night the ground trembles under
    lumbering siege vehicles while monstrous airships pummel enemy
    positions with fiery cannons. The bloody conflict spreads to every
    corner of the island as new heroes arrive to aid their factions. It
    remains to be seen whose banner will wave triumphantly over the Isle
    of Conquest and at what cost victory will be achieved.

    General

    - Construction of the Crusaders’ Coliseum is complete. New raid normal
    and Heroic modes for the Crusaders’ Coliseum can be toggled using
    the Dungeon Difficulty setting. This applies to 10 and 25-player
    versions. 10-player (normal), 25-player (normal), 10-player (Heroic)
    and 25-player (Heroic) all share separate raid lockout timers.
    - Trial of the Champion
    5-player (normal and Heroic mode) dungeon.
    Daily quest added to the Heroic daily dungeon quest giver.
    - Trial of the Crusader
    10 and 25-player (normal mode) raid dungeon.
    - Trial of the Grand Crusader
    10 and 25-player (Heroic mode) raid dungeon.
    Crusaders’ Tribute: Active on Heroic difficulty only, the tribute
    system will limit players on the number of attempts the raid is
    allotted each week. Additional rewards can be earned depending on
    the number of attempts left in the tribute run each week when the
    final boss is defeated.
    - Head to the new 40 vs. 40-player siege-style Battleground, the Isle
    of Conquest, to vie for control of a strategic location with a host
    of resources sought by the Horde and Alliance.
    - Two level brackets are available: 71-79 and 80.
    - Defend the walls of your keep and protect your general by killing
    enemy players and destroying their siege vehicles.
    - Capture the Docks, Gunship Hangar, or Siege Workshop for access to
    destructive siege vehicles or strategic attacks on your enemy’s
    base.
    - Capture the Refinery or Quarry for their resources to garner
    reinforcements, a steady flow of bonus honor and a 15% increase to
    siege vehicle damage for each of these capture points your team
    controls.
    - To claim victory, bust through the enemy’s keep walls (or find other
    ways to get inside) and kill their general, or obliterate your
    opponents until their reinforcements are depleted.
    - The Argent Tournament Expands
    - All new Argent Crusader daily quests and rewards have been added for
    players with the Crusader title. Rewards include a new Argent
    Crusader banner and tabard (which can port players to the tournament
    grounds), a mounted squire (can periodically run bank, mail or
    vendor errands for the player), a paladin-exclusive Argent Crusader
    Charger mount and new heirloom items.
    - All new Silver Covenant and Sunreaver daily quests and rewards have
    been added for players exalted with these factions. Rewards include
    tabards, new ground and flying mounts and a new pet.
    - Just when you thought you had seen the last of the Black Knight, he
    makes his astonishing return to the tournament. Wait, didn’t you
    kill him?
    - New Dungeon Loot Feature
    Players will now be able to trade soulbound items with other raid or
    group members that were eligible for the loot. This system will work
    like the Item Buy Back system and allow 2 hours for players to trade
    an item after it has been looted. Players who choose to enchant or
    add gems to the item will get one last confirmation before losing
    the ability to trade the item.
    - New druid art for Cat Form and Bear Form has been added. There are
    now five unique color schemes for each form and faction. Changing
    hair color (night elves) or skin tone (tauren) via the barbershop
    will change the look of one’s cat and bear forms.

    PvP

    - Arenas
    - Beginning with season 7, players will no longer have access to the
    newest season’s weapons or shoulder armor and will not qualify for
    the Gladiator title/rewards with ratings from the 2v2 bracket alone.
    Ratings obtained through 3v3 and 5v5 game play will be required for
    these rewards, while the rest of the newest season’s items will
    remain available to players in all brackets (standard rating
    restrictions still apply).
    - Dalaran Sewers
    The entire Arena has increased in size by 25%.
    Mounts can now be used in this Arena.
    The position and collision of the crates on the central platform has
    been modified.
    - Ring of Valor
    The flame wall has been removed.
    - Ruins of Lordaeron
    Alcoves have been removed from the starting chambers.
    The collision around the central tomb has been smoothed out to
    prevent players from becoming stuck on the terrain as often.
    - Battlegrounds
    - Battleground experience has arrived!
    Players will now be awarded experience for completing objectives and
    actions that yield honor in Battlegrounds (honorable kills not
    included).
    Players who do not wish to gain experience through PvP can visit
    Behsten in Stormwind or Slahtz in Orgrimmar – both located near the
    Battlemasters in either city – and turn off all experience
    accumulation for the cost of 10 gold.
    Disabling experience gains will prevent a player from gaining
    experience through any means available in the game.
    Players with experience gains turned off who compete in
    Battlegrounds will face off only against other players with
    experience gains turned off.
    Behsten and Slahtz can reinstate experience gains for players, for a
    10 gold fee of course. Any experience that would’ve been accumulated
    if experience gains were enabled cannot be recovered.
    - Battlemasters in major cities affiliated with specific Battlegrounds
    have been replaced with a Battlemaster for each faction that will
    allow players to queue for any Battleground. Battlemasters for
    specific Battlegrounds will still be seen around the cities during
    corresponding Battleground holiday weekends.
    - When standing at a capture point that you control, you will gain a
    buff called Honorable Defender. This buff grants +50% honor gained
    from kills. This currently affects Arathi Basin, Eye of the Storm
    and Isle of Conquest.
    - Arathi Basin
    The time it requires to capture a base has been reduced to 8
    seconds, down from 10 seconds.
    The game now ends when one team reaches 1600 victory points, down
    from 2000.
    - Eye of the Storm
    The time it requires to capture the center flag has been reduced to
    8 seconds, down from 10 seconds
    The game now ends when one team reaches 1600 victory points, down
    from 2000.
    - Strand of the Ancients
    The faction starting on attack/defense will now be randomized at the
    start of each match.
    - Warsong Gulch
    There is a now a 20-minute timer on this Battleground. After that
    time, the team with the most flag captures wins. If this would
    result in a tie, the team that captured the first flag wins. If
    neither side has captured a flag, then the game ends in a tie.
    - Wintergrasp
    - Against the Odds: This achievement has been removed and converted to
    a Feat of Strength.
    - Industrial Warfare: This achievement has been removed.
    - To provide players with a more transparent notification of when
    Wintergrasp battles occur, as well as better control zone population
    and stability, several changes have been made.
    Players now have the option to queue for Wintergrasp from a
    Wintergrasp Battlemaster in any capital city or by simply entering
    the Wintergrasp zone.
    Queuing will begin 15 minutes before each battle. If chosen, you
    will automatically be teleported to the zone. Any players in the
    zone who have not been chosen from the queue will be teleported out
    when the battle begins.
    The queue system remains active for the entire battle. As soon as a
    player leaves, a new one will be chosen from the queue.
    Trying to enter Wintergrasp during an active battle for which you
    have not been chosen will teleport you out. Please note that, as you
    are now able to fly over Wintergrasp, you will only be teleported
    out if you try to land and join the battle.
    Level 80 players get higher priority in the queue than lower level
    players. In addition, a random selection of queued players will be
    taken from both the Battlemasters and the zone itself.
    The queue will accept up to 120 players from each faction, resulting
    in a maximum battle of 240 players at a time.
    - Wintergrasp factories can no longer be damaged or destroyed.

    Dungeons and Raids

    - Dungeon and Raid ID Extensions
    In order to allow for parties and raids to progress through
    instances at their own pace, players can now extend an instance ID
    on an individual basis.
    Existing or recently expired IDs can be extended via the Social tab
    under Raid by clicking on Raid Info.
    The ID of any instance to which a player is saved can be extended.
    Doing so will extend the instance lock period by the same amount of
    time as the original lock (i.e. extending an Ulduar instance ID will
    add 7 days, a Heroic: Halls of Lightning instance ID will add 24
    hours, and a Zul’Gurub instance ID will add 3 days to the instance
    lock time).
    An ID can be extended more than once.
    An extension can be reversed on an individual basis provided the
    player does not do anything in the instance during the extended
    instance lock period that would save that player to the instance.
    - Emblem System Changes
    Both the 10 and 25-player instances of the Crusaders’ Coliseum drop
    a new Emblem of Triumph.
    Any dungeons that previously dropped Emblems of Heroism or Valor,
    such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of
    Conquest instead. Emblems of Conquest can still be converted to
    Valor or Heroism.
    The Heroic dungeon daily quest will now reward 2 Emblems of Triumph
    and the normal daily dungeon quest will reward 1 Emblem of Conquest.
    New achievements have been added to collect various amounts of any
    combination of emblems.
    - 25-player raids will no longer be referred to as Heroic versions of
    a raid, as there is a new distinction between normal and Heroic
    modes for both 10 and 25 player versions of the Crusaders’ Coliseum.
    - The Nexus: The Oculus & The Eye of Eternity
    Drakes used by players in these instances will now scale in health
    and damage according to the rider's average item level.
    - Ulduar
    Players can now use Blink, Shadowstep, and Demonic Teleport while
    participating in the illusion events in the Yogg-Saron encounter.
    - Ominous Clouds in the Yogg-Saron encounter are now more vocal about
    touching players and should no longer sometimes appear to be in the
    wrong place for certain players.
    - An Immortal Guardian targeted for Empowering Shadows in the
    Yogg-Saron encounter will now become a 'Marked Immortal Guardian'
    while targeted.
    - Crusher Tentacles in the Yogg-Saron encounter spawn a little slower
    in 25-player mode allowing a bit more time for players to clear out
    the Illusion room.
    - Empowering Shadows in the Yogg-Saron encounter now targets a maximum
    of three Immortal Guardians in 25-player mode.
    - Yogg-Saron's health has been reduced by 20% in the final stage of
    his 25-player mode.
    - Winter Jormungars will no longer put everyone in the zone in combat
    when they emerge from a Snow Mound. Additionally, Snow Mounds will
    now disappear when all their jormungars have emerged.

    Races: General

    - Axe Specialization (Orc): The weapon bonus from this effect now
    applies to fist weapons in addition to axes.
    - Tauren now have the option of changing skin tone by visiting the
    barber shop.

    Items: General

    - Agility: The amount of agility required per percentage of dodge has
    been increased by 15%. This change required recalibrating the amount
    of dodge a player has with 0 agility by a slight amount as well, so
    all players will see their dodge percentage vary a small amount.
    - Block Value: The amount of bonus block value on all items has been
    doubled. This does not affect the base block value on shields or
    block value derived from strength.
    - On-Use Block Value Items: All items and set bonuses that trigger
    temporary increases to block value have been modified. Instead of
    increasing their block value amount by 100% like other items, they
    have all had their effect durations doubled. This applies to Glyph
    of Deflection, Gnomeregan Autoblocker, Coren’s Lucky Coin,
    Lavanthor’s Talisman, Libram of Obstruction, Tome of the
    Lightbringer, Libram of the Sacred Shield, the tier-8 paladin Shield
    of Righteousness bonus, the tier-5 paladin Holy Shield bonus, and
    the tier-5 warrior Shield Block bonus.
    - Dodge Rating: The amount of dodge rating required per percentage of
    dodge has been increased by 15%. This is before diminishing returns.
    Combined with other changes, this makes dodge rating and parry
    rating equally potent before diminishing returns apply.
    - Item Buy Back Feature Revised
    The Item Buy Back time will now expire if the player enchants or
    sockets an item. Players will see a confirmation dialog box now when
    they attempt to enchant or add gems to an item giving them a last
    chance to reconsider.
    - Items with Triggered Effects: These items generally have cooldowns
    on how often they can be triggered. Those cooldowns are now
    triggered each time the item is equipped (example: A trinket has a
    45-second cooldown on an effect triggered by player attacks; when a
    player equips that item, the effect will be unable to be triggered
    for the first 45 seconds it is worn).
    - Mounts
    The cast time for summoning any ground mount is now 1.5 seconds,
    down from 3 seconds.
    Apprentice Riding (Skill 75): Can now be learned at level 20 for 4
    gold. Mail will be sent to players who reach level 20 directing them
    to the riding trainer.
    Journeyman Riding (Skill 150): Can now be learned at level 40 for 50
    gold. Mail will be sent to players who reach level 40 directing them
    back to the riding trainer.
    Expert Riding (Skill 225): Can now be learned at level 60 for 600
    gold from trainers in Honor Hold or Thrallmar. Faction discounts now
    apply (Honor Hold for Alliance; Thrallmar for Horde). Flight speed
    at this skill level has been increased to 150% of run speed, up from
    60%.
    Artisan Riding (Skill 300): Faction discounts now apply (Honor Hold
    or Valiance Expedition for Alliance; Thrallmar or Warsong Offensive
    for Horde).
    In order to further equalize the number of purchasable mounts
    available to each race, a new 60% speed ground mount has been added
    for night elves, and a new 100% speed ground mount has been added
    for the undead.
    Flying over Dalaran and Wintergrasp is now possible so long as
    players keep a healthy distance above the ground.
    - Mana Regeneration: All items that provide “X mana per five seconds”
    have had the amount of mana they regenerate increased by
    approximately 25%.
    - Parry Rating: The amount of parry rating required per percentage of
    parry has been reduced by 8%. This is before diminishing returns.
    Combined with other changes, this makes dodge rating and parry
    rating equally potent before diminishing returns apply. Parry still
    diminishes more quickly than dodge.
    - Resilience: No longer reduces the amount of damage done by
    damage-over-time spells, but instead reduces the amount of all
    damage done by players by the same proportion. In addition, the
    amount of resilience needed to reduce critical strike chance,
    critical strike damage and overall damage has been increased by 15%.

    Classes: General

    - All pets now receive 40% of their master’s resilience and 100% of
    their master’s spell penetration. In addition, if a player is at
    their appropriate spell hit chance or hit chance maximum, their pet
    will be at the maximum for spell hit chance, hit chance, and
    expertise. If they are below the maximum, their pet will be
    proportionately below those maximums.
    - Replenishment: This buff now grants 1% of the target’s maximum mana
    over 5 seconds instead of 0.25% per second. This applies to all 5
    sources of Replenishment (Vampiric Touch, Judgements of the Wise,
    Hunting Party, Enduring Winter Frostbolts and Soul Leech).
    - Silence, Strangulate, Silencing Shot, and Arcane Torrent: These
    abilities will also apply a 3-second Interrupt effect against
    non-player controlled targets, making them more versatile against
    creatures immune to silencing effects.

    Death Knights

    - Due to significant talent changes, all death knight talents will be
    reset for players.
    - Blood Plague: Damage done increased by 15%.
    - Chains of Ice: Now reduces movement by 95% instead of 100%. The main
    effect of this change will be that targets of Chains of Ice will not
    have to re-issue a movement command to continue moving.
    - Frost Fever: Damage done increased by 15%.
    - Frost Presence: 10% bonus health reduced to 6% bonus stamina.
    - Frost Strike: This ability can now be dodged, parried, or blocked.
    Weapon damage bonus reduced to 55%, down from 60%.
    - Icebound Fortitude: Cooldown increased to 2 minutes.
    - Talents
    - Blood
    Bloody Strikes: This talent now provides 5/10/15% increased damage
    to Blood Strike instead of 15/30/45%.
    Dancing Rune Weapon: This ability now has a fixed duration of 12
    seconds (which can still be modified by its glyph) and a fixed cost
    of 60 runic power.
    - Veteran of the Third War: Stamina bonus reduced to 1/2/3%.
    - Frost
    Blood of the North: Reduced to a 3-point talent. Increases Blood
    Strike and Frost Strike damage by 3/6/10%. There is now a
    33/66/100% chance whenever you hit with Blood Strike or Pestilence
    that the Blood Rune will become a Death Rune when it activates.
    Lichborne: Duration reduced to 10 seconds, and cooldown reduced to
    2 minutes.
    Threat of Thassarian: New 3-point talent. When dual-wielding, your
    Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost
    Strikes have a 30/60/100% chance to also deal damage with your
    off-hand weapon. Off-hand strikes are roughly one half the effect of
    the original strike.
    Toughness: This talent now grants 2/4/6/8/10% armor instead of
    3/6/9/12/15%, placing it in line with similar abilities of other
    classes.
    - Unholy
    Desecration: This talent has been reduced to 2 points for 25/50%
    snare and no longer increases damage done by the death knight. It
    has also been moved one tier earlier in the tree and its spell
    effect has been made more transparent.
    Desolation: New talent. This talent is in the position formerly
    occupied by Desecration. It causes Blood Strikes to increase all
    damage the death knight deals by 1/2/3/4/5% for 12 seconds.
    Scourge Strike: Weapon damage bonus reduced to 40%, down from 45%.
    Damage increased by 10% per disease on the target, down from 11%.
    Summon Gargoyle: The gargoyle now flies lower to the ground, making
    it susceptible to melee attacks. This ability now has a fixed
    duration of 30 seconds and a fixed cost of 60 runic power.
    Unholy Blight: This talent has been redesigned. It no longer deals
    damage to nearby targets. Instead, when you deal damage with Death
    Coil, the target will take periodic damage for 10 seconds equal to
    20% of the damage done by Death Coil. This damage accumulates in the
    same way as Ignite and Deep Wounds.

    Druids

    - Enrage: This Bear Form ability now generates 20 rage initially, and
    10 rage over the next 10 seconds. The armor penalty is unchanged.
    - Flight Form: Can now be learned at level 60. Flight speed increased
    to 150%.
    - Flight Form and Swift Flight Form: Now benefit from a paladin’s
    Crusader Aura.
    - Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3
    minutes. This means each use of Innervate will give half as much
    mana as before, but it will be available twice as often.
    - Lifebloom: The final heal that occurs when this spell blooms has
    been reduced by 20% on the base and on the spell power coefficient.
    - Mangle: Ranks 4 and 5 base points reduced by about 11%. Scaling from
    attack power unchanged.
    - Rake: Ranks 6 and 7 base points on initial and periodic damage
    reduced by about 7%. Scaling from attack power unchanged.
    - Rip: Ranks 8 and 9 base points and points per combo point reduced by
    about 6%. Scaling from attack power unchanged.
    - Savage Defense: The animation for gaining this buff will no longer
    make the bear stand upright.
    - Shred: Ranks 8 and 9 base points reduced by about 10%. Scaling from
    attack power unchanged.
    - Swift Flight Form: Druids who have acquired a mount able to go 310%
    flight speed will now also go that speed while in this form.
    - Swipe (Cat): Percent of weapon damage done reduced from 260% to
    250%.
    - Travel Form: Can now be learned at level 16.
    - Talents
    - Balance
    Balance of Power: Now reduces all spell damage taken by 3/6%, rather
    than reducing the chance to be hit by spells by 2/4%.
    Eclipse: The Starfire and Wrath buffs from this talent are now on
    separate 30-second cooldowns. In addition, it is not possible to
    have both buffs active simultaneously.
    Owlkin Frenzy: Now also restores 2% base mana every 2 seconds for
    the duration (10 seconds) in addition to its current effects.
    - Feral Combat
    King of the Jungle: This talent now reduces the mana cost of Bear
    Form, Cat Form, and Dire Bear Form by 20/40/60%.
    Primal Tenacity: This talent no longer reduces the mana cost of Bear
    Form, Cat Form, and Dire Bear Form.
    - Restoration
    Empowered Touch: Now also increases the amount of bonus healing
    effects for Nourish by 10/20%.
    Improved Barkskin: No longer provides dispel resistance to all
    effects on the druid, but now reduces the chance your Barkskin is
    dispelled by an additional 35/70%.

    Hunters

    - Aspect of the Cheetah: Can now be learned at level 16.
    - Deterrence: This ability now allows the hunter to parry spells and
    attacks from behind as well as in front. Now has a new visual spell
    effect.
    - Frost Trap: Will no longer “fizzle” on targets immune to snare
    effects, however Lock and Load will not succeed when using Frost
    Trap if the target is immune to snare effects.
    - Snake Trap: The Mind-numbing Poison effect has been reduced to a 30%
    increase in casting time, down from 50% to match similar effects.
    - The time that traps will exist in the world after being put down has
    been reduced to 30 seconds, down from 1 minute.
    - Traps now have separate 30-second cooldown categories: Fire
    (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing
    Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one
    trap of each category placed at one time.
    - Talents
    - Beast Mastery
    Catlike Reflexes now also reduces the cooldown of your Kill Command
    ability by 10/20/30 seconds.
    - Survival
    Entrapment: This talent no longer works with Immolation Trap or
    Explosive Trap.
    Lock and Load: Now has a 22-second cooldown. The Lock and Load
    effect cannot be obtained on targets immune to snare effects when
    Frost Trap is used.
    - Pets
    Roar of Sacrifice: Redesigned. This ability can now be used on any
    friendly target to make that target immune to critical strikes, but
    the hunter pet takes 20% of all damage taken by that friendly
    target. Cooldown is now 1 minute, up from 30 seconds.

    Mages

    - Arcane Blast: Mana cost reduced by 12%.
    - Frost Bolt, Cone of Cold, Frost Ward, Ice Armor, Frost Armor, Frost
    Nova, Ice Lance, and Ice Barrier: The mana cost on these spells has
    been reduced by approximately 15%.
    - Invisibility: Can no longer be interrupted by a hostile action or
    damage done during the 3-second Fade time, however an invisible mage
    is still vulnerable to Stun and Silence effects.
    - Mirror Image: Images will no longer trigger the death sound when
    their time expires.
    - Talents
    - Fire
    Empowered Fire: In addition to its existing effects, this talent now
    also grants a 33/67/100% chance to regain 2% of base mana each time
    the Ignite talent deals damage.
    - Frost
    Empowered Frostbolt: Instead of increasing critical strike chance by
    2/4%, this talent now reduces the cast time of Frostbolt by 0.1/0.2
    seconds.
    Permafrost: In addition to its existing effects, this talent now
    also causes the mage’s Chill effects to reduce healing received by
    the victim by 7/13/20%.

    Paladins

    - Blessing of Sanctuary: This blessing now also increases stamina by
    10%. This effect is not cumulative with Blessing of Kings.
    - Charger: Can now be learned at level 40.
    - Crusader Aura: This ability now also grants its flying speed
    increase to a druid’s Flight Form and Swift Flight Form.
    - Exorcism: Now has a 1.5 second cast time, but can once again be used
    on players.
    - Hand of Reckoning: Redesigned. Now does damage only when the target
    does not currently have the caster targeted, but damage done
    increased to 50% of attack power, occurring after the taunt effect
    is applied.
    - Judgements: Some of these attacks were considered ranged and some
    melee. They are all now considered melee attacks that can’t be
    dodged, parried or blocked.
    - Judgement of Light: Now heals for 2% of the attacker’s maximum
    health instead of a variable amount based on the spell power and
    attack power of the judging paladin.
    - Lay on Hands: The buff from this ability now reduces the physical
    damage taken by the target by 10/20% instead of increasing the
    target’s armor.
    - Righteous Fury: No longer has a duration, remaining until cancelled
    or death. Also cancelled when a Paladin activates a different talent
    specialization.
    - Sacred Shield: When a paladin casts Flash of Light on a target with
    this buff, they also now place a heal-over-time effect on the
    target, healing that target for 100% of the Flash of Light amount
    over 12 seconds.
    - Seal of Blood: This ability has been removed.
    - Seal of the Martyr: This ability has been removed.
    - Seal of Vengeance and Seal of Corruption: These seals have been
    redesigned to deal substantially more damage. Now, once a paladin
    has 5 copies of the debuff from these seals on his or her target, on
    each swing the paladin will deal 33% weapon damage as Holy, with
    critical strikes dealing double damage. In addition, the
    damage-over-time effect is now considered a melee attack instead of
    a spell attack and the effects from these seals can only be
    triggered by auto-attacks and Hammer of the Righteous.
    - Shield of Righteousness: Now deals 100% of shield block value as
    damage instead of 130%. In addition, the benefit from additional
    block value this ability gains is now subject to diminishing
    returns. Diminishing returns occur once block value exceeds 30 times
    the player’s level and caps the maximum damage benefit from shield
    block value at 34.5 times the player’s level.
    - Warhorse: Can now be learned at level 20.
    - Talents
    - Holy
    Beacon of Light: The healing amount on the Beacon of Light target is
    now based on the total healing done (including over-healing) instead
    of the effective healing done. Radius increased to 60 yards.
    Multiple Paladins can now have this active on the same target. Buff
    indicating a player is within range of the Beacon target is no
    longer displayed.
    Divine Intellect: This talent now gives 2/4/6/8/10% increased
    intellect instead of 3/6/9/12/15%.
    Illumination: This talent now returns 30% of the mana cost of the
    spell instead of 60%.
    - Protection
    Ardent Defender: Redesigned. Any damage that takes the paladin below
    35% health is reduced. This reduction applies only to the portion
    that pushes the paladin below 35% health (example: a paladin at 50%
    health takes a 40% hit; the first 15% hits as normal while the next
    25% is reduced). In addition, once every 2 minutes an attack that
    would have killed the paladin will fail to kill, and instead heal
    the paladin for up to 10/20/30% of maximum health depending on the
    paladin’s defense rating (example: a paladin with defense equal to
    only 5 times his or her level will receive no healing from the
    talent, while a paladin who is immune to critical strikes from boss
    creatures through defense will receive the maximum amount).
    - Guarded by the Light: This talent will no longer cause Divine Plea’s
    duration to be refreshed by using Judgement of Wisdom, Judgement of
    Justice, or Judgement of Light.
    - Retribution
    Art of War: Now only applies to melee critical hits, but will make
    your next Flash of Light or Exorcism instant. In addition, this
    talent now provides notification in the floating combat text when it
    activates.
    Crusader Strike: Damage reduced to 75% weapon damage to match the
    new 4-second cooldown. Mana cost reduced to 5% of base mana.
    Seal of Command: Redesigned. This seal now deals 36% weapon damage
    on every swing, and deals substantially less judgement damage.
    Vindication: Redesigned. Now lowers target attack power, is
    consistent and does not stack with Demoralizing Shout.

    Priests

    - Prayer of Healing: The percentage of spell power this spell gains in
    healing (per target) has been reduced from 80.7% to 52.6%.
    - Psychic Horror: This spell no longer has an invisible missile, so
    there is no travel time before the spell takes effect.
    - Talents
    - Discipline
    Penance: Cooldown increased to 12 seconds, up from 10 seconds.
    - Holy
    Inspiration: The buff from this ability now reduces the physical
    damage taken by the target by 3/7/10% instead of increasing the
    target’s armor.
    - Shadow
    Dispersion: Cooldown reduced to 2 minutes, down from 3 minutes.
    Improved Mind Blast: Redesigned. Now, in addition to reducing the
    cooldown of your Mind Blast spell by .5/1/1.5/2/2.5 seconds, while
    in Shadowform your Mind Blast also has a 20/40/60/80/100% chance to
    reduce all healing done to the target by 20% for 10 seconds.
    Vampiric Touch: The amount of damage done when this spell is
    dispelled has been doubled.

    Rogues

    - After much quiet contemplation, rogues now possess the ability to
    learn how to use one-handed axes.
    - Talents
    - Combat
    Sword Specialization: This talent is now called Hack and Slash and
    applies to axes as well as swords.
    - Subtlety
    Shadow Dance: Cooldown reduced to 1 minute. Now lasts 6 seconds,
    down from 10 seconds.

    Shamans

    - A customizable totem bar will now be available for shamans allowing
    the storing of 4 different totems. These totems can be placed on the
    ground at once in one global cooldown for the combined mana cost of
    all 4 totems.
    - All Shocks now have a default range of 25 yards, up from 20 yards.
    - Base health increased by approximately 7% to correct for shamans
    having lower health than other classes.
    - Chain Heal: Jump distance increased by 25% to 12.5 yards. In
    addition, the amount of healing now decreases by 40% as it jumps to
    each new target, instead of 50%.
    - Earth Shock: Redesigned. This spell no longer interrupts spell
    casting, but rather reduces melee attack speed by 10% for 8 seconds
    (exclusive with similar effects such as Thunder Clap).
    - Ghost Wolf: Can now be learned at level 16. While in this form,
    snaring effects may not bring the shaman below base normal run
    speed.
    - Wind Shock: Has been renamed Wind Shear and no longer shares a
    cooldown with Flame, Frost or Earth Shock.
    - Talents
    - Enhancement
    Maelstrom Weapon: Now also has a chance to reduce the cast time of
    Hex.
    Shamanistic Rage: Cooldown is now 1 minute, down from 2 minutes.
    Successful melee attacks now have a chance to generate mana equal to
    15% of the shaman’s attack power, down from 30%.
    - Restoration
    Cure Poison and Cure Disease: Combined into a single spell, Cure
    Toxins.
    Earth Shield: Dispel effects will now remove charges of Earth Shield
    rather than the entire aura.
    Ancestral Healing: The buff from this ability now reduces the
    physical damage taken by the target by 3/7/10% instead ofincreasing
    the target’s armor.
    Healing Way: Redesigned. Rather than providing a chance of
    increasing Healing Wave spells on a friendly target, this talent now
    innately increases the effectiveness of the shaman’s Healing Wave by
    8/16/25%.
    Mana Tide Totem: Totem health now equal to 10% of the shaman’s
    health.
    Nature’s Guardian: Redesigned. Now has a fixed 100% proc rate, has a
    30-second internal cooldown and increases the shaman’s maximum
    health by 3/6/9/12/15% for 10 seconds.
    Nature’s Swiftness: Cooldown is now 2 minutes, down from 3 minutes.
    Tidal Waves: No longer reduces the cast time of Lesser Healing Wave
    by 30%. It instead now provides +25% critical strike chance to
    Lesser Healing Wave, along with the previous 30% cast time benefit
    to Healing Wave.
    Improved Water Shield: This talent now has a 10/20/30% chance to be
    triggered by Chain Heal, and the charges of Water Shield are no\
    longer consumed by this talent.

    Warlocks

    - Banish: Effect will now be cancelled if Banish is recast on a
    banished target.
    - Dreadsteed: Can now be learned at level 40.
    - Felsteed: Can now be learned at level 20.
    - Shadowflame: The angle of the cone effect on this ability was
    inadvertently very small, making it difficult to use. Its cone is
    now the same size as similar spells, such as Cone of Cold.
    - Soulshatter cooldown reduced to 3 minutes, down from 5 minutes
    - Talents
    - Affliction
    Pandemic: Now also increases the critical damage bonus of Haunt by
    100%.
    - Demonology
    Fel Domination cooldown reduced to 3 minutes, down from 15 minutes.
    - Destruction
    Empowered Imp: The warlock’s critical hit chance is increased to
    100%, up from 20% for the next spell cast after the Imp critically
    hits a target.
    Fire and Brimstone: Reduced to 2/4/6/8/10% increased damage from
    Incinerate and Chaos Bolt on targets afflicted with Immolate, down
    from 3/6/9/12/15%.

    Warriors

    - Battle Shout: Radius increased to 30 yards.
    - Bloodrage: This ability now generates 20 rage initially, and 10 rage
    over the next 10 seconds. The health cost is unchanged.
    - Commanding Shout: Radius increased to 30 yards.
    - Execute: This ability now never costs more than a total of 30 rage.
    The tooltip for Sudden Death has been revised to remove reference to
    that maximum, since the ability now behaves that way even when
    untalented.
    - Shield Slam: The benefit from additional block value this ability
    gains is now subject to diminishing returns. Diminishing returns
    occur once block value exceeds 30 times the player’s level and caps
    the maximum damage benefit from shield block value at 34.5 times the
    player’s level.
    - Talents
    - Fury
    Armored to the Teeth: This talent now provides 1/2/3 attack power
    per 108 armor, up from per 180 armor.
    Bloodsurge: Notification that Slam has become instant now appears in
    floating combat text.
    - Protection
    Devastate: Weapon damage and bonus per Sunder Armor on the target
    increased by 100%. This ability now requires a shield to be
    equipped.
    Shield Specialization: Now provides 5 rage on a block, dodge or
    parry instead of 2 rage on a block.

    User Interface

    - The quest log is now double-paned for more easily viewing quest
    information. The list of all quests a player has will show in one
    pane, while the quest details of any highlighted quest will display
    in the next.
    - Character name auto-completion for the chat frame, pop-ups, and mail
    interface is now active.
    - Character names can now be colorized according to class in the chat
    frame. This feature can be enabled through the chat settings by
    right-clicking on a chat window.
    - Casting bars under the target frame, focus frame and nameplates will
    now display as shielded if the cast cannot be interrupted.
    - Druids will now be able to see their mana bars when shape-shifted.
    - Item Comparisons: Holding the shift key while hovering over an item
    will now display the stat differences with the item currently
    equipped in the relevant slot.
    - Item Level: A new option has been added under Display in the
    Interface Options to show the item level on item tooltips.
    - Macros and scripts will no longer be able to target totems by name.
    - New Feature Icons: Options recently added to any of the options
    menus will now display a yellow exclamation point next to them to
    indicate that they are new features.
    - Vendor prices will now be listed on items whether or not players are
    at a vendor.
    - For additional notes on Lua and XML changes please visit the UI &
    Macros Forum:
    World of Warcraft - English (NA) Forums -> Error

    Graphics

    - The frame rate for those with Shadow Effects enabled under the Ultra
    Video settings has been improved.

    World Environment

    - Wolvar and Gorloc orphans have arrived in Dalaran and need your
    help! Players can find out more by visiting the Eventide District
    (completing the quests being offered for this event will not count
    toward any Children’s Week achievements). Players have a limited
    amount of time to care for these orphans before they take their
    leave. They will then return again for the regularly-scheduled
    Children’s Week next year.
    - Portal areas in all major cities now offer a portal to the Blasted
    Lands near the Dark Portal.
    - Once crossing through the Dark Portal, players can access a flight
    path directly from the Stair of Destiny to Shattrath.
    - A new zeppelin docking ramp has been added to Thunder Bluff allowing
    Horde players easier transport to and from Orgrimmar.
    - The local Postal Service has grown tired of walking so far each day
    to collect mail and has decided to install a large number of new
    mailboxes in Stormwind, Undercity, Darnassus and Orgrimmar.
    - Mathiel in Darnassus has finally earned himself enough money from
    your repair bills that he was able to buy himself an anvil.

    Quests

    - The ravasaur trainer Mor’vek has returned to Un’Goro and will offer
    to help Horde players raise and train a Venomhide Ravasaur as a
    mount… if they can survive the creature’s deadly poison.

    Achievements

    - A Brew-FAST Mount: A new Feat of Strength achievement for acquiring
    any epic Brewfest mount.
    - Have Keg, Will Travel: Now requires either a Brewfest mount or using
    Brewfest Hops to transform yours into one.

    Professions

    - Alchemy
    - All stackable potions now stack to 20.
    - Added a new pattern for Flask of the North, usable by players with a
    high alchemy skill. The recipe is purchased from Northrend trainers.
    - Flask of the North increases your spell power, attack power or
    strength for 1 hour and is usable in Arenas. It is not consumed when
    used.
    - Endless Healing Potion and Endless Mana Potion no longer usable in
    arenas. Amount of health and mana has been increased, and the
    cooldown reduced.
    - Five new epic gem transmute recipes are available from the Northrend
    trainer. The recipe for transmuting a Cardinal Ruby can be learned
    from a quest, given by Linzy Blackbolt in Dalaran.
    - The Mixology benefits from Northrend elixirs and flasks have been
    increased.
    - Rage potions can now be used by druids.
    - Cooking
    - Chef’s Hat is now superior quality and allows the chef to cook
    faster.
    - Blackened Dragonfin Recipe: Now only requires 1 Dragonfin Angelfish.
    - Increased the drop rate for recipes from the Outland Daily Cooking
    quests.
    - Increased the chance to get a bonus Dalaran Cooking Token from the
    Spice Bag.
    - The recipe for Captain Rumsey's Lager can now be randomly found in
    the quest reward Crate, Barrel, or Spice Bag from the cooking
    dailies.
    - Enchanting
    - Values on Northrend ring enchants increased.
    - Engineering
    - Added a new Mind Amplification Dish attachment for helmets, allowing
    engineers to control other humanoid targets. Some restrictions
    apply: does not work in Arenas, dish sometimes reverses targets,
    unable to stack with other stat-improving head enchantments and
    makes your helmet look... stylish? This attachment provides a
    passive bonus of 45 stamina.
    - Added a schematic for a Goblin Welding Beam that can heal friendly
    mechanical or vehicle units.
    - Alarm-o-Bot functionality changed. Materials required reduced.
    - Box of Bombs no longer requires an anvil.
    - The Cobalt Frag Bomb now incapacitates enemies within a 3-yard
    radius. A short cast time was added, but they are usable while
    moving. This change applies to any Cobalt Frag Bombs already
    created. The existing recipe now makes 3 at a time.
    - Engineers can now learn to create a portable Wormhole Generator for
    Northrend. The Wormhole allows them to travel to different locations
    in Northrend, although the locations are sometimes in dangerous
    places.
    - Flying Machine: The level requirement needed to learn how to build
    and use this machine has been reduced to level 60, down from level
    70, and the engineering skill level reduced to 300, down from 350.
    Material costs reduced.
    - Gnomish Engineers and Goblin Engineers can now switch profession
    specializations for a fee.
    - Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro
    Rocket and Reticulated Armor Webbing glove modifications.
    - Increased the passive bonuses provided by Springy Arachnoweave,
    Flexweave Underlay and Nitro Boosts.
    - Mote Extractor now has innate tracking for gas clouds while it is in
    your inventory. Tracking of gas clouds has been removed from
    goggles.
    - A new repair bot has been added, and his name is Jeeves. He is the
    ultimate gentleman robot butler, able to perform all the mundane
    tasks of repairing, selling and buying junk for your entire raid.
    Additionally, he can open bank boxes for skilled engineers (350+).
    Jeeves is not destroyed when used, but due to pressing engagements,
    can only be summoned once an hour. The schematic for this handsome
    robot was said to be hidden within the parts of another robot –
    hoping to be found by an engineer one day.
    - Nitro Boosts: Now have a 5-second duration.
    - Potion Injectors now increase the amount gained by 25% when used by
    engineers. Quantity produced by recipes for Runic Healing and Mana
    Injectors has been increased.
    - Reduced the materials needed to create all engineering Dragonlings,
    and reduced their cooldowns, although they still cannot be used in
    Arenas.
    - Significantly reduced the cooldown on MOLL-E.
    - The Spynocular belt attachment has been changed to a Frag Belt. The
    Frag Belt periodically produces a Cobalt Frag Bomb that can be used
    from the belt every 6 minutes (never runs out!).
    - A Steam-Powered Auctioneer has been added to the Dalaran Like
    Clockwork engineering shop, allowing access to one's faction Auction
    House. The Steam-Powered Auctioneer was programmed with a
    superiority chip, and will only interact with Grand Master
    engineers.
    - Transporter devices are no longer classified as trinkets and can be
    used directly from your inventory.
    - The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics
    have been simplified to create a full stack of the appropriate
    ammunition. No longer requires an anvil. Reduced the materials
    required to make this ammunition.
    - World Enlarger: Cooldown reduced to 15 minutes, down from 1 hour.
    - Fishing
    - Players with 300 or higher cooking have a chance to find a
    Waterlogged Recipe in the Bag of Fishing Treasures awarded by the
    Northrend fishing dailies. This item can be traded to other players
    and rewards several Dalaran Cooking Rewards when turned in.
    - Herbalism
    - Increased healing from Lifeblood (Rank 6).
    - Lifeblood now scales slightly with maximum health. No longer
    affected by global cooldown.
    - Inscription
    - Added a new Glyph of Claw for young feral druids who haven't yet
    obtained Mangle. Scribes can learn this glyph from the trainer.
    - Master's Inscriptions increased.
    - Jewelcrafting
    - Dragon's Eye gems stat bonuses increased. In addition, these gems
    are no longer prismatic and must be matched to the appropriate
    colored socket to activate an item's socket bonus.
    - New recipes have been added for cutting epic gems and can be
    purchased using Dalaran Jewelcrafter’s tokens.
    - Icy Prism now has a chance of yielding an epic gem.
    - Raw epic gems can be obtained via the following means:
    Prospecting Titanium Ore
    Alchemy transmutations
    Purchased with honor
    Purchased with Emblems of Heroism
    - Leatherworking
    - Added recipe for Heavy Knothide Leather to leatherworking trainers
    (rather than a vendor recipe). Changed several recipes to use Heavy
    Knothide Leather instead of regular Leather.
    - Fur Lining values increased.
    - Mining
    - Toughness (Rank 6) provides more stamina.
    - Skinning
    - Master of Anatomy (Rank 6) provides more critical strike rating.
    - Tailoring
    - Embroideries improved.

    Items

    - Feral Druid PvP Gloves (seasons 3 and 4): Maim bonus changed from
    the Interrupt bonus used in The Burning Crusade Arena seasons to the
    cost reduction used in Wrath of the Lich King Arena seasons.
    - Glyphs
    - Death Knights
    Glyph of Unholy Blight: Changed to increase damage done by the
    updated Unholy Blight talent by 40%.
    - Druids
    Glyph of Innervate: Duration reduced to 10 seconds.
    - Paladins
    Glyph of Righteous Defense: Now also increases the chance for Hand
    of Reckoning to hit.
    Glyph of Seal of Command: Redesigned to cause the Paladin to gain 8%
    of base mana each time the paladin judges Command.
    Glyph of Seal of Blood: Changed to Glyph of Holy Wrath, which
    reduces its cooldown by 15 seconds.
    - Rogues
    Glyph of Shadow Dance: Now increases the duration of Shadow Dance by
    2 seconds, down from 4 seconds.
    Glyph of Tricks of the Trade: Now increases the duration of the
    damage bonus effect instead of increasing the damage bonus.
    - Shamans
    Glyph of Healing Wave: The amount of healing the shaman receives is
    now based on the entire healing amount, including over-healing.
    - Warlocks
    Glyph of Lifetap: Duration of the buff from this glyph increased to
    40 seconds.
    - Idol of the Corruptor: The agility buff from this idol is now
    exclusive with the agility buff from Idol of Terror.
    - Mage Tier-7 2-Piece Bonus: Now grants 25% additional mana from mana
    gems, down from 40%.
    - Non-Combat Pets: 8 new pets have been added (not including Argent
    Tournament rewards). Raptor Hatchlings can be found on rare and
    elite raptors throughout the game world. In addition, an Obsidian
    Raptor Hatchling can be purchased from Breanni in Dalaran.
    - Tome of Cold Weather Flight: New heirloom item. Players who have
    reached level 80 can now purchase this book for 1,000 gold from Hira
    Snowdawn, the Cold Weather Flying Trainer in Dalaran. Similar to
    other heirloom items, this item can be mailed to other characters of
    the same realm, account and faction. The book is consumed when read
    training the character in Cold Weather Flying. Requires level 68.
    - Val’anyr, Hammer of Ancient Kings: This item’s stats and level have
    been increased to match the power level of healer weapons coming
    from the Coliseum 25-person normal difficulty instance. In addition,
    each time Val’anyr is equipped, Blessing of Ancient Kings will be
    placed on a 45-second cooldown before it can occur.


    Bug Fixes

    - Death Knights
    - Anti-Magic Shell: The tooltip for this ability will now reflect
    modifications from the Magic Suppression talent.
    - Blood-Caked Blade: The damage from this talent is no longer
    normalized to weapon speed.
    - Chilblains: Icy Clutch can no longer miss when Frost Fever hits,
    however, when Frost Fever is dispelled Icy Clutch will also be
    dispelled.
    - Dancing Rune Weapon: The rune weapon will no longer cast Corpse
    Explosion.
    - Desecration: No longer causes unnecessary combat logging.
    - Horn of Winter: Learning rank 2 of this ability caused players to
    unlearn rank 1, such that it no longer appears in their spellbook.
    It is now possible to relearn that rank, and death knights will no
    longer “forget” rank 1 when they learn rank 2.
    - Lichborne: The buff from this ability can now be cancelled.
    - Raise Ally: Using the Gnaw ability while under the effects of this
    spell will now initiate auto-attack. In addition, the damage done
    has been changed from a flat value to a percentage of weapon damage.
    - Raise Dead: This spell will no longer give two errors when the
    casting player lacks the reagent to cast it.
    - Rune of Razorice: Each death knight can now have his or her own copy
    of this debuff on the target.
    - Rune of Spellbreaking: Tooltip now indicates the effect from this
    enchantment does not stack with other effects which reduce the
    duration of Silence effects (including not stacking with a second
    copy of this enchantment). In addition, now reduces damage from Holy
    spells.
    - Rune of Spellshattering: Now reduces damage from Holy spells.
    - Summon Gargoyle: Corrected the inaccurate tooltip which claimed a
    Gargoyle could last up to 40 seconds, when in fact 30 seconds has
    always been the maximum.
    - Rune of Razorice: Corrected a bug where this applied to frost damage
    done by others.
    - Druids
    - Bash: Tooltip now specifies that the Interrupt effect only occurs on
    non-player targets.
    - Bear Form, Cat Form, and Dire Bear Form: Mana energizes that occur
    while in these forms will now appear in the combat log and floating
    combat text.
    - Cyclone: Victims of Cyclone can no longer receive healing from
    health drain effects such as Devouring Plague while they are
    affected by Cyclone.
    - Dash: Druids who have not learned Track Humanoids will now retain
    the benefit of Dash while shifting out of and back into Cat Form.
    - Druids should no longer be removed from a form after using any
    engineered bombs.
    - Maim: Tooltip now specifies that the Interrupt effect only occurs on
    non-player targets.
    - Natural Perfection: Now properly triggered by periodic critical
    strikes.
    - Nature’s Grasp: This talent will no longer be triggered spuriously
    by some ranged abilities such as Heroic Throw.
    - Hunters
    - All ranks of Sonic Blast now properly have an 80 Focus cost.
    - Black Arrow Ranks 5 and 6 training costs have been lowered
    significantly.
    - Furious Howl: Ranks 1-5 will no longer give slightly more attack
    power than is listed in their tooltips.
    - Lock and Load: The tooltip for this talent has been updated to
    indicate that it also works with Explosive Trap.
    - Roar of Sacrifice: Damage transferred to pet is now considered
    Nature damage.
    - The tooltip for Improved Tracking has been slightly re-written to
    indicate that it only works on the hunter, and works on melee damage
    as well.
    - T.N.T. (Rank 3): Now indicates that the talent works with Black
    Arrow.
    - Mages
    - Arcane Instability: Tooltip reworded to clarify design intent.
    - Burning Determination: Some Silence and Interrupt effects that did
    not trigger this talent will now trigger it properly, including
    Shield of the Templar, Garrote and Gag Order.
    - Combustion: Fire spell misses will no longer trigger this talent.
    - Conjure Refreshment: Rank 1 food will no longer overwrite the drink
    buff from rank 2 food.
    - Fireball: Periodic damage from this spell can no longer trigger
    Combustion.
    - Living Bomb: Periodic critical strikes from this ability can now
    trigger Ignite and Hot Streak.
    - Mirror Image: The mirror images will no longer complete casts of
    Frostbolt on targets which are Polymorphed at the time their
    Frostbolt channel finishes.
    - Molten Armor: Critical strikes from the effect on this armor will
    no longer trigger Ignite.
    - Paladins
    - Auras: Any paladin aura active at the time of the paladin’s death
    now automatically reactivates when the paladin returns to life.
    - Beacon of Light: Multiple paladins can now have this buff active on
    the same target. In addition, the beacon target will no longer lose
    the buff while under the effects of Cyclone or Banish.
    - Blessing of Sanctuary: This talent and Vigilance will now both be
    able to be cast on the same target without sometimes overwriting
    each other.
    - Exorcism: Now properly has a 100% chance to be a critical strike
    when cast on death knights using Lichborne.
    - Eye for an Eye: Now properly triggered by periodic critical strikes.
    In addition, the tooltip incorrectly stated that 20% damage is
    reflected, when it is actually 10%. Tooltip fixed.
    - Hammer of Justice: Tooltip now specifies that the Interrupt effect
    only occurs on non-player targets.
    - Hand of Sacrifice: Casting this spell on a target with Divine
    Sacrifice active will now generate an error message instead of
    wasting the cooldown.
    - Heart of the Crusader: The effect from this talent will no longer be
    removed if a paladin without this talent overwrites the judgement
    placed by a paladin who does have the talent.
    - Holy Shield: It is no longer possible to have two ranks of this
    ability active at the same time.
    - Judgements: All paladin judgements are now properly considered as
    melee attacks that cannot be dodged, blocked or parried. Previously
    Seal of Light, Seal of Wisdom, Seal of Justice and Seal of
    Righteousness would cause the judgement to be considered a ranged attack.
    - Judgement of the Just: The effect from this talent will no longer be
    removed if a paladin without this talent overwrites the judgement
    placed by a paladin who does have the talent.
    - Judgement of Vengeance: Inaccurate combat log tooltip corrected.
    - Judgement of Corruption: Inaccurate combat log tooltip corrected.
    - Pursuit of Justice: This talent will no longer sometimes be
    deactivated when leaving a battleground.
    - Sacred Shield: This buff will no longer have any effect if the
    target is another player engaged in a duel. In addition, the heal
    from this buff will no longer cause the paladin to stand, and it is
    no longer possible for two paladins to both have the spell active on
    one target.
    - Priests
    - Blessed Resilience: Now properly triggered by periodic critical
    strikes.
    - Divine Aegis: This talent will now work properly if the priest moves
    out of range of his or her target as the effect is resolving.
    - Divine Hymn: This spell now works correctly with the trinket
    Illustration of the Dragon Soul. Mana Burn: Fixed a bug where Mana
    Burn did not cause fear effects to break when the fear victim had an
    absorb shield on.
    - Mass Dispel: This spell now triggers some types of trinkets it did
    not trigger before (such as Flow of Knowledge).
    - Pain Suppression: No longer can be cast while under the effects of
    Incapacitate or Cyclone.
    - Rogues
    - Honor Among Thieves: Periodic critical strikes now grant combo
    points for rogues with this talent.
    - Killing Spree: Error message when no targets are in range has been
    changed to “Out of Range”.
    - Master of Subtlety: Being under the effects of Cyclone when the buff
    from this talent is about to expire will no longer make it last
    indefinitely.
    - Overkill: Being under the effects of Cyclone when the buff from this
    talent is about to expire will no longer make it last indefinitely.
    - Shiv: Deadly Poison will now apply properly when Shiv is the attack
    used to break a Gouge.
    - Tricks of the Trade: Using this ability on a target affected by
    Cyclone or Banish will no longer place the ability on permanent
    cooldown and will instead give an error message.
    - Turn the Tables: Rank 2 of this talent will now work properly with
    raid members, and not just party members.
    - Shamans
    - Elemental Devastation: Tooltip revised to indicate it does not work
    with critical strikes from periodic damage.
    - Elemental Focus: Tooltip revised to indicate it does not work with
    critical strikes from periodic damage.
    - Elemental Oath: Tooltip revised to indicate it does not work with
    critical strikes from periodic damage.
    - Flametongue Weapon: Fixed tooltip error.
    - Frostbrand Weapon: Fixed a bug where rank 9 was not scaling properly
    with a shaman’s spell power.
    - Warlocks
    - Demonic Circle: The visual for this spell should now despawn when
    the warlock dies or when the warlock otherwise loses the aura that
    allows transport to the circle.
    - Immolate and Unstable Affliction: All ranks of these two spells will
    now overwrite each other.
    - Improved Imp: Each time an Imp is summoned it will recast Blood Pact
    (if autocast is on), forcing it to benefit from this talent, even if
    the Imp was not summoned at the time the talent was learned.
    - Improved Shadow Bolt: Redesigned slightly. Instead of a 100% chance
    to apply a 1/2/3/4/5% critical strike increase on the target, it now
    has a 20/40/60/80/100% chance to apply a 5% critical strike
    increase.
    - Warriors
    - Berserker Rage: Tooltip clarified to indicate this ability breaks
    existing Fear, Sap, and Incapacitate effects.
    - Bladestorm: Now properly removes the Snare effect of Desecration in
    all cases.
    - Blood Craze: Now properly triggered by periodic critical strikes.
    - Execute: Focused Rage and the Dreadnaught Battlegear set bonus will
    now properly reduce the cost of Execute.
    - Slam: The combat log tooltip will no longer list which rank of Slam
    was used. Previously it incorrectly listed rank 8 for all ranks of
    Slam.
    - Vigilance: This talent and Blessing of Sanctuary will now both be
    able to be cast on the same target without sometimes overwriting
    each other.
    - Items
    - Adamantite Scope: Attaching this scope to an item will now cause it
    to become soulbound as intended.
    - Badge of the Swarmguard: Will no longer cause a weapon swing
    animation when it triggers.
    - Cenarion Set: No longer reduces the (nonexistent) cooldown on
    Hurricane. Instead, the set bonus increases the damage done by
    Hurricane by 15%.
    - Commendation of Bravery: No longer useable when player is already at
    the maximum honor allowed.
    - Deadly Gladiator’s Dreadplate: The set bonus will now trigger
    properly from Crippling Poison.
    - Death Knight PvP Glove Bonus: The runic power gain no longer appears
    in the combat log.
    - Death Knight Tier-7 Set: Fingers of the Damned now has a detailed
    combat log tooltip.
    - Frostweave Net: Using this item no longer causes the user to break
    shapeshifts.
    - Glyphs
    Glyph of Beacon of Light: This glyph will no longer grant its
    duration increase twice when Beacon of Light is cast on self.
    Glyph of Corpse Explosion: This glyph will no longer cause the model
    on target dummies to change.
    Glyph of Death Strike: Tooltip typo corrected.
    Glyph of Disease: Blood Plague will now last its correct full
    duration when refreshed by this glyph.
    Glyph of Freezing Trap: The effect from this glyph will now log
    properly.
    Glyph of Healing Wave: The heal from this glyph will no longer
    benefit twice from the Purification talent.
    Glyph of Overpower: Fixed a bug where sometimes parries would not
    trigger the glyph. In addition, this glyph will now only make
    Overpower available for 6 seconds after a parry, instead of
    indefinitely.
    Glyph of Power Word: Shield: The heal from this glyph can now cause
    Divine Aegis.
    Glyph of Shadow: This glyph can now be triggered by critical strikes
    from periodic damage.
    Glyph of Shocking: Fixed tooltip error on Macintosh game client.
    Glyph of Shadowflame: The effect from this glyph will now work
    properly when multiple Warlocks use Shadowflame on the target.
    - Gnomish Mind Control Cap: Paladins who break the harmful effect from
    this item by using Divine Shield will now properly gain the
    Forbearance debuff.
    - Goblin Dragon Gun: This item will no longer spam the combat log with
    cast messages.
    - Heavy Netherweave Net: Using this item no longer causes the user to
    break shapeshifts.
    - Major Arcane Protection Potion: Vendor price lowered to match other
    similar potions.
    - Nightsong Battlegear: The 2-piece set bonus will no longer sometimes
    be triggered by other periodic damage other than those listed in the
    tooltip.
    - Pandora’s Plea: Corrected a tooltip issue.
    - Randomly generated uncommon (green) and rare (blue) quality items in
    Wrath of the Lich King had stat values that were lower than
    intended. All Wrath of the Lich King uncommon and rare items with
    random suffixes (“of the Bear”) have had their stat values increased
    significantly.
    - Reins of the Icemaw Matriarch: This vehicle will now leave bear
    footprints instead of barefoot footprints.
    - Reticulated Armor Webbing: Tooltip corrected to no longer claim that
    this item only works on plate items.
    - Saronite Bomb: This item will no longer cause threat against nearby
    targets just outside the targeting circle.
    - Scrolls: Scrolls which grant agility, intellect, spirit, strength,
    or stamina will now report an error message and no longer consume
    and waste the scroll when the target has a more powerful buff to
    that stat.
    - Sif’s Remembrance: Sound and animation added to trinket effect.
    - Sigil of Arthritic Binding: The bonus damage from this relic is now
    added after diseases have increased damage by a percentage, instead
    of before.
    - Trinkets: Various trinkets which did not work properly with
    channeled area-of-effect spells will now work with those spells.
    This includes (but is not limited to) Illustration of the Dragon
    Soul, Darkmoon Card: Greatness, and Egg of Mortal Essence.
    - Warrior PvP Glove Bonus: Tooltip reworded slightly.
    - Wintergrasp Commendation: No longer useable when player is already
    at the maximum honor allowed.
    - Professions
    - Enchant Weapon – Black Magic: This enchantment can now be triggered
    by some spells it did not previously work with, including Curse of
    Agony, Blizzard, and Typhoon.
    - Guardian Gloves: Now correctly marked as uncommon quality.
    - Events
    - Hallow’s End: Putting out fires for this event will no longer
    trigger effects from items, talents and set bonuses.
    - Noblegarden: Loot windows will no longer periodically close while
    the looting player is transformed into a rabbit.
    - Technical
    - There is a known UI rendering issue with the Intel 965 Mobile
    Express chipset drivers on Windows Vista prior to version
    7.15.10.1559 (December 200. Please contact your laptop
    manufacturer for an updated driver if you are experiencing
    difficulties. In case of continued problems, add the following
    lines to the Config.wtf file as a workaround: SET fixedFunction "1".


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 3.1.3 (2009-06-02)
    --------------------------------------------------------------------------------

    The latest patch notes can always be found at
    World of Warcraft Europe -> Patch Notes - Patch 3.3

    The latest test realm patch notes can always be found at
    World of Warcraft Europe -> Info -> Test Realm

    Death Knights

    - Frost Presence: Armor bonus is now 60% down from 80%.

    Druids

    - Improved Barkskin: This talent now also grants 80/160% additional
    armor while in Travel Form or not shapeshifted.
    - Improved Tree of Life: The armor bonus to Tree of Life Form from
    this talent has been reduced to 67/133/200% bonus armor.

    Hunters

    - Hunter's Mark: The ranged attack power bonus from this ability has
    been increased from 300 to 500.
    - Master Marksman: This talent now also decreases the cost of Aimed
    Shot and Chimera Shot by 5/10/15/20/25%.

    Paladins

    - Eye For An Eye: This talent now deals 5/10% of the critical strike
    damage taken by the paladin back at the attacker.
    - Hand of Freedom: The base duration of this buff has been reduced
    from 10 seconds to 6 seconds.

    Rogues

    - Overkill: Talent redesigned. Now increases energy regeneration by
    30% while stealthed, and for 20 seconds after breaking stealth.

    Warlocks

    - Chaos Bolt: This spell no longer ignores damage reduction effects of
    the target.

    Warriors

    - Blood Frenzy: This talent now provides 5/10% haste instead of 3/6%.
    - Bloodthirst: Cooldown reduced from 5 seconds to 4 seconds, and rage
    cost reduced from 30 rage to 20 rage.
    - Juggernaut: This talent now also increases the cooldown on Charge by
    5 seconds.

    Items

    - Death Knight PvP Gauntlets: The chance to refresh a Frost Rune when
    casting Chains of Ice has been removed. When equipped, these gloves
    now generate 5 additional runic power whenever Chains of Ice is
    used.

    Dungeons

    - Ulduar
    - Mimiron
    The flight time of Rocket Strikes has been increased, and Rocket
    Strikes will try to prefer players at range.
    The Leviathan Mk II component of the V-07-TR-0N will become stunned
    during Phase 4 when the VX-001 component begins to cast the P3Wx2
    Laser Barrage ability.
    Proximity mines now deal less damage and have a lower duration. A
    small arming time has also been added so proximity mines will not
    immediately detonate on creation.

    Bug Fixes

    - Druid Tier 8 Balance Set: The 4-piece bonus no longer has its effect
    consumed by Starfire casts in progress when it triggers. The chance
    for the effect to be triggered has been reduced down to 8%, as it
    was originally inflated to compensate.
    - Ice Layered Barrier: Upgraded to item level 232. In addition, the
    stats in the tooltip have been correctly adjusted to 78 spell power,
    48 haste rating, 16 mana per 5 seconds, 52 Intellect, and 50
    Stamina.
    - Pulsing Spellshield: The stats listed in the tooltip for this item
    were incorrect and have been adjusted. This item provides 69 spell
    power, 34 haste rating, 42 critical strike rating, 45 intellect, and
    45 stamina.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 3.1.2 (2009-05-19)
    --------------------------------------------------------------------------------
    The latest patch notes can always be found at
    World of Warcraft Europe -> Patch Notes - Patch 3.3

    The latest test realm patch notes can always be found at
    World of Warcraft Europe -> Info -> Test Realm

    General

    - Equipment Manager
    When enabled from the Interface Options menu, this feature will
    allow players to store sets of equipment, easily swap between saved
    sets using hotkeys, and pull items directly from backpacks or bank
    slots (must be at the bank to equip inventory from the bank).
    - New art textures have been added for Argent Tournament mounts. Any
    mounts already purchased from the Argent Tournament vendors will be
    updated automatically. Argent Tournament mounts with the old
    textures will still be available for purchase from the Argent
    Tournament vendors for a small Champion’s Seal and gold cost
    (standard faction requirements apply).

    PVP

    - Vehicle health and damage output in Strand of the Ancients and Lake
    Wintergrasp now scale with the item level of the operator’s gear.
    Power scaling is now 1% damage and 1% health per average item level.
    - All Lake Wintergrasp daily quests have been changed to a weekly
    format. The honor and Stone Keeper’s Shards rewarded for completing
    these quests have been increased to compensate.

    Death Knights

    - Improved Death Strike: This talent now also increases the healing
    from Death Strike by 25/50% and the tooltip has been adjusted to
    reflect the actual functionality after the hotfix in 3.1.0.
    - Ghoul Frenzy: Now has a 10-second cooldown.

    Hunters

    - Disengage: Cooldown reduced by 5 seconds.

    Druids

    - Innervate: This ability has been redesigned to grant 450% of the
    casting Druid’s base mana pool to the target over 20 seconds.
    - Improved Moonkin Form: Now grants 10/20/30% of spirit as spell
    power.

    Mages

    - Mirror Images: The images summoned by this spell will now target the
    creature that most hates the Mage, and should no longer cast Fire
    Blast or Frostbolt on targets that are affected by crowd control
    debuffs that break immediately on damage unless they are already
    casting these spells when crowd control is applied.

    Paladins

    - Blessing of Wisdom and Greater Blessing of Wisdom: Now grant 92 mana
    per 5 seconds to prevent being overwritten by Mana Spring Totem.
    - Exorcism: Can no longer be used on player-controlled creatures.

    Priests

    - Divine Hymn: Healing and healing scaling reduced by 30%. Buff on
    affected players changed from 15% to 10%.
    - Renewed Hope: Effect can no longer be dispelled.
    - Soul Warding: Mana cost reduction is now 15% down from 30%.

    Warlocks

    - Conflagrate updated: Consumes an Immolate or Shadowflame effect on
    the enemy target to instantly deal damage equal to 12 seconds of
    your Immolate, or 8 seconds of your Shadowflame. In addition, the
    increased critical strike chance of Conflagrate provided by this
    talent no longer requires the Immolate effect to have 5 seconds or
    fewer remaining on the target.
    - Fire and Brimstone: Now increases the damage done by your Incinerate
    and Chaos Bolt by 3/6/9/12/15% on targets afflicted by Immolate, and
    increases the critical strike chance of your Conflagrate by
    5/10/15/20/25%.
    - Nether Protection reduced to 30% damage reduction, down from 60%.
    - Sacrifice (Voidwalker) redesigned: Sacrifices a portion of the
    Voidwalker's health, giving its master a shield that will absorb X
    damage for 30 seconds. While the shield holds, spell casting will
    not be interrupted by damage. 1-minute cooldown.
    - Shadow and Flame: Now also includes Shadowburn.

    Warriors

    - Juggernaut: Critical strike chance bonus reduced to 25%, down from
    100%.

    Items

    - Arena weapons with an item level of 239 have had their rating
    requirements increased to 2350.
    - Darkruned Battlegear 2-Piece Set Bonus: The bonus critical strike
    chance for Frost Strike and Death Coil has been increased from 5% to
    8%.
    - Furious Gladiator’s Staff and Furious Gladiator’s Greatstaff: The
    agility values on these two items were too high. They have been
    reduced by 50%.
    - Glyphs
    Glyph of Innervate: Has been adjusted to grant the Druid 90% of his
    or her base mana pool over 20 seconds.
    Glyph of Mass Dispel: Now only decreases Mass Dispel cost by 35%.
    Glyph of Rapid Charge: Reduced to 7%, down from 20% cooldown
    reduction to Charge.
    - ***** of the Midgard Serpent: The base attack power on this item has
    been lowered to balance it against items of a similar quality.
    - Increased the health and mana restored from Northrend food and
    drinks.
    - Most scopes now have a level requirement and will bind the item to
    which they are applied.
    - Nightsong Garb 4-Piece Set Bonus: Chance for Insect Swarm to trigger
    an instant Starfire changed to 15%.
    - Scourgeborne Battlegear 4-Piece Set Bonus: The runic power gain has
    been reduced to 5 runic power from 10 runic power.
    - Ulduar 10-player hard mode weapons have been updated to item level
    232.

    Professions

    - Fishing
    Jewel of the Sewers: You can now fish in all parts of the Dalaran
    sewers for this quest.
    Phantom Ghostfish: Can now be caught from Nettlefish schools in
    Sholazar Basin.

    Bug Fixes

    - Death Knights
    Anti-magic Shell: Tooltip error corrected.
    Blood Boil: If no target is available for Blood Boil to hit, the
    spell will now cast and consume a blood rune but generate no runic
    power.
    - Druids
    Maim: Rank 2 of this ability is properly considered a stun and can
    be escaped by Blink.
    - Hunters
    Go For The Throat: Explosive Shot critical strikes now trigger this
    talent.
    Lock and Load: The tooltip has been corrected to display its actual
    chance to occur.
    Rabid: This Hunter pet talent no longer lists a percentage chance to
    be triggered, as that chance varies by the attack speed of the pet.
    - Paladins
    Divine Sacrifice: Damage done to the Paladin while this is active
    will no longer cause the effect to break early, and if it is
    dispelled or cancelled early, the damage counter will reset
    correctly the next time the spell is cast.
    - Rogues
    Shadow Dance: Issues with action bars and ability use arising from
    using Stealth while Shadow Dance is active have been fixed.
    - Tricks of the Trade: To prevent exploits, this ability can no longer
    be cast on non-player targets.
    - Warlocks
    Demonic Sacrifice: This spell will no longer appear in any Warlock’s
    spellbook.
    - Professions
    Tailoring
    Swordguard Embroidery: Now correctly increases ranged attack power.
    - Dungeons and Raids
    Ulduar
    Hodir should now reset in a timely manner if a group fails to kill
    him.
    10-player bosses that drop Runed Orbs will also sometimes drop the
    recipes that use those orbs.
    The Spark of Imagination: Characters that release in part of the
    boss room will no longer be ported to Westfall or The Barrens.



    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 3.1.1 (2009-04-21)
    --------------------------------------------------------------------------------

    We are updating World of Warcraft with a minor bug fix patch. For updated
    information regarding the changes made in this patch, please visit the official
    General forum at:
    World of Warcraft (en) Forums -> General Discussion

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 3.1.0 (2009-04-14)
    --------------------------------------------------------------------------------
    The latest patch notes can always be found at
    World of Warcraft Europe -> Patch Notes - Patch 3.3

    The latest test realm patch notes can always be found at
    World of Warcraft Europe -> Info -> Test Realm


    Secrets of Ulduar
    - Since discovering Ulduar in the Storm Peaks, adventurers have
    journeyed to the titan city to learn more about its mysterious past.
    Further exploration has revealed that the magnificent complex is
    above all a prison, intended to permanently confine the Old God of
    death, Yogg-Saron. This ancient horror has corrupted its guards, and
    now it is breaking through the last of its restraints. Faced with
    the peril of Yogg-Saron's imminent freedom, a band of mortals has
    made preparations for a sweeping assault on the city. Overcoming the
    legions of iron minions and towering defenses at the city's entrance
    will take tremendous strength, but even that great victory may not
    be enough to overcome the madness that dwells below.

    The Argent Tournament Begins!
    - As the might of the Scourge wanes under the pressure of Azeroth’s
    heroes, the Argent Crusade have taken a foothold in Arthas’s back
    yard. Off the northeastern coast of Icecrown, the Argent Crusade
    have sounded the call for the most bold and brave adventurers of the
    Horde and Alliance to take part in the Argent Tournament.
    Representatives of all ten faction capitols, from Undercity to
    Exodar, have traveled to the tournament grounds to find champions
    among their heroes who will prepare for the inevitable battle
    against the enemy of all living beings, the Lich King.

    General
    - Due to significant talent tree revisions, all players will have
    their talent points reimbursed. Several new spells and abilities
    have been added for select classes. Players will need to visit
    their class trainer to learn new spells.
    - The Argent Tournament, a permanent in-game event, has come to
    Icecrown. Players interested in taking part in this event should
    visit the Argent Pavilion located on the west side of the tournament
    grounds. Features include:
    New ways of gaining reputation with capitol cities.
    All new daily quests, achievements and titles.
    New rare and epic items, tabards, pets, banners, faction shirts and
    mounts.
    Mounted combat, and much more to come!
    - All Ground Mounts may now swim without dismounting the rider. Flying
    Mounts still may NOT, and will dismount the rider upon entering
    water.
    - Players level 40 and higher will now be able to visit their trainer
    to pay a one-time fee and access the dual talent specialization
    feature.
    - The achievement Brew of the Year has been removed from the
    Brewmaster meta-achievement. The achievement Brew of the Month has
    been added in its place.
    - Noblegarden has been redesigned into a week-long holiday with new
    items, quests, and more. Various achievements have been added,
    including the meta-achievement Noble Gardener, which is now required
    for the meta-achievement What A Long, Strange Trip It's Been.
    - Applying a glyph no longer requires a Lexicon of Power. The same
    rules for switching between dual talent specializations now apply to
    switching glyphs and cannot be performed while in combat,
    Battlegrounds (except when Preparation is up), or Arenas
    (no exceptions).

    PvP
    - Arenas
    Enemy Unit Frames: This feature is only available while in Arenas,
    with several options in the Interface Options.
    - Battlegrounds
    Battleground quests “Concerted Efforts” (Alliance) and “For Great
    Honor” (Horde) now require an Alterac Valley Mark of Honor in
    addition to the current requirements. These quests now award more
    honor upon completion.
    Players will now be able to queue for battlegrounds from any
    location. Leaving the battleground will return you to the
    location from which you entered.
    Seaforium Barrels can now be looted while mounted, seen from
    anywhere in the zone, and found at the Central Graveyard.
    Teleporters can now be used while mounted and can now be seen from
    anywhere in the zone.
    Alterac Valley
    Drek’Thar, Vanndar Stormpike, the tower Heralds and Warmasters have
    received a hit point and damage upgrade in the level 80 version of
    Alterac Valley.
    Strand of the Ancients
    Capturing the Southern Graveyard will now automatically capture both
    the East and West Graveyards.
    - Lake Wintergrasp
    All players who attack a siege vehicle should now get credit if it
    is destroyed.
    Daily quests “Slay Them All!” (Horde) and “No Mercy for the
    Merciless” (Alliance) have had their PvP kill requirements reduced
    to 10 from 20. NPCs defending the fortress and south towers now
    count toward these dailies as well.
    The number of NPCs defending fortress has been increased.
    Siege Engines now have Steam Pressure as a resource type (replaces
    energy).
    Siege Engines now have the Steam Rush ability from Ulduar.
    The southern Siege Factories can be captured.
    The time between battles will be saved should a realm shut down. If
    Wintergrasp is active when a realm shuts down, the game will restart
    from the beginning when the realm is once again live.
    Towers in Southern Wintergrasp now have more defensive cannons.

    Races: General
    - Command (Orc Racial): Applies to shaman pets, and now correctly
    applies to death knight pets.
    - Gift of the Naaru (Draenei Racial): The heal has been changed to an
    instant-cast heal-over-time.
    - Stoneform (Dwarf Racial): No longer makes you immune to poison,
    disease and bleed effects for 8 seconds. Instead, using Stoneform
    will clear those effects when cast. Cooldown reduced to 2 minutes
    from 3 minutes.

    Classes: General
    - Armor Penetration Rating: All classes now receive 25% more benefit
    from Armor Penetration Rating.
    - The damage threshold for Fear, Psychic Scream, Hex, Intimidating
    Shout, and Turn Evil to break early has been significantly reduced.
    - Haste Rating: shamans, paladins, druids, and death knights now
    receive 30% more melee haste from Haste Rating.
    - Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish,
    Arcane Power, Owlkin Frenzy, Beast Within, and Avenging Wrath damage
    bonuses no longer stack together.
    - Mana Regeneration: The amount of mana regeneration derived from
    intellect and spirit has been reduced by 40%; however, talents that
    allow for mana regeneration while in combat have been increased. As
    a result, in-combat regeneration for classes with those talents will
    stay the same, while out-of-combat regeneration will be lower.
    - The shaman’s Fire Elemental and Spirit Wolves, mage’s Water
    Elemental and Mirror Images, and druid’s Treants have all gained
    avoidance from area-of-effect damage similar to what warlock and
    hunter pets already have.
    - Taunts: All player or pet-generated taunts now have a shared
    diminish category. In addition, Taunt-type effects from pets and
    from classes other than death knight, druid, paladin, and warrior
    have been set such that bosses can be made immune to them while
    still affected by death knight, druid, paladin, and warrior taunts.

    Death Knights
    - Anti-magic Shell: The amount of damage this ability can absorb is
    now limited to 100% of the death knight’s health.
    - Blood Boil’s damage increased to make up for Pestilence no longer
    doing damage.
    - Blood Boil now does some damage to undiseased targets and extra
    damage to diseased targets. Its radius has been decreased.
    - Blood Plague: Now lasts 15 seconds untalented.
    - Blood Strike: Bonus damage for diseases is now a multiplier rather
    than a flat bonus.
    - Death Pact: This heal cannot be critical.
    - Death Strike: The amount of healing per damage done has been reduced
    by 20%.
    - Frost Fever: Now lasts 15 seconds untalented.
    - Frost Presence: Now grants 5% damage reduction instead of 15% magic
    damage reduction.
    - Obliterate: Bonus damage for diseases now increases damage done by a
    percentage rather than a flat amount.
    - Pestilence does no damage and has only 1 rank.
    - Plague Strike and Blood Plague no longer remove heal-over-time
    effects. Plague Strike’s damage increased quite a bit to compensate.
    - Raise Ally now has a cooldown greater than 15 minutes and can no
    longer be used in Arenas.
    - Raise Dead: Duration lowered to 60 seconds and cooldown lowered to
    3 minutes.
    The cooldown on this ability now begins when the pet dies rather
    than when it is summoned.
    - Rune of Cinderglacier now procs per minute instead of a 5% chance.
    - Rune of the Fallen Crusader: This weapon enchant now provides only
    15% strength, but its chance to proc is doubled.
    - Rune of Razorice now affects Frost damage done by the death knight
    only, but stacks up to 10%.
    - Strangulate no longer does damage and has been reduced to 1 rank.
    - Talents
    Blood
    Abomination’s Might: This effect can now also be caused by Death
    Strike.
    Blade Barrier: Now grants 1/2/3/4/5% damage reduction instead of
    2/4/6/8/10% parry.
    Blood Aura: Replaced with Improved Blood Presence. This allows the
    death knight to keep the healing-from-damage-done bonus of Blood
    Presence in any presence, and increases healing received while in
    Blood Presence.
    Blood-Gorged now grants armor penetration instead of expertise.
    Bloody Strikes: The bonus damage this talent grants to Blood Boil
    has been reduced to 10/20/30%.
    Bloodworms now heal more.
    Dancing Rune Weapon: Damage done by, and duration of this pet is
    reduced by 50%, but the cooldown is reduced to 90 seconds. Attack
    speed of pet increased from 2.0 to 3.5.
    New talent: Improved Death Strike: Increases Death Strike damage by
    10/20%, and critical strike chance by 3/6%.
    Heart Strike: Bonus damage for diseases is now a multiplier rather
    than a flat bonus. No longer affected by Glyph of Blood Strike.
    Hysteria: This ability now causes the target to lose health rather
    than take damage.
    Might of Mograine: No longer affects Obliterate.
    Scent of Blood: Will now proc on a dodge, parry or when taking
    damage, and now grants 10 runic power per charge. Internal cooldown
    removed.
    Spell Deflection: This talent has been increased to 15/30/45% damage
    reduction from a direct damage spell.
    Sudden Doom now procs a free Death Coil instead of requiring you to
    push the button. Ranks reduced from 5 to 3.
    Vampiric Blood: Cooldown increased to 2 minutes from 1 minute.
    Will of the Necropolis: This ability now has a 15 second cooldown on
    how often it can occur.
    Frost
    The following talents have moved in the Frost tree: Runic Power
    Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless
    Winter.
    Black Ice: This talent now provides a 2/4/6/8/10% bonus to Frost and
    Shadow damage instead of 4/8/12/16/20% to Frost.
    Blood of the North now also increases damage dealt by Frost Strike
    by 3/6/9/12/15%.
    Chillblains: Now a 15/30/50% movement speed debuff up from 30%. Can
    no longer be dispelled.
    Frost Aura: Replaced with Improved Frost Presence. Allows the
    deathknight to keep the health bonus of Frost Presence in any
    presence, and decreases damage taken while in Frost Presence.
    Glacier Rot: 3rd rank added, and damage bonus increased to
    7/13/20%.
    Howling Blast: Base damage and scaling doubled. This ability no
    longer deals bonus damage to targets with Frost Fever. 8-second
    cooldown. Swapped positions with Hungering Cold in the talent tree.
    Icy Talons and Improved Icy Talons: These talents now have new
    icons.
    Improved Icy Touch: Now increases Icy Touch damage by 5/10/15%
    instead of by 10/20/30%.
    Lichborne: No longer improves your chance to be missed. Now
    correctly grants immunity, and will break all effects to which
    Lichborne makes you immune.
    Rime: When this talent triggers, it also resets the cooldown on
    Howling Blast.
    Runic Power Mastery: Moved up to tier-1 and reduced to 2 ranks
    (15/30%).
    Tundra Stalker: Now increases the damage on abilities by
    3/6/9/12/15% instead of 2/4/6/8/10%.
    Unbreakable Armor: Now grants damage reduction instead of physical
    damage reduction. Cooldown increased to 2 minutes from 1 minute.
    Unholy
    Bone Shield: Cooldown increased to 2 minutes from 1 minute.
    Desecration: This talent now has a 100% chance to be triggered,
    works with Scourge Strike, and instantly snares targets within the
    Desecration area. Additional points in the talent increase the
    damage bonus and snare magnitude instead of increasing the chance
    it will be triggered.
    New Talent: Ghoul Frenzy: Grants 25% melee haste to your pet and
    heals it for 30% of its maximum health. Costs 1 Unholy Rune.
    Requires at least 30 points in the Unholy tree.
    Impurity: This talent is reduced to 4/8/12/16/20% bonus to attack
    power scaling.
    Magic Suppression: Now has 3 ranks (down from 5) for 2/4/6% magic
    damage reduction.
    Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60
    seconds. This talent now requires at least 25 points in the Unholy
    tree, and has Night of the Dead as a prerequisite.
    Night of the Dead: Redesigned to grant a flat reduction on cooldown
    to Raise Dead and Army of the Dead instead of a reduction from using
    abilities. Requires at least 15 points in the Unholy tree;
    prerequisite for Master of Ghouls.
    Outbreak: No longer increases Blood Boil damage. Now gives a
    7/13/20% damage bonus to Scourge Strike. Plague Strike Bonus lowered
    to 10/20/30%.
    Reaping: Now procs on Blood Strike and Pestilence instead of Blood
    Strike and Blood Boil.
    Scourge Strike: Damage increased. Bonus damage for diseases now
    increases damage done by a percentage rather than a flat amount.
    Shadow of Death: This talent has been removed.
    Unholy Aura: Replaced with Improved Unholy Presence. Allows the
    death knight to keep the movement speed bonus of Unholy Presence in
    any presence, and increases rune regeneration rate while in Unholy
    Presence.
    Unholy Blight and Gargoyle have swapped places in the Unholy tree.
    Gargoyle is the new 51-point Unholy talent.
    Vicious Strikes: This talent no longer affects Death Strike.

    Druids
    - Abolish Poison: Now ticks every 3 seconds, up from every 2. Now
    lasts 12 seconds, up from 8.
    - Faerie Fire and Faerie Fire (Feral): Now decreases armor of your target by 5%. Has a 5-minute duration,
    and a 40-second PvP duration.
    - Feral Faerie Fire: The damage generated by this ability in Bear Form
    and Dire Bear Form has been increased substantially.
    - Innervate: This spell no longer costs mana.
    - Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or
    is dispelled, it now refunds half the base mana cost of the spell
    per application of Lifebloom, and the heal effect is multiplied by
    the number of applications.
    - Maim: This ability is now considered a stun, and shares a diminish
    category with all other stuns. It no longer has a chance to break
    from the target taking damage. Duration lowered to 1 second per
    combo point.
    - Pounce: No longer affected by diminishing returns with other stuns,
    however, it now shares a diminishing return with Cheap Shot (Rogue).
    - Savage Defense: Trainable at level 40 with Dire Bear Form as a
    prerequisite. When the druid deals a melee critical strike, it gains
    a physical damage shield equal to 25% of its attack power. The next
    hit completely consumes the shield, regardless of how much damage
    was done. Only active in Bear Form.
    - Starfall: Cooldown reduced to 90 seconds.
    - Swipe: The Bear Form and Dire Bear Form version of this ability no
    longer has a targeting requirement and hits targets behind the druid
    and to the sides.
    - Talents
    Balance
    Celestial Focus re-designed: Reduces the pushback suffered from
    damaging attacks while casting Starfire, Hibernate and Hurricane by
    23/46/70% and increases your total spell haste by 1/2/3%.
    Eclipse: The benefit to Wrath triggered by casting Starfire has been
    increased to 30% bonus damage.
    Insect Swarm: The bonus damage from spellpower on this damage over
    time ability has been increased significantly to match similar
    spells on other classes.
    Mark of the Wild and Gift of the Wild can now be cast while in
    Moonkin form.
    Moonkin Form: Mana cost reduced.
    Nature's Grace redesigned: All spell critical strikes have a
    33/66/100% chance to grace you with a Blessing of Nature, increasing
    your spell casting speed by 20% for 3 seconds.
    Owlkin Frenzy is now properly considered an Enrage effect. Now also
    does not trigger from spell hits, only physical ranged and melee
    attacks.
    Typhoon: Now causes a 3-second daze.
    Feral
    Heart of the Wild: Stamina bonus changed to 2/4/6/8/10%.
    Predatory Strikes: This talent no longer works when in Moonkin form.
    New Talent: Primal Gore: Grants the periodic damage from your
    Lacerate and Rip abilities the chance to critically hit.
    Primal Tenacity: The damage reduction while stunned effect now only
    works in Cat Form.
    Rend and Tear: The critical strike bonus for Ferocious Bite reduced
    to 5/10/15/20/25%, down from 10/20/30/40/50%.
    Savage Roar is now considered an Enrage effect and now increases
    physical damage done by 30% instead of increasing attack power.
    Survival of the Fittest: Bonus armor reduced to 11/22/33% instead of
    22/44/66%.
    Restoration
    Living Seed: This talent now accounts for total healing including
    overhealing.
    Improved Mark of the Wild: Now also increases all of your total
    attributes by 1/2%.
    Intensity: Now grants 17/33/50% of mana regeneration while casting.
    New Talent: Improved Barkskin: Increases the damage reduction
    granted by your Barkskin spell by 5/10%, and increases your
    resistance to Dispel mechanics by an additional 30/60% while under
    the effect of Barkskin.
    Improved Regrowth: This talent is renamed Nature’s Bounty. Increases
    the critical effect chance of your Regrowth and Nourish spells by
    5/10/15/20/25%.
    Replenish: This talent is now re-named Revitalize and also works
    with Wild Growth.
    Tree of Life: Now receives 240% increased armor. You can now use
    Nature's Grasp and Thorns while within this form. In addition, the
    discount on heal-over-time spells from this talent is now active at
    all times, whether or not the druid is in Tree of Life form. Mana
    cost reduced to match the cost of Travel Form.

    Hunters
    - Ammunition: All types of gun and bow ammunition now stack to 1000.
    All quivers and ammo pouches no longer provide haste. 15% ranged
    haste is now built into the hunter's Auto Shot.
    - Aspect of the Pack is now raid wide, and radius increased from 30
    yards to 40 yards.
    - Call Stabled Pet: This new ability lets the hunter remotely access
    the stable. 30-minute cooldown.
    - Cunning, Ferocity and Tenacity pets now all have +5% damage, +5%
    armor and +5% health bonuses. This should make more pet families
    feel viable, while additional talents have been added to distinguish
    a pet’s abilities based on its specializations.
    - Disengage: Cooldown increased by 5 seconds.
    - Frost Trap: If the target who triggers Frost Trap is immune to its
    effect, the Frost Trap area effect will no longer be triggered. Now
    reduces speed by 50% (previously 60%).
    - Pets now inherit more spell hit from the hunter. Pets with magic
    attacks should not require a player to stack additional hit compared
    to pets with physical attacks.
    - Viper Sting redesigned: Stings the target, draining 4% of mana over
    8 seconds (up to a maximum of 8% of the caster's maximum mana), and
    energizing the hunter equal to 300% of the amount drained. Only one
    Sting per hunter can be active on any one target.
    - Talents
    Beast Mastery
    Animal Handler: No longer reduces the cooldown of Master's Call, but
    instead increases the duration of the Master's Call effect by 3/6
    seconds.
    Improved Aspect of the Hawk now has a new spell effect.
    Marksmanship
    Chimera Shot: Mana cost reduced from 16% to 12%.
    Concussive Barrage redesigned: 2-point talent. Now causes your
    Multi-Shot and Chimera Shot to have a 50/100% chance to daze the
    target for 4 seconds.
    Efficiency: Increased to 3/6/9/12/15% up from 2/4/6/8/10%.
    Piercing Shots redesigned: Your critical Aimed, Steady and Chimera
    Shots cause the target to bleed for 10/20/30% of the damage dealt
    over 8 seconds. The damage done by this talent no longer receives
    modifications from effects that increase or decrease damage done by
    a percentage.
    Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
    Rapid Recuperation redesigned: You gain 2/4% of your mana every 3
    seconds while under the effect of Rapid Fire, and you gain 1/2% of
    your mana every 2 seconds for 6 seconds when you gain Rapid Killing.
    Silencing Shot: No longer on the global cooldown.
    Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage
    increased from 50% of an Auto Shot to 80%.
    Survival
    Entrapment redesigned: When your Frost Trap, Immolation Trap,
    Explosive Trap and Snake Trap are triggered, you entrap all
    afflicted targets, preventing them from moving for 2/3/4 seconds.
    Explosive Shot: Base damage lowered by 10%. Attack power scaling
    reduced by 12.5%. The periodic damage from this ability no longer
    triggers Judgement of Wisdom and Judgement of Light.
    Hunting Party: This talent has been reduced to 3 points, and now
    increases your total agility by an additional 1/2/3%.
    Lock and Load redesigned: You now have a 33/66/100% chance when you
    trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a
    2/4/6% chance when you deal periodic damage with your Immolation
    Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive
    Shot spells to trigger no cooldown, cost no mana and consume no
    ammo. This now has a new spell effect and sound.
    New Talent: Black Arrow: Fires a Black Arrow at the target,
    increasing all damage done by you to the target by 6% and doing
    periodic shadow damage for 15 seconds. 30-second cooldown. Shares a
    cooldown with all other traps.
    T.N.T.: Increases damage done by Explosive Shot, Immolation Trap,
    and Explosive Trap by 2/4/6%.
    Trap Mastery: This talent has been moved to tier-2, up from
    tier-9, and is now a 3-point talent.
    Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.
    Improved Wing Clip: This talent has been removed.
    Wyvern Sting: Duration increased from 12 seconds to 30 seconds. PvP
    duration reduced from 10 seconds to 6 seconds.
    Pets
    Bullheaded now adds 20% damage reduction for 12 seconds along with
    its current CC-removal effect.
    Cornered: The critical strike reduction when this ability is active
    has been increased.
    Feeding Frenzy increased to 8/16% damage up from 6/12%.
    Furious Howl (wolf special ability) now stacks with Battle Shout and
    Blessing of Might, however, it only affects the wolf and hunter. Its
    effect and cooldown have been doubled so that it provides the same
    benefit but isn’t up 100% of the time.
    Gorillas now have a new family ability, Pummel, which works like the
    warrior ability and has a single rank.
    Grace of the Mantis and Roar of Sacrifice are now also available to
    Cunning pets.
    Great Resistance increased to 5/10/15% magic damage reduction, up
    from 3/6/9%.
    Roar of Recovery cooldown decreased to 3 minutes, down from 6
    minutes.
    Roar of Sacrifice can be used on the hunter only.
    New Talent: Shark Attack: This new 2-rank talent is available to
    Ferocity pets. It increases pet damage.
    New Talent: Silverback: This new 2-rank talent is available to
    Tenacity pets. It heals the pet when Growl is used.
    Stampede (rhino) only affects 1 target, but adds a 25% bleed damage
    debuff (that does not stack with Mangle etc.) in addition to its
    knockback.
    Thunderstomp is no longer a gorilla-specific family ability and is
    now available to all Tenacity pets. It has been reduced to one rank.
    Turtles and Crabs now dwell in waters of and off Eversong and the
    Ghostlands, giving Blood Elf hunters access to local Tenacity pets.
    New Talent: Wild Hunt: This new 2-rank talent is available to all
    3 pet trees. Increases the contribution your pets get from your
    stamina by 20/40% and attack power by 10/20%.

    Mages
    - Arcane Blast stacking effect is no longer considered a Magic effect
    and will not be dispelled.
    - Mage Armor: Now grants 50% of mana regeneration while casting.
    - Mirror Image: The images no longer cast Polymorph.
    - Molten Armor: Chance to critically strike is now increased by a
    percentage of the mage’s total spirit.
    - Talents
    Arcane
    Arcane Meditation: Now grants 17/33/50% of mana regeneration while
    casting.
    Fire
    Ignite: The damage done by this talent no longer receives
    modifications from effects that increase or decrease damage done by
    a percentage.
    Improved Scorch: Increased critical strike chance is now 1%, down
    from 2% per application of the Improved Scorch effect. In addition,
    the critical strike chance of Scorch, Fireball, and Frostfire Bolt
    is increased by 1/2/3%.
    Pyromaniac: Now grants 17/33/50% of mana regeneration while casting.
    Frost
    Improved Water Elemental: Renamed Enduring Winter. Instead of the
    Water Elemental increasing mana regeneration for the mage’s party,
    casting Frostbolt now has a 33/66/100% chance to provide the
    Replenishment buff to up to 10 people in the mage’s party or raid.
    Winter’s Chill: Increased critical strike chance is now 1%, down
    from 2% per application of Winter’s Chill. In addition, the critical
    strike chance of Frostbolt is increased by 1/2/3%.

    Paladins
    - Auras will now persist through death and affect a 40 yard radius.
    - Blessing of Kings is now trainable at level 20. Removed from talent
    trees.
    - Divine Plea can once again be dispelled.
    - Exorcism: Now can be used on any target and has a 100% chance to be
    a critical strike when used on Undead and Demons.
    - Hand of Sacrifice: The damage transferred by this ability is now
    capped by the paladin’s health.
    - Forbearance reduced to a 2-minute duration.
    - Sacred Shield: This effect cannot be cast on more than one friendly
    target at a time.
    - Seal of Blood/Seal of the Martyr: The damage done by these two seals
    has been increased but the damage done by their judgements
    decreased. The balance is now roughly 60% from either seal and 40%
    from a judgement on total damage done. The total damage done should
    be roughly the same. Please note that the 3.0.9 tooltips had
    incorrect values for the damage done, but the tooltips should be
    much more accurate in 3.1.0.
    - Shield of Righteousness: Base damage and scaling factor increased by
    30%.
    - Spiritual Attunement: Removed from trainers. It is now available
    deep in the Protection tree for 2 ranks at 5/10%.
    - Talents
    Holy
    Aura Mastery: Now grants anyone affected by Concentration Aura
    immunity from Interrupt and Silence mechanics, and increases the
    effectiveness of all other auras by 100%. Lasts 10 seconds. 2-minute
    cooldown.
    Blessed Hands: Now reduces mana cost of Hand of Freedom, Sacrifice
    and Salvation by 15/30%, and improves the effectiveness of Hand of
    Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%.
    Moved to tier-4.
    Enlightened Judgements: No longer increases the range of Judgement
    of Justice. Moved to tier-10.
    Improved Concentration Aura: The resistance to Silence and Interrupt
    mechanics granted by this talent now becomes active when any Aura is
    used, not just Concentration Aura.
    Infusion of Light: Now increases the critical chance of your next
    Holy Light by 10/20% instead of reducing cast time. Moved to
    tier-10.
    Judgements of the Pure moved to tier-9.
    Pure of Heart: Now reduces duration of all curse, disease, and
    poison effects by 15/30%.
    Purifying Power: Now reduces the cooldowns of Exorcism and Holy
    Wrath by 17/33% instead of increasing critical strike chance.
    Sacred Cleansing moved to tier-8.
    Protection
    Ardent Defender: Reduced to 3 ranks for 10/20/30%.
    Avenger’s Shield: Base damage and scaling factor increased by 30%.
    Blessing of Sanctuary: Now only grants mana on dodge/parry/block.
    In addition, will only grant mana if that is the active power type
    of the friendly target (Bears and Cats won’t gain mana).
    Improved Devotion Aura: The additional healing granted by this
    talent now becomes active when any Aura is used, not just Devotion
    Aura.
    Divine Guardian: Now increases the effectiveness of Divine Sacrifice
    by an additional 5/10%, and increases the duration of Sacred Shield
    by 50/100% and the amount absorbed by 10/20%.
    Divine Protection: Cooldown reduced to 3 minutes.
    New Talent: Divine Sacrifice: Causes all party/raid members affected
    by one of the paladin’s auras to transfer 30% of all damage taken to
    the paladin (maximum of 150% of the paladin’s max health). Lasts 10
    seconds. 2-minute cooldown.
    New Talent: Divinity: Increases healing done by and to you
    by 1/2/3/4/5% (tier-1).
    Guarded by the Light: Now makes Divine Plea 50/100% less likely to
    be dispelled.
    Improved Hammer of Justice: Reduced to 2 ranks for 10/20-second
    cooldown reduction.
    Holy Shield: Base damage and scaling factor increased by 30%.
    Sacred Duty rank 1 now increases stamina by 4%.
    Judgements of the Just: Now also reduces the cooldown of Hammer of
    Justice by 10/20 seconds, and increases the duration of the Seal of
    Justice stun effect by .5/1 second.
    One-Handed Weapon Specialization: Reduced to 3 ranks for 4/7/10%.
    Shield of the Templar: No longer increases the damage done by Holy
    Shield, Avenger’s Shield, and Shield of Righteousness. Now grants
    33/66/100% chance to silence your Avenger’s Shield targets for 3
    seconds.
    Retribution
    Benediction now affects Hand of Reckoning.
    Divine Purpose: Moved to Improved Retribution Aura’s position.
    Divine Storm: Damage increased.
    Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30%
    threat reduction.
    Judgement of the Wise: The immediate return of base mana from this
    spell has been increased to 25%, up from 15%.
    Repentance no longer resets the paladin's melee swing timer.
    Improved Retribution Aura: This talent has been removed.
    Righteous Vengeance reduced to 3 ranks for 10/20/30%. The damage
    done by this talent no longer receives modifications from effects
    that increase or decrease damage done by a percentage. Now triggered
    by Crusader Strike as well.
    Sanctified Retribution: The bonus to damage done granted by this
    talent now becomes active when any Aura is used, not just
    Retribution Aura.
    Sanctified Seals: Renamed Sanctity of Battle. Now also increases
    damage done by Exorcism and Crusader Strike by 5/10/15%.
    Swift Retribution: Now grants its haste bonus while any aura is
    active.

    Priests
    - Abolish Disease: Now cleanses a disease every 3 seconds, down from
    5. Duration reduced from 20 seconds down to 12 seconds.
    - Devouring Plague: This spell now has a new icon.
    - Divine Hymn redesigned: You recite a Holy hymn, summoning the power
    of the Divine to assist you in your time of need. Heals 3 nearby
    lowest-health friendly party or raid targets for 4960-5208 every 2
    seconds for 8 seconds, and increases healing done to them by 15% for
    8 seconds. Maximum of 12 heals. The Priest must channel to maintain
    the spell. Cooldown increased to 6 minutes, up from 5.
    - Divine Spirit is now trainable at level 31.
    - Holy Nova: Mana cost reduced approximately 20%.
    - Improved Holy Concentration removed.
    - Hymn of Hope redesigned: You recite a Holy hymn, restoring hope to
    those in despair. Restores 3% mana to 3 nearby low mana friendly
    party or raid targets every 2 seconds for 8 seconds, and temporarily
    increases their total maximum mana by 20% for 8 seconds. After the
    effect expires, the mana is lost. Maximum of 12 mana restorations.
    The Priest must channel to maintain the spell. Cooldown increased to
    6 minutes, up from 5.
    - Mental Agility, Inner Focus, Shadow Reach, Shadow Focus and Shadow
    Affinity now all affect Psychic Horror.
    - Prayer of Healing: This spell now heals the target's party, rather
    than being limited to just your direct party.
    - Shadowfiend: Health scaling increased. Now receives 30% of the
    master's spell power. Mana return increased to 5%, up from 4%. The
    Shadowfiend now returns mana when its melee attacks land, rather
    than when it deals damage. No longer has a 75% reduced chance to be
    hit by melee, ranged and spells. Movement speed normalized to player
    movement speed. Tooltip revised. New Shadowfiend ability,
    Shadowcrawl, teleports the Shadowfiend to an enemy target and
    increases its damage done by 15% for 5 seconds.
    - Talents
    Discipline
    Divine Aegis: Divine Aegis effects will now stack, however the
    amount absorbed cannot exceed 125*level (of the target). It will
    also now take into account total healing including overhealing.
    Improved Divine Spirit: This talent has been removed.
    New Talent: Improved Flash Heal: Reduces the mana cost of your Flash
    Heal by 5/10/15%, and increases the critical effect chance of your
    Flash Heal by 4/7/10% on friendly targets at or below 50% health.
    Grace: This talent no longer decreases damage done to the target,
    but the duration has increased to 15 seconds and the healing bonus
    has increased from 2% to 3%. This affect now cannot be applied to
    more than one target at a time.
    one target.
    Improved Power Word: Fortitude: Now also increases your total
    stamina by 2/4%.
    Meditation and Improved Power: Word shield have changed locations.
    with each other.
    Meditation: Now grants 17/33/50% of mana regeneration while casting.
    Mental Agility: Reduced to 3 points (4/7/10%), down from 5.
    New Talent: Soul Warding: Reduces the cooldown of your Power Word:
    Shield ability by 4 seconds, and reduces the mana cost of your Power
    Word: Shield by 30%.
    Penance: Damage increased approximately 30%.This spell can now be
    cast on yourself.
    Power Infusion: This effect now has a new spell effect.
    Renewed Hope: This talent also now allows you to proc the Renewed
    Hope buff on all party/raid members every time you cast Power Word:
    Shield, reducing damage taken by 3%. Lasts 20 seconds.
    Unbreakable Will: Increased from 3/6/9/12/15% to 6/12/18/24/30%.
    Holy
    New Talent: Body and Soul: 2-point talent. When you cast Power Word:
    Shield, you increase the target's movement speed by 30/60% for 4
    seconds, and you have a 50/100% chance when you cast Abolish Disease
    on yourself to also cleanse 1 poison effect in addition to diseases.
    Circle of Healing: Healing increased by approximately 40%.
    Holy Concentration redesigned: Mana regeneration is increased by
    16/32/50% for 8 seconds after you critically heal with Flash Heal,
    Greater Heal, Binding Heal or Renew.
    New Talent: Empowered Renew: Your Renew spell gains an additional
    5/10/15% of your bonus healing effects, and your Renew will
    instantly heal the target for 5/10/15% of the total periodic effect.
    Serendipity redesigned: When you heal with Binding Heal or Flash
    Heal, the cast time of your next Greater Heal or Prayer of Healing
    spell is reduced by 4/8/12%. Stacks up to 3 times. Lasts 20 seconds.
    Test of Faith: No longer increases critical effect chance of your
    heals, but healing done on targets lower than 50% health is
    increased from 2/4/6% to 4/8/12%.
    Shadow
    Blackout: This talent has been removed.
    Darkness: This talent is now in tier-1, moved up from tier-6.
    Dispersion: Now clears all snare and movement-impairing effects and
    makes you immune to them while dispersed.
    New Talent: Improved Devouring Plague: Increases the periodic damage
    done by your Devouring Plague by 5/10/15%, and when you cast
    Devouring Plague you instantly deal damage equal to 5/10/15% of its
    total periodic effect.
    Mind Melt: Now also increases the periodic critical strike chance of
    your Shadow Word: Pain, Devouring Plague and Vampiric Touch spells
    by 3/6%.
    Psychic Horror: Has been redesigned and is now a 1-point talent. You
    terrify the target, causing them to tremble in horror for 3 seconds
    and drop all weapons (disarm effect: including bows) for 10 seconds.
    2-minute cooldown. Instant cast. The horror effect can be dispelled,
    but the disarm cannot.
    Improved Spirit Tap: Now grants 17/33% of mana regeneration while
    casting.
    Shadow Affinity: Now also causes you to receive 5/10/15% of your
    base mana when your Shadow Word: Pain or Vampiric Touch spells are
    dispelled.
    Shadowform: Now reduces all damage taken by 15%, not just physical
    damage. Bonus damage from critical strike chance removed and
    replaced by the ability of those periodic damage spells to generate
    critical strikes.
    Silence: Range increased to 30 yards.
    Spirit Tap: Now grants 83% of mana regeneration while casting.
    Vampiric Embrace duration increased to 5 minutes, up from 1 minute.
    PvP duration is now 60 seconds. Cooldown removed.
    Vampiric Touch: When dispelled, Vampiric Touch will deal damage to
    the afflicted target.

    Rogues
    - Deadly Poison: The amount of damage this poison generates from the
    rogue’s attack power has been increased from 8% per application to
    12%.
    - Deadly Throw: Missile speed increased.
    - Instant Poison: Redesigned to have its chance to be applied based on
    the speed of the weapon (frequency-based).
    - Shiv: This ability can no longer generate a critical strike, and the
    poisons it applies cannot be critical strikes either.
    - Tricks of the Trade: Will now begin following the first damaging
    attack.
    - Wound Poison: Redesigned to have its chance to be applied based on
    the speed of the weapon (frequency-based).
    - Talents
    Assassination
    Hunger For Blood: No longer stacks. Damage bonus changed to 15% for
    a single application. Requires a bleed effect active on the rogue’s
    target. No longer removes bleeds from the rogue. Now costs 15
    energy and lasts for 60 seconds.
    Master Poisoner: Now also increases the bonus to apply Deadly Poison
    when Envenom is used by an additional 15/30/45%.
    Combat
    Adrenaline Rush cooldown reduced to 3 minutes.
    Killing Spree: Now also increases all damage done by the rogue while
    active by 20%.
    Savage Combat improved to 2/4% increased damage against poisoned
    targets.
    Lightning Reflexes reduced to 3 ranks for 2/4/6% dodge and 4/7/10%
    melee haste.
    Subtlety
    Shadow Dance now opens a new action bar when used.

    Shaman
    - Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and
    Exhausted now last 10 minutes.
    - Earth Elemental Totem: The summoned Earth Elemental should now have
    significantly more health and slightly more armor.
    - Fire Elemental Totem: The summoned Fire Elemental should now have
    moderately more health and mana, and its damage scaling has been
    increased. In addition, the Fire Elemental’s spells now cost less
    mana.
    - Flametongue Weapon: Bonus damage from spell power now based on
    weapon speed. Slower weapons will benefit more from spell power.
    - Frostbrand Weapon: Damage increased by approximately 20%.
    - Mana Spring Totem: This totem has been redesigned. It now provides
    the same mana benefit as Blessing of Wisdom to the entire party or
    raid, but is exclusive with that effect.
    - Poison Cleansing Totem and Disease Cleansing Totem have been merged
    into Cleansing Totem. Cleansing Totem pulses every 3 seconds, down
    from 5.
    - Talents
    Enhancement
    Earthen Power redesigned: Your Earthbind Totem has a 50/100% chance
    to also remove all snare effects and make you and nearby friendly
    targets immune to them for 5 seconds when it pulses.
    Flurry: Now provides 5/10/15/20/25% haste instead of
    10/15/20/25/30%.
    New Talent: Frozen Power: Increases the damage done by your
    Lightning Bolt, Chain Lightning, Lava Lash and Shock spells by 5/10%
    on targets afflicted by your Frostbrand Attack effect, and your
    Frost Shock has a 50/100% chance to root the target in Ice for 5
    seconds when used on targets at or further than 15 yards from you.
    Lava Lash now has a new icon.
    Spirit Weapons: Now reduces all threat generated by 30%, not just
    physical attacks.
    Stormstrike charges have been increased by 2, and cooldown reduced
    by 2 seconds.
    Improved Stormstrike redesigned: When you Stormstrike, you have a
    50/100% chance to immediately grant you 20% of your base mana.
    Toughness: No longer increases your armor. Instead, this talent now
    increases your total stamina by 2/4/6/8/10%.
    Unleashed Rage: Reduced to 3 points, down from 5. No longer
    increases agility, but instead increases your total expertise by
    3/6/9%.
    Elemental
    New Talent: Booming Echoes: Reduces the cooldown of your Flame
    Shock and Frost Shock spells by an additional 1/2 seconds, and
    increases the direct damage done by your Flame Shock and Frost Shock
    spells by an additional 10/20%.
    Elemental Mastery redesigned: When activated, your next Lightning
    Bolt, Chain Lightning or Lava Burst spell becomes an instant cast
    spell. In addition, your Fire, Frost and Nature damage spells have a
    15% increased critical strike chance for 15 seconds. Elemental
    Mastery now shares a cooldown with Nature’s Swiftness.
    Elemental Reach: Now also increases the range of your Flame Shock
    spell by 5/10/15 yards.
    Lava Flows: No longer increases the range of your Flame Shock spell,
    but now increases your casting speed by 10/20/30% when your Flame
    Shock spell is dispelled for 6 seconds.
    Lightning Overload: Reduced to 3 points (7/14/20%), down from 5.
    Storm, Earth and Fire: No longer increases the range of your Earth
    Shock or Wind Shock spells, but now also causes your Earthbind Totem
    to have a 33/66/100% chance to root all nearby enemies for 5 seconds
    when initially cast.
    Thunderstorm can now be cast while stunned.
    Restoration
    Ancestral Awakening: This talent now accounts for your ineffective
    healing, rather than effective.
    Ancestral Healing and Healing Grace have swapped places in the
    Restoration talent tree.
    Cleanse Spirit now has a new icon.
    Mana Tide Totem: This spell no longer costs mana.
    Restorative Totems: Reduced to 3 points, down from 5. Increases the
    effect of your Mana Spring Totem by 7/12/20%, and increases the
    amount healed by your Healing Stream Totem by 15/30/45%.
    Riptide: This spell has a new icon.
    Tidal Force: Now has a new spell effect.

    Warlocks
    - Banish: Now has a 6-second PvP duration.
    - Curse of the Elements (Rank 5): Increased to 13% spell damage, up
    from 10%.
    - Curse of Recklessness has been removed.
    - Curse of Weakness: Now also reduces the armor of the target by 5%.
    - Enslave Demon: Spell haste penalty reduced by 10%. Melee haste
    penalty reduced by 10%.
    - Doomguard: Cooldown reduced to 30 minutes, down from 60 minutes.
    Damage reduced approximately 30%, and health reduced approximately
    30%.
    - Drain Soul: Each time Drain Soul deals damage to a target which can
    grant experience, it now has a chance to generate a Soul Shard.
    - Warlocks now innately have an increased 10% spell hit chance on the
    Enslave Demon spell.
    - Fire Shield (Imp): You can now cast this ability on raid members,
    rather than party members.
    - Ritual of Summoning: The summoning of the initial portal is now
    instant cast, down from 5 seconds.
    - Soul Shard: This item now has a maximum count of 32 in inventory.
    - Voidwalker: The health bonus on this pet has been reduced from 60%
    to 10%.
    - Talents
    Affliction
    Eradication: Whenever you deal damage with Corruption, you have a 6%
    chance to gain the Eradication effect. The Eradication effect
    increases your spell casting speed by 6/12/20% for 10 seconds.
    Internal cooldown removed.
    Haunt: Now only increases your shadow damage-over-time spells on the
    target.
    Malediction: No longer increases the effect of Curse of the
    Elements, but now also increases the periodic critical strike chance
    of your Corruption and Unstable Affliction spells by 3/6/9%.
    Pandemic: This talent has been reduced to a 1-point talent. Now
    grants your Corruption and Unstable Affliction the capability to
    critically hit.
    Shadow Embrace: Now only increases the damage done by your shadow
    damage periodic spells.
    Siphon Life: The Siphon Life spell has been removed. Siphon Life now
    causes your Corruption spell to instantly heal you for 40% of the
    damage done. In addition, the damage done by your Corruption, Seed
    of Corruption and Unstable Affliction damage-over-time effects is
    increased by 5%.
    Soul Siphon redesigned: Increases the amount drained by your Drain
    Life and Drain Soul spells by an additional 3/6% for each of your
    Affliction effects on the target, up to a maximum of 9/18%
    additional effect.
    Suppression: Now increases spell hit for all of your spells.
    Unstable Affliction and Immolation are now in the same exclusive
    category (both damage-over-time effects cannot be present at the
    same time by the same caster on a target).
    Demonology
    Demonic Empathy has been removed.
    Demonic Empowerment: This talent now has a unique spell effect.
    Demonic Sacrifice: This talent has been removed.
    Fel Synergy has been moved to tier-1. No longer increases intellect,
    stamina and damage of your summoned demon.
    Improved Enslave Demon talent removed.
    Mana Feed: This talent is now a 1-point talent, down from 3-points.
    Now is the 21-point talent in Demonology, granting 100% mana
    return to your pet, up from 33/66/100%.
    Master Conjuror: Increased from 15/30% up to 150/300%.
    New Talent: Decimation: When you Shadowbolt or Incinerate a target
    that is at or below 35% health, your next Soulfire cast time is
    reduced by 30/60% and costs no shard. Lasts 10 seconds.
    New Talent: Nemesis: Reduces the cooldown of your Demonic
    Empowerment, Metamorphosis, Soulstone and Fel Domination spells by
    10/20/30%.
    Destruction
    Aftermath redesigned: Increases the periodic damage done by your
    Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze
    the target for 5 seconds.
    Backlash has been moved up to tier-5, up from tier-7. Now requires
    Intensity (pre-requisite).
    Cataclysm: Now reduces the mana cost of Destruction spells by
    4/7/10%. No longer increases the chance to hit.
    Chaos Bolt: Damage increased approximately 15%.
    Conflagrate: Spell now works similar to Swiftmend, consuming an
    Immolate or Shadowflame effect on the target and dealing damage
    based on the strength of that effect. Reduced to a single rank.
    Improved Immolate: Now increases the damage done by your Immolate by
    10/20/30%, rather than just the direct damage.
    Improved Shadow Bolt: Now increases the damage done by your Shadow
    Bolt spell by 1/2/3/4/5%, and causes your target to be vulnerable to
    spell damage, increasing spell critical strike chance against that
    target by 1/2/3/4/5%. Effect lasts 30 seconds.
    Improved Soul Leech: Now has a 50/100% chance to proc Replenishment.
    Molten Core: This talent has been moved to Demonology (tier-.
    New Talent: Molten Skin: Reduces all damage taken by 2/4/6%.
    Pyroclasm redesigned: Now increases your Shadow and Fire spell
    power by 2/4/6% when you critically hit with Searing Pain or
    Conflagrate. Lasts 10 seconds. Also moved down to tier-7, from
    tier-5.

    Warriors
    - Battle Stance: Now increases armor penetration by 10%.
    - Berserker Stance: Now increases damage taken by 5%.
    - Charge: Duration of stun effect now lasts 1.5 seconds. This effect
    no longer has diminishing returns.
    - Defensive Stance: Now reduces damage caused by the warrior by 5%
    (previously 10%).
    - Disarm: This ability now disarms ranged weapons as well.
    - Heroic Throw missile speed increased.
    - Intimidating Shout: Cooldown reduced to 2 minutes.
    - Shattering Throw: This new warrior ability, trainable at level 71,
    deals damage the same as Heroic Throw, but also causes the victim’s
    armor to be reduced by 20% for 10 seconds (stacking with Sunder
    Armor). If the victim is immune, it will remove that immunity
    instead of dealing damage and reducing armor. Costs 25 rage. Only
    useable in Battle Stance. 5-minute cooldown.
    - Talents
    Arms
    Blood Frenzy improved to 2/4% increased damage.
    Deep Wounds: The damage done by this talent no longer receives
    modifications from effects that increase or decrease damage done by
    a percentage. The base weapon damage used in the calculation will
    still be modified by those effects.
    Improved Intercept and Weapon Mastery have once again swapped places
    in the talent tree.
    New Talent: Juggernaut: Grants the warrior the ability to Charge
    while in combat. Critical strike chance of next Slam or Mortal
    Strike increased by 100% following Charge.
    Taste for Blood: Will now proc 33/66/100% of the time with a
    6-second cooldown.
    Unrelenting Assault: Now also increases the damage of Overpower and
    Revenge by 10/20%, and causes Overpower (when used to attack a
    casting target) to decrease the effectiveness of all the target’s
    non-physical damage and healing by 25/50% for 6 seconds. Tooltip and
    visual updated.
    Fury
    Improved Berserker Stance: Now increases strength by 4/8/12/16/20%
    while in Berserker Stance.
    Titan’s Grip: While you have a two-handed weapon equipped in one
    hand, your physical damage done is reduced by 10%.
    Protection
    Last Stand: Cooldown reduced to 3 minutes.
    Warbringer: Now also allows Intervene and Intercept to be used in
    any stance.

    Professions
    - Alchemy
    All flasks now last 1 hour. To compensate, all flask recipes will
    provide 2 flasks for the same material cost.
    Blackmouth Oil and Fire Oil no longer require a vial.
    Elixir of Greater Firepower now grants spell power to all schools
    of magic.
    Flasks now stack to 20, and their vendor sell prices have been
    reduced to lower the Auction House deposits.
    Increased the health granted by the Flask of Stoneblood.
    Northrend flasks will be converted to mixtures. This includes the
    Flask of Stoneblood, Flask of Pure Mojo, Flask of Endless Rage, and
    Flask of the Frost Wyrm. Mixtures can create 2 flasks of the
    corresponding type. This allows players who stockpiled Northrend
    flasks to convert them to the new system without any loss.
    The Crazy Alchemist Potion is now correctly increased by Alchemist
    Stones.
    The Mercurial Stone is no longer required as a tool for alchemists.
    It is instead an uncommon-quality bind-on-equip trinket.
    You can now sometimes find Alchemist's Caches from bosses in Ulduar.
    Only players with an Alchemy skill of 425 or higher can loot these
    secret caches.
    - Blacksmithing
    Added a new recipe for the Titansteel Spellblade, an epic one-handed
    caster dagger, available from trainers.
    Added new recipes for epic gear, found rarely on Ulduar bosses.
    These recipes are unbound and can be traded.
    Most of the recipes in the 1-300 skill range of blacksmithing have
    received major stat updates to make them more useful.
    The Titanium Plating shield enchantment now reduces the duration of
    disarm effects by 50% as well as increasing your block value.
    - Cooking
    A new recipe has been added to cooking trainers for making Black
    Jelly, using several Borean Man 'O War as ingredients. While it
    looks disgusting, it restores more health and mana than the highest
    level food.
    Flint and Tinder is no longer necessary for creating a campfire.
    You're just that resourceful!
    Grub now sells the Dig Rat Stew recipe to players who completed the
    quest.
    Ingredients such as Spices, Apples, and the like have been removed
    from most cooking recipes.
    Players no longer need to complete the Clamlette Surprise quest to
    gain Artisan cooking. The quest now offers the unique recipe,
    Clamlette Magnifique. If you already completed the quest, you can
    visit Dirge Quickcleave in Gadgetzan to learn this recipe (for
    free).
    Prospector Khazgorm, found in Bael Modan in southern Barrens, now
    sells the recipe for Dig Rat Stew to the Alliance.
    Several Northrend recipes were given greater skill up ranges to make
    it easier to reach 450 cooking skill.
    You no longer need to learn cooking from books. The trainers have
    finally done their reading and are able to teach you the same thing.
    - Enchanting
    Added two new recipes for enchanting staves with spell power,
    available from Vanessa Sellers in Dalaran City.
    Greatly increased the drop rate of recipes found in pre-Lich King
    dungeons and raids.
    Several recipes in the 250-300 skill range have been rebalanced, and
    the reagent requirements have been reduced.
    Some enchants now have level restrictions. Note: the enchant is
    never removed from the item to which it's applied, however, players
    no longer receives its benefit until they reach the required level.
    Any enchants modified in this way have had their tooltips updated.
    The enchanting interface now correctly sorts grey recipes by skill
    difficulty.
    - Engineering
    Added a new Reticulated Armor Webbing engineering enchant that
    increases the armor on plate gloves.
    Added a new Springy Arachnoweave engineering enchant that grants
    passive spell power in addition to turning your cloak into a
    parachute.
    Engineers can now obtain the schematics for Lil' Smoky and the Pet
    Bombling from certain creatures found in Gnomeregan. Specialized
    Gnomish or Goblin engineers can obtain both schematics equally. The
    repeatable quest that used to randomly grant these schematics has
    been disabled.
    Flexweave Underlay now grants passive agility in addition to its
    normal effect.
    Gnomish X-Ray Specs have a new model.
    Nitro Boosts now grant passive critical strike rating in addition to
    their speed boost.
    Nitro Boosts now make you drop PVP flags when used, as well as
    preventing you from picking them up while the effect is active.
    - Fishing
    A new (and very rare) special mount can now be caught from Northrend
    fishing pools.
    New fishing dailies are now offered from Marcia Chase in Dalaran
    City!
    Players are no longer required to do the Nat Pagle, Angler Extreme
    quest to gain Artisan fishing. The quest now offers a special
    superior-quality fishing pole instead. If you already completed the
    quest, you can visit Nat Pagle in Dustwallow Marsh to receive this
    new fishing pole.
    The time needed to catch fish has been reduced.
    You can now fish anywhere, regardless of skill. Every catch has the
    potential for fishing skill gains, but you are likely to catch
    worthless junk in areas that are too difficult for your skill.
    You can now fish in Wintergrasp, and the fishin' is good!
    You no longer need to learn fishing from books. The trainers have
    finally done their reading and are able to teach you the same thing.
    - Gathering Skills
    Toughness, Master of Anatomy, and Lifeblood now have level
    requirements equal to the level required for the corresponding skill
    rank: Apprentice (1), Journeyman (1), Expert (10), Artisan (25),
    Master (40), Grand Master (55).
    You can no longer fail when Mining, Herbing, and Skinning.
    - Herbalism
    Find Herbs no longer tracks Glowcaps.
    Northrend herbs now yield more herbs on average.
    The herbalism requirement for gathering Tiger Lily has been reduced
    to 375.
    The time it takes to gather herbs has been reduced.
    - Inscription
    Added a recipe to trainers for creating a level 70 superior-quality
    off-hand item.
    Added a recipe for creating a different level 70 superior-quality
    off-hand item. Scribes will find the recipe is dropped from
    residents of Silverbrook.
    Added around 50 new glyph recipes. These new recipes can be obtained
    from Books of Glyph Mastery found as world drops on Northrend
    monsters. Reading a Book of Glyph Mastery randomly discovers one of
    the newly-added recipes.
    Glyph icons have been updated so it is easy to distinguish between
    classes.
    Players will now learn 3 recipes the very first time they perform
    Northrend Inscription Research. This does not apply to players who
    have already discovered recipes from Northrend Inscription Research
    (sorry).
    - Jewelcrafting
    Added a new recipe to cut black diamonds.
    Added a recipe for Shifting Twilight Opal to the daily jewelcrafting
    vendor.
    Added recipes for superior-quality PVP rings and necklaces to
    Northrend jewelcrafting trainers.
    - Leatherworking
    Added a recipe for combining Borean Leather Scraps into Borean
    Leather. You can still use Borean Scraps from your inventory to
    combine them.
    Added new recipes for epic gear, found rarely on Ulduar bosses.
    These recipes are unbound and can be traded.
    Several lower-level items crafted by leatherworkers have received
    major changes to make them more appealing.
    Shadowskin Gloves and Dusky Boots no longer require Shadowcat Hide
    to create, but instead require an equal quantity of Shadow Silk.
    Shadowcat Hides can no longer be obtained from skinning.
    - Mining
    Northrend deposits now despawn 1 minute after mining them. This
    change was made to speed up respawning when nodes were partially
    looted.
    - Tailoring
    Added new recipes for epic gear, found rarely on Ulduar bosses.
    These recipes are unbound and can be traded.
    Added recipes for superior-quality PVP cloaks to Northrend tailoring
    trainers.
    The Lightweave tailoring enchant now sometimes grants a temporary
    spell power bonus instead of dealing direct damage to your target.
    Several lower-level items crafted by tailors have received major
    changes to make them more appealing.

    Quests
    - The fight event for the "Grim(oire) Business" quest at Vim'gol's
    Circle in the Blade's Edge Mountains now only requires one character
    to stand within a fire circle in order to summon Vim'gol the Vile.
    However, it still takes five characters, one in each of the fire
    circles, in order to interrupt Vim'gol the Vile's Unholy Growth
    cast.
    - Horde characters may now obtain the quest "CLUCK!" from Chickens.
    While Farmer Saldean won't be selling Special Chicken Feed to the
    Horde, perhaps "Westfall" William Saldean in Brill might...

    Dungeons and Raids
    - New dungeon maps have been added for all Wrath of the Lich King
    dungeons.
    - Eye of Eternity
    Malygos will now properly delay before breathing after a Vortex on
    Heroic difficulty.
    - Naxxramas
    The Chains of Kel'Thuzad will no longer reset the raid's threat.
    The Portal of Shadows created by Shade of Naxxramas will only
    persist for a maximum of one minute.
    Players with pets who attempt to use the Obedience Crystals in
    Naxxramas will have their pets dismissed automatically so they may
    possess an Understudy.
    - Vault of Archavon
    Archavon, Emalon, and their allies will now banish themselves 10
    minutes prior to the beginning of a Lake Wintergrasp battle. A
    warning will be given 15 minutes prior to the start of Wintergrasp.
    They will not banish themselves if in combat.


    User Interface
    - New Advanced features for quest tracking are now available. Players
    will need to activate this option within the Interface panel.
    - A new Color Blind option is available under the Interface panel.
    - Spell Effect Level setting has been split into Particle Density and
    Projected Textures. Previously, Spell Effect Level controlled both
    of these features.
    - Added new Video Mode Ultra (should only be used on the highest-end
    systems).
    - Shadow Quality has a new higher level of detail. The slider for
    adjusting Shadow Quality remains the same, though there is an
    additional step at the high end of the spectrum.
    - A new feature has been added allowing players to allocate talent
    points before confirming they’d like to spend them. This feature
    must be turned on in the Interface Options.
    - A new Equipment Manager feature has been added. This feature can be
    turned on from the Interface Options, and will enable managing up to
    ten separate sets of equipped items.
    - New high-resolution player textures for Northrend armor sets have
    been added. Players can enable this feature by setting Player
    Textures to High in the Effects Panel of the Video Options.
    - Players can now return items purchased with an alternate currency
    back to the original vendor within 2 hours of the purchase time for
    the original cost of the item. Stackable items (such as Frozen Orbs
    and gems) and charged items that can be purchased with an alternate
    currency are not eligible.
    - Confirmation boxes have been added to purchases over 150 gold.
    - The calendar now supports a guild-wide sign-up sheet, allowing the
    event organizer to invite his or her entire guild.
    - Class roles (i.e. damage, tanking, healing) have been added to the
    Looking For Group feature. Class roles will be displayed when
    sorting through the Looking For More section.
    - Quest and Achievement tracking are now combined in a new Objectives
    Tracking window. Advanced features can be activated from the
    Objectives Options panel.
    - On-Use items will display in the Objectives Tracking when tracking a
    quest that uses them. No more searching through your bags for that
    on-use quest item!
    - Health and Fuel/Ammo bars have been added to the vehicle interface
    whenever operating a vehicle.
    - The mini-map has been optimized for better performance. Displays for
    vehicles, class colors, and off-map pings have been added as well.
    - Players first entering any dungeon that will result in a lock-out
    timer will be warned if they are going to be saved to the instance.
    This warning will include an option to port to the nearest graveyard
    before being saved.
    - New elite mob frames have been added for V-Key frames.
    - For additional notes on Lua and XML changes please visit the UI &
    Macros Forum.

    Items
    - Arena Grand Master Trinket: Dodge rating has been replaced with
    stamina.
    - Badges and Emblems looted off of any dungeon bosses by a member of
    the party or raid will automatically be given to all eligible party
    or raid members. Party or raid members must still be inside the
    instance to receive Badges or Emblems.
    - Clams
    A new clam, the Giant Darkwater Clam, can be obtained by fishing in
    Wintergrasp. This mighty clam has a greatly increased chance to drop
    pearls, and yields up to five times the regular amount of clam meat.
    Loot from clams now stacks correctly!
    Changed the icon for Succulent Clam Meat so it doesn't look quite as
    disgusting. Now 100% more succulent!
    - Enhancement Shaman PvP Set Bonus: The cooldown reduction of
    Stormstrike has been increased to 2 seconds, up from 1 second.
    - Existing crafted resilience armor sets now offer additional stamina
    and resilience ratings through set bonuses.
    - Gift of Arthas: Now considered a curse instead of a disease.
    - Glyphs
    Death Knight
    Glyph of Blood Boil: This has been replaced with Glyph of Heart
    Strike, which adds a snare effect to Heart Strike.
    Glyph of Dancing Rune Weapon: Increases the duration of Dancing Rune
    Weapon by 10 seconds.
    Glyph of Dark Death: Increases the damage done by Death Coil by 15%.
    Glyph of Death Strike: This glyph now increases Death Strike damage
    by 1% per 2 runic power, but has a limit of 25% increase.
    Glyph of Disease: Your Pestilence ability now refreshes disease
    durations on your primary target back to their maximum duration.
    Glyph of Howling Blast: Your Howling Blast ability now infects your
    targets with Frost Fever.
    Glyph of Hungering Cold: Reduces the cost of Hungering Cold by 10
    runic power.
    Glyph of Icebound Fortitude: Icebound Fortitude now grants at least
    30% damage reduction, regardless of defense skill.
    Glyph of Plague Strike: Bonus lowered to 20%.
    Glyph of Strangulate: This glyph has been changed to reduce the
    cooldown by 20 seconds.
    Glyph of Unbreakable Armor: Increases the amount of damage absorbed
    by Unbreakable Armor by 20%.
    Glyph of Unholy Blight: Increases the duration of Unholy Blight by
    10 seconds.
    Druid
    Glyph of Barkskin: Reduces the chance you’ll be critically hit by
    melee attacks by 25% while Barkskin is active.
    Glyph of Berserk: Increases the duration of Berserk by 5 seconds.
    Glyph of Monsoon: Reduces the cooldown of your Typhoon spell by 3
    seconds.
    Glyph of Nourish: Your Nourish heals an additional 6% for each of
    your heal-over-time effects present on the target.
    Glyph of Rebirth: Target now returns to life with full health.
    Glyph of Savage Roar: Your Savage Roar ability grants an additional
    3% bonus damage done.
    Glyph of Shred: Now increases remaining duration on Rip by 2 seconds
    each time it is used, up to a maximum of 6 seconds.
    Glyph of Starfall: Changed to reduce the cooldown by 30 seconds.
    Glyph of Survival Instincts: Increases the percentage of your
    maximum health received from Survival Instincts to 40%.
    Glyph of Wild Growth: Wild Growth now affects up to 6 targets.
    Hunter
    Glyph of Aimed Shot: Now reduces cooldown by 2 seconds.
    Glyph of Chimera Shot: Reduces the cooldown of Chimera Shot by 1
    second.
    Glyph of Explosive Shot: Increases the critical strike chance of
    Explosive Shot by 4%.
    Glyph of Explosive Trap: The periodic damage from your Explosive
    Trap can now be critical strikes.
    Glyph of Kill Shot: Reduces the cooldown of Kill Shot by 6 seconds.
    Glyph of the Monkey: This glyph has been converted to Glyph of
    Mending, which increases the healing done by Mend Pet by 40%.
    Glyph of Raptor Strike: For 3 seconds after using Raptor Strike, you
    take 20% less damage.
    Glyph of Scatter Shot: Increases the range of Scatter Shot by 3
    yards.
    Glyph of Snake Trap: Now reduces damage taken by snakes from area
    damage by 90%.
    Glyph of Wyvern Sting: Now reduces the cooldown by 6 seconds, down
    from 15 seconds. No longer reduces the damage done by Wyvern Sting’s
    effect.
    Mage
    Glyph of Arcane Barrage: Reduces the mana cost of Arcane Barrage by
    20%.
    Glyph of Deep Freeze: Increases the range of Deep Freeze by 10
    yards.
    Glyph of Ice Armor: Now increases resistance and armor by 50%.
    Glyph of Ice Barrier: Increases the amount of damage absorbed by
    your Ice Barrier by 30%.
    Glyph of Living Bomb: The periodic damage from your Living Bomb can
    now be critical strikes.
    Glyph of Mirror Image: This glyph has been redesigned and now
    increases the number of copies of the mage to 4.
    Paladin
    Glyph of Beacon of Light: Increases the duration of Beacon of Light
    by 30 seconds.
    Glyph of Divine Plea: While Divine Plea is active, you take 3%
    reduced damage from all sources.
    Glyph of Divine Storm: Your Divine Storm now heals for an additional
    15% of the damage it causes.
    Glyph of Divinity: Now Lay on Hands grants 100% bonus mana, and that
    amount of mana is granted to the paladin and their target.
    Glyph of Exorcism: Changed to 20% bonus damage.
    Glyph of Hammer of the Righteous: Your Hammer of the Righteous hits
    1 additional target.
    Glyph of Holy Light: Can no longer critically strike and has had its
    range updated.
    Glyph of Holy Shock: Reduces the cooldown of Holy Shock by 1 second.
    Glyph of Lay on Hands: Now reduces the cooldown of Lay on Hands by 5
    minutes.
    Glyph of Salvation: When you cast Hand of Salvation on
    yourself, it also reduces damage taken by 20%.
    Glyph of Seal of Blood: When your Seal of Blood, Seal of the Martyr,
    Judgement of Blood, or Judgement of the Martyr deals damage to you,
    you gain 11% of the damage done as mana.
    Glyph of Seal of Righteousness: Increases damage done by this seal
    by 30%.
    Glyph of Shield of Righteousness: Reduces the mana cost of Shield of
    Righteousness by 80%.
    Priest
    Glyph of Dispersion: Reduces the cooldown on Dispersion by 45
    seconds.
    Glyph of Fade: Now reduces cooldown by 9 seconds.
    Glyph of Fear Ward: Now reduces duration and cooldown by 1 minute.
    Glyph of Guardian Spirit: If your Guardian Spirit lasts its entire
    duration without being triggered, your Guardian Spirit cooldown is
    reset to 60 seconds.
    Glyph of Hymn of Hope: Now increases the duration of Hymn of Hope.
    Glyph of Inner Fire: Increases bonus armor by 50%.
    Glyph of Mind Control: Increases duration by 30 seconds.
    Glyph of Mind Sear: Increases the radius of effect on Mind Sear by 5
    yards.
    Glyph of Pain Suppression: Allows Pain Suppression to be cast while
    stunned.
    Glyph of Penance: Reduces the cooldown of Penance by 2 seconds.
    Glyph of Psychic Scream: Increases duration by 2 seconds, but
    increases cooldown by 8 seconds.
    Rogue
    Glyph of Adrenaline Rush: Now increases duration by 5 seconds.
    Glyph of Backstab: Now increases remaining duration on Rupture by 2
    seconds each time it is used, up to a maximum of 6 seconds.
    Glyph of Cloak of Shadows: While Cloak of Shadows is active, you
    take 40% less physical damage.
    Glyph of Crippling Poison: Poison chance bonus increased to 20%.
    Glyph of Deadly Throw: Increases the movement reduction by 10%.
    Glyph of Fan of Knives: Increases the damage done by Fan of Knives
    by 20%.
    Glyph of Hunger for Blood: Increases the bonus damage from Hunger
    for Blood by 3%.
    Glyph of Killing Spree: Reduces the cooldown on Killing Spree by 45
    seconds.
    Glyph of Mutilate: Reduces the cost of Mutilate by 5 energy.
    Glyph of Pick Lock: Now reduces cast time by 100%.
    Glyph of Sap: Increases duration by 20 seconds.
    Glyph of Shadow Dance: Increases the duration of Shadow Dance by 4
    seconds.
    each time it is used, up to a maximum of 6 sec.
    Glyph of Sprint: No longer reduces the duration.
    Glyph of Tricks of the Trade: Your Tricks of the Trade grants an
    additional 10% bonus damage to your target.
    Shaman
    Glyph of Earth Shield: Increases the amount healed by your Earth
    Shield by 20%.
    Glyph of Feral Spirit: Your spirit wolves gain an additional 30% of
    your attack power.
    Glyph of Hex: Increases the damage your Hex target can take before
    the Hex effect is removed by 20%.
    Glyph of Riptide: Increases the duration of Riptide by 6 seconds.
    Glyph of Stoneclaw Totem: Your Stoneclaw Totem also places a damage
    absorb shield on you, equal to 4 times the strength of the shield it
    places on your totems.
    Glyph of Thunder: Reduces the cooldown on Thunderstorm by 7 seconds.
    Glyph of Totem of Wrath: When you cast Totem of Wrath, you gain 30%
    of the totem's bonus spell power for 5 minutes.
    Warlock
    Glyph of Banish: This glyph has been replaced with Glyph of
    Incinerate, which increases the damage of Incinerate by 5%.
    Glyph of Chaos Bolt: Reduces the cooldown on Chaos Bolt by 2
    seconds.
    Glyph of Demonic Circle: Reduces the cooldown on Demonic Circle by 4
    seconds.
    Glyph of Haunt: The bonus damage granted by your Haunt spell is
    increased by an additional 3%.
    Glyph of Immolate: The bonus damage provided by this glyph to
    Immolate’s periodic damage has been reduced to 10%, down from 20%.
    The 10% reduction to Immolate’s initial damage has been removed.
    Glyph of Imp: Increases your Imp’s Firebolt damage by 20%.
    Glyph of Life Tap: When you use Life Tap, you gain 20% of your
    spirit as spell power for 20 seconds.
    Glyph of Metamorphosis: Increases the duration of your Metamorphosis
    by 6 seconds.
    Glyph of Shadowflame: Your Shadowflame also applies a 70% movement
    speed slow on its victims.
    Glyph of Siphon Life: Redesigned to increase the healing received
    from the Siphon Life talent.
    Glyph of Soul Link: Increases the percentage of damage shared via
    your Soul Link by an additional 5%.
    Glyph of Succubus: Redesigned to remove all damage-over-time effects
    from the target of Seduction.
    Warrior
    Glyph of Barbaric Insults: Increases threat on Mocking Blow by 100%.
    Glyph of Bladestorm: Reduces the cooldown on Bladestorm by 15
    seconds.
    Glyph of Enraged Regeneration: Your Enraged Regeneration ability
    heals for an additional 10% of your health over its duration.
    Glyph of Last Stand: Now reduces the cooldown of Last Stand by 60
    seconds. The penalty on maximum health gained has been removed.
    Glyph of Overpower: Now provides 100% chance on all parries.
    Glyph of Shield Wall: Reduces the cooldown on Shield Wall by 3
    minutes, but Shield Wall now only reduces damage taken by 40%.
    Glyph of Shockwave: Reduces the cooldown on Shockwave by 3 seconds.
    Glyph of Spell Reflection: Reduces the cooldown on Spell Reflection
    by 1 second.
    Glyph of Sweeping Strikes: Now makes Sweeping Strikes cost 0 rage.
    Glyph of Vigilance: Your Vigilance ability transfers an additional
    5% of your target's threat to you.
    - Hearthstone: Cooldown has been reduced to 30 minutes down from 60
    minutes.
    - Darkmoon Cards of the North will now take three seconds per card to
    create.
    - Divine Hymn will now trigger Illustration of the Dragon Soul.
    - Frozen Scepter of Necromancy now sounds like other maces.
    - Heavy Junkboxes will no longer have deprecated poison materials.
    - Libram of the Sacred Shield: Increases block value.
    - Magic Dust now has a 10-second PvP duration.
    - Old Naxxramas Shoulder Enchants will now soulbind items.
    - Outrider's Lammellar Legguards and Sentinel's Mail Leggings have had
    their costs reduced to the correct value.
    - Pack of Endless Pockets can now be mailed.
    - Paladin Healer PvP Set Bonus: The bonus for Holy Shock healing has
    been reduced to 10%.
    - Patroller's Pack now sounds like a bag.
    - PvP Trinkets will now break Shackle Undead.
    - Several beverages missing from the "Beverages Consumed" statistic
    have been added.
    - Several foods missing from the Food Eaten statistic have been added.
    - Sigil of Awareness: Now provides bonus damage to Death Strike as
    well.
    - Sigil of the Frozen Conscience: The bonus to Icy Touch from this
    relic has been reduced to a value appropriate to the item’s level.
    - Sprite Darter Eggs: May now (very rarely) drop from Sprite Darters
    in Feralas. Note that only Horde characters can attack and kill
    Sprite Darters.
    - Three new mounts are available from Horde mount vendors, equalizing
    the number of purchasable normal and epic mounts: the Black Wolf,
    the White Kodo, and the Black Skeletal Horse (in Orgrimmar,
    Bloodhoof Village, and Brill respectively).
    - Thunder Capacitor again requires four charges.
    - Tiny Emerald Whelplings: May now (very rarely) drop from Adolescent
    Whelps in the Swamp of Sorrows.
    - White Tickbird Hatchling is now classified as a Pet.

    Mac
    - Support for Logitech G-15 and G-19 keyboards with LCD displays has
    been added.
    - A number of performance and smoothness enhancements have been
    implemented.
    - The new high-res player textures are supported on dual processor
    systems running OS X 10.5.
    - A crashing bug involving chat channel commands has been fixed.
    - A problem involving window focus and foreground/background status
    has been fixed.
    - Movie recording feature has had some user interface improvements.

    Bug Fixes
    - Leaving a group while in an instance will now port you to the
    nearest graveyard rather than your Hearthstone location.
    - Yaaarrrr! now has a detailed tooltip.
    - Classes
    Death Knight
    Acclimation: This talent will no longer sometimes grant nature
    resistance while fighting Sapphiron.
    Anti-magic Zone: This ability will no longer cause strange absorb
    messages in the combat log and floating combat text.
    Dancing Rune Weapon: Fixed a bug making it trigger an unusual number
    of effects from the weapon equipped by the death knight. In
    addition, it will now only echo death knight spells whose primary
    purpose is dealing damage. This pet will no longer break stealth on
    nearby targets and attack them. Also corrected a bug making the
    effect last 8 seconds longer than intended.
    Death Coil: This spell will no longer sometimes cause the death
    knight to animate a swing twice.
    Death Grip: This spell will no longer automatically cast on the
    nearest enemy when no valid target is selected.
    Death Runes: Fixed a bug where it was possible when using two
    abilities with the same rune cost to not get correctly granted a
    second Death Rune when appropriate.
    Ebon Plaguebringer: Multiple death knights can now use this debuff
    against a target without overwriting each other.
    Howling Blast: Each rank now properly shares a cooldown with the
    other ranks.
    Necrosis: The damage from this ability will no longer benefit
    multiple times from damage increasing effects.
    Pestilence: This ability will now spread disease centered on a
    position between the death knight and its target, rather than the
    target’s center position (for very large creatures, this used to
    cause no disease spread at all).
    Raise Ally: The buff from this ability can no longer be right
    clicked to cancel. In order to end the effect, the player
    controlling the Risen Ghoul must right click on the unit portrait
    and dismiss the pet. In addition, using this ability on a player
    whose level is too low will now give a “Target is too low level”
    error message instead of “You have no target.”
    Raise Dead: This pet now despawns instantly when it dies. In
    addition, this ability can no longer be used while riding any type
    of vehicle. The Risen Ghoul is also now properly immune to Charm,
    Fear, Sleep, and Horror.
    Rune of Cinderglacier: Charges of this will now only be used if the
    target actually took damage from the attack.
    Scent of Blood: This talent can no longer be triggered by
    environmental damage.
    Scourge Strike: The tooltip incorrectly stated it did 60% weapon
    damage increased by 9% from diseases, when it was actually 45%
    increased 11% from diseases. The tooltip has been corrected, but the
    damage done is unchanged.
    Sigil of Awareness: The tooltip on this incorrectly indicated it
    added much more damage than it actually did. The tooltip has been
    corrected to show the actual bonus.
    Summon Gargoyle: The Gargoyle will no longer re-attack rogues after
    they Vanish, or night elves who use Shadowmeld. Monsters will stop
    trying to chase a Gargoyle after it flies away. The debuff on the
    target indicating he or she is being pursued by a Gargoyle will no
    longer display the duration, and will be removed when the buff is
    removed from the death knight. Max duration in the tooltip changed
    to 40 seconds.
    Druid
    Bash: This ability will now still interrupt casting even if the
    victim is immune to the stun due to diminishing returns.
    Feral Attack Power: Heirloom weapons now correctly grant the amount
    of attack power in Cat, Bear, and Dire Bear Forms that is stated on
    the weapon tooltip. In addition, the attack power bonus will now
    work properly for druids below level 60.
    Lifebloom: Corrected some bugs with the new blooming functionality
    and dispels.
    Predatory Strikes: This talent now properly affects the attack power
    gained from weapon enchants.
    Swipe: Now properly affected by area-of-effect damage caps.
    Thorns: This spell will now properly use the druid’s spell power to
    determine its scaling instead of the target’s spell power.
    Wild Growth: Fixed a bug that sometimes prevented Wild Growth ranks
    from overwriting each other.
    Hunter
    Cower: This pet ability will now display its cooldown correctly.
    Disengage: This ability can no longer be used while riding any type
    of vehicle.
    Froststorm Breath: This pet ability will now display its cooldown
    correctly.
    Heart of the Phoenix: Can no longer be set to autocast (which did
    not work).
    Hunter traps will no longer be able to be set off by totems.
    Rake: This pet ability will now always refresh when used by the pet.
    Savage Rend (raptor special ability): Fixed a tooltip error to
    correctly note this ability boosts damage rather than attack power.
    Spirit Strike: This pet ability now has its damage increased by
    Prowl as intended.
    Spore Cloud: This pet ability will now autocast properly at all
    ranks.
    Steady Shot: Now does correct damage with heirloom weapons.
    Mage
    Arcane Potency: Fixed a bug where sometimes the benefit was consumed
    before altering the critical strike chance of the mage. In addition,
    will no longer benefit the critical strike chance of Molten Armor’s
    damage.
    Deep Freeze: Floating combat text will now display when this ability
    is able to be used.
    Focus Magic: When spell-stolen, this buff will no longer grant the
    originally casting mage a buff when critical strikes occur.
    Frostbite: Fixed a bug preventing this from overwriting the effect
    from the Frostbite talent.
    Ignite: The debuff from this talent now benefits properly from
    Arcane Subtlety. In addition, effects which modify damage done will
    no longer be applied a second time to the damage from this talent.
    Master of Elements: Now refunds the correct amount of mana when
    used with Arcane Missiles.
    Mirror Image: Mirror Images will now appear with maximum health and
    mana. In addition, this ability can no longer be used while riding
    any type of vehicle.
    Slow Fall: Can no longer be cast on NPCs.
    Torment the Weak: Now properly increases damage when used against
    victims of the snare from Hunter Frost Traps.
    Paladin
    Beacon of Light: This spell no longer duplicates the heal on
    yourself if your target is currently immune to being healed due to
    being on a vehicle. It will simply not duplicate the heal. In
    addition, Divine Plea will only penalize the original heal instead
    of applying the penalty a second time on the duplicated heal.
    Blessing of Sanctuary: This spell can now overwrite a Greater
    Blessing of Sanctuary that has less than 10 minutes duration
    remaining.
    Blessing of Wisdom: It is no longer possible to have the icon for
    this spell and Greater Blessing of Wisdom active at the same time
    (which didn’t give any benefit, but was confusing).
    Combat Expertise: This talent will now properly increase spell
    critical strike chance.
    Hammer of Justice: This ability will now still interrupt casting
    even if the victim is immune to the stun due to diminishing returns.
    Hammer of the Righteous: Now does correct damage with heirloom
    weapons.
    Holy Shield: Damage from this ability now increases properly from
    attack power.
    Judgement of Command: Fixed incorrect combat log tooltips.
    Righteous Vengeance: Effects which modify damage done will no longer
    be applied a second time to the damage from this talent.
    Sacred Shield: Now scales properly from spell power granted by
    Sheath of Light.
    Seal of Vengeance/Corruption: The bonus damage applied a target
    which already has the maximum stack of debuffs is now properly
    affected by Judgements of the Pure. In addition, fixed some missing
    tooltips in the combat log.
    Sheath of Light: Critical heals from Lay on Hands will now trigger
    this talent.
    Priest
    Inner Fire: Charges of this buff will now be consumed properly if
    the priest is attacked while using emotes.
    Mind Control: This spell can no longer be cast while it is already
    active.
    Misery: The tooltip on this talent was badly worded and implied a
    bonus much larger than it actually gave. The tooltip has been
    rewritten to be more clear.
    Prayer of Mending: This spell will no longer fail from “A more
    powerful spell is already active” errors. It will now always cast,
    including overwriting a weaker Prayer of Mending. In addition,
    trinkets which are triggered from casting a healing spell will now
    be triggered properly by Prayer of Mending.
    Rogue
    Master of Subtlety: The amount of time remaining on the damage bonus
    for this talent is now displayed.
    Shaman
    Cleanse Spirit is now properly in the Nature spell school.
    Tremor Totem: Now correctly pulses every 3 seconds, up from 1
    second.
    Warlock
    Dark Pact: Can no longer be cast when the warlock has an enslaved
    demon pet that does not have mana.
    Demonic Circle: Summon: This spell can no longer be cast while on a
    transport or other moving object.
    Fel Synergy: This talent will no longer heal vehicles the warlock is
    riding.
    Ritual of Summoning: This spell can no longer be cast while on a
    transport or other moving object.
    Unstable Affliction: Feedback damage from dispelling this debuff
    will no longer be modified by effects on the victim which modify the
    damage the victim does.
    Warrior
    Concussion Blow: Now properly triggers a 1.5 second global cooldown.
    Damage Shield: Fixed a bug which caused this ability to benefit from
    Recklessness.
    Enrage: This ability can no longer be triggered by environmental
    damage.
    Enraged Regeneration: While this is active, the warrior is blocked
    from using abilities that trigger being enraged (which would do
    nothing and waste the cooldowns).
    Improved Revenge: This talent will now increase the damage done by
    Revenge by the proper amount.
    Rend: Now does correct damage with heirloom weapons. In addition,
    low ranks of this ability will no longer incorrectly gain a damage
    bonus against targets above 75% health.
    Slam: Slam will no longer sometimes show 2 miss messages.
    - Items
    Dartol's Rod of Transformation has had its tooltip corrected.
    Glyph of Mocking Blow: Correctly increases damage of the ability by
    25%.
    Glyph of Rejuvenation: Effects which modify healing done will no
    longer be applied a second time to the healing granted by this
    glyph.
    Glyph of Shocking: Tooltip has been corrected.
    Heirloom Items: The bonus spell power granted by these items has
    been redesigned to provide substantially more benefit for players
    lower than level 58.
    Hook of the Master Angler: Using this item to shape-change into a
    fish now cancels Shadowform.
    Justicar (T4) Retribution Set: The bonus to seals now works properly
    on Seal of Blood and Seal of the Martyr.
    Mace of Unending Life is correctly a two-handed weapon.
    Many Northrend maces now make correct noises when sheathed and
    unsheathed.
    Many items with 110 attack power now correctly grant 110 ranged
    attack power.
    Oracle Talisman of Ablution's spell data has been clarified.
    Personal rating requirements for off-hand Deadly Gladiator items
    should now display correctly.
    Several Hateful and Deadly plate helms have had their stats
    correctly reduced.
    Several Naxxramas items with block values were not providing the
    correct stat amounts and have been fixed.
    Sigil of Arthritic Binding: The tooltip was incorrect for this item
    and overstated the bonus to Scourge Strike. This has been fixed.
    Thunder Capacitor's cooldown functions.
    Wall of Terror, Fleshless Girdle, and Inexorable Sabatons have had
    their stamina values adjusted to the proper levels.
    - Racials
    Blood Fury: The tooltip on the attack power version of this ability
    will now tell how much attack power it grants to the orc.
    Shadowmeld: Using this ability will no longer cause friendly players
    to deselect the night elf.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 3.0.9 (2009-02-10)
    --------------------------------------------------------------------------------

    The latest patch notes can always be found at
    World of Warcraft Europe -> Patch Notes - Patch 3.3

    The latest test realm patch notes can always be found at
    World of Warcraft Europe -> Info -> Test Realm

    Druids
    - Ferocious Bite: This ability now only uses up to 30 energy in addition to its base cost.

    Hunters
    - Kindred Spirits (Beast Mastery): This talent now grants 20% pet
    damage at max rank.
    - Serpent’s Swiftness (Beast Mastery): This talent now grants 20% pet
    attack speed at max rank.
    - Pets
    Lava Breath now reduces the target's casting speed by 25%, down from
    50%.
    Poison Spit now reduces the target's casting speed by 25%, down from
    50%.

    Mages
    - Arcane Power now increases damage and mana cost by 10%, cooldown
    reduced to 1 minute.
    - Arcane Power and Presence of Mind now share a category cooldown.
    Arcane Power causes a 15 second cooldown. Presence of Mind, once
    consumed, causes a 1.5 second cooldown.
    - Arcane Flows now reduces the cooldown of Presence of Mind, Arcane
    Power and Invisibility by 15/30%.
    - Presence of Mind: The cooldown has been reduced to 2 minutes, (down
    from 3.)
    - Slow (Arcane): now increases cast time by 30%, down from 60%.

    Paladins
    - The duration on all Seals has been increased to 30 minutes and can
    no longer be dispelled.
    - Divine Plea: The amount healed by your spells is reduced by 50% (down
    up from 20%), but the effect can no longer be dispelled.
    - Sanctified Seals:This talent no longer affects dispel resistance,
    but continues to affect crit chance.

    Priests
    - Inner Fire duration has been increased to 30 minutes and can no longer
    be dispelled.

    Rogues
    - Hunger for Blood (Assassination): Now increases damage 5% per stack,
    (up from 3%.)
    - Mind Numbing Poison now reduces cast time by 30%, down from 60%.
    - Mutilate damage will now do 20% increased damage against poisoned
    targets, down from 50%.
    - Slice and Dice: This ability now increases melee attack speed by 40%,
    up from 30%.

    Warlocks
    - Curse of Tongues: Now increases the casting time of all spells by 25%
    (Rank 1) and 30% (Rank 2), down from 50% and 60%.

    Dungeons and Raids
    - The Obsidian Sanctum
    Changed the color of the fissure in the Obsidian Sanctum to be more visually distinct.

    User Interface
    - The “GM wishes to speak with you” alert/button, at the top of the
    screen, has been changed so that addons do not obscure it.
    - A clickable chat message has been added that duplicates the GM
    alert/button.
    - When a GM wishes to speak with you the Help Request minibar button
    will glow.
    - For additional notes on Lua and XML changes please visit the UI &
    Macros Forum
    World of Warcraft - English (NA) Forums -> UI & Macros Forum

    Bug Fixes
    - Fixed an issue where players using nVidia 3D glasses were unable to
    see spell cooldowns.
    - Fixed a software mouse cursor bug that was causing the mouse curser
    to disappear from view when over certain UI elements.
    - Fixed a player movement error in which other players were appearing
    to move erratically when traveling beside them.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 3.0.8a (2009-01-27)
    --------------------------------------------------------------------------------

    We are updating World of Warcraft with a minor bug fix patch. For updated
    information regarding the changes made in this patch, please visit the official
    General forum at:
    World of Warcraft (en) Forums -> General Discussion

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 3.0.8 (2009-01-20)
    --------------------------------------------------------------------------------

    The latest patch notes can always be found at
    World of Warcraft Europe -> Patch Notes - Patch 3.3

    The latest test realm patch notes can always be found at
    World of Warcraft Europe -> Info -> Test Realm


    General
    - Players may now create death knights on any realm once they reach
    level 55.
    - Bonus Armor: The mechanics for items with bonus armor on them has
    changed (any cloth, leather, mail, or plate items with extra armor,
    or any other items with any armor). Bonus armor beyond the base
    armor of an item will no longer be multiplied by any talents or by
    the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
    - Racial restrictions on mounts have now been lifted. Night Elves on
    mechanostriders? Tauren on raptors? You’re not seeing things.
    - Racial Resistances: These can now be mitigated against by gaining
    additional chance to hit.
    - Tapping: All player spells which cause a creature to become
    aggressive to you will now also immediately cause the creature to be
    tapped.
    - All Silence spells now have diminishing returns. This includes:
    Arcane Torrent, Garrote silence effect, Improved Counterspell effect,
    Improved Kick effect, Silence, Gag Order, Silencing Shot, Spell Lock,
    and Strangulate.
    - Dispel Resist talents have changed to protect only beneficial spells
    and damage over time effects.
    - Shield Wall, Barkskin, Guardian Spirit, and Divine Protection are now
    off the Global Cooldown.
    - A new mailbox is now available at the Crows Tavern in the Dalaran
    Sewers.
    - We have added over 60 new graveyards to Kalimdor and the Eastern
    Kingdoms.
    - The run speed in spirit form has been increased by 50%. Night Elves
    in Wisp form will now move at a 75% a bonus speed.
    - Reputation rewarded for killing mobs will no longer automatically
    deprecate. This means trivial mobs will continue to give out their
    full amounts of reputation on kill for the majority of cases in the
    game (level 70 creatures in Stratholme, for example, will continue to
    award the full amount of rep to level 80 players seeking to boost
    their Argent Dawn faction).
    - World of Warcraft now supports 3-D imaging. Visit
    NVIDIA 3D Vision for more
    information.

    Achievements
    - The Loremaster of Kalimdor Achievement has had its quest amount
    reduced.
    - The Perma-Peddle Achievement is no longer a part of the
    “Fool for Love” meta-achievement.
    - The Winds of the North has had its requirements changed. This
    achievement is now earned by getting Exalted with the Alliance
    Vanguard or Horde Expedition.

    PvP
    - Vehicles can now be affected by most player spells, except CC, snares
    and roots.
    - Arenas
    Arena rating requirements for all Deadly Gladiator’s Arena items have
    been reduced by 100.
    All rage and runic power are set to 0 when an Arena begins and the
    preparation period is over.
    Ring of Valor: The small pillars will now rise immediately once the
    arena begins.
    - Battlegrounds
    Lake Wintergrasp
    Wintergrasp Commendations can now also be purchased for the low low
    price of 9 Wintergrasp Marks of Honor. Players can visit their
    respective Wintergrasp vendors and put those Marks of Honor to use!
    Wintergrasp PvP vehicles have had their health increased.
    Wintergrasp Tower cannons have had their health increased.
    The Wintergrasp Fortress Exterior walls have had their health
    increased.
    The Fortress Keep door now has had its health decreased.
    The Orb is now instantly clickable.
    Elementals should now always despawn when the battle begins.
    There are now three ranks in Wintergrasp: Recruit, Corporal, and
    First Lieutenant.
    Players will be eligible for participation rewards after two
    honorable kills.
    Players will receive increased honor with increased rank.
    Players will receive additional Marks of Honor at Corporal or higher
    rank.
    Players will receive corporal rank at 5 honorable kills instead of
    two.
    Wintergrasp now extends further south so that more revenants can be
    reached.
    Strand of the Ancients
    Antipersonnel Turrets will now gain vehicle immunities, use falloff
    damage, and damage increased to 4000 + 200 per level to compensate
    for falloff.
    The Strand of the Ancients Demolisher has had its health increased.
    The Strand of the Ancients tower cannon has had its health increased.
    Seaforium charges have been moved closer to the graveyards on the 2nd
    tier.

    Death Knights
    - All multi-rune abilities generate 15 runic power.
    - Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.
    - Anti-Magic Zone: This ability’s duration has been cut to 10 seconds.
    - Blood Aura now grants 2/4% instead of 1/2% healing.
    - Blood Presence now grants 2/4% instead of 1/2% healing.
    - Bloody Strikes will receive extra bonus damage from Pestilence.
    - Bone Shield: The mitigation has been reduced from 40% to 20%.
    - Corpse Explosion: Damage increased substantially, added 5 sec.
    cooldown, and changed cost to 40 runic power.
    - Dark Command: Range increased to 30 yards.
    - Death Pact now grants 40% instead of 20% healing.
    - Frost Presence: The bonus armor has been increased from 60 to 80% and
    magic damage reduction increased from 5 to 15%.
    - Heart Strike no longer has a haste debuff but will now be able to
    strike two targets.
    - Horn of Winter now has no cost and grants 10 runic power in addition
    to its stat buff, but has a 20 second cooldown.
    - Howling Blast: Cooldown removed.
    - Icebound Fortitude now reduces damage by 20% instead of 50%. The
    amount of damage reduced increases with bonus Defense (to about 35%
    for 540 Defense, but can go higher).
    - Killing Machine: Instead of a chance to be triggered on critical
    strike, this talent now has a chance to be triggered on each swing
    based on the swing time of the weapon (slow weapons more likely, fast
    weapons less likely).
    - Mark of Blood: The total amount of healing this can grant is now
    capped based on a percentage of standard creature health at the
    target’s level.
    - Night of the Dead now grants 40/70% passive area spell avoidance to
    your pet in addition to its current effects.
    - Outbreak will no longer receive bonus damage from pestilence. The
    bonus from Plague Strike and Blood Boil has been increased slightly.
    - Pestilence no longer has a 10 seconds cooldown.
    - Raise Dead has now been split into two spells:
    Raise Dead now raises a ghoul or pet ghoul (if talented). Requires
    corpse dust if no humanoid corpse is nearby.
    Raise Ally now raises a fallen party member as a ghoul and has no
    reagent. Available at level 72. This should now last for 4 minutes.
    - Rune of the Stoneskin Gargoyle (two-handed only) now grants 25
    Defense and 2% Stamina.
    - Rune Strike: Damage decreased from 200% to 150% but threat increased
    to 150% from 100%.
    - Shadow of Death: The duration has been changed from 45 seconds to 25
    secondsseconds and now has a 15 minute cooldown.
    - Summon Gargoyle: Damage dealt by the Gargoyle reduced by
    approximately 20% and maximum duration cut to 30 seconds.
    - Unholy Blight had had its cost reduced from 60 to 40 runic power.
    - Wandering Plague will now properly reset after being cast and now
    considers the resilience of the target in determining its chance to
    be triggered.
    - Vampiric Blood (DK) changed from 20% health / 50% healing to 15 %
    health / 35% healing.
    - Will of the Necropolis will now reduce the damage of any attack that
    takes the DK below 35% health by 5 /10/15% instead of boosting armor
    when wounded. It no longer affects the cooldown of Anti-Magic Shell
    and retains the current damage reduction bonus.

    Druids
    - Aquatic Form is now available from druid trainers at level 16.
    - Celestial Focus (Balance) no longer includes Starfall.
    - Feral Attack Power: All weapons now have the potential to grant feral
    attack power based on their dps (as compared to the best superior-
    quality weapons available at level 60). Players will see their
    existing feral weapons grant roughly the same attack power as they
    did before (+/- 2 or so), but many new weapons will be options for
    the feral druid. Some feral weapons have had strength converted to
    attack power to be more appealing to other classes able to equip
    them. All druids will see the amount of feral attack power granted
    by an item in the item tooltip, if it grants any, but other players
    will not see that information.
    - Remove Curse and Abolish Poison can now be used in Moonkin form.
    - Genesis: Now works with Tranquility and Hurricane.
    - Growl: Range increased to 30 yards.
    - King of the Jungle - The Bear effect is now physical, and thus cannot
    be dispelled.
    - Moonglow: This talent now also benefits Nourish.
    - Nature's Grace - Now also effects Revive.
    - Nourish: Wild Growth applied to a target now increases the healing
    done by this spell by 20% like other heal over time effects.
    - Polearms: Now trainable by Druids.
    - Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and
    Dire Bear Form by 17/33/50% in addition to its previous effects.
    - Protector of the Pack: No longer changes value based on party size.
    - Savage Roar: The buff now persists outside of Cat Form but only
    provides its benefits while in Cat Form.
    - Starfall: Instead of canceling shapeshifting, now cancels on
    shapeshifting into an animal form.
    - Survival of the Fittest: This talent now grants 22/44/66% bonus armor
    in Bear Form and Dire Bear Form in addition to all of its previous
    effects.
    - Swipe: Swipe (Cat) has now been added at level 71, dealing 260%
    weapon damage, costs 50 energy with no cooldown. All talents
    affecting the Bear Form version affect the Cat Form one as well.
    - Wild Growth now has a 6 second cooldown.

    Hunters
    - Hunter Aspects are now off the Global Cooldown again. They still
    have a shared 1 second cooldown.
    - All Hunter pet abilities with a cooldown of 30 seconds or
    more are no longer on the global cooldown.
    - Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
    - Aspect of the Wild - This aspect is now raid-wide.
    - Call of the Wild: The benefit from this pet talent now applies to
    only the Hunter and their own pet.
    - Deterrence: Design changed to grant 100% parry and 100% chance to
    "deflect" spells coming from the front, but prevents the Hunter from
    attacking. Lasts 5 seconds and has a 90 second cooldown.
    - Explosive Shot: Damage increased substantially, and additional
    scaling added to compensate Survival Hunters for the decrease in
    power of Steady Shot. No longer deals damage to secondary targets.
    - Ferocious Inspiration: This talent now also increase the damage the
    Hunter does with Arcane Shot by 3/6/9%.
    - Improved Tracking(Survival): This talent has been slightly
    re-designed. Now reads: While tracking Beasts, Demons, Dragonkin,
    Elementals, Giants, Humanoids and Undead, all ranged damage done to
    those types is increased by 1/2/3/4/5%.
    - Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec.
    - Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage.
    - Lock and Load: Now has a 30 second cooldown.
    - Readiness: No longer resets the cooldown on Bestial Wrath.
    - Serpent’s Swiftness: This talent now grants only 2/4/6/8/10% bonus
    attack speed to pet. The hunter attack speed bonus is unchanged.
    - Tranquilizing Shot (Hunter): Cooldown increased to 8 sec, up from
    6. Mana cost reduced to 8%, down from 12%.
    - Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage.
    - Steady Shot: Now gains 10% of attack power as damage instead of 20%.
    - Viper Sting: Now drains a percentage of maximum mana.
    - Volley: The damage has been reduced on all ranks by approximately 30%
    (including attack power scaling).
    - Pets
    All Hunter pet abilities with a cooldown of 30 seconds or more are no
    longer on the global cooldown.
    The coefficient of Rake (Cat) and Scorpid Poison (Scorpid) has been
    lowered.
    Rake: This hunter pet ability has had its damage adjusted to prevent
    unreasonable scaling with attack power.
    Scorpid Poison: No longer stacks. The damage has been adjusted to
    prevent unreasonable scaling with attack power.
    Spirit Strike (hunter pet ability) now has an initial attack (which
    can crit) and then a single dot. Damage overall is higher.

    Mages
    - Arcane Blast: This ability has been significantly changed. Arcane
    Blast now increases the damage of the next Arcane spell by 15%.
    However, using Arcane Blast itself does not consume the charge
    itself. Each time you cast Arcane Blast, the damage of Arcane spells
    is increased by 15% and the mana cost of Arcane Blast is increased by
    200%. This effect stacks up to 3 times and lasts 10 seconds or until
    any Arcane damage spell except Arcane Blast is cast.
    - Arcane Flows: Now also reduces the cooldown of Evocation by 1m/2m.
    - Elemental Precision: Renamed to Precision and now works on all spells.
    - Evocation: Cooldown reduced to 4 min.
    - Improved Blizzard: The snaring effect has been reduced to 25/40/50%.
    - Incanter’s Absorption: The amount of spell damage a Mage can gain
    from this ability is now capped at 5% of the mage’s health.
    - Mirror Image: The Mirror Image Polymorph ability now has a range of 8
    yards. In addition, Mirror Images will no longer have excessive
    threat values assigned to them when they are created.
    - Slow Fall is now castable on others.
    - Torment the Weak: Now works with Arcane Blast and does bonus damage
    against targets afflicted with any type of slow (such as the combat
    slow from Thunder Clap).

    Paladins
    - Avenging Wrath: Divine Shield, Divine Protection, and Avenging Wrath
    cannot be used within 30 seconds of each other anymore. Forbearance
    removed from Avenging Wrath.
    - Divine Protection: The penalty has been removed.
    - Divine Shield: The penalty has been changed so that all damage done
    is reduced by 50% in place of an attack speed penalty.
    - Hand of Reckoning(NEW): Available on trainers at level 16. It’s a 30
    yard range taunt that causes Holy damage.
    - Judgements of the Pure: This Holy talent now increases the damage
    done by Seals and Judgements.
    - Judgement of Wisdom: Now returns a percentage of base mana instead
    of a percentage of max mana.
    - Sacred Duty: Interaction with Divine Shield and Divine Protection
    removed, but stamina bonus increased.

    Priests
    - Abolish Disease and Cure Disease can now be cast while in Shadowform.
    - Holy: Circle of Healing now has a 6 second cooldown.
    - Levitate is now castable on others.
    - Mana Burn: Now burns a percentage of maximum mana.
    - Shadow
    Shadowform: You can now shift into Shadowform while mounted or
    sitting.
    Vampiric Embrace- Mana cost of this spell has been removed.

    Rogues
    - Cheap Shot: This ability no longer has diminishing returns against
    anything other than itself.
    - Fan of Knives: The cooldown has been removed. In addition, now deals
    150% of weapon damage when used while daggers are equipped.
    - Feint: Rank 8 now reduces the damage taken from area of effect
    attacks by 50% for 6 seconds in addition to its existing effects.
    - Kidney Shot: This ability now has diminishing returns against all
    other stuns.

    Shaman
    - All shaman talent points have been refunded. Please visit your
    trainer to learn spells and abilities.
    - Fire Nova Totem: Now no longer generates threat.
    - Healing Way: Now only one application is required to reach full
    benefit. No longer stacks.
    - Improved Water Shield: Lesser Healing Wave now has a reduced chance
    to trigger this talent.
    - Magma Totem: The damage and scaling has been increased and no longer
    generates threat.
    - Mental Quickness and Static Shock have switched positions in the
    talent tree.
    - Mental Quickness: Reduces the mana cost of instant cast Shaman spells
    by 2/4/6% and increases spell power by an amount equal to 10/20/30%
    of your attack power.
    - Searing Totem (Rank 4) now does the proper damage for its rank.
    - Tremor Totem's duration has been increased from 2 minutes to 5
    minutes.
    - Elemental
    Elemental Oath: In addition to existing effects, now increases spell
    damage done by the Shaman by 5/10% while Elemental Focus Clearcasting
    is active.
    Elemental Mastery: Redesigned. Now increases the Shaman’s critical
    strike chance by 20% for 30 seconds. Cooldown remains at 3 minutes.
    Elemental Shields: This talent has been removed. It has now been
    merged with Elemental Warding.
    Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed
    from only reducing Nature, Fire and Frost by 4/7/10%.
    New Talent: Shamanism-Your Lightning Bolt spell gains an additional
    2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of
    your bonus damage effects.
    Storm, Earth and Fire: This talent has been moved up in the tree, and
    it’s talent points have been reduced to 3 down from 5. Wind Shock is
    also included in the range increase (with Earth Shock). The damage
    bonus to Flame Shock has been increased, up from 10/20/30/40/50 to
    20/40/60.
    Unrelenting Storm: point cost reduced to 3, down from 5. Now does
    4/8/12%

    Warlocks
    - Curse of Agony will now scale better when used with the Glyph of
    Curse of Agony. Ticks beyond the original duration will do 33% more
    damage than the ticks that preceded them. i.e. 74 -> 145 -> 217 -> 290.
    - Demon Armor and Demon Skin: Armor increased by approximately 120%.
    - Demonic Circle: The teleport now clears all snare effects.
    - Drain Mana: Now drains a percentage of maximum mana.
    - Emberstorm: Now works with Conflagrate.
    - Ritual of Summoning: Will now create a summoning portal object which
    can be re-used for multiple summons for 5 minutes.

    Warriors
    - Bloodthirst: Charges have been decreased to 3, but the effect has
    been raised to 1% per charge.
    - Fury: Bloodsurge: Now has a chance to trigger from any hit with
    Heroic Strike, Bloodthirst, or Whirlwind.
    - Fury:Titan's Grip: The hit chance penalty has been removed.
    - Sudden Death: The amount of rage spent on an Execute while Sudden
    Death is active is now capped at 30 rage. Improved Execute and the
    Glyph of Execute will still increase the damage done by increasing the
    amount of rage able to be converted into damage.
    - Taunt: Range increased to 30 yards.

    Professions
    - Alchemy
    All flasks no longer require an alchemy lab to create.
    The Cooldown on Transmute: Titanium has been reduced to 1 day, and
    the materials required have been simplified.
    Reduced the cooldown on Northrend Alchemy Research from 7 days to 3
    days.
    The chance to discover a Northrend transmutation has been increased.
    Changed the Crazy Alchemist Potion so it always gives health and
    mana. It also grants the benefit of another random potion effect.
    Potion of Nightmares functionality changed. You can now move to
    interrupt the effect, and damage taken is no longer increased while
    you are under the effects of this potion.
    Added a new recipe for Ethereal Oil to grand master alchemy trainers.
    You can now discover a recipe for the Elixir of Water Walking with
    Northrend Alchemy Research.
    - Blacksmithing
    Reduced the spell power on the Titansteel Guardian to bring it in
    line with its item level.
    Increased the material requirements to make high level frost
    resistance gear created with blacksmithing.
    Increased the materials required to make several recipes that require
    cobalt.
    Added a new recipe for shield reinforcements that increases the block
    value of shields.
    - Cooking
    A recipe has been added for Kungaloosh. You can learn this recipe
    from an NPC in the Dalaran sewers once you have completed the quest
    'The Taste Test' in Sholazar Basin.
    A recipe for the incredible Fish Feast can now be purchased for
    Dalaran Cooking Awards.
    Succulent Orca Stew and Shoveltusk Soup have been removed from the
    requirements for any cooking achievements as they will not be added
    to the game.
    A new recipe for Worg Tartare is now available for purchase with
    Dalaran Cooking Awards. This delicacy imbues hit rating and Stamina
    upon those brave enough to eat it.
    - Enchanting
    Many high level enchantment recipes have had the amount of Infinite
    Dust and Greater Cosmic Essence requirements significantly reduced,
    but with Dream Shards being added to them.
    Increased the Fire damage inflicted by the Icebreaker weapon
    enchantment.
    Reduced the armor penalty granted by the Berserking weapon
    enchantment.
    Increased the amount of healing from the Lifeward enchantment.
    Increased the amount of damage caused by the Icebreaker enchantment.
    Added a new recipe to enchant bracers with Stamina. You can buy this
    recipe from Vanessa Sellers in Dalaran.
    - Engineering
    Engineers may now be able to properly engineer Centrifuge Constructs.
    Reduced the cooldown and increased the duration of the effect for
    Hyperspeed Accelerators.
    Added a new recipe for epic plate spell power goggles.
    Weakness Spectralizers are now usable by druids.
    The Saronite Bomb recipe now creates a lot more bombs for the same
    material cost. While this breakthrough was discovered by goblins,
    all engineers can take advantage of it.
    Gnomish Lightning Generator has had its cast time and cooldown
    reduced.
    The engineering Scrapbot can now repair.
    - Inscription
    Jessica Sellers, a new vendor in the Dalaran inscription shop, will
    sell most inscription inks for the cost of one Ink of the Sea. She
    also sells Snowfall Ink for multiple Inks of the Sea.
    A new recipe for Glyph of Arcane Blast has been added to Master and
    Grand Master Inscription trainers.
    - Jewelcrafting
    Added a new recipe to convert a frozen orb and some green quality
    gems into several superior quality gems.
    Reduced the spell power granted by the use effect of the Figurine –
    Twilight Serpent, but reduced the cooldown significantly.
    - Leatherworking
    Iceborne Belt pattern skill up range has been increased to the
    correct range.
    The epic leg armor patches now require a Frozen Orb in addition to
    their other materials.
    - Mining
    Mining veins and deposits no longer require multiple hits to receive
    all the ore. Players will receive around the same amount of ore,
    stone, and gems they would have received from multiple hits.
    Weakened Giants and Iron Rune Sentinels can now be correctly mined.
    - Skinning
    Increased the critical strike rating granted by ranks 5 and 6 of
    Master of Anatomy.
    Carrion Fleshstrippers are now skinnable.
    - Tailoring
    - Reduced the cloth required to make a Bolt of Imbued Frostweave.
    Simplified the materials required for Shining Spellthread and Azure
    Spellthread.
    Reduced the eternals required to make Brilliant Spellthread and
    Sapphire Spellthread, but increased the number of Iceweb Spider Silk.
    Greatly reduced the materials required to make the self-only
    tailoring leg enchants (Master's Spellthread and Sanctified
    Spellthread), but these recipes no longer grant any skill gains.
    Reduced the training cost for the normal Flying Carpet.
    Ebonweave now requires the tailor to be in the Maw of Neltharion in
    Dragonblight to creating it.
    Spellweave now requires the tailor to be at the Azure Dragonshrine in
    Dragonblight when creating it.

    Quests
    - The quest, "Scare the Guano Out of Them!" now only requires 10
    Darkclaw Guano, down from 15. Also, only the character that scared
    the bat, or their party, may now loot the guano.
    - Shoveltusk Meat obtained during the quest; "Shoveltusk Soup Again?"
    is now correctly flagged as a quest item with no sell price.
    - During the quest, "Scalps!" you can no longer use Ahunae's Knife
    to scalp kills that you aren't tapped to.
    - The path followed by the Har'koa's Kitten during the quest, "I Sense
    a Disturbance" has been improved.
    - Westguard Sergeants, Winterhoof Braves, and Ethereal Frostworgs
    should no longer attempt to attack their opposite faction
    counterparts unless the character controlling them is first attacked.
    - Westguard Sergeant and Winterhoof Brave demoralizing shouts will now
    only affect the Winterskorn Vrykul and worgs at Skorn.
    - Various fixes to the Queen Angerboda event during the quest, "The
    Slumbering King".
    - The daily quest, "Shoot 'Em Up" now only requires 15 Jotunheim Proto-
    Drakes to be shot down, down from 20. As well, the harpoon now only
    costs 5 energy to shoot, down from 10.

    User Interface
    - Chat frames can now be made “Noninteractive”. When in this state,
    they will ignore all clicks.
    - Various filters can now be applied to Achievements.
    - A special UI for chatting with GMs has been added.
    - For additional notes on Lua and XML changes please visit the UI &
    Macros Forum
    World of Warcraft - English (NA) Forums -> UI & Macros Forum

    Items
    - Emblems of Heroism can now be purchased at a 1 to 1 rate using
    Emblems of Valor.
    - The Darkmoon Faire exotic vendors have been updated with new items.
    - Amberglow Signet now correctly grants Hit Rating.
    - Deadly Gladiator’s Refuge has had its 4 piece set bonus changed.
    It now reduces the cooldown of Swiftmend by 2 seconds.
    - Deadly Gladiator's Staff has had the Agility and Critical strike
    rating restored to ratios consistent with other instances of the
    Gladiator's Staff.
    - Dreamwalker Battlegear: The Rip bonus is now 4 seconds instead of 3.
    - Dreamwalker’s Regalia 2 piece bonus has been changed to reduce the
    mana cost of Lifebloom.
    - Dreamwalker Battlegear: The Rip bonus is now 4 seconds instead of 3.
    - Druid Feral Tier 7 Set: The 4 piece bonus now also decreases the
    cooldown on Tiger’s Fury by 3 seconds.
    - Druid Restoration Tier 7 Set: The Rejuvenation bonus has been changed
    to affect Lifebloom instead.
    - Gifts and Pledges of Adoration for the capital cities are now
    soulbound.
    - The Flag of Ownership now has only a 60s cooldown to match the 60s
    duration of the flag.
    - The following crafted weapons have had their stats adjusted to
    properly reflect their intended power:
    Corroded Saronite Edge, Corroded Saronite Woundbringer, Cudgel of
    Saronite Justice, Furious Saronite Beatstick, Saronite Spellblade,
    Saronite Shiv, Savage Cobalt Slicer, Notched Cobalt War Axe, Sturdy
    Cobalt Quickblade, Cobalt Tenderizer
    - Living Lashers can now properly be skinned with Herbalism.
    - Players can now open clams while riding a vehicle, sitting, mounted,
    stealthed, and invisible.
    - Reduced the stats on the Savage Cobalt Slicer to match the weapon's
    level.
    - Some low-level rogue pvp gloves were accidentally omitted from the
    patch 3.0.3 update. This has been rectified.
    - Some neglected creatures in Icecrown have found the contents of their
    pockets.
    - Totem of Hex now correctly grants 165 spell power to Chain Lightning
    and Lightning Bolt, up from 85.
    - The white Polar Bear mount is now the proper (larger) size.
    - Glyphs
    Glyph of Conflagrate now makes it so your Conflagrate spell no longer
    consumes the Immolate or Shadowflame spell from the target.
    Glyph of Death and Decay has been changed to grant 20% additional
    damage instead of its current effect.
    Glyph of Hammer of Justice: Now increases range by 5 yards instead
    of increasing stun duration.
    Glyph of Invisibility duration has been increased.
    Glyph of Deterrence: Now -10 seconds instead of -20.
    Glyph of Holy Light now affects friendly targets in a larger radius.
    Glyph of Horn of Winter now increases the duration by 60 sec.
    Glyph of Spirit of Redemption: Now increases the duration of the
    effect by a fixed amount of 6 seconds.
    Glyph of turn evil now also increases the cooldown of your turn evil
    spell by 8 sec.

    World Environment
    - Incapacitating Shout now has an 8 second duration.
    - Conquered Soul of the Blightcallers are no longer AE immune.
    - Corrected a raid emote in Violet Hold to display the proper creature
    name.
    - Corrected a redundant aura tooltip for Locust Swarm in Naxxramas.
    - Several creatures in the Construct Quarter of Naxxramas did not have
    Heroic values for hit points and damage.
    - Storm Peaks, Grom'arsh Crash Site - Peon Gakra is now an innkeeper
    and the zeppelin hull, an inn.

    Bug Fixes
    - Fixed a bug with a Wild Mustard plant that was under the ground in
    Dalaran.
    - Racials
    Berserking: Can now be used properly while under the affects of Hand
    of Protection.
    Heroic Presence: Now works properly in Ghost Wolf Form.
    Shadowmeld: This ability will now properly restore threat when it is
    cancelled. In addition, it will correctly remove a player from combat
    if it is active when that player is the last person left alive that
    the creature hates. This ability is now also unusable while affected
    by Faerie Fire.
    Will of the Forsaken: Using this ability while disoriented would
    trigger it’s cooldown to no affect; it is no longer useable while
    disoriented.
    - Classes
    Death Knights
    Blood Aura Will now always do the correct amount of healing, based on
    the actual damage taken of the target.
    Blood Caked Blade: Now does the proper damage amount when triggered
    by an off-hand weapon.
    Bloody Strikes: The tooltip for this talent now has correct values.
    Butchery: Will now always grant 20 runic power, regardless of the
    creature type killed.
    Chains of Ice: This ability is no longer able to land on death
    knights who have Anti-Magic Shell active.
    Crypt Fever: It is no longer possible to have a duration longer than
    the disease which caused it. Will also no longer incorrectly increase
    Death and Decay damage.
    Corpse Explosion: Fixed a bug where how much Runic Power the Death
    Knight had was affecting the damage done, and also increased the
    damage substantially.
    Dancing Rune Blade: The weapon no longer echoes the Raise Dead and
    Army of the Dead spells. In addition it will now more closely match
    the master’s damage and will cast Rune Strike when its master does.
    Death Chill: The effect from this talent will no longer be consumed
    if Killing Machine is active.
    Death Pact: This will no longer cause guards to attack the Death
    Knight.
    Desecration: will no longer break stealth.
    Ebon Plague: It is no longer possible to have a duration longer than
    the disease which caused it. It will no longer stack with Crypt Fever
    used by another character.
    Frost Fever: This talent now works properly when spell reflected.
    Gnaw: This ghoul ability is now able to be set on autocast.
    Icy Clutch: This will now be applied properly in all cases to targets
    that gain Frost Fever via the Pestilence ability.
    Mark of Blood now works correctly with periodic damage.
    Pestilence: The diseases will now spread correctly even when the
    damage from Pestilence kills the primary target.
    Raise Dead no longer puts you in combat when you cast this spell.
    Shadow of Death: This ability will no longer cause tracking abilities
    to become inactive when the death knight becomes a ghoul.
    Tundra Stalker (Rank 1) will now work properly on Death and Decay.
    Unholy Blight: Will no longer cause spell pushback.
    Druids
    Bear Form: This ability will now grant the correct attack power per
    level for levels 71-80.
    Entangling Roots: When determining if a new Entangling Roots should
    overwrite an old one, and will now calculate the correct damage
    modifiers for the creature type of the target.
    Maim: Tooltip adjusted to match the duration the ability has always
    had.
    Opening: Opening doors and objects should no longer cause
    shapeshifted forms to be cancelled.
    Rake: The initial damage from this ability is now properly considered
    bleed damage, and will be increased by Mangle and Trauma.
    Savage Fury - Mangle (Bear) damage was being increased by a higher
    percentage than intended. This has been fixed, and in result Mangle
    (Bear) should see roughly a 16% damage reduction. Also fixed a bug
    with Savage Fury where the Rake bleed effect was not being increased.
    Starfall will no longer cause nearby creatures to become hostile for
    no apparent reason while the Druid is affected by fear effects. In
    addition, it will no longer pick ambient creatures as targets.
    Survival Instincts: The extra health from this ability now persists
    in all forms, but the ability can only be activated in Cat Form,
    Bear Form, or Dire Bear Form. This prevents the health gain from
    occurring multiple times if constantly shapeshifting.
    Swiftmend: Riptide will no longer cause this ability to light up,
    and this ability will no longer sometimes consume Earthliving off the
    target.
    Hunters
    Aspects: All aspects now have a 1 second global cooldown.
    Aspect of the Beast: Will now increase Hunter pet attack power by the
    correct amount.
    Aspect of the Viper: Beast Lore, Scare Beast, and Tame Beast will no
    longer trigger mana regeneration from this ability.
    Call of the Wild: Now only works on the pet and their own master.
    Carrion Feeder: No longer causes extremely large amounts of threat
    when the pet gains happiness.
    Chimera Shot: The secondary effects of this shot will now still be
    triggered even when the target dies from the ability’s damage.
    Cower: Now longer shares a cooldown with Growl, but has its own
    separate cooldown.
    Dust Cloud: This pet ability will now be cast by the pet at the
    target instead of while they are moving toward the target.
    Marked for Death: Now works properly for Steady Shot and Glyph of
    Steady Shot.
    Master’s Call: Now makes the pet immune to roots and snares for the
    duration as well, allowing the pet to break roots on the target even
    when the pet is rooted.
    Nether Shock: Pets will now correctly use this ability on all
    targets, not just mana users.
    Noxious Stings: When this talent triggers Wyvern Sting, the Wyvern
    Sting will now last the proper duration.
    Owl’s Focus: Free abilities will no longer consume this effect.
    Prowl: This ability will no longer sometimes turn autocast on by
    itself.
    Sniper Training: Now increases the damage of Aimed Shot by the
    correct amount.
    Spirit Strike: This pet ability’s duration and period have both been
    reduced to 6 seconds.
    Spore Cloud: This ability will now work properly.
    Swipe: The tooltip has been adjusted.
    Tracking: Entering an arena no longer disables tracking types.
    Fixed a bug that allowed Viper’s Sting to target death knights. They
    are now invalid targets.
    Mages
    Arcane Missiles: This spell now only has one chance to trigger Arcane
    Concentration.
    Brain Freeze: This talent can now be triggered by Blizzard.
    Burnout: This talent will now properly charge the mage additional
    mana when Living Bomb causes a critical strike.
    Fingers of Frost: This talent can now trigger properly from Frost
    Armor.
    Frost Nova: Will now properly overwrite the effect of Shattered
    Barrier and of Frostbite.
    Icy Veins: The spell pushback reduction from this talent now works on
    Frostfire Bolt.
    Improved Scorch: This talent no longer triggers effects that trigger
    on casting a spell.
    Incanter’s Absorption: This talent will now work properly when the
    mage is sitting.
    Living Bomb: Now triggers Ignite when it causes a critical strike. In
    addition, the final explosion will now still occur even if the mage
    is affected by a crowd control effect.
    Molten Fury: This talent will now interact correctly with Torment the
    Weak.
    Precision: Frostfire Bolt will no longer receive double the intended
    benefit from this talent.
    Spell Power: Now affects the critical strike chance of Blizzard.
    Paladins
    Devotion aura: When mixing two different ranks of this ability in a
    party, players will no longer sometimes see a spurious second copy of
    the buff.
    Hand of Freedom: Now works properly against the froststorm Breath
    Hunter pet ability.
    Judgement of Blood, Judgement of Command, and Judgement of the Martyr
    will now gain the correct damage modifiers for the creature type of
    the target.
    Judgement of Light: The tooltip has been corrected to remove the
    implication that it only works on melee attacks.
    Judgement of the Wise: The amount of mana gained has been corrected
    to match the tooltip.
    Pure of Heart: This talent will no longer cause Curse of Agony to
    do more damage than intended.
    Repentance: Avenger’s Shield no longer breaks Repentance,
    but unfortunately, Seal of Vengeance and Corruption damage will break
    it again. This will be corrected in a future patch.
    Righteous Vengeance: This talent will now calculate its damage
    correctly when the damage is absorbed. In addition this ability will
    no longer cause excessive damage when refreshed on targets with
    damage reduction effects active.
    Seal of Command: The tooltip has been adjusted to show the damage
    gained from spell power.
    Shield of Righteousness now properly shares a cooldown for
    both ranks.
    - Priest
    Dispersion: This ability can no longer be cast while affected by
    Cyclone; doing so consumed the cooldown to no effect.
    Guardian Spirit: It is no longer possible for simultaneous killing
    blows to trigger the heal from this ability multiple times.
    Improved Holy Concentration: The tooltip has been rewritten to
    indicate that this talent reduces cast time rather than providing
    haste.
    Mind Flay - Fixed a bug with targeting where you would not
    deal damage if not facing the target while channeling. Also corrected
    an issue where the damage from this ability was slightly delayed.
    Prayer of Mending: Will now only benefit from the healing talents of
    the priest who cast the original spell.
    Rapture: This talent will now correctly return mana for Power Word:
    Shield based on the caster’s mana poll instead of the target’s mana
    pool.
    Shadow Weaving: Shadow Word: Death: Will now only apply one copy of
    this buff per cast.
    Shadow Word: Pain now will gain the correct damage modifiers for the
    creature type of the target.
    Surge of Light: Prayer of Mending will no longer sometimes cause
    Surge of Light to trigger on Priests who do not have that talent.
    Twisted Faith: This talent will no longer sometimes cause Shadow
    Word: Pain to fail due to a more powerful spell being in effect.
    Rogues
    Envenom: The tooltip values have been corrected to be accurate.
    Fan of Knives: All poisons will now trigger correctly when used with
    this ability.
    Honor Among Thieves: The bug where stacking multiple rogues with this
    talent caused them all to gain additional combo points has been
    fixed. In addition, it no longer cancels eating and drinking if a
    party member gains a critical strike while it is active.
    Killing Spree: This ability no longer breaks stealth if it fails due
    to all targets being out of range.
    Mutilate: this ability will no longer give poisons on the off-hand
    weapon two chances to be triggered.
    Turn the Tables: This talent no longer generates threat when it
    triggers.
    Shaman
    Chain Heal: This spell will now give an invalid target error message
    if the primary target is a totem.
    Earth Shield: Now correctly uses the Shaman’s own spell critical
    strike chance to determine the chance of a critical heal.
    Elemental Shields was reducing flat physical damage, not a
    percentage. Now properly reduced by a percentage.
    Lava Lash - Fixed a bug which allowed you to use the ability
    even if you had a shield in offhand. Now requires a 1hand axe, fist
    or dagger to be able to be used. Bug #147699.
    Fixed a bug where Thunderstorm (Elemental) was knocking back
    15 yards, instead of 20. It should now roughly knockback the correct
    length of 20 yards.
    Magma Totem: Fixed a bug that capped the damage of this ability at
    too low of a level.
    Resistance Totems: Players will no longer see two copies of these
    buffs when two shamans cast the totems simultaneously.
    Spirit Walk: This Feral Spirit ability will now properly clear roots
    and snares from the Shaman master.
    Stoneclaw Totem: The tooltip has been revised to indicate the damage
    absorb shield also works on the Stoneclaw Totem itself.
    Warlock
    Warlock Pets: Some pets were not properly classified to receive
    correct creature scaling for Wrath of the Lich King. Their health
    and damage done will now be higher.
    Corruption will now gain the correct damage modifiers for the
    creature type of the target.
    Create Healthstone: Attempting to create a healthstone when you
    already have one no longer consumes mana or triggers the cooldown
    of this ability.
    Demonic Circle: Teleport: the button for this ability will now darken
    when the Warlock is out of range of the Demonic Circle and will light
    up when the Warlock is in range.
    Demon Power Scaling: Spell power gained from spirit via the Fel Armor
    ability will now properly affect the scaling of spell power and
    attack power on summoned demons.
    Drain Mana: This spell will no longer cancel when the target’s mana
    poll is low or the caster’s mana poll is full. It also now generates
    a very small amount of threat instead of no threat.
    Everlasting Affliction: Will now calculate correct damage values for
    Corruption when it is refreshed in all cases.
    Haunt: Will now gain correct damage modifiers for the creature type
    of the target. In addition, this ability is now limited to a single
    target as intended. This also now works properly when refreshed on
    its current target.
    Mana Feed: This talent will no longer sometimes fire for warlocks who
    do not have the talent.
    Master Conjuror: Tooltip revised to indicate it does not increase the
    damage bonuses of Firestones or Spellstones.
    Metamorphosis: The bonus armor effect from this ability will now
    calculate properly and interact correctly with armor buffs and
    debuffs.
    Ritual of Doom: A Doomguard summoned with this spell will now scale
    properly from its master’s stats.
    Shadow Embrace: This ability will now create a separate debuff stack
    for each Warlock with the talent, and each warlock will benefit
    properly from his or her own debuff.
    Soul Siphon: Will now gain the correct damage modifiers for the
    creature type of the target.
    Unstable Affliction: Will now gain the correct damage modifiers for
    the creature type of the target.
    Warrior
    Bladestorm: Fixed a bug where sometimes stuns and roots would not be
    removed properly when this ability is used.
    Damage Shield: Rank 1 of this ability now works properly.
    Heroic Throw no longer triggers the snare from Mage Frost Armor.
    PvP
    The Wintergrasp Aura should now properly update in all instances,
    transferring the buff when the zone control changes.
    Arena: Dalaran Sewer: The Flush effect which pushes players out will
    now also remove the ability to use Demonic Circles summoned during
    the arena start time.
    Items
    Idol of the Emerald Queen: This idol was providing greater healing
    than implied by its tooltip. It has been reduced to correct value.
    Glyph of Ambush: This glyph will now interact correctly with
    Initiative when Ambush is used outside of combat range.
    Glyph of Charge: The stun from Charge will now work properly when
    Charge is used with the extra range from this glyph.
    Glyph of Corpse Explosion: Additional explosions from this glyph
    will no longer consume Unholy Runes.
    Glyph of Rejuvenation: The heal from this glyph is now properly
    considered a periodic heal.
    Gronstalker Set: The Aspect of Viper bonus from this set has been
    changed to work correctly with the redesigned Aspect of the Viper.
    Mana Potions: Warriors and Death Knights now receive a correct error
    message when attempting to use mana potions.
    Scrolls: Buffs from scrolls can now only be overwritten by more
    powerful scrolls.
    Soul Preserver: This item will now interact correctly with Desperate
    Prayer, Lay on Hands, Riptide, and Wild Growth.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 3.0.3
    --------------------------------------------------------------------------------

    The latest patch notes can always be found at
    World of Warcraft Europe -> Patch Notes - Patch 3.3

    The latest test realm patch notes can always be found at
    World of Warcraft Europe -> Info -> Test Realm


    General
    - Removed “A Mask for All Occasions” as criteria for the “Hallowed
    Be thy Name” meta achievement.
    - Replenishment: Players below level 50 can now benefit from this
    effect.
    - Resilience: The damage reduction component of resilience has been
    increased from 2 times the critical strike chance reduction to 2.2
    times the critical strike chance reduction. In addition, the maximum
    damage reduction to a critical strike from resilience has been
    increased from 30% to 33%.

    Racial
    - Blood Fury: No longer triggers global cooldown.
    - Shadowmeld: The cooldown will now start on use instead of on break.

    Druids
    - Druid talents points have been refunded. Players will need to visit
    a class trainer to relearn spells and abilities.
    - The Swift Flight Form is now available on the trainer at level 71,
    requiring 300 riding skill, and Flight Form learned.
    - Bash: The interrupt from this ability will now work on targets that
    are immune to the stun.
    - Berserk: Now clears the cooldown on Mangle Bear.
    - Earth and Moon and Moonfury (Balance) reduced from 5 ranks each to 3
    ranks each.
    - Eclipse: Buff duration extended to 15 sec and bonuses doubled. The
    cooldown has been increased to 40 seconds.
    - Growl: Cooldown changed to 8 sec.
    - Insect Swarm: Tooltip corrected to indicate it does not affect hit
    chance with spells.
    - Moonkin: Only single target spell critical strikes can trigger the
    mana gain from this talent.
    - Nature’s Swiftness: This ability will no longer give chances to
    trigger Omen of Clarity.
    - Omen of Clarity: Will no longer be triggered by the Honorless Target
    buff gained when entering the world.
    - Survival Instincts will no longer be on the Global Cooldown.
    - Swiftmend: now benefits correctly from Genesis talent.
    - Tiger’s Fury: Ranks 5 and 6 have had their damage bonus decreased.

    Hunters
    - Aimed Shot: Added to Barrage and Improved Barrage talent.
    - Animal Handler: Now increases your pet’s expertise by 5/10. (No
    longer increases the pet’s chance to hit.)
    - Aspects now have a shared cooldown category of 1 sec and no longer
    have a start cooldown.
    - Aspect of the Dragonhawk: New aspect added that combines the benefit
    of Aspect of the Monkey and Aspect of the Hawk, available at level
    75 and 80.
    - Aspect of the Monkey: The Dodge chance has been increased from 8% to
    18%.
    - Aspect of the Viper: The per attack mana regeneration has been
    reduced by 50% but this ability now generates 4% of maximum mana
    every 3 sec. In addition, the per attack regeneration now also works
    on melee attacks.
    - Disengage now fails if you’re rooted and is no longer on the global
    cooldown.Cooldown reduced to 25 seconds and no longer requires a
    target, though the hunter has to be in combat.
    - Hunter vs. Wild: The attack power bonus from this talent now applies
    properly to Hunter pets. In addition, the bonus attack power will
    now be recalculated properly from equipping items.
    - Improved Aspect of the Hawk: This talent no longer causes incorrect
    mana costs when interacting with the Rapid Recuperation and Improved
    Steady Shot talents.
    - Mana cost of Disengage has been lowered to 5% of base mana, down from
    14%.
    - Pets
    Rake (Cat), Scorpid Poison (Scorpid): Lowered damage of all ranks.
    Stampede (Rhino): Lowered the knockback to 10 yards.
    Raised the damage of exotic attacks: Spirit Strike, Lava Breath,
    Froststorm Breath, Acid Spit, and Stampede.
    Lowered the cost of pet specials from 25 to 20.
    - Thrill of the Hunt: The mana gained from using this talent with
    Explosive Shot is now 1/3 of the normal amount per critical strike
    (but gets 3 opportunities per cast.)
    - T.N.T.: Explosive Shot can now only trigger this talent when it is
    initially fired.
    - Windfury Totem and Improved Icy Talons no longer affect ranged haste.

    Mages
    - Arcane Potency: The additional crit bonus is now consumed immediately
    on cast of a travel time spell, so it is no longer possible to make
    two spells benefit from one charge. (Ex. Fireball followed by
    Fireblast.)
    - Blast Wave: no longer receives double the intended critical strike
    bonus from Combustion.
    - Burnout: Now consumes extra mana as intended when Living Bomb gets
    a critical strike.
    - Brain Freeze: Now only frost spells that can chill can trigger the
    mana gain from this talent.
    - Cold as Ice: No longer reduces the cooldown on Deep Freeze.
    - Deep Freeze: Now consumes a charge of Fingers of Frost when used.
    - Focus Magic: Now works properly when mages with this talent use the
    ability on each other.
    - Frostfire Bolt: The periodic damage effect from Rank 2 of this spell
    now benefits from spell power gains.
    - Living Bomb: Mana cost reduced to be the same as Arcane Explosion. It
    no longer causes the caster to stand up when the final explosion
    occurs and it is now possible for each mage to have Living Bomb
    active on a target.
    - Master of Elements: Now works with Living Bomb.
    - Molten Fury: This talent no longer prevents Ice Lance ranks 2 and 3
    from dealing triple damage against frozen targets.
    - Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane
    Blast, Arcane Missiles, and Arcane Explosion.
    - Torment the Weak: Now works correctly when the Mage also knows the
    Molten Fury Talent.

    Paladins
    - Art of War: No longer increases critical strike damage on Judgements,
    Crusader Strike, and Divine Storm, instead increases all damage done
    by those abilities by a smaller amount.
    - The Avenger’s Shield bounce distance has been reduced to 10 yards
    (from 15).
    - The epic ground mount is now available on the trainer at level 61,
    requiring 150 riding skill, and the non-epic mount learned.
    - Blessing of Might: Rank 8 points increased slightly to prevent from
    being overwritten by Battle Shout 8 that has a shorter duration (also
    applies to Greater Blessing of Might 3.)
    - Blessing of Sanctuary: It is no longer possible to have both Blessing
    of Sanctuary and Greater Blessing of Sanctuary active on a target at
    the same time.
    - Crusade: No longer applies damage bonus twice to critical strikes.
    - Divine Plea: This spell’s duration is no longer affected by haste.
    - Divine Purpose: Rank 1 of this ability will now correctly determine
    its chance of remove stun.
    - Enlightened Judgments now increases range by 15/30 (was 10/20).
    - Eye for an Eye: No longer breaks crowd control effects.
    - Hammer of Justice: The interrupt from this ability will also be
    redirected when the stun is redirected. In addition, the interrupt
    will now work on targets immune to stun.
    - Hammer of the Righteous: Tooltip corrected to indicate it does 4
    times weapon dps instead of 3.
    - Hammer of Wrath: Now can’t be used until the target is below 20%
    health.
    - Infusion of Light (Holy) now affects Flash of Light too, reducing its
    cast time down to zero and can be used while moving.
    - Judgements: The debuffs from Judgement of Light, Judgement of Wisdom,
    and Judgement of Justice will no longer be applied if the Judgement
    spell itself misses.
    - Judgements of the Pure: Haste increased to 3/6/9/12/15%.
    - Judgements of the Wise: Mana gained reduced from 33% to 15% of base
    mana.
    - Judgement of Wisdom: Mana gained reduced to 1% of maximum mana and
    proc frequency cut by 50%.
    - Repentance PvP duration reduced to 6 sec.
    - Righteous Defense cooldown has been lowered to 8 sec (was 15 sec).
    - Righteous Vengeance: No longer increases critical strike damage on
    Judgements and Divine Storm, instead applies a DoT effect similar to
    Deep Wounds.
    - Seal of the Martyr: Tooltip for Judgement damage was incorrect and
    has been fixed.
    - Sheath of Light: Now correctly benefits Judgements of Command, Blood,
    and The Martyr.
    - Shield of the Templar now also reduces all damage taken by 1/2/3%.

    Priests
    - Binding Heal: Now only consumes one charge of Holy Concentration per
    cast.
    - Borrowed Time: Charge no longer consumed by spells with a base cast
    time that is instant.
    - Devouring Plague: The bonus coefficient has been increased to be on
    par with other DoT spells. Base damage on ranks 7,8,and 9 decreased
    to partially compensate for better scaling.
    - Divine Providence: This talent now also reduces the cooldown of your
    Prayer of Mending spell by 6/12/18/24/30%. With 5 points applied, it
    takes Prayer of Mending’s cooldown from 10 sec to 7 sec.
    - Divine Spirit: Now can be refreshed properly on self after logging in
    and out or zoning. (Also applies to Prayer of Spirit.)
    - Guardian Spirit: A target may now have only one Guardian Spirit
    active.
    - Healing Focus: Now works properly with Penance.
    - Improved Divine Spirit: No longer improves Divine Spirit after
    untalenting sometimes.
    - Inner Focus: Now works properly with Mind Flay, Mind Sear, and
    Penance.
    - Prayer of Spirit: Will no longer stack with other raid spell power
    buffs.
    - Shadowform: Devouring Plague, Shadow Word:Pain, and Vampiric Touch
    cast in Shadowform deal increased damage percentage equal to the
    player’s chance to get a spell crit on their target.
    - Shadow Wordeath: The self-damage from this spell can no longer be
    reflected or redirected.
    - Vampiric Touch: The Spell power coefficient has been doubled and no
    longer triggers Replenishment when other priests cast Mind Blast.

    Rogues
    - Combat Potency: Now only works with auto attacks (no more Shiv.)
    - Fan of Knives changed to be castable with no targets, further
    improved the visual affect and it no longer plays an impact on the
    caster.Now benefits correctly from the Find Weakness talent.Cooldown
    reduced to 10 sec.
    - Killing Spree: Instead of making the rogue untargetable, now causes
    all players to lose targeting on the rogue and the rogue to be
    unstoppable during its duration.
    - Riposte: Duration of this effect no longer reduced by other effects
    that reduce disarm duration.
    - Shadow Dance: The cooldowns on Sap, Garrotte, Ambush, Cheap Shot,
    Premeditation, Pickpocket, and Disarm Trap are no longer increased
    while this ability is activated.

    Shaman
    - Bloodthirst: Percentage of damage from attack power raised from 45%
    to 50%.
    - Flurry: Now grants the proper number of charges when it triggers.
    - Improved Fire Nova Totem: Increases the damage done by your Fire Nova
    Totem by 10/20% and your Fire Nova totem has a 50/100% chance to stun
    all targets damaged by your Fire nova Totem for 2 sec.
    - Lava Burst: The base damage has been increased by approx. 10%.
    - Maelstrom Weapon: Tooltips corrected to correctly describe the chance
    for this talent to be triggered.
    - Riptide: The initial heal amount has been increased on ranks 3 and 4
    and periodic healing has been increased on all ranks.
    - Stormstrike: Other shamans can no longer consume charges of your
    Stormstrike, and each shaman can have their own stormstrike on the
    victim.
    - Storm Reach is now called “Elemental Reach” and now includes Lava
    Burst.
    - Thunderstorm: Mana gain has been increased to 8%.
    - Tidal Mastery: Now correctly applies its critical strike bonus to
    Earth Shield.
    - Tidal Waves will now also proc with Riptide.

    Warlocks
    - The epic ground mount is now available on the trainer at level 61,
    requiring 150 riding skill, and the non-epic mount learned.
    - Demonic Sacrifice: The buffs from this ability will now be retained
    properly when logging out or zoning.
    - Demonic Empowerment: This talent no longer gives excessive threat to
    the Warlock’s Voidwalker and is no longer on the global cooldown.
    - Demonic Tactics: Increased the critical strike bonus for both the
    Warlock and pet.
    - Destructive Reach: Now properly reduces threat on Chaos Bolt and
    Shadowflame.
    - Drain Soul: Rank 6 now properly deals additional damage to targets
    below 25% health.
    - Emberstorm: Increased the fire damage bonus.
    - Haunt: The cooldown has been changed to 8 sec, and refreshing the
    Haunt will trigger the heal from the existing Haunt.This ability will
    no longer heal for incorrect amounts or fail to heal when the Haunt
    damage was the killing blow.
    - Inferno: The Infernal is now useable indoors and the tooltip has
    been updated.
    - Master Demonologist (Felhunter) will now also reduce damage taken by
    Holy.
    - Ritual of Doom: Now works correctly even when the Warlock already has
    a pet (dismissed the existing pet.)
    - Shadowflame: Damaged increased approx. 75%. Coefficients unchanged.
    - Shadow Embrace: Now works on ranks 1-4 and stacks properly with
    multiple applications.
    - Shadow Mastery: Increased the shadow damage bonus.
    - Soul Link (Demonology): Increased from 15% to 20%.

    Warriors
    - Armored to the Teeth: Grants only attack power(as intended) and
    recalculates the bonus immediately upon learning any rank of the
    talent.
    - Bladestorm: Now breaks all snares and roots on the warrior when
    activated.
    - Bloodthirst: Cooldown reduced to 5 sec. Percentage of damage from
    attack power raised from 45% to 50%.
    - Deep Wounds: Now works properly with Heroic Throw.
    - Heroic Throw: No longer gains increased damage from the warrior’s
    agility.
    - Improved Rend changed to 10/20%.
    - Rampage: Can now be triggered by off-hand Whirlwind damage.
    - Rend: Damage has been adjusted to be less base and more weapon based.
    - Rend: Ranks 9 and 10 now do 35% more damage when the target is above
    75% health instead of 4 times damage when the target is enraged.
    Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30%
    chance on crit.
    - Titan’s Grip: Changed to 5% penalty.
    - Vigilance: Now properly transfers threat generated by heals.

    Professions
    - The level requirements required to train gathering skills have been
    removed.
    - Alchemy
    Reduced the effect of Elixir of Mongoose and Elixir of Major Agility.
    - Inscription
    Glyph of Crusader Strike: Now reduces mana cost by 20% instead of
    increase damage on stunned and incapacitated targets.
    Glyph of Flame Shock: Now extends duration by 6 sec and prevents
    Flame Shock from being consumed by Lava Burst.
    Glyph of Lava: Glyph of Earth Elemental removed and replaced with
    this glyph. This glyph increases coefficient on Lava Burst by 0.1.
    Glyph of Mind Flay: Now sets snare to 10% instead of removing it.
    Glyph of Rejuvenation: Now works correctly when the target is not
    self.
    Glyph of Shiv: Replaced with Glyph of Vigor, which increases maximum
    energy by an additional 10 for those with the Vigor talent.
    Glyph of Shadow: Glyph of Mind Soothe removed and replaced with this
    glyph. This glyph increases spell power by 10% of spirit for 10 sec
    after critting while in Shadowform.
    Glyph of Shadow Word: Pain: Increases damage done by Mind Flay when
    SW:P is present by 10%.
    Glyph of Sinister Strike: Chance increased to 50%.
    Glyph of Souls no longer removes soul shard cost. It instead reduces
    the mana cost of your Ritual of Souls spell by 70%.
    Glyph of Spirit of Redemption: Tooltip corrected to 4 sec. extra when
    the glyph triggers.
    Glyph of Strength of Earth: Replaced with Glyph of Lava Lash, which
    increases the bonus from having Flametongue Weapon by 10%.
    Glyph of Trueshot Aura: Now increases Aimed Shot crit chance instead
    of increasing attack power bonus.
    Glyph of Totem of Wrath: Replaced with Glyph of Elemental Mastery,
    which decreases the cooldown on Elemental Mastery by 30 sec.

    User Interface
    - For additional notes on Lua and XML changes please visit the UI &
    Macros Forum

    Items
    - The war against spelling errors continues: many items have had typos
    removed or their functionality clarified.
    - The item quality on several quest rewards was incorrect and has been
    altered.
    - The phoenix summoned by Ashes of Al’ar has had his flame trails
    restored.
    - Guardian’s Band of Subjugation now correctly grants universal
    haste.
    - Girdle of the Warrior Magi now has a socket bonus.
    - Some one-hand spell power weapons are now main hand only.
    - Heart of the Dragon should now provide a consistent amount of Ranged
    Attack Power.
    - Loatheb’s Shadow should now provide a consistent amount of Ranged
    Attack Power.
    - Spirit-World Glass now correctly has a cooldown.
    - Discerning Eye of the Beast procs should now be more obvious.
    - Focusing Lenses now have a cooldown.
    - The Horseman’s Reins should again function in Dalaran.
    - Haute Club Membership Card no longer prompts players to open it.
    - The buff granted by Frenzyheart Insignia of Fury now has a correct
    tooltip.
    - Harness of Carnal Instinct no longer has bonus armor.
    - Boots of the Protector have been brought in line with protection
    paladin itemization changes.
    - A tooltip error in the Glyph of Sprint has been corrected.
    - Grilled Sculpin now correctly grants Ranged Attack Power.
    - Libram of Souls Redeemed should now only affect Holy Light.
    - Legacy items that had both melee and spell critical strike rating
    have been integrated to the unified rating.
    - Held in hand books created by Inscription are now Bind on Equip
    rather than Bind on Pickup.

    Bug Fixes
    - Fixed an issue that was affecting terrain rendering on GeForce 3 and
    4 Ti cards. Those that added the command Set fixedfunction 1 to their
    config.wtf file should remove it to avoid a decrease in performance.
    - Glyph of Rupture: The tooltip has been corrected.
    - Druid: Omen of Clarity now has a reduced chance to be triggered by
    Hurricane.
    - Hunter: Ferocious Inspiration will now apply raid-wide, as intended.
    - Hunter Pets
    Sonic Blast (Bat): Will no longer ignore LoS.
    Bad Attitude (Croc): Will no longer ignore the Longevity buff.
    Thunderstomp (Gorilla): Will no longer have a physical coefficient
    instead of a magical one.
    Gore (Bore): Fixed an issue where a wrong value was being applied.
    Savage Rend: Corrected typos in the tooltip.
    - Mage: Burning Determination will now work properly.
    - Mage: Living Bomb’s “explosion effect” will now be properly
    classified.
    - Paladin: Judgement of Wisdom: Fixed a bug allowing one copy on target
    per paladin.
    - Paladin: Judgement of Light: Fixed a bug allowing one copy on target
    per paladin.
    - Priest: Holy Reach (Rank 2) will now increase the radius of Divine
    Hymn properly.
    - Priest: Inner Focus will now properly increase the critical strike
    chance of the talent Penance.
    - Rogue: Deadly Poison Rank 8 will now do less damage than Rank 9.
    - Shaman: Totem of Wrath tooltip updated to reflect that it affects all
    crit chance and indicate that it increases Spell Power (instead of
    just damage).


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 3.0.2 (2008-10-14)
    --------------------------------------------------------------------------------

    The latest patch notes can always be found at
    World of Warcraft Europe -> Patch Notes - Patch 3.3

    The latest test realm patch notes can always be found at
    World of Warcraft Europe -> Info -> Test Realm

    General
    - All players will have their talent points reimbursed and will have
    access to new talents throughout their trees; this includes the
    51-point talents. Several new abilities have been added for all
    classes. Players will need to visit their class trainer to learn
    new spells.
    - The Kirin Tor has made their move and so has Dalaran. Please watch
    your step around the crater that has been left behind!
    - The Barber Shop has been implemented and you can now visit one of the
    Barber Shops in the major cities to change your appearance. Be sure
    to get your Shave and a Haircut!
    - The all-new Achievement System has been implemented and the
    Achievement panel can be accessed via the interface. While many
    achievements are not retroactive, we have done our best to credit as
    many as possible. Gamemasters will not be able to grant achievements
    for past accomplishments.
    - Stormwind Harbor is now open for business.
    - New towers have been added outside of Orgrimmar and in Tirisfal
    Glades. Crews are currently at work to establish a new Zeppelin
    route to Northrend for your travel pleasure. Please no /spit off
    of the towers.
    - A new entrance is now viewable in the Caverns of Time.
    - Hit Rating, Critical Strike Rating, and Haste Rating now modify both
    melee attacks and spells.
    - All spells and abilities that use mana will now cost a percentage of
    the base character mana to cast.
    - All tank classes have increased threat generation.
    - Spell casting and spell channeling pushback has been changed to the
    following:
    When casting a spell:
    The first and second hit will add .5 secs each to the cast time.
    All hits after the second will have no effect.
    When channeling a spell:
    The first and second hit reduces current duration by 25% of total
    duration each.
    All hits after the second will have no effect.
    - Spellpower:
    All items and effects which grant bonuses to spell damage and spell
    healing are being consolidated into a single stat, Spellpower. This
    stat will appear with the same values found on items which grant
    “increased spell damage and healing” such as on typical Mage and
    Warlock itemization.
    For classes which do not heal, they should see no change in the
    character sheet other than new tooltip wording.
    Healing characters will see their bonus healing numbers on the
    character sheet decrease, however, all healing spells have been
    modified to receive more benefit from spellpower than they received
    from bonus healing, with a net effect of no change to the amount
    healed by their spells. Some talents have had to be rebalanced to
    accommodate this change, but the amount healed will remain roughly
    the same. In addition, some talents will provide only healing spell
    power.

    Druids
    - Brambles (Balance): Now increases the damage done by your Treants,
    and also damage caused from your Treants and Barkskin has a 5/10/15%
    chance to Daze the target for 3 sec.
    - Celestial Focus (Balance): The stun proc now works with Starfall.This
    talent no longer has Wrath pushback protection, but instead increases
    your total spell haste by 1/2/3%.
    - Challenging Roar now has a 3 minute cooldown, reduced from 10
    minutes.
    - Control of Nature (Balance) has been removed.
    - Entangling Roots: Can now be used indoors.
    - Faerie Fire (Feral): Now an 11-point talent, down from being a
    21-point talent.
    - Feral Charge (Feral) is now a 21-point talent, up from being a
    11-point talent.
    - Feral Charge (Feral): Can now be used in Cat form.
    - Feral Instinct (Feral) no longer increases threat generated in Bear
    form, but now increases damage done by your Swipe ability by
    5/10/15%.
    - Feral Swiftness: The movement speed buff can now be used indoors.
    - Focused Starlight (Balance)is now Nature's Majesty (Balance):
    Increases the critical strike chance of your Wrath, Starfire,
    Starfall, Nourish, and Healing Touch spells by 2/4/6%.
    - Force of Nature (Balance): Cooldown reduced to 2 minutes, down from
    3.
    - Furor (Restoration): Now increases your total Intellect while in
    Moonkin form by 2/4/6/8/10%.
    - Hurricane: No longer has a cooldown (was 1 minute).
    - Improved Faerie Fire (Feral): Now also works with spell hit, in
    addition to ranged and melee hit %.
    - Improved Mark of the Wild (Restoration): Now a 2-point talent, down
    from a 5-point talent.
    - Improved Tranquility (Restoration): Now also reduces the cooldown of
    your Tranquility spell by 25/50%.
    - Mangle (Feral): Now increases the damage done by Maul in addition to
    Shred.
    - Moonglow (Balance): Now also works with Starfall.Moved to tier 2, up
    from tier 5.
    - Moonkin Form (Balance) no longer increases your attack power or
    causes you to regenerate mana off melee attacks, but now has a chance
    to cause you to instantly regenerate 2% of your total mana every time
    you critically hit with a spell.
    - Nature's Focus (Restoration): Now a 3 point talent, down from a
    5-point talent. Also moved to Tier 1, up from Tier 2. Now also
    includes Nourish, Entangling Roots, Wrath, and Cyclone.
    - Nature's Grace (Balance): Now also reduces the global cooldown of
    your Wrath spell by 50% while in effect.
    - Nature's Grasp (Balance): Can now be used and can proc indoors. This
    is now a base ability at level 11 and has a 100% chance to proc.
    - Nature's Reach (Balance): Now also reduces threat generated by
    Balance spells by 15/30%.
    - New Spell: Revive - Returns the spirit to the body, restoring a dead
    target to life with health and mana. Cannot be cast when in combat.
    (Ranks 1-7 added)
    - New Talent - Genesis (Balance): Increases the damage and healing done
    by your periodic spells by 1/2/3/4/5%.
    - New Talent - Improved Insect Swarm (Balance): Increases your damage
    done by your Wrath spell to targets afflicted by your Insect Swarm by
    1/2/3%, and increases the critical strike chance of your Starfire
    spell by 1/2/3% on targets afflicted by your Moonfire spell.
    - New Talent - Mother Bear (Feral): Increases the bonus attack power
    for Bear Form and Dire Bear Form by an additional 20/40/60%, and for
    each friendly player in your party, damage you take is reduced while
    in Bear Form and Dire Bear Form by 1/2/3%.
    - New Talent- Protector of the Pack (Feral): Increases the bonus attack
    power for Bear Form and Dire Bear Form by an additional 20/40/60% for
    each friendly player in your party, damage taken is reduced while in
    Bear Form and Dire Bear Form by 1/2/3%.
    - New Talent - Natural Reaction (Feral): Increases your dodge chance
    while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate
    1/2/3 rage everytime you dodge while in Bear Form or Dire Bear Form.
    - New Talent - Nature's Splendor (Balance): Increases the duration of
    your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and
    Flourish spells by 10/20/30%.
    - Omen of Clarity (Restoration): Now a passive spell. Now also works
    for spells (healing and damage). Proc rate is roughly 6% with a 10
    second internal cooldown.
    - Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%,
    and reduces the duration of fear effects by 5/10/15%.
    - Rake: The damage for this ability has been increased.
    - Remove Curse can now be used in Tree of Life form.
    - Soothe Animal can now be used on Dragonkin as well as Beasts.
    - Soothe Animal is now instant cast.
    - Subtlety (Restoration): Now a 3-point talent, down from a 5-point
    talent. Also moved to Tier 2, up from Tier 3. Also now only reduced
    threat for Restoration spells, and reduces the chance that your
    healing over time spells (Lifebloom, Regrowth and Rejuvenation) will
    be dispelled, rather than all Druid spells. Threat management for
    Balance can now be found in the Balance tree, within Nature's Reach.
    - Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
    - Swipe now affects targets within a range.
    - The mana regeneration penalty when in Bear Form, Dire Bear Form and
    Cat Form has been removed.
    - Tranquil Spirit (Restoration) now also includes Nourish.
    - Tree of Life (Restoration): 30% snare penalty has been removed.
    - Tree of Life (Restoration): Can now cast Dispel Curse.
    - Tree of Life (Restoration): You can now cast all Restoration spells
    (Healing Touch) in the form, but Tree of Life now only reduces the
    mana cost of your healing over time spells (Rejuvenation, Lifebloom,
    Regrowth and Flourish) by 20%.
    - Vengeance (Balance): Now also works with Starfall.

    Hunters
    - All aspects now have a 1 second global cooldown, down from a 1.5
    global cooldown.
    - All pet families now have one unique ability. New abilities have been
    added for families such as bears and sporebats.
    - Stablemasters can now accommodate two additional pets.
    - Pets now have their own trees. These can be accessed via the talent
    panel.
    - Aimed shot mana cost has been reduced from 11% of base mana to 8%,
    casting time reduced from 2.5 sec to instant. Cooldown increased
    from 6 seconds to 10 seconds and damage reduced.
    - Animal Handler (Beast Mastery): No longer increases speed while
    mounted, but now reduces the cooldown of your Master's Call ability
    by 5/10 sec.
    - Arcane Shot: No longer dispels magic effects.
    - Aspects now no longer cost mana.
    - Aspect of the Beast: Now increases melee attack power by 10% for the
    hunter and the hunter’s pet.The hunter can’t be tracked while using
    this Aspect. Only one Aspect can be active at a time.
    - Aspect of the Viper - The hunter takes on the aspect of the viper,
    causing ranged attacks to regenerate mana but reducing total damage
    done by 50%. Mana is gained based on ranged weapons speed.
    Only one Aspect can be active at a time.
    - Aspect of the Wild (Rank 4) now increases Nature resistence by 130,
    (up from 70.)
    - Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead
    of pet skills.
    - Bestial Swiftness is now a pet talent tree talent, and has been
    removed from the Beast Mastery Hunter tree.
    - Bite now has no cooldown, does the same damage and costs the same
    Focus as Claw, so works as a Focus dump.
    - Clever Traps (Survival) has been renamed "Trap Mastery."
    - Combat Experience (Marksmanship): Now grants 3/6% Agility, up from
    1/2%.
    - Concussive Barrage (Marksmanship): Can now proc from Volley and
    Multi-shot attacks.
    - Counterattack: Damage increased by 20%, and now also scales with
    your Ranged Attack Power.
    - Deterrence (Survival): Cooldown reduced to 3 minutes, and now also
    increases your chance to resist spells by 60%. Now has a new spell
    effect.
    - Disengage: This ability has been re-designed. Now leaps the Hunter
    backwards up to 13 yards. 30 second cooldown. Disengage now also only
    has one rank (rank 1).
    - Distracting Shot: This shot now "taunts" the target onto the Hunter.
    The taunt effect will last 6 seconds. Distracting Shot now only has
    one rank (rank 1).
    - Every hunter pet can learn Growl, Cower and either Bite or Claw
    (never both).
    - Focused Aim no longer affects Aimed Shot and now increases chance to
    hit by 1/2/3 %.
    - Focused Fire (Beast Mastery): Now increases the critical strike
    chance of your Kill Command by 10/20/30% while Kill Command is
    active. This effect can stack up to 3 times, but diminishes for each
    charge of Kill Command.
    - Freezing Arrow now breaks on damage.
    - Freezing Trap now breaks on damage.
    - Haunt will now heal for 100%.
    - Hunter pets can now learn talents in one of three trees depending on
    family. Pets gain talent points starting at level 20 and earn an
    extra talent point every 4 levels.
    - If a hunter tames a pet that is more than five levels beneath their
    own level, the pet will then have their level increased to five
    levels beneath the hunter’s own level.
    - Improved Arcane Shot (Marksmanship): Now increases the damage done by
    your Arcane Shot by 5/10/15%.
    - Improved Feign Death (Survival): This talent has been replaced with
    Survival Tactics.
    - Improved Hunter's Mark (Marksmanship): Now a 3-point talent, and now
    increases the amount of attack power granted by your Hunter's Mark
    ability by 10/20/30% and reduces the mana cost of your Hunter's Mark
    ability by 33/66/100%.
    - Improved Stings (Marksmanship): Now a 3-point talent, down from
    5-points.
    - Kill Command: This ability now increases the damage done by your
    pet's special abilities by 60%. Each attack will reduce the damage
    bonus by 20%. 1 minute cooldown.
    - Kill Shot damage slightly reduced.
    - Kindred Spirits will no longer stack with other movement enhancing
    buffs.
    - Lock and Load now has a chance to proc periodic damage by 2/4/6%
    (down from 5/10/15%.)
    - Loyalty, Training Points and the hunter Beast Training button no
    longer exist. Hunter pets can now learn all skills at their level.
    They will get new ranks automatically as they gain levels.
    - Marked for Death now increases damage done by ranged and by pets
    special abilities by 4% on marked targets (down from 8%.)
    - Master Tactician (Survival): Chance to proc increased to 10%, up
    from 6%.
    - Mongoose Bite: No longer requires you to dodge in order to use this
    ability.
    - Monster Slaying (Survival) and Humanoid Slaying (Survival) has been
    combined into "Improved Tracking".
    - Multi-shot mana cost has been increased slightly to 9% base mana
    (up from 8%.)
    - New Talent - Aspect Mastery (Beast Mastery)
    - New Talent - Hunter vs. Wild (Survival): Increases you and your pet's
    attack power and ranged attack power equal to 10/20/30% of your total
    Stamina.
    - New Talent - Improved Tracking (Survival): Increases all damage done
    to targets that are being tracked 1/2/3/4/5%.
    - New Talent - Lock and Load (Survival): You have a 33/66/100% chance
    when you trap a target and a 10/20/30% chance when you sting a target
    to cause your next 3 Arcane Shot or Explosive Shot spells to trigger
    no cooldown, cost no mana and consume no ammo.
    - New Talent - Survival Tactics (Survival): Reduces the chance your
    Feign Death ability and all trap spells will be resisted by 2/4%, and
    reduces the cooldown of your Disengage ability by 2/4 sec.
    - New Talent - T.N.T. (Survival): Your Immolation Trap, Explosive Trap
    and Explosive Shot have a 5/10/15% to stun targets for 2 sec when
    they deal damage, and increases the critical strike chance of your
    Explosive Shot and Explosive Trap by 5/10/15%.
    - Pathfinding (Beast Mastery): Now also increases the movement speed
    while mounted by 5/10%.
    - Point of No Escape reduced to a 2 point talent and now affects
    Freezing Arrow. The critical strike chance has increased to 3/6%
    (up from 2/4/6%.)
    - Rapid Killing (Marksmanship): This will now proc off Chimera Shot,
    but no longer works with auto-shot.
    - Readiness (Marksmanship): Cooldown reduced to 3 minutes, down from 5
    minutes, and has been moved to Tier 5 of the Marksmanship Tree from
    the Survival Tree..
    - Savage Strikes (Survival): Now includes Counterattack.
    - Scattershot has been moved from the Marksmanship Tree to Tier 3 of
    the Survival Tree.
    - Silencing Shot (Marksmanship): This spell will now interrupt the
    current spell being cast on the target and lock out that school for
    3 sec if the target is immune to silence effects.
    - Spirit Bond (Beast Mastery): Also increases healing done to you
    and your pet by 5/10%.
    - Steady Shot now uses ammo. In result, its bonus damage has been
    slightly reduced. Players can notice a damage increase based upon
    what ammo they use.
    - Steady Shot: Now has a 2.0 cast time, up from 1.5.
    - Surefooted (Survival) now reduces the duration of movement impairing
    effects by 16/25/50% (instead of resist % chance). Moved from tier 4
    to tier 2 and no longer increases hit chance.
    - Survival Instincts (Survival): This has been moved to tier-2, up from
    tier 6.
    - Survivalist (Survival): Now increases your total Stamina, instead
    of your total Health.
    - The arming time has been reduced to 1 second, from 2 seconds for all
    traps.
    - T.N.T. has been moved from Tier 2 to Tier 4.
    - Tranquilizing Shot: Cooldown reduced to 15 seconds (down from 20),
    and now dispels Enrage and Magic effects.
    - Trap Mastery (Survival) is now an 11-point talent talent and has been
    moved from tier 3 to tier 9 and increases the duration by 30% fo both
    Freezing Trap and Frost Trap. .
    - Trueshot Aura - This aura is now raid-wideand now increases all
    ranged and melee attack power by 10%. In addition, this spell now
    only has one rank. All other ranks have been removed.
    - Wingclip: No longer does damage.

    Mages
    - Arcane Blast effect duration reduced to 3 seconds, and now increases
    damage by 25/50/75% instead of reducing cast time.
    - Arcane Focus (Arcane) is now 3 ranks and increases chance to hit and
    reduces mana cost of Arcane spells by 1/2/3%.
    - Arcane Fortitude moved to tier 2, increased to 3 ranks, now increases
    armor equal to 50/100/150% of Intellect.
    - Arcane Impact renamed Spell Impact and now affects Blast Wave, Fire
    Blast, Cone of Cold, and Ice Lance.
    - Arcane Potency now applies when Presence of Mind is active, talent
    prerequisite changed to Presence of Mind.
    - Arcane Subtlety now reduces the chance your spells will be dispelled
    by 15/35%, and no longer reduces the resistance of targets.
    - Arctic Reach now also affects Deep Freeze.
    - Blast Wave now knocks all affected targets back.
    - Conjured mana gems no longer disappear from your backpack after being
    logged out for more than 15 minutes. Higher ranks of Conjure Mana Gem
    will recharge an existing mana gem to maximum charges.
    - Counterspell now costs 9% of base mana.
    - Deep Freeze will no longer do damage, and will now stun the target
    for 5 seconds.
    - Elemental Precision moved to tier 2.
    - Empowered Arcane Missiles renamed Arcane Empowerment and no longer
    increases mana cost. It now also increases damage caused by Arcane
    Blast.
    - Empowered Fireball renamed to Empower Fire, reduced to 3 ranks, now
    increases damage by 5/10/15% of spell power and now affects Frostfire
    Bolt.
    - Empowered Frostbolt reduced to 2 ranks, increases damage by 5/10%
    of spell power and increases critical hit chance by 2/4%.
    - Evocation has had its cooldown reduced from 8 minutes to 5 minutes.
    - Flame Throwing moved to tier 3.
    - Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer
    Magic effects and cannot be dispelled.
    - Frostbite relocated from Tier 2 to Tier 1.
    - Frost Channeling now reduces mana cost of all spells by 4/7/10%.
    - Frost Warding now increases armor and resistances of Frost/Ice Armor
    by 25/50%, now gives Frost Ward and Fire Ward a 15/30/5 chance to
    negate damage caused and restore mana equal to damage caused by
    the warded spell.
    - Hot Streak will now also affect Fire Blast.
    - Ice Floes renamed Cold as Ice, now reduces cooldown of Cold Snap,
    Ice Barrier, Summon Water Elemental, and Deep Freeze by 10/20%.
    - Impact moved to tier 3, reduced to 3 ranks for 4/7/10% chance to
    trigger, now triggers from any damaging spell (Fire, Frost or Arcane).
    - Improved Blink now also reduces mana cost by 25/50%.
    - Improved Counterspell now always silences the target for 2/4 seconds.
    - Improved Fire Blast moved to tier 1, reduced to 2 ranks, reduces the
    cooldown by 1/2 seconds.
    - Improved Flamestrike moved to tier 2, renamed World in Flames, now
    increases the critical hit chance of Flamestrike, Blast Wave,
    Dragon’s Breath, Living Bomb, Blizzard, and Arcane Explosion by
    2/4/6%.
    - Improved Frost Nova renamed Ice Floes, moved to tier 1, increased to
    3 ranks, now reduces cooldown of Frost Nova, Cone of Cold, Ice
    Block, and Icy Veins by 7/14/20%.
    - Improved Mana Shield has been renamed to Arcane Shielding, reduces
    mana lost per damage absorbed by 17/33%,and now also increases
    resistances granted by Mage Armor by 25/50%.
    - Improved Scorch now increases Fire, Frost, and Arcane damage done to
    the target by 2/4/6/8/10%.
    - Incineration moved to tier 1, increases the critical hit chance of
    Fire Blast, Scorch, Arcane Blast, and Cone of Cold by 2/4/6%.
    - Invisibility now makes the caster invisible after 3 seconds, reduced
    from 5 seconds.
    - Living Bomb will no longer knock all targets into the air.
    - Magic Absorption reduced to 2 ranks, increases resistances by .5/1
    point per level, and restores 1/3% of total mana on a resist.
    - Magic Attunement (Arcane) now also increases the range of your Arcane
    spells by 3/6 yards.
    - Mana Shield now drains 1.5 mana per damage absorbed.
    - Master of Elements now affects all spell criticals.
    - Mind Mastery reduced to 3/6/9/12/15%.
    - Missile Barrage will now affect Arcane Barrage and the (R5) proc
    chance has been adjusted from 12% to 20%.
    - Molten Shields now gives Fire Ward and Frost Ward spells a 15/30%
    chance to reflect the warded spell.
    - Polymorph now costs 12% of base mana.
    - Portal spells now cost 18% of base mana.
    - Prismatic Cloak (Arcane) increased to 3 ranks for 1/2/3% and now
    also reduces the fade time of Invisibility by 1/2/3 seconds.
    - Pyroblast cast time has been reduced to 5 seconds.
    - Remove Lesser Curse has been renamed to Remove Curse.
    - Shatter no longer has a prerequisite.
    - Slow Fall now costs 6% of base mana.
    - Slow mana cost reduced.
    - Summoned Water Elemental's Waterbolt range increased, mana cost
    reduced, Freeze range increased, mana cost increased.
    - Teleport spells now cost 9% of base mana.
    - Winter's Chill reduced to 3 ranks, Frost damage spells have a
    33/66/100% chance to trigger the effect and the effect increases
    chance to crit with Arcane, Fire and Frost spells.

    Paladins
    - Attack Power and Spell Power scaling on all Seals and Judgements
    other than Command and Blood has been reduced.
    - All Auras now affect all party and raid members within the area of
    effect.
    - Anticipation (Protection) moved to tier 1, now increases chance to
    dodge by 1/2/3/4/5%.
    - Avenger's Shield (Protection) cast time reduced to .5 seconds,
    duration increased to 10 seconds.
    - Avenging Wrath no longer causes Forbearance, damage increase reduced
    to 20%, now increases healing done by 20%.
    - Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can
    be on the target per paladin at any one time. Now costs 6% of base
    mana.
    - Blessing of Light and Greater Blessing of Light removed. Their
    effects have been folded into all relevant abilities.
    - Blessing of Protection renamed Hand of Protection. Only one Hand
    spell can be on the target per paladin at any one time. All ranks now
    cost 6% of base mana.
    - Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank
    and transfers 20% of the damage taken to the caster, duration reduced
    to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell
    can be on the target per paladin at any one time. Now costs 6% of
    base mana.
    - Blessing of Salvation renamed Hand of Salvation, now reduces total
    threat on the target by 2% per second for 10 seconds while also
    reducing all damage and healing done by 10%. Only one Hand spell can
    be on the target per paladin at any one time. Now costs 6% of base
    mana.
    - Blessing of Sanctuary reduced to 1 rank, now reduces all damage taken
    by 3% and generates rage, mana or runic power when a parry/dodge/
    block occurs.
    - Consecration now scales with attack power and spell power.
    - Conviction (Retribution) now increases critical chance with all
    spells and melee attacks.
    - Divine Intellect (Holy) moved to tier 2, increases total Intellect
    by 3/6/9/12/15%.
    - Divine Intervention cooldown reduced to 20 minutes.
    - Divine Plea will now fall within the school of Magic and reduces
    healing output by 20% (from 100%.)
    - Divine Protection and Divine Shield now cost 3% of base mana.
    - Divine Protection now reduces all damage taken by 50% and increases
    time between attacks by 100%.
    - Divine Purpose (Retribution) now reduces chance to be hit by spells
    and ranged attacks by 1/2/3%.
    - Divine Strength (Holy) moved to tier 1 in the Protection tree.
    - Exorcism mana cost reduced and now scales with attack power and spell
    power.
    - Eye for an Eye now reflects 10/20% damage from all critical hits.
    - Fanaticism now increases chance to critically hit by 5/10/15/20/25%.
    - Forbearance duration increased to 3 minutes.
    - Greater Blessing of Salvation removed.
    - Hammer of Justice now costs 3% of base mana.
    - Hammer of Wrath is now considered a Retribution spell, moved from
    Holy, mana cost reduced,now instant cast, global cooldown increased
    to 1.5, missile speed increased, now usable on targets below 35%
    health and now scales with attack power and spell power.
    - Healing Light (Holy) moved to tier 2.
    - Holy Shield (Protection) cooldown reduced to 8 seconds, charges
    increased to 8.
    - Holy Shock (Holy) range changed to 20/40 yards when used on
    enemies/friends respectively, cooldown reduced to 6 seconds.
    - Holy Wrath is now instant cast, causes a 3 second stun, cooldown
    reduced to 30 seconds, radius reduced to 10 yards.
    - Illumination (Holy) moved to tier 3.
    - Improved Blessing of Might increased to 10/20/30/40/50%.
    - Improved Concentration Aura (Protection) moved to the Holy tree.
    - Improved Concentration Aura moved from the Protection tree to tier
    4 in the Holy tree.
    - Improved Devotion Aura (Protection) moved to tier 4, reduced to 3
    ranks, now increases armor of Devotion Aura by 17/34/50% and
    increases all healing done to units affected by Devotion Aura by 1/2/3%.
    - Improved Hammer of Justice (Protection) now reduces cooldown by
    10/20/30 secs.
    - Improved Holy Shield removed.
    - Improved Righteous Fury (Protection) threat bonus folded into base
    spell, talent still reduces all damage taken by 2/4/6%.
    - Improved Sanctity Aura (Retribution) renamed Sanctified Retribution,
    now causes all units affected by Retribution Aura to cause 2% more
    damage.
    - Improved Seal of Righteousness (Holy) moved to tier 1, renamed Seals
    of the Pure, now affects Seal of Righteousness, Seal of Vengeance and
    Seal of Corruption.
    - Improved Seal of the Crusader (Retribution) renamed Heart of the
    Crusader and the effects now apply to all Judgement spells.
    - Infusion of Light now reduces the cast time of Holy Light by .5
    second/1 second (instead of 1.2.5 second /2.5 seconds.)
    - Judgement has been replaced with 3 new spells; Judgement of Light,
    Judgement of Wisdom, and Judgement of Justice. All Judgement spells
    are considered ranged attacks for purposes of how they hit and how
    they critically hit. All cause damage based on attack power and spell
    power.
    Judgement of Light now heals based on the Paladin’s attack power and
    spell power, the effect can not trigger more than once ever 4 seconds.
    Judgement of Justice will no longer prevent Fear effects, but will
    only prevent NPCs from fleeing (e.g. at low health).
    Judgement of Wisdom now restores mana based on the Paladin’s attack
    power and spell power, the effect can not trigger more than once
    every 4 seconds.
    - Judgements of the Pure will now last for 1 minute (up from 30 seconds.)
    - Judgements of the Wise will now grant 33% of base mana instead of 20%
    of maximum mana.
    - Lay on Hands no longer drains all mana, cooldown reduced to 20
    minutes.
    - One-Handed Weapon Specialization now increases damage by 2/4/6/8/10%.
    - Precision has been removed.
    - Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of
    Curse and Disease effects by 25/50%.
    - Pursuit of Justice reduced to 2 ranks for 8/15% movement increase
    and 1/2% less chance to be hit by spells.
    - Redoubt (Protection) moved to tier 2, reduced to 3 ranks, increases
    block chance by 10/20/30%, now also increases block value by
    10/20/30% at all times.
    - Repentance (Retribution) mana cost changed to 9% of base, duration
    increased to 1 minute (10 second PvP duration), now usable against
    Demons, Dragonkin, Giants, Humanoids and Undead.
    - Retribution Aura damage increased and now gains damage based on Holy
    spell power.
    - Righteous Defense no longer costs mana and the global cooldown has
    been removed, cooldown reduced to 10 seconds.
    - Righteous Fury now increases threat caused by Holy damage by 90%.
    - Sacred Duty now also reduces the cooldown of Divine Protection.
    - Sanctified Light (Holy) now also increases the critical chance of
    Holy Shock.
    - Sanctity Aura (Retribution) removed.
    - All Seals have been reduced to 1 rank and now cost 14% of base mana.
    The duration has been increased to 2 minutes and are no longer
    consumed when a Judgement spell is cast. The effects can be triggered
    from all weapon based special abilities.
    Seal of Blood now increases Judgement damage by 45% of weapon damage.
    Seal of Command now increases Judgement damage by 30% of weapon
    damage, 60% on stunned targets.
    Seal of the Crusader has been removed. The effects of Judgement of
    the Crusader have been folded into all relevant abilities.
    Seal of Righteousness deals damage based on weapon speed plus an
    amount based on attack power and spell power, increases Judgement
    damage by 25%.
    Seal of Vengeance now applies its effect on every swing, causes
    damage based on attack power and spell power, increases Judgement
    damage by 10% per stack of the damage over time effect.
    - Shield Specialization removed, effects merged with Redoubt.
    - Spiritual Focus (Holy) moved to tier 1.
    - Stoicism (Protection) moved to tier 2, now reduces duration of Stun
    effects by 10/20/30% and reduces chance your spells will be resisted
    by 10/20/30%.
    - Summon Warhorse and Summon Charger mana cost removed and no longer
    causes a global cooldown.
    - Toughness (Protection) moved to tier 3 , now also reduces the
    duration of movement slowing effects by 10/20/30/40/50%.
    - Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level
    24, mana cost changed to 9% of base.
    - Unyielding Faith (Holy) moved to tier 2.
    - Vengeance (Retribution) now stacks up to 2 times, reduced from 3.
    - Vindication reduced to 2 ranks for 10/20% attribute reduction.

    Priests
    - Absolution: This talent has swapped positions in the talent tree
    with Improved Inner Fire.
    - Circle of Healing (Holy): Now works on any targets in the caster's
    raid, and is now a "smart" heal and chooses the lowest health targets
    to heal first within its range. Also now has a 6 second cooldown.
    Also no longer will heal summoned Snakes from Hunter's Snake Trap.
    - Enlightenment: Increases your total Stamina, Spirit and Spell haste
    by 1/2/3/4/5%.
    - Focused Will (Discipline): Now increases healing effects on you by
    3/4/5%, down from 4/7/10%.
    - Force of Will (Discipline): This talent now increases your spell
    damage by a flat amount, rather than increasing your spells by a %.
    (Now increases school %, rather than selected spells damage %). In
    other words, your spell damage gained from this talent is now
    reflected on your character sheet, rather than the skill tool-tips.
    - Focused Power: Increases your total spell damage and healing done by
    2/4%, but no longer increases your chance to hit with Mind Blast,
    and Mass Dispel.
    - Guardian Spirit will now heal the target 50% of their maximum health.
    - Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage
    increased roughly 60%. Duration for the damage over time effect
    reduced to 7 seconds, down from 10. Holy Fire now has a 10 second
    cooldown.
    - Holy Nova mana cost reduced.
    - Improved Inner Fire (Discipline) - Now also increases the effect of
    Inner Fire spell by 20/40/60% (Includes the +spell power on higher
    ranks, as well as total number of charges).Moved from tier 3 to tier
    2.
    - Improved Power Word: Fortitude moved from tier 3 to tier 2.
    - Improved Shadow Word: Pain (Shadow) - Now increases damage done by
    your Shadow Word: Pain by 5/10%, but no longer increases the duration
    of your Shadow Word: Pain.
    - Levitate now costs 3% of base mana.
    - Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec.
    Charges increased to 10, up from 5. Now breaks from any attack that
    hits you for 30% or more of your total health. Cooldown reduced to 3
    minutes, down from 5.
    - Mind Control now has only one rank and costs 12% of base mana.
    - Mind Flay can now periodically critcally hit. The spell coefficient
    has been increased approximately 30%.
    - Mind Soothe now has only one rank, costs 6% of base mana and has no
    max target level.
    - Mind Vision now costs 3% of base mana.
    - New Talent: Improved Spirit Tap (Shadow) - Gives you a 50/100% chance
    to gain a 50% bonus to your Spirit after gaining a critical effect
    chance from your Mind Blast or Shadow Word: Death spells. For the
    duration, your mana will regenerate at a 25% rate while casting.
    Lasts 8 sec.
    - New Talent: Twin Faiths (Discipline) - Increases your damage and
    healing by 1/2/3/4/5%.
    - Pain Suppression (Discipline): Cooldown increased to 3 minutes, up
    from 2.
    - Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from
    3.
    - Prayer of Mending - This spell can now critically hit.
    - Psychic Scream now costs 15% of base mana.
    - Searing Light (Holy): Now also increases the damage of your Holy Nova
    and Penance spells.
    - Shackle Undead now costs 9% of base mana.
    - Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also
    reduces the mana cost of your Shadow spells by 2/4/6%.
    - Shadow Resilience (Shadow): Now reduces physical damage taken by
    2/4%, but no longer reduces the chance to be critically hit by
    spells.
    - Shadowform (Shadow): Now has an innate 30% threat reduction. Now has
    a shapeshift UI.
    - Silence (Shadow) global cooldown removed.
    - Silent Resolve (Discipline): Now a 3 point talent, down from 5
    points.
    - Spirit Tap (Shadow) - Talent reduced to 3 points, down from 5. Now
    also leads into "Improved Spirit Tap"
    - Twisted Faith will now work when the target is affliected by Shadow
    Word: Pain (instead of Mind Flay.)
    - Wand Specialization (Discipline) has been removed.

    Rogues
    - Aggression has been moved up 1 tier and now adds 3/6/9/12/15% damage
    to Sinister Strike, Backstab, and Eviscerate.
    - Anesthetic Poison now also dispels one Enrage effect on the target.
    - Blade Twisting (Combat) now cause all damaging melee attacks to have
    a 10% chance to daze for 4/8 secondsmovement speed reduced by 70%,
    also adds 5/15% dmg to Sinister Strike and Backstab.
    - Camouflage (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6
    secs off the cooldown of Stealth.
    - Cloak of Shadows cooldown increased to 1.5 min.
    - Crippling Poison reduced to 1 rank, slowing movement by 70%.
    - Dagger Specialization (Combat) renamed Close Quarters Combat, moved
    to tier 3, now increases critical strike chance with Daggers and Fist
    Weapons by 1/2/3/4/5%.
    - Damaging poisons now scale with attack power.
    - Deadened Nerves (Assassination) reduced to 3 ranks, now reduces all
    damage taken by 2/4/6%.
    - Deflection (Combat) reduced to 3 ranks, increasing parry by 2/4/6%.
    - Disarm Trap range increased to 20 yards, cast time reduced, now
    requires stealth.
    - Dual Wield Specialization (Combat) moved to tier 1.
    - Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown of
    Vanish and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec.
    - Energy regeneration should now be smoother.
    - Endurance (Combat) now reduces cooldown of Evasion and Sprint by
    30/60 secs.
    - Envenom now also increases your chance to apply poisons by 25% for
    2-6 seconds (based on combo points).
    - Evasion, Sprint and Vanish cooldowns reduced to 3 min.
    - Find Weakness (Assassination) is now a passive talent, reduced to 3
    ranks, increases damage of offensive abilities by 3/6/9%.
    - Fist Weapon Specialization (Combat) removed.
    - Fleet Footed (Assassination) now reduces duration of movement
    impairing effects by 25/50% rather than increasing resist chance.
    - Focused Attacks now gives 2 energy regardless of rank.
    - Gouge is now only 1 rank and causes damage based on attack power.
    - Improved Ambush (Subtlety) moved to Tier 4, reduced to 2 ranks for
    25/50%.
    - Improved Eviscerate (Assassination) now increases damage by 7/14/20%.
    - Improved Expose Armor (Assassination) now reduces the energy cost by
    5/10, no longer increases duration.
    - Improved Poisons (Assassination) now increases chance to apply
    poisons by 5/10/15/20/25%.
    - Improved Slice and Dice (Combat) reduced to 2 ranks, increases
    duration by 25/50%.
    - Improved Sprint (Combat) moved to Tier 4.
    - Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance.
    - Kick is now only 1 rank and no longer causes damage.
    - Lethality (Assassination) now also affects Riposte.
    - Lightning Reflexes (Combat) moved to tier 4.
    - Mace Specialization (Combat) no longer stuns enemiesnow ignores
    3/6/9/12/15% of target's armor.
    - Master of Deception (Subtlety) reduced to 3 ranks.
    - Mind-Numbing Poison reduced to 1 rank, slowing casting speed by 60%.
    - Murder (Assassination) moved to tier 6, increases damage by 2/4%.
    - Mutilate (Assassination) no longer requires you be behind the target.
    - Nerves of Steel (Combat) damage taken while Stunned or Feared by
    15/30%.
    - Opportunity (Subtlety) reduced to 2 ranks for 10/20%.
    - Pick Lock and Disarm Trap no longer require Thieve's Tools.
    - Poisons skill removed. All finished poisons are available on vendors
    rather than created by the rogue.
    - Precision (Combat) now also increases chance to hit with poison
    attacks by 1/2/3/4/5%.
    - Premeditation (Subtlety) duration increased to 20 seconds, cooldown
    reduced to 20 seconds.
    - Preparation (Subtlety) no longer refreshes the cooldown of
    Premeditation.
    - Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5
    ranks for 4/8/12/16/20% chance.
    - Riposte (Combat) now slows the target's melee attacks by 20% instead
    of disarming them, awards one combo point.
    - Serrated Blades (Subtlety) moved to Tier 3.
    - Setup (Subtlety) chance to gain a combo point increased to
    33/66/100%.
    - Shadowstep (Subtlety) is no longer usable while rooted.
    - Surprise Attacks (Combat) now also increases Hemorrhage damage.
    - Vanish no longer requires the reagent Flash Powder.
    - Vigor (Assassination) moved to Tier 3.
    - Vile Poisons (Assassination) reduced to 3 ranks, now increases damage
    of poisons and Envenom by 7/14/20% and increases dispel resistance
    by 10/20/30%.
    - Vitality now regenerates 8/16/25% energy.
    - Wounding Poison no longer stacks, reduces healing by 50%.

    Shaman
    - All totems are now considered on the "Physical" school, and no longer
    magical spells.
    - Anticipation (Enhancement): Now is a 3-point talent, down from a
    5-point talent and now reduces the duration of disarm effects on you
    by 16/25/50%.
    - Ancestral Awakening and Improved Water Shield will now affect Riptide.
    - Ancestral Knowledge (Enhancement): Now increases your Intellect by
    2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
    - Call of Flame (Elemental): Now also increases the damage of your
    Lava Burst spell by 2/4/6%.
    - Call of Thunder (Elemental) now also increases the critical strike
    chance of your Thunder spell.
    - Concussion (Elemental) now increases the damage of your Thunder and
    Lava Burst spells.
    - Convection (Elemental) is now a 3-point talent, down from a 5-point
    talent. Now lowers the mana cost of Thunder and Lava Burst.
    - Dual Wield Specialization will now increase the chance to hit while
    dual wielding by an additional 1/2/3%.
    - Earth's Grasp (Elemental) is now a tier-1 talent, up from tier-2.
    - Elemental Devastation (Elemental) is now a tier-2 talent, up from
    tier-4.
    - Elemental Focus (Elemental): Now also can proc off Lesser Healing
    Wave and Healing Wave, and can be used on all healing spells.
    - Elemental Fury (Elemental) now requires Elemental Focus as a
    pre-requisite
    - Elemental Precision (Elemental): Chance to hit reduced to 1/2/3%
    from 2/4/6%, but threat reduction increased to 10/20/30% up from
    4/7/10%.
    - Enhancing (Enhancement) Totems is now a Tier 1 talent, up from
    Tier-2.
    - Fire Resistance Totem will now increase fire resistance by 130 and
    lasts for 5 minutes.
    - Flametongue Totem is now a flat spell damage totem. All ranks have
    been modified.
    - Flametongue Weapon: Now has a passive spell damage.
    - Flurry now increases attack speed by 5/10/15/20/25% for your next 3
    swings after dealing a critical strike.
    - Frostbrand's snare effect has been increased to 50%, up from 25%.
    - Ghost Wolf's mana cost is now 13% base.
    - Grace of Air Totem has been removed. (Agility has been rolled over
    into Strength of Earth Totem)
    - Improved Fire Totems (Elemental) is now (again) Improved Fire Nova
    Totem. It now has a 50/100% chance to stun all targets for 2 sec.
    - Healing Grace (Restoration): Healing Way and Ancestral Fortitude are
    now affected by the dispel resistance portion of this talent.
    - Maelstrom Weapon proc chance reduced to 3/6/9/12/15% on critical hit
    when you deal damage with a melee weapon. Now affects chain heal.
    - Improved Lightning Shield (Enhancement) is now Improved Shields, and
    is in Tier-2.
    - Nature’s Blessing no longer increases spell damage from Intellect,
    and the effect has been reduced to 5/10/15% from 10/20/30%. This is
    in result of the new spell power system. Players should notice little
    to no change in the power of the spell relevant to healing spells.
    - New ranks have been added of Water Shield, starting at level 20.
    (Level 20, 27, 34, 41, 48, 55, 62, 69)
    - New Spell: Earthliving Weapon - Imbue the Shaman's weapon with
    earthen life. Increases healing done by x and each heal has a 20%
    chance to proc Earthliving on the target, healing an additionaly over
    12 sec. Lasts 30 minutes.
    - New Talent: Cleanse Spirit (Restoration) - Cleanse the spirit of a
    friendly target, removing 1 poison effect, 1 disease effect, and 1
    curse effect.
    - New Talent: Elemental Shields (Enhancement): Increases the damage
    done by your Lightning Shield orbs by 5/10/15%, increases the amount
    of mana gained from your Mana Shield orbs by 5/10/15% and increases
    the amount of healing done by your Earth Shield orbs by 5/10/15%.
    - New Talent: Mental Dexterity (Enhancement) - Increases your Attack
    Power by 33/66/100% of your Intellect.
    - New Talent: Tidal Force(Restoration)- Increases the critical effect
    chance of your Healing Wave, Lesser Healing Wave and Chain Heal by
    60%. Each critical heal reduces the chance by 20% and lasts 20
    seconds.
    - Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is
    intended to replace Rockbiter at level 30.
    - Shapeshifting will no longer cancel Water Walking.
    - Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5%
    of the Shaman’s total health.
    - Stoneskin Totem now increases armor instead of reducing physical
    damage.
    - Storm Reach (Elemental): Now also increases the radius of your
    Thunder spell by 10/20%.
    - Stormstrike will no longer affect Fire or Frost damage.
    - Strength of Earth Totem now also increases agility.
    - The range of all “friendly totems” has been increased to 30 yards,
    up from 20.
    - Tidal Focus (Restoration): Now works with Earth Shield.
    - Totemic Mastery talent removed and replaced with “Tidal Force”.
    - Totem of Wrath will no last 5 minutes.
    - Tranquil Air Totem has been removed. (Threat is being addressed by
    modifications to the base threat of players and/or "baked" into
    tanking abilities.)
    - Unleashed Rage is now raid wide and increases melee and ranged attack
    power within 45 yards..
    - Windfury Totem is now a flat 20% melee haste totem. All ranks have
    been modified.
    - Windwall Totem has been removed.
    - Wrath of Air is now a flat 10% spell haste totem.

    Warlocks
    - Aftermath (Destruction) - Now a 2-point talent, down from 5.
    - All demon abilities and spells will automatically be learned as pets
    gain levels. Demon Master trainers will be removed.
    - Avoidance (Felguard): Now reduces damage taken from area of effect
    attacks by an additional 80% and is automatically learned for the
    Succubus, Imp, Voidwalker, and Felhunter at level 10.
    - Bane now reduces the cast time of your Haunt spell.
    - Blood Pact now works raid-wide (not just in party).
    - Cataclysm (Destruction) - Now also increases your chance to hit with
    Destruction spells by 1% per point.
    - Chaos Bolt now does Fire damage instead of Chaos damage.
    - Conflagrate can now only be cast on targets afflicted by Shadowflame.
    - Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and
    effect increased 66%. Now also greatly increases all nearby allies’
    stealth detection while channeled.
    - Curse of Doom will now only summon a Doomguard if the target yields
    experience or honor.
    - Curse of Recklessness will no longer prevent Fear effects, only
    prevent NPCs from fleeing (e.g. at low health).
    - Dark Pact: Tooltip updated to be more consistent with other similar
    effects and now restores 200% mana leeched from your summoned Demon,
    up from 100%.
    - Demon Armor - Now increases healing done by spells and effects by
    20%, but no longer has in-combat health regeneration.
    - Demonic Circle now lasts for 6 mins.
    - Demonic Pact will no longer work on enslaved demons.
    - Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and
    cannot be dispelled.
    - Demonic Sacrifice: Succubus effect reduced to 10% increased shadow
    damage, down from 15%. Imp effect reduced to 10% increased fire
    damage, down from 15%. Felguard effect now increases Fire and Shadow
    damage, instead of just Shadow.
    - Doomguard: Health increased 20%, mana increased 24%.
    - Drain Soul will now cause four times the damage if the target is at
    or below 25% health.
    - Everlasting Affliction will no longer affect Shadow Bolt and affects
    Haunt instead.
    - Emberstorm now reduces the cast time of your incinerate by
    0.1/0.2/0.3/0.4/0.5 seconds.
    - Fel Armor - Now increases your spell damage equal to 30% of your
    total Spirit, but no longer increases healing done by spells and
    effects by 20%.
    - Felguard: Health increased by 10%.
    - Felhunter: Paranoia and Tainted Blood have been replaced with Fel
    Intelligence and Shadow Bite.
    - Fel Intelligence (Felhunter): Increases total Intellect and Spirit of
    party and raid members by 3%. Lasts until cancelled.
    - Fel Stamina (Demonology) has been merged with Fel Intellect into Fel
    Vitality.
    - Haunt will now heal for 100%.
    - Howl of Terror now costs 15% of base mana.
    - Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration
    reduced to 1 minute, down from 5 minutes+. Health increased by 30%,
    damage increased by 60%, and armor increased by 30%.
    - Inferno now summons an Infernal which lasts for 1 minute.
    - Imp: Health increased by 20% , Armor increased 16%, mana regeneration
    increased 200%.
    - Improved Curse of Weakness (Affliction) is now "Frailty" - Increases
    the amount of attack power reduced by your Curse of Weakness spell by
    10/20%, and increases the amount of armor reduced by your Curse of
    Recklessness by 10/20%.
    - Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from
    Tier 4.
    - Improved Lash of Pain (Destruction) and Improved Firebolt
    (Destruction) have been merged into one talent, Demonic Power.
    - Improved Shadow Bolt (Destruction) - Now increases damage by your
    next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
    - Mana Feed: Tooltip updated to be more consistent with other similar
    effects.
    - Master Demonologist (Demonology) - Most effects have been altered.
    Master Demonologist – Felguard (Demonology) - Now increases all
    damage by 1/2/3/4/5%, and reduces all damage done to you by
    1/2/3/4/5%.
    Master Demonologist – Imp (Demonology) - Now increases Fire damage
    by 1/2/3/4/5%, and critical hit chance with Fire spells by
    1/2/3/4/5%.
    Master Demonologist – Succubus (Demonology) - Now increases Shadow
    damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by
    1/2/3/4/5%.
    - Nether Protection has been reworked. It now has a 10/20/30% chance
    when you’re hit with a spell to reduce all damage by that spell
    school by 60% for 10 seconds.
    - New Talent: Demonic Empowerment (Demonology) - Grants your Summoned
    Demon power for a short time.
    - New Talent: Eradication (Affliction) - Your Corruption, Siphon Life
    and Curse of Agony ticks have a 5/10/15% chance to increase your
    spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
    - New Talent: Improved Felhunter (Affliction): Your Felhunter gains
    mana equal to 50/100% of the damage done by its Shadow Bite ability,
    and increases the effect of your Felhunter’s Fel Intelligence by
    1/2%.
    - New Talent: Molten Core (Destruction) - Your Shadow spells and damage
    over time effects have a 5/10/15% chance to increase the damage of
    your Fire spells by 10% for 6 sec.
    - Pyroclasm (Destruction) - Now also includes Conflagrate.
    - Rain of Fire (Doomguard): A bug has been fixed which caused each
    tick of Rain of Fire to consume its mana cost.
    - Ritual of Souls: Charges increased to 25, up from 10.
    - Shadow Bite (Felhunter): Deals Shadow damage plus an additional 5%
    Shadow damage over time effect on the target. 6 second cooldown.
    - Shadowfury (Destruction) - Can now be cast while moving. Stun
    duration increased to 3 seconds, up from 2.
    - Soul Link (Demonology) is now an 11-point talent (used to be a
    31-point talent), but the 5% bonus damage from this talent has been
    removed. In addition, the damage absorbed by Soul Link is now 15%,
    down from 20%.
    - Soul Siphon (Affliction): Now also increases the damage of your Drain
    Soul.
    - Soulstone now generates a log entry indicating who casted and
    received a soulstone.
    - Spell Lock (Felhunter) global cooldown removed.
    - Succubus: Health increased by 20%, armor increased 22%.
    - Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown
    removed.
    - Suppression (Affliction) is now a 3-point talent, down from 5. Now
    increases your chance to hit with Affliction spells by 1/2/3%, down
    from 1/2/3/4/5%.
    - Unstable Affliction (Affliction): Silence effect reduced to 3
    seconds, down from 5.
    - Voidwalker: Health increased by 20%, Damage increased by 16%.
    The amount of attack power the Voidwalker gains from its master’s
    spell damage has been increased by 45%.

    Warriors
    - Armored to the Teeth now increases attack power by 3 for every 180
    Armor value.
    - Anticipation (Protection) now increases chance to dodge by
    1/2/3/4/5%, moved to tier 2.
    - Battle Shout attack power has been slightly decreased.
    - Berserker Rage is now usable in all stances.
    - Blood Craze (Fury) now regenerates 2/4/6% of total health over 6
    seconds.
    - Blood Frenzy (Arms) moved to Tier 9, now increases physical damage
    caused by 1/2%.
    - Bloodthirst (Fury) now restores health based on a % of total health.
    - Challenging Shout cooldown reduced to 3 minutes.
    - Concussion Blow (Protection) now causes damage based on attack power.
    - Death Wish (Fury) no longer makes you immune to Fear effects.
    - Death Wish and Sweeping Strikes have swapped locations in their
    respective talent trees.
    - Deep Wounds (Arms) now requires Impale, causes 16/32/48% of weapon
    damage over 6 seconds.
    - Defensive Stance now increases threat by 45%.
    - Defiance (Protection) removed, replaced by Incite and moved to a new
    location on tier 2.
    - Disarm rage cost reduced to 15.
    - Enrage (Fury) now increases damage done by 3/6/9/12/15%, limitation
    on number of attacks removed.
    - Hamstring now only has one rank and no longer causes damage.
    - Impale (Arms) moved to Tier 3, no longer requires Deep Wounds.
    - Improved Berserker Rage (Fury) now generates 10/20 rage.
    - Improved Bloodrage (Protection) now increases rage generation of both
    the instant and over-time effects by 25/50%.
    - Improved Charge (Arms) now generates 5/10 rage.
    - Improved Defensive Stance (Protection) reduced to 2 ranks, now
    reduces spell damage taken by 3/6% and any block/parry/dodge has a
    50/100% chance to enrage the warrior causing 5/10% more damage for
    12 sec.
    - Improved Disarm (Protection) reduced to 2 ranks, now reduces the
    cooldown of Disarm by 10/20 sec and increases damage taken by
    disarmed targets by 5/10%.
    - Improved Disciplines (Arms) removed.
    - Improved Mortal Strike (Arms) now increases damage by 2/4/6/8/10%, no
    longer reduces cooldown.
    - Improved Rend (Arms) reduced to 2 ranks for 25/50%.
    - Improved Revenge (Protection) now increases damage Revenge causes by
    10/20% and gives a 25/50% chance to stun.
    - Improved Shield Bash (Protection) now also increases the damage of
    your Shield Slam ability by 5/10%.
    - Improved Shield Block (Protection) now has 2 ranks and reduces
    cooldown of Shield Block by 5/10 secs. It no longer increases the
    number of blocks.
    - Improved Shield Wall will now increases the damage reduction by an
    additional 5/10% and reduces cooldown by 30/60 seconds.
    - Improved Slam (Fury) moved to Arms.
    - Improved Sunder Armor (Protection) renamed Puncture ,reduced to 2
    ranks for 1/2 rage cost reduction.
    - Improved Taunt (Protection) removed, effect made baseline.
    - Improved Whirlwind (Fury) now increases damage of Whirlwind by
    10/20%, no longer reduces cooldown.
    - Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun
    and Charm effects by 10/20/30%.
    - Last Stand (Protection) cooldown reduced to 5 minutes.
    - Mace Specialization (Arms) now ignores 3/6/9/12/15% of target's armor.
    - Mocking Blow now only has one rank and causes weapon damage, cooldown
    reduced to 1 min and can now be used in Defensive Stance.
    - Overpower now only has one rank and no longer causes any bonus damage
    (i.e. weapon damage only).
    - Poleaxe Specialization (Arms) now also increases critical damage done
    by Axes and Polearms by 1/2/3/4/5%.
    - Precision (Fury) moved to Tier 5.
    - Pummel now only has one rank and no longer causes damage.
    - Rampage now causes all party and raid members within 20 yards of the
    Warrior to go on a rampage, increasing melee critical hit chance by
    5% for 10 seconds when the warrior scores a melee critical.
    - Recklessness now increases the critical hit chance of the next 3
    special ability attacks by 100%, lasts 12 seconds, cooldown reduced
    to 5 minutes.
    - Retaliation duration reduced to 12 seconds, charges reduced to 12,
    cooldown reduced to 5 minutes.
    - Revenge damage increased.
    - Shield Bash now only has one rank and will cause damage based on a
    % of AP.
    - Shield Block now increases chance to block and amount blocked by
    100% for 10 seconds. Cooldown increased to 60 seconds, rage cost
    reduced.
    - Shield Slam is now available to all warriors, starting at level 40
    and damage slightly increased..
    - Shield Specialization (Protection) moved to Tier 1, now increases
    rage by 2 on a successful block.
    - Shield Wall now reduces all damage taken by 50% for 12 seconds,
    cooldown reduced to 5 minutes.
    - Slam now suspends the weapon swing timer rather than resetting it.
    - Sword and Board now has a chance to proc from Revenge.
    - Sword Specialization (Arms) can no longer trigger more than once
    per 6 seconds.
    - Taunt cooldown reduced to 8 sec.
    - Thunder Clap damage increased, cooldown increased , will now affect
    all targets within a range..
    - Toughness (Protection) moved to tier 3 now also reduces the duration
    of movement slowing effects by 10/20/30/40/50%.
    - Vigilance now transfers 10% of target threat to the warrior.

    PvP
    - Many new items are available for purchase from the honor vendors.
    - Arenas
    Two new Arenas have been added; the Ogrimmar Arena and the Dalaran
    Arena can now be accessed.
    Buffs that have 30 seconds or less remaining will be removed once the
    game starts. However, the mage spell “Invisibility” is not affected
    by this change.

    Professions
    - New Profession: Inscription is available to train up to 375.
    - Enchantment
    The Surefooted enchantment now provides additional critical strike
    rating instead of root and snare resistance.

    Dungeons and Raids
    - The Sunwell Plateau, Black Temple, and Serpentshrine Cavern Raid
    dungeons have all had their mobs and bosses adjusted and now have
    less health points.
    - Ahn’Qiraj
    Mounting is now permitted in Ahn’Qiraj
    The Black Qiraji Resonating Crystal is now a normal mount.

    User Interface
    - New Calendar feature: Players will be able to access the new Calendar
    feature by clicking on the new icon located in the top right corner
    of their mini map. The calendar will track in game events, allow raid
    scheduling, and more.
    - New Vanity Pet and Mount changes: Players will now be able to access
    their non-combat pets and mounts by clicking on the pets tab in the
    Character Info panel. These pets and mounts will be now learnable
    much like spells or abilities. Once a vanity pet or mount is
    learned, the icon will disappear from within a player’s inventory
    and reappear in the appropriate tab under the pet tab under Character
    Info. Say goodbye to your vanity pets and mounts taking up bag and
    bank slots!
    Lost pets and mounts (one time quest rewards) can be recovered by
    visiting a stablemaster.
    - A new Agro Warning is now available and currently functioning in
    dungeons.
    - Focus Frame is now available. Players will be able to right click
    on any unit frame and select “Set Focus”. The focus frame will only
    display when the focus is set. Players may also set a “Focus Cast
    Key” in the options/combat panel that can be bound to shift, alt, or
    ctrl. When holding the focus cast key and triggering an action, the
    action will be performed on your focus and not on your target.
    - Lost tabards (one time quest rewards) may now be restored by visiting
    a tabard vendor.
    - Lost keys (one time quest rewards) may now be restored by visiting a
    blacksmith.
    - Error messages should play less frequently.
    - Tradeskills can now be linked by shift-clicking the tradeskill icon.
    - Quests can be shared with party members at any distance.
    - Quests can be shared with party members by linking the quest into
    party chat.
    - Quests can be shared in raids but not battlegrounds.
    - Randomized Daily quests may now be shared, but only on the same day
    as the quest is given.
    - A 5 minute timer will appear over the player’s unit frame showing the
    countdown until your PvP flag is cleared.
    - The /cower emote now has an animation.
    - Macros and key bindings are now saved server-side so there is no
    longer a need to reconfigure them when logging in using another
    computer.
    - Shift-clicking to loot mail: You can now hold Shift and click on mail
    in your inbox to automatically loot any items and gold without
    opening the mail. This default behavior can be changed via Auto Loot
    Mail in the Interface Options (Controls).
    - Combat Log Changes:
    The combat log now differentiates between a spell failure due to
    resistance and spell failure due to missing the target. Where once
    both events reported as a resist; a spell missing the target is now
    reported as a miss.
    Overhealing is now reported in the combat log.
    When a source of damage is entirely prevented (by a shield block, a
    full resist, or a damage shield like Power Word:Shield, the prevented
    amount will now be displayed.
    - V-key color is now available. Classes will now be identified with
    the appropriate color while the V-key option is engaged.
    - For additional notes on Lua and XML changes please visit the UI &
    Macros Forum-
    World of Warcraft - English (NA) Forums -> UI & Macros Forum

    Items
    - Druids and Shaman can now use items while shapeshifted.
    - The Abyss Shard has been changed to grant a passive 15 stamina bonus,
    but no longer removes the soul shard requirement from casting a
    voidwalker.
    - Devilsaur Eye now increases your pet’s attack power for a short
    duration instead of increasing its critical strike chance. It also
    provides a small amount of passive Agility.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 2.4.3 (2008-07-15)
    --------------------------------------------------------------------------------

    The latest patch notes can always be found at
    World of Warcraft Europe -> Patch Notes - Patch 3.3

    The latest test realm patch notes can always be found at
    World of Warcraft Europe -> Info -> Test Realm

    General
    - Dispel effects will no longer attempt to remove effects that have
    100% dispel resistance.
    - Parry Rating, Defense Rating, and Block Rating: Low-level players
    will now convert these ratings into their corresponding defensive
    stats at the same rate as level 34 players.
    - Haris Pilton has launched a new line of bags and jewelry. Check her
    out in the World’s End Tavern!
    - Mounts at 30?! Yes, it’s true: Apprentice Riding and mounts are now
    available at level 30. Training costs 35 gold.
    - Blood Elf flightmasters outside of Silvermoon City and Tranquillien
    have traded their bats in for glorious fire-breathing dragonhawks.
    - Alcohol cooldowns have been rolled into Drinks: All 10-second
    cooldowns have been removed and replaced with the 1-second Drink
    cooldown.
    - Numerous flying non-combat pets have had their flight height modified
    to no longer skim along the ground: captured firefly, dragonhawk
    hatchlings, moths, owls, parrots, phoenix hatchling, spirit of
    summer, sprite darter, and tiny sporebat.
    - Nether Ray Fry (a non-combat pet) is now available from the Skyguard
    Quartermaster
    - Equipping an item will now cancel any spell cast currently in
    progress.
    - Placing an item in your bank will now cancel any spell cast currently
    in progress if the spell was cast by that item.
    - When a stun wears off, the creature that was stunned will prefer the
    last target with the highest threat, versus the current target.

    Druids
    - Barkskin: The cost of this spell is now reduced by Tree of Life Form.

    Hunters
    - Growl: Pets will no longer generate additional threat from this
    ability based on attack power buffs cast on them. Attack power buffs
    on their master will still indirectly increase the threat generated
    by the pet’s Growl.
    - Pet Aggro: Pets will no longer generate threat immediately from being
    summoned.

    Mages
    - Frost Armor, Ice Armor, Mage Armor, and Molten Armor are no longer
    Magic effects and cannot be dispelled.

    Paladins
    - Greater Blessing of Light Rank 1: This spell will no longer overwrite
    Greater Blessing of Light Rank 2.
    - Summon Warhorse is now available at level 30.

    Priests
    - Mind Vision: This effect will now be cancelled immediately on targets
    who use an Invisibility Potion or Gnomish Cloaking Device.
    - Spiritual Healing: Ranks 2-5 of this talent will no longer prevent
    refreshing Prayer of Mending.

    Rogues
    - Cheat Death: This talent has been rebalanced significantly. Killing
    blows are no longer 100% absorbed. If the Rogue is below 10% health,
    the killing blow is still completely absorbed; if the Rogue is over
    10% health, enough damage will be absorbed to reduce the Rogue’s
    health down to 10%. For the following 3 seconds, damage is not
    always reduced by 90%; it is now reduced by a maximum of 90%,
    depending on how much resilience the Rogue has. The damage reduction
    will be four times the damage reduction resilience causes against
    critical strikes.
    - Sinister Calling now increases damage to Backstab and Hemorrhage by
    1/2/3/4/5%(down from 2/4/6/8/10% .)

    Shaman
    - Earth Elemental: This pet will now leash back to its totem when
    pulled beyond 50 yards away.
    - Lightning Overload: This talent will no longer do excessive damage
    when used with Lightning Bolt Ranks 2-10.

    Warlocks
    - Curse of Shadows: This spell has been removed.
    - Curse of Elements: This spell now applies to Arcane and Shadow
    damage, as well as Frost and Fire.
    - Demon Skin, Demon Armor, and Fel Armor are no longer Magic effects
    and cannot be dispelled.
    - Health Funnel: This ability will now cancel channeling when the
    target pet is Banished.
    - Ritual of Summoning: The mana cost of this spell will now be properly
    deducted when cast.
    - Summon Felsteed is now available at level 30.

    Warriors
    - Revenge: Ranks 1-5 of this ability now have damage ranges instead of
    fixed damage values (like ranks 6-8.)

    PvP
    - The time available to accept the option to “Enter Battle” for a
    battleground has been reduced to 1 minute and 20 seconds (previously
    2 minutes) in order ot give each side more time to get a full
    complement of players before the battle begins.
    - The Warsong Gulch flag can no longer be picked up at the same time as
    a flag is capped.
    - Rocket Boots Xtreme and Rocket Boots Xtreme Lite can no longer be
    used in the arena. These no longer have a failure chance.
    - Zoning into an instance on a PvE realm will now drop your PvP flag.

    Professions
    - Alchemy
    Philosopher’s Stone now requires 200 Alchemy.
    - Cooking
    Juicy Bear Burgers now correctly increase healing as well as spell
    damage.
    - Jewelcrafting
    Activated beneficial effects from jewelcrafting trinkets can no
    longer be dispelled.
    - Mining
    Green quality gems can be found in mining nodes again. The drop
    rate of blue gems from mining nodes remains unchanged.
    - Tailoring
    Removed the cooldown from regular Mooncloth.
    Herb bags can now hold Un’goro Soil and Evergreen Pouches.
    Mycah of Sporeggar has discovered how to create 28 slot herb bags.
    New Tailoring patterns are available from Haughty Modiste in
    Steamwheedle Port, Tanaris: Haliscan Jacket and Haliscan Pantaloons.

    Quests
    - Bhag’thera now spawns at a normal quest spawn rate.
    - For the quests, Intercepting the Mana Cells and Maintaining the
    Sunwell Portal, phased characters will not be able to see non-phased
    character AoE effects and vice-versa.
    - For the quests, Intercepting the Mana Cells and Maintaining the
    Sunwell Portal, pets gaining/losing phase status will now properly
    break off combat from unphased/phased opponents.

    Dungeons and Raids
    - Players can now be summoned to raid instances from heroic dungeons.
    - Magister’s Terrace
    The Stun component to the Sunblade Mage Guard Glaive Throw has been
    removed and the Bounce range reduced.
    Vexallus and Kael’thas are now tauntable in Heroic mode.
    Vexallus’ damage caused by Pure Energy has been decreased.
    Kael’thas’ Arcane Sphere has had its visual size increased. His
    Arcane Sphere attack has had its range decreased and the
    damage/second of Phase two on Normal mode has been decreased. (Heroic
    mode remains unchanged.)
    Sunblade Warlocks have had their damage reduced slightly.
    Fel Crystals in the Selin Fireheart encounter have had their health
    reduced slightly.
    Warlord Salaris and Kagani Nightstrike have had their damage output
    reduced slightly.
    - Sunwell Plateau
    Creatures in the area around Grand Warlock Alythess and Lady
    Sacrolash will no longer spawn while the twins are in combat.
    M’uru, Entropius, Shadowsword Berserkers, and Shadowsword Fury Mages
    have all had their health decreased.
    Kil’jaeden Encounter
    Nether Protection will now correctly trigger from Kil’jaeden’s Shield
    Orb Shadow Bolts.
    Vanish now correctly wipes threat on Kil’jaeden.
    Sinister Reflections are now interruptible.
    Sinister Reflections on Hunters now use normal Wing Clip instead of
    Improved Wing Clip.
    Kil’jaeden will now wait slightly longer before casting Flame Darts
    after casting Darkness of a Thousand Souls.

    Items
    - Bow of the Verdant Keeper’s Aim: This item’s triggered effect no
    longer breaks the effect of Scatter Shot.
    - Brutal Gladiator’s Pummeler has had its Stamina value increased to
    the appropriate value.
    - Clockwork Robot Bots fight amongst themselves again...without
    attacking people in the arena. Well...they’ll blow up other Bots in
    the arena, but you know what we mean.
    - The Eredar Twins will now always award the same items(including bonus
    items) regardless of which order they are killed in.
    - Invisibility Potions: These potions now are on the same cooldown as
    other combat consumable potions (such as mana potions.)
    - Pendant of the Violet Eye: This item will again work correctly with
    Holy Light and Flash of Light.
    - Shattered Sun Pendant of Acumen: The triggered effect from this Item
    can now occur on periodic damage ticks.
    - Thori’dal, the Star’s Fury is now Unique as intended.
    - Vengeful Gladiator’s Baton of Light: This item now appears in the
    correct position on the vendor list.

    User Interface
    - The help interface has been simplified dramatically. Players will
    no longer be required to select a category when opening a GM ticket.
    In addition, players can use the "Talk to a GM" button to fill out
    a ticket that requires a GM response or the "Report Issue" button to
    fill out a ticket that does not require a GM response.
    - Target buff/debuff timers that appear when you cast a spell are now
    more visible.
    - Time Management features have been implemented! These features
    include an alarm clock, stopwatch, and viewing your computer’s local
    time.
    - The new stopwatch feature can be accessed via the /stopwatch, /sw,
    or /timer slash commands. Inputting a time into the slash command will
    make the stopwatch count down. For example, /stopwatch 1:0:0 will
    make the stopwatch count down from an hour, /stopwatch 1:30 will make
    it count down from 1 minute, 30 seconds, and /stopwatch 30 will make
    it count down from 30 seconds.
    - Added the following macro commands: /targetenemyplayer,
    /targetfriendplayer.
    - Added key bindings for tab targeting players.
    - Ctrl-Tab and other target nearest friend functions will no longer
    target you.
    - Targeting using /target will prefer live targets over dead ones.
    - You can no longer click the minimap to cast ground targeted spells.
    - Invisible players with Hunter’s Mark can see the hunter that put the
    mark on them.
    - Vendor items now show their Duration in Inventory.
    - For additional notes on Lua and XML changes please visit the UI &
    Macros Forum.
    World of Warcraft - English (NA) Forums -> UI & Macros Forum

    World Environment
    - Winterspring Ice Thistle Matriarchs and Patriarchs may now drop Thick
    Yeti Fur.
    - Skinning any Winterspring Ice Thistle yetis may now result in Thick
    Yeti Fur.
    - Increased the drop rate of Pristine Yeti Horns from Winterspring Ice
    Thistle Matriarchs and Patriarchs.
    - Young Sporebats and Greater Sporebats in Zangarmarsh now drop
    Sporebat Eyes for the quest Gathering the Reagents.
    - Blacksmithing Supplies vendor and repairer, Blazzle, in Area 52 is
    now next to the forge and anvil outside the inn.
    - Banker Meeda, in Area 52 is now in the...well...the bank, along with
    a guild vault and guards. The other three Area 52 bankers are still
    located in the auction-house-turned-bank.
    - Wastewander Bandits and Rogues should be more plentiful in the
    northern parts of Tanaris.

    Bug Fixes
    - The mage spell, Counterspell now shows in the combat log.
    - Gan’arg Analyzers will no longer occasionally become friendly to
    players.
    - Talented abilities that cost a percentage of base mana will no longer
    display an incorrect mana cost when inspected by a player of a
    different class or level.
    - Guild leaders should now be able to properly promote a new guild
    leader regardless of their range.
    - Druids: Mangle will no longer incorrectly indicate a 100-yard range
    on the tooltip.
    - Hunters: Using an instant ability after Steady Shot will no longer
    lock out auto shot.
    - Hunter Snake Trap will no longer break players out of stealth if the
    snakes pass near the stealthed character.
    - Hunters: Concussive shot will now properly have a chance to proc Bow
    of Searing Arrows.
    - Hunters: Scare Beast will now be correctly limited to one target and
    has had its tooltip updated to display the proper cast time of 1.5
    seconds.
    - Paladins: Righteous Defense will now properly check for range when a
    mob is selected.
    - Rogues: The talent Heightened Senses, Rank 1 and Rank 2 will now
    affect attacks from wands.
    - Warlocks: The heal aspect of felhunter Devour Magic will now display
    in the Combat Log.
    - Warlocks: The Succubus will now behave properly while under the
    effects of Lesser Invisibility.
    - Warlocks: Demonic Sacrifice: This ability will now interact correctly
    with the Spirit Guide resurrection system in battlegrounds. A
    sacrificed pet will not be resummoned on death. Warlocks will still
    be able to resurrect with the pet they last summoned (non-sacrificed
    pets), even if it has since died.
    - Using Jewelcrafting figurines will no longer cause scrolling combat
    text to appear twice.
    - Fixed an issue in which shadows were not appearing properly for users
    with GF4 video chipsets in Open GL mode.
    - Corrected an issue in which users with Creative X-FI sound cards
    would sometimes here a slight popping noise when running.
    - Players will now correctly receive a Battleground Mark message for
    the marks that are received at the end of a battle.
    - Corrected an issue where the initial trigger or activation sounds for
    Immolation Trap and Explosive Trap could not be heard by some players.
    - Smelt Hardened Khorium will now properly require a forge instead of
    an anvil and hammer.
    - Hardened Khorium Bars can now be placed properly into Mining bags.
    - Corrected a typo in the tooltip for the Druid spell Rip (Rank 4).
    - Looting a Nightmare Vine will now properly no longer apply poison
    when the node is looted.
    - The Figurine- Seaspray Albatross ability will now properly restore
    the correct amount of mana.
    - First Aid bandages can no longer be applied to a player with the
    Recently Bandaged debuff. An error message of, "Could not activate
    more than one bandage" will be displayed.
    - Corrected the tooltips to read properly for the flight paths from
    The Stormspire, Toshley’s Station, Blade’s Edge, and Area 52.
    - The flight from Zul’Aman, Ghostlands to Sun’s Reach Harbor, Isle of
    Quel’Danas and the flight cost from Emerald Sanctuary, Felwood to
    Astranaar, Ashenvale will now cost the correct amount of money.
    - Greater Elementals summoned by a shaman will now properly have a
    combat log entry.
    - Players will no longer become stuck on the Nimboya’s Laden Pike when
    driving it into the ground.
    - The quest, "Going Going, Guano!" will now have a more consistent
    level requirement for the dungeon.
    - The quest, "Into The Scarlet Monastery" is now available to players
    of the appropriate level for the instance.
    - Blueleaf Tubers can now be properly looted.
    - The quest turn-ins for the Ahn’Qiraj war effort now give the
    appropriate amount of credit for each successful quest turn-in.
    - Cloak of Shadows will now properly remove the curse Shrink.
    - Nightbane will no longer become unresponsive and unkillable during
    his air phase.
    - Several items sold by the Consortium reputation vendor Paulsta’ats
    are now bind on pick-up: Formula: Enchant Weapon- Major Striking,
    Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite,
    Design: Lustrous Azure Moonstone, Design: Thick Golden Draenite.
    - It is no longer possible to delete a character that is an arena team
    captain without first promoting another player to captain.
    - Taunts will now properly stick when a target is stunned while being
    taunted.
    - Taking the Druid flight path from Moonglade will no longer dispel
    buffs.
    - Players who die on the Isle of Quel’Danas and release their spirit
    will no longer be sent to the graveyard in Eversong Woods.
    - Disabling some subtypes under the Combat Log Message Types in the
    Combat Log Config menu will no longer cause main Message Types to be
    disabled.
    - Changes on the Desktop gamma options will now be properly discarded
    when canceled.
    - A message will now appear in the combat log if a debuff is removed by
    normal melee attacks.
    - Moving a quiver from one container slot to an empty container slot
    will no longer reset the ranged attack speed.
    - Fixed an issue where players could have two minimap tracking types
    active at the same time.
    - Corpses with money on them will now be able to be looted even when
    all party members opt to pass on loot.
    - Fixed an issue where ravager pets had all available pet skills.
    - Players will no longer receive an error message while receiving money
    and attempting to send mail to another player.
    - It is no longer possible to be in a guild without a Guildmaster.
    - Pets will now properly attack mobs when out of phase with the real
    world.
    - Players who have the Apprentice and Journeyman Riding skills trained
    already will no longer show these as available to train despite
    having the higher riding skill.
    - It is no longer possible to dispel Shattered Sun Pendant buffs.
    - Passive pets will no longer attack due to AoE taunt spells.



    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 2.4.2 (2008-05-13)
    --------------------------------------------------------------------------------

    Druids
    - Talent: Primal Fury (Rank 2) will now be properly unlearned when it
    is untalented.

    Hunters
    - Aspect of the Viper: This ability now grants an additional amount of
    mana each 5 seconds equal to 35% of the hunter’s level.
    - Boar Charge: This ability will no longer make Growl cast immediately
    after it generates excessive threat.
    - The pet ability Growl will no longer scale with pet Attack Power and
    now scales with the hunter’s Attack Power.
    - Dire Ravens in Blade’s Edge Mountains are now tameable.
    - Scare Beast: The range on this spell has been increased to 30 yards
    and it is now instant cast.
    - Tamed Drywallow Snappers now will know Bite 5 (instead of Claw 5).

    Mages
    - Talent: Improved Blink (Arcane) now reduces chance to be hit by
    13/25% and the duration of Rank 1 has been increased to 4 seconds.
    - Completing the quest “Arcane Refreshment” will now properly teach the
    spell Conjure Water (Rank 7).
    - Polymorph: Mounted creatures will no longer remain mounted while
    polymorphed.
    - Mage Armor no longer reduces the duration of beneficial magic buffs.
    - Molten Armor will now do damage while a damage absorption shield is
    active.
    - New Teleport/Portal: Theramore and Teleport/Portal:Stonard spells are
    available at portal trainers in their respective locations. You must
    be level 35 to learn these new spells.

    Paladins
    - Flash of Light and Holy Light will now work properly with
    castsequence macros.
    - Seal of the Crusader: This ability now increases the damage dealt by
    Crusader Strike by 40%.
    - Talent: Precision (Ranks 1-3) will no longer improperly display
    daggers and staves as a weapon class in the tooltip.
    - Paladins that already have Apprentice Riding skill can now properly
    learn Summon Warhorse from the trainer.

    Priests
    - Fear Ward will no longer be consumed while under the effects of
    cyclone.
    - Mana Burn: This spell can no longer trigger effects that require the
    target to be struck with a critical hit.
    - Power Word: Shield now has the correct sound associated with it and
    can no longer be heard from large distances.
    - Talent: Power Infusion will now consume the correct amount of mana
    when cast on yourself.

    Rogues
    - Ability: Blade Flurry: This ability can no longer hit critters as
    its secondary targets and will now use a proper range calculation for
    all secondary targets.
    - Talent: Mutilate (Assassination) will no longer incorrectly appear
    multiple times in the combat log when used.

    Shaman
    - Ability: Frostbrand Weapon: Rank 6 damage has been increased very
    slightly.

    Warlocks
    - Drain Soul: Channeling of this spell will now always stop when a
    player target dies.
    - Pets: Using a sacrifice effect to kill your own pet will no longer
    trigger effects that should only occur when killing an enemy.

    Warriors
    - Sweeping Strikes: This ability can no longer hit critters as its
    secondary targets and will now use a proper range calculation for all
    secondary targets.

    PvP
    - Arenas
    If a character’s personal rating is more than 150 points below the
    team rating, they will earn points based on their personal rating
    instead of the team rating.
    If the average personal rating of the players queuing for a game is
    more than 150 points below the team’s rating, the team will be queued
    against an opponent matching or similar to the average personal
    rating.

    Professions
    - All 23-hour profession cooldowns are now 20-hour cooldowns.
    - All 4-day cooldowns are now 3 days, 20 hours.
    - Enchanting
    Removed the cooldown from Void Shatter.
    Void Shatter recipe now correctly requires 375 enchanting.
    - Engineering
    The Engineering supply item Delicate Copper Wire will now properly
    fit into engineering bags.
    - Jewelcrafting
    Brilliant Glass no longer requires a forge.
    Brilliant Glass now has a small chance to make an epic gem.
    Quick Dawnstone, Reckless noble Topaz, Forceful Talasite are now all
    available at the Quel’danas gem vendor.
    - Leatherworking
    Completing the quest “The Journey Has Just Begun” will now properly
    teach how to make an Onyxia Scale Cloak.
    Greatly reduced the reagent cost for Glove Reinforcements. Also
    reduced the skill gain range slightly.

    Quests
    - The categories for the quests, “Wanted: Sisters of Torment” and
    “Wanted: The Signet Ring of Prince Kael’thas” have been fixed to now
    properly read as Magister’s Terrace.
    - The Shadowy Disguise will no longer be applied to druids while they
    are in Moonkin or Tree of Life form for the Quests, “Who Are They?”
    - Jailor Eston and Jailor Marlgen for the quest, “The Rescue in
    Hillsbrad” should now respawn more frequently.

    Dungeons and Raids
    - Black Temple
    Illidan will no longer despawn if a raid group wipes during his death
    speech.
    - Karazhan
    Nightbane’s Charred Earth ability will now properly deal Fire damage.
    - Magister’s Terrace
    Vexallus is no longer immune to taunt on Normal difficulty.
    Kael’thas is no longer immune to taunt on Normal difficulty.
    Wretched Skulkers, Wretched Husks, and Wretched Bruisers will now
    reset properly.
    Sunblade Imps will now reset properly.
    The doors in Heroic Magister’s Terrace will no longer respawn after
    a soft reset if a boss has already been killed.
    - Sunwell Plateau
    Hellfire will no longer remove Dark Touched in the Eredar Twins
    encounter.
    - Tempest Keep: The Eye
    Void Reaver’s Arcane orbs now generate combat log entries.

    Items
    - Arcane Charges now deal arcane damage.
    - Abilities and trinkets that trigger after killing an opponent that
    gives experience or honor will no longer activate after killing mobs
    during bombing quests.
    - Battlecast’s Garb should now properly grant pushback resistance in
    addition to interrupt resistance.
    - Borderland Fortress Grips have had their stats updated.
    - Botanist’s Gloves of Growth have had their texture corrected.
    - Bow of Searing Arrows and Red Whelp Gloves will no longer break
    Scatter Shot.
    - Brann Bronzebeard’s Lost Letter: This item will no lonber display a
    damage range in its tooltip.
    - The Cloak of Swift Mending now has a level requirement (70).
    - Crusader’s Scaled Battlegear: The tooltip spelling has been corrected.
    - Darkmoon Card: Madness: The durations of the buffs received from this
    item have been extended to 60 seconds.
    - Elixir of Demonslaying: This elixir now grants ranged attack power
    against demons as intended.
    - Goblin Jumper Cables are no longer a trinket item.
    - Hazza’rah’s Charm of Healing Haste rating reduced.
    - Items that enchant other items no longer have tradeskill requirements
    (Mithril Spurs, Shield Spikes, Weapon Chains, etc.).
    - The Helm of Fire has had its casting range reduced.
    - The Magic Candle has had its casting range reduced.
    - Many items sold by Consortium vendors are now be bind on pick up:
    Formula: Enchant Weapon- Major Striking, Design: Delicate Blood
    Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure
    Moonstone, Design: Thick Golden Draenite.
    - Many items sold by Aldor reputation vendors are now bind on pick up:
    Design: Gleaming Golden Draenite, Design: Royal Shadow Draenite.
    - Many items sold by the Shattered Sun quartermaster are now bind on
    pick up: Naaru Ration, Design: Ember Skyfire Diamond.
    - The Lower City reputation item, Recipe: Flask of Chromatic
    Resistance, is now bind on pick up.
    - Most Main-Hand weapons are now One-Hand weapons.
    - Naturalist’s Preserving Cinch have had their stats updated.
    - Nightfall now has a chance to fail on targets over level 60.
    - Prince Kael’thas will now drop Primal Nethers in Heroic Magisters
    Terrace.
    - Ravager: Judgements will no longer auto-refresh and break the effect
    from this item while its effect is active.
    - Reins of the Black War Elekk spell and buff now correspond to the
    item name.
    - Renataki’s Charm of Trickery has had its energy reduced.
    - Rocket Boots Xtreme and Rocket Boots Xtreme Lite now properly share
    the same cooldown.
    - The Romantic Picnic Basket will now display the blanket properly.
    - Shard of Azzinoth no longer shares any cooldown with Shaman elemental
    totems.
    - The socket bonus modifiers of some items will now properly display
    the bonus healing.
    - The reduced cooldown of Shaman Nature’s Swiftness provided by the 4
    piece set bonus from the Seer’s Ringmail Battlegear PvP armor will
    now apply properly.
    - Shattered Sun Pendant of Might: The triggered effect from this item
    will no longer break Scatter Shot or other crowd-controlling affects.
    The visual on the Scryer version has been updated.
    - Shifting Naaru Silver: Using this item no longer puts players into
    combat.
    - Silithyst Dust: The bonus from turning this item in no longer works
    for players above level 63.
    - The Skyshatter Helmet’s gem socket bonus will now properly reflect
    the plus damage in the tooltip.
    - Shadowsong Panther will no longer prematurely despawn.
    - Talasite Owl: This trinket will now properly restore full mana as
    described.
    - Ten Storms Set: The Chain Heal bonus from this set has been reduced
    by 5%.
    - Troll Male off-hand items are now the same size as the main hand
    item.
    - Tauren weapons while sheathed have had their graphic readjusted to
    their pre-patch (2.4.0) state.
    - The Winterfall Firewater buff is no longer dispellable.
    - Wushoolay’s Charm of Nature Haste rating has been reduced.

    User Interface
    - Black Lotus will now show up under the Herb subcategory in the
    auction house.
    - Primal Nethers will now show up under the Materials subcategory in
    the auction house.
    - Mailboxes can now be tracked on the minimap.
    - For additional notes on Lua and XML changes please visit the UI &
    Macros Forum.
    World of Warcraft - English (NA) Forums -> UI & Macros Forum

    World Environment
    - Creature versions of the Polymorph spell no longer heal the affected
    target.
    - The dragons in Blade’s Edge Mountains will no longer instantly knock
    you off your mount.

    Mac
    - Fixed a bug causing ATI kernel panics; all spell effects should now
    be visible.
    - Weather effects are again visible on systems with ATI 2x00 graphics
    such as aluminum iMac.
    - Fixed a bug that precluded use of the FireWire iSight microphone with
    voice chat.
    - Symlinks can be used again for Interface and WTF folders and
    subfolders.
    - Cinematics playback is working again.

    Bug Fixes
    - Fixed an issue where secondary sound effects would not work with the
    Use Hardware option enabled in the Sound options of the User
    Interface.
    - Fixed an issue where attempting to use some instant cast spells with
    Auto-Dismount in Flight checked in the interface would fail.
    - Items that have multiple charges will now properly display the amount
    of charges.
    - Fixed an issue where chain damage spells were chaining to critters.
    - Female Draenei horns will now correctly protrude through certain
    plate helms.
    - The Vengeful Gladiator’s Rifle will now play the proper sound when
    used.
    - The Cursed Vision of Sargeras now gives the buff, “Sense Demons”
    which can be canceled normally. Additionally hunters and druids are
    able to track two things at once while using the item.
    - It is no longer possible for pets to get stuck in place after exiting
    the Spectral Realm in the Kalecgos encounter.
    - Blood Elf Priest: Consume Magic will now require the buff to be
    active in order to work properly.
    - Undead Priest: Touch of Weakness will now properly reduce the melee
    damage of the attacker.
    - Fixed an issue where some spells had extraneous Floating Combat Text
    messages when using the Auras option.
    - Fixed an issue where sometimes debuff icons on a target did not scale
    properly to indicate the spells had been cast by you
    - Ritual of Souls (Warlock) and Ritual of Refreshment (Mage) will no
    longer be placed on cooldown without having completed the summon.
    - Looting a boss while a player is outside of the instance will no
    longer cause the corpse to despawn in 2 minutes if the player still
    has loot on the corpse.
    - Whirlwind now has the correct sound associated with it.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 2.4.1 (2008-04-01)
    --------------------------------------------------------------------------------

    Hunter

    - Tranquilizing Shot no longer incorrectly restricts use of other Hunter
    abilities in specific situations.


    User Interface

    - Combat Log
    + Only the last 300 combat log entries are now stored.
    + Filter settings are now properly saved.
    + Changing zones will no longer reload the entire log


    Bug Fixes

    - Fixed a sound engine error that was causing lock-ups on exit.
    - Fixed a shader error that was causing kernel panics on Mac PowerPCs.
    - Fixed a bug on Mac that was preventing the intro Cinematics from
    playing.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 2.4.0 (2008-03-25)
    --------------------------------------------------------------------------------

    Fury of the Sunwell

    The glorious fount of arcane energy known as the Sunwell empowered the
    high elves for millennia, until the death knight Arthas laid siege to
    the elven kingdom and corrupted its sacred energies. Seeing no other
    alternative, a band of survivors led by Prince Kael’thas destroyed the
    ancient fount. Over time the surviving elves fell pray to a crippling
    magical withdrawal.

    Now, promising salvation for his people, Kael’thas has returned. Soon
    the Sunwell will shine once again, but whether the sacred fount will
    usher in deliverance or destruction remains to be seen.


    In Memoriam: Gary Gygax

    Blizzard Entertainment would like to dedicate the patch in memory of
    Gary Gygax. His work on D&D was an inspiration to us in many ways and
    helped spark our passion for creating games of our own. As avid D&D
    players and fellow game developers, we were all saddened by the news of
    his passing; we feel we’ve lost a true adventuring companion. Thanks
    for everything and farewell, Gary. You will be missed.


    Combat Log Improvements

    The combat log has undergone improvements that allow more robust combat
    text filtering including the ability to define custom colors for enemies
    and friends as well as combat text filtering for self and others.

    Global Arena Tournament
    Players will be able to create level-70 characters with epic
    equipment and compete on special tournament realms in a new global arena
    tournament. For more information, details and entry requirements,
    please visit the official tournament pages.


    General
    - The Sunwell Isle is now available for play. This area includes a new
    quest hub and 5-player and 25-player instances.
    - The combined forces of Shattrath have launched an attack on the Isle
    of Quel’Danas, to confront Kael’thas and the Legion at the Sunwell
    and surrounding areas. Players will now be able to gain reputation
    with the Shattered Sun Offensive and participate in a new set of
    daily quests.
    - A representative of the Keepers of Time has been spotted at the
    World’s End Tavern in Shattrath. Players in good standing with the
    faction will be granted ease of passage to the Caverns of Time.
    - Characters will now retain talented spell ranks so when they retalent
    they do not have to relearn the spells from trainers.
    - Spell Haste: Spell haste now reduces the global cooldown on spells,
    down to a minimum of 1 second. This change does not apply to melee
    and ranged abilities.
    - Item Cast Spells: Many spells cast by items were being cast as if
    the caster were the same level as the item. Most of those will now
    be cast at the player’s level, giving them a reasonable chance to
    miss,be dispelled, or be resisted.
    - Resilience: Now reduces the magnitude of mana draining effects by the
    same amount that it reduces critical strike damage. The Tooltip has
    been revised to reflect this.
    - Spirit-Based Mana Regeneration: This system has been adjusted so that
    as your intellect rises, you will regenerate more mana per point of
    spirit.
    - Weapon Skill: Points will be gained faster in weapon skills for
    levels 1 through 59.
    - The Daily Quest limit has been increased to 25.
    - Non-self % based haste spells will no longer stack with each other.

    Racials
    - Find Treasure: This ability no longer deactivates upon death.

    Druids
    - Cyclone range is now 20 yards, down from 30.
    - Empowered Rejuvenation: This talent now properly affects the final
    heal from Lifebloom.
    - Gift of Nature: This talent now properly affects the healing from
    Tranquility.
    - Insect Swarm: Casting lower ranks of this spell is now properly
    penalized like other healing and damage effects.
    - Lacerate: This ability now deals additional damage based on the
    attack power of the Druid.
    - Lifebloom: The bonus coefficient on the final bloom effect has been
    reduced by 20%. This spell will no longer cause error messages when
    interacting with Spellsteal or while the Druid is under the effects
    of Mind Control.
    - Mangle (Bear) now properly triggers a 1.5 second global cooldown,
    increased from 1.0 second.
    - Many shapeshift form tooltips have been updated to be consistent with
    each other.
    - Natural Perfection: This ability will no longer be triggered by
    taking critical strikes while sitting. In addition, it is now
    affected by the Subtlety talent and now reduces damage by 2/3/4%,
    down from 1/3/5%.
    - Nurturing Instinct increases your healing spells by up to 50/100% of
    your Agility, and increases healing done to you by 10/20% while in
    Cat form.
    - Regrowth: The mana cost of this spell has been reduced by
    approximately 20%.
    - When a Druid in cat form casts Pounce it will now properly animate.

    Hunters
    - Equipping a thrown weapon while in the middle of an Auto-Shot will
    no longer cause animation issues.
    - Casting Flare while in any way not visible, will no longer cause your
    flare to be invisible to other players.
    - Hunter’s Mark: Hunters with Improved Hunter’s Mark will now properly
    overwrite Hunter’s Mark cast by Hunters without the talent.
    - Improved Mend Pet now has a 25/50% chance to remove one Curse,
    Disease, Magic, or Poison effect, up from 15/50%.
    - The stamina tooltip for hunter pets will now display the proper
    health increase.
    - Track spells will now persist after death.
    - Hunters will no longer spin around if they cast Aimed Shot or Steady
    Shot while facing away from their target.

    Mages
    - Arcane Explosion: The damage cap for area of effect damage on this
    spell has been increased by approximately 50%.
    - Arcane Fortitude now increases your armor by an amount equal to 100%
    of your Intellect, up from 50%.
    - Blink, Slow, and Spellsteal have all had their mana cost reduced.
    - Improved Blink: This talent no longer reduces the mana cost of Blink.
    Instead, it increases the chance for all attacks to miss the Mage by
    25% for 2/4 sec after Blink is cast.
    - Using low ranks of Fire Ward and Frost Ward spell will now be
    penalized the same way healing spells are penalized.
    - Frostbite: When a frost spell is reflected back at a Mage, it is
    now possible for the Mage to suffer from the Frostibte effect.
    - Ice Barrier: Using low ranks of this spell will now be penalized
    the same way healing spells are penalized.
    - Icy Veins no longer increases the chance your chilling effects will
    Freeze the target, but now increases the chance to avoid interruption
    caused by damage while casting any spell by 100% while active.
    - Improved FireWard has become Molten Shields.
    - Mana Shield: This spell will now get a percentage of the Mage’s bonus
    to spell damage as an additional effect.
    - New Talent: Molten Shields will cause your Fire Ward to have a 10/20%
    chance to reflect Fire spells while active. In addition, your Molten
    Armor has a 50/100% chance to affect ranged and spell attacks.
    - Permafrost: This talent will now correctly increase the movement
    slowing effect of frost Armor instead of the attack speed slowing
    effect.
    - Spellsteal will no longer overwrite a longer duration buff.

    Paladins
    - Avenger’s Shield, Holy Shield and Holy Shock: Casting lower ranks of
    these spells is now properly penalized like other healing and damage
    effects.
    - Avenger’s Shield: This ability will no longer jump to secondary
    targets which are under the effect of crowd-control spells that break
    on taking damage. I.e. Polymorph, Sap, etc.
    - Crusader Strike: This ability will no longer refresh the Healing Way
    buff from the Shaman talent.
    - Illumination: The mana energize from this talent no longer has
    a chance to set off other triggered effects.
    - Holy Shock: The healing, damage, and mana cost of this spell have all
    been increased.
    - Judgment of the Crusader: It is no longer possible to have icons for
    two different ranks of Judgment of the Crusader appear at the same
    time when judged by multiple Paladins.
    - Judgment of Wisdom: Some abilities (such as Frostbolt) were not
    triggering the mana energize effect from this spell. This has now
    been fixed.
    - Resistance Auras: It is no longer possible for two Paladins in the
    same party to make it appear that players have two of the same
    resistance aura active.
    - Righteous Defense: This spell will now always be castable on friendly
    npcs.
    - Seal of Blood: This ability will no longer cause spell pushback for
    the Paladin with this seal active.
    - Sense Undead- Now persists after death.
    - Turn Undead(Rank 3):This spell has been reworked and has been renamed
    to “Turn Evil”. It will now work on Demons in addition to Undead.
    Turn Evil is subject to diminishing returns, and lasts 10 seconds in
    PvP.

    Priests
    - Chastise no longer disorients the target, but now is instant cast and
    roots the target for 2 seconds.
    - Fear Ward is now usable while in Shadow form.
    - Focused Will now reduces damage by 2/3/4%, up from 1/3/5%.
    - Inner Focus: Chastise now benefits from Inner Focus. In addition,
    Starshards no longer consumes Inner Focus.
    - Mass Dispel now affects a maximum of 10 targets, increased from 5.
    - Power Infusion: Infuses the target with power, increasing their spell
    haste by 20% and reducing the mana cost of all spells by 20%. Lasts
    for 15 seconds. This will not stack with other haste effects, such as
    Heroism, Bloodlust, or Icy Veins.
    - Power Word: Shield: Using low ranks of this spell will now be
    penalized the same way healing spells are penalized.
    - Prayer of Mending: This spell will now fade from players who leave
    or enter an instance, change continents, or exit the game.
    - Reflective Shield: The reflective damage from this talent no longer
    breaks crowd control effects which break on taking damage.
    - Shadowguard: No longer consumes the charge of Inner Focus when
    triggered.
    - Silent Resolve:This talent now affects Surge of Light, Power
    Infusion, Inspiration, Spirit Tap, Blackout, Levitate, Shackle
    Undead, Touch of Weakness, Hex of Weakness, and Symbol of Hope.
    - Touch of Weakness: No longer consumes the charge of Inner Focus
    when triggered. It will also function properly even when the
    Priest with Touch of Weakness on is silenced or stunned.
    - Vampiric Touch: Casting lower ranks of this spell is now properly
    penalized like other healing and damage effects.

    Rogues
    - Abilities that can be used while stealthed, without breaking stealth,
    can now be cast without breaking Vanish when used at the same time.
    - Cheat Death: A combat log message will now show when this ability
    activates and now has an animation.It will now almost always be
    accurate in displaying the amount of damage done to a rogue when
    under the effects of Cheat Death.
    - Sap mechanic changed from “Incapacitate” to “Sap”. This will allow
    more humanoids that were previously immune to Sap to be vulnerable to
    Sap, but still immune to Gouge. Note that anything that removed Sap
    previously will still remove Sap after the change.
    - Vanish: This ability will no longer sometimes cause the UI to display
    Shadowmeld as active when it has been cancelled.

    Shaman
    - Call of Thunder: (Rank 5) now gives 5% critical strike chance down
    from 6%.
    - Earth Shield: Mana cost reduced roughly in half, and charges reduced
    from 10 to 6.
    - Elemental Focus: This buff will no longer be removed when Shamanistic
    Focus is triggered.
    - Flametongue Weapon: Having different ranks of this enchantment cast
    on two different weapons will no longer cause the enchantments to
    trigger multiple times per swing.
    - Ghost Wolf: Cast time reduced to 2 seconds, down from 3 seconds.
    - The Global Cooldown of all Totems has been reduced to 1 seconds, down
    from 1.5 seconds.
    - Healing Grace: This talent now reduces the chance your spells will
    be dispelled by 10/20/30%. The resistance to being dispelled modifier
    from this talent now applies correctly to Water Breathing.
    - Rockbiter Weapon: Tooltip and error messages have been adjusted
    slightly.
    - Shamanistic Rage is now a Physical ability instead of a Magic spell,
    and thus is no longer dispellable.It now reduces all damage taken by
    30% and gives your successful melee attacks a chance to regenerate
    mana equal to 30% of your attack power. This lasts for 15 seconds
    with a 2 minute cooldown.
    - Stormstrike has a new icon.
    - Totem timer icons will now show up under your player portrait when
    you cast totem spells. Right-clicking a totem timer icon will
    destroy that totem.
    - Toughness will now also reduce the duration of movement slowing
    effects on you by 10/20/30/40/50%.
    - Tremor Totem now pulses every 3 seconds, down from 4 seconds.
    - The Shaman spell Fire Nova Totem will no longer sometimes detonate
    without doing any damage.

    Warlock
    - Blood Pact now has a tooltip.
    - Demonic Knowledge: This buff will no longer remain on enslaved
    demons when Enslave Demon is removed.It will now increase your spell
    damage by an amount equal to 4/8/12%, down from 5/10/15%.
    - Demonic Sacrifice: Now works properly in sanctuary regions
    (such as Shattrath City and the Stair of Destiny).
    - Emberstorm now also reduces the cast time of your incinerate spell
    by 2/4/6/8/10%.
    - Nether Protection: The buff from this talent will no longer
    interrupt capturing PvP flags and bases.
    - Pyroclasm: This talent now works correctly again with Rain of Fire.
    - Ritual of Summoning can be used to summon players into instances
    if they meet the instance requirements.
    - Sense Demon now persists after death.
    - Shadow Ward: Using low ranks of this spell will now be penalized
    the same way healing spells are penalized.

    Warrior
    - Endless Rage will now give the correct amount of rage as intended
    from damage dealt by a Warrior.
    - Improved Hamstring (Arms) effect is now subject to diminishing
    returns when used in PvP.
    - Stances: It is no longer possible to accidentally change into a
    stance you are already in via macros (resulting in a global cooldown
    and loss of rage).
    - Whirlwind: Critical strikes with the off-hand weapon from this
    ability can now trigger Flurry and Rampage.
    - Flurry will properly refresh if a crit occurs with 1 charge left.

    PvP
    - Diminishing returns on honor for kills is being eliminated.
    - Honor will now be instantly calculated, and available for player use.
    - Players that have the resurrection sickness debuff will be worth no
    honor.
    - Added new PvP daily quests that send players to Halaa and the Spirit
    Towers of the Bone Wastes. These quests are available for Alliance
    and Horde at their respective local quest hubs.
    - Arenas
    Personal Rating: The amount a player’s personal rating can climb
    above his or her team’s rating is now limited.
    The benefits of drinking out of combat have been delayed while in the
    Arena. It will now take four seconds before the full benefit of the
    mana regeneration will come into effect.
    Queue times for arena matches have been reduced. Players will now
    be able to enter matches faster than previously.
    Shadow Sight now increases damage taken by 5% rather than dealing
    damage over time. Duration has been reduced from 21 seconds to 15
    seconds.
    Players feared outside of the Arena (through the world or outside
    the arena walls) will now be teleported back to the center of the
    arena map.
    - Battlegrounds
    If a player dies 50 times or more in a battleground, they will no
    longer be worth honor for the remainder of that battle.
    When you first enter a battleground, messages about other players
    joining the battleground will be linked together for the first
    minute. You will see a message in AV like "28 players joined" rather
    than a line for each player that joined. After the first minute, it
    will work as it always has. In addition, all of the messages about
    other players leaving the battleground and getting marks of honor
    once the battleground is complete have been removed.
    Battleground Rune Buffs:Speed, Restoration, and Berserking buffs
    received from battleground runes will no longer cause Stealth or
    Prowl to break.
    Alterac Valley
    Captain Balinda Stonehearthnow Stonehearth can no longer be
    interrupted, silenced, or have her spells slowed. In addition, her
    water elemental cannot be banished, and does increased damage.
    Vanndar Stormpike and Captain Balinda Stonehearth have had their
    health totals reduced to match the health totals of Drek’Thar and
    Captain Galvangar.
    Warmasters/marshals in Alterac Valley now increase each other’s
    maximum health and damage by 25%. This is a stacking effect.
    Horde players will now start the battle closer to Drek’Thar and
    Frostwolf Keep.
    There is now a Join as Party option.
    Warsong Gulch
    When both flags are held, the flag carriers will receive 50%
    increased damage done to them after approximately 10 minutes and
    100% increased damage after approximately 15 minutes.
    Flag carriers can now be tracked 45 seconds after picking up the
    flag.

    Professions
    - Added several new tradeskill items to the new Sunwell Daily faction
    vendor:
    Enchanting recipe to shatter a Void Crystal into two Large Prismatic
    Shards.
    Enchanting recipe to increase Defense Rating by 15 for chest armor.
    Three jewelcrafting recipes to cut gems with spell haste from
    Dawnstones, Talasite, and noble Topaz.
    Two new meta gem recipes.
    - Alchemy
    Gift of Arthas now stacks to 20.
    Transmute Arcanite no longer has a cooldown.
    - Cooking
    Broiled Bloodfin now increases resistances to all schools of magic
    instead of increasing Stamina and Spirit.
    New recipes, Charred Bear Kabobs and Juicy Bear Burgers, can be
    purchased from either Bale (Horde) or Malygen (Alliance) in Felwood.
    These recipes requires 250 skill to learn, and are created from meat
    found on level 48-56 bears. This will aid players in leveling up
    their cooking skill to 300 without fishing.
    - Enchanting
    Reduced the materials required for Enchant Shield – Resistance
    - Engineering
    Gagsprocket in Ratchet now sells the plans for the Minor
    Recombobulator.
    Goblin Jumper Cables and Goblin Jumper Cables XL now display cooldown
    information in their tooltips.
    Removed the level requirement for the Craftsman's Monocle.
    The stun caused by engineering Bombs and Grenades is now considered
    an Incapacitate effect and uses the appropriate Incapacitate
    diminishing returns. Bomb and Grenades can now inflict damage to
    targets immune to Stun and Incapacitate effects.
    A new recipe has been added for Rocket Boots Xtreme Lite, a cloth
    version of the Rocket Boots Xtreme. This pattern drops from
    Mechano-Lord Capacitus.
    Rocket Boots Xtreme now have all their stat points allocated toward
    Attack Power, and will no longer have Stamina.
    Rocket Boots Xtreme and Rocket Boots Xtreme Lite will cause players
    to drop a PvP flag if used while carrying one. (Warsong Gulch, Eye
    of the Storm, and Zangarmarsh)
    - Fishing
    New Fishing Daily Quests! Visit the mysterious old man fishing at
    Silmyr Lake outside of Shattrath City to discover what treasures he
    has to offer.
    Find Fish now correctly tracks Schools of Tastyfish and Muddy
    Churning Waters.
    Feltail fishing nodes have been changed to Brackish Mixed Schools;
    they now produce mostly Golden Darters and some Feltail.
    Removed the level requirement from the expert fishing book, The Bass
    and You.
    - Herbalism
    Ancient Lichen now has a chance to drop a Fel Lotus where it used
    to drop a piece of random green jewelry.
    Black Lotus replaced by Fel Lotus in herbalism skinning tables for
    Outland creatures.
    Increased the chance that Felweed, Dreaming Glory, Ragveil, and
    Flame Caps will contain a Fel Lotus.
    Warp Splinter can now be skinned with Herbalism in heroic difficulty.
    - Jewelcrafting
    A new jewelcrafting recipe has been added to transform many green
    quality gems into a single random blue quality gem. This recipe is
    available from grandmaster jewelcrafting trainers.
    - Leatherworking
    Shadow Oil will now fit into Leatherworking Bags.
    - Mining
    Increased the skill up potential for most smelting recipes.

    Quests
    - New Daily Dungeon quests for both the heroic and non-heroic
    five-person Magister's Terrace dungeon at the Sunwell.
    - Players can now turn in one of each battleground mark for an honor
    reward. The questgivers for this turn-in are the Horde Warbringer and
    the Alliance Brigadier General and can be found near the
    battlemasters in the capital cities.
    - Dungeon and Group Quest Experience: The amount of experience awarded
    for dungeon and 5-person group quests in Outland has been increased
    in almost all cases.
    - The daily quest Escape from Skettis has had its reward tuned down.
    - The number of elite Shadowsworn Drakonid patrollers on the Ata'mal
    Terrace has been cut in half. Most of the remainder have had their
    patrol paths lengthened.
    - Increased the slots on Old Blanchy's Feed Pouch to 8.
    - The Thunderspike no longer sparkles for Alliance characters, nor
    does it show up on the mini-map when Find Treasure is in use.
    - "Zapper Fuel" is now flagged as a Sunken Temple dungeon quest.

    Dungeons and Raids
    - All 25-player raid bosses have had their cash drops increased!
    - All 25- player raid bosses that drop set tokens will now drop an
    additional token!
    - Badges of Justice have been added to all raid bosses who did not
    previously have them!
    - Players will no longer require an attunement quest to enter Hyjal.
    - Players will no longer require an attunement quest to enter the Black
    Temple.
    - Players who have completed the attunement quests for Black Temple and
    Hyjal will be granted the title of "Hand of A'dal".
    - You may now fight Prince Kael’thas and Lady Vashj without first
    killing all the other bosses in their respective dungeons.
    - The Unstable Cloud and Frost Breath spells are now treated properly
    as a movement impairing spells.
    - Non-corporeal Undead and Mechanical creatures are now susceptible
    to bleed effects.
    - Elemental creatures are no longer explicitly immune to poison and
    disease effects. Elementals with nature school immunities will still
    be immune to nature-based poisons, however.
    - Gems obtained through Heroic difficulty instances are no longer
    Unique-equipped.
    - Loot dropped by Doomlord Kazzak and Doomwalker has been changed to
    Bind on Equip. In addition, the cash dropped by these bosses has been
    significantly increased.
    - Scale of the Sands reputation will now be awarded in Hyjal at a much
    higher rate.
    - Caverns of Time: Heroic Black Morass
    Rift Keepers and Rift Lords now have reduced hit points.
    Durnholde Lookouts no longer spawn in the Heroic version of the
    instance. The placement of creatures around Durnholde Keep in Heroic
    mode is now identical to that of Normal mode.
    - Caverns of Time: Mount Hyjal
    The Vials of Eternity quest is no longer necessary for entry to
    Hyjal. This quest is still required for faction rings.
    Azgalor's Rain of Fire now affects a smaller area.
    - Caverns of Time: Old Hillsbrad
    The Human Illusion effect will now always be removed properly when a
    player leaves the instance.
    - Hellfire Citadel: Magtheridon’s Lair
    Many gameplay elements of the encounters in Magtheridon’s Lair have
    been changed to decrease their overall complexity and difficulty.
    - Karazhan
    Players will no longer need the Master’s Key to enter Karazhan. The
    gates to Karazhan will still require the Master’s Key to be unlocked.
    - Sunwell Isle: Magisters’ Terrace
    There is now a teleport orb located behind Kael’thas that will become
    active when he dies and will allow players to teleport out of the
    Magisters’ Terrace.
    - Tempest Keep: The Eye
    The Vapor Clouds in the Kael'thas encounter are significantly easier
    to see.
    Void Reaver is now immune to Vindication again.
    - Tempest Keep: The Mechanar
    The Mechanar: It is no longer possible to gain an additional Badge of
    Justice by bringing Cache of the Legion keys obtained in other copies
    of the instance.
    - Zul’Aman
    Jan’alai will now only teleport players to him if they are too far
    away.

    Items
    - Players will now be able to purchase level 70 Superior quality PvP
    items from reputation vendors.
    - Avatar Regalia: The two-piece bonus from this set will now be
    consumed by Vampiric Embrace as intended.
    - Bloody Brass Knuckles, Eerie Stable Lantern, Baelog's Shortbow, and
    Snakeskin Bag have been upgraded to Superior items.
    - Blue Suede Shoes can now be disenchanted.
    - Crystalforge Raiment: The two-piece set bonus will now work
    properly. Additionally, the four piece bonus will now only work on
    the next Holy Light cast, as intended.
    - Cyclone Regalia: Trade skills will no longer consume the Energized
    effect.
    - Darkmoon Card: Madness: The buffs from this item will no longer
    interrupt casting and channeling.
    - Deadman's Hand: This item's effect now works while the victim is
    sitting. In addition, its effect is now properly considered a root
    for purposes of being dispelled or removed.
    - Deathwing Brood Cloak: These cloaks are now bound on equip instead of
    bound on pickup.
    - Discombobulator Ray: This item will again not work on mounted
    players.
    - Druid Balance PvP Sets: The bonus movement speed for Bear, Cat, and
    Travel Form has been removed and replaced with a new bonus to Wrath
    and Starfire.
    - Druid Restoration PvP Sets: The bonus movement speed for Bear, Cat,
    and Travel Form has been removed and replaced with a new bonus to
    Regrowth.
    - Frostfire Regalia: The resistance bonus from this set now works with
    the Burning Crusade ranks of Mage Armor.
    - Gladiator's Leather Gloves: This arena bonus will now properly school
    lock enemies when the damage from Deadly Throw causes them to stop
    channeling.
    - The Gladiator’s Thunderfist 4 piece set bonus has been reduced from
    70% to 50%.
    - Gnomish Mind Control Cap: Victims of the Gnomish Mind Control Cap
    will no longer get Forbearance when the mind control is terminated
    due to Blessing of Protection.
    - Gnomish Poultryizer: This item will again not work on mounted
    players.
    - Goblin Rocket Launcher: Creatures will no longer gain health while
    affected by the Stun from this item.
    - Heavy Netherweave Bandage: It is no longer possible to have two
    players bandage the same target simultaneously using this item.
    - Netherweave Bandage: It is no longer possible to have two players
    bandage the same target simultaneously using this item.
    - Idol of the Crescent Goddess: The mana discount on Regrowth has
    been increased.
    - Idol of Feral Shadows: The bonus damage to Rip has been increased.
    - Idol of the Raven Goddess: The bonus healing, critical strike rating,
    and spell critical strike rating from this item have been increased.
    In addition, it no longer sometimes fails to apply the healing bonus.
    - Idol of the Unseen Moon: The cooldown added in a previous patch has
    been removed.
    - Idol of Ursoc: The bonus damage to Lacerate has been increased and
    the tooltip clarified to indicate it applies to both initial and
    periodic damage.
    - Idol of the White Stag: Duration increased.
    - Items intended for Retribution Paladins have had their stats
    adjusted. Retribution Paladins should see an increase in dps as a
    result.
    - Jade Pendant of Blasting: This item no longer increases physical
    damage dealt.
    - Justicar Raiment: The 2 piece bonus will now always give the correct
    amount of bonus healing to the Judgement Light effect.
    - Libram of Absolute Truth: The Holy Light mana discount has been
    increased.
    - Libram of Divine Purpose: The bonus damage on Seal and Judgment of
    Righteousness has been increased.
    - Libram of Mending: The mana regeneration buff has had its duration
    increased.The name of the buff granted by this item changed to Grace
    of the Naaru to avoid having the same name as the Light’s Grace
    talent.
    - Libram of Righteous Power: The bonus damage for Crusader Strike has
    been increased.
    - Libram of Souls Redeemed: The bonus for Flash of Light has been
    decreased and the bonus for Holy Light has been increased.
    - Libram of Wracking: This item now increases the damage on Holy Wrath
    and Exorcism instead of decreasing their mana cost.
    - Nether Vortex are no longer Bind on Pickup and can now be purchased
    from G’eras for 15 Badges of Justice!
    - Masquerade Gown: The spirit bonus from this item will now properly
    trigger all benefits from the Tree of Life talent.
    - Masterwork Stormhammer: The Chain Lightning cast by this item will no
    longer jump to secondary targets which are under the effect of crowd-
    control spells that break on taking damage. i.e. Polymorph, Sap, etc.
    - Mojo: A pvp-flagged player can no longer kiss Mojo and cause
    non-flagged players to become flagged.
    - Moongraze Stag Tenderloin can now be consumed by hunter pets that
    eat meat.
    - Noggenfogger Elixir: It is no longer possible using this item to
    keep the Old Hillsbrad human illusion outside of the instance.
    - Paladin Healer Gladiator Sets: The set bonus changing Hammer of
    Justice cooldown has been changed to a set bonus increasing the
    amount healed by Holy Shock.
    - Pendant of the Violet Eye: Paladin Judgment spells will again
    properly trigger this item.
    - Players can now only carry 80 Conjured Manna Biscuits at a time.
    - Primal Nether are no longer Bind on Pickup!
    - PvP Relics: The bonus resilience from Idols, Librams, and Totems is
    no longer stackable by swapping between multiple relics.
    - Resilience has been added to all Retribution Paladin PvP gear.
    - Added Shattrath Flask of Pure Death and Shattrath Flask of Blinding
    Light to the reputation flask vendors in Shattrath.
    - Shaman Elemental PvP Sets: The resistance on Lightning Bolt spell
    pushback has been reduced to 50%.
    - Shaman PvP Boots: The pre-Burning Crusade bonus to increase Ghost
    Wolf speed no longer works for players over level 60.
    - Shattrath Flasks now work inside the Sunwell Plateau raid instance.
    - Skull of Gul’dan: This item now shares its cooldown with other
    similar trinkets.
    - Steam Tonk Controller: This item can no longer trigger the Warrior
    talent Second Wind when it is driven out of range by the Warrior.
    - The On Use effect has been properly changed to passive for the
    following items: Blue Overalls, Brantwood Sash, Firewalker Boots,
    Gloves of Kapelan, Hellion Boots, Hibernal Gloves, Hibernal Pants,
    Kimbra Boots, Mistscape Gloves, Nightsky Trousers, Sacred Burial
    Trousers, Turquoise Sash, and Woolen Boots, Spinesever.
    - Thunderstrike: The Chain Lightning cast by this item will no longer
    jump to secondary targets which are under the effect of crowd-control
    spells that break on taking damage. i.e. Polymorph, Sap, etc.
    - Tome of the Lightbringer: The block value and buff duration have
    been increased.
    - Totem of the Pulsing Earth: The mana discount for Lightning Bolt
    has been increased slightly.
    - Vengeful Gladiator’s Waraxe: The weapon delay has been reduced.
    - Weightstones and Sharpening Stones: The bonus damage from these
    temporary enchantments now works while shapeshifted.
    - Winterfall Firewater: The tooltip no longer specifies only melee
    attack power.

    User Interface
    - The Interface Options screen has been completely redesigned. AddOns
    that interact with the Interface Options screen will need to be
    updated.
    - Players will now be able to inspect other players via their chat link.
    - Players may now inspect players of the opposing faction while they
    are not flagged for PvP.
    - Combat Log Improvements
    New tabs are available for sorting combat messages.
    ctrl-right clicking functionality has been added for individual
    information sorting
    Colors may now be assigned for friends and enemies
    The WoWCombatLog.txt file format has been changed to make it easier
    for programs to read.
    - Cast sequences work with slot numbers again.
    - GM messages now appear with a Blizzard icon near their name.
    - You can now declare war on a faction in the reputation UI while
    you are in combat.
    - Spell haste and Armor Penetration will now display on the character
    sheet. (Armor Penetration displays in the hit rating section). Spell
    Penetration now displays under the spell hit section.
    - Weapon enchants are now shown at the character selection screen.
    - The friends list now has a notes field per friend. Click on the note
    icon to add a note for a particular friend.
    - There is now a UI option to display free bag space. When turned on,
    your backpack will display the total number of free spaces available
    in all your bags.
    - You can now link quests into chat by Shift-Clicking on the quest name
    in the quest log.
    - Merchants now display how many pages of merchandise they sell
    (Page 1 of 2).
    - Guild Bank Changes
    Ranks can now be set to allow withdraw of funds or allow repair with
    funds or both.
    When purchasing a bank tab, it takes money out of the guild bank
    before it takes your personal money. This is logged as well.
    Each Tab now has an info pane. This pane can be used for requests
    or for rules about the tab or anything at all really.
    - When looting Bind on Pickup items, the confirmation dialogue now
    lists the name of the item in the dialogue. You can now verify that
    you are picking up the correct bind on pickup item.
    - Bind on Pickup items that only you can pick up (Heroic Badges for
    instance) will no longer bring up a confirmation dialogue.
    - Players can now opt out of looting for group loot, round robin and
    need before greed looting styles. If a player turns this on, they
    will not get a looting turn in the loot cycle. This can be turned on
    from the right-click menu on your own portrait.
    - In Master Loot mode, all players in the group will see sparkles on
    corpses that have loot above the master loot threshold. This lets
    everyone see what the master loot items are, though they cannot
    interact with them. Only the master looter can loot those items
    still.
    - Searching for an item in the tradeskill search box should now hide
    empty categories.
    - The names over the heads of nearby players who are on your friends
    list will appear in a different color now so you can tell when they
    are nearby.
    - Stacked items for sale at the auction house now display the per unit
    price and per unit buyout price in the item mouseover.
    - The profession UI search field has been improved and now allows for
    searching of more types of things. For instance you can search for
    items by socket color, by effect ("Critical Strike" for instance)
    or search gems by their effect ("Strength" for instance). In
    addition, the searching of items by level has been made more
    intuitive. You can now search for items by level with "15-20" to
    search for items that you can make that have a minimum level required
    of 15 to 20.
    - The Tooltip for player Dodge/Block/Parry in the character sheet has
    been changed slightly.
    - Optimized particle system rendering for improved frame rates.
    - The casting bar will now display properly when casting Blizzard
    (mage) or Rain of Fire (warlock) with spell haste.
    - For additional notes on Lua and XML changes please visit the UI &
    Macros Forum.
    World of Warcraft - English (NA) Forums -> UI & Macros Forum

    World Environment
    - Alterac Valley, Arathi Basin, Warsong Gulch, Blade’s Edge Arena,
    Lordaeron Arena, and Nagrand Arena: Players who fall below the world
    in these environments will now die instead of being stuck.
    - Creature versions of Intimidating Shout have been changed to
    Frightening Shout, and the primary target of the ability is now
    feared instead of stunned.
    - Critters: Ambient level 1 creatures will no longer be picked as
    subsequent targets by chaining spells and abilities.
    - Doomwalker: This creature will no longer sometimes cause a player’s
    Darkmoon Card: Vengeance to trigger and put the player in combat with
    the Doomwalker.
    - Elites in Blade’s Edge Plateau Regions: These creatures now have an
    increased chance to drop rare depleted items.
    - Eye of Culuthas and Hound of Culuthas now drop grey loot.
    - Goreclaw the Ravenous can now be skinned.
    - Interacting with objects (chests, mining nodes, herbs) should no
    longer aggro neutral creatures.
    - Monstrous Kaliri have learned how to chase players going straight
    up.
    - Shardtooth Mauler: This creature now drops meat like other bears.
    - Outland Rare Spawn
    The following creatures have had their hit points and damage
    significantly reduced: Collidus the Warp-Watcher, Fulgorge,
    Hemathion, Kraator, Marticar, Morcrush, and Nuramoc
    - The Ratchet bank now has access to the Guild Vault.
    - A mailbox has been added to the inn in Darnassus.

    Bug Fixes
    - Fixed an error that was causing many auctions to never complete due
    to the item no longer being on the auction house.
    - Splintertree Raiders will now respawn with Torek if Duriel Moonfire
    and her guards are killed while the Raiders are still alive.
    - Female Draenei can no longer become stuck under a root in the tunnels
    leading to Blackfathom Deeps, Ashenvale.
    - The quest description text for "The Corpulent One" no longer refers
    to it being a group quest.
    - Saber/Tiger Mounts will now make footprints when walking backwards
    in snow.
    - Ogri'la Peacekeeper's weapons have been scaled o a size more
    appropriate for keeping the peace..
    - Unplugging speakers/headphones during the opening cinematic will no
    longer freeze the cinematic until canceled.
    - Pets are now able to properly attack mobs near the walls on the ramps
    in Zul'Aman, Bear Wing.
    - The flag on the battle map in Eye of the Storm will no longer show up
    as Horde controlled even if an alliance player has picked it up.
    - Channeling spells will no longer continue to show the channeling bar
    after zoning into arena battlegrounds.
    - Blood Elf corpses now properly have loot in Alterac Valley
    battlegrounds.
    - Snake Trap will no longer affect non-combat flagged players.
    - Leaving a 2v2 arena team and creating a new 2v2 team while on a 3v3
    arena team will no longer result in incorrect rosters listed for each
    team.
    - Joining a second arena match before a previous arena has closed will
    no longer result in personal rating not updating correctly.
    - Attempting to promote an arena team member to Team Captain while that
    member is offline will no longer result in a "Player not found"
    error.
    - Disbanding an arena team while inside an arena battle will no longer
    cause the arena UI to become corrupted until logout.
    - The Arena Team Petition Window will now automatically close when the
    Arena Captain is out of range or offline.
    - Switching arena teams after playing a game will no longer cause the
    PvP tab to incorrectly display your old team's rating.
    - There is now a chat message given after attaining a
    new title.
    - Alterac Valley quests will now properly show a golden ! or blue ? for
    players above level 65.
    - Nazan in Hellfire Citadel: Nazan will no longer sometimes not land
    on the ground until after Vazruden the Herald is killed or Nazan is
    heavily damaged.
    - Archimonde's Grip of the Legion will no longer target pets.
    - It is no longer possible to be saved to a Heroic instance while not
    meeting the requirements to get into it.
    - There is no longer an area in Serpentine Cavern where using Field
    Repair Bot 74A will cause it to fall through the ground.
    - There is no longer an area in Coilfang Steamvaults where ground
    targeting AOE effects cannot be cast.
    - The proc from Black Bow of the Betrayer will no longer break crowd
    control effects such as Scatter Shot.
    - Vengeful Gladiator's Mooncloth Hood and Vengeful Gladiator's Satin
    Hood will now display Troll Tusks.
    - Thori'dal, the Stars' Fury will now display its bow animations
    correctly.
    - The Legion Ring boundary markers no longer occasionally disappear.
    - Monthly quests will now properly reset at midnight server time.
    - Fixed an area in Netherwing Fields in Shadowmoon Valley where players
    on flying mounts could be dismounted and were unable to mount.
    - It is no longer possible for players to use guild banks in opposing
    faction cities.
    - The Clockwork Rocket Bot can no longer be buffed.
    - Players with moderator status in custom channels will now properly
    lose moderator status when kicked by the channel owner.
    - Sending mail to a non-existent character will now result in players
    getting the message, “Cannot find mail recipient”.
    - Zeppelin Master Zapetta will no longer become confused about whether
    the zeppelin in Orgrimmar is arriving or leaving.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 2.3.3 (2008-01-22)
    --------------------------------------------------------------------------------

    General
    - Some players may notice improved data load times when newly entering
    the world and after zoning into new areas.
    - Character/NPC load times have been decreased, and now should appear
    faster. You’re not hearing voices, there really are people in
    Shattrath!

    Bug Fixes
    - Felspine the Greater in Shadowmoon Valley will no longer evade when
    engaged.
    - Guttripper in Nagrand will no longer evade when engaged.
    - Players will now be correctly credited with their arena points if
    they purchase an arena item during weekly arena calculations.
    - Using a castsequence macro on a target moving out of range will no
    longer cause it to stop working.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 2.3.2 (2008-01-0
    --------------------------------------------------------------------------------

    General
    - /timetest is a command that can be run to provide information
    on game performance. /timetest 0 turns the command off. When the
    command is issued, the next time a player uses a flight master to
    travel, certain statistics will be measured and displayed at the end
    of that flight. All weather effects and spawns are shutdown during
    the test.
    - Effects triggered from being critically hit: Many abilities and
    talents were changed in 2.3.0 to allow them to trigger from critical
    strikes that occurred while the player benefitting from them was
    sitting.
    - Quest givers with blue question marks no longer show up on the
    minimap.
    - NPC's who you have completed a quest for will display a question mark
    on mouseover rather than an exclamation point.
    - The bank controls for the guildmaster level of a guild is now grayed
    out. A guildmaster always has full access to a guild bank and this
    cannot be changed.
    - A "Withdraw-Repair Only" button has been added to the guild bank
    controls. If this is set for a guild rank, then that rank cannot
    actually withdraw funds from the guild bank, but they can still use
    that daily amount of money for repairs.
    - You will now automatically stand up when attacked, even if the attack
    doesn’t land.
    - Boat and zeppelin vendors and NPCs are back on duty.
    - Reduced network latency by disabling the Nagle algorithm.

    Druids
    - Lifebloom: When this ability is refreshed it will take on the
    strength of the incoming Lifebloom effect, rather than maintain the
    existing strength.
    - Ravage: The damage multiplier on this ability has been increased from
    350% to 385%.

    Hunters
    - Arcane Shot: Ranks 1-5 will once again deal bonus damage based on
    attack power.
    - Aspect of the Viper effect increased.
    - Freezing Trap is no longer limited to one target at a time.
    - Pet leveling speed has been increased.

    Mages
    - Cold Snap (Frost) cooldown reduced. It is now in the Ice Block
    position in the talent tree. This ability will no longer reset the
    cooldown on Fire Ward.
    - Conjure Mana Gem mana restore variance substantially reduced,
    (Rank 5 – Emerald) now restores 2340 to 2460 mana and has three
    charges.
    - Ice Block (Frost) is now available on the trainer to all mages at
    level 30.
    - Icy Veins (NEW Frost Talent) decreases casting time of all spells by
    20% and increases the chance your chilling effects will freeze the
    target by 10%. Lasts 20 sec. 3 min cooldown. It is now in the Cold
    Snap position in the talent tree.

    Paladins
    - Crusader Strike (Retribution) now causes 110% of weapon damage and
    no longer gains any bonus from spell damage.
    - Righteous Fury: This spell will no longer cost twice the listed mana
    to cast.
    - Sanctified Judgements (Retribution) now returns 80% of the Seal's
    mana cost, increased from 50%.

    Rogues
    - Ambush: The damage multiplier on this ability has been increased from
    250% to 275%.
    - Cheat Death: When multiple attacks land simultaenously, all those
    resolved after the attack which triggered Cheat Death will now have
    their damage reduced by 90% as intended. However, the combat log will
    still report them doing full damage.
    - Hemorrhage: Rank 4 of this ability no longer has its charges consumed
    by non-physical attacks and spells.
    - Hemorrhage weapon damage reduced from 125% to 110%, but the damage
    debuff has been increased.
    - Hemorrhage: This ability now correctly does additional damage when
    its debuff has already been applied.
    - Preparation now resets the cooldown of Shadowstep and no longer
    resets the cooldown of Adrenaline Rush.
    - Shadowstep now adds a 3 second, 70% movement speed increase.
    - Sinister Calling now also increases the percentage damage bonus of
    Hemorrhage and Backstab by 2/4/6/8/10%.

    Shaman
    - Lightning Shield mana cost reduced.
    - Water Shield now restores mana periodically regardless of how many
    charges remain. Duration increased to 10 minutes.


    Warlock
    - The health cost taken from the Warlock after using Health Funnel will
    now remain consistent between uses.

    Warrior
    - Defiance: The expertise granted by this talent now works properly in
    all stances.
    - Warriors no longer lose rage when using a macro to enter a stance
    they’re already in.

    Professions
    - Cooking
    Goldthorn Tea was erroneously unlearned by most players who had
    learned the recipe. The recipe has been re-enabled and can be
    learned again from Henry Stern in Razorfen Downs at no cost.
    - Enchanting
    Enchant Shield - Resilience now requires a Runed Fel Iron Rod instead
    of a Runed Adamantite Rod.
    - Leatherworking
    Increased the range of leatherworking drums to 40 yards. Drums of
    Panic remains unchanged at 8 yards.

    Items
    - Amani Charm of the Witch Doctor: Tooltip typo corrected.
    - Hearthstone: The cast time on this item is no longer affected by
    spell haste.
    - Hex Shrunken Head: This item now has a 20 second shared cooldown with
    other similar trinkets.
    - Icy Chill Enchant: The triggered effect from this enchantment will
    now cause a melee slow and movement snare as intended.
    - Idol of the Unseen Moon: This item now has a 30 second cooldown on
    being triggered.
    - Idol of Terror: The triggered agility buff from this item no longer
    overwrites other agility buffs.
    - The Netherscale Ammo Pouch is no longer a Unique item.
    - The Knothide Quiver is no longer unique.
    - The Vengeful Gladiator’s Grimoire is now available on vendors.

    Dungeons and Raids
    - Heroic Coilfang Resevoir- Steamvaults
    Mekgineer Steamrigger's Main Chambers Access Panel is no longer
    interactable until Mekgineer Steamrigger has been killed.
    - Tempest Keep- The Eye
    The number of Blood Elves guarding Prince Kael'Thas' room has been
    reduced.
    - Zul’Aman
    The Amani'shi Warrior's Charge ability now has a minimum range.
    The melee haste provided by Halazzi's Frenzy has been reduced to
    100%.
    Dragonhawks in Zul'Aman can now be skinned. This doesn't include
    dragonhawks that do not have loot.

    Quests
    - Blade's Edge Mountains: Players accepting the bombing run quests in
    Blade's Edge Plateaus will no longer cause other players in the
    region to stand up.

    User Interface
    - There is now an option to turn off the screen edge damage flash when
    you have a fullscreen UI up.
    - You can sell stacks by dropping them on the merchant window again.
    - Ready check (/readycheck) will now display a visual display of each
    party/raid member's status next to their name. This will display in
    the Party UI, the Raid UI and the Raid pullout UI. A player will get
    a check mark if they are ready, a question mark if they have not
    replied and a red X if they are not ready or are afk.
    - You can now see raid members on the minimap as dark blue dots in
    addition to party members which still display as light blue dots.
    - You can now shift click names while the petition window is open to
    paste them into the petition.
    - Fixed various problems with /castsequence getting stuck.
    - /cast will toggle spells again unless the name is prefixed with an
    exclamation mark, e.g. /castsequence Steady Shot, !Auto Shot

    Bug Fixes
    - Characters may now possess up to five Paper Flying Machines in a
    single stack.
    - Fixed “Spell/Ability is not ready yet” message when clicking quickly
    at the beginning of a cast.
    - Fixed a server disconnect when moving the mouse over recipes in the
    guild bank.
    - Gnomish Universal Remote will now work properly with the Fel Cannon.
    - Disconnecting a USB HeadSet will no longer cause problems with the
    Voice Chat dropdown menus.
    - Clockwork Rocket Bots will no longer attack each other in Shattrath
    City.
    - Channel changes will now appear properly in the chat log after zoning
    in or out of instances.
    - Unplugging headphones/speakers then plugging them back in while in
    WoW no longer disables all sound in WoW
    - If the original owner of a custom channel gives leadership away their
    options menu will no longer show that they have moderation privileges.
    - The first custom created guild ranking will now properly show up in
    the Guild Control pane drop down menu.
    - Control-clicking on inventory items that teach recipes will now
    properly display you wearing the item made by the recipe in the
    dressing room UI.
    - Fixed an issue that was not allowing all charges of a Field Repair
    Bot to be used.
    - Creatures with random player targeting crowd control abilities such
    as fear, charm, or sleep will now properly choose a random eligible
    target rather than just choosing the nearest eligible target.
    - The various Hallow’s End broom mounts now have their proper real-time
    (rather than game-time) duration of 14 days.
    - Tricky Treats now have their proper real-time (rather than game-time)
    duration of 24 hours.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 2.3.0 (2007-11-13)
    --------------------------------------------------------------------------------

    The Gods of Zul'Aman

    The stronghold of Zul'Aman has stood for millennia as the Amani trolls'
    seat of power and bastion of the fearless, cunning warlord Zul'jin.

    Zul'jin has spent several years plotting behind Zul'Aman's walls.
    Furious at the Horde for allowing his hated enemies, the blood elves, to
    join its ranks, he eagerly embraced a scheme that the witch doctor
    Malacrass recently proposed: to seal the power of the animal gods within
    the bodies of the Amani's strongest warriors.

    Now Zul'Aman's army grows more powerful by the day, hungry to exact
    vengeance in the name of its fearless leader, Zul'jin.


    Guild Banks Introduced

    The Guild Bank is a shared repository for an entire guild and will be
    accessible through Guild Vault objects near existing banks. The Guild
    Bank will allow players with the appropriate permissions to store items
    and money for use by the rest of the guild. Permissions to withdraw and
    deposit money and items are controlled by the guild leader through the
    guild controls menu. The Guild Bank is divided up into separate tabs so
    that the guild leader may restrict access or group items into distinct
    categories.
    - Up to 6 purchasable tabs each containing 98 item slots
    - Permissions to view/deposit/withdraw per tab
    - You may use your Guild Bank withdraw limits to pay for item repairs
    (now enabled on all merchants)
    - Transaction logs of the last 25 actions within each tab, as well as
    money activity.

    Dustwallow Marsh

    Dustwallow Marsh has seen many improvements with the addition of over 50
    new quests and a new neutral goblin town called Mudsprocket located in
    the southern part of the zone. There is also a small quest hub
    featuring a crashed goblin zeppelin, to the east of Tabetha's hut.

    Leveling Improvements

    Many leveling improvements have been made for the old world.
    - The amount of experience needed to gain a level has been decreased
    between levels 20 and 60. In addition, the amount of experience
    granted by quests has been increased between levels 30 and 60.
    - Level 1-60 dungeon quests have had their experience and faction
    rewards increased.
    - Many elite creatures and quests in the level 1-60 experience have
    been changed to accommodate solo play.

    General
    - The latest patch of World of Warcraft: The Burning Crusade shows a
    benefit on today's popular multicore processors like the Intel(r)
    Core(tm)2 Duo processor family. The enhanced patch has demonstrated
    higher frame rates by spreading the work across both processor cores.
    - Zul'Aman is a 10-player, level 70 outdoor instance located in the
    Ghostlands. Players will be able to confront six new bosses
    including the Forest Troll Warlord Zul'jin.
    - Guild Banks have been introduced. The Guild Bank will allow players
    with the appropriate permissions to store items and money for use by
    the rest of the guild.
    - Experience: The amount of experience needed to gain a level has been
    decreased between levels 20 and 60. In addition, the amount of
    experience granted by quests has been increased between levels 30 and
    60.
    - All items have had their bonuses to Weapon Skill Rating converted to
    a new stat called Weapon Expertise Rating. Each point of Weapon
    Expertise reduces the chance for your attacks to be dodged or parried
    by .25%.
    - Healing reduction effects will now affect all health drain spells and
    abilities (e.g. Mortal Strike will reduce health gained from Drain
    Life).
    - Healing: Almost all items and enchantments that provide bonus
    healing now also provide a smaller number (approximately 1/3) of
    bonus spell damage. There are a few items and enchantments where this
    was not possible, such as random-stat items and Zul'Gurub
    enchantments, but this is now the case on virtually all other items.
    - On Kill Effects: Items and abilities that trigger on killing an enemy
    will no longer trigger on using an ability that kills your pet.
    - Weapon Skill: All items and abilities that granted weapon skill have
    been changed. In most cases, they were converted to expertise or
    expertise rating. Ranged attacks do not benefit from expertise, so
    ranged weapon skill has generally been replaced by critical strike
    bonuses or hit bonuses. In a few cases, talents have been changed to
    other effects to avoid granting players excessive amounts of
    expertise.
    - A new flight path has been added to the Rebel Camp in northern
    Stranglethorn Vale.
    - Flying units can see ground units and vice versa at any altitude.
    - Players no longer gain the moving AOE radius bonus if they are
    jumping.
    - Client spell cast requests are now sent to the server even if your
    player is already casting another spell. This eliminates the need
    for /stopcasting in macros to compensate for latency.
    - Vendor Discounts: All vendors with an associate faction now give
    discounts at all levels above neutral.
    Friendly: 5% discount
    Honored: 10% discount
    Revered: 15% discount
    Exalted: 20% discount
    - Quest givers who have available daily quests will have a blue
    exclamation point instead of a yellow one.
    - Pets will try to get behind their targets when engaging in melee
    combat.
    - You can now obtain a tiny Sporebat pet with exalted Sporeggar faction.
    - An Azure Whelp pet now drops from the blue dragonkin in Azshara.
    - If you are seated and try to use abilities that require you to be
    standing, you will stand up and use them. This can be disabled with:
    /console autoStand 0 .

    Racial Abilities
    - Dwarf: Gun Specialization now increases chance to critically hit
    with Guns by 1% rather than increasing weapon skill.
    - Gnome: Escape Artist cooldown increased to 1 min, 45 sec.
    - Humans: Sword Skill now increases the critical strike chance with
    swords and two-handed swords by 1%.
    - Humans: Mace Skill now increases the critical strike chance with
    maces and two-handed maces by 1%.
    - Orcs: Axe Skill now increases the critical strike chance with axes
    and two-handed axes by 1%.
    - Troll: Bow and Thrown Specialization now increases chance to
    critically hit with those weapons by 1% rather than increasing weapon
    skill.

    PvP
    - Arenas
    The top ranked team of each battlegroup for each format will receive
    a new unique title for the end of Season 2 called
    "Merciless Gladiator".
    - Battlegrounds
    Daily quests have been added targeting a random battleground for that
    day. Look for Alliance Brigadier Generals and Horde Warbringers near
    your faction's battlemasters in all major capitals.
    Dropping the Flag in a battleground will now result in a debuff that
    will not allow you to pick up the flag again for 3 seconds.
    Druids who are shapeshifted when they receive the Restoration buff
    from battlegrounds will now correctly regenerate mana.
    Players will now be able to cast spells for free in the Battleground
    before it begins.
    Players will now be able to cast spells for free for a few seconds
    after being resurrected by a Spirit Guide in the Battleground.
    Alterac Valley
    Additional Warmasters no longer report for duty upon destroying an
    enemy tower. However, destroying an enemy tower still eliminates
    the associated opposing Warmaster.
    All Warmasters are linked to each other and their respective
    Generals and can no longer be pulled individually.
    Honor from capturing towers has been increased.
    All Commanders and Lieutenants have left Alterac Valley in search
    for other battle opportunities.
    Players will no longer be sent to their starting tunnels on death
    unless that team controls no graveyards in the battleground.
    Many NPCs in Stormpike and Frostwolf holds are no longer elite
    Bonus Honor in Alterac Valley is now only awarded during the battle
    for destroying enemy towers and slaying the enemy Captain. Upon
    conclusion of the battle, bonus honor is also awarded for intact
    towers, a surviving Captain, and for victory in the battle. The
    total bonus honor awarded should be similar to the previous total.
    The Horde and Alliance now have a limited number of reinforcements
    available in the battle for Alterac Valley. The number of
    reinforcements available is reduced upon player death, loss of
    towers, and death of Captain Galvangar or Balinda Stonehearth. In
    addition, all available reinforcements are lost upon the death of
    General Drek'Thar or Vanndar Stormpike. If a team is reduced to
    zero reinforcements, the opposing team wins the battle.
    Towers and Graveyards in Alterac Valley are now captured in 4
    minutes (down from 5).
    Eye of the Storm
    The points awarded from capturing the flag in Eye of the Storm is
    now increase based on the number of bases the capturing team owns.
    Warsong Gulch, Arathi Basin, Eye of the Storm
    Additional bonus honor is now awarded upon conclusion of the
    battle.

    Druids
    - Barkskin: It is no longer possible to cast this spell while Cycloned.
    - Challenging Roar: The chance for this ability to land successfully on
    its targets is now increased by hit rating.
    - Cure Poison and Abolish Poison are now usable in Tree of Life Form.
    - Cure Poison, Abolish Poison and Remove Curse range increased to 40
    yards.
    - Entangling Roots: It is no longer possible for multiple Druids to
    have Entangling Roots on the same target. In addition, it will now
    always be removed correctly if multiple Druids overwrite each other’s
    Entangling Roots.
    - Entangling Roots: This ability will no longer be overwritten when the
    new Entangling Roots would do less damage.
    - Feral Attack Power: Items that granted bonus attack power in Cat,
    Bear, Dire Bear, and Moonkin forms have been re-evaluated. In almost
    all cases, the attack power on the item has been increased. This
    change corrects an issue where feral weapon damage was not keeping up
    with other classes in its rate of increase.
    - Feral Charge: It is now possible for the interrupt and root effects
    from this ability to be resisted separately.
    - Force of Nature: This ability will no longer automatically break
    stealth on victims in its casting area. Nearby stealthed characters
    may still be attacked if they are too close to the summoned Treants.
    - Growl: The chance for this ability to land successfully on its target
    is now increased by hit rating.
    - Heart of the Wild: This talent no longer provides 4/8/12/16/20% bonus
    Strength in Cat Form. Instead it provides 2/4/6/8/10% bonus attack
    power.
    - Hibernate: This spell will now always be removed correctly if
    multiple Druids overwrite each other's Hibernate.
    - Intensity (Restoration) increased to 10/20/30% mana regeneration.
    - Ignite: This talent is no lingered triggered by damage dealt by
    Molten Armor.
    - Natural Perfection (Restoration) - Now also grants the Natural
    Perfection effect after being critically hit, reducing all damage
    taken by 1/3/5% for 8 seconds. Stacks up to 3 times.
    - Natural Perfection: This talent can now trigger while the Druid is
    sitting.
    - Primal Fury: This talent will now be learned correctly even if
    purchased while the Druid is dead.
    - Rebirth cooldown reduced to 20 minutes, from 30 minutes.
    - Remove Curse is now usable in Moonkin Form.
    - Shapeshifting Spells: Some of these spells were causing additional
    unintended threat. That additional unintended threat has been removed.
    - Soothe Animal: This spell now properly consumes Nature's Swiftness.
    - Tranquility now gains additional benefit from spell damage and
    healing bonuses.
    - Tree of Life: It is no longer possible to have the bonus healing aura
    from this ability while not actually in Tree of Life Form.
    - If you are in a shapeshift form and try to use an ability that may
    only be used in caster form, you will leave the form and use that
    ability. This means that you can shift from one form to another in
    one action. If you don’t have mana to shift form, you will get an
    error message and remain in your current form. This can be disabled
    with /console autoUnshift 0

    Hunters
    - Aimed Shot (Marksmanship) now reduces healing done to that target by
    50% for 10 seconds, shot time reduced by 0.5 seconds.
    - Arcane Shot (Ranks 6 and above) now dispel 1 Magic effect in addition
    to their normal damage.
    - Explosive Trap: The initial damage dealt by this trap is now also
    increased by 10% of your ranged attack power.
    - Expose Weakness: The triggered effect from this talent will no longer
    use up charges of Misdirection.
    - Immolation Trap: The total damage dealt by this trap is now also
    increased by 10% of your ranged attack power.
    - Misdirection: This spell will now always be removed correctly if
    multiple Hunters overwrite each other's Misdirection.
    - Misdirection: If a Hunter attempts to use this ability on a target
    which already has an active Misdirection, the spell will fail to
    apply due to a more powerful spell already being in effect. This
    will not trigger the cooldown or cost any mana.
    - Readiness: This talent now finishes the cooldown on Kill Command.
    - Serpent Sting, Immolation Trap and Explosive Trap all gain additional
    damage based on ranged attack power.
    - Serpent Sting: The total damage dealt by this sting is now also
    increased by 10% of your ranged attack power.
    - Steady Shot: Tooltip clarified to indicate base weapon damage is used
    in the damage calculation.
    - Trueshot Aura (Marksmanship) no longer costs mana to cast and will
    last until cancelled.
    - Wyvern Sting (Survival) is now instant cast and has a maximum
    duration of 10 seconds in PvP.
    - Wyvern Sting: This ability will no longer be overwritten by lower
    ranks of Wyvern Sting.

    Mages
    - Arcane Intellect and Arcane Brilliance mana costs reduced.
    - Arcane Meditation (Arcane) increased to 10/20/30% mana regeneration.
    - Arcane Missiles: Players will no longer get strange error messages
    when casting this spell at evading targets. The spell will simply
    fail.
    - Detect Magic removed. All players may now see their target's
    beneficial effects at all times.
    - Evocation now regenerates 15% of total mana every 2 seconds rather
    than increase Spirit based regeneration.
    - Fire Ward and Frost Ward now gain additional benefit from spell
    damage bonuses. Base absorb values of ranks 5 and 6 have been reduced.
    - Ice Barrier now gains additional benefit from spell damage bonuses.
    Base absorb values of ranks 5 and 6 have been reduced.
    - Improved Fireball: The reduction in damage coefficient caused by this
    talent has been removed.
    - Improved Frostbolt: The reduction in damage coefficient caused by
    this talent has been removed.
    - Polymorph: It is no longer possible to polymorph a player and have
    that player remain mounted. In addition, it will now always be
    removed correctly if multiple Mages overwrite each other's Polymorph.
    - Portal Spells: Portal spells to capital cities can no longer be cast
    in battlegrounds.
    - Remove Curse range increased to 40 yards.
    - (NEW SPELL) Ritual of Refreshment available on trainers at level 70.
    - Spellsteal: It is no longer possible via this spell to get two
    Forbearance debuffs at the same time.

    Paladins
    - Blessing of Light: Lower ranks of Flash of Light and Holy Light are
    now properly penalized when used with this Blessing.
    - Cleanse and Purify range increased to 40 yards.
    - Crusader Strike (Retribution) cooldown reduced from 10 to 6 seconds.
    - Divine Favor: When this ability is cast immediately after a critical
    heal, it will no longer be removed incorrectly.
    - Exorcism mana cost reduced.
    - Fanaticism (Retribution) now also reduces threat caused by all
    actions by 6/12/18/24/30%.
    - Hammer of Wrath mana cost reduced.
    - Holy Wrath mana cost reduced.
    - Improved Seal of the Crusader (Retribution) benefits folded into the
    base spell. This talent now gives the benefits of the Sanctified
    Crusader talent instead.
    - Judgement of Light: The combat log will now show the health gained
    from.
    rank 5 of this ability as Judgement of Light instead of Seal of Light.
    - Judgement of Wisdom: It is no longer possible for the mana energize
    effect to trigger off of reapplication of the Judgement of Wisdom.
    - Paladin seals no longer have a low chance to be dispelled if you have
    3 points in Sanctified Seals.
    - Precision (Protection) now increases spell hit chance as well.
    - Pursuit of Justice (Retribution) is now 3 ranks and increases
    movement speed by 5/10/15% and also reduces the chance you'll be hit
    by spells by 1/2/3%.
    - Righteous Defense: The chance for this ability to land successfully
    on its targets is now increased by hit rating.
    - Sanctified Crusader (Retribution) renamed Sanctified Seals, which now
    increases your chance to critically hit with all spells and melee
    attacks by 1/2/3% and reduces the chance your Seals will be dispelled
    by 33/66/100%.
    - Seal of Vengeance: The bonus damage this ability dealt when the
    debuff is fully stacked on the target was incorrectly too low.
    It is now increased.
    - Spiritual Attunement: This ability will now gain mana properly from
    Vampiric Embrace heals.
    - Vengeance (Retribution) duration increased from 15 to 30 seconds.
    - Vindication (Retribution) frequency and duration increased and now
    reduces all attributes by 5/10/15%, not just Strength and Agility.
    - Weapon Expertise (Protection) renamed Combat Expertise, now increases
    expertise by 1/2/3/4/5 and total Stamina by 2/4/6/8/10%.

    Priests
    - Blessed Recovery: This talent can now trigger while the Priest is
    sitting.
    - Blessed Resilience: This talent can now trigger while the Priest is
    sitting.
    - Chastise (NEW) is now available to Dwarf and Draenei priests at level
    20. Chastise causes Holy damage and incapacitates the target for 2
    seconds.
    - Circle of Healing: The base amount of healing from this spell has
    been reduced along with increasing the bonus it receives from bonus
    healing effects. Characters with more than 1338 healing will see
    their Circle of Healing heal for more than previous patches.
    Characters with less than 1338 healing will see their Circle of
    Healing heal for less.
    - Cure Disease and Abolish Disease range increased to 40 yards.
    - Divine Spirit: It is no longer possible for a target to
    simultaneously have Divine Spirit rank 5 and Prayer of Spirit Rank 1
    icons showing at the same time.
    - Elune's Grace (Night Elf) effect changed to reduce chance to be hit
    by melee and ranged attacks by 20% for 15 seconds. There is now only
    1 rank of the spell.
    - Fear Ward is now available to all priests at level 20. Duration
    reduced to 3 minutes, cooldown increased to 3 minutes.
    - Fixed a bug where the global cooldown was triggered when shifting out
    of Shadowform.
    - Focused Will (NEW Discipline Talent) - After taking a critical hit
    you gain the Focused Will effect, reducing all damage taken by 1/3/5%
    and increasing healing effects on you by 4/7/10% for 8 seconds.
    Stacks up to 3 times.
    - Holy Fire: The tooltip on rank 4 has been adjusted.
    - Inner Focus will now properly affect Lightwell Rank 4.
    - Inner Focus: This effect is now properly consumed by casting Mind
    Soothe.
    - Meditation (Discipline) increased to 10/20/30% mana regeneration.
    - Mind Soothe: This spell will now consume Inner Focus.
    - Mind Vision: Now consumes the Inner Focus buff when cast.
    - Pain Suppression (Discipline Talent) is now usable on friendly
    targets, instantly reduces the target's threat by 5%, reduces damage
    taken by 40% and its cooldown has been reduced to 2 minutes.
    - Prayer of Healing, Circle of Healing and Holy Nova (healing effect)
    now gain additional benefit from spell damage and healing bonuses.
    - Power Word: Fortitude, Divine Spirit, Prayer of Fortitude and Prayer
    of Spirit mana costs reduced.
    - Power Word: Shield now gains additional benefit from spell damage and
    healing bonuses. Base absorb values of ranks 10, 11 and 12 have been
    reduced.
    - Prayer of Mending: This ability will no longer be overwritten when
    the new Prayer of Mending would do less healing.
    - Shackle Undead: This spell will now always be removed correctly if
    multiple Priests overwrite each other's Shackle Undead.
    - Shadow Word: Death: Resilience no longer reduces the backlash damage
    from this spell.
    - Starshards (Night Elf) is no longer channeled, costs 0 mana, is now a
    Magic effect, lasts 15 seconds, causes damage every 3 seconds and has
    a 30 second cooldown.
    - Starshards: The damage per tick of this ability no longer changes
    during the duration of the effect.
    - If you are in Shadowform and try to use an ability that my not be
    used in Shadowform, you will leave Shadowform and use that ability.
    This can be disabled with /console autoUnshift 0
    - Silent resolve: This talent now benefits the triggered buffs from
    Blessed Resilience, Blessed Recovery, and Martyrdom.

    Rogues
    - All poisons will now enchant the weapon for 1 hour, increased from 30
    minutes.
    - Blade Flurry: This ability now works correctly in all cases with
    shielded targets.
    - Blind is now a physical (no longer a poison) attack. Reagent
    requirement removed. Now shares the same diminish category as Cyclone
    and is now diminished in PvE as well as PvP.
    - Cheat Death (Subtlety) chance to trigger increased to 33/66/100% and
    now also causes the rogue to take 90% less damage for 3 seconds when
    the effect triggers. This effect cannot occur more than once per
    minute.
    - Cold Blood: Fixed an issue where this buff was sometimes getting
    removed when an attack missed.
    - Dirty Deeds now also increases special ability damage against enemies
    below 35% health.
    - Dirty Deeds: This talent will no longer interfere with getting the
    bonus damage from the Druid ability Mangle on Rupture and Garrote.
    - Fleet Footed (Assassination) now increases movement speed by 8/15%.
    - Hemorrhage: This ability now does 125% of weapon damage.
    - Kick: Interrupting a channeled spell with this ability will now
    always properly prevent casting spells from the same spell school for
    5 sec.
    - Remorseless Attacks: This talent can no longer be triggered by the
    death of a rogue’s target dummy or other pet.
    - Riposte is now subject to diminishing returns in PvP.
    - Rogue's Deadly Throw missile speed increased significantly and snare
    duration increased slightly.
    - Ruthlessness now only affects melee finishing moves. It no longer
    works with Deadly Throw.
    - Sap: Multiple Saps placed by multiple Rogues will now be handled
    correctly in all cases.
    - Shadowstep (Subtlety) can now be used at any time, not only while
    stealthed. Now increases the damage and reduces the threat caused by
    the next damaging ability. Cooldown increased to 30 seconds. Range
    changed to 25 yards.
    - If you are in Stealth and try to use an ability that may not be used
    while stealthed, you will leave stealth and use that ability.
    This can be disabled with /console autoUnshift 0

    Shaman
    - Chain Heal: The tooltips on ranks 1-3 have been adjusted.
    - Chain Lightning cast time reduced to 2.0 (from 2.5), mana costs
    reduced, benefit from spell damage reduced appropriately.
    - Cure Poison and Cure Disease range increased to 40 yards.
    - Earth Shield: This spell will now always be removed correctly if
    multiple Shaman overwrite each other's Earth Shield.
    - Earth Shield: This ability will no longer be overwritten when the new
    Earth Shield would do less healing.
    - Earth Shock: Interrupting a channeled spell with this spell will now
    always properly prevent casting spells from the same spell school
    for 2 sec.
    - Elemental Focus (Elemental) now reduces the mana cost of the next 2
    damage spells by 40%.
    - Elemental Mastery: It is no longer possible to get two consecutive
    guaranteed critical strikes from using this ability.
    - Eye of the Storm: This talent can now trigger while the Shaman is
    sitting.
    - Frost Shock is no longer subject to diminishing returns.
    - Grounding Totem: This totem is now destroyed upon redirecting any
    spell to itself.
    - Lightning Bolt cast time reduced to 2.5 (from 3.0 where applicable),
    mana costs reduced, benefit from spell damage reduced appropriately.
    - Lightning Mastery (Elemental) cast time reduction reduced to
    .1/.2/.3/.4/.5 seconds.
    - Lightning Overload (Elemental) now has a 4/8/12/16/20% chance to
    occur and the additional spell causes half damage and no additional
    threat.
    - Mana Spring Totem effect increased.
    - Mental Quickness (Enhancement) now also increases spell damage and
    healing equal to 10/20/30% of your attack power.
    - Two-Handed Axes and Two-Handed Maces are now trainable by all Shaman
    at the appropriate weapon masters. The Enhancement talent has been
    replaced by Shamanistic Focus.
    - Shamanistic Focus (New Enhancement Talent): After landing a melee
    critical strike, you enter a Focused state. The Focused state reduces
    the mana cost of your next Shock spell by 60%.
    - Shamanistic Rage (Enhancement) now also reduces all damage taken by
    30% for the duration.
    - Spirit Weapons (Enhancement) threat reduction increased to 30% from
    15%.
    - Rockbiter Weapon: For ranks 4, 5, 6, 7, and 8 the increased damage
    resulting from this enchantment has been reduced slightly to match
    the intended numbers given in the tooltip. Ranks 1, 2, 3, and 9 are
    unchanged.
    - Water Shield: This spell no longer costs any mana to cast and its
    duration has been shortened. At the end of its duration, it now
    grants mana for any remaining globes. In addition, the mana granted
    per globe has been substantially increased.
    - Windfury Weapon: This enchantment can no longer be triggered while
    you are disarmed.

    Warlock
    - Banish can no longer be cast on targets tapped by other players or
    groups.
    - Conflagrate: The Immolate debuff will now always be removed correctly
    when this spell is cast.
    - Drain Life and Siphon Life now reduce the amount healed when the
    warlock is affected by healing reducing effects (e.g. Mortal Strike,
    Wounding Poison).
    - Hellfire: This spell will no longer cause enemy spells to increase
    casting time or reduce channel time. It will also no longer prevent
    flag captures in Battlegrounds.
    - Nether Protection (Destruction) now has a new, more distinct visual
    effect.
    - Ritual of Souls now takes significantly less time to cast and
    complete.
    - Seed of Corruption detonation will now obey line of sight.
    - Shadow Embrace: This talent's effect can no longer trigger other
    effects.
    - Shadow Ward: This spell now gains additional benefit from spell
    damage bonuses. Base absorb value of rank 4 has been reduced.
    - Soul Siphon (Affliction) now increases damage by 2/4% and no longer
    affects Drain Mana.
    - Soul Siphon (Affliction): If a Warlock already has a particular spell
    cast on a target, reapplying before its duration ends will no longer
    grant an additional bonus.
    - Unstable Affliction: The silence from this ability is now subject to
    diminishing returns.

    Warrior
    - Blood Craze: This talent can now trigger while the Warrior is sitting.
    - Challenging Shout: The chance for this ability to land successfully
    on its targets is now increased by hit rating.
    - Charge will work more often when targets are up against unpathable
    areas like walls and poles.
    - Defiance (Protection) now also grants 2/4/6 weapon expertise.
    - Devastate (Protection) now combines the effects of Sunder Armor into
    its effect. It is also now affected by all talents and items that
    affect Sunder Armor.
    - Disarm is now subject to diminishing returns in PvP.
    - Enrage: This talent can now trigger while the Warrior is sitting.
    - Improved Berserker Stance (Fury) now also reduces all threat caused
    while in Berserker Stance by 2/4/6/8/10%
    - Improved Intercept and Weapon Mastery have swapped locations in the
    talent trees.
    - Intervene will no longer place you in combat.
    - Hamstring now has a 10 second duration when used on PvP targets.
    - Mace Specialization (Arms) now has a reduced chance to occur but
    generates 7 rage instead of 6.
    - Pummel: Interrupting a channeled spell with this ability will now
    always properly prevent casting spells from the same spell school
    for 4 sec.
    - Shield Bash: Interrupting a channeled spell with this ability will
    now always properly prevent casting spells from the same spell school
    for 6 sec.
    - Shield Slam (Protection) now always tries to dispel one Magic effect
    on the target.
    - Sweeping Strikes and Deathwish have swapped locations in the talent
    trees.
    - Sweeping Strikes (Fury) now lasts 10 seconds and affects your next 10
    swings.
    - Sweeping Strikes: This ability now works correctly in all cases with
    shielded targets.
    - Tactical Mastery: This talent also now grants greatly increased
    threat from Mortal Strike and Bloodthirst when in Defensive Stance.
    - Taunt: The chance for this ability to land successfully on its target
    is now increased by hit rating.
    - Weapon Mastery (Arms) now reduces duration of Disarm effects against
    you by 25/50% rather than giving you a 50% chance to avoid or full
    immunity to Disarm effects.
    - Whirlwind: This ability now strikes with both weapons when a Warrior
    is dual-wielding.

    Professions
    - All primary profession trainers outside of capitals (Alchemy,
    Blacksmithing, Enchanting, Engineering, Leatherworking, Tailoring)
    have been changed to train up to Artisan level (skill level 300) in
    their respective professions.
    - The capital cities now possess Artisan level trainers for the primary
    professions they support, and are surrounded by their newly-dubbed
    Apprentices where applicable. Please visit your local Master trainer
    when you wish to train.
    - Alchemy
    Added a sound for when a cauldron is created.
    Added a new potion to alchemy trainers: Mad Alchemist's Potion. This
    new potion requires Alchemy to consume.
    - Blacksmithing
    A new world drop recipe for an Adamantite Weapon Chain has been
    added. This new weapon chain both reduces disarm duration and
    increases parry rating.
    Sharpening Stones and Weightstones now last 1 hour.
    - Cooking
    Daily cooking quests are now available from The Rokk in Shattrath
    City! In addition to gold, you can receive random cooking reagents
    and new recipes as a reward for completing these quests.
    Reduced the maximum skill obtainable from recipes between 200 and
    300. This does not include Outland recipes.
    - Enchanting:
    Duration of wizard and mana oils created by enchanters has been
    increased.
    The Surefooted enchantment now requires Fel Iron Rod (was Runed
    Eternium Rod).
    Added a new enchant shield recipe to trainers that increases
    resilience.
    - Engineering:
    Cogspinner Gearcutter in Ironforge and Sovik in Orgrimmar now sell
    the schematic for the Steam Tonk Controller in a limited supply.
    Engineers can now create incredible new flying machines! Find Niobe
    Whizzlespark in Shadowmoon Valley to learn these fantastic new plans.
    Engineering potion injectors no longer require engineering skill to
    use.
    Jumper Cables XL is no longer a trinket.
    Materials required to create the Steam Tonk Controller have been
    reduced. To reflect the reduced requirements, the maximum skill gain
    has also been reduced somewhat.
    Plans for a new Field Repair Bot are rumored to belong to a select
    few Gan'arg Analyzers in Blade's Edge Mountains.
    Plans for a new arrow making device can be found from Sunfury Archers.
    The plans for adamantite shells now create an Adamantite Shell
    Machine. The machine creates 200 high quality bullets at a time,
    with 5 charges per item.
    The Crashin' Thrashin' Robot is now Bind on Use rather than Bind on
    Acquire so non-engineers can use them as well.
    The materials required for the Field Repair Bot 74A have been
    simplified.
    - Fishing:
    Players can now track fishing nodes. This ability is
    learned from a journal sometimes found in crates obtained through
    fishing.
    New fish can now be caught in Zul'Aman and Deadwind Pass. Recipes
    for preparing these new fish are obtained through the daily cooking
    quests.
    Fishing difficulty reduced for some areas in Nagrand.
    You can now fish in Ironforge again.
    - Herbalism
    Picking herbs will no longer cause effects on items to trigger.
    Fel Blossoms are now unbound, but have an additional requirement of
    275 herbalism to use.
    - Jewelcrafting:
    A new skyfire meta gem recipe can be obtained from the Coilskar Siren
    of Shadowmoon Valley. This new meta gem increases critical strike
    rating and critical strike damage with spells.
    - Leatherworking:
    Stylin' hats no longer require Zhevra leather.
    Greatly increased the radius of the Drums of Battle, Drums of
    Restoration, Drums of Speed, and Drums of War.
    Increased the range at which you can gain leatherworking skill from
    crafting drums.
    Removed the casting time from the Drums of Battle, Drums of
    Restoration, Drums of Speed, and Drums of War.
    Slightly increased the radius of Drums of Panic.
    Reduced the casting time of Drums of Panic and added a global
    cooldown equal to the casting time.
    Reduced the faction required to obtain Drums of Battle and Drums of
    Panic.
    Drums of Speed and Drums of Restoration are no longer world drop
    recipes, and can now be obtained from the Mag'har and Kurenai faction
    vendors with revered standing.
    A new recipe is available from Grand Master leatherworking trainers
    to create glove reinforcements, providing a substantial armor bonus.
    Reinforcements are a permanent enchantment and cannot be placed with
    other permanent enchantments.
    New recipes are available from Grand Master leatherworking trainers
    to make 20 slot quivers and ammo pouches.
    New recipes are available from the Honor Hold, Thrallmar, and Lower
    City quartermasters to create 24 slot quivers and ammo pouches.
    A new recipe is available from Grand Master leatherworking trainers
    to make a 20 slot bag to hold leatherworking supplies.
    The ogres in the barrier hills are rumored to have a pattern for a
    24 slot bag to hold leatherworking supplies.
    - Mining
    Mining will no longer cause effects on items to trigger.

    Items
    - All old world dungeon bosses have had their loot revisited.
    Players will now find that the loot dropped inside instances will be
    of Superior (blue) quality.
    - Arena Relics: New relics have been added to support all talent trees
    for relic users. In addition, most of the arena-system relics have
    been renamed so there is a more consistent naming convention.
    - Arakkoa Feather: This item can now be sold to a vendor.
    - Ashtongue Talisman of Lethality: This item will no longer trigger
    when the victim of your finishing move is immune to that attack.
    - Ashtongue Talisman of Vision: The mana granted by this trinket has
    been increased.
    - Ashtongue Talisman of Vision: This item will no longer receive
    multiple chances to trigger per cast of Stormstrike.
    - Ashtongue Talisman of Zeal: The damage over time affect from
    judgments has been adjusted so that it will work properly. It now
    has a shorter duration, and is not refreshed by melee attacks.
    - Ashtongue Talisman of Zeal: The damage over time effect from this
    trinket is no longer refreshed by autoattacks and does not charge
    mana.
    - Atiesh: This item can no longer open portals in battlegrounds.
    - Band of the Eternal Restorer: As this item now provides some bonus
    spell damage, spell damage effects can trigger it. In addition,
    healing over time effects can now trigger it when they could not
    before.
    - Band of Eternity will now make the correct sound when moved in a
    player's inventory.
    - Black Bow of the Betrayer: The triggered effect from this item will
    no longer use up charges of Misdirection. In addition, the triggered
    effect will no longer break crowd control effects.
    - Bloodsea Brigand's Vest will now make the correct sound when moved in
    a player's inventory.
    - Boundless Agony can now be disenchanted.
    - Cataclysm Raiment: The bonuses on this set have been adjusted.
    - Cooldown removed from Noggenfogger Elixirs. The shrink effect will
    no longer stack with other shrink effects.
    - Cowl of Benevolence will now make the correct sound when moved in a
    player's inventory.
    - Crystalforge Raiment: The bonuses on this set have been adjusted.
    - Darkmoon Card: Vengeance: This item will no longer trigger from
    environmental damage.
    - Dropped items that were rings/trinkets/one handed weapons that were
    previously unique are now unique-equipped. That means that you can
    have more than one of those items, but you can only have a single one
    of them equipped.
    - Enriched Terocone Juice: This item now properly provides mana
    regeneration no matter how it is used.
    - Essence of Death now drops from level 57-60 non-elite undead in the
    Eastern Plaguelands.
    - Eye of the Dead: As this item now provides some bonus spell damage,
    spell damage effects can now consume its charges.
    - Felsteel Chests: The loot from these chests has been improved.
    - The Felsworn Gas Mask will now work when you put it on while mounted.
    - Free Action Potion: The buff from this potion can no longer be
    dispelled or taken via Spellsteal.
    - Gladiator's armor pieces of like nature from various seasons will now
    all meet the requirements for their shared set bonus. This means if
    you are using 2 pieces of Season 1 gear and 2 pieces of Season 2 gear
    of the same design you will now have your 4 piece set bonus.
    - Gladiator's Chain Gauntlets: The bonus damage on these gloves has
    been increased from 4% to 5%.
    - Grand Marshal's Dragonhide Helm: The intellect on this item was
    increased slightly to match the equivalent Horde-only item.
    - Hallowed Wands: These items no longer work on Druids who are
    shapeshifted.
    - Hallowed Wands: These wands no longer function in the Old Hillsbrad
    Caverns of Time event.
    - Hallow’s End Pumpkin Treats: The larger and oranger buff no longer
    causes Battle Elixirs to be removed and can stack with them.
    - Hand of Antu'sul: The effect that triggers from this item will no
    longer cause a cooldown on Warrior's Thunderclap ability.
    - Libram of Saints Departed: This relic now functions properly again.
    - Lightfathom Scepter will now make the correct sound when moved in a
    player's inventory.
    - Lightning Capacitor: This item now has a 2.5 second cooldown on
    acquiring Electrical Charges.
    - Lockboxes will now display the numerical lockpicking skill required
    to open them.
    - Low Level Cloth Items: All agility and strength on low-level cloth
    items has been replaced with other stats, usually bonus spell damage,
    but also sometimes other stats beneficial to mana users.
    - Merciless Gladiator's Chain Gauntlets: The bonus damage on these
    gloves has been increased from 4% to 5%.
    - Mr. Pinchy: This item no longer destroys itself when its charges run
    out. This resolves some bugs that occurred when its final charge was
    used.
    - Mystical Skyfire Diamond: A cooldown has been added to this item's
    effect, but the chance for it to trigger has been increased.
    - Noggenfogger Elixir: Consuming this potion now has a shared 3 second
    cooldown with other types of non-combat potions.
    - Ogri'la Faction Vendor: This vendor now sells potions useable
    anywhere for a large number of Apexis Shards.
    - Ogri’la Reputation Rewards: All epic and superior quality items are
    now disenchantable.
    - Overseer Disguise: It is no longer possible via use of this item to
    be on a mount while in Moonkin Form or Tree of Life Form.
    - Pendant of the Violet Eye: This trinket will no longer fire multiple
    times from a single casting of some Paladin spells.
    - PvP Trinkets: Insignia of the Alliance, Insignia of the Horde,
    Medallion of the Alliance, and Medallion of the Horde now clear the
    debuff from Judgement of Justice.
    - Shadowmoon Grunts will no longer drop Black Temple quality loot.
    - Shiffar's Nexus Horn: Many spells and abilities can now trigger this
    item that were unable to before.
    - Skyshatter Raiment: The four piece bonus is now being applied
    correctly and the two piece bonus will affect the correct spells.
    - Tidefury Raiment: The additional mana granted to Water Shield by this
    set has been increased.
    - Tome of Fiery Redemption: This item no longer can be triggered by
    casting blessings.
    - Totem of the Thunderhead: The additional mana granted to Water Shield
    by this totem has been increased.
    - Unstable Flask of the Sorcerer: This flask will now provide the bonus
    to healing specified in its tooltip.
    - Vambraces of Ending will now make the correct sound when moved in a
    player's inventory.

    Dungeons and Raids
    - Players that complete the attunement quests for Tempest Keep and
    Coilfang Resevoir may now choose to display a new title,
    "'character name' Champion of the Naaru."
    - The Requirement for Heroic Keys has been lowered to Honored.
    - Elite mobs outside of pre-Burning Crusade dungeons have been changed
    to non-elite.
    - The level ranges of pre-Burning Crusade dungeons have been adjusted
    to a narrower range.
    - Meeting stone level requirements, the Looking for Group system, and
    quests have been adjusted to match the new dungeon level ranges.
    - Auchenai Crypts
    Wandering Ghosts are now neutral to players
    Summoned Ghosts now take longer to summon in.
    - Auchindoun: Shadow Labyrinth
    Blackheart the Inciter: This stun associated with this creature’s
    charge ability will now properly be considered a stun for talents,
    abilities, and items that interact with stuns.
    - Black Temple
    High Nethermancer Zerevor's Blizzard and Flamestrike will now last
    their full duration.
    - Auchindoun: Sethekk Halls
    Mobs inside Sethekk Halls will now continue to award Lower City
    reputation into Exalted.
    The Shadow Labyrinth Key can now be looted from the Talon King's
    Coffer next to Talon King Ikiss in the Sethekk Halls.
    - Caverns of Time: Battle of Mount Hyjal
    Increased the reputation awarded for killing Archimonde in Hyjal
    Summit.
    - Hellfire Citadel: Hellfire Ramparts
    The Reinforced Fel Iron Chest can now only be looted by players who
    are present during some portion of a successful attempt of the
    Vazruden and Nazan encounter. In addition, on Heroic difficulty the
    chest now contains a Badge of Justice for each player present.
    - Hellfire Citadel: Magtheridon's Lair
    Mind Exhaustion is not applied until Magtheridon is successfully
    banished.
    - Karazhan
    The number of creatures that must be killed in the Karazhan Servants
    Quarters area before a miniboss spawns has been reduced.
    Phase hounds in Karazhan will now phase out less frequently.
    Coldmist Widows no longer wipe threat when casting Poison Bolt volley.
    Karazhan Chess Event: The Dust Covered Chest can now only be looted
    by players who are nearby when the event is completed successfully.
    In addition, the chest now contains 2 Badges of Justice for each
    player present.
    Wrath of the Titans will no longer cause Shackle Undead to break.
    - Tempest Keep
    The Blood Elves that patrol the Tempest Bridge no longer patrol
    directly into Prince Kael'thas Sunstrider's chamber.
    The use of Ice Block, Divine Shield, Cloak of Shadows, and other
    similar spells and abilities will no longer prematurely detonate High
    Astromancer Solarian’s Wrath of the Astromancer spell.
    Kael'thas
    All four advisors have had their health reduced by 10%.
    All of the summoned weapons have had their health reduced by 10%.
    Al'ar
    The ability "Meteor" has been renamed to "Dive Bomb".
    Mechanar
    Nethermancer Sepethrea's Frost Attack now reduces movement speed
    by 25% rather than 50%.
    The Mechanar: The Cache of the Legion can now only be looted by
    players who are present during some portion of a successful
    attempt of the Gatewatcher Gyro-Kill and Gatewatcher Iron-Hand
    encounters. In addition, on Heroic difficulty Gatewatcher
    Gyro-Kill and Gatewatcher Iron-Hand no longer drop Badges of
    Justice. Instead, the Cache of the Legion contains a Badge of
    Justice for each player present.

    Quests
    - New random Daily Dungeon quests have been added for both the heroic
    and non-heroic five-person Outland dungeons, as well as for the
    5-person Caverns of Time instances. Each day both a single heroic
    and a single non-heroic dungeon are randomly targeted by these
    quests. The Consortium quest givers can be located in Shattrath's
    Lower City
    - Quest givers who have available daily quests will have a blue
    exclamation point instead of a yellow one.
    - Aether rays can now be wrangled earlier.
    - Dustwallow Marsh
    Many new quests have been added to the zone.
    The Steamwheedle Cartel have just completed building the new town of
    Mudsprocket in south west Dustwallow Marsh.
    - Level 1-60 dungeon quests have had their experience and faction
    rewards increased.
    - Many elite creatures and quests in the level 1-60 experience have
    been changed to accommodate solo play.
    - Nutral, the flight master in Shattrath City, now has a quest for
    characters who are level 70 and do not yet have a riding skill of
    225. The quest will direct a character to visit the appropriate
    riding instructor in Shadowmoon Valley so that the player will know
    where they can purchase the skill necessary to use a flying mount.
    - The icon for the Charged Crystal Focus has been changed.
    - The range of the Battery Recharging Blaster used in the quest,
    "Recharging the Batteries" has been increased.
    - The Repolarized Magneto Sphere now only functions within the Blade's
    Edge Mountains.
    - Upon completion of the Ghostlands quest, "A Little Dash of
    Seasoning", if a character still has the Apothecary's Poison; it will
    be removed from their inventory.

    User Interface
    - The Auction House UI has been much improved. The useless categories
    have been removed (Plate-Cloak for instance) and a number of
    additional sub categories have been added. In addition, many items
    have had their category changed so that they make more sense.
    - The Auction house time periods have been changed. Now items can be
    put up for sale for 12, 24, or 48 hours. The option to put up items
    for 8 hours has been removed.
    - Sorting of auction house searches has been simplified so you can only
    sort by one column, and automatic sub-sorts have been created for
    those columns to be as useful as possible. In addition, sorting is
    now done on the server so as you page thru results, items will appear
    to be sorted across the entire results instead of just the page
    you’re looking at.
    - The Battle Map has been renamed to the Zone Map and can be turned on
    for any zone rather than just PvP objective zones. There is now a
    drop down in the world map screen that allows you to choose when the
    zone map should display.
    - Items that have cooldowns will now display the base cooldown time in
    the item tooltip.
    - All players now have a tracking bubble on their minimap. From that
    menu you can select a specific type of vendor or npc to look for or
    you can select a specific tracking type if your character has
    tracking. Yes this means that hunters can take all of those tracking
    buttons off of their action bars.
    - Game objects that you can interact with will now sparkle and
    display their name over the object to make them more obvious.
    - Questgiving objects will now display an exclamation point above them
    when they have a quest for you. Quest completion objects will
    display a question mark.
    - Items with Metagems in them will now display the gems required to
    activate the metagem and whether those requirements have been met on
    the item tooltip.
    - When you take damage and have a full screen UI up, the edges of the
    screen will flash red so you know you are under attack.
    - Inspect distance has been increased to 30 yards.
    - When you inspect another player, you can now see their talent choices
    as well as their equipment.
    - There are now options for displaying health and mana values on your
    health/mana bars for you/your party/your target and to display that
    information either as percentages or as numbers.
    - When you are possessing a target (Priest Mind Control, Eyes of the
    Beast, using a Steam Tonk, etc), you now get their action bar as your
    primary action bar rather than having a mini action bar above your
    normal action bar.
    - The Mind Control and Possession action bar has been revamped.
    - You can now send up to 12 items in a single mail message.
    - When you have an outgoing mail open, you can right-click on items to
    attach them to that outgoing mail.
    - When you have a trade window open, you can right-click an item to
    move it to the trade window.
    - When you have unopened mail, you can mouse over the recent mail icon
    and get the name of the people who most recently sent you the mail.
    - When you speak with an NPC with a single function (Banker, Flight
    Master, Etc) and who has no other gossip options or quests you will
    go straight to their functional pane rather than to the gossip pane.
    Most importantly this means that clicking on a flight master will
    bring up the flight path map directly rather than the gossip pane
    with the option to bring up the flight path map.
    - Quests that are much below your level will now have the tag
    (Low Level) in the gossip pane attached to the quest. This will
    make it easier to tell which quest to accept when a quest giver has
    both low and high level quests.
    - You can now set the loot threshold (/threshold) with a word as well
    as the loot threshold number for an instance-
    /threshold Epic- also sets the party loot threshold to Epic items or
    better quality
    /threshold Rare-sets the party loot threshold to Rare items or better
    quality
    - Corpses that belong to someone in your party, but that you cannot
    loot will say in the corpse mouseover who has loot rights on that
    corpse. This will help skinners who want to know who to talk to in
    order to skin their corpse, as well as master looters when special
    loot drops on a normal monster. Everyone will then see that there is
    a monster that the master looter has loot rights on.
    - When an item drops that you cannot loot due to uniqueness or other
    factor, you will get a chat message letting you know what the item
    was that you passed rolling on.
    - If a player is looting a corpse and there are one or more items on it
    that player cannot loot, the player will still be able to see those
    items (although not able to loot them). This only is for green or
    better quality items. The cases this should affect are for the
    profession recipes that only a player of that profession can loot or
    when master looter is on and there is a threshold or better item on
    the corpse.
    - The raid panes that have been pulled out into the gamefield should
    save their option settings between sessions now.
    - When raid bosses send an important message to the center of your
    screen it will be larger and have an effect that makes it more
    noticeable.
    - The raid warning command now appears in a larger font in the center
    screen and grows and shrinks slightly when it appears to make it more
    noticeable.
    - NPC's with level appropriate quests will now always appear on your
    minimap as yellow exclamation points. NPC's that have quests that you
    have completed will now display as yellow question marks instead of
    yellow dots. In addition flight masters that you have not yet gotten
    the flight point for will display on the minimap as a green
    exclamation point.
    - Npc's will display an icon on mouseover that gives a more specific
    indicator of their function rather than just a gossip bubble.
    Questgivers will now show an exclamation mark as their in game
    mouseover.Innkeepers will show a hearthstone as their in game
    mouseover and so on.
    - When an Addon attempts to perform an action that is prohibited in
    combat, you will get a chat message "Interface action failed because
    of an AddOn". This only occurs once per login.
    - Many interface elements now display players in their class color so
    you can easily recognize what class a player is. Interface elements
    affected by this are LFG, Guild, and Who.
    - You can now pull the list of players out of the Chat Channel windows
    and in a channel into the gamefield by clicking and dragging the
    channel name onto the gamefield. This list will show all the players
    in the channel sorted by voice chat status.
    - Voice chat will now display the nameplate for who is talking when you
    are in a custom channel. Currently it only displays the nameplate
    when you are in a party/raid.
    - Added a Use Hardware option. This should only be used by advanced
    users with specific hardware configurations, as it may significantly
    alter your sound performance.
    - When multiple people are talking in a voice chat session, it will
    show the names of up to four people who are talking at the same time.
    - The value of the TargetNearestDistance setting is validated at load
    time.
    - If a non-standard refresh rate is selected in the video options, it
    will now be saved.
    - The Spell Detail slider setting has been reset to the default
    setting. Prior to 2.3 the default for all systems was the maximum
    setting which was not appropriate for all hardware.
    - Many On Use items now display the cooldown in the item tooltip.
    - The tooltip for Block on the character sheet now displays the amount
    of damage reduced by a successful block.
    - New macro commands: /targetlastenemy, /targetlastfriend
    - New macro command to target by entire name: /targetexact
    - If you get a message "Interface action failed because of an AddOn",
    this means that an AddOn interfered with the Blizzard UI in some way.
    To diagnose this, enter the following into chat "/console taintLog 1"
    and restart the game and try to reproduce it. If you reproduce it,
    you can quit the game and search through the file Logs\taint.log for
    the word "blocked" and mail the log to the author of the AddOn listed
    there. Once you have done this you can turn off logging by entering
    the following into chat "/console taintLog 0”
    - For more details on UI macro and scripting changes, see the UI and
    Macro forum.

    World Environment
    - Creature AI has been changed to no longer prioritize attacking
    unfeared targets over feared targets.
    - Gas clouds in Nagrand now produce motes of air.
    - Gas clouds in Zangarmarsh now produce motes of water instead of motes
    of life.
    - The gas clouds in Netherstorm are now always visible. Abilities on
    goggles that previously allowed the player to detect these invisible
    gas clouds will now show all gas clouds on their minimap instead.
    This will stack with other tracking types.
    - Stranglethorn Vale
    Saltscale Tide-Lords no longer have frost nova
    The fear on Mosh'ogg Lords is reduced
    - Lowered the fireball damage of Defias Pillagers
    - Increased the cooldowns on the heals of Kurzen Medicine Men
    - The standard Disarm ability that many creatures use now has a
    duration of 5 seconds instead of 6 seconds.
    - Sonic Burst now silences for 6 seconds instead of 10.

    Bug Fixes
    - An issue with spawn rates in Forge Camp: Terror and Forge Camp:
    Wrath has been fixed.
    - Fixed the position of one of the Box of Mushrooms objects at
    Ango'rosh Stronghold for the quest, "Stealing Back the Mushrooms".
    - Fixed the position of a mineral node in the Blade's Edge Mountains
    so that it is no longer floating in the air.
    - Fixed a problem with the directions in the quest, "The Ultimate
    Bloodsport".
    - Fixed a bug in the pet sheet stamina mouseover tooltip that showed an
    incorrect health increase value.
    - Fixed an issue with aura stacking and debuff cooldowns when
    reapplying a debuff after being charmed.
    - Reverse cooldowns are correctly refreshed when a buff is reapplied by
    another player.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 2.2.3 (2007-10-09)
    --------------------------------------------------------------------------------

    Bug Fixes
    - Clients utilizing OpenGL video modes will no longer experience
    graphical anomalies and missing textures after minimizing/maximizing
    the window.
    - Fixed an issue that caused Fel Eye Stalks during the Legion Ring
    event to not despawn when the event is completed.
    - Fixed an issue where zoning after mounting and summoning a pet was
    disconnecting players.
    - Fixed an issue where the Shift key would get stuck in game.
    - Using a /equip macro while affected by certain crowd control spells
    will no longer cause the items in the macro to be stuck in your
    inventory.
    - Using very low values for SetScale() will no longer cause Mac users
    to disconnect from the game.
    - Default sound channels have been changed from 12 to 32.
    - Microphone resources will no longer be claimed by World of Warcraft
    when Voice Chat is disabled.
    - Sounds will no longer stutter and pause if large amounts of creatures
    are being hit with AoE attacks from multiple sources.
    - Sounds caused by spells cast on or by the player will now play more
    consistently.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 2.2.2 (2007-10-02)
    --------------------------------------------------------------------------------

    General
    - Brewfest has begun and members of the Horde and Alliance can
    enjoy a multitude of activities, quests, items, and even Ram
    Racing. As Brewfest is about beer and food, revelers can
    sample the best beverages available in the world.
    - Observed by both the Horde and the Alliance, Hallow's End is the
    celebration of the break between the Forsaken and the Scourge.
    Adventurers can speak to innkeepers to get silly masks to wear
    during their adventures, and much more. This is just one way to
    celebrate Hallow's End.
    New Holiday World Event: The Headless Horseman has been seen
    terrorizing local villages.

    World Environment
    - Added a new graveyard to the Southern Barrens.
    - Added a new graveyard to the Western Plaguelands.
    - Added a new graveyard to the Alterac Mountains.
    - Added a new graveyard to the Searing Gorge.
    - Added a new graveyard to the Badlands.
    - Added two new graveyards to Tanaris.
    - Added two new graveyards to Winterspring.
    - Added two new graveyards to Stonetalon.
    - Added two new graveyards to Un'Goro.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 2.2.0 (2007-09-25)
    --------------------------------------------------------------------------------

    General
    - Voice Chat - The new Voice Chat feature is now available in game.
    Players will need to go into the Options menu under Sound & Voice to
    activate it. Volume sliders are available for the microphone,
    speakers, and game-audio fade (which automatically lowers the game
    audio when a voice communication is received), as is a “push-to-talk”
    setting. Right-clicking on a player’s name now includes the option to
    mute or unmute that player. Muting another player blocks all voice
    chat from him or her; the ignore feature now blocks both voice chat
    and text chat from that player. For the Voice Chat F.A.Q. visit the
    following links:
    World of Warcraft - English (NA) Forums -> Voice Chat F.A.Q. 8/29/07
    World of Warcraft - English (NA) Forums -> Voice Chat FAQ Update 8/29
    - Chat Channels- New Chat Channel controls and functionality are now
    available under the Chat tab in the Social window of the interface.
    The interface will now show the channels players are in or are
    available to them, depending on the area of the world they are in,
    along with the addition of new private channel controls.
    - A new feature for reporting players as being AFK in battlegrounds by
    right clicking has been added. When enough reports are registered, a
    60 second debuff will begin to count down. Once the timer is up a
    new debuff will appear that will prevent the player from gaining any
    honor while it is on. This debuff can be negated as soon as the
    player engages in PvP combat.
    - Haste: Haste has been rebalanced. It has returned to the ratios
    from the launch of Burning Crusade. Melee attacks and spell casts
    will now benefit at identical rates from haste. This change results
    in a reduction in the benefit of haste for melee attacks and an
    increase in the benefit for spellcasters.
    - Troll Berserk: The spell haste on this ability was incorrectly too
    high and has been corrected.
    - Resilience Rating: The reduction to the percent chance to get a
    critical strike now also reduces the damage dealt by damage over time
    effects by the same percentage.
    - Daze: Defense skill will no longer reduce the chance players have to
    receive the Daze effect when attacked from behind by enemies.
    - Area Spells: In some cases guards in neutral areas would not aggro
    against pvp attacks from area spells. That is now fixed.
    - Corrected the damage modifier calculation for Resilience when the
    attacker has bonus critical strike damage.
    - Power Regeneration: Any effect which triggers a change in your rate
    of power regeneration (Mana, Rage, Energy, Focus) will now cause an
    immediate reward of some power at the old rate of increase, and then
    begin new “ticks” of power at the new rate approximately 2 seconds
    later. This was done to improve functionality of abilities such as
    Evocation and Innervate so that they did not have wasted “ticks”.
    - Mac Movie Capture: the Mac client can now capture in-game video to
    QuickTime movie files using a configurable choice of codec,
    resolution, and frame rate. Two new entries have been added to the
    Key Bindings dialog for start/stop recording and for cancellation of
    a recording. For more detailed configuration options please see the
    Mac Options panel in game. Mac OS X 10.4.9 and QuickTime 7.1.6 or
    better are required. Not all machines have enough performance to
    smoothly capture video at high frame rates; end user experimentation
    will be required to find appropriate settings for each system.
    - Pets are now affected by Paladin greater blessings.
    - Kill Triggered Effects: Effects that trigger from killing your target
    will no longer trigger from killing your pet.
    - Non-combat pets may not be selected as the target for spells or
    abilities.
    - Non-combat pets now have the tag “Companion” instead of “Minion”.
    - Being attacked by guardians, such as summoned Treants, will no longer
    automatically cause neutral guards to attack you.
    - Meeting Stones can no longer be used to summon players that do not
    meet the level requirements.
    - Damage and health leech effects always affect flying players even if
    they are immune to the rest of the spell’s affects while in flight.
    - Troll Berserk: The spell haste on this ability was incorrectly too
    high and has been corrected.

    PvP
    - Dueling players may not use a Lightwell that they didn’t create themselves.
    - Battlegrounds
    Eye of the Storm: The points awarded from capturing the flag now
    increase based on the number of bases the capturing teams owns.
    - Arenas
    Arena calculations have been modified. In addition, the penalty for
    smaller arena teams (2v2, 3v3) has been slightly reduced.
    Items that are indicated as quest items in their tooltips and have a
    “use” or “equip” ability will not work in PvP arenas.
    Players will no longer be able to change armor once an arena battle
    has begun. Changing armor will still be available during the
    one-minute prep time prior to the battle. Main hand, off hand and
    ranged weapon swapping in combat remains unchanged.

    Druids
    - Cat Form (Night Elf) melee attack range was too short compared to
    Tauren Cat Form and other attack ranges. It has been increased.
    - Cyclone: It is no longer possible to Cyclone two targets at
    the same time in the outdoor world.
    - Cyclone: Paladin Auras, Trueshot Aura, and Aspect of the Pack will
    now be automatically reactivated when Cyclone wears off of a victim
    who had one of the abilities active.
    - Enrage: If this buff is clicked off early, the armor penalty it
    causes will now be removed as well.
    - Enrage and Furor should no longer initiate combat, though it will
    prevent rage decay for the duration.
    - Entangling Roots: It is no longer possible to have
    Entangling Roots on two targets at the same time in the outdoor
    world.
    - Entangling Roots: It is no longer possible to have more than one rank
    of this spell active on a player.
    - Force of Nature: Using this spell in a neutral town will no longer
    cause its victim to be attacked by town guards. It also will no
    longer cause nearby party members to lose stealth.
    - Hibernate and Entangling Roots duration against PvP targets has been
    reduced to 10 seconds.
    - Hurricane: This spell is now affected by area damage caps. Its bonus
    damage coefficients have also been increased.
    - Hurricane: A tooltip error in rank 3 has been corrected.
    - Lacerate: The damage from this ability will now stack properly when
    two different characters are applying Lacerate to a target.
    - Mangle: The duration remaining graphic will now display properly for
    Mangle after it has been refreshed on a target. It will also no
    longer sometimes apply the Mangle debuff to nearby targets when the
    Mangle victim is killed by Mangle.
    - Nature's Grasp: This ability can now trigger while the Druid is
    sitting.
    - Tree of Life: The party aura from this shapeshift now extends the
    full 40-yard radius as stated in the tooltip.

    Hunters
    - Aspect of the Cheetah: This ability will now cause Hunters to become
    dazed when struck while sitting.
    - Aspect of the Pack: This ability will now cause party members to
    become dazed when struck while sitting.
    - Aspect of the Viper: This ability has received a slight redesign. The
    amount of mana regained will increase as the Hunter’s percentage of
    mana remaining decreases. At about 60% mana, it is equivalent to the
    previous version of Aspect of the Viper. Below that margin, it is
    better (up to twice as much mana as the old version); while above
    that margin, it will be less effective. The mana regained never drops
    below 10% of intellect every 5 sec. or goes above 50% of intellect
    every 5 sec.
    - Freezing Trap and Scare Beast duration against PvP targets has been
    reduced to 10 seconds.
    - Hunter's Mark: The duration remaining graphic will now display
    properly for Hunter's Mark after it has been refreshed on a target,
    and will properly consume mana when recasting it to refresh its
    duration.
    - Kill Command will not charge the hunter mana if their pet is on
    passive.
    - Kill Command no longer affects the Hunter’s current target.
    - Misdirection: Items used while Misdirection is active will now
    consume a charge correctly.
    - Steady Shot: The tooltip stating the percentage of Attack Power
    gained by Steady Shot was inaccurate and has been corrected. The
    damage remains unchanged.
    - Volley: This spell is now affected by area damage caps. Its bonus
    damage coefficients have also been increased. It also correctly
    consumes charges of Misdirection.
    - Hunter pets
    Raptors can now learn Dash.

    Mages
    - Arcane Missiles: Some procs were not triggered by this spell and now
    will be (such as Eye of Magtheridon). The tooltip for this spell will
    now update correctly when a Mage is affected by spell haste.
    - Blizzard: This spell is now affected by area damage caps. Its bonus
    damage coefficients have also been increased.
    - Dragon's Breath: The movement-slowing component of this spell is now
    properly considered a Snare. Immunity and clearing effects will now
    work properly with it.
    - Frost Nova: This spell is now affected correctly by area damage caps.
    - Molten Armor: This armor can now be triggered while the Mage is
    sitting.
    - Polymorph duration against PvP targets has been reduced to 10
    seconds.
    - Slow: It is no longer sometimes possible to Slow two targets at the
    same time in the outdoor world.
    - Spell Steal now receives the proper amount of points from a stacked
    aura.

    Paladins
    - Auras: Changing auras will no longer trigger effects that occur when
    you cast a spell.
    - Blessing of Freedom cooldown increased to 25 seconds.
    - Blessing of Protection: This spell can no longer be cast on others
    when stunned. It can only be cast on self (to break the stun) under
    those circumstances.
    - Blessing of Kings, Light, Might, Salvation, Sanctuary and Wisdom
    increased to 10 minutes.
    - Blessing of Sacrifice now has a 1-minute cooldown.
    - Consecration will now properly hit large creatures.
    - Greater Blessing of Kings, Light, Might, Salvation, Sanctuary and
    Wisdom increased to 30 minutes.
    - Guardian's Favor now increases duration of Blessing of Freedom by
    2/4 seconds.
    - Eye for an Eye: This ability can now trigger while the Paladin is
    sitting.
    - Hammer of Wrath cast time reduced to .5 seconds, global cooldown
    reduced to .5 seconds.
    - Illumination: Paladins will now correctly gain mana from this ability
    if they sit down to drink right after a healing crit, and receiving
    mana from this ability will no longer cause a Paladin who is sitting
    to stand up.
    - Judgement: The Judgement spells will no longer cause triggered
    effects to go off twice.
    - Redoubt: This ability can now trigger while the Paladin is sitting.
    - Reckoning: This ability can now trigger while the Paladin is sitting.
    - Righteous Defense: In some cases this ability would fail to work
    properly when the Paladin casting it had just been crowd controlled
    by a creature. That is now fixed.
    - Sanctified Judgement: This talent will now give the correct amount of
    mana when used in conjunction with Seal of Justice.
    - Seal of Righteousness: The tooltip for this ability has been
    improved. It now displays a different number for one-handed weapons
    and two-handed weapons, and adjusts to the speed of your current
    weapon. It displays a single number, rather than a range of numbers
    for different handedness and speeds.
    - Seal of Vengeance: The damage from this ability will now stack
    properly when two different characters are applying Seal of Vengeance
    effects to a target.
    - Seal of Vengeance duration increased to 15 seconds. In addition, when
    Seal of Vengeance strikes a target that already has 5 applications
    you will cause instant Holy damage.

    Priests
    - Focused Power: This talent now increases the hit chance of all
    components of Mass Dispel correctly.
    - Inner Focus: This ability will no longer lose charges when
    Shadowguard or Touch of Weakness is triggered.
    - Lightwell: The heals from this ability are now increased by the bonus
    healing effects on the Priest.
    - Mass Dispel: The portion of this spell that removes immunity effects
    (Blessing of Protection, Ice Block, etc.), now has a chance to be
    resisted, and will display correctly to the combat log. It will no
    longer cause Rogues and Druids in Cat Form to lose stealth.
    - Mind Control: Creatures immune to this spell will now cause an
    immediate error message rather than make it seem like the spell
    succeeded with no effect.
    - Mind Control duration against PvP targets has been reduced to 10
    seconds.
    - Pain Suppression: This talent will now reduce the chance for any buff
    on the Priest to be dispelled, rather than reduce the chance of
    dispelling buffs cast while it is active.
    - Prayer of Mending: This spell can no longer jump to an Imp with Phase
    Shift active. It will also no longer cause the healed target to stand
    up.
    - Prayer of Mending: This ability will now be triggered when a player
    takes damage from effects placed on friendly targets.
    - Shadowguard: This ability will now work properly even when the Priest
    is stunned, fleeing, or incapacitated.
    - Shackle Undead: It is no longer possible to have Shackle
    Undead on two targets at the same time in the outdoor world.
    - Surge of Light: This ability now properly grants its effects to one
    and only one casting of Smite each time it activates. Interaction
    issues with Inner Focus have been fixed.
    - Touch of Weakness: This ability will now trigger properly if struck
    while mounted.

    Rogues
    - Blade Flurry: This ability will now do damage to secondary targets
    when the primary target takes no damage due to a damage shield (such
    as Power Word: Shield).
    - Cold Blood: This effect will now be consumed by all crits, including
    those against targets with damage shields.
    - Master of Subtlety: The bonus damage from this talent is now properly
    removed when a Rogue loses stealth from zoning.
    - Sap: It is no longer possible to Sap two targets at the
    same time in the outdoor world.
    - Sap duration against PvP targets has been reduced to 10 seconds.
    - Sword Specialization: This talent’s free extra attacks can no longer
    trigger additional extra attacks.

    Shaman
    - Earthbind Totem: This totem will no longer break Rogue stealth.
    - Earth Shield: It is no longer possible to Earth Shield two
    targets at the same time in the outdoor world.
    - Earth Shield is now canceled at logout.
    - Elemental Focus: The free spell triggered by a Lightning Overload
    will no longer consume this effect.
    - Flametongue Weapon: Damage lowered slightly on rank 6 so that it is
    never better than rank 7.
    - Focused Mind (Restoration) now reduces duration of Silence/Interrupt
    mechanics by 10/20/30%.
    - Lightning Shield: This ability will now work properly even when the
    Shaman is stunned, fleeing, or incapacitated.
    - Nature's Guardian: This ability can now trigger while the Shaman is
    sitting.
    - Totems: Totems that grant only friendly beneficial effects will no
    longer trigger attacks from neutral city guards.

    Warlocks
    - Banish, Seduction, Enslave Demon and Fear duration against PvP
    targets has been reduced to 10 seconds.
    - Death Coil: Immunity to Horror effects no longer grants immunity to
    the damage portion of this spell.
    - Demonic Knowledge: This effect will no longer deactivate when the
    Warlock's pet is Banished.
    - Drain Life: The tooltip for this spell will now update correctly when
    a Warlock is affected by spell haste.
    - Inferno: This spell will now cause the Infernal's attacks to put the
    Warlock into combat with neutral town guards.
    - Intercept (Felguard) will now cause damage to targets that are immune
    to stun.
    - Nether Protection: This ability can now trigger while the Warlock is
    sitting.
    - Nightfall: This ability can now trigger while the Warlock is sitting.
    - Rain of Fire: This spell is now affected by area damage caps. Its
    bonus damage coefficients have also been increased.
    - Seed of Corruption: Dead targets will no longer be erroneously
    counted toward the damage cap on this spell.
    - Shadow Embrace: The effect from this talent will no longer last
    indefinitely if applied while charmed by an NPC.
    - Unstable Affliction: This spell will no longer fail when a Warlock
    deselects their target midway through the cast.

    Warriors
    - A Warrior's Overpower will properly become available when one of his
    Sword Specialization procs is dodged by another player.
    - Bloodrage should no longer initiate combat, though it will prevent
    rage decay for the duration.
    - Bloodrage: Warriors no longer remain in combat indefinitely if this
    ability is active while zoning.
    - Devastate: The duration remaining graphic will now display properly
    for Sunder Armor after it has been refreshed on a target by
    Devastate.
    - Intercept will now cause damage to targets that are immune to stun.
    - Sword Specialization: This talent’s free extra attacks can no longer
    trigger additional extra attacks.

    Items
    - Adamantite Bound Chest: These chests found in the outdoor world now
    contain level-appropriate loot.
    - Adamantite Bound Chest: These chests will no longer contain
    Adamantite Bars.
    - Adamantite Figurine: This item is no longer affected by global
    cooldowns.
    - Airman's Ribbon of Gallantry: The tooltip for this item now lists the
    effect duration.
    - Alliance Shaman Level 60 PvP Items: These now have the correct costs.
    - Ankhs now stack to ten.
    - Ashtongue Talisman of Lethality: This trinket now works properly with
    Kidney Shot.
    - Avatar Raiment Set: The set bonus for Renew now increases the
    duration of Renew by 3 seconds instead of increasing the target's
    resistance.
    - Black Qiraji Battletank: It is no longer possible to cast a spell
    while boarding this mount.
    - Blazefury Medallion: This item will no longer trigger against targets
    affected by Sap.
    - Blue Ogre Brew: This item now gives an error message when you attempt
    to use it outside of the Blade's Edge Plateaus.
    - Cerebral Cortex Compound: This item's tooltip now indicates it counts
    as an elixir.
    - Characters with a full inventory who turn in a Deathwing Brood Cloak
    to Sky Commander Keller in exchange for an Apexis Crystal will now
    receive the crystal in the mail.
    - Corrected the sound made by many items when moved in players'
    inventories.
    - Corruptor Raiment Set: The pet healing bonus from this set is now
    triggered from damage dealt instead of damage received, at a lower
    percentage. Damage over time spells will trigger it correctly.
    - Corruptor Raiment: The heal from this set bonus can no longer be a
    critical heal.
    - Crown of the Sun: This item now makes the correct sound when moved
    in inventory.
    - Crystalweave Bracers: This item now makes the correct sound when
    moved in inventory.
    - Cyclone Regalia: The tooltip on the Energize bonus has been altered
    to state this bonus only reduces the base mana cost of the spell.
    - Darkmoon Card: Madness: This item will no longer trigger from using
    Demonic Sacrifice on a pet.
    - Darkmoon Card: Crusade: This item can no longer trigger from Mind
    Soothe, Soothe Animal, or Mind Vision.
    - Deathmantle Armor Pieces: These items now make the correct sound when
    moved in inventory.
    - Defiler's Plate Spaulders: Honor cost of this item corrected to its
    intended value.
    - Demonic Bulwark: This item incorrectly had a base amount of bonus
    healing in addition to its random stats. That base bonus healing has
    been removed.
    - Design: Mystic Dawnstone: This recipe for a +8 resilience-rating gem
    will now always have a copy on the vendor initially when Halaa is
    captured by a faction and when the vendor restocks.
    - Enriched Terocone Juice: Using this item will no longer trigger a
    cooldown for using all other food and drink. Its purchase price has
    also been corrected.
    - Essence Infused Mushroom: This item can now be disenchanted.
    - Eye of Arachnida: This item's 3rd charge will now work correctly.
    However, an item with 0 charges will remain, and this item is now
    unable to be vendored or disenchanted.
    - Faceplate of the Impenetrable: This item now makes the correct sound
    when moved in inventory.
    - Fel Reaver’s Piston: This item will no longer be triggered by the
    healing generated by Vampiric Embrace.
    - Figurine of the Colossus: This item is no longer affected by global
    cooldowns.
    - Figurine of the Colossus: This item is now useable when the user has
    no mana.
    - Flasks: Various tooltips have been adjusted for consistency.
    - Formula: Enchant Chest - Major Resilience: Corrected a tooltip error.
    - Formula: Enchant Cloak - Dodge: This enchanting recipe is now
    available from the Lower City Quartermaster. The reagents required
    have been adjusted to match the level 70 content.
    - Formula: Enchant Cloak - Greater Fire Resistance: The reagents
    required for this recipe have been adjusted to better match the level
    70 content.
    - Formula: Enchant Cloak - Greater Nature Resistance: The reagents
    required for this recipe have been adjusted to better match the level
    70 content.
    - Formula: Enchant Cloak - Stealth: This enchanting recipe is now
    available from the Cenarion Expedition Quartermaster. The reagents
    required have been adjusted to match the level 70 content.
    - Formula: Enchant Cloak - Subtlety: This enchanting recipe is now
    available from the Thrallmar Quartermaster and Honor Hold
    Quartermaster. The reagents required have been adjusted to match the
    level 70 content.
    - Formula: Enchant Gloves - Superior Agility: This enchanting recipe is
    now available from the Keepers of Time Quartermaster. The reagents
    required have been adjusted to match the level 70 content.
    - Formula: Enchant Gloves - Threat: This enchanting recipe is now
    available from the Sha'tar Quartermaster. The reagents required have
    been adjusted to match the level 70 content.
    - Formula: Enchant Weapon - Greater Agility: This enchanting recipe is
    now available from the Violet Eye vendor.
    - Gizzard Gum: This item's tooltip now indicates it counts as an elixir.
    - Greater Rune of Warding: Due to persistent bugs with its design, this
    item has been redesigned for patch 2.2. It now enchants a piece of
    chest armor so it has a chance per hit of giving you physical damage
    absorption.
    - Grips of Silent Justice: This item now makes the correct sound when
    moved in inventory.
    - Ground Scorpok Assay: This item's tooltip now indicates it counts as
    an elixir.
    - Heavy Fel Iron Chest: These chests found in the outdoor world now
    contain level-appropriate loot.
    - Horde Paladin Level 60 PvP Items: These now have the correct costs.
    - Increased the duration of the Mystical Skyfire Diamond’s cast speed
    buff to 10 seconds.
    - Incarnate Raiment Set: The Flexibility buff from this set is no
    longer removed by taking damage.
    - Insignia of the Alliance: This item now indicates it removes effects
    instead of dispelling them.
    - Insignia of the Horde: This item now indicates it removes effects
    instead of dispelling them.
    - Kronk's Grab Bag: This bag will now always contain some item.
    - Leggings of Beast Mastery: The stamina and armor granted by this item
    for your pet have been increased.
    - Leggings of Divine Retribution: This item now makes the correct sound
    when moved in inventory.
    - Lesser Rune of Warding: Due to persistent bugs with its design, this
    item has been redesigned for patch 2.2. It now enchants a piece of
    chest armor so it has a chance per hit of giving you physical damage
    absorption.
    - Lesser Ward of Shielding: This item was not providing any benefit to
    the user or placing a buff icon on them. It is now functioning
    properly.
    - Libram of Avengement: The tooltip for this item now specifies it only
    works with the damaging Judgements (Command, Righteousness,
    Vengeance, Blood).
    - Lionheart Champion: This item now has a sound effect on its proc.
    - Lionheart Executioner: This item now has a sound effect on its proc.
    - Lung Juice Cocktail: This item's tooltip now indicates it counts as
    an elixir.
    - Mark of Defiance: This item is now triggered from landing harmful
    spells on a target, instead of just direct-damage spells.
    - Marshal's Silk Cuffs: Critical strike rating on this item now the
    same as General's Silk Cuffs.
    - Medallion of the Alliance: This item now indicates it removes effects
    instead of dispelling them.
    - Medallion of the Horde: This item now indicates it removes effects
    instead of dispelling them.
    - Merciless Gladiator’s Barrier: This spell damage shield has been
    added to the arena vendor.
    - Merciless Gladiator’s Legguards: This item now appears as a kilt.
    - Merciless Gladiator's Plate Helm: The melee hit rating on this item
    has been changed to hit rating (it now applies to melee and ranged).
    - Merciless Gladiator's Plate Helm will now properly hide facial hair.
    - Merciless Gladiator’s Redoubt: This healing shield has been added to
    the arena vendor.
    - Merciless Gladiator’s Ringmail Helm: This item will disable
    hair from being displayed.
    - Merciless Gladiator’s Leather Spaulders: Critical strike rating was
    too low and has been fixed.
    - Merciless Gladiator's Touch of Defeat: This item now has a fire shoot
    animation to match its damage type.
    - Mr. Pinchy: Items received from Mr. Pinchy when your inventory is
    full will now be mailed to you.
    - Mystical Skyfire Diamond: Channeled spells will now properly consume
    the Focus effect.
    - Netherblade armor now has the correct sounds associated with it.
    - Oil of Immolation: Tooltip error corrected.
    - Pendant of the Violet Eye: This item will now trigger properly from
    spells that cost a percentage of base mana.
    - Power Infused Mushroom: This item can now be disenchanted.
    - Red Ogre Brew: This item now gives an error message when you attempt
    to use it outside of the Blade's Edge Plateaus.
    - Rift Stalker Armor: The pet healing set bonus now heals for a
    percentage of damage dealt by the Hunter.
    - R.O.I.D.S.: This item's tooltip now indicates it counts as an elixir.
    - Sagefish Delight: The buff from this item has been modified to work
    the same as all other mana per 5 buffs and displays correctly
    on the character sheet.
    - Schematic: Fused Wiring: Vendors who sell this recipe will now
    properly restock it after a period of time.
    - Sheen of Zanza: This item's tooltip now indicates it counts as an
    elixir.
    - Shiny Red Apple: Druids in animal forms can no longer eat this food
    item.
    - Shuriken of Negation: Item level and stats increased to match other
    items in from Gruul.
    - Six Demon Bag: The damage spells cast by this item no longer benefit
    from a player’s bonus spell damage effects.
    - Skyguard Rations: Tooltip error corrected.
    - Skyguard Silver Cross: The tooltip for this item now lists the effect
    duration.
    - Skyshatter Raiment: The bonuses in this set have had the spells they
    affect swapped.
    - Skyshatter Regalia: The Totemic Mastery set bonus will no longer
    force the Shaman to stand up and stop eating and drinking.
    - Slayer's Armor: The set bonus for Sinister Strike, Backstab, and
    Mutilate now also works for Hemorrhage.
    - Smoked Sagefish: The buff from this item has been modified to work
    the same as all other mana per 5 buffs and displays correctly
    on the character sheet.
    - Spirit of Zanza: This item's tooltip now indicates it counts as an
    elixir.
    - Spyglass of the Hidden Fleet: This item is now useable by
    shapeshifted Druids.
    - Staff of Natural Fury: Tooltip clarified to indicate it reduces the
    base mana cost of shapeshifts, not the final cost.
    - Stormstout: Corrected the tooltip due to capitalization inconsistency.
    - Swiftness of Zanza: This item's tooltip now indicates it counts as
    an elixir.
    - Talon of Al'ar: The bonus damage to all Shot abilities now provides
    the full bonus to Scatter Shot and Silencing Shot.
    - Talasite Owl: The effect from this item will now last its intended
    full duration.
    - The blood elf paladin quest reward Scourgebane now works against
    demons as well as undead.
    - Trappings of the Unseen Path Set: The buff on your pet from this set
    bonus will no longer appear to be constantly running out and
    refreshing.
    - Trogg Ale: Corrected the tooltip due to capitalization inconsistency.
    - Unstable Talasite: The tooltip on this gem now indicates it counts as
    blue and yellow, and it behaves accordingly.
    - Veteran’s Scaled Belt: Stats have been adjusted to correct budget.
    - Veteran’s Scaled Greaves: Stats have been adjusted to correct budget.
    - Voidheart Set: The tooltips for the two-piece bonuses have been
    adjusted slightly so that there is no longer a blank set bonus. The
    functionality of the set bonus was unchanged.
    - Warbringer Armor Set: The bonus from Revenge will now apply correctly
    to Shield Slam.
    - Wild Draenish Vest: This item now makes the correct sound when moved
    in inventory.
    - Windrider Mounts: These items now make the correct sound when moved
    in inventory.
    - Winterfall Firewater: This item's tooltip now indicates it counts as
    an elixir.
    - Wolfshead Helm: This helm will no longer give twice the rage it was
    intended to give.
    - World Breaker: The bonus from this item being triggered will no
    longer fade before it can provide its benefit.

    Professions
    - Various crafting recipes have been added to the Violet Eye faction
    vendor.
    - Triggered Effects: Tradeskill recipes will no longer trigger items
    that are designed to be triggered by only combat spells.
    - Alchemy
    Flask of Shadow Fortification will transform into the Flask of Pure
    Death. This new flask increases Frost, Fire, and Shadow spell damage.
    Flask of Arcane Fortification will transform into the Flask of
    Blinding Light. This new flask increases Holy, Nature, and Arcane
    spell damage.
    A new flask that increases all resists and stats has been added to
    the Violet Eye reputation vendor.
    - Blacksmithing
    Changed the set bonuses afforded by Fel Iron Plate to increase hit
    chance and Strength.
    Added a new recipe for Ragesteel Shoulders that drops from an unknown
    creature in Shadowmoon Valley.
    Reduced the number of pieces required to get the benefits of the
    Ragesteel set bonus.
    - Enchanting
    Nexus Transformation: This recipe to transform a Nexus Crystal into
    a Small Prismatic Shard has been added to some Enchanting trainers.
    Small Prismatic Shards: This recipe to transform a Large Prismatic
    Shard into 3 Small Prismatic Shards has been added to some Enchanting
    trainers.
    Large Prismatic Shard: It is no longer possible to gain skill points
    in Enchanting from this recipe.
    - Engineering
    Reduced the cooldown on the engineer-made Parachute Cloak.
    - Jewelcrafting
    Added a recipe for Steady Talasite to the Halaa vendors. This new
    recipe requires Halaa Research Tokens to purchase and creates a
    superior green gem that grants Resilience and Stamina.

    Quests
    - "Banish the Demons" now rewards either a Darkrune or a Fragmented
    Darkrune. Five fragmented Darkrunes can be combined to create a
    Darkrune.
    - During the quest, "The Smallest Creatures", the marmot's stealth
    ability is working once again.
    - Firewing Warlocks are less likely to want to engage in melee combat.
    - Fixed an issue wherein a character with a Darkrune would not be able
    to turn it in to Gahk in return for a Crystalforged Darkrune unless
    they first completed the daily quest "Banish More Demons" that day.
    - In the "Bad Medicine" quest in Stranglethorn, Jungle Remedies can now
    be found on Jungle Fighters.
    - In Hillsbrad, additional Syndicate Papers were added to the Corahn's
    Dagger subzone Syndicate camp. Quest text was changed to reflect this.
    - In the "Bomb Them Again" quest, the cooldown of the Skyguard bombs
    was decreased to 5 seconds (was 10).
    - In the "Relic's Emanation" quest, the money reward was decreased while
    the Ogri'la faction reward was increased.
    - Mawg Grimshot's flavor events have been fixed.
    - Resolved issues with Obsidia, Rivendark, Insidion, and Furywing
    sometimes not responding to their eggs being used.
    - The duration of the Apexis Relic and Apexis Monument beams was
    slightly reduced, to more easily separate 2 back-to-back beams.
    - The following Quest Objects will no longer briefly despawn when
    looted: Mythology of the Titans, Compendium of the Fallen, Maiden's
    Folly Charts, Maiden's Folly Log, Spirit of Silverpine Charts, Spirit
    of Silverpine Log.
    - Various issues breaking the "Showdown" quest fight have been resolved.

    Dungeons and Raids
    - Tempest Keep and Coilfang raid bosses will now all drop at least 3
    items each.
    - Auchindoun- Heroic Sethekk Halls
    Polymorph should no longer affect the main tank.
    - Auchindoun- Shadow Labyrinth
    The recast time for the Shadow Word: Pain cast by Cabal Shadow
    Priests has been increased.
    - Black Temple
    Saber Lash tanks will no longer be knocked back by Sinister Beam or
    hit by Fatal Attraction, even if they dodge or parry the attack.
    Mother Shahraz will now pick a new beam to cast after every 3rd beam
    instead of after every 5th. This means she is much less likely to
    cast the same beam many times in a row.
    Fatal Attraction now deals 750 damage on the first tick, 1500 on the
    second, 2250 on the third, and 3000 on all subsequent ticks.
    Prismatic Shield is now more fun. Specifically, Mother Shahraz now
    takes bonus damage from one school when she is resistant to its
    opposite. Her resistances now change randomly every 15 seconds and
    are capped at 25%.
    - Caverns of Time- Battle of Mount Hyjal
    Faction and loot rewards has been added to non-boss mobs in the
    Battle of Mount Hyjal raid event. The faction awarded by bosses has
    been decreased to balance this.
    The health of Jaina and Thrall have been increased again from their
    temporarily lowered values. They should be able to absorb quite a bit
    more incidental damage during the event.
    Archimonde has received several adjustments and fixes to prevent some
    of the harder to counter combinations of his abilities. Archimonde's
    Soul Charge silence has been lowered in duration to 4 seconds, and
    the death of the Priest with Spirit of Redemption will no longer
    create two Soul Charges. The casting time of Archimonde's fear has
    been increased to 1.5 seconds, and he should now use his Fear ability
    on a much more consistent interval. Archimonde will also no longer
    cast Grip of the Legion on very far away targets.
    Archimonde will no longer cast Grip of the Legion on targets that
    have just been hit with Air Burst.
    - Caverns of Time- Black Morass
    Increased recast time on Shadow Bolt Volley on Rift Keeper, also
    reduced damage on Heroic.
    Reduced hit points of Infinite Executioners on Heroic.
    Decreases the maximum possible stacks of Temporus' Mortal Wound from
    10 to 7.
    Increased recast time for Temporus' Hasten spell on Heroic.
    - Caverns of Time- Escape from Durnholde Keep
    When the limit on Thrall respawns after event failure has been
    reached, the Epoch Hunter will now properly despawn.
    Human Illusion: This effect in Old Hillsbrad will no longer be
    applied to Dwarf and Human Priests when they exit Shadowform.
    The composition of the pulls around the barracks in Durnholde Keep is
    now more consistent. Players should no longer face more than two
    Riflemen, or more than one Warden.
    The group of guards underneath the bridge has been removed in Heroic
    difficulty.
    The Thrall escort event now allows 20 tries at completing the event
    instead of 3.
    - Coilfang Reservoir: Serpentshrine Cavern
    Coilfang Priestesses no longer perform Spirit of Redemption.
    Underbog Colossus' Acid Spray is now somewhat less dangerous.
    Underbog Colossus' Spore Quake now has a shorter duration.
    Greyheart Tidecallers' Virulent poison is now less deadly.
    Serpentshrine Sporebats now charge less frequently.
    Greyheart Nether-Mages now blink less frequently.
    Serpentshrine Lurkers have had their damage output reduced.
    - Hellfire Citadel: Shattered Halls
    The melee damage dealt by Shattered Hand Reavers, Shattered Hand
    Legionnaires, Shattered Hand Heathens, and Rabid Warhounds in Heroic
    Mode has been reduced.
    - Karazhan
    Nightbane's Distracting Ash can now be removed with Cloak of Shadows.
    Tinhead in Karazhan is now immune to bleeds.
    Romulo and Julianne now clear all negative effects on themselves
    before they come back from "death".
    - Scholomance
    Ras Frostwhisper's Frost Armor Chilled effect is now properly
    classified as a snare mechanic.
    - Tempest Keep: Arcatraz
    The Devastate cast by Unbound Devastators now does Physical damage.
    The recast time for the Deafening Roar spell cast by Unbound
    Devastators has been increased on Heroic mode.
    Wrath-Scryer Soccothrates' Knock Away can no longer be dodged or
    parried. This will help prevent the catastrophic placement of
    multiple flames on top of each other.
    Harbinger Skyriss casts his Fear spell less often.
    - Tempest Keep: Botanica
    The time between casting of Thorgrin the Tender's Hellfire has been
    increased.
    The time between casting of Thorgrin the Tender’s Sacrifice has been
    increased in Heroic Mode.
    Thorgrin the Tender’s Enrage ability now increases his melee damage
    by 75% instead of 110%.
    - Tempest Keep: Mechanar
    Raging Flames in the Nethermancer Sepethrea encounter have had their
    movement speed reduced slightly in heroic mode.
    The Arcane Servants summoned by Sunseeker Netherbinders are now
    properly classified as Arcane Elementals, deal less melee damage and
    have fewer hit points.
    - Tempest Keep: The Eye
    The spells cast by High Astromancer Solarian have been extensively
    reworked. Wrath of the Astromancer is a now completely different in
    function. Mark of the Astromancer has been renamed to Light of the
    Astromancer and no longer reduces Arcane resistance. A player's
    Arcane Resistance now also provides normal damage mitigation to
    Solarian's spells.
    Phoenix-Hawk Hatchlings now use Wing Buffet less frequently.
    Crimson Hand Centurions now deal less damage with Arcane Flurry.
    Crimson Hand Battle Mages have had their Frost Attack damage reduced.

    User Interface
    - Cast sequence macros no longer get stuck at feral druid abilities.
    - Toggling the world map can be bound to an extended mouse button.
    - Improved the handling of items with charges on the action bar.
    - Fixed an issue where moveable frames would end up off screen after
    changing either to or from a widescreen resolution.
    - Fixed an issue where moveable frames would end up off screen after
    changing the UI scale.
    - Fixed issue where font strings would get clipped when the UI was
    scaled.
    - The pitchLimit console command has been re-enabled.
    - Conditional macros with multiple targets will use the appropriate
    context sensitive target for visual range feedback.
    - Conditional macro processing has been greatly optimized.
    - Macros with specific cast targets will no longer cast on your current
    target if the specified target doesn’t exist.
    - Warlocks can no longer get both Fel Stamina and Sacrifice Shield
    using a macro.
    - For additional notes on Lua and XML changes please visit the UI &
    Macros Forum-
    World of Warcraft - English (NA) Forums -> UI & Macros Forum

    World Environment
    - The following old-world factions have had their acquisition rate
    significantly increased: Cenarion Circle, Argent Dawn, Timbermaw Hold.
    - If you get a positive reputation from combat you also get the
    corresponding opposite reputation reduction.
    - Adjusted Yowler's level to 20 (from 25).
    - Adjusted the level of Redridge Bashers and Alphas.
    - Arcane Missiles: When cast by creatures, this spell will now properly
    cause activation of pets set to defensive mode.
    - Azuregos: The tooltip on this creature's Frost Breath now correctly
    indicates Frozen rather than impairing movement.
    - Chieftain Mummaki: This creature can now be pickpocketed.
    - Crypt Fiends around Azeroth and at Hyjal Summit are now more totem
    friendly.
    - Doctor Maleficus: This creature can now be pickpocketed.
    - Dragonmaw Peon: The creature now has the correct pickpocket loot.
    - Fel Corrupters in Blade’s Edge Mountain are now less potent.
    - Fixed an improper dialog option on Carolyn Ward, a Rogue Trainer in
    Undercity, when the player's Lockpicking was 300-324.
    - Highlord Mastrogonde: This creature now always drops at least a good
    quality item.
    - Kataru: The totem cast by this creature will now be treated as a
    totem, rather than as a creature.
    - Markaru: This creature is now skinnable.
    - Minor Fairbreeze Village fixes: The general goods vendor was moved
    from home to the lower inn, the pet vendor was moved from the upper
    inn to home, the upper inn is now flagged as an inn.
    - Mo’arg Doomsmith: This creature now drops Marks of Sargeras rather
    than Marks of Kil’jaeden.
    - Monstrous Kaliri: This creature now has loot and will give reputation.
    - Quest target Fel Spirits are now considered undead.
    - Vindicator Aeus in the Aldor bank is no longer attackable by players
    who are members of the Scryer faction.
    - Sethekk Ravenguard: The Howling Screech from this creature is now
    properly considered a Snare, and is clearable by Escape Artist and
    other abilities that remove Snares.
    - Skettis Windwalker: The Cyclone effect from this creature can now be
    cleared by PvP trinkets and Bestial Wrath/The Beast Within.
    - Skulloc Soulgrinder in Blade's Edge now correctly summons Sundered
    Ghosts to aid him in battle.
    - Void Reaver: The Arcane Orb ability used by this creature will now
    correctly Daze players affected by Aspect of the Pack or Aspect of
    the Cheetah.
    - Void Terror: This creature is now skinnable.
    - Wyrmcult Blackwhelp: This creature now can be skinned but can no
    longer be pickpocketed.
    - Wyrmcult Blackwhelp: This creature now can be skinned but can no
    longer be pickpocketed.
    - Blackrock Spire: The gems for the Seal of Ascension are now a 100%
    drop from Overlord Wyrmthalak, War Master Voone and Highlord Omokk.
    - Wailing Caverns: The Druids of the Talon will no longer permanently
    flee.
    - Blackfathom Deeps: Several creatures will no longer permanently flee.
    - Temple of Atal'Hakkar: Several creatures will no longer permanently
    flee.

    Mac
    - Additional graphic optimization utilizing AltiVec for PowerPC-Mac
    and SSE for Intel-Mac. This provides some performance benefit on
    systems where vertex animation shaders are either unavailable or
    disabled (recommended on systems with Intel integrated video).
    - Mac Options dialog has been added to the primary options panel.
    This dialog offers configuration options for any features that are
    presently unique to the Mac client, such as iTunes Remote and Movie
    Capture.
    - New iTunes Remote configuration options have been added to the Mac
    Options panel.

    Bug Fixes
    - Fixed problem where players could be disconnected by clicking on an
    item link in cross-server battlegrounds.
    - Pets will no longer chase players that Vanish.
    - Pets no longer follow enemies after being revived.
    - Stacked items will no longer disappear from a player’s inventory when
    zoning multiple times.
    - The WoW client on Windows no longer defaults to 800x600 video
    resolution if the WoW resolution is higher than the desktop
    resolution when going from fullscreen mode to windowed mode.
    - The Temple Concubine's polymorph no longer has the pig icon appearing
    when it sheeps a player but now shows the proper sheep icon.
    - Players using ranged attacks while under the shapeshift effects of
    Torment of the Worgen, will now play attack animations
    - The Toxic Spore Bats in the Lady Vashj encounter will now properly
    despawn if the raid party wipes.
    - Toxic Spores in the Lady Vashj encounter can no longer kill phase
    shifted imps.
    - Anzu can no longer be kited far from his spawn point and will
    properly leash.
    - The Doomguard Punisher will no longer hit players not involved in the
    Legion Ring Event.
    - Dressing room models for females are now showing the correct head
    when transformed into a Fel Orc via the Dragonmaw Illusion.
    - The trash pulls in the Grand Promenade will now shut off after the
    Blood Elf Council are killed.
    - Players can now accept daily quests even after their daily quest
    limit has been reached.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 2.1.3 (2007-07-10)
    --------------------------------------------------------------------------------

    General
    - Read in-game mail will now be kept for thirty days instead of three.
    - The Warlock spell Incinerate has had the performance of its graphical
    spell effect improved.
    - The "Show Launcher" option has changed so that it now defaults to
    "On". Players will now see the launcher when running WoW by default.

    User Interface
    - Improved the performance of conditional macros, slightly increasing
    the framerate.
    - Fixed a crash triggered by many unit frame AddOns.

    Bug Fixes
    - Fixed an issue with the movement of Archimonde's Doomfire.
    - Fixed the wand missile art on most Shadow based wands to show the
    correct graphical effect.
    - Infinity Blades will now despawn properly when the encounter with
    Kael'thas resets after a wipe.
    - Gan'arg Underlings and Felhound Defenders are now properly classified
    as demons.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 2.1.2 (2007-06-19)
    --------------------------------------------------------------------------------

    General
    - Arena and Honor Rewards: As part of the inauguration of Season 2,
    the costs of all Arena items and Honor items has been reduced.
    - Improved Mend Pet, Abolish Disease, and Abolish Poison no longer
    play sounds when there is nothing to dispel.
    - Players can no longer fail with skinning at maximum skill.
    - Spellcloth: Creating spellcloth will once again only summon one
    Angered Nether-wraith.
    - Some new cooking recipes are available from Kylene in Shattrath
    City.
    - A recipe for a superior resilience gem has been added and is rumored
    to be held by the residents of Halaa.
    - Procs: Most procs are set to trigger only from spells that cost
    mana, but inadvertently disallowed spells that cost a percentage
    of base mana. That bug has been fixed and so such spells will now
    trigger many procs they did not previously trigger.
    - Players will no longer slow down to walking speed when closely
    following another player.

    Druids
    - Druids in Swift Flight form can no longer loot herb nodes.
    - Force of Nature: This spell will no longer causes players it is cast
    on to enter combat with nearby creatures. All of the treants
    summoned will now attack a neutral creature they are summoned on.
    - Tree of Life: The bonus-healing aura from this talent will
    reactivate when a Banish effect wears off a Druid in Tree Form.

    Hunters
    - Fixed bug with Misdirection where sometimes only two attacks were
    redirected instead of three.
    - Entrapment: This talent will no longer causes Hunter to stand up or
    stop eating and drinking when it procs.
    - Improved Mend Pet: This ability will no longer cause Hunters to stand
    or to interrupt eating and drinking.
    - Poison Spit: These abilities will now appear in the correct order in
    the pet training menu.
    - Scatter Shot: This ability will now trigger Thrill of the Hunt.
    - Thunderstomp: These abilities will now appear in the correct order in
    the pet training menu.

    Mages
    - Molten Armor: This buff can now proc when the Mage is sitting.


    Paladins
    - Corrected the amount of damage done by Seal of Vengeance on a target
    affected by Judgement of Crusader.
    - Improved Concentration Aura: This ability now correctly reduces the
    duration of silence and interrupt effects by 30%. In addition, the
    reduction in duration of silence and interrupt effects from this
    ability will no longer stack with other such reductions.
    - Judgement of Blood: Effects that increase your damage by a
    percentage will no longer cause Paladins to take excessive damage
    from casting this spell.
    - Seal of Blood: Effects that increase your damage by a percentage
    will no longer cause Paladins to take excessive damage from this
    spell's procs.

    Priests
    - Feedback: This buff can now proc when the Priest is sitting.
    - Shadowfiend: This creature will now reset to full health when it is
    summoned. It will also automatically attack your current enemy target
    when it is summoned.
    - Surge of Light: The buff from Surge of Light will no longer prevent
    Inner Focus's charge from being consumed. In addition, it is no
    longer possible to get two free Smites when this ability procs.
    - Touch of Weakness: This spell can now trigger Surge of Light when it
    does critical strikes.

    Rogues
    - Sword Specialization: The change to Sword Specialization making its
    extra attacks appear in yellow has been reverted. Extra attacks will
    appear in white and act like any auto-attack. They will no longer
    reset the swing time of your weapon.

    Shaman
    - Focused Mind: This ability has been changed to reduce the duration of
    silence and interrupt effects, rather than increase resistance to
    them.
    - Frostbrand Weapon Rank 5: The damage on this spell was reduced
    slightly such that it will never do more damage than Frostbrand Rank
    6.
    - Lightning Shield: Procs from this buff will no longer cause neutral
    town guards to attack the Shaman. In addition, Nightmare Vine will no
    longer cause charges of this buff to be consumed.

    Warriors
    - Overpower dims on the action bar when the player is affected by
    disarm spells.
    - Sword Specialization: The change to Sword Specialization making its
    extra attacks appear in yellow has been reverted. Extra attacks will
    appear in white and act like any auto-attack. They will no longer
    reset the swing time of your weapon. Rage awarded will be calculated
    by damage dealt as with any normal auto-attack.

    Items

    - PvP Trinkets: Insignia of the Alliance, Insignia of the Horde,
    Medallion of the Alliance, and Medallion of the Horde have all been
    redesigned. The trinkets for all classes now have the same effect:
    Dispels all movement impairing effects and all effects that cause
    loss of control of your character.
    - Many raid items have had their art improved.
    - Clefthoof Mace: This item's name is now spelled correctly.
    - Crystalweave Bracers: This item and its depleted counterpart now have
    spell critical strike rating as intended.
    - Ebon Mask: This item now has sound when moved in a player's inventory.
    - Eye of Magtheridon: This trinket will now trigger when a Judgement of
    Vengeance is resisted.
    - Relentless Earthstorm Diamond: The bonus damage to critical strikes
    from this metagem now applies to all types of damage, not just physical.
    - Skyguard Rations: The stamina and spirit buff from this food has been
    decreased, as well as its duration.
    - Talisman of the Breaker: The reduction in duration of silence and
    interrupt effects from this item will no longer stack with other such
    reductions.
    - Vestments of the Devout Set: The damage absorb set bonus on this set
    will now absorb only 350 damage, matching its intended design and
    tooltip.
    - Voidheart Raiment Set: The two-piece set bonus will now trigger from
    Death Coil.
    - Voidstar Talisman: This item will now give the correct amount of
    resistance to Warloock pets.

    Quests
    - Vim'gol the Vile now has a 30 second respawn cooldown.
    - A problem with interrupting Vim'gol the Vile's Unholy Growth spell
    has been fixed.
    - Casting bar text was added when gathering a Corrupted Flower during
    the quest, "Botanical Legwork".
    - A distance-related issue was resolved when attempting to use the Fel
    Crystalforges at Forge Camp: Terror and Forge Camp: Wrath in the
    Blade's Edge Mountains to create 5 Unstable Elixirs of the Beast.
    - A problem that could result in Obsidia, Rivendark, Insidion, and
    Furywing not responding to their respective dragon eggs being used
    has been resolved.
    - Sky Sergeant Vanderlip at the Skyguard Outpost in the Blade's Edge
    Mountains will no longer display her Exalted faction gossip to those
    who have not attained that faction rank.
    - All classes will now properly get credit for siphoning the crystal in
    the quest "Bloodgem Crystals".
    - Players will no longer fail to summon Insidion and Obsidia if the
    dragons are in combat when a player summons them.

    Dungeons and Raids
    - Auchindoun: Sethekk Halls
    Time-Lost Controllers no longer remove buffs from players who are
    charmed.
    Heroic Mode: Anzu, the Raven God may no longer be pulled far away
    from the location where he is summoned.
    Heroic Mode: Anzu's Spell Bomb is now a curse and he will no longer
    charge.
    Heroic Mode: The quantity and health of Minions of Anzu that spawn
    have been reduced.
    Heroic Mode: The frequency and duration of many of his abilities
    have been retuned to make the fight more forgiving.
    - Auchindoun: Shadow Labyrinth
    The Cabal Summoner, Cabal Executioner, and Cabal Spellbinder mobs
    that interact with Murmur in the Screaming Hall in Auchindoun Shadow
    Labyrinth will no longer sometimes freeze their animations upon
    death.
    - Black Temple
    It is no longer possible to engage the Shade of Akama without
    completing phase 1 of the encounter.
    Ashtongue Spiritbinders may now cast heals on Ashtongue Sorcerors,
    Channelers, and the Shade of Akama.
    The Illidan Stormrage fight encounter has received additional tuning
    and improvements.
    - Caverns of Time: Mount Hyjal
    The number of preliminary waves before each boss in the Caverns of
    Time: Battle for Mount Hyjal event has been reduced from 12 to 8, and
    some of the larger waves have fewer creatures than before.
    - Karazhan
    The door leading to the Celestial Watch in Karazhan now starts open,
    and Netherspite does not path so close to the door.
    The damage dealt by Netherspite's Nether Breath has been reduced.
    Fixed a bug that caused the Karazhan chess event’s movement spell
    cooldowns to not display correctly.
    - Tempest Keep
    When Kael'thas Sunstrider is engaged in combat, the doors leading
    into his room will now properly close.
    - Tempest Keep: Mechanar
    Nethermancer Sepethrea's Raging Flames should now periodically change
    their targets in Heroic mode.

    Interface
    - Fixed an issue with some AddOns where dropdown menus go away after
    showing the world map.
    - Fixed some Lua errors on /castsequence macros with conditionals.

    World Environment
    - Chief Overseer Mudlump, Dragonmaw Pitfighter, Forgus, Goblin Merc,
    Gug, Horus, Lost Torranche, Officer Jaxon, Overlord Mor'ghor,
    Rumbpus, Telaari Jailor and Uriku: These creatures are no longer
    lootable.
    - Darbel Montrose: This creature now always drops at least a good
    quality item.
    - Lost Torranche: This creature is now skinnable.
    - Rallying Cry of the Dragonslayer: This buff will no longer give
    excessive critical strike rating to low-level characters.
    - The Twilight Ridge: Burning Legion creatures in this region will now
    drop Marks of Kil'jaeden, Fel Armaments, and Oshu'gun Crystal Powder
    Samples.

    Bug Fixes
    - Fixed a memory leak that may occur when a player alt-tabs out of the
    game, engages a screensaver, or locks their machine.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 2.1.1 (2007-06-05)
    --------------------------------------------------------------------------------

    Bugs
    - Players will now be able to properly destroy the infernals in the
    quest,"The Fel and the Furious".
    - Gladiator's Plate Legguards: Fixed a graphical display error.
    - Fixed a bug that caused some systems to see terrain holes appear in
    the distance.
    - Stackable items retrieved from mail will no longer automatically
    stack in your inventory. This has been disabled pending a future
    patch fix.
    - Players will no longer see the flickering terrain issues that were
    introduced with 2.1.0 when the LOD system is enabled.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 2.1.0b (2007-05-30)
    --------------------------------------------------------------------------------

    Bugs
    - Fixed a bug causing graphical corruption and client crashes.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 2.1.0 (2007-05-22)
    --------------------------------------------------------------------------------

    The Black Temple

    The Temple of Karabor was the center of draenei worship until its
    priests were slaughtered by demonically corrupted orcs. In the
    massacre's aftermath the warlocks of the Shadow Council seized the
    structure and gave it a new name: the Black Temple.

    When the Alliance invaded Draenor after the Second War, the orc shaman
    Ner'zhul hastily opened several dimensional portals in order to escape.
    The resulting magical backlash ripped the world apart. Drawn by these
    portals, the pit lord Magtheridon arrived in what had come to be known
    as Outland and took the temple as his seat of power.

    His dominion over Outland remained unchallenged until the arrival of
    Illidan the Betrayer. The pit lord proved no match for the wielder of
    the Twin Blades of Azzinoth. Today Illidan occupies the temple,
    awaiting any and all who would challenge his rule.

    Druid Epic Flight Form Introduced

    The Druid Epic flight form will be available through a series of quests,
    similar to the Warlock and Paladin Epic mount quests before it. This
    quest series will also open up a new boss in Sethekk Halls, and
    ultimately lead to the epic flight form.

    Ethereum Prison

    Players in good standing with the Consortium will be tasked to deal with
    the most recent activities of the nefarious Ethereum. With new quests,
    items, and content for the solo and small-group level 70 player, the
    Ethereum Prison will be the proving grounds for many aspiring to
    greatness.

    Skettis

    The Skyguard, Sha’tari warriors specializing in their command of the
    skies above Shattrath, have taken the offensive directly to the Arakkoa
    capital city, Skettis. Perched high in the mountains of Terrokar, and
    only accessible with use of a flying mount, Skettis holds new and
    exciting content for the solo or small-group level 70 player. All new
    quests, 5-person bosses, rare and epic items, and a new type of flying
    mount await those willing to lend their sword or stave to the battle.

    Nether Drake

    The Netherwing faction and quest line continues and the long awaited
    Nether Drake becomes available. The Nether Drake is a special 280% speed
    epic flying mount that is obtainable through solo and small-group play.
    The quest to obtain one will be difficult, but the reward will surely
    show your dedication to the Netherwing cause as you soar through the
    skies of Outland on your very own ethereal drake.

    Ogri’la

    The ogre plateau of enlightenment opens to those who prove their worth
    in Blade’s Edge Mountains. Level 70 players will be able to help the
    ogres of Ogri’la battle invading forces and engage in new and exciting
    quests, such as a repeatable and ever popular bombing-run, this time
    using your own flying mount but with a dangerous twist! Featuring tons
    of new quests, the Ogri’la faction, 5-person bosses, and rare and epic
    items, Ogri’la is a place we’re hoping all will aspire to enter.

    The Ruins of Lordaeron Arena

    For those combatants engaging in the Steamwheedle Cartel’s gladiatorial
    combat, an arena nestled within the Ruins of Lordaeron has been added
    to the mix of venues. Players taking part in either rated battles or
    skirmishes may now find themselves battling for glory within the new
    arena.

    General
    - The Black Temple is now available for play and Illidan awaits. Are
    you prepared?
    - The Consortium and Protectorate need your help! Players with Honored
    or higher reputation with the Consortium should seek out Protectorate
    Advisor Rahim at the Stormspire in Netherstorm or Commander Ameer at
    the Protectorate Watch Post in Netherstorm to get a briefing on the
    most recent nefarious activities of the Ethereum.
    - Skettis is now available. Players will need a flying mount to reach
    this new area.
    - Nether Drakes are now in the game and can be gained by continuing the
    Netherwing faction and quest line.
    - Ogri'la is now available. Level 70 players can find this new quest
    line in Blade's Edge Mountains.
    - Glancing Blows have significantly less of a chance to occur during a
    player’s melee attacks when targets are near the player’s level.
    - Magtheridon and Kael'thas now drop items that may be turned in for
    rewards.
    - Spell Haste: The amount of spell haste rating needed per percentage
    of haste has been increased substantially. However, spell haste will
    now affect channeled spells, increasing the rate of their effects and
    decreasing their total duration. The same amount of damage/healing
    per casting will occur, but will take less time.
    - Chance to break crowd control from damage: The increased chance for
    a spell to break from taking a critical strike has been removed.
    Instead, all targets over level 60 have a slightly larger chance to
    break out of crowd-controlling effects when they take damage.
    - Screenshots captured using the Print Screen key are now saved in JPG
    format.
    - Inspect distance has been increased to 30 yards (from 10 yards).
    - The amount of parry rating needed to get 1% parry has been reduced
    by 25%.
    - Many set bonuses did not work properly when combined with an item or
    enchantment that had the exact same effect at the exact same
    magnitude. That issue has been corrected on all set bonuses.
    - Taunts: The taunt system has been adjusted so that Warrior Taunt,
    Druid Growl, and Paladin Righteous Defense will now grant the player
    the correct amount of threat even when the creature or its target is
    crowd controlled.
    - Dodge Rating: Low level players now calculate dodge from dodge rating
    at the same rate as level 34 players.
    - The negative effect of the orc racial ability Blood Fury no longer
    stacks with other effects that reduce healing (Mortal Strike,
    Wounding Poison, etc.)
    - Characters can now speak with Orphan Matron Mercy in Shattrath City
    during Children’s Week to mentor a draenei (Alliance) or blood elf
    (Horde) orphan. Shattrath orphans have a whole new line of sight-
    seeing requests across both Outland and Azeroth and three new pets
    to offer to their mentors.

    PvP
    - Arenas
    The Ruins of Lordaeron Arena is now available for play.
    The Shadow Sight buff now allows players to see other stealthed
    players at a greater range.
    - Battlegrounds
    The new battleground matchmaking system is now implemented and
    active. This system allows the battleground to select teams of
    similar equipment quality and organizational level to battle each
    other. For now, the system will be very forgiving about creating
    matchups in order to keep queue times low. However, the parameters
    will be adjusted as necessary when more organized teams become active
    in the battlegrounds.

    Druids
    - The Druid Epic Flight Form is now available through a series of
    quests.
    - Barkskin now reduces all damage taken, with its duration reduced
    to 12 seconds and cooldown reduced to 1 minute. The tooltip has been
    adjusted to indicate this ability can be used while frozen,
    incapacitated, or cowering in fear. That functionality was already
    present, but not listed in the tooltip.
    - Bear Form and Dire Bear Form: The bonus health from shapeshifting
    into these forms will again be removed correctly when shifting out of
    these forms.
    - Bestial Wrath: The immunity granted by thtis ability now lasts the
    full duration of the ability. Bestial Wrath now grants immunity to
    Cyclone. Cyclone will no longer prevent the immunities from being
    granted.
    - Celestial Focus: The delay on the stun effect for Starfire has been
    reduced.
    - Cyclone: This ability will no longer work on hunters with The
    Beast Within active or hunter pets with Bestial Wrath active.
    - Feral Charge now suppresses all Slowing effects while charging the
    target.
    - Fixed a data error that caused Swiftmend to generate more threat
    than intended.
    - Force of Nature: These pets will now come into the game with full
    health, including that gained from a percentage of their master's
    stamina.
    - Force of Nature: The Treants summoned by this spell will now
    correctly attack your target even if it is neutral or non-aggressive.
    - Gift of the Wild, ranks 1 and 2, are now available on trainers.
    - Gift of the Wild: Rank 3 of this ability now has the same range as
    ranks 1 and 2.
    - Improved Leader of the Pack: This ability will no longer generate
    threat.
    - Lacerate: The tooltip has been adjusted to indicate it does initial
    bleed damage when the ability first lands.
    - Lifebloom: Each additional application of this spell will now
    include the full bonus from effects which increase healing. The final
    heal, however, is still unaffected by stacking multiple applications
    of this spell.
    - Mangle(Bear): Damage increased by 15%, but bonus threat reduced so
    that overall threat generation will be unchanged.
    - Nature's Grace: This talent is now triggered by Swiftmend and
    Lifebloom, and is triggered by and affects Cyclone.
    - Nature's Grasp: The mana cost has been removed from all ranks as
    intended.
    - Omen of Clarity: This spell is no longer castable in Tree of Life
    Form or Moonkin Form.
    - Prowlwill now be broken correctly by damage shields such as Oil
    of Immolation.
    - Rake: The tooltip has been adjusted to indicate the initial damage
    done is bleed damage. In addition, Rake can now always be
    re-applied, even when Mangle is active.
    - Shapeshifting will no longer remove the Rotting
    Putrescence creature debuff.
    - Subtlety (Restoration Talent) now applies to all spells, not just
    healing spells.
    - Swiftmend: This ability will now be correctly penalized for casting
    low rank Rejuvenations and Regrowths just as other healing spells
    are penalized.
    - Swiftmend: The button for this ability will now be greyed out when
    your current target does not have Rejuvenation or Regrowth.
    - Teleport: Moonglade: This spell is no longer castable in Tree of
    Life Form.
    - Tree of Life Form: The tooltip has been corrected to indicate
    Nature's Swiftness and Rebirth are castable in this form.

    Hunters
    - A new Avoidance ability can now be taught to hunter pets. This
    effect reduces the damage they take from area of effect spells and
    abilities.
    - A new Cobra Reflexes ability can now be taught to hunter pets. This
    effect increases attack speed but reduces damage.
    - Arcane Shot: Casting lower ranks of Arcane Shot than your maximum
    rank will now reduce the bonus you receive from attack power.
    - Aspect of the Cheetah/Pack: Wand damage will again correctly daze
    players with this effect active.
    - Clever Traps now affects Snake Trap.
    - Entrapment (Survival): Effect duration reduced to 4 seconds and is
    now subject to diminishing returns in PvP.
    - Entrapment: The tooltip has been corrected to indicate it works on
    Snake Trap.
    - Expose Weakness: The chance for this talent to trigger has
    increased to 33/66/100% chance at 1/2/3 talent points.
    - Ferocious Inspiration: This ability will now trigger Kill Command
    correctly.
    - Flare cooldown increased to 20 seconds, and duration reduced to 20
    seconds.
    - Frenzy: This talent can now trigger from Kill Command.
    - Frost Trap: This trap no longer breaks stealth from its slowing
    effect.
    - Go for the Throat no longer causes additional threat.
    - Hunter's Mark: This ability now becomes stronger each time the
    target is struck by a ranged attack.
    - Improved Hunter's Mark: Adjusted the tooltip to indicate this
    talent only grants melee attack power equal to the base ranged attack
    power on the Hunter's Mark.
    - Kill Command has been removed from the global cooldown. The shout
    animation has been removed.
    - Kill Command: This ability will now still work even when your pet
    is out of your line of sight.
    - Readiness: Now resets the cooldown on Misdirection.
    - Revive Pet: The tooltip has been adjusted to indicate the pet
    returns with a percentage of its base health. It will not get an
    increased percentage of the bonus health it receives from a
    percentage of its master's stamina.
    - Scatter Shot: This ability will now trigger Kill Command when
    it critically strikes.
    - Scorpid Poison: Ranks of this ability now appear in correct order
    in the pet training window.
    - Survival Instincts now also increase attack power by 2/4%.
    - The quest creature, Death Ravager, is no longer able to be tamed.
    - The Razorfang Ravager can now be tamed.
    - Hunter Mend Pet/Improved Mend Pet Changes:
    Replaced the current Mend Pet channel spell with an instant cast
    heal over time.
    No combat reset, resets global cooldown
    The mana cost has been reduced and the heal value increased.
    Duration on Heal Over Time increased to 15 seconds in 3 second
    increments.
    Changed the graphic to better represent the Heal Over Time effect
    on the pet.
    The Mend Pet heal over time buff is now able to be dispelled.
    Bonus healing gear will no longer effect Mend Pet.
    Added a 10% and 20% reduction to the mana cost of Mend Pet in
    Improved Mend Pet talent (Beast Mastery).

    Mages
    - Added a new rank of Ice Barrier to mage trainers.
    - Arcane Brilliance, rank 1, is now available from trainers.
    - Arcane Brilliance: Rank 2 of this ability now has the same range
    as rank 1.
    - Arcane Missiles: Rank 3-11 will now consistently pulse 5 shots of
    arcane damage.
    - Arcane Missiles: This spell is now affected by Spell Haste.
    - Arctic Winds (Frost Talent) now also increases all Frost damage
    caused by 1-5%.
    - Cold Snap: The tooltip has been adjusted to indicate it only resets
    cooldowns caused by Frost spells. e.g.: Cold Snap will not reset
    the cooldown caused by Dragon's Breath.
    - Conjure Mana Emerald: This spell now triggers a global cooldown as
    intended.
    - Counterspell duration reduced to 8 seconds, and the cooldown reduced
    to 24 seconds.
    - Fixed some data errors that caused Arcane Blast, Ice Lance and
    Molten Armor to generate more threat than intended.
    - Frostbite effect is now subject to diminishing returns in PvP.
    - Frostbolt: Damage on rank 12 has been increased slightly to ensure
    it did more damage than rank 11 at all levels.
    - Hypothermia: If this debuff would prevent you from casting a spell
    on a given target, the button for that ability is now grayed out.
    - Ice Armor: Rank 5 will now still trigger when all
    damage received is prevented by a damage shield, such as Mana
    Shield.
    - Ice Block: This ability no longer makes mages immune to Weakened
    Soul from Power Word: Shield. However, using this ability now
    causes Hypothermia, making the mage unable to cast Ice Block
    again for 30 sec.
    - Improved Fire Ward: This talent will now work correctly with rank
    6 of Fire Ward.
    - Invisibility: Clarified the tooltip on this ability to indicate
    any action breaks the invisibility affect.
    - Molten Armor: This ability will no longer be triggered erroneously
    by some non-melee attacks, such as Feral Faerie Fire. It will also
    no longer break crowd controlling affects such as Polymorph.
    - Spell Steal: Stolen buffs that affect specific spells from the
    original target's class will no longer have any effect for the mage.
    - The Arcane Blast debuff can no longer be dispelled.
    - Water Elemental: This pet will now come into the game with full
    health and mana, including that gained from a percentage of its
    master's stamina and intellect.

    Paladins
    - Ardent Defender (Protection Talent) now reduces damage taken by
    6-30% when below 35% health.
    - Avenger's Shield no longer has a minimum range. It may be used on
    any target within 30 yards.
    - Avenger's Shield: The damage portion of this ability will now be
    applied even if the victim is immune to snare.
    - Blessing of Light: Paladins can now cast this as intended when they
    have Greater Blessing of Light on themselves.
    - Consecration: Corrected a tooltip typo. Low ranks of this ability
    being cast by high-level players are now being properly penalized.
    - Divine Shield: This ability no longer removes or prevents the
    Weakened Soul debuff.
    - Eye for an Eye: Some spells did not trigger Eye for an Eye
    correctly. That has been fixed.
    - Fixed some data errors that caused Seal of Command and Seal of
    Blood to generate more threat than intended.
    - Forbearance: It is no longer possible to use a macro to gain the
    benefit of Avenging Wrath and Divine Shield at the same time.
    - Forbearance: If this debuff would prevent you from casting a spell
    on a given target, the button for that ability is now grayed out.
    - Greater Blessing of Kings: The cost for this blessing is now twice
    the cost of Blessing of Kings, instead of a fixed cost of 150.
    - Greater Blessing of Sanctuary 2: The range on this spell was
    incorrectly set to 30 yards. It has been changed to 40 yards.
    - Greater Blessing of Wisdom 3: The range on this spell was
    incorrectly set to 30 yards. It has been changed to 40 yards.
    - Hammer of Wrath: Rank 4, damage increased.
    - Illumination: This talent now only gives 50% of the mana cost of
    the critical heal. It also now returns the correct amount of mana
    when used with ranks 4 and 5 of Holy Shock.
    - Improved Concentration Aura (Protection Talent) no longer increases
    resistance to Interrupt/Silence mechanics, but instead reduces the
    duration of Interrupt/Silence mechanics by 10/20/30%.
    - Improved Sanctity Aura now increases all damage caused by affected
    targets by 1/2% and no longer increases healing done to affected
    targets.
    - Improved Seal of Righteousness: The percentage increase in damage
    from this talent is now applied after all bonuses from items and
    effects which increase your spell damage.
    - New Protection Talent added: Improved Holy Shield, 2 ranks:
    Increases damage caused by Holy Shield by 10/20% and increases the
    number of charges of Holy Shield by 2/4.
    - One-Handed Weapon Specialization (Protection): Now increases
    all damage caused by the paladin by 1-5% while a one-handed weapon is
    equipped.
    - Seal of Blood: This seal will no longer cause additional chances
    for weapon procs to trigger.
    - Seal of Righteousness: This seal will no longer cause additional
    chances for weapon procs to trigger.
    - Seal of the Crusader: The rank 7 tooltip has been fixed to read
    the same as other ranks of this spell.
    - Spiritual Attunement: First-aid generated healing will no longer
    trigger this ability. However, Lifebloom, Earth Shield, and
    Improved Leader of the Pack will now trigger it correctly. The
    tooltip has been adjusted to indicate it only works on healing from
    spells.
    - Spiritual Attunement: Mana is no longer healed if the paladin is
    at full health.
    - Stoicism (Protection) should now properly affect all magic effects cast by the
    Paladin and no longer applies double its intended benefit to
    Blessing of Might and Blessing of Wisdom.
    - Vengeance (Retribution Talent) now increases Holy and Physical damage
    by 1/2/3/4/5% for 15 seconds following a critical hit, but the effect
    now stacks up to 3 times.
    - Vindicator Aesom at Blood Watch will now correctly train a full range of paladin
    spells.

    Priests
    - Binding Heal: The mana cost has been reduced by 32%. The tooltip
    has been adjusted to indicate it is a low threat spell, which was
    already the case.
    - Blackout: The delay on the stun effect has been reduced.
    - Circle of Healing (Holy) effect increased.
    - Empowered Healing and Holy Concentration now affect Binding
    Heal.
    - Focused Power (Discipline) now also increases the chance to hit with
    Mass Dispel, reduces the cast time of Mass Dispel but no longer
    increases the damage against feared targets.
    - Holy Fire: The rank 9 tooltip has been corrected to indicate it
    does Holy damage.
    - Holy Nova: Rank 2 will no longer receive double the
    intended increase in range from Holy Reach.
    - Mass Dispel mana cost reduced.
    - Mind control no longer has a 100 yard range limitation in instances.
    - Pain Suppression now reduces damage taken by 65% and increases
    resistance to Dispel mechanics by 65% for the duration.
    - Power Infusion: This ability is now unuseable on Rogues or Warriors.
    - Power Word: Shield: The Weakened Soul effect will no longer
    sometimes be re-applied while zoning with this buff on.
    - Prayer of Fortitude: The range on rank 3 has been changed to match
    all other ranks of this spell.
    - Prayer of Fortitude, ranks 1 and 2, are now available on trainers.
    - Prayer of Mending: This spell is now affected by Silent Resolve,
    Amplify Magic, and Dampen Magic.
    - Prayer of Shadow Protection, rank 1, is now available on trainers.
    - Reflective Shield: When this effect is triggered, the priest will
    no longer be forced to stand up.
    - Shadowfiend: This pet will now come into the game with full health
    and mana, including that gained from a percentage of its master's
    stamina and intellect.
    - Shadowfiend: The Shadowfiend will now correctly attack your target
    even if it is neutral or non-aggressive.
    - Shadowfiend: Increased the Shadowfiend's chance to hit higher level
    enemies.
    - Shadowguard: The rank 7 tooltip is now consistent with all other
    ranks of Shadowguard.
    - Shadow Weaving (Shadow): Effect reduced by 1% per rank and Mana Burn
    will now correctly trigger this talent.
    - Shadow Word: Death: Cooldown increased to 12 sec and will now
    properly damage the casting Priest when it is reflected.
    - Silent Resolve: Some priest spells were unaffected by this talent.
    They should now all be affected.
    - Spirit of Redemption and Spiritual Guidance now work while the
    priest is in Shadowform.
    - Spirit Tap: This ability will no longer be triggered by killing
    some creature-cast totems.
    - Spiritual Guidance: This talent now works while the Priest is in
    Shadowform.
    - Surge of Light: Smite spells triggered by this talent will no
    longer sometimes critically strike. In addition, the free Smite
    granted will not consume the effect of Inner Focus. Holy Nova
    heals can now trigger Surge of Light as well.
    - Touch of Weakness: This spell can now activate Surge of Light.
    - Vampiric Touch: This spell now consumes the Inner Focus buff.
    - Weakened Soul: If this debuff would prevent you from casting a spell
    on a given target, the button for that ability is now grayed out.

    Rogues
    - Added a new double-attack animation for Mutilate.
    - Added a visual, sound, and combat log message when the Cheat Death
    talent saves the rogue from death.
    - Blade Twisting: The delay on the daze effect has been reduced.
    - Cloak of Shadows: The tooltip has been adjusted to indicate this
    ability removes hostile effects, rather than dispels them. Cloak
    of Shadows does not count as a dispel, and will not interact with
    dispel resistance or effects triggered by dispelling. This ability
    no longer removes the Weakened Soul debuff.
    - Deadly Throw: This ability will now damage hunters and their pets
    when they are affected by The Beast Within or Bestial Wrath.
    Those targets will still be immune to the movement impairing portion
    of Deadly Throw.
    - Fixed a data error that caused Ghostly Strike and Riposte to
    generate more threat than intended.
    - Fixed a bug where the Silence effect on Garrote was getting
    resisted too often.
    - Gouge: This ability will no longer trigger poisons (and thus break
    itself).
    - Insignia of the Alliance/Horde and Medallion of the
    Alliance/Horde now remove Fear, Stun and Polymorph effects
    and no longer remove Charm effects.
    - Improved Sap (Subtlety) renamed Dirty Tricks: Increases the
    range of your Sap and Blind abilities by 2/4 yards and reduces
    the energy cost of your Sap and Blind abilities by 25/50%.
    - Increased the frequency and amount of Blinding Powder found in
    pickpocketed junk boxes.
    - Mutilate: This ability will now always consume the Cold Blood
    buff when it strikes an opponent.
    - Poisons: The difficulty of dispelling these is now based off the
    level of the player, not the level of the weapon the poison is
    applied to.
    - Reduced the reagents required to create most poisons.
    - Remorseless Attacks(Assassination): Hemorrhage added to the buff
    tooltip. This ability will no longer trigger from killing totems.
    - Rogue poisons no longer have charges.
    - Sap no longer removes you from stealth when used.
    - Shadowstep (Subtlety): The cooldown has been reduced to 15 seconds.
    - Stealthwill now be broken correctly by damage shield such as Oil
    of Immolation.
    - Surprise Attacks (Combat): This talent now correctly prevents
    Envenom from being dodged.
    - Sword Specialization: This ability now grants extra yellow attacks
    instead of extra white attacks. This change will make Sword
    Specialization no longer reset the weapon swing timer when it
    triggers off special attacks, and results in a net increase in damage
    dealt.

    Shaman
    - Earth Elemental Totem: This pet will now come into the game with
    full health, including that gained from a percentage of its master's
    stamina.
    - Earth Shield: Adjusted the tooltip to indicate this ability works
    against all types of attacks, not just melee. This ability will also
    now properly trigger only from taking direct damage effects.
    - Earth Shock: Rank 8 is now properly considered an Interrupt effect
    for talents and abilities that affect interrupts.
    - Elemental Focus: This talent now reduces the cost of the next
    damage spell by 60%. It will also now trigger from bonus spells cast
    by Lightning Overload.
    - Eye of the Storm (Elemental): Clarified the tooltip on this talent
    to indicate it only works with Shaman spells.
    - Fire Elemental Totem: This pet will now come into the game with
    full health and mana, including that gained from a percentage of its
    master's stamina and intellect. It will also now properly get
    increased stamina from a percentage of its master's stamina.
    - Flametongue Weapon: This effect will no longer trigger while you
    are disarmed.
    - Frostbrand Weapon: Rank 6 now properly receives increased
    effect from spell damage bonuses.
    - Healing Focus: The tooltip has been adjusted to indicate it only
    works with Shaman spells. e.g.: Does not work with Gift of the
    Naaru.
    - Healing Way: This talent now correctly modifies the healing done
    after all bonus effects have been applied.
    - Heroism: Training cost increased to match the cost of Bloodlust.
    - Lightning Shield: Ranks 8 and 9 of this spell now trigger correctly
    while mounted.
    - Magma Totem: This totem will now correctly do damage on its 10th
    tick, right before despawning.
    - Mana Spring Totem: Duration increased to 2 minutes.
    - Mana Tide Totem: This totem will no longer sometimes grant mana
    after it has been destroyed. It will also consistently grant mana 4
    times instead of sometimes 3 and sometimes 5.
    - Healing Stream Totem: Duration increased to 2 minutes.
    - Mental Quickness: This talent now correctly reduces the cost of
    Purge, Flame Shock, Frost Shock, Earth Shock, Bloodlust,
    Heroism, Lightning Shield, Cure Poison, and Cure Disease.
    - Nature's Guardian (Restoration): Some spells and abilities did not
    trigger this talent. That has been fixed.
    - Restorative Totems (Restoration): This talent no longer gives a
    bonus to a variety of jewelcrafting items.
    - Trainer Animations: All new Shaman abilities will now correctly play
    the training animation when learned.
    - Water Shield: When a Shaman with this spell active is afflicted
    with Cyclone, the charge burned will now grant mana.
    - Windfury Weapon: Mixing two different ranks of Windfury Weapon
    while dual-wielding will no longer increase the number of Windfury
    Weapon procs.
    - Windfury Weapon: A bug with this spell was making off-hand procs
    receive less bonus damage than intended. It is now fixed.

    Warlocks
    - Aftermath: The delay on the daze effect has been reduced.
    - Amplify Curse: This ability is now consumed correctly by a
    Curse of Doom casting.
    - Conflagrate: The button for this ability will now be greyed out when
    your current target does not have Immolate.
    - Create Healthstone: These abilities will now be sorted in rank
    order in your spellbook.
    - Create Spellstone: These abilities will now be sorted in rank order
    in your spellbook.
    - Curse of the Elements and Curse of Shadow now have a duration of
    2 minutes when used on PvP targets.
    - Curse of Tongues now has a 12 second duration when used on PvP
    targets.
    - Dark Pact: This ability is now unuseable while the mana and health
    of a pet are being adjusted by pet scaling.
    - Death Coil is now is now subject to diminishing returns in the Horror
    category. Currently, only Death Coil is in this category.
    - Demonic Knowledge: This ability will now work with enslaved demons.
    - Enslave Demon: The health bar and mana bar for enslaved demons will
    no longer appear to go down when they become enslaved.
    - Felguard: This pet will periodically check to see if you know the
    talent which allows you to summon it, and die if you do not know the
    talent.
    - Fixed some data errors that caused Soul Leech and Conflagrate to
    generate more threat than intended.
    - Improved Drain Soul: This talent will no longer trigger when a
    creature other than the one you are draining dies.
    - Insignia of the Alliance/Horde and Medallion of the
    Alliance/Horde now remove Fear, Stun and Slowing effects and
    no longer remove Charm and Polymorph effects.
    - New art added for Ritual of Souls channeling focus and Soulwell
    created by the spell.
    - Ritual of Souls no longer consumes a Soul Shard when cast in
    arenas.
    - Seed of Corruption: This spell will now interact properly with
    town guards when bystanders are hit by its detonation in a duel.
    - Shadowfury now properly benefits from the Intensity talent.
    - Soulstones: Soulstones can no longer be used on targets not in
    your party or raid. In addition, the soulstone buff will now be
    removed if the target or caster leaves the party or raid.
    - Spell Lock (Felhunter) duration reduced to 5 seconds (rank 1) and 6
    seconds (rank 2), and cooldown reduced to 24 seconds.
    - Soulwell now plays a sound and visual effect when you create a
    Healthstone through using it.
    - Soul Link: Adjusted tooltip to explain that the damage transferred
    to the pet cannot be prevented. The functionality remains unchanged.
    This ability will now work with enslaved demons.
    - Unholy Power: The tooltip has been corrected to indicate it works
    with the Imp's Firebolt.

    Warriors
    - Bloodrage: It is no longer possible to gain extra rage from this
    ability by using tradeskills to keep you in combat.
    - Charge, Intercept and Intervene now suppress all Slowing
    effects while charging the target.
    - Charge: This ability will now properly cause the warrior to go into
    combat with its target.
    - Commanding Shout: This ability now increases your max health, but
    keeps your percentage health constant.
    - Death Wish and Enrage effects no longer stack.
    - Execute: When used with Sweeping Strikes, ranks 6 and 7 of this
    ability will no longer cause full damage to secondary targets who are
    not wounded.
    - Flurry: Ranks 1-4 will no longer trigger from ranged critical
    strikes.
    - Flurry, Fury Talent, now increases attack speed by 5/10/15/20/25%,
    reduced from 10/15/20/25/30.
    - Heroic Strike: The rank 10 tooltip now includes specific
    values for the bonus damage against dazed targets.
    - Improved Hamstring: The delay on the immobilize effect has been reduced.
    - Improved Revenge: Reduced the delay on the stun landing from a
    successful Revenge.
    - Insignia of the Alliance/Horde and Medallion of the
    Alliance/Horde now removes Immobilizing, Stun and Polymorph
    effects and no longer remove Slowing effects.
    - Shield Slam: Rank 3 of this ability no longer gets its cost reduced
    twice by the Focused Rage talent (Protection).
    - Spell Reflection no longer has a global cooldown.
    - Sweeping Strikes: This ability will no longer be modified erroneously
    on additional targets by percent modifiers to your damage.
    - Sword Specialization: This ability now grants extra yellow attacks
    instead of extra white attacks. It also grants rage based on the
    speed of your weapon. This change will make Sword Specialization
    no longer reset the weapon swing timer when it triggers off special
    attacks, and results in a net increase in damage dealt.
    - Victory Rush: The tooltip has been adjusted to calculate the damage
    it deals correctly, 45% of Attack Power, not 35%.


    Pets
    - Abilities and items that are triggered when you kill a target are
    also now triggered when your pet kills a target.
    - Fixed the amount of happiness lost when you dismiss a Nether Ray pet.
    - Voidwalkers will stop while they are consuming shadows.
    - Warlock and Hunter pets will now be automatically dismissed when
    you summon a mount. These pets will return on dismount. This does
    not affect pet happiness for Hunters.
    - Warlock and Hunter pets will now be automatically dismissed when you
    untalent.

    Items
    - The majority of level 70 epic items have been upgraded to reflect
    their intended power.
    - Armor: All Burning Crusade items that spent part of their budget on
    increased armor have been re-evaluated. Some gained additional armor,
    while others gained other additional bonuses.
    - Common unique items will not drop for you if you already have them in
    your inventory.
    - Items which start quests you've already completed will show the
    correct feedback if you try to use them.
    - Heroic difficulty instances end bosses will now always drop an epic
    item, in addition all bosses in Heroic difficulty instances will have
    a chance to drop an epic gem!
    - Additional darkmoon cards can now be found on high level outland
    creatures. They can be turned in to the darkmoon faire to make
    powerful new darkmoon card trinkets. Look for Lunacy, Storms, Furies
    and Blessings cards.
    - Serpent-Coil Braid: The bonus spell damage from this trinket is now
    removed if the trinket is unequipped.
    - Argussian Compass: A bug where this trinket sometimes caused all the
    damage from an attack to be absorbed has been fixed.
    - Health Regeneration: This effect on random property items has been
    renamed to Health per 5 sec.
    - Khorium Lockboxes will now drop occasionally off creatures over
    level 65.
    - Devilsaur Tooth: This item has been reverted to pre-Burning Crusade
    design, granting an automatic critical strike to your pet's next
    attack.
    - Nethershard, Ceremonial Kris, Illidari-Bane Mageblade,
    Summoner's Blade, Thunderlord Scalpel, Vibro Dagger, Vibro
    Sword, and Revered Mother's Crysknife: These weapons can now only
    be used in the main hand.
    - The Serpentshrine Shuriken can now be sold to vendors.
    - Xavian Stiletto can now be sold to vendors.
    - Wand of Biting Cold can now be sold to vendors.
    - Bloodseeker now can now be sold to vendors.
    - The Ironscale War Cloak can now be disenchanted.
    - Boots of the Infernal Coven can now be disenchanted.
    - Crown of Endless Knowledge can now be disenchanted.
    - Valanos' Longbow can now be disenchanted.
    - Ravager's Cuffs can now be disenchanted.
    - Deep Core Lantern can now be disenchanted.
    - The Devilshark Cape can now be disenchanted.
    - Demon Hide Spaulders can now be disenchanted.
    - Gladiator's Heavy Crossbow can no longer be disenchanted.
    - Tranquilien Reputation Items: Some of the items on this vendor were
    disenchantable. They no longer are disenchantable.
    - Gladiator's Endgame can no longer be disenchanted.
    - Corrected a typo in the tooltip of The Hammer of Destiny's proc.
    - Corrected a typo in the tooltip of Anesthetic Poison in regards to
    the number of charge applied.
    - Malefic Raiment: Corrected a tooltip calculation error.
    - Bangle of Endless Blessings: Fixed tooltip error on Meditation
    effect.
    - Cataclysm Harness: Fixed a tooltip error on Invigorated effect.
    - Updated the tooltip for Vengeance of the Illdari to clarify that it
    increases spell damage.
    - Blade of Eternal Darkness: The tooltip has been adjusted to
    indicate it only works with direct damage spells.
    - Wushoolay's Charm of Nature: The tooltip has been corrected to
    indicate it grants spell haste.
    - Corrected a naming inconsistency with Windchanneller's items.
    - Figurine of the Colossus corrected a typo in the tooltip of the
    buff provided by this item.
    - Marsh Lichen: This food is now considered a fungus.
    - Stromgarde Muenster is now correctly considered cheese for the
    purposes of feeding pets.
    - Edible Fern now triggers a global cooldown on use.
    - Rumsey Rum, Rumsey Rum Light, Rumsey Rum Dark, Rumsey Rum
    Black Label, Halaani Whiskey, Gordok Green Grog, Raptor Punch,
    Stormstout, Trogg Ale, and Thunderbrew Lager: The stat bonuses
    from these drinks no longer stacks with stamina bonuses from other
    foods.
    - Felguard Annihilators will now drop the proper loot in Heroic
    difficulty.
    - Khorium Lockboxes will now contain loot of the appropriate level.
    - Aeonus will now properly drop a Primal Nether in Heroic
    Difficulty.
    - Coilfang Collaborators will now drop the proper loot in Heroic
    Difficulty.
    - Demon Hunter Supplicants now drop the proper loot.
    - Auchenai Death-Speakers and Doomsayers will now drop the
    appropriate loot.
    - Netherstrike armor has had it's socket bonuses changed.
    - PvP Set Bonuses: Set bonuses of 35 resilience rating will now stack
    correctly if received from two different sets.
    - Alliance Shaman PvP Sets: These sets now have set bonuses as
    intended.
    - General’s Dreadweave Boots: Now available for purchase from the PvP
    vendor as intended.
    - Assassination Set: The haste bonus from this set will no longer be
    triggered if your attack does not land on the target.
    - Avatar Regalia Set: Tooltips corrected on the Shadow Word: Pain
    set bonus to indicate the triggered bonus works on the next spell
    cast only. The bonus also now correctly affects healing spells.
    - Black Dragonscale Set: The hit rating bonus from this set now
    stacks properly with hit rating bonuses from other effects.
    - Black Dragon Mail Set: The hit rating and critical strike rating
    set bonuses from this set will now stack correctly with other
    sources of those ratings.
    - Cataclysm Harness Set: The cast time reduction to Lesser Healing
    Wave will now be displayed correctly as 1.5 sec in the Invigorated
    tooltip.
    - Cenarion Raiment Set: The spell critical strike rating set bonus
    will now stack properly with other effects that give spell critical
    strike rating.
    - Defiler's Purpose Set: The critical strike rating rom this set
    bonus will now be applied properly.
    - Defiler's Resolution Set: The critical strike rating from this set
    will now stack correctly with other bonuses to critical strike
    rating.
    - Devilsaur Armor Set: The hit rating bonus from this set now stacks
    properly with hit rating bonuses from other effects.
    - Devilsaur Set: The hit rating set bonus will now stack correctly
    with hit rating bonuses from other items.
    - Earthfury Set: The set bonus that increases totem radius now works
    on Wrath of Air Totem.
    - Ebon Netherscale Set: The hit rating bonus from this set will now
    stack correctly with other hit rating bonuses.
    - Frostfire Set: The 4 piece set bonus now works correctly with rank
    4 Mage Armor.
    - Frozen Shadoweave Set: The set bonus from these items will no
    longer have its tooltip modified by the Vampiric Embrace talent
    and can no longer cause a critical strike heal.
    - Hallowed Raiment Set: The Binding Heal set bonus on this set has
    been changed to 30% chance to resist losing casting time off Binding
    Heal when taking damage.
    - Imbued Netherweave Set: The critical strike rating set bonus now
    stacks correctly with other effects that grant critical strike
    rating.
    - Incanter's Set: Corrected precision error in display of cast time
    reduction in Flamestrike. The actual value is unchanged; it was
    displaying a rounded-off value before.
    - Justicar Armor Set: The bonus to Seal of Vengeance now functions
    correctly.
    - Malefic Raiment Set: The set bonus granting heals from periodic
    spells can longer get critical strikes.
    - Netherblade Set: The set bonus giving a chance to gain combo points
    on finishers now works correctly with Slice and Dice and Deadly
    Throw.
    - Overlord's Resolution Set: The dodge rating bonus from this set
    now stacks correctly with all other dodge rating effects.
    - Voidheart Set: This set bonus will now trigger correctly from all
    shadow and fire spells.
    - Warbringer Armor Set: The Revenge set bonus will no longer apply
    an excessive bonus to Heroic Strike.
    - Wyrmhide Set: Adjusted the tooltip on Moonfire cost reduction to
    indicate it is a reduces by a percentage of the base cost, not the
    talented cost.
    - Nordrassil Regalia: The Regrowth set bonus will now correctly be
    consumed by the first casting of Regrowth.
    - Clefthoof Hide Leggings: There were two items with this name. The
    world drop item has been renamed as Elekk Hide Leggings.
    - Fathom-Brooch of the Tidewalker: Healing spells and spells which
    are not critical strikes can now trigger this trinket.
    - Heavenly Inspiration no longer shares a cooldown with other
    trinkets which temporarily increase spell damage.
    - The Talon of Al'ar: This trinket now applies correctly to Scatter
    Shot and Silencing Shot.
    - Energized Wristwraps: This item was incorrectly set to superior
    quality. It has been changed to good quality with the stat bonuses
    unchanged.
    - Murloc Eggs: These pet-summoning items are now set to superior
    quality.
    - Swift Flying Mounts: All the swift flying mounts will now display
    as epic items, rather than superior-quality items.
    - The Twin-Bladed Ripper icon has been changed.
    - The Netherwhelp's Collar now has it's own unique icon.
    - The Lightsworn Hammer icon has been changed to a mace icon.
    - Replaced the placeholder art for Zeth'gor Shield and Dragonscale
    Shield with permanent art.
    - Staff of Prehistoria: A placeholder icon will no longer become
    visible when creating this staff.
    - Corrected the stats of Girdle of the Endless Pit.
    - Corrected the stats of Supple Leather Boots.
    - Scroll of Strength V will now give the proper stat increase.
    - Corrected many issues with helmets displaying and not displaying hair
    correctly.
    - The Stealther's Helmet of Second Sight will now properly hide
    facial hair.
    - Warmaul Helmet: This helmet no longer displays facial hair clipping
    through the helm.
    - The Citrine Pendant of Golden Healing should now properly work on
    players of all levels.
    - Removed the level requirement on Battle Scarred Leggings.
    - The Consortium Combatant's Robes level requirement has been
    removed.
    - The Spellfire and Shadoweave tunics have been changed to robes.
    - Robes of Insight will again correctly have its effect consumed by
    casting Blink.
    - Masquerade Gown will now be triggered correctly by any spell, not
    just critical strikes.
    - Adamantite Weight Stones now work on staves and fist weapons.
    - Fel Weightstone now works on fist weapons.
    - Spymaster's Crossbow can now be used by non-hunters.
    - The Azerothian Longbow will now properly display it's firing
    animation.
    - Halaa Ammo has been reduced in damage and soulbound, but you can
    carry any number of them.
    - Draenic Light Crossbow now correctly uses arrows and has had it's
    firing animation corrected.
    - Lead Slug Shotgun: Correct sounds and animations are now attached.
    - Longbeard Rifle now has a gun animation and sound.
    - Dragonbreath Musket, PC-54 Shotgun, Sporting Rifle, and Tauren
    Runed Musket all now have a gun sound and animation instead of
    crossbow.
    - The Night Blade: The chance for the effect on this item to trigger
    has been reduced.
    - The Flarethorn will now display properly when sheathed.
    - Aldor Guardian Rifle will now work correctly.
    - Mag'hari Light Recurve will now work correctly.
    - Ragehammer again grants increased damage instead of attack power.
    - Searing Needle: The damage effect from this item is fixed and now
    works correctly.
    - Atiesh, Greatstaff of the Guardian: The party aura from these
    items will now be reapplied correctly when a player logs into the
    game while already mounted.
    - Hammer of Destiny: The mana restoring effect from this item will
    now display in the combat log.
    - Earthwarden: Damage when not shapeshifted reduced on this weapon;
    this was intended to be reduced like other feral weapons, but was
    overlooked.
    - The Silver Star: This low-level quest reward has been fixed to
    match the new system for thrown weapons. For technical reasons, all
    old Silver Stars are now listed as Broken and cannot be used. New
    ones gained will work correctly.
    - Grunt's Waterskin: This item now has the same effect as Footman's
    Waterskin.
    - The Decapitator should no longer give an immune message when used
    on certain creature types.
    - The Discombobulator Ray no longer works on flying targets.
    - Goblin Rocket Launcher: When this item stuns a warrior opponent, it
    can now trigger Second Wind.
    - Cosmic Infuser: This item now works with Gift of the Naaru and
    Holy Nova. It does not work with affects which cause a target to
    heal themselves, Earth Shield, Lifebloom, Prayer of Mending,
    etc., or which are caused by draining life or vampirism. Health
    potions and other consumables will no longer trigger it either.
    - Mana Thistle: Picking this herb will no longer case abilities such
    as Lightning Shield to trigger and burn changes.
    - Nightmare Vine: The poison from picking this herb is now considered
    Nature damage instead of Physical damage.
    - Pendant of the Violet Eye will no longer trigger from spells with
    no mana cost. It will also no longer get double procs from some
    Paladin spells.
    - Pendant of Golden Healing: This item no longer gains benefit from
    bonus healing effects.
    - Bangle of Endless Blessings will no longer proc off of tradeskills.
    - Bogslayer Bracers now make the proper sound when moved in your
    inventory.
    - Reduced the Silence and Interrupt reduction provided by Talisman
    of the Breaker.
    - Band of the Eternal Champion: This item is no longer triggered from
    being hit by ranged attacks.
    - Band of the Eternal Defender: The effect from this item now only
    affects the wearer, instead of the whole party.
    - Eye of Gruul has been redesigned to give a chance of healing
    discount each time a heal is cast.
    - Oculus of the Hidden Eye: The tooltip for this item now specifies
    the user must kill a creature to gain its benefit.
    - Lesser Rune of Warding: This effect will now continue to work
    correctly after the target dies and resurrects.
    - Greater Rune of Warding: This effect will now continue to work
    correctly after the target dies and resurrects.
    - Mark of Conquest: The mana energizing effect from this item now
    correctly occurs on dealing ranged damage instead of taking it.
    - Glyph of Renewal: The mana regeneration from this enchantment will
    now stack correctly with all other mana regeneration effects.
    - Libram of Eternal Rest was causing Judgement of the Crusader not
    to refresh on each hit. That has been fixed.
    - Auslese's Light Channeler: Avenger's Shield will now consume the
    effect from this item.
    - Hazza'rah's Charm of Healing now provides haste rating as intended,
    instead of a fixed reduced cast time.
    - Aegis of Preservation: This item will now correctly heal the user;
    it was showing up in the log, but not increasing actual health.
    - Mystical Skyfire Diamond: The triggering rate on this item has been
    increased, but it now only reduces the cast time on spells by half;
    and Warlocks casting Corruption with maximum ranks in Improved
    Corruption will no longer consume the Focus buff from this gem.
    - Lifegiving Gem: This item will now only increase maximum and
    current health of the user by 1500. It will not also heal the user
    for 1500.
    - Enraged Fel Sparks now properly drop Motes of Fire instead of
    Motes of Shadow.
    - Primal Nethers may now be purchased from G'eras for Badges of
    Justice.
    - Oracle Belt of Timeless Mystery: The On Use effect changed to
    On Equip as intended.
    - Abyssal Cloth Slippers: There were two items with this name. The
    ones from the Burning Crusade have been renamed Abyssal Cloth
    Footwraps.
    - Updated the General's Leather Boots to properly reflect the
    Alliance counterpart.
    - Area 52 Defender's Pants: Arcane resistance on this item was
    unintended and has been removed.
    - Brood Mother Leggings: Now has a spell price and can be worn by
    non-hunters.
    - Razaani-Buster Leggings: This item can now be sold to a vendor.
    - Mok'Nathal Hero's Pantaloons now has a sell price and can be worn
    by non-hunters.
    - Enchant Boots - Vitality: The health regeneration from this
    enchantment will now work in combat.
    - Enchant Weapon- Spellsurge: The mana gained from this enchantment
    will now show up in the combat log.
    - Malorne Raiment and Malorne Regalia: These sets no longer erroneously
    apply a reduction in cost to some Druid spells.
    - Cyclone Regalia: The chance for a mana cost reduction to occur has
    been reduced.
    - Warrior Tier 4 Tanking Set: The Blade Turning Bonus now prevents the
    correct amount of damage, 200.
    - Priest Tier 5 Shadow Set: The Sadist buff will no longer be consumed
    when casting a spell which does neither damage nor healing.
    - Priest Tier 4 Shadow Set: Mind Flay will now benefit correctly from
    the 4 piece bonus.
    - Shaman Tier 5 Spell Damage Set: The 4 piece bonus will no longer be
    triggered by Shocks and Chain Lightning.

    Professions
    - Alchemy
    The chance of a discovery occurring while making potions has been
    substantially increased.
    Elixirs now stack in two categories, Battle (Offensive) and Guardian
    (Defensive) Elixirs. You can only have one of each type of Elixir up
    at a time. As a result Elixirs now stack with class abilities such as
    Arcane Intellect.
    Elixirs now stack to 20.
    Four new defensive elixirs have been added. Two are on trainers, one
    is in Halaa and one is in Cenarion Expedition.
    Flask of Petrification can no longer be turned off during its
    duration, but it now will clear all threat from all monsters for
    the duration of the effect. Though monsters may reacquire you after
    the effect ends.
    Cooldown time on Earthstorm and Skyfire Diamond transmutes has
    been reduced to 1 day.
    Invulnerability potions now stop the first 120 damage per hit for
    8 seconds, rather than making the imbiber physically immune.
    The major protection potions made by Alchemy now require more Mana
    Thistle and vials, but create 5 potions instead of just one.
    Fel Strength elixirs now work correctly with elixir mastery.
    Elemental Absorption potions now have a 2 minute duration rather
    than the 60 min duration they used to have.
    Alchemy transmute of Heart of Fire to Elemental Fire changed to
    15 minute cooldown.
    Reagent costs and potency of all flasks has been reduced.
    The cost of Imbued Vials has been reduced.
    The chance to find a Fel Lotus while picking an herb has been
    increased.
    Juju Chill and Juju Ember are now considered Guardian Elixirs and
    do not stack with other resistance buffs.
    Juju Flurry is now considered a Battle Elixir and has been converted
    from haste to haste rating.
    Ground Scorpok Assay, Juju Might, Juju Power, Lung Juice
    Cocktail, and R.O.I.D.S are now considered Battle Elixirs.
    Crystal Force, Crystal Ward,Gizzard Gum, Infallible Mind,
    Juju Escape, Juju Guile, Sheen of Zanza and Swiftness of Zanza
    are all now considered Guardian Elixirs.
    Sheen of Zanza is now considered a Guardian Elixir. Stamina and
    Spirit bonuses have been reduced to 25.
    Elixir of Fortitude now correctly displays its name in its buff
    tooltip.
    The Alchemist's Stone bonus now works on potions that restore both
    health and mana.
    Super Mana Potions now require 2 Dreaming Glory instead of 2
    Netherbloom to create.
    Super Healing Potions now require 2 Netherbloom instead of 2 Dreaming
    Glory to create.
    Reduced the number of Stonescale Oil required to make Greater
    Stoneshield Potions.
    Reduced the reagents required to make Ironshield Potions.
    New cauldron recipes can now be discovered when making most major
    protection potions. Cauldrons can provide an entire raid with a
    major protection potion.
    - Enchanting
    Enchant Bracer-Spellpower had its primal costs reduced slightly.
    Enchanting recipes that increase spell damage now also increase
    healing as well.
    The Major Defense Bracer enchantment has been moved from Ethereum
    Researchers to Ethereum Nullifiers.
    - Engineering
    11 new epic goggles have been introduced at 350 engineering skill
    and are available from the trainer. They range from cloth to plate,
    and have a variety of stats to appeal to most talent specs.
    A recipe for Frost Grenades and the Icy Blasting Primers needed
    to make them are now on engineering trainers.
    Engineering recipes can now be placed in engineering bags, as can
    engineer made fireworks.
    Many engineering recipes will now give skillups for longer than the
    previously did.
    An engineering recipe to make Fused Wiring can be found in both
    Everlook and Shattrath.
    Engineering Skill required to make the Felsteel Stabilizer,
    Hardened Adamantite Tube and Khorium Power Core have been reduced
    slightly.
    Adamantite Shells now require less adamantite and do slightly more
    damage.
    The recipe for Elemental Blasting Powder now gives 4 powder when
    creating it, though it now requires an additional mote of earth.
    Engineers now make 3 Smoke Flares instead of just one when they
    create them. Also Smoke Flares now have a buy/sell price.
    Seaforium now opens locked chests as well as locked doors.
    The Consortium Vendor Karaaz now sells the engineering recipe for an
    Elemental Seaforium Charge if you are revered with them.
    The Poultryizer has a smaller chance of getting malfunction effects
    and is now a superior quality item.
    The Nigh Invulnerability Belt now has a smaller chance of failure.
    Healing Potion Injectors and Mana Potion Injectors created by
    engineers now have new icons and the engineering requirement to use
    them has been reduced.
    Goblin Rocket Launcher now has a 2 minute cooldown, and had its
    casting time reduced to 3.5 sec.
    Gnomish Flame Turret now creates 3 turrets instead of 1. Thorium Tube
    requirement changed to Fel Iron Casing.
    - Fishing
    The fishing timer has been reduced from 30 to 20 seconds and it now
    takes less time to fish.-->You now catch fish faster.
    The fishing timer can no longer run through its duration without a
    fish biting.
    Fishing has been removed from Arathi Basin and Alterac Valley.
    Fixed a bug where you could catch 2 fish at once in some zones.
    You can now fish in Underbog.
    - Jewelcrafting
    The jewelcrafting UI now has gems split up by color so it is easier
    to find gems of a specific color to create.
    A new set of more powerful gems can be found by raiding Hyjal and
    Black Temple. Their stats exceed those of previous gems that could
    be found.
    A number new gem cuts to existing gems have been added to the game.
    Included among them are a spell hit gem and more multi-stat gems that
    have attack power on them.
    Jewelcrafters can make two new melee oriented meta gems. One is found
    randomly as a world drop and the other sold by the reputation vendor.
    Thorium Setting only requires 1 thorium bar now.
    Many Jewelcrafting recipes that required 200-280 skill to learn now
    have changed/reduced materials required to make them
    Mithril filigree has a slightly reduced range that it gives skillups.
    A number of jewelcrafting gems now give skill increases for slightly
    longer than they used to.
    Pendant of Blasting and Necklace of Battle will now grant their
    click effects to players correctly, previously they only worked on
    characters higher than level 47.
    Jewelcrafting Onslaught ring thorium cost reduced
    The vendor value for the raw green gems have been reduced. This will
    also make these gems cheaper to put up on the auction house (Blood
    Garnet, Golden Draenite, etc...)
    Prospecting now always yields at least 1 gem.
    Grand Master Jewelcrafters Hamanar (Shattrath City), Jazdalaad (The
    Stormspire), Kalaen (Thrallmar) and Tatiana (Honor Hold) may teach
    all levels of Jewelcrafting.
    The recipe for Figurine - Golden Hare no longer requires a
    Cut Citrine. It now requires copper bars.
    Several new recipes that use Jaggal and Shadow Pearls have been added
    to jewelcrafting trainers.
    Increased the chance to find blue gems when prospecting.
    Removed the 1 hour cooldown when cutting diamonds.
    Reduced the matching requirements for some diamonds.
    - Leatherworking
    Knothide Armor kits now require less leather to make and give
    skill increases for longer.
    Leatherworking made Primalstrike set now has an attack power set
    bonus rather than a strength set bonus.
    Additional snakes that drop cobra scales are in the highlands of
    nagrand as well as in shadowmoon valley.
    Leatherworker made Drums of Restoration had their health/mana
    effects reduced slightly.
    Nethercobra Leg Armor and Nethercleft Leg Armor have been
    slightly improved.
    Heavy Clefthoof Boots, Heavy Clefthoof Leggings, and Heavy
    Clefthoof Vest have had their armor increased at the expense of
    some stamina and defense rating.
    Changed the socket bonuses on the Windhawk set to something more
    appropriate.
    - Herbalism
    The Dreaming Glory buff now correctly works in combat.
    Netherbloom no longer causes negative effects, although the positive
    effects happen less frequently. Additionally, the effects will not
    replace one another.
    Nightmare Vine has a reduced chance to poison the herbalist.
    Nightmare Seed found with herbalism now requires level 60 to use.
    Underbog Colossus have an increased number of herbs on them when
    harvested by an herbalist.
    - Additional Profession Changes
    You can now unspecialize in tailoring and alchemy, and then select
    a new specialization. This is a repeatable choice, but costs gold
    each time.
    Skinning higher level creatures will give more leather; you will no
    longer get a single leather scrap.
    Reduced the time required to skin.
    Gathering skills no longer fail when you have reached the maximum
    skill possible.
    The Stoneforged Claymore model has been updated.
    Fel Iron Bars now have an icon unique from Felsteel Bars.
    Felsteel Bars are now good quality (green items).
    The Tailoring recipe Ebon Shadowbag no longer drops from Spirit
    Walkers.
    Profession recipes that had 24 hour or longer cooldowns, have had
    their cooldowns reduced by 1 hour.
    Added Warped Flesh to high level warpstalkers.
    Alliance Cooks can now purchase the Mok'Nathal Shortrib and
    Crunchy Serpent recipes at Toshley's Station.
    Monsters will now attack players who are mining mineral nodes near
    to them, even if they didn't notice them previously.
    Golden Spellthread and Runic Spellthread have been slightly improved.
    Enchant Weapon- Major Spellpower enchant has been stolen from the
    Razaani spell thieves by the Bash'ir spell thieves. The Bash'ir are
    more likely to have the recipe than the Razaani previously did,
    however.
    Imbued Netherweave Tunic and Robe recipes are vendor purchased so
    are now white instead of blue.
    The location of many of the Outland mineral nodes have been adjusted
    both to put them in locations that are more traveled and to make them
    more likely to be near creatures.
    Essences (Earth, Fire, Air, Water, Living) have had their drop rates
    significantly increased. Also Outland creatures that dropped motes
    will now have a chance of dropping essences as well.
    Materials required to make the Blacksmithing Adamantite plate armor
    have been reduced.
    Motes of Shadow now primarily drop from void creatures and have been
    removed from nearly all demons.
    Void Crystals maximum stack size increased to 20 from 10.

    Quest
    - You can now interact with wanted posters while mounted.
    - Grishnath Orbs can no longer be interacted with unless the
    character is on the quest, Exorcising the Trees.
    - The Ammen Vale quest, Rescue the Survivors! is now properly flagged
    as draenei-only. Non-draenei who have this quest in their log should
    abandon it.
    - Fixed a grammatical error in the quest, The Ring of Mmmrrrggglll.
    - The quest, Defiling Uther's Tomb no longer has a time limit
    attached to it.
    - The level for the Hellfire Peninsula quest, Natural Remedies has
    been dropped from 64 to 63.
    - The Shadowy Disguise for the quest, Who Are They? can no longer
    be gained while shapeshifted.
    - Adjusted a few Restless Bones piles in the Bone Wastes so that they
    were not under the ground.
    - Fixed an issue with the quest, Sabotage the Warp-Gate!, which would
    sometimes fail the escort as it began.
    - The Blade's Edge Mountains quest, On Spirit's Wings is no longer
    shareable.
    - Fixed some typos in the quest, Reunion.
    - Completing the Horde quest, Reunion, will now auto-launch the next
    quest in the series, On Spirit's Wings.
    - Directions to the Bloodmaul Camp are now included in the quest, The
    Smallest Creatures.
    - The Horde version of the quest, Gorgrom the Dragon-Eater is no
    longer shareable.
    - Completing the Horde version of the quest Gorgrom the Dragon-Eater
    will now auto-launch the quest, Prisoner of the Bladespire.
    - Directions to Gruul's Lair are now included in the quest, Prisoner
    of the Bladespire.
    - The Scrap Reaver X6000 from the quest, You, Robot, no longer has
    its Repair ability.
    - Matron Varah of Mok'Nathal Village no longer offers the quest,
    Understanding the Mok'Nathal. Now, only Leoroxx has that
    distinction, as was intended.
    - Minimap arrow for the quest, Report to the Allerian Post fixed.
    - Whispers of the Raven God: Understanding Ravenspeech will now hit
    players at range.
    - Bash'ir Landing and Razaan's Landing in Blade's Edge Mountains have
    been significantly expanded to support questing.
    - Skettis in Terokkar Forest has had some adjustments to support
    questing.
    - Millhouse Manastorm will now only award players credit for completing
    the Trial of the Naaru: Tenacity upon the death of Harbinger
    Skyriss and only ONCE. Players will no longer receive credit through
    a gossip option on Millhouse.
    - Goliathon, involved in the Natural Remedies quest, is now level
    63. Goliathon Shardlings are now level 60-61.
    - Uvuros in Shadowmoon Valley has had its powers and abilities reduced.
    - The Brain Damage buff given from Ethereum Essences now lasts 60
    seconds.
    - Ethereum Relay corpses will now be viewable and lootable without
    having to be under the influence of Brain Damage.
    - The quests Trouble at Auchindoun, The Codex of Blood, Into the
    Heart of the Labyrinth, Find Spy To'gun, and The Soul Devices,
    have had their minimum level reduced to 68.
    - The drop rate for Rotten Arakkoa Eggs used in the quest Of
    Thistleheads and Eggs... has been increased.
    - The Cipher of Damnation - Borak's Charge, has had its recommended
    players increased to 4.
    - Ruul the Darkener has had his hit points and abilities slightly
    adjusted to make him not as punishing.
    - The questline, Zuluhed the Whacked now requires that players kill
    Zuluhed as part of the completion criteria.
    - The Charred Bone Fragment for the quest Digging Up the Past is
    now on a quicker respawn timer.
    - Sunfury Disguise pieces are now flagged as multi-drop.
    - The Enraged Wraiths that spawn during the Eversong quest Powering
    Our Defenses have been scaled back in difficulty.
    - Fengus' Ferocity,Mol'dar's Moxie,Rallying Cry of the
    Dragonslayer, Slip'kik's Savvy and Spirit of Zandalar these
    buffs will no longer work on targets over level 63.
    - Of Thistleheads and Eggs: The Rotting Putresence debuff gained
    during this quest is now correctly considered a stun, and effects
    which remove stuns will remove it.
    - Shizz Work: The Stanky debuff will no longer cause some procs
    to trigger.
    - Void Crystals maximum stack size has been increased to 20 from 10.
    - Zephyrium Capacitorium: This interactable object now makes a player
    immune to all attacks and spells while it is operating on them.
    - Reduced the number of Black Dragonscales required for the warlock
    mount quest.

    Reputation
    - Players will experience diminished gains in reputation from killing
    outdoor mobs while in raids larger than five players.
    - Scout's Arrow reputation requirement for Cenarion Expedition has
    been moved to friendly.
    - Warden's Arrow minimum level has been changed to 68.
    - Coilfang Armaments will now drop from heroic difficulty Slave Pens.
    - New title of Justicaris now available for Alliance players exalted
    with Alterac Valley, Arathi Basin and Warsong Gulch factions.
    - New title of Conqueror is now available for Horde players exalted
    with Alterac Valley, Arathi Basin and Warsong Gulch factions.
    - An option is available at Exalted with the Violet Eye to turn in
    faction ring along with gold for a different exalted-level faction
    ring.

    Dungeons and Raids
    - Sounds and voice-overs have been added to all Outland dungeons and
    raid zones.
    - All 25 man raid bosses who drop set tokens will now drop an
    additional token.
    - Lightsworn Vindicators outside the Black Temple will no longer attack
    players who are Hostile with the Aldor.
    - Creatures will no longer Cleave targets that aren't in front of
    them.
    - Silence spell duration has been changed from 6 to 5 seconds.
    - Polymorph spell duration has been changed from 20 seconds to 8
    seconds.
    - Hooked Net spell duration changed from 10 to 6 seconds.
    - Electrified Net spell duration changed from 10 to 6 seconds.
    - Net spell duration changed from 10 to 6 seconds.
    - Creatures will no longer perform Sweeping Strikes.
    - Creature versions of Hamstring now deal 20% of the creature's
    normal melee damage, and is no longer tied to the creature's normal
    swings.
    - Creature versions of Wing Clip now deal 20% of the creature's
    normal melee damage.
    - Many humanoid Heroic creatures that are marked as uncharmable can
    now be seduced by a Warlock's Succubus pet.
    - There is now a control panel to control the waterfall that blocks
    the entrance to Coilfang Raid to allow people stuck on the other side
    of the waterfall to leave.
    - Mortog Steamhead standing outside of the Coilfang dungeons will
    repair armor and weapons as well as sell various items to those
    exalted with the Cenarion Expedition.
    - Mortog will now trade players Cenarion healing and mana salves for
    Coilfang Armaments. These potions only work inside the Coilfang
    dungeon and raid zones.
    - Most dungeon boss creatures will no longer slow their movement speed
    when they are wounded.
    - Arcanist Xorith of the Scryers and Haldor the Compulsive of the Aldor
    will sell specialized flasks only usable in raid zones to players who
    are exalted with Cenarion Expedition: the Sha'tar and the Scryers or
    the Aldor (respectively). The flasks will only be purchasable with
    tokens obtained from creatures in Tempest Keep: The Eye, The
    Serpentshrine, and The Black Temple.
    - The Domination spell can no longer choose pets as valid targets.
    - Gruul is now more likely to use his Hurtful Strike and Ground Slam
    abilities on players instead of Cave-In.
    - Hellfire Citadel:Ramparts
    Bonechewer Destroyers now has a 2 second melee round time and will no
    longer Knock Away and wipe the target's threat on Heroic.
    Bonechewer Evokers now attack slower.
    Bleeding Hollow Scryer's Fear extended the repeat cooldown so the
    ability will happen less frequently.
    Bonechewer Raveners on Heroic, damage has been reduced and will now
    attack slower.
    The Liquid Fire damage radius graphic has been slightly altered to
    align more properly with damage; and damage has been significantly
    reduced in Heroic difficulty.
    Omor the Unscarred's Treacherous Bane ability on Heroic will now
    have the correct damage listed on the tooltip. The damage has also
    been reduced in Heroic. Changed the graphic to be more noticeable.
    Added a 2 second cast time to Omor the Unscarred's Treacherous Aura
    and Treacherous Bane abilities.
    Vazruden's Revenge damage has been raised on Heroic difficulty.
    Nazan now emotes before landing.
    Nazan now has a slight delay before fireballing after breathing fire
    while landed.
    Vazruden's Warn Horn is now present in Hellfire Ramparts. It can be
    used to call Vazruden back if he leaves the instance between wipes.
    - Hellfire Citadel: Blood Furnace
    Shadowmoon Adepts on Heroic now double attack instead of triple
    attack on occasion.
    Laughing Skull Legionnaire no longer uses the Sweeping Strikes
    ability.
    Shadowmoon Technician's Silence spell is used less frequently.
    Laughing Skull Warden will stay engaged with his main target on
    Heroic difficulty.
    The Maker's Exploding Beaker damage and knockback radii have
    changed for consistency to both be 8 yards.
    The Maker's Exploding Beaker damage has been increased on Heroic
    difficulty.
    Shadowmoon Technician's Throw Dynamite ability damage has been
    increased.
    Nascent Fel Orc will Dual Wield properly now.
    Keli'dan the Breaker's Shadow Bolt Volley has had both its damage
    and range increased
    Shadowmoon Channeler's Mark of Shadow will have a longer delay
    before being cast at the start of the fight and now does more damage.
    Felguard Annihilators and Felguard Brutes will now do less damage.
    - Hellfire Citadel: Magtheridon's Lair
    Hellfire Warders have been significantly reduced in difficulty.
    Hellfire Channeler's Shadow Bolt Volley has been made much more easy
    to interrupt.
    The melee damage of Burning Abyssals has been significantly reduced.
    - Hellfire Citadel: Shattered Halls
    The Resist Shadow buff cast by Shadowmoon Acolytes will be
    dispelled from players if they leave the dungeon.
    Shattered Hand Reavers will do less damage in Heroic difficulty.
    The Uppercut used by the Shattered Hand Reaver now has a smaller
    combat range.
    Rabid Warhounds on Heroic will now do less damage.
    Shattered Hand Houndmaster's Impaling bolt damage and movement
    impairing effects have been increased.
    Warbringer O'mrogg now applies a smaller amount of threat to the
    target of his Beatdown ability and will now correctly disable his
    Burning Maul ability after a wipe.
    Warbringer O'mrogg and Warchief Kargath Bladefist can be seen from a
    farther distance.
    Warchief Kargath Bladefist can now travel slightly farther during
    Blade Dance.
    - Coilfang: The Slave Pens
    Coilfang Defenders are only found in pairs while in Heroic
    difficulty.
    Wastewalker Slaves will now be more difficult in Heroic difficulty.
    Coilfang Defenders in Heroic difficulty no longer dual wield with
    their shields.
    Rokmar the Crackler will now only apply Grievous Wound to his
    current target.
    The maximum range of Quagmirran's Poison Bolt Volley has been
    increased and the spell now ignores line of sight. The damage over
    time component also is
    now fully affected by a player's nature resistance.
    Coilfang Defenders should come in no more than a 2 pulls in Slave
    Pens on Heroic Difficulty.
    The 2 Myrmidon, 1 Sorceress, 1 Slavehandler pull has been changed
    to a 2 Myrmidon pull.
    Naturalist Bite is now level 70 in Heroic difficulty Slave Pens.
    - Coilfang: The Underbog
    Underbat in Heroic difficulty damage has been reduced.
    Underbog Lurker in Heroic difficulty damage has been reduced.
    Wild Growth on the Underbog Lurkers has been fixed.
    Underbog Lurkers will now have a slight delay before using the
    Coral Cut ability on a target.
    Murkblood Oracles and Murkblood Healers now have more mana.
    The Murkblood Spearmen's Throw ability does more damage in Heroic
    difficulty.
    Lykul Wasp and Lykul Stinger melee damage has been reduced.
    Underbog Lords have had their damage reduced.
    The Black Stalker's Spore Strider Summon should happen at more
    regular intervals and be less random.
    - Coilfang: Steamvaults
    Coilfang Oracles, Coilfang Sirens and Coilfang Sorceresses now have
    more mana.
    Coilfang Engineer damage has been increased in Heroic difficulty.
    Coilfang Engineer Throw Bomb ability damage has been increased and
    will throw more frequently.
    Steam Surger damage damage has been significantly reduced.
    Tidal Surger damage has been slightly reduced in Heroic difficulty.
    The Bog Overlord's Trample has been changed to be a 50 yard radius
    effect, but now does decreased damage and will be used less frequently
    in both heroic and normal difficulty.
    Coilfang Siren's Fear now has a 1 second cast time and no longer
    removes all threat from feared players.
    - Coilfang: Serpentshrine Cavern
    The creatures that lead up to Hydross the Unstable and creatures at
    the six pumping stations are now on a 2 hour respawn instead of 45
    minutes.
    Slight changes on most creatures have been made including: aggro
    range changed to 30 yards detect, 15 yard call for help and hitpoints
    reduced. (Boss specific adds are not affected by this hitpoint
    reduction.)
    Slightly reduced the number of creatures from the cavern entrance.
    Modified the patrol patterns of some of the murlocs in Morogrim's
    room to make them easier to pull.
    Non-boss creatures in Serpentshrine will now no longer respawn if
    the nearby boss has been killed, and should not respawn while in
    combat with the boss in question.
    Fixed an issue with Hydross where you would kill him and he would
    instead change into his alternate form with 1 health.
    The Mark of Hydross and Mark of Corruption debuffs can now affect
    the increases of the nature or frost damage taken up to 500%.
    Refreshing Mist now correctly restores health.
    Fixed an exploit related to Leotheras' Consuming Madness spell.
    Lady Vashj can no longer use the ability Persuasion.
    Toxic Spores no longer deal damage upon impact.
    Tidewalker Lurkers no longer call for help from other nearby
    creatures.
    Greyheart Technicians are now much easier to kill, and deal less
    damage.
    Coilfang Priestesses may now be polymorphed.
    Coilfang Priestess' Holy Fire spell now deals Holy damage, and
    the damage dealt by the spell has been lowered.
    Morogrim Tidewalker's Earthquake no longer obeys line of sight
    restrictions
    Creatures in the Serpentshrine now have a chance to drop Coilfang
    Armaments.
    Hydross the Unstable's Vile Sludge spell will no longer hit pets.
    Hydross the Unstable's melee damage has been reduced.
    The spawns of Hydross have fewer hit points.
    The Coilfang Frenzy now does increased melee damage, but Scalding
    Water damage has been decreased.
    Leotheras the Blind's Chaos Blast radius has been significantly
    reduced, which will allow additional melee to damage Leotheras while
    he is in metamorphosis form.
    Leotheras the Blind will now also spend less time whirlwinding before
    shifting into his metamorphosis form.
    Leotheras the Blind's hit points have been reduced.
    Inner Demons are now slightly easier to kill and deal less damage.
    Serpentshrine Lurkers are now banishable and fearable, and no longer
    create mushrooms so quickly.
    Morogrim Tidewalker has been moved to a more central location in his
    room.
    Hydross the Unstable's hit points have been slightly reduced.
    Colossus Ragers have had their health reduced significantly.
    - Auchindoun: Mana-Tombs
    Ethereal Sorcerer's in Heroic difficulty will summon Arcane Fiends
    less frequently.
    The Dark Shell of Pandemonious is now more visibly noticeable when
    cast. The duration has been lowered from 8 to 6 seconds for Heroic
    difficulty.
    Ethereal Priests, Ethereal Sorcerors, Spellbinders, and Theurgists
    now have more mana.
    Nexus-Prince Shaffar's will now summon Ethereal Beacon at a more
    regular interval.
    - Auchindoun: Auchenai Crypts
    Angered and Raging Skeletons have had their movement speed decreased
    on Heroic difficulty.
    Avatar of the Martyred's Mortal Strike damage has been reduced.
    Shirrak the Dead Watcher's Fiery Blast damage has been reduced on
    Heroic difficulty.
    Raging Souls will now correctly despawn after casting their Rage
    spell on Heroic difficulty.
    - Auchindoun: Sethekk Halls
    Sethekk Guard's damage has been greatly reduced.
    Sethekk Ravenguard's damage has been reduced on Heroic difficulty.
    Darkweaver Syth's aggro radius has been increased, and he can now
    see through both stealth and invisibility.
    Sethekk Oracle's Arcane Lightning damage reduced and it will be
    cast less frequently.
    Sethekk Oracles, Sethekk Shamans, Cobalt Serpents, and Time-Lost
    Scryers in Normal difficulty now have mor mana.
    Sethekk Prophets, Time-Lost Controllers, and Time-Lost Shadowmages
    in both difficultys now have mor mana.
    Added a 1 second cast time to the Spell Reflection ability of the
    Sethekk Initiates. Note that this is an ability and not a spell, and
    as such the ability can not be interrupted via counterspell, kick,
    and other interrupts.
    The Arcane Destruction buff cast by Sethekk Scryers when mind
    controlled or spell-steal is used, will now be automatically
    dispelled when a player leaves the instance.
    Sethekk Talon Lords now wield a scimitar and shield instead of a
    polearm.
    Time-Lost Shadowmage will now be able to cast Curse of the Dark
    Talon spell more than once.
    Talon King Ikiss on Heroic difficulty has been significantly
    reworked. He now has a point blank area of effect slow spell,
    increased damage on the Arcane volley , increased damage on the
    Arcane Explosion, and reduced the frequency on his Polymorph.
    Talon King Ikiss is more obvious when he is about to cast Arcane
    Explosion.
    - Auchindoun: Shadow Labyrinth
    The Shadow Defense spell cast by a Cabal Acolyte when mind
    controlled or spell-steal is used, will now be automatically
    dispelled when a player leaves the instance.
    Fel Overseer's Mortal Strike in Heroic difficulty now deals less
    damage.
    Malicious Instructor, Cabal Cultist, Cabal Assassin, Cabal Fanatic
    and Blackheart the Inciter have all had their damage reduced in
    Heroic difficulty.
    Cabal Cultist's damage has been reduced in Heroic difficulty
    changed.
    The damage dealt by Murmur's Thundering Storm is now increased
    properly by Resonance.
    Reduced the number of creatures in Shadow Labyrinth.
    - Caverns of Time: Escape from Durnholde
    The Durnholde Mage's Polymorph spell will be cast less frequently.
    Infinite Slayer's Mortal Strike damage has been reduced.
    Lieutenant Drake's melee speed has been slowed slightly and damage
    reduced.
    Captain Skarloc's Consecration ability and melee damage has been
    increased on Heroic difficulty.He will now take damage properly when
    he dispels Unstable Affliction.
    Infinite Defiler's Curse of Infinity on Heroic difficulty has been
    renamed to Bane of Infinity, since the effect is not removable as
    a curse.
    - The Human Illusion spell will now interact correctly with
    Shadowform and Druid shapeshifts.
    - Caverns of Time: Opening of the Dark Portal
    Temporus' Spell Reflection ability on Heroic difficulty now has a
    duration of 6 instead of 8 seconds.
    Temporus may no longer be disarmed.
    Chrono Lord Deja's Time Lapse may no longer be reflected.
    - Karazhan
    Prince Malchezaar's door will now close when his encounter begins.
    Prince Malchezaar's aggro range has been reduced.
    Romulo's Daring spell now increases haste and damage by 35% instead
    of 50%.
    Romulo's Poisoned Thrust will now be used less frequently.
    Backward Lunge damage has been decreased.
    The Deadly Swathe now operates based on the new creature cleave
    rule when engaging Romulo.
    Fixed an issue where if Romulo or Julianne were killed in the final
    phase and the raid then died, the dead actor would not despawn,
    forcing players to soft
    reset the instance to fix things.
    Blinding Passion will now only hit players.
    Immunity effects such as Ice Block will no longer remove the
    secondary effects of being Little Red Riding Hood.
    Fixed a bug that was causing Maiden of Virtue's Repentance to hit
    her current target.
    Ethereal Theives and Spellfilchers in the upper floors have been
    retuned slightly.
    Terestian Illhoof will no longer sacrifice his primary target.
    Terestian Illhoof will now wait longer before resurrecting his imp,
    Kil'rek.
    Terestian Illhoof's Imps have had their hitpoints reduced slightly.
    Spectral Guest melee damage per second has been slightly reduced.
    Shade of Aran's conjured elementals now despawn when he is defeated.
    Nether Protection will no longer cause Flame Wreath to detonate.
    Netherspite correctly puts the raid into combat and is no longer
    affected by immolate and other forms of vertex coloring.
    Roar is now susceptible to Horror effects.
    The Rolling Pin of the Ghostly Baker will now only deal damage to
    one target.
    Shade of Aran's conjured elementals now have significantly less
    health.
    Shade of Aran's Blizzard should now be more visible and its duration
    has been reduced.
    Shade of Aran's Flame Wreath should completely ignore pets, summons,
    guardians and mind-controlled NPCs.
    Shade of Aran's Door should no longer lock if he dies while drinking.
    Shade of Aran's respawn region should properly shut down if he dies
    while drinking.
    Shade of Aran will no longer cast Dragon's Breath.
    Netherspite's room now has a door that locks when the encounter
    begins.
    Netherspite's Nether Burn and Nether Breath will now ignore line of
    sight.
    Netherspite will no longer cast Nether Burn while crazed.
    The arcane creatures that spawn in the Menagerie will now respawn
    less frequently.
    Phantom Valets and Ghostly Stewards are now larger to make them
    stand out a bit more from the other residents of the tower.
    Skeletal Ushers can now be affected by Shackle Undead.
    Syphoners and Mana Feeders have been substantially reduced in hit
    points, and the Syphoner's melee damage has also been reduced.
    Karazhan Tomes
    Redemption of the Fallen will now correctly summon a lvl 70
    creature.
    Wrath of the Titans will no longer gain the full effect from +dmg
    gear
    Torment of the Worgen will now deal additional shadow damage when
    it procs (previously it did not work and did not log)
    Legacy of the Mountain King remains unchanged.
    Dark Screechers should no longer chain-cast Sonic Burst.
    Negatron's Earthquake will now play correctly.
    - Tempest Keep
    The hitpoints of all non-boss mobs has been reduced. The boss
    specific adds should not be affected by this change.
    Creatures in Tempest Keep: The Eye, The Arcatraz, The Mechanar,
    The Botanica all have a chance at dropping health and mana potions
    that will only function inside the Tempest Keep raid and dungeon
    instances.
    The damage dealt by Novice Astromancers and Apprentice Star
    Scryers has been greatly reduced.
    Crystalcore Sentinels no longer Trample.
    The range of Crimson Hand Battle Mage's Frost Bolt Volley has been
    increased.
    Astromancers and Astromancer Lords no longer use the Blast Wave
    ability, and the range of their Fireball Volley spells has been
    increased.
    The damage over time and radius of the Star Scryer's Starfall
    spell has been reduced.
    Arcane Resistance will prove much more effective against High
    Astromancer Solarian's spells.
    High Astromancer Solarian now summons fewer Solarian agents, and
    the Solarium Agents now deal less damage.
    The Al'ar encounter has been significantly reworked. Her movement
    around the room will now be more predictable, Al'ar's hit points
    have been reduced, and killing the Embers of Al'ar will now be
    both much more possible and more rewarding to the raid.
    High Astromancer Solarian's hit points have been greatly reduced.
    Reduced the radius of Fragmentation Bombs in Tempest Keep to
    better match their visual.
    - Tempest Keep: The Botanica
    Bloodwarder Protector's Crystal Strike may now be dodged and
    parried.
    Tempest-Forge Peacekeepers now deal Physical melee damage instead
    of Arcane, and now longer perform the Arcane Blast ability on
    Heroic difficulty.
    The duration of Vial of Poison has been reduced significantly.
    Greater Frayer's do more damage in Heroic difficulty.
    Nethervine Reapers and Inciters' damage has been reduced in Heroic
    difficulty.
    Thorngrin the Tender's damage has been reduced in Heroic
    difficulty.
    Mutate Fleshlasher's damage has bene reduced in Heroic difficulty.
    The Sunseeker Gene-Splicer's Death &amp; Decay will occur less
    frequently and the damage has been reduced on Heroic difficulty.
    Mutate Fear-Shrieker and Mutate Horror hit points are reduced
    Warp Splinter's Arcane Volley damage has been reduced on Heroic.
    The Bloodwarder Protector's involved in the fight with the Mutate
    Horror's and Mutate Fear-Shrieker's in The Botanica no longer
    remain at 1 health and will properly be killed.
    - Tempest Keep: The Mechanar
    Bloodwarder Physicians now have more mana.
    Nethermancer Sepethrea will no longer break nearby players'
    stealth when engaged.
    - Tempest Keep: The Arcatraz
    Protean Nightmare,and Arcatraz Defenders damage has been reduced
    in Heroic difficulty.
    There are less Arcatraz Sentinel corpses in the dungeon.
    Zereketh the Unbound's Seed of Corruption will not knock players
    back as far.
    Zereketh's melee damage has been reduced on Heroic difficulty.
    Zereketh's Shadow Nova and the Death Watcher's Death Blast
    damage has been reduced..
    The Arcatraz Sentinel's Energy Discharge damage has been reduced.
    Negaton Screamer and Negatron Warp-Master melee damage has been
    reduced on Heroic difficulty.
    Eredar Deathbringer's Diminish Soul damage has been reduced.
    Eredar Soul-Eater's Soul Chill damage has been significantly
    reduced.
    Skulking Witch's Chastise ability damage has been reduced on
    Heroic difficulty.
    The Unbound Devastator will no longer be able to use the
    Devastate and Deafening Roar abilities at the same time. A
    small shared cooldown has been added to both abilities.
    Ethereum Wave-Casters, Ethereum Life-Binder, and Gargantuan
    Abyssal melee damage has been reduced on Heroic difficulty.
    Unchained Doombringer's War Stomp now deals less damage.
    Harbinger Skyriss's Mind Rend will be used less frequently and
    the damage has been reduced.
    Harbinger Skyriss's Domination duration has been changed to 6
    seconds.
    Harbinger Skyriss's Mana Burn drain has been reduced on Heroic.
    Akkiris Lightning-Waker's Lightning Discharge damage has been
    reduced on Heroic.
    There are fewer Protean Nightmares roaming the halls.
    User Interface
    - Players will now be able to access the Looking For Group Channel
    by joining the Looking For Group/Looking for More tool.
    - Using abilities and casting spells that cannot be used while mounted
    will now auto-dismount players as needed. This can be disabled by
    turning off the auto-dismount option in the UI options.
    - Spells that have reagent costs will show the number of uses left in
    the lower right corner of the action icon, just like consumable items
    on the action bar.
    - Holding down the shift key while mousing over an equippable item
    that you can use will now show you the tooltip for the item you
    currently have equipped in that slot as well (much like how the auction
    house currently works).
    - The network performance meter now shows framerate and how much memory
    AddOns are using.
    - You can socket items while in flight.
    - When consuming reagents or using items on the action bar, smaller
    stacks will be used before larger stacks.
    - Players who feign death no longer appear dead to party and raid
    members and friendly spells will not be interrupted.
    - Sending item links with invalid enchantments will disconnect you.
    - Equippable items displayed as quest rewards will always show you the
    tooltip of the item you are currently wearing in that slot.
    - The area of interest while on a flight path is farther along the path
    instead of in front of you.
    - Your current target will now display all of the duration based spells
    that you have cast on them with cooldown rings so you will know how
    much longer they will last. Very useful for warlock damage over time
    spells and druid healing over time spells as well as many others.
    - Raid Windows now remember their position in the gamefield between
    sessions.
    - A Main tank and Main assist window have been added to the raid UI
    that can be pulled out into the gamefield. These windows
    automatically show the main tank/main assist's target by default.
    - Profession UI now has a search field. Text that is entered into the
    search field searches against item names, reagent names and item
    levels (if you include a level). For instance you can type Peace
    into the search field to see all of your recipes that use Peacebloom,
    or type in 20-30 to see all of you level 20-30 recipes. This search
    field only appears once you have more than 75 skill in your
    profession.
    - Profession UI now has a checkbox that allows you to search by only
    items that you have the materials to make.
    - Active corpses or objects (ones with loot on them) now can be
    selected and looted, even if they are underneath another corpse that
    does not have loot on it.
    - While flying or swimming the 'X' key will now make you move down.
    - Hunter Pets now display their spell damage bonus on the pet pane.
    The actual effect will nearly always be less than the bonus listed
    as it depends on the bonus coefficient of the spell the pet is using.
    - Hunters now have a UI option Auto Attack/Auto Shot that if turned
    off means that the hunter will not automatically switch between
    ranged attack and melee attack difficulty when the range changes.
    - Party members will no longer see a hunter who is feigning death as
    actually dead.
    - Shamans are now a darker blue in the raid UI so they have a more
    distinct color.
    - Items that have additional armor on them higher than standard for an
    item of that quality and level will have the armor value displayed in
    green.
    - Gems are now searchable in the Auction House under the heading of
    Gem with the gems then broken up by color so you can search for
    all gems of a specific color.
    - When items are being put up for sale on the Auction House, if the
    item you are putting up for bid is the same item and quantity as the
    previous item you put up for bid, it will automatically fill in the
    price and buyout for you with your previous price.
    - The 'Status Bar Text' option in the interface options UI will now
    display numeric values for all party members health/mana bars in
    addition to your own.
    - Raid and Battleground chat options have been added to the chat button
    that is attached to the chat log.
    - New Tips of the day have been added.
    - You can now link recipes into chat. If you have chat input open and
    you shift-click on one of your recipes in your profession UI then it
    will put a link to that recipe with the reagents it requires to make
    into chat.
    - Raid assistants can now start a ready check.
    - You can now display the amount of healing you do to a target in the
    gamefield. This option can be turned on with the Healing option in
    the floating combat text section of interface options.
    - The Auction House now has a reset button that will reset all fields
    you have entered to allow you to quickly try a different search.
    - Movement now interrupts the usage of the Evergrove Wand.
    - Casting beneficial spells while using the Overseer Disguise will
    now drop the disguise.
    - The Overseer Disguise now has a 1 second casting time, and can no
    longer be activated while in combat.
    - The Triangulation Device from the Triangulation Point quests in
    Netherstorm will no longer allow the character to see Ethereum
    Relays.
    - The directional indicators on the minimap for the towns have been
    added in Outlands.
    - Searches in the auction house for French, German, and Spanish now do
    character swapping for some accented characters to yield better
    results.
    - There is now a Rotate Minimap feature.
    - You can now enable target of target in raid windows
    - New interface option: Open Loot Window at Mouse
    - New interface option: Disable Lua Errors
    - You now see the season stats instead of weekly stats for arena teams
    when you inspect another player
    - Guild names now appear in player tooltips
    - Stackable items retrieved from mail will automatically stack in your
    inventory
    - You are now able to right click a player name to report them to GMs.
    - User Interface Scripting
    Macro Features:
    New conditional [flyable] which is true if you're in a location
    where you could use a flying mount
    You can use %f in chat text to refer to your focus, the same way
    %t or %n refers to your target.
    Added macro option support for /dismount
    Macros containing conditionals will automatically update their
    visual feedback as appropriate during play.
    #show and #showtooltip can be given conditionals and will update
    dynamically
    #show and #showtooltip can be given a slot number, to display the
    appropriate feedback for that slot
    Added bag and slot number support to: /castsequence, /cast,
    /castrandom, /use, /userandom, /equip, /equipslot
    New slash command /cancelform
    The /equip command can take item identifiers specified as item:
    <id>: e.g. /equip [modifier:alt] item:25640
    You can provide several conditional clauses for a single action,
    which will be performed if any of the clauses evaluates to true.
    e.g. /cast [target=target,help,nodead] [target=targettarget,help,
    nodead] [target=player] Flash of Light
    For additional notes on Lua and XML changes please visit the
    UI & Macros Forum-
    World of Warcraft - English (NA) Forums -> UI & Macros Forum

    World Environment
    - Two new graveyards have been added to Blade's Edge Mountains.
    - Wandering NPCs will turn to face you more quickly when you interact
    with them.
    - The Fel Cannons in Outland should no longer be falling thru the
    terrain.
    - Obsidian Elementals are now correctly immune to bleed effects.
    - The casting of the Sun Shield spell used by Firewing Warlocks will
    now show up in the combat log.
    - Void Baron Galaxis will no longer despawn 10 seconds after death.
    - Uvuros now moves considerably faster than before.
    - Arch Mage Xintor now has pickpocket loot.
    - Auchenai Crypts: Creatures here will no longer occasionally drop
    aquatic-oriented items, Fish Scales, etc.
    - Boulderfist Warrior: Mages can now Blink when stunned by this
    creature. In addition, its Shoulder Charge ability now has a
    minimum range.
    - Dark Worg: This creature no longer drops cash.
    - Dragonhawks: Some of these creatures were unskinnable. Almost all
    are now skinnable. Exception: Feral Dragonhawk Hatchlings.
    - Dust Howler: This creature's Howling Dust ability is now correctly
    removed by Cloak of Shadows.
    - Earthcaller Ryga, Eclipsion Cavalier,Eclipsion Soldier,Vyral the
    Vile, Eclipsion Spellbinder,Gan'arg Sapper,Grillok Darkeye, Hand of
    Kargath, Mag'har Grunt, Unliving Caretaker, Unyielding Sorcerer,Worg
    Master Kruush, Z'kral, Blacktalon the Savage and Debilitated Mag'har
    Grunt all now have pickpocket loot.
    - Fel Cannons: These creatures now drop loot.
    - Krellack can now be skinned.
    - Lady Shav'rar: Druid shapeshifting now breaks the creature's freeze
    affect.
    - Mana Wraith: This creature is no longer immune to the hunter pet
    ability Warp.
    - Mennu: The boss's healing ward totem will no longer trigger kill procs
    when killed.
    - Mosh'ogg Witch Doctor: The Ward of Laze totems summoned by this
    creature can no longer be destroyed by area attacks.
    - Motes of Mana: Several water-themed creatures were dropping Motes
    of Mana; they now drop Motes of Water.
    - Murkblood Scavengers: The cash dropped by these creatures has been
    drastically reduced.
    - Rockflayers: All creatures of this type now have pickpocket loot.
    - Scarshield Spellbinder: The fire resist buff from this creature will
    no longer work on targets over level 63.
    - Skettis Arakkoa: These creatures will now drop Arakkoa Feathers as
    intended.
    - Unbound Devastator: The disarm from this creature now fails against
    disarm-immune targets.
    - Throne Hound: This creature now has elite-quality loot.
    - Throne of Kil'jaedan: Elite creatures in this area now drop
    elite-quality loot.
    - Veil Lithic Arakoa: These creatures will now drop Arakkoa Feathers
    as intended.
    - Area 52: Added a guard near an exploitable dead zone in town.
    - A new flightmaster has been added to Forest Song in Ashenvale.
    - New flight points have been added:
    --Felwood, Emerald Sanctuary (Both)
    --Ashenvale, Forest Song (Alliance)
    - New flight paths added:
    --Stormwind &lt;-&gt; Thorium Point
    --Grom'gol Base Camp &lt;-&gt; Flame Crest
    --Ratchet &lt;-&gt; Gadgetzan, Astranaar, Brackenwall Village
    --Brackenwall Village &lt;-&gt; Ratchet, Camp Taurajo, Freewind Post
    --Thunderbluff &lt;-&gt; Zoram'gar Outpost
    --Evergrove &lt;-&gt; Toshley's Station
    --Honor Hold &lt;-&gt; Shattrath
    - Many flight paths have been adjusted to be shorter, faster flights.
    - Several flight paths which clipped thru objects have been adjusted.
    - An Inn and mailbox have been added to Evergrove in Blades Edge
    Mountains.
    - A Forge and Anvil has been added to Cosmowrench in Netherstorm.
    - Improved combat movement for flying creatures.
    - Apothecary Azethen, Ryathen the Somber, Arcanist Calesthris Dawnstar,
    Magister Duskwither, Tethik, Darnassian Protector, and Groggeroc no
    longer get loot sparkles when killed.
    - Antilus the Soarer: This creature can now be skinned.

    Mac
    - Added 'maxfps' game variable, when set to a non-zero value it will
    limit the game's frame rate when the game is the frontmost
    application or full screen. Also added 'maxfpsbk' game variable,
    when set to a non-zero value it will limit the game's frame rate when
    the game is not in the foreground. Each of these variables can be
    left set to '0' which disables them, or an integer value representing
    the desired frame rate limit.

    Bug Fixes
    - Nazan in the Hellfire Ramparts is no longer affected by Disarm.
    - Tainted Cores in Serpentshrine Cavern are now unique.
    - Fixed several combat log issues where certain types of damage were
    not being reported.
    - Many quests were incorrectly shareable even when items were necessary
    for accepting the quest. These quests are no longer shareable.
    - Fixed an error where the G15 Keyboard LCD screen will sometimes not
    display the correct battleground name when Alt+Tabbing back into
    World of Warcraft.
    - Fixed some sound errors in which some sounds were either repeating
    or were not playing properly.
    - Fixed many locations in which players had been getting stuck.
    - Fixed an issue in which gnomes were unable to surface properly after
    being underwater.
    - Fixed various graphical errors.
    - Coral Sharks will no longer attack players standing at the edge of
    the docks high above the water on Theramore Isle.
    - The bleed effect from the druid ability Pounce will now properly
    apply to targets who are immune to stun.
    - The Exodar Peacekeeper guards will now give the correct directions to
    the auction house.
    - Fixed an error where tauren males and gnomes were unable to gain the
    benefit of drinking water when in areas of shallow and deep water.
    - Fixed an error where some characters appeared to be drinking while
    standing up.
    - The target Spell Cooldown Timer has been improved.
    - Using Tome of Conjure Water IX on another Mage will no longer teach
    that Mage Conjure Water (Rank 9).
    - The quest item Felsworn Gas Mask is no longer sellable.
    - Thorngrin the Tenderwill no longer Sacrifice totems and pets.
    - The game will now end properly in the Eye of the Storm Battleground
    if you cap the flag and it puts you over 2000 resources.
    - Fixed an issue where creatures who were killed would disappear before
    ever becoming a lootable corpse.
    - Stoneclaw Totem,rank 3, will now pulse correctly.
    - General Vorpal in the Shadow Labyrinth will no longer evade when
    standing on a particular spot.
    - The Dragon, Vhel'Khur, will no longer evade when pulled in Shadowmoon
    Valley.
    - Players will no longer crash out of the game when resizing the game
    window with the Auction House menu open.
    - Shattrath City Peacekeepers will now attack players who attack others
    from a distance.
    - The Burnoose of Shifting Ages can now be disenchanted.
    - Adjusted many quest rewards for better consistency.
    - Zoning into an expansion dungeon and changing the difficulty at the
    same time will no longer cause players to disconnect.
    - If a player is casting a spell when the debuff Shadow of Death
    fades from them, they will no longer die when the spell completes.
    - Fixed many interface graphical errors.
    - Force-quitting or crashing out of the WoW client while taxiing across
    zone boundries can no longer cause the player to be locked out of
    zone-specific chat channels.
    - Player pets can no longer attack PvP players while not being flagged
    for PvP.
    - In battlegrounds, pets with a damage over time spell will no longer
    continue to attack the caster after Resurrection.
    - There is now a message telling players that the replacement for their
    final Violet Signets will cost 100 gold.
    - Fixed an issue where quest items were remaining in a player's
    inventory even after abandoning the quest.
    - Fixed several raid UI errors.
    - In the Black Morass, gnomes are now able to run through the water
    like other races.
    - Male gnome /cheer animation is no longer incomplete.
    - Numerous performance optimizations have been made across all
    platforms.
    - Performance improvements for systems without vertex shaders enabled.
    - Proper recognition of SSE support for Pentium III has been
    implemented resulting in improved performance on this platform.
    - The Warrior ability Spell Reflection can no longer be used if a
    shield is unequipped.
    - Players will no longer be able to use Charge types of abilities
    to port the user up to flying-mounted characters.
    - Players can no longer be feared when using the Zephyrium
    Capacitorium during the Test Flight quests out of Toshley's Station.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 2.0.12 (2007-04-06)
    --------------------------------------------------------------------------------

    Mac
    - Improved memory usage and stability under Mac OS X 10.4.9 using
    multi-threaded OpenGL

    Bug Fixes

    - Attempting to turn in a guild charter with a signature from a
    player that formed his own guild will no longer result in an
    inappropriate error message.
    - Using the customer support "Auto-Unstuck" will now trigger the
    one-hour cooldown on the player's hearthstone.
    - Arenas
    Players will no longer be able to see their opponents in the Combat
    Log of an Arena match-up before the game starts.
    - Battlegrounds
    Eye of the Storm: Players should no longer be able to exit the
    bubble before the match starts.
    - Mechanar
    The gate at the top of the elevator in Mechanar will now remain open
    while attempting the gauntlet and after Pathaleon the Calculator is
    killed.
    - Caverns of Time: Old Hillsbrad
    The Escape from Durnholde event will no longer break during the
    church part of the encounter.
    - Various localization fixes have been applied.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 2.0.10 (2007-03-06)
    --------------------------------------------------------------------------------

    General
    - Some logic was fixed in the "Natural Remedies" quest so that
    Pathaleon the Calculator's Image will always spawn during the ritual.
    - Goliathon and his shardlings can no longer be pulled to nearby areas
    that have guards.
    - More fixes implemented in the "It's a Fel Reaver, But With Heart"
    quest to keep the Scrapped Fel Reaver from breaking.
    - The Orb of the Blackwhelp and Hallowed Wands can no longer be used
    in combat, and the transformation will be canceled if the player
    receives damage.
    - The Scrap Reaver in Netherstorm repairs reduced from 10,000 health
    to 8,500 health over 10 seconds.
    - Battle of the Crimson Watch
    Illidari Mind Breaker has been weakened.
    Illidari Highlords can now be CC'ed but not Charmed.

    PvP
    - Arenas
    The cost of the "Gladiator's Slicer" has been increased to 2625 arena
    points.
    The cost of the "Gladiator's Quickblade" has been decreased to 1125
    arena points and changed to offhand only.
    The cost of the "Gladiator's Cleaver" has been increased to 2625
    arena points.
    The cost of the "Gladiator's Hacker" has been decreased to 1125 arena
    points and changed to offhand only.
    The cost of the "Gladiator's Pummeler" has been increased to 2625
    arena points.
    The cost of the "Gladiator's Bonecracker" has been decreased to 1125
    arena points and changed to offhand only.
    The cost of the "Gladiator's Right Ripper" has been increased to 2625
    arena points.
    The cost of the "Gladiator's Left Ripper" has been decreased to 1125
    arena points.
    The cost of the "Gladiator's Shanker" has been increased to 2625
    arena points.
    The cost of the "Gladiator's Shiv" has been decreased to 1125 arena
    points and changed to offhand only.
    The cost of the "Gladiator's War Edge" has been decreased to 1000
    arena points and the speed changed to 1.9.
    The cost of the "Gladiator's Spellblade" has been increased to 3150
    arena points.
    The cost of the "Touch of Defeat" has been decreased to 1000 arena
    points.
    The cost of the "Gladiator's Endgame" has been decreased to 1125
    arena points.
    The cost of the "Idol of Tenacity" has been decreased to 1000 arena
    points.
    The cost of the "Libram of Justice" has been decreased to 1000 arena
    points.
    The cost of the "totem of the Third Wind" has been decreased to 1000
    arena points.

    Druids
    - When the duration of "Cyclone" ends, area buffs such as "Leader of
    the Pack", "Tree of Life", and "Moonkin" will now be correctly
    resumed.
    - "Bear Form" now grants 25% increased stamina instead of 25% increased
    health.
    - "Dire Bear Form" now grants 25% increased stamina instead of 25%
    increased health. In addition, the armor bonus has been reduced from
    450% to 400%.
    - The multiplier on base weapon damage for "Mangle (Bear)" ability has
    been changed from 130% to 100%. In addition, the bonus damage has
    been reduced by the same ratio.
    - "Savage Fury" no longer affects "Mangle (Bear)".
    - "Savage Fury" no longer applies to "Maul" or "Swipe".
    - The critical damage bonus on "Predatory Instincts" reduced from
    3/6/9/12/15% to 2/4/6/8/10%.
    - "Improved Leader of the Pack" can no longer get critical heals.
    - The armor bonus from "Moonkin Form" has been increased from 360% to
    400% (to match Dire Bear Form).
    - The rage normalization equation has been adjusted to grant more rage.

    Paladins
    - The slowing affect from "Avenger's Shield" is now considered a snare,
    so snare removal and immunity affects will now work on it.

    Priests
    - The base healing percent from "Vampiric Embrace" has been reduced
    to 15% from 20%. In addition, this ability can no longer get critical
    heals.
    - "Silent Resolve" no longer reduces threat generated by Shadow spells.
    - Mass Dispel will now target immunity effects first.
    - Prayer of Mending now has a 10 second cooldown.
    - Circle of Healing mana cost reduced by 25%.
    - The effectiveness of "Fade:Rank 7" has been increased by
    approximately 25%.
    - The damage absorption of "Power Word: Shield" added by the caster's
    bonus healing has been increased to 20%.

    Shaman
    - The clearcasting effect from "Elemental Focus" now triggers on all
    spell critical strikes, rather than a chance on any spell hit.
    - The shaman will no longer generate additional threat when "Unleashed
    Rage" triggers.
    - The free Lightning spell cast from "Lightning Overload" will now
    cause reduced threat.
    - "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec.
    when struck.
    - The bonus of the "Wrath of Air" totem now applies to healing spells
    as well.

    Warlock
    - "Demonic Tactics" now grants increased critical strike chance to you
    and your demon pet, instead of increased damage.

    Warriors
    - The rage normalization equation has been adjusted to grant more rage.
    The typical warrior should see an increase of 15% to 20% in their
    rage generation.
    - All warriors had their critical strike chance adjusted upward
    slightly (about 1%).
    - "Thunder Clap" is now useable in Defensive Stance. In addition, the
    tooltip has been adjusted to indicate it causes additional threat.
    - The cooldown on "Victory Rush" has been removed, and it can now be
    used up to 20 seconds after killing an enemy.
    - "Unbridled Wrath" has been modified so that rather than a fixed
    chance to grant rage, it has an increased chance when using slower
    weapons.
    - Increased the health bonus from "Commanding Shout" by 50%.
    - "Improved Battle Shout" talent renamed to "Commanding Presence" and
    now increases the health bonus from "Commanding Shout" in addition
    to increasing the melee attack power from "Battle Shout".

    Items
    - The threat generated from the spell effect on "Thunderfury" has been
    substantially reduced.
    - The bonus to "Swipe" from the "Idol of Brutality" has been reduced
    from 50 to 10.
    - "Alchemist's Stone" will no longer increase healing and mana gained
    from items which are not potions.
    - The cost of sockets in high end items has been adjusted slightly,
    the result is that most high end epic items should see an increase
    in stats.
    - Corrected many items that had incorrect stat values assigned to them.
    - The rewards from the "Fel Embers" quest are now superior items as
    intended.
    - Reduced the damage dealt by "The Lightning Capacitor".
    - Corrected the level requirement of the "Fist of Reckoning".
    - "Necklace of Trophies" has been corrected to increase Hit Rating
    instead of Hit Avoidance.
    - "Burnoose of Shifting Ages" can now be disenchanted.
    - "Nethershrike" now has the proper sell value and can be disenchanted.
    - Corrected the level of "Marksman's Bow" to be in line with other
    epic reputation rewards.
    - The "Marksman's Bow" now has the proper damage range.
    - "Hourglass of the Unraveller" will now properly increase ranged
    attack power.
    - Corrected the socket bonus for "Soul-Collar of the Incarnate".
    - Corrected a typo in the set bonus of "Warbringer Armor".
    - "Ruby Slippers" now properly have a cast time.
    - Corrected the min use level of "Terokk's Shadowstaff".
    - "Warpscale Leggings" have had their Crit Rating updated to the
    intended Dodge Rating.
    - "Warmaul Slayer's Band" no longer has critical strike rating.
    However, its agility and attack power have been increased.
    - "Ancient Draenei War Talisman" now shares a cooldown with all
    trinkets that temporarily increase damage done.
    - "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets
    that temporarily increase damage done.
    - "Aldor Guardian Rifle" now has a range correctly set on it.
    - The effect on "Void Star Talisman" was incorrectly set to On Use.
    It is now set to On Equip.
    - The critical strike rating on "Cilice of Suffering" has been changed
    to spell critical strike rating.
    - The cooldown for "Glimmering Mithril Insignia" has been increased
    from 10 minutes to 20 minutes.
    - The slowing affect from the "Mug 'O Hurt" is now considered a snare,
    so snare removal and immunity affects will now work on it.
    - The "Mark of Conquest" trinket now correctly triggers the mana regen
    effect.

    Raids and Dungeons
    - Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and
    Tempest Keep:Arcatraz no longer respawn as rapidly.
    - Shadow Labyrinth
    Reduced the chance of a Cabal Assassin ambush.
    - Hellfire Citadel:Shattered Halls
    Removed a problematic chest.
    The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered
    Halls will now be removed if a player leaves the zone.
    Shattered Hand Gladiators will no longer break players' stealth when
    engaged in combat.
    - Serpentshrine Cavern
    Boss creatures have received additional tuning and polish.
    - Tempest Keep:Arcatraz
    Warder and Defender Corpses are now immune to spell effects that
    could cause the Protean Spawn to not spawn.
    Protean Spawn now deal less damage.
    The damage dealt by Wrath-Scryer Soccothrates' "Immolation" and
    "Knock Away" abilities has been reduced.
    - Auchindoun Shadow
    Cabal Zealots are now more threatening while under the effect of
    Shape of the Beast.
    - Tempest Keep: Botanica
    Sunseeker Gene-Splicers' Death and Decay now deals significantly
    less damage and casts less frequently.
    Mutate Fleshlashers now deal less melee damage.
    Mutate Horrors and Fear-Shriekers now have less health.
    Sunseeker Researchers will now cast shocks less frequently.
    Sunseeker Chemists are now Paladin type instead of Warrior type.
    The Blue Seedlings in the High Botanist Freywinn encounter now slow
    players instead of immobilizing them.
    High Botanist Freywinn will now plant seedlings at a slightly
    reduced rate.
    - Tempest Keep Mechanar
    Gatewatcher Iron-Hand now wields a Jackhammer.
    Gatewatcher Iron-Hand is now more vocal when perfoming his Jackhammer
    attack.
    Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The
    Mechanar may no longer be enslaved when in Heroic mode.
    - Caverns of Time
    Captain Skarloc in Caverns of Time: Escape from Durnholde is no
    longer susceptible to disarm, and does not slow down when wounded.
    A defeat in the Caverns of Time: Opening of the Dark Portal
    instance will no longer despawn unlooted bosses with loot.
    Occasionally after players are defeated in the Caverns of Time:
    Opening of the Dark Portal encounter on Heroic difficulty, the
    placeholder versions of the bosses that appear in future attempts
    that day would not spawn. The proper placeholders will now spawn
    instead of Rift Lords and Rift Keepers.
    Boss creatures in Caverns of Time: Opening of the Dark Portal will
    now dispel all nearby Time Keepers instead of one at a time.
    - Karazhan
    Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and
    allow additional melee attackers to be used against her.
    Maiden of Virtue's "Holy Fire" has been adjusted to prevent a
    possible range exploit.
    Maiden of Virtue will no longer "Holy Fire" players under the effect
    of "Repentance".
    Midnight is no longer susceptible to Bleed effects, since he's a
    skeletal horse.
    Nightbane's Restless Skeletons are now immune to non-holy magical
    damage.
    Restless Skeletons no longer have immolation.
    Nightbane's Bone Shard Spray can no longer be interrupted by using
    an immunity effect.
    Some minor issues with the Library Tomes have been corrected.
    The use of Divine Shield, Ice Block, or Cloak of Shadows will no
    longer prematurely detonate the Shade of Aran's Flame Wreath.
    Restless Skeletons will now summon a player if they are unable to
    path to that player, and deal more melee damage.
    The cooldown of Bellowing Roar has been adjusted to be a more
    consistent value.

    Bug Fixes
    - Fixed the credits to display properly.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 2.0.8 (2007-02-15)
    --------------------------------------------------------------------------------

    Bug Fixes
    - Fixed several display issues with the arena battle final scoreboard.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 2.0.7 (2007-02-13)
    --------------------------------------------------------------------------------

    General
    - The amount of haste granted by a point of haste rating has been
    increased by about 50%.
    - 20 slot bags are now bind on equip.
    - Any effect which benefits the victim of a critical strike will now
    trigger even if resilience converted the attack from a critical
    strike to a normal strike; this applies to melee, ranged, and spell.
    The affected talents, abilities, and items are: "Eye for an Eye",
    "Blessed Resilience", "Enrage", "Martyrdom", "Blood Craze", "Eye of
    the Storm", and "Bonespike Shoulder".
    - The Crust Bruster has had a loot icon and sound change.
    - Players can no longer send gift wrapped packages via COD.
    - When sharing a quest, the order logic has changed to check whether
    or not the player has completed or is ineligible for the quest before
    checking whether their quest log is full.

    PvP
    - Battlegrounds
    - If Primalist Thurloga is attacked and pulled off her pathing on the
    way to summon Lokholar the Ice Lord, she will now properly path back
    to the summoning ring to complete the event.
    - PVP flags and graveyard nodes can no longer be captured through
    collision.

    Raids and Dungeons
    - Players are no longer able to accept the quest "The Opening of the
    Dark Portal" while the Black Morass encounter is engaged.
    - In the Black Morass, Chrono Lord Deja will now properly spawn during
    a Heroic Mode attempt.
    - After completing the Black Morass encounter, all the additional mobs
    in the zone will no longer all aggro.
    - Durnholde Lookouts will now properly despawn after all 5 of the
    Baracks in Caverns of Time: Escape from Durnholde are burned down.
    - The items required to complete the Karazhan key quest can now only
    be looted by the first group in the instance to reach them.
    - Berthold the Doorman will now have a gossip option to teleport
    players to the Shade of Aran's room. This gossip option only becomes
    available when players have defeated the Shade of Aran.
    - The aggro range for players when under the effect of "Incite Chaos"
    while fighting Blackheart the Inciter in the Shadow Labrynth has
    been adjusted.
    - Many creatures within Coilfang Resevoir have been slightly retuned.
    - Many creatures within the Mana Tombs have been slightly retuned.

    Mac
    - Stability improvements in Multi-Threaded OpenGL support on future
    OS X releases.

    Bug Fixes
    - The talent "Combat Potency" no longer causes rogues to have a chance
    to gain energy when other players hit them with off-hand attacks.
    - Players with multiple chat windows will no longer have fixed
    channels (ie. general, trade) added back to the main chat window
    every time they log on.
    - Attempting to prospect less than 5 pieces of ore will no longer
    cause a game crash. (Spanish Only)
    - The Fel Reaver for "It's A Fel Reaver, But With Heart" quest will
    now respawn properly if you wipe on the quest.
    - Fixed the local defense channel so that it will properly change based
    on the player's zone.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 2.0.6 (2007-01-23)
    --------------------------------------------------------------------------------

    Hunters
    - "Silencing Shot" now does only 50% of weapon damage instead of 75%.
    - The base damage for "Arcane Shot" has been reduced by about 9% and
    the bonus damage from ranged attack power reduced from 20% to 15%.
    - The bonus damage for "Barrage" is now 4/8/12% for ranks 1/2/3.
    - The bonus damage for "Improved Barrage" is now 4/8/12% for ranks
    1/2/3.

    Mages
    - Each rank of "Improved Fireball" now reduces your spell damage
    coefficient by 2%.
    - Each rank of "Improved Frostbolt" now reduces your spell damage
    coefficient by 2%.
    - "Counterspell" no longer triggers the global cooldown.
    - "Mana Shield" now absorbs magical damage as well as physical damage.

    Priests
    - The bonus coefficient for "Shadow Word: Pain" has been reduced by
    about 9%. This should result in about 5% less damage done by
    "Shadow Word: Pain" for the typical priest.

    Bug Fixes
    - The "Frozen Shadoweave Boots" will now properly increase shadow
    damage.
    - Players will no longer lose control of their character if they try
    to talk to an NPC while mobs are aggro on them.
    - The /equip command will now work on pieces of gear that are not in
    your primary bag.
    - Fixed an issue that was causing some players to disconnect in
    Hellfire Citadel:Blood Furnace.
    - The "Corruptor" 4 piece set bonus will now be properly applied.
    - The Legion Fel Cannons at Forge Camp Anger in Blades Edge will now
    properly spawn above ground.
    - The Arena queue tooltip will now show the arena that the player is
    queued for.
    - Fixed an error that was causing players to disconnect if they tried
    to socket a gem that had been gift wrapped.
    - Fixed an error that was causing players to disconnect forming a
    party with other members in the same area.
    - Pet icons will now properly update in the Stables window.
    - Improved the robustness of the pet action bar display. It is now
    less likely to be accidentally blocked by addons.
    - Players will no longer hear the gong sound repeated after initially joining
    a queue for the battlegrounds.
    - Having a group invite declined while queued via "Looking for More"
    will no longer remove you from the queue.
    - Nethershards will no longer cost honor to purchase but will cost
    gold instead.
    - Players will no longer be given access to both quest lines following
    the Declaration of Allegiance to the Scryers or Aldor in Shattrath
    City.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 2.0.5 (2007-01-15)
    --------------------------------------------------------------------------------

    - Increased the maximum number of realms that can be listed in the Realm List.
    - Updated the Terms of Use.
    - Created an option to disable UI Acceleration for users of select video cards
    experiencing graphical corruption of the User Interface. To use this option,
    enter the following line to the Config.wtf file, located in the WTF
    subfolder of the game:

    Set UIFaster “x”

    Where x equals:
    0 – This turns off all UI acceleration
    1 – For Internal Use Only - DO NOT USE!
    2 – Enables partial UI acceleration only.
    3 – Enables all UI acceleration.

    Example:
    Set UIFaster “2”

    Note: For users experiencing graphical corruption of the User Interface,
    it is recommended to try option 2 in order to correct the problem. If
    this does not solve the issue, then use option 0 to disable all UI
    Acceleration.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 2.0.4 (2007-01-12)
    --------------------------------------------------------------------------------

    - Fixed a bug where flags in Arathi Basin could be captured at extremely long
    distances.
    - Fixed a bug where players who had set dungeons to Heroic difficulty level
    previous to patch 2.0.3 could no longer enter instances.
    - Fixed a bug that was causing multiple LUA errors in the German and French
    battlegrounds.
    - Fixed a bug that was causing the promotion of raid members to yield
    incorrect results.
    - Fixed a bug where NPC faction changes were not properly affecting quest-
    giver exclamation marks.
    - Fixed a bug where changing party options would briefly cause erroneous
    information to be displayed in the party options menu.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 2.0.3 (2007-01-09)
    --------------------------------------------------------------------------------

    The Burning Crusade
    - Several years have passed since the Burning Legion's defeat at the
    Battle of Mount Hyjal - and the races of Azeroth have continued to
    rebuild their once shattered kingdoms. With renewed strength, the
    heroes of the Horde and Alliance have begun to explore the broken
    lands beyond the Dark Portal. What dangers or rewards await mortal
    champions in Draenor? And what will the Alliance and Horde do when
    they discover that the demons they thought vanquished have returned
    to renew their terrible Burning Crusade?

    General
    - A stirring of events has begun throughout Azeroth and rumor points
    to the Dark Portal as its source.
    - Mazk Snipeshot in Booty Bay now sells bullets.
    - The Auction House now sorts by buyout price first, then by current
    price. This should filter all of the items with outlandish buyout
    prices to the bottom of the list.
    - Players will now need to be level 58 to pass through the Dark Portal.
    (The Burning Crusade Expansion must be installed.)
    - Collector Edition pets are now blue items and a confirmation
    dialogue will appear to prevent accidental deletion.
    - Pets will no longer attack targets that are under the influence of
    crowd control (sheep, banish, etc.).
    - The title "Scarab Lord" can now be chosen in game for select players.

    PvP
    - Players can use the /teamquit or /teamdisband command in order to
    leave an Arena team.
    - A new bracket has been added to Alterac Valley for level 61-70.
    - Added a sorting function so that the battleground and scoreboard can
    be sorted by any of the categories.
    - Healthstones and summoned warlock pets will no longer cost a
    soulshard to summon in the Arena preparation area. All summoned
    items and pets will be dismissed on leaving the arena.
    - The last pet a player had summoned will be resummoned outside the
    Arena upon leaving.

    Druids
    - Due to various talent changes, all Druids will have all their talent
    points refunded.
    - "Feline Swiftness" has been renamed "Feral Swiftness". The dodge %
    increase now also applies to Bear and Dire Bear Forms.
    - "Improved Moonfire" has been reduced to 2 ranks, for a 5/10% bonus.
    - "Insect Swarm" has had its damage on all ranks increased. The mana
    cost of ranks 1 and 3 has been increased. The mana cost of ranks 4,5
    and 6 has been decreased.
    - "Nurturing Instinct" now grants its benefit at all times, but the
    bonus has been reduced to 25/50% of Strength.
    - "Improved Starfire" has been renamed to "Celestial Focus" and now
    also increases the chance to resist casting pushback when casting
    "Wrath" by 25/50/70%.
    - "Blood Frenzy" benefits have merged with "Primal Fury".
    - "Improved Leader of the Pack" has been reduced to 2 ranks for 2/4%
    total health healed.
    - "Pounce" no longer requires the druid to be behind the target.
    - "Barkskin" is now usable while stunned.
    - Druids now need substantially less agility per dodge.
    - "Dire Bear Form" armor bonus increased to 450% and health bonus
    changed to a 25% percent health increase instead of a flat increase.
    - The Health bonus of "Bear Form" has changed to a 25% percent health
    increase instead of a flat increase.
    - "Swipe" has had its threat bonus multiplier removed.
    - "Maul" has had its threat bonus multiplier changed to a flat value
    similar in threat per time to "Heroic Strike".
    - "Regrowth" has had its mana cost reduced by approximately 18%.
    - "Tree of Life" healing bonus now increases the healing received
    by your party members instead of the healing dealt by your party members.
    - The "Tranquility" base amount healed per second has increased by
    approximately 273%. The radius of effect has increased from 20 yards
    to 30 yards. Mana cost has increased by 40%. The Cooldown has
    increased from 5 minutes to 10 minutes. The Duration has decreased
    from 10 seconds to 8 seconds.
    - "Mangle" will not stack multiple copies from multiple forms or
    druids anymore. This was never intended behavior. The percentage
    modification on bleeds has increased from 25% to 30% and "Mangle"
    now increases the damage from "Shred" as well. In addition, "Mangle"
    will now benefit from the damage boost from "Tiger's Fury".
    - "Enrage" will now show up in the combat log and in floating combat text.
    - "Lifebloom" will now correctly consume clearcasting.
    - "Predatory Instincts" has had its tooltip adjusted to indicate it
    only works in feral forms, and that it increases damage by a percent,
    not damage bonus by a percent.
    - If a spell is resisted, it will no longer break stealth.
    - "Tree of Life's" bonus healing aura will now reactivate correctly
    when "Banish" wears off.
    - Shapeshifted druids will now be able to speak to npcs while
    shapeshifted.

    Hunters
    - "Multi-Shot" has had its mana cost adjusted back to a value closer to its pre-2.0.1 version.
    - If your pet has been recently revived by using "Call Pet", it will
    no longer reset back to full health.
    - If a Hunter "Wyvern Stings" an enemy already asleep from
    "Wyvern Sting", the "Wyvern Sting" sleep will now be reapplied
    correctly.

    Mages
    - "Frost Nova" (Water Elemental Spell) has been renamed to "Freeze".
    - "Ice Lance" is now correctly affected by "Elemental Precision".
    - "Ice Armor"is now correctly affected by "Elemental Precision".
    - "Frost Armor" is now correctly affected by "Elemental Precision".
    - Mages will no longer see line of sight errors if the target moves
    behind an obstacle after the spell "Arcane Missiles" has begun
    casting.
    - "Blazing Speed" no longer PROCs while the caster is mounted.

    Paladins
    - "Blessing of Might" now also increases ranged attack power.
    - "Improved Righteous Fury" now also reduces all damage taken while
    active by 2/4/6%.
    - "Improved Divine Shield" (Protection Talent) has been renamed
    "Sacred Duty" and now also increases total Stamina by 3/6%.
    - "Improved Resistance Auras" has been renamed "Spell Warding",
    reduces all spell damage taken by the Paladin and is no longer
    tied to Resistance Auras.
    - We have fixed a bug where the damage bonus from "Holy Guidance" was
    being added to physical attacks.
    - "Divine Illumination's" duration has been increased to 15 sec, from
    10 sec.
    - There will no longer be a slight delay on receiving the buff from
    "Light's Grace" when it occurs.

    Priests
    - "Mass Dispel" will no longer cause stealthed Rogues and prowling
    Druids to lose stealth.
    - "Surge of Light" (Holy Talent) can no longer be triggered by using items.

    Rogues

    - Due to various talent changes, Rogues will have all talent
    points refunded.
    - "Evasion" (Rank 2) now reduces the chance that ranged attacks will
    hit the Rogue by 25%, reduced from 50%. It is now available at level
    50.
    - The "Cloak of Shadows" cooldown has been reduced to 1 min, from
    2 min. Now a trainable ability at level 66.
    - "Shadowstep" (New Subtlety Talent) attempts to step through the
    shadows and reappear behind your enemy. Your next "Ambush",
    "Backstab" or "Garrote" ability is increased by 20% and lasts 10
    sec. This is only usable while stealthed.
    - "Premeditation" (Subtlety Talent) has had its range increased to 30 yards.
    - "Preparation" now only resets the cooldown of the "Evasion",
    "Sprint", "Vanish", "Cold Blood", "Adrenaline Rush" and
    "Premeditation" abilities.
    - "Wound Poison" now causes damage and reduces all healing by 10%,
    stacks up to 5 times.
    - The Cooldown for "Blind" has been reduced to 3 min, from 5 min.
    - There is no longer a random chance the effect of "Sap" will end
    (i.e. removed the heartbeat resist check). The effect will still
    end early when the target is damaged.
    - Each rank of "Weapon Expertise"now provides 5 weapon skill.
    - "Surprise Attacks" now increases the damage from "Sinister Strike",
    "Backstab", "Shiv" and "Gouge" by 10% instead of 8%.
    - Resisted spells will no longer break "Stealth"/"Vanish".
    - Combo points added to a target should not be reset until you add a
    combo point to a different target.

    Shaman
    - "Earth Shock" no longer causes increased threat.
    - "Frost Shock" now causes increased threat.
    - The training cost for "Strength of Earth Totem (Rank 5)" is now correct.
    - "Nature's Guardian" will now work properly even when you don't have
    an enemy targeted.

    Warlocks
    - Melee damage of "Felguard" has been reduced.
    - The damage increase component of "Soul Link" has been improved. The
    damage mitigation component has been reduced.
    - The cooldown of "Shadowfury" has been reduced to 20 sec, from 1 min.
    - The mana cost of "Soul Fire" has been reduced by approximately 45%.
    - The feedback from dispelling "Unstable Affliction" is now affected
    by "Shadow Mastery".
    - Pets will again have their mana reset to full in addition to their
    health when first summoned.
    - "Demonic Resilience" will now properly reduce pet damage taken.
    - Fire objects in the game world (bonfires, braziers) will no longer
    trigger "Nether Protection".
    - When a Warlock is under the effects of "Backlash" and "Nightfall",
    only one of the effects will be consumed by a "Shadow Bolt" cast.

    Warriors
    - "Weapon Mastery" Rank 2 of this talent now grants full immunity to
    "Disarm" mechanics, and will properly display "Immune" when a
    "Disarm" is attempted.
    - "Slam's" swing time is no longer slowed by damage taken.
    - "Rampage's" rage cost has been reduced to 20.
    - The daze portion of "Piercing Howl" will now still land even if the
    target is already snared.
    - The bonus threat of "Devastate" on all ranks has been increased.
    Bonus threat will no longer decrease as ranks increase.

    Items
    - The energy gained from "Thistle Tea" now decreases with levels past
    40.
    - "Idol of Ferocity" now increases "Claw" and "Rake" damage instead
    of reducing energy cost.
    - "Idol of Brutality" now increases "Maul" and "Swipe" damage instead
    of reducing rage cost.
    - "Idol of Health" now provides bonus healing on "Healing Touch"
    instead of reducing its cast time.
    - The rage gained from "Gri'lek's Charm of Might" now decreases with
    levels past 60.
    - The energy gained from "Renataki's Charm of Trickery" now decreases
    with levels past 60.
    - "Renataki's Charm of Beasts" no longer resets the cooldown on Arcane
    Shot.
    - "Wushoolay's Charm of Nature" now provides haste rating instead of
    reducing "Healing Touch" cast time.
    - "Wushoolay's Charm of Spirits" now increases "Lightning Shield"
    damage by a flat amount instead of a percentage.
    - "Hazza'rah's Charm of Destruction" now increases spell crit rating
    instead of spell crit percent.
    - "Hazza'rah's Charm of Magic" now increases Arcane spell damage
    instead of providing a spell crit bonus.
    - "Tidal Charm" Now has a chance of failure against targets over level
    60.
    - "The Black Book" now provides a flat amount of spell power, attack
    power, and armor to your pet, instead of by a percentage.
    - "Rune of Metamorphosis" now reduces mana cost of shapeshiting by a
    flat amount, instead of by a percentage.
    - "Lifegiving Gem" now provides 1500 healing and bonus max health
    instead of a percentage of your max health.
    - "Venomous Totem" now increases damage dealt by "Instant Poison" and
    "Deadly Poison" instead of increasing poison land chance.
    - "Natural Alignment Crystal" now increases Nature spell damage by a
    flat amount instead of by a percentage.
    - "Pristine South Seas Kelp" now provides spell crit rating instead
    of spell crit chance.
    - "Devilsaur Tooth" now grants your pet crit rating instead of a
    guaranteed crit.
    - "Wail of the Banshee" now has a chance of failure against targets
    over level 60.
    - The threat reduction from Fetish of the Sand Reaver now decreases
    with levels past 60.
    - The threat reduction from "Eye of Diminution" now decreases with
    levels past 60.
    - "Stygian Buckler" now has a chance of failure against targets over
    level 60.
    - "Horned Viking Helmet" now has a chance of failure against targets
    over level 60.
    - "Gnomish Mind Control Cap" now has a greater chance of failure
    against targets over level 60.
    - "Goblin Rocket Helmet" now has a chance of failure against targets
    over level 60.
    - "Clutch of Foresight" now has a chance of failure against targets
    over level 60.
    - "Flash Bomb" now has a chance of failure against targets over level
    60.
    - The "Green Dragon Mail" Set +15% mana regenerationhas been replaced
    with 20 mana per 5 sec.
    - The "Vestments of Transcendence" Set +15% mana regeneration has been
    replaced with 20 mana per 5 sec.
    - The "Stormrage Raiment Set" +15% mana regeneration has been replaced
    with 20 mana per 5 sec.
    - The Thunderclap set bonus for "Conqueror's Battlegear" is no longer
    cumulative with the "Thunderclap" talent.
    - The reduction in cooldown on Rapid Fire from the "Striker's Garb"
    Set bonus is no longer cumulative with the "Rapid Killing" talent.
    - The Paladin abilities Flash of Light and Holy Light will again
    correctly use charges from the "Zandalarian Hero Charim".
    - The Paladin abilities Flash of Light and Holy Light will again
    correctly activate charges from the "Talisman of Ascendence".
    - Collector's Edition pets are now be blue items.

    Professions
    - Enchantments
    - The Crusader Enchantment now decreases in potency for wielders above
    level 60.
    - The Icy Chill Enchantment now decreases in potency for wielders above
    level 60.
    - The Lifestealing Enchantment now decreases in potency for wielders
    above level 60.
    - Blacksmithing/Leatherworking specialization has changed with
    specialization providing recipes to make powerful items that only
    you can wear. You can now unlearn a blacksmithing or leatherworking
    specialization and learn a different one by finding the appropriate
    NPC, paying the fee to unlearn your old specialization, and then
    find the new specialist to learn a new one. Also, all of the old
    blacksmithing/leatherworking recipes that required specialization no
    longer require it and can be learned by any blacksmith/leatherworker.
    - Silver/Golden/Mystic/Runic Spellthread have been increased in power.

    User Interface
    - The Auction House will now sort items first by buyout price then by
    current price.
    - Added a new option to the Looking for Group and Looking for More
    panel to choose Heroic Mode Dungeons.
    - Players will now be able to pull out a pet window to see all the
    pets in the raid.
    - Added Ranged and Spell stats as a display option for the G15
    keyboard.
    - Updated the Sound Options menu to include a checkbox for Hardware
    Acceleration and a slider for Sound Channels.
    PC default is "Hardware Acceleration = ON" and "Sound Channels = LOW".
    Players that experience poor system performance can set "Hardware
    Acceleration=OFF" which may improve performance but will disable any
    EAX (reverberation) effects supported by their sound card.
    Players with more powerful systems can raise the "Sound Channels"
    slider to increase the number of simultaneous sounds in the game,
    providing a more immersive soundscape.
    Mac users will not have a checkbox or slider available due to the
    Mac's default setting of "Hardware Acceleration = OFF" and the
    "Sound Channels = HIGH".
    - Updated the Sound Options menu to include a checkbox for Hardware
    Sound.
    - API Changes
    NEW: Dismount()
    NEW: equippable = IsEquippableItem(item)
    NEW: link = GetInboxItemLink(index)
    NEW: button = GetMouseButtonClicked() -- Returns the name of the
    button that triggered a mouse down/up/click/doubleclick event.
    NEW: hasMacro = CursorHasMacro()
    NEW: "item", itemID, link = GetCursorInfo() OR "spell", slot,
    "spell" or "pet" = GetCursorInfo() OR "macro", index =
    GetCursorInfo() OR "money", amount = GetCursorInfo()
    - Macro Features
    NEW: /dismount
    /castsequence will equip items if they need to be equipped, and use
    them otherwise.
    The following commands now support the [target=unit] macro option
    syntax: /startattack, /petattack, /target, /assist, /focus
    If you add a #showtooltip line to your macro, it will show the
    tooltip of the item or spell in addition to the normal visual
    feedback.
    A unit's name can be used anywhere a unit token can be used. e.g.
    if you had the player Desmondia in your party, /cast
    [target=Desmondia]Flash Heal, would cast Flash Heal on her.
    This will only work for the player, pet, party members and pets,
    and raid members and pets. You can use "-target" or "-pet" to
    indicate the target or pet of the named unit, e.g. /cast
    [target=Desmondia-target,harm] Shadow Word: Pain
    - Key Bindings
    Holding down ctrl, alt, shift, x will check keybindings in the
    following order: ALT-CTRL-SHIFT-X, CTRL-SHIFT-X, ALT-SHIFT-X,
    ALT-CTRL-X, SHIFT-X, CTRL-X, ALT-X, X
    Key bindings that directly cast spells or use items now respect the
    self-cast modifier.
    - Frame Methods
    UPDATED: protected, explicit = Frame:IsProtected() -- New 'explicit'
    return value
    - Tooltip Methods
    NEW: isUnit = Tooltip:IsUnit("unit")
    NEW: name = Tooltip:GetUnit()
    NEW: name, link = Tooltip:GetItem()
    NEW: name, rank = Tooltip:GetSpell()
    Added several script handlers which are called when the tooltip is
    set to a unit, item, or spell: OnTooltipSetUnit, OnTooltipSetItem,
    OnTooltipSetSpell
    - Cooldown Indicators
    There's a new cooldown indicator frame that replaces the previous
    model file. The old syntax: &lt;Model
    inherits="CooldownFrameTemplate"/&gt; should be replaced by
    &lt;Cooldown inherits="CooldownFrameTemplate"/&gt;
    - Secure Templates
    Added an action type "attribute" to secure action buttons which
    sets an arbitrary attribute on an arbitrary frame.
    Added support for state header resizing and re-parenting on state
    changes.
    - Saved Variables
    Arrays that are stored as saved variables are now saved using lua's
    array initializer syntax for optimal memory usage and performance on
    load.
    - Bug Fixes
    Unit frames will respond to modified clicks by default.
    Action buttons no longer use shift-click to pick up actions, but
    instead use shift-drag. This frees up the shift modifier for use
    in macros or as a self-cast modifier.
    MovePad will work again.
    Fixed taint issues with the unit menus (dueling, dismissing pets,
    etc.)
    Fixed taint issues with CloseLoot()
    Fixed taint issues with PickupContainerItem()
    Fixed taint issue with raid UI not showing in combat (buttons in main
    raid UI are no longer secure unit buttons)
    Fixed /reply in macros
    Fixed a bug where /petattack would target the nearest unit, not the
    nearest live enemy unit.
    The macro "button:N" conditional will work with either the real
    button clicked or the state-header-remapped button that launched the
    macro.
    /click now works with secure action buttons
    Fixed issue whereby creating Textures/FontStrings from a template
    used the template name instead of the specified region name.

    Mac
    - The "Enable sound in background" option is now implemented, default
    on Mac is "on" as before.
    - Fixed an issue with SetBindingItem, SetBindingSpell, SetBindingMacro
    LUA functions.
    - Addressed a graphics issue where changing the WorldFrame's
    coordinates would show a field of the fog color in the area outside
    of the world view instead of black, on NVIDIA GPU's, when indoors,
    with Full Screen Glow enabled.
    - Addressed a graphics issue affecting NVIDIA GeForce3 and GeForce 4Ti
    GPU's when certain particle effects were visible on screen such as
    Naxxramas loot.
    - Music looping is now fixed.

    Bug Fixes
    - Characters on your friends list that are deleted will now properly
    be removed from the friends list.
    - Players will now be put back into the cross-realm battleground raid
    group after relogging from a force quit.
    - You will now be able to remove players from other realms from your
    ignore list after leaving the battleground.
    - Players who return from a disconnect in an Arena battle will now be
    correctly credited as being alive by the scoreboard.
    - When you craft an item with a random property, it will now display it
    has random properties in the crafting UI.
    - Characters will no longer be rooted in place until logout when being
    force-quit during the opening cinematic.
    - Pet statistics will now appear in green when being buffed by an
    outside source.
    - You should now get the mail indicator when your inventory is too
    full after leaving a battleground.
    - Spell penetration should now properly update on the character sheet.
    - Certain throwing weapons will no longer be consumed when used as a
    throwing weapon.
    - Certain throwing weapons have had a damage range added to their
    tooltip.
    - Reduced the cost of some battleground rewards.
    - The druid Restoration Talent "Tree of Life" healing buff is no
    longer being removed from the Druid if afflicted by a "Banish" spell.
    - "Moonkin Form" and "Tree of Life" form now have a casting animation
    for "Warstomp".
    - The druid talent skill "Tree of Life" now has a swimming animation.
    - Adjusted the tooltip for Barkskin to reflect the proper functionality.
    - "Insect Swarm" Rank 6 will now benefit from the clearcasting effect
    from "Omen of Clarity".
    - The hunter spell "Volley" has had its tooltip updated to reflect
    that it is channeled.
    - The hunter spell "Flare" will now properly reveal Mages that used
    "Invisibility".
    - The tooltip for the crit bonus granted to feral druid from the
    talent "Predatory Instincts" will now reflect the proper amount.
    - The hunter Marksmanship ability "Silencing Shot" is now triggering
    the "Auto-Shot" ability after using the ability.
    - "Misdirection" will now redirect the threat from "Distracting Shot".
    - "Serpent Sting's" initial, non-threatening application no longer
    consumes a charge of Misdirection.
    - "Disengage" now reduces threat on the misdirected target and also
    consumes one charge of "Misdirection".
    - Hunter Survival talent "Wyvern Sting" at Rank 4 will now cause the
    correct amount of damage as indicated in the tooltip.
    - The hunter Survival Talent "Readiness" will now finish the cooldown
    of the ability "Wyvern Sting".
    - Mages using "Molten Armor" on themselves and being hit while casting
    "Arcane Missiles" or "Blizzard" will no longer cancel the spells.
    - The mage spell "Ice Armor" will now be affected by the talent "Frost
    Warding".
    - "Spellsteal" and "Detect Magic" now benefit from the mage talent
    Arcane Focus.
    - The mage spell "Arcane Blast" will now receive the mana reduction
    benefits from "Clearcasting".
    - The mage spell "Fire Ward" rank 6 will now properly overwrite
    previous ranks of "Fire Ward".
    - "Ice block" will now make a mage immune to "Avenger's shield".
    - "Blazing Speed" will now remove movement impairing effects when it
    procs.
    - Casting "Ice Lance" will no longer consume the mage's talent
    "Presence of Mind" buff.
    - "Arcane Missiles" will no longer continue to channel after the
    target is dead.
    - "Ice Lance", "Frost Armor", and "Ice Armor" will now receive the
    benefits from the mage talent Elemental Precision.
    - The mage Fire talent "Critical Mass" will now properly update on
    the character sheet UI.
    - The paladin holy talent "Holy Guidance" will now effect damage from
    "Seal of Righteousness".
    - "Benediction" will now decrease the mana cost of "Seal of Blood".
    - "Shadow Word Death" will no longer do damage to the casting priest
    when resisted.
    - "Holy Fire" (rank 9) cast time has been adjusted for consistency with
    all other ranks of "Holy Fire" to 3.5 seconds.
    - The priest Discipline talent "Reflective Shield" will no longer
    cause the recipient of the shield to perform a cast animation every
    time the shield reflects damage.
    - "Prayer of Mending" no longer procs the heal when all damage is
    absorbed.
    - Priests backlash effect of "Shadow Word: Death" will now properly
    be applied and can no longer be resisted.
    - The visual effect of "Shadowform" will no longer persist if disabled
    while mounted.
    - Updated the tooltip on "Cloak of Shadows" with the additional line,
    "Does not remove effects that prevent you from using Cloak of Shadows."
    - The rogue Assassination Talent "Quick Recovery" will no longer
    refunding energy back to the Rogue if a finishing move is partially blocked.
    - A "Vanished" rogue will no longer be taken out of their
    "vanished state" when they resist a spell.
    - The rogue Assasination talent "Find Weakness" will now work properly
    with the finishing move "Deadly Throw".
    - Using the rogue ability "Mutilate" when not behind your target will
    no longer initiate combat.
    - The rogue ability "Slice and Dice" will no longer be reported twice
    in floating combat text when used.
    - "Mind-Numbing Poison" will no longer stack with both
    "Curse of Tongues" and "Slow".
    - The shaman talent "Totemic Mastery" will now increase
    "Wrath of Air Totem's" radius.
    - The shaman talents "Elemental Mastery","Shamanistic Rage" and the
    troll racial "Berserking" can no longer be used in "Ghost Wolf"
    form.
    - The shaman "Greater Fire Elemental" and "Greater Earth Elemental"
    will now spawn in with full health.
    - The shaman abilities "Water Shield" and "Earth Shield" can no longer
    be over written by lower ranks.
    - The shaman talent "Mental Quickness" will now properly reduce the
    casting cost of "Bloodlust" and "Heroism".
    - The damage dealt from "Greater Fire Elemental" and "Greater Earth
    Elemental" is now displayed in the combat log.
    - The shaman Restoration talent "Totemic Focus" will now be applied to
    "Earth Elemental Totem" and "Fire Elemental Totem".
    - The warlock talent "Demonic Resilience" does will now properly
    reduce the amount of damage pets are taking.
    - "Unstable Affliction" is now improved by the talent "Shadow Mastery".
    - Pyroclasm will now properly function with all ranks of "Soul Fire"
    and "Hellfire" rank 4.
    - The warlock Demonology talent "Fel Intellect" (all ranks) will now
    properly affect Felhunter intellect.
    - Crit chance of the spell "Incinerate" is now being affected by the
    2nd rank of the Warlock Destruction talent "Devastation".
    - Warlock pet "Felguard" will now use the appropriate sounds.
    - Using a grimoire to teach your demon pet a spell while it is under
    the effects of "Banish" will no longer consume the grimoire, but the
    pet is immune and will not learn the spell.
    - Warriors with full "Weapon Mastery" talent will now be shown to have
    immunity towards disarm.
    - The "Shield Bash" rank 4 daze effect will now properly slow the
    target and has had its tooltip updated.
    - Warriors will no longer being re-entered into a combat state if the
    character switches stances after killing a mob.
    - "Second Wind" will no longer improperly proc off of a mob's daze.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 2.0.1 (2006-12-05)
    --------------------------------------------------------------------------------

    Looking for Group Interface Tool

    A new Looking For Group tool designed to assist players in finding groups for
    instanced dungeons and quests will now be available. This interface gives
    players the option to be added to a pool of other players also looking for a
    group, as a means to expedite the process. In addition, players will also be
    able to search for additional members in situations where they have a group
    and are simply looking to find more players.

    For a complete overview of this new interface, please take a moment and read the
    information contained on our comprehensive Looking for Group preview.

    World of Warcraft Community Site


    General

    - All players will have their talent points reimbursed and will have access to
    new talents throughout their trees; this includes the 41-point talents. Several
    new abilities have also been added for all classes.
    - All pets will now receive a percentage of their master's armor, spell damage,
    spell resistances, attack power, and stamina.
    - Low-level spells cast by high-level players will receive smaller bonuses from
    +healing and +spell damage.
    - HoTs, DoTs, and channeled spells have been re-balanced to receive a more
    appropriate (higher) percentage of +spell damage and +healing.
    - HoTs from different sources will now stack (i.e. multiple druids can cast the
    Rejuvenation spell on 1 target).
    - New item property "Resilience" has been introduced. Resilience reduces your
    chance to be the victim of a critical strike, and reduces the amount of damage
    critical strikes do to you.
    - Weapon Skill now does the following:
    - Weapon skill will no longer reduce the percentage damage lost due to
    glancing.
    - The player will gain 0.1% to their critical strike rating per weapon skill
    against monsters above their level.
    - When casting a buff on a low level target, the appropriate rank of the buff
    will automatically be applied.
    - In PvP, Crowd Control effects will last no longer than 12 seconds instead of
    the full duration, with a chance of a heartbeat resist.
    - Players will no longer lose faction when under the influence of "Mind Control"
    or the Gnomish Mind Control Cap.
    - Several improvements have been made to the Macintosh client, including support
    for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8 or higher.


    PvP

    - Honor System Revamp
    - Current honor totals have been reset.
    - Players may display their highest lifetime rank title (accessible from
    character sheet).
    - Honor points earned each day may now be spent as a form of currency.
    - Check the PvP tab of your character sheet to see your honor information.
    - PvP rewards are no longer unique.
    - Marks of Honor earned from battlegrounds are no longer turned in for
    reputation or honor. They are now used in addition to honor points in order to
    purchase rewards.
    - Two New Arenas are now available in three different modes.
    - 2v2, 3v3, and 5v5 matches
    - Players may queue up at Goblin NPC's in Stormwind, Ironforge,
    - Orgrimmar, Undercity, and Gadgetzan


    Druids

    - The talent "Swiftmend" will now include bonus healing from the talents
    "Improved Rejuvenation" and "Empowered Rejuvenation".
    - "Feline Swiftness" has been renamed "Feral Swiftness". Dodge % increase now
    also applies to Bear and Dire Bear Forms.
    - "Improved Moonfire" has been reduced to 2 ranks, for a 5/10% bonus.
    - "Insect Swarm" has had damage on all ranks increased. Mana cost of ranks 1,3
    increased. Mana cost of ranks 4,5,6 decreased.
    - "Nurturing Instinct" now grants the benefit at all times, but the bonus has
    been reduced to 25/50% of Strength.
    - "Omen of Clarity's" duration has been increased to 30 min.
    - "Improved Starfire" has been renamed to "Celestial Focus". It now also
    increases the chance to resist pushback when casting Wrath by 25/50/70%.
    - "Blood Frenzy's" benefits have now merged with "Primal Fury".
    - "Improved Leader of the Pack" has been reduced to 2 ranks for 2/4% total
    health healed.
    - "Pounce" no longer requires the druid to be behind the target.
    - "Barkskin" is now usable while stunned.

    Hunters

    - Traps can be set while in combat, but require a 2 second arming time.
    - "Auto shot" will be automatically enabled if the Hunter steps out of melee
    range while in combat with target.
    - 1 Agility will now grant 1 Ranged Attack Power.
    - "Auto shot" is now reset when casting Aimed Shot.
    - "The Beast Within's" Bonus damage caused has been reduced to 10%, but now also
    reduces the mana cost of all spells by 20%.
    - Freezing Traps will now cancel combat when cast.

    Mages

    - "Frost Nova" (Water Elemental Spell) has now been renamed "Freeze".

    Shaman

    - Shaman with the appropriate talent spec are now able to dual-wield.
    - Self-weapon buffs such as Windfury Weapon can be applied to both main and
    off-hand weapons.
    - Rockbiter's weapon functionality has been changed. It is now a damage proc
    instead of a flat attack power bonus.
    - Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon
    with the enchantment on it.


    Warlocks

    - The range of "Drain Life" and "Drain Mana" spells have been increased.


    Warriors

    - Rage generation from dealing damage has been normalized.
    - All Rage awards are averaged with our expected rage per swing (adjusted for
    weapon speed).


    Items

    - The "Far Sight" effect has changed so that the camera now zooms in to a
    distant location, rather than instantly showing the distant view. This also
    affects the items: Ultra-Spectropic Vision Goggles, the Ornate Spyglass, and the
    Hunter ability "Eagle Eye."
    - Spells can now require either a totem item or a totem category item to cast a
    spell. This means that the Enchanting Rods now count as all of the lower level
    enchanting rods as well, so you only need a single enchanting rod instead of all
    six. This also means that "Finkle's Skinner" now counts as a Skinning Knife.
    Several weapons that are picks have been flagged as counting as a Mining pick as
    well.
    - Items that give bonuses, such as critical strike percentage, have been
    modified to adhere to a combat rating system.
    - All current items will provide the exact same benefit from ratings at level 60
    as they provided before the ratings system.
    - Thrown weapon items no longer stack, but use durability instead. One unit of
    durability is lost per throw, and these items can be repaired.
    - The tool tip for the Great Staff of the Guardian now shows the proper increase
    of 28 to the party spell critical rating.
    - Items that are useable from player inventory with a cooldown will now update
    the cooldown in real-time.
    - Players will no longer be able to sell the "Blue Skeletal Horse" to vendors.
    - The damage Proc from the item "Misplaced Servo Arm" will no longer break the
    Rogue ability "Gouge".
    - The "Skull of Impending Doom" has been changed and will now increase run speed
    by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and
    drains 60% of your maximum mana for over 10 seconds.
    - The Backfire effect on the "Net-O-Matic" will no longer break on damage.


    Professions

    - All of the profession-made items that have been created up to now have been
    given proper stats based on the current expansion item level progression table.
    - Most of the items made by Tailoring/Leatherworking/Blacksmithing have had
    their creation time reduced. Now the cap on time required to make an item in
    those professions is based on quality and level.
    - New Max times required.
    - Level 31+ Green Items at least 8 sec
    - Level 31+ Blue Items at least 15 sec
    - Level 31+ Purple Items at least 25 sec
    - Skill level now determines what items you can disenchant.
    - Skill 1= Level 1-20
    - Skill 25= Level 20-25
    - Skill 50= Level 25-30
    - Skill 75= Level 30-35
    - Skill 100= Level 35-40
    - Skill 125= Level 40-45
    - Skill 150= Level 45-50
    - Skill 175= Level 50-55
    - Skill 200= Level 55-60
    - Skill 225= Level 60-65
    - Players will no longer lose an item when attempting to disenchant on a boat
    when the loading screen appears.


    User Interface

    - Meeting Stone gossip options have been removed from Innkeepers in preparation
    for the new LFG system.
    - LFG/LFM UI
    - Tips have been added to Loading Screen tips and new player tips
    - Meeting Stones now function similar to a Warlock Summon spell.
    - Players select party member to be summoned and right click the stone. A
    second party member then clicks the portal to summon.
    - Enchanting UI has been vastly improved.
    - Raid UI now supports frame for Main Tank.
    - Spell Alert (Enemy Cast bar)
    - Defaults to off
    - Enabled through Interface Options
    - Displays targeted enemy's cast bar when they are casting.
    - May also be displayed with "V" key functionality.
    - Auto-loot may be enabled with just one click in the Interface Options.
    - Character sheet UI now displays more precise melee, ranged, and spell stats.
    - Players can now cast item targetable spells on items that are in your action
    bar. For instance you can cast feed pet and have the food you want the pet to be
    fed in one of your action bars.
    - Semi-charged items can no longer be placed in the Auction House.
    - A knowledge base has been added to the in-game UI.
    - Searchable database of FAQ's and common support issues.
    - Keyrings have been expanded to hold more key-type items and will now size
    dynamically for the number of keys in possession.
    - The Hunter ability, "Mend Pet," will now turn red when a pet is out of range.
    - Players will now be able to disable ability messages in the floating combat
    text.
    - Players will now be able to scroll down their ignore list if it extends beyond
    one page.
    - The tooltips for the Show Dispellable Debuffs and Show Castable Buffs options
    will now specify they only apply to raid pullout groups.
    - Significant changes have been made to User Interface customization.
    - For specific details, please visit
    World of Warcraft - English (NA) Forums -> 2.0 Changes - Concise List (New).


    Bugs

    - The Rend Blackhand arena event in Upper Blackrock Spire will now properly
    reset after a wipe.
    - Players will no longer resurrect with low mana and health if they died and
    released on a Zeppelin or Ship.
    - Fixed an issue where effects with 100% chance to be applied were being
    resisted.
    - Fixed an issue where high level players were not being properly credited the
    right amount of faction reputation.
    - Party members will now be properly credited for completing the "Dead Man's
    Plea" quest when a totem or pet gets the killing blow on Baron Rivendare.
    - Slowing abilities and spells will no longer decrease the speed of a player
    when traveling by Gryphon.
    - Fixed an issue where players were re-taining talent based abilities even after
    re-training.
    - Fixed an issue where the Warlock spell "Shadowburn" was improperly consuming
    two Soul Shards.
    - Fixed an issue where players were unable to click on anything if they had any
    add-ons installed.
    - Fixed an issue where players were able to use "Mana Burn" on mobs and players
    without mana.
    - Fixed an issue where spells that proc while a player was standing would not
    proc if they were sitting or lying down.
    - Fixed many interface overlapping graphic issues.
    - Fixed an issue where Seal of Justice (Rank 2) will now refresh with melee
    strikes.
    - Blood Elf mobs in Azshara will now have the correct model.
    - Fixed an issue where a spell with two procs would be reflected and one of the
    procs would still hit the player that reflected the spell.
    - Fixed an issue that was putting Hunters back into combat when they have the
    "Spirit Bond" Talent or have the Cryptstalker set bonus.
    - Fixed an issue where players were being awarded the wrong item when double
    looting a corpse under the master loot option.
    - Fixed an issue where players interrupted while casting would have a longer
    cast time than normal.
    - Fixed an issue where players could not see enchants when inspecting another
    player.
    - Fixed an issue where extra attacks from "Windfury Weapon" would not proc
    "Flurry" when they crit.
    - Fixed an issue where players that were killed in freezing traps would be stuck
    there until releasing.
    - Fixed an issue where Warlocks were able to despawn a pet to gain a free "Soul
    Shard"in the Battlegrounds.
    - Warrior "Shield Slam" and "Shield Bash" will no longer trigger a proc from an
    equipped weapon.
    - Fixed an issue where players were able to consume a Mana Emerald at full mana.
    - The totem, "Wrath of Air," will no longer be useable in "Ghost Wolf" form.
    - Fixed an issue where Warrior "Battle Shout" was causing too much threat.
    - Fixed an issue where computers with ATi video cards were sometimes having
    problems when displaying a certain texture.
    - Fixed an issue where the Warlock spell "Death Coil" gained double the benefit
    from the talent "Shadow Mastery".
    - Player pets will no longer attack CC'ed targets while in Passive mode.
    - "Prayer of Spirit" will no longer cast on the user if there is no other target
    selected.
    - "Lightning Shield" will now have the appropriate cool-down time between uses.
    - Fixed an issue where materials were being consumed if a player logged out
    before an enchantment had finished being applied.
    - The Hunter, "Auto Shot," ability will no longer activate on resurrection.
    - Fixed a bug where "Inner Focus" was not being consumed when using "Mind
    Soothe."
    - Fixed a bug where Rogues were able to use the ability "Ghostly Strike" when
    not facing their target.
    - Warlock pet dismiss sounds will now play properly.
    - Fixed an issue where Fist weapons were sheathing improperly.
    - Bags will no longer overlap the Bank UI when the game window is resized.
    - Players will no longer be able to whisper to enemy players in Battlegrounds.
    - The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will now fly
    at its correct speed.
    - Players will no longer be able to jump onto the top of the Dun Baldar Fortress
    in Alterac Valley and get behind the terrain to attack other players.
    - Shapeshifting will now break "Nogginfogger Elixir" effect.
    - You will no longer die when Feign Death is finished channeling.
    - "Scatter Shot" will now properly do damage even if the target is immune to the
    confuse effect.
    - "Aspect of the Cheetah" will now properly trigger with absorbed damage.
    - Casting a lower rank polymorph on a target that is already under the effect of
    a higher rank will cause an error message and not consume mana.
    - The talent, "Master of Elements," will now properly proc off of totems.
    - Players will no longer be attacked by same faction guards when using mind
    control on an enemy player to attack.
    - "Vanish" will now properly un-target the Rogue from the attacker when the
    attacker is in the same party.
    - The talent, "Improved Chain Heal," will now properly add to the base healing
    done.
    - "Healing Wave" Ranks 11 and 12 will now benefit from the Shaman talent,
    "Healing Way."
    - "Improved Curse of Agony" will now properly increase the base and spell power.
    - Warlocks will now be properly credited a Soul Shard from their pet when they
    take a flight path.
    - Warlocks will now be properly credited a Soul Shard from their pet when they
    are dead at the end of a Battleground match.
    - Warlocks will now be properly credited a Soul Shard from their pet when they
    enter an Arena.
    - Casting "Dark Pact" after exiting combat will no longer put you back in
    combat.
    - The tool tip for the "Great Staff of the Guardian" now shows the proper
    increase of 28 to the party spell critical rating.
    - Several Chest spawns in Dustwallow Marsh will now properly spawn above ground.
    - Items that can give +Stamina/Intellect from random suffixes will now properly
    apply while dead.
    - "Beastmaster's Gloves" will now give the proper 2% crit chance for Hunter
    pets.
    - Fixed a bug where you can end up with overlapping bags after resizing the
    window.
    - Various graphical errors will be noticeable while viewing maps.

    Mac

    - Added support for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8
    or higher. Depending on hardware, scene and graphicalsettings, this can raise
    frame rates up to a factor of 2X.
    - Improved video hardware detection and default settings, especially with
    Intel video.
    - Vertex Animation Shaders have been disabled for systems with Intel video.
    - Improved iTunes key-binding feature for smoothness and track name display.
    - Fixed a bug where Tutorial Tips would not be marked as viewed correctly
    on PowerPC Macs.
    - Fixed a rare crash bug in the audio code.
    - Improved support for Weather Shaders.
    - Added support for changing the mouse sensitivity in WoW. Previously, the
    Mac version ignored the value from the slider in the Interface Options dialog.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.12.2 (2006-10-12)
    --------------------------------------------------------------------------------

    Bugs
    - Fixed an issue where players were unable to resurrect at a Spirit
    Healer. (Spanish Only)
    - Fixed several issues with in-game slash commands. (Spanish Only)

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.12.1 (2006-09-26)
    --------------------------------------------------------------------------------

    World PvP
    - Players will no longer lose the Silithus or Eastern Plaguelands PvP
    buffs after dying in the zone.
    - Players will now port to the Crown Guard Tower graveyard if they die
    in Fungal Vale while their faction controls the tower.
    - Players will no longer be interrupted while sitting down in Eastern
    Plaguelands when contested towers change ownership.
    - Players will no longer be interrupted while sitting down in Silithus
    when a side collects 200 Silithyst and wins the event.
    - In the Silithus World PVP event, the dust cloud graphic that appears
    on a flag carrier will now properly trail behind the character while
    running.
    - Players will no longer receive honor if a tower in Eastern
    Plaguelands is captured while they are stealthed.
    - Lordaeron's Blessing buff from Eastern Plaguelands is no longer
    dispellable.
    - Players on Windows machines will now hear the victory music when
    their faction fully captures a tower in the Eastern Plaguelands.

    Warlocks
    - Players that log out of the game and back while having a pet
    summoned will now be properly credited a Soul Shard.
    - Warlock pet sounds have now been added in all languages.

    Warriors
    - Canceling Bloodrage while in PvP or dueling will no longer remove
    you from combat.

    Items
    - Most enchantments on items are no longer counted against the maximum
    limit of effects a player can have on them, so it should be much
    harder for a player to exceed their max limit on effects and have
    one be removed involuntarily.
    - Fixed a graphical error with the Dreadnaught Helmet.
    - Fixed an issue in which the "Blessing of the Claw"from the 6 piece
    Dreamwalker set was causing players to stand up after trying to eat
    or drink.
    - Fixed an issue where multiple armor set bonuses were not applying
    correctly when switching out pieces.
    - Fixed an issue where the four-piece Plagueheart set was not properly
    applying to corruption.
    - The Blade of Eternal Darkness will now only proc when damage is done.
    - Fixed a graphical error with the Dreadmist mask in which it would
    float above the Tauren Females' head.
    - Fixed a graphical error in which enchantment glows were not updating
    if the same item with a different enchant or no enchant was equipped.

    User Interface
    - UI windows will now be positioned correctly if the right action bar
    is activated.
    - When going from Windowed mode to Full-Screen mode, player names will
    no longer be replaced with "..."
    - The Quest Tracker will now properly display purchased quest items.
    - The Battle Map in Outdoor PvP and in the Battlegrounds will no
    longer get stuck when dragging with the cursor in windowed mode.
    - The Battle Map in Alterac Valley will no longer switch off whenever
    a graveyard,tower or mine changes ownership.

    Bugs
    - Players will now be able to complete the quest,"Target: Hive'Ashi
    Sandstalkers".
    - Fixed an issue where players could be afflicted by "Withering Touch"
    more than once at a time.
    - The Plaguewood teleporter will now teleport players to the correct
    location within Naxxramas.
    - Fixed an issue where players were getting the message "Invalid" when
    trying to select flight paths.
    - Fixed an issue where if the disenchant window was forced closed, a
    player would lose both their reagent and the item they were
    disenchanting.
    - Fixed an issue where players could crash while fighting Anub'Rekhan.
    - Fixed an issue in which players trying to disenchant an item with a
    full inventory and then casting a spell afterward would lose the
    reagent and the item.
    - Fixed an issue where weapon procs will now work with instant
    abilities.
    - Pet buffs will now apply and remove properly.
    - The Priest talent Spirit Tap will no longer sometimes proc off of
    totems.

    Mac
    - Players will no longer hear any sound when they have "Enable all
    Sound" turned off.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.12.0 (2006-08-22)
    --------------------------------------------------------------------------------

    Drums of War

    Cross-Realm Battlegrounds
    - For the first time in the history of World of Warcraft, you will be
    able to face off against players from other realms in the
    Battlegrounds. PvP Battlegrounds link Alterac Valley, Warsong Gulch,
    and Arathi Basin so that players from several realms will be
    combined into one huge matchmaking pool. Replenish your mana,
    sharpen your blades, and get ready for some brand-new challengers!

    World PvP
    - The stage is set for intense, objective-based land battles as Horde
    and Alliance vie for control over important strategic positions and
    resources around Azeroth. Head out for Silithus and Eastern
    Plaguelands to engage the enemy on the field!

    General
    - Threat Reduction Effects
    This system has been redesigned to eliminate inconsistency in how
    the effects work. Previously, some were additive (for example: 30%
    reduction + 20% reduction = 50% reduction) while others were
    multiplicative (30% reduction and 20% reduction made 44% reduction,
    from 0.7*0.. They are now all multiplicative. This also prevents
    unpredictable behavior when the total reduction percentage was equal
    to or greater than 100%. Please note that in almost all cases, when
    stacking multiple threat reduction effects you will experience less
    threat reduction than previously.
    - Haste and Slow effects
    Previously Haste and Slow effects worked inconsistently, with spells
    working differently from weapons, and hastes and slows not acting as
    inverses of each other. We have revised the system so that all haste
    and slow effects work the same way, and haste and slow percentages
    of the same magnitude perfectly cancel each other out (30% haste and
    30% slow combine to no change). As a result, we had to change the
    tooltip numbers on all spell haste effects, and on all melee and
    range slow effects. The numbers in the tooltips are different, but
    the game functionality is unchanged (other than slight rounding
    errors). Those tooltips that changed will now display larger numbers
    than they used to display. Conceptually, haste values indicate how
    much more of that activity you can perform in a given time. 30%
    melee haste means 30% more swings in a given time. Slow values
    indicate how much longer an activity takes to complete. 30% slow
    means an action takes 30% longer to finish.
    - The deserter debuff will now continue to expire even while you are
    offline.
    - Honorable Kills now diminish at a rate 10% per kill rather than 25%
    per kill.
    - Temporary item buffs (e.g. poisons, sharpening stones and shaman
    weapon buffs) will no longer persist through zoning or logging out
    due to technical issues. This feature is anticipated to be
    activated once more with the expansion.

    Druids
    - Barkskin: The tooltip has been changed to 25% due to the haste effect
    change.
    - Cat Form: This form now has an innate threat reduction component.
    - Ferocious Bite: Book of Ferocious Bite (Rank 5) now drops off The
    Beast in Black Rock Spire. In addition, Ferocious Bite now increases
    in potency with greater attack power.
    - Furor: This talent now works correctly with Cat Form again.
    - Improved Shred: The discounted cost for Shred will now be displayed
    correctly even when you are not in Cat Form.
    - Rip: Lesser potency Rips will no longer overwrite greater potency
    ones.
    - Fixed a bug where the incorrect sound was being played by the Claw
    attack.

    Hunters
    - Spirit Bond: This ability will now be correctly reapplied when you
    resurrect in a battleground and your pet is polymorphed or otherwise
    unable to act normally.
    - Improved Concussive Shot: The effect of this talent will now still
    be placed on the victim if the hunter is killed before their shot
    reaches the target.
    - Growl now correctly initiates combat when used by a pet in passive
    mode.
    - The Ferocity talent now correctly applies to non-physical hunter pet
    abilities such as Lightning Breath and Thunderstomp.
    - If a hunter has tamed one of the following creature types, they will
    no longer potentially change colors if resummoned:
    Son of Hakkar - Red
    Frenzied Bloodseeker Bat - Brown
    Deep Stinger - Red
    Dark Screecher - Gray
    Cave Creeper - Brown
    Bloodaxe Worg - Black
    Scarshield Worg -Brown

    Mages
    - Arcane Missiles: It is no longer possible to cast this spell on an
    evading mob. In addition, the animation will now stop when the target
    is dead.
    - Arcane Power: It is no longer possible to gain the benefit of this
    spell and Power Infusion at the same time by careful timing.
    - Frost Armor Chilled effect: Due to the haste effect change, the
    tooltip has been changed to 25%.
    - Ice Armor Chilled effect: Due to the haste effect change, the
    tooltip has been changed to 25%.
    - Ignite: The effect of this talent will now still be placed on the
    victim if the caster is killed before their spell reaches the
    target.
    - Impact: The effect of this talent will now still be placed on the
    victim if the caster is killed before their spell reaches the target.
    - Frostbite: The effect of this talent will now still be placed on the
    victim if the caster is killed before their spell reaches the target.
    - Polymorph: This spell will now be removed when a player leaves a
    battleground. This prevents some bugs involving polymorph from
    occurring.
    - Evocation will no longer be usable while silenced.
    - Reduced the number of messages that appear in the combat log when
    using Combustion.
    - Winter's Chill: The effect of this talent will now still be placed
    on the victim if the caster is killed before their spell reaches the
    target.

    Paladins
    - Divine Shield: Due to the haste effect change, the tooltip has been
    changed to 100%.

    Priests
    - Mind Control: Due to the haste effect change, the tooltip has been
    changed to 25%.
    - Psychic Scream: This spell now uses the same resistance checks as
    the Warlock spell Fear.
    - Spirit of Redemption: Fixed an issue preventing Twisting Nether from
    retriggering when the Spirit of Redemption effect runs out.

    Rogues
    - Due to significant talent changes, Rogues will have all talent
    points refunded and can be re-spent. Training costs for all talent
    spell replacements have been significantly reduced.
    - Vanish now removes effects that allow the caster to always remain
    aware of their target (currently Hunter's Mark and Mind Vision).
    - Pickpocket can now be used on targets that are in combat, as long as
    the rogue remains stealthed.
    - All manner of rogue reagents can be found in locked junkboxes
    (obtained from pickpocketing).
    - Fixed a bug where the Slice and Dice ability wasn't playing an
    animation.
    - Lethargy Root has been removed from poison vendors and is now a gray
    item.
    - Reduced the number of messages in the combat log when using the
    Vanish ability.
    - Fixed a bug that made Combo Points disappear from your target when
    using Vanish.
    - Eviscerate: Manual of Eviscerate (Rank 9) now drops off Blackhand
    Assassins in Black Rock Spire. In addition, Eviscerate now increases
    in potency with greater attack power.
    - Garrote: The damage from this ability has been increased. In
    addition, Garrote now increases in potency with greater attack power.
    - Relentless Strikes: This ability will no longer trigger when your
    finishing move does not hit your target.
    - Rupture: Rupture now increases in potency with greater attack power.
    - Sap: Enemy rogues will now always lose stealth when you Sap them.

    Shaman
    - Reincarnation should now display the cooldown timer when used.
    - Chain Heal - After the initial target is healed, the healing effect
    will jump to the most damaged target (by absolute health) within
    range. In addition, if a raid member is the initial target it will
    look for valid raid targets to jump to rather than non-raid targets
    as a priority, making it consistent with group targeted Chain Heals.
    - Lightning Shield: Air Bubble pockets in underwater regions will no
    longer consume a charge from this spell.

    Warlocks
    - Cripple (Doomguard): Due to haste effect change, the tooltip has
    been changed to 45%.
    - Curse of Tongues: This spell will no longer debuff the target if
    they are immune to the spellcast slowing effect
    - Enslave Demon: Due to haste effect change, the tooltip has been
    changed to 40%.
    - Health Funnel: This spell will now work correctly on low-level
    enslaved demons.
    - Howl of Terror: This spell now uses the same resistance checks as
    the Warlock spell Fear.
    - Siphon Life will now properly gain a benefit from Shadow Mastery.
    - A soul shard will be refunded to the caster any time a summoned pet
    despawns rather than dies.
    - Aftermath: The effect of this talent will now still be placed on the
    victim if the caster is killed before their spell reaches the target.
    - Improved Shadowbolt: The effect of this talent will now still be
    placed on the victim if the caster is killed before their spell
    reaches the target.
    - Life Tap: This spell now benefits from effects which increase your
    spell damage. At rank 3 and above, the base amount of health lost
    and mana gained will increase by 80% of your bonus spell damage
    effects. Talents and items can further modify those values. Rank
    1 and 2 receive reduced effect.

    Warriors
    - Bloodthirst: This ability will now correctly benefit from attack
    power bonuses versus specific creature types.
    - Flurry: The text on the tooltip has been corrected to indicate it
    triggers on all types of attacks.
    - Shield Slam: This ability will sometimes no longer remove more than
    one beneficial effect from the target.
    - Thunderclap: This ability was left at 10% despite the haste effect
    changes. This means its potency has been reduced slightly.

    Items
    - +30 Spell Damage Enchantment: Fixed a bug with this enchantment
    which was preventing it from benefiting healing spells.
    - Blade of Eternal Darkness: The triggered effect from this weapon
    will no longer occur when the spell being cast has its effect broken
    by causing damage.
    - Blazefury Medallion: The triggered effect from this item will no
    longer break Gouge.
    - Bonescythe Armor: The Eviscerate bonus will no longer trigger when
    your Eviscerate does not hit your target.
    - Darkmoon Card- Twisting Nether: The dialog for this resurrection
    will now always reappear after the Spirit of Redemption effect has
    completed.
    - Earthfury Set: The mana refund effect can now only occur once per
    Healing Wave spell cast.
    - Earthshatter Set: The Lightning Shield bonus will now be removed if
    you lose the set bonus.
    - Eye of the Dead: Holy Shock now interacts properly with this item.
    - Ranged Elemental Damage: Our ranged combat system does not allow a
    ranged weapon to do a mix of Elemental (Fire, Frost, Arcane, etc.)
    and Physical damage. Many ranged weapons existed which were listed
    as doing Elemental damage and did not function properly (the damage
    was dealt, but was treated as Physical). All of those weapons have
    been changed to deliver the Elemental damage as a chance on hit
    effect. Hurricane was previously changed this way in 1.11. The
    following ranged weapons are also fixed in 1.12: Bow of Searing
    Arrows, Dwarven Hand Cannon, Heartseeking Crossbow, Dark Iron Rifle,
    Galgann's Fireblaster, Quillshooter, Shell Launcher Shotgun,
    Venomstrike, and Verdant Keeper's Aim.
    - Talisman of Ascendance: This item will no longer trigger from
    physical damage effects. In addition, if either of the buffs from
    the item are canceled, they will both be canceled.
    - Talisman of Ascendance: Holy Shock heals will now trigger the effect
    from this trinket.
    - Zandalarian Hero Charm: Item tooltip corrected to match the effect
    tooltip.
    - The Items that summon mounts have been changed in their
    color/quality. Items that summon normal mounts are now blue
    (superior)items and items that summon swift mounts are now purple
    (epic) items.
    - Fixed a bug that allowed you to use items which restored health or
    mana while you were already full health or mana.
    - Fixed a bug with the Jom Gabbar trinket which was causing it to
    trigger a category cooldown for a duration longer than intended.
    - Wrath of Cenarius: This item will now trigger from Arcane Missiles.
    - Clarified the tooltips for the Stormshroud armor and Kalimdor's
    Revenge to explain that they deal Nature damage.
    - Fixed a bug that caused the Blooddrenched Mask to hide a character's
    hair.
    - Warbear leather now stacks to 20.
    - Thunderfury, Blessed Blade of the Windseeker may now be equipped in
    either hand.
    - Argent Shoulders no longer require a righteous orb to make.
    - The cooldown timer on transforming Anathema and Benediction may no
    longer be circumvented by zoning or logging out.

    Professions
    - Engineering: The damage from sapper charges can now be resisted. The
    overall DPS of the charges should not be significantly altered from
    what it currently is.
    - Engineering: Explosive sheep do fire damage instead of physical
    damage.
    - Goblin Land Mines and Compact Harvest Reapers will no longer lock
    out using other engineering devices until the land mine/reaper dies.
    Harvest Reaper was given a 10 min self cooldown to prevent too many
    reapers from being summoned at once.

    Raids and Dungeons
    - Uldaman
    Reduced the number of Shadowforge Ambushers that attack after
    looting the quest chest.
    Shadowforge Ambushers are no longer elite.
    The respawn of the Stone Stewards has been changed to 2 hours
    (from 30 minutes).
    - Zul'Farrak
    The respawn of the 2 Troll/1 Basilisk patrollers should now be 2
    hours.
    Reduced the damage dealt by the Sul'lithuz Abomination and
    Sul'lithuz Sandcrawler.
    Zul'Farrak Dead Heroes are no longer elites.
    Theka the Martyr will now only remain immune to physical damage for
    30 seconds before reverting to normal.
    Antu'sul's Sul'lithuz Broodlings now only hatch 4 at a time and are
    significantly weaker.
    Witch Doctor Zum'rah will no longer call as many Zul'Farrak Zombies
    to his aid when aggroed.
    Weegli Blastfuse now has slightly more hit points.
    Antu'sul's Warden no longer attempts to knock adventurers into
    Antu'sul's lair.
    Sandfury Cretins who engage the party during the pyramid event are
    no longer able to cast shadow bolt.
    - Maraudon
    Noxxious Scions will no longer spawn when you cleanse Celebrian
    Vines.
    - Ahn'Qiraj
    Lieutenant General Andronov's Aura of Command should no longer
    generate threat. This will hopefully prevent him from pulling aggro
    on the entire wave, leading to his untimely death.
    Hive'Zara Hatchlings can now swim.
    Egg Explosion will no longer burn charges from spells such as
    Lightning Shield.
    It should no longer be possible for Emperor Vek'lor and Vek'nilash
    to Unbalancing Strike or Arcane Burst immediately after a teleport.

    User Interface
    - V key functionality has been improved in several ways.
    V key now shows summoned monsters (such as the gargoyles in
    Stratholme.)
    V key now shows both monsters and player enemies.
    V now shows enemies only (no longer shows friendly targets.)
    Shift-V now shows friendly targets only, not enemies (with a new
    bindable hotkey.)
    Control-V shows both friendly targets and enemy targets (with a new
    bindable hotkey.)
    - New floating combat text has been added to the game with a number of
    options. You can see when you take damage, when you are healed and
    how much, when you acquire and lose auras and much more. You can
    turn on the new options in the newly revised options screen.
    - There is now an option to turn on the display of your own name above
    your head. You can find the option in the interface options screen.
    - The Need Before Greed and Group Loot countdown timers will now have a
    3 minute countdown when there is a bind on acquire item on the
    corpse. This should allow a bit more time in making a decision to
    roll for an item.
    - Automatic Quest Tracking has been added to the game and is turned on
    by default. Any time you advance a quest by advancing one of the
    requirements, the quest information will appear on your screen for
    5 minutes before fading. You can turn this option off from the
    options screen.
    - The options screen has be redone and expanded due to space required
    for additional options. Also the location of various options has
    been changed in the options screen. They should make more sense now,
    though they will not be in quite the place you remember them being.
    - There is now a confirmation dialogue when you attempt to disband
    your guild.
    - When you destroy a superior quality (blue) or better item, you will
    get a dialogue that has you confirm deletion of that item.
    - Raid Pullout frames are now created on demand and will not take up
    any memory if you are not using them.
    - The player inspect range has been increased to 10 yards.
    - New API Functions
    Add-ons can send hidden chat messages to players in the party, raid
    or guild, using SendAddonMessage("prefix", "message", "PARTY"|"RAID"
    |"GUILD"|"BATTLEGROUND"). When players receive these messages, a new
    event "CHAT_MSG_ADDON" is sent, with arg1-arg3 being the parameters
    to SendAddonMessage(), and arg4 being the name of the player that
    sent it. The combined length of "prefix" and "message" must be less
    than or equal to 254 bytes.
    Added UnitPlayerOrPetInParty() and UnitPlayerOrPetInRaid().

    Bug Fixes
    - Fixed a bug that caused some non-combat pets to be referred to as
    Minions instead of Pets. Mini Diablo however has escaped this fate
    and will continue to be referred to as a Minion.
    - Fixed a bug that was causing Ice Block to trigger a 5 minute
    cooldown on the Gnomish Cloaking Device.
    - Summon Dreadsteed no longer briefly puts you into combat.
    - Chain-targeted abilities cast by creatures no longer hit stealthed
    or invisible players.
    - Will of the Forsaken is no longer gray on the action bar while you
    are charmed.
    - Fixed a bug where large amounts of damage could go negative.
    - Non-combat pets are no longer affected by environmental damage.
    - The dressing room window will remain open and functional while
    zoning.
    - Fixed a bug allowing linked combat groups to be split when pathing
    fails.
    - Soul Link will persist across instance boundaries.
    - Item bonuses, buffs, and enchants will no longer be lost when
    swapping an equipped item with another equipped item.
    - Stats will no longer fluctuate when putting points into stat
    improving talents.
    - Devouring Plague will continue to heal the caster after the target
    is Mind Controlled.
    - Using /assist on a Mind Controlled target works properly now.
    - Recasting Feed Pet while using Feed Pet will reset the duration
    of the cast.
    - Activating passive pet abilities while targeting an opposite faction
    player will no longer aggro neutral town guards.
    - If a Hunter is unflagged for PvP, an enemy faction rogue won't be
    able to disarm his trap.
    - Fixed a bug causing the floating combat text from a killing blow
    to be delayed until another unit is attacked.
    - Text with a scroll bar should no longer get clipped while in
    windowed mode.
    - Heals from spells such as Frenzied Regeneration will no longer close
    the loot window.
    - Casting a spell while a loot window containing a disenchantment is
    open will autoloot the item.
    - Pet spells can now be toggled in the pet spell book.
    - Grand Widow Faerlina's Rain of Fire no longer damages players
    outside the area of effect.
    - Players can no longer drop from combat by repeatedly placing their
    pet into passive mode.

    World Environment
    - Cities
    Neutral guards are now able to see through the rogue Vanish ability.
    - Silithus
    Tortured Druids and Sentinels will now call only one Hive'Ashi drone
    on death.

    Mac
    - Added support for controlling iTunes from within World of Warcraft.
    You can bind a set of keys for play/pause, next track, back track
    and volume up and down.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.11.2 (2006-07-11)
    --------------------------------------------------------------------------------

    General
    - Fixed an issue where players were still being disconnected in 1.11.0
    when trying to log back in within 20 seconds of a client crash.
    - Fixed an issue where it was possible to place special bags inside one
    another.
    - Applied a fix where players reported that they are sometimes unable
    to resurrect at their corpse.
    - Fixed a graphical error where when viewing a character from a second
    computer, a player who had his weapons sheathed did not appear to
    have any weapons on his side or back.
    - Fixed an issue where a player received a fatigue bar after a
    disconnection occurred during a flight path over deep water.
    - The Looking For Group channel is now defaulted off. Players will
    need to join the channel to access it. (/join LFG)
    - Fixed an issue where temporary weapon enhancements such as poisons
    would not persist after zoning or logging.

    Druids
    - The tool tip for the talent Omen of Clarity now reflects its new
    duration of 10 minutes.
    - Fixed an issue where players with the Heart of the Wild talent were
    losing health each time they shifted to Bear Form or Dire Bear Form.
    - Fixed an issue where players with the Furor talent were not staying
    in combat mode when shifting to bear form and were losing the extra
    rage generated.

    Hunters
    - Players are no longer able to animate emotes while using Feign Death.

    Paladins
    - Seal of Righteousness will now benefit properly from wizard oil and
    other effects which give bonus damage against specific creature types.
    - Fixed a bug where sometimes casting a spell immediately after a swing
    would prevent Seal of Command from triggering.

    Priests
    - Fixed an error where Priests in Spirit of Redemption form did not
    benefit from plus to healing items.
    - Touch of Weakness will now work again when you have Power Word:Shield
    active on yourself.

    Warriors
    - Fixed an issue where the Improved Charge talent was incorrectly
    increasing the amount of rage generated by Charge.

    Items
    - Fixed an issue where the Undead female's ears clipped through the
    item "Polar Helmet."
    - Fixed several graphical anomalies with a female Troll wearing
    Dreadnaught armor.
    - Fixed an issue where the trinket "Spectral Essence" was not working
    inside of the castle in Caer Darrow. This was preventing players from
    seeing Magistrate Marduke and starting the quests he gives.

    Professions
    -Fixed an error that if you try to create a Soul Shard bag while you
    have one equipped the materials used for the creation of the bag are
    consumed and the bag is placed in the inventory queue.


    Raids and Dungeons
    - Fixed an error where Necro Knight Guardians in Naxxramas were
    sometimes causing players to crash when they cast their Blink ability.

    Battlegrounds
    - Fixed an area within Warsong Gulch where a person could get stuck and
    was no longer targetable.
    - Fixed an issue where sometimes a queued player can't enter a new
    battleground.


    User Interface
    - Using /chatwho for the Looking for Group channel should no longer
    disconnect players from the server.
    - Fixed an issue where the Guild Recruitment channel option could not
    be enabled.
    - Fixed an issue where the use of "Show Target of Target" feature on a
    friendly target overlapped the fifth buff, making it difficult to see.
    - Fixed an error where player colored debuff icons were not displaying
    their correct color.
    - Fixed an error where negative effects were not causing party player
    portraits to pulse the effect color as indicated in the 1.11.0 patch notes.

    Mac
    - Fixed a bug in 3D sound positioning that would occur in various
    situations, such as leveling up or standing above a body of water.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.11.1 (2006-06-2
    --------------------------------------------------------------------------------

    General
    - Fixed a soft lock that some players were experiencing within the game
    or while logging in.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.11.0 (2006-06-20)
    --------------------------------------------------------------------------------

    Shadow of the Necropolis
    Floating above the Plaguelands, the necropolis known as Naxxramas
    serves as the seat of one of the Lich King's most powerful officers,
    the dreaded lich Kel'Thuzad. Horrors of the past and new terrors yet
    to be unleashed are gathering inside the necropolis as the Lich
    King's servants prepare their assault. The Scourge marches again...
    Naxxramas is the new 40-man raid dungeon that will present even the
    most experienced and powerful players with an epic challenge.

    General
    - The cost to unlearn talents will now decay over time. This cost will
    be reduced by a rate of 5 gold per month to a minimum of 10 gold.
    - Logging back in after a disconnect from the server has been greatly
    improved, and players should now rarely receive the message "A
    character with that name already exists."
    - Fear: The calculations to determine if Fear effects should break due
    to receiving damage have been changed. The old calculation used the
    base damage of the ability. The new calculation uses the final amount
    of damage dealt, after all modifiers. In addition, the chance for a
    damage over time spell to break Fear is now significantly lower. Note
    that Fear continues to be roughly three times as likely to break on
    player targets as on non-player targets. In addition, Intimidating
    Shout now follows that player versus non-player distinction, while
    previously it did not.
    - Periodic Healing: Spells which do periodic healing will now have
    their strength determined at the moment they are cast. Changing the
    amount of bonus healing you have during the duration of the periodic
    spell will have no impact on how much it heals for.
    - Reflection: Effects which cause reflection will no longer reflect
    triggered effects separately from their base effects (e.g. Impact,
    Improved Shadow Bolt, Aftermath, etc.)
    - Spell and Item Auras with Charges: These auras will now correctly
    remember their number of charges when you enter or leave an instance,
    change continents, or log out.
    - All controlled units will now be titled based on the creature type.
    All beasts will be referred to as Pets, for example (no matter how
    they are controlled). Previously, there were several inconsistencies.
    - Beneficial spells and abilities that target multiple units will no
    longer consume resources (i.e. mana, rage etc...) if they fail to
    affect anyone.
    - Chain targeted spells and abilities (e.g. Multi-shot, Cleave, Chain
    Lightning) will no longer land if target cannot be seen by the caster
    due to stealth or invisibility.
    - Character model transparency has been modified to fix an issue where
    PC's would appear to have a large hole in their model (be on the
    lookout!).
    - Optimization code known as "M2Faster" is now enabled by default.
    M2Faster can improve performance in crowded scenes when "Vertex
    Animation Shaders" is turned on. This function can be turned off by
    setting M2Faster to "0" in the config.wtf.
    Reduces the unique number of vertex shader permutations that we will
    choose to use in rendering
    Sorts the drawing of items in the scene a little differently to
    reduce the number of times we re-program the vertex shader hardware.

    PVP
    - In an effort to keep their armies better outfitted the Horde and
    Alliance have both taken it upon themselves to update their available
    rewards.
    An updated set of armor rewards have been added to vendors for Honor
    ranks 7, 8, and 10.
    The armor rewards for Honor ranks 12 and 13 have been increased in
    level and stat point allocation.
    New rank 14 weapons have been added! In order to give casters the
    same diversity of selection that melee currently enjoy we have added
    new caster items that are available to be purchased by Grand
    Marshals and High Warlords.

    Battlegrounds
    - Alterac Valley
    Most of the NPC guard units have been removed.
    Players now drop more quest items.
    Creatures that remain in Alterac Valley have had their hit points
    reduced.
    The buff that is periodically cast by each faction's Captain has
    been changed to a flat 20% hit point buff.
    Upgrading troops through armor scrap turn-ins will also now result
    in your team's General enabling a periodic buff to your melee and
    spell damage.
    - This buff scales from 10% at the Seasoned unit level, 20% at the
    Veteran unit level, and 30% at the Champion unit level.
    - Warsong Gulch - Epic leggings have been added to the Warsong Outrider
    and Silverwing Sentinel supply officers for all armor types. These
    items require Exalted status with their respective reputations.

    Druids
    - Innervate: This spell is now a base ability for all Druids, trainable
    at level 40. Any Druid who formerly had the Innervate talent now has
    the Swiftmend talent instead.
    - Nature's Grace: You will no longer consume this effect when casting a
    spell which was made instant by Nature's Swiftness.
    - Swiftmend: This new talent has been added to the Druid Restoration
    tree, replacing Innervate as the 31 point ultimate talent. It
    consumes a Rejuvenation or Regrowth aura to produce an instant heal.
    - Enrage: Tooltip edited to clarify functionality.

    Hunters
    - Counterattack (Survival Talent) - All ranks of this talent will now
    share the same cooldown.
    - Scorpid Poison: Duration slightly lengthened.
    - Changed the way hunter pet family armor bonuses and penalties are
    applied to allow the exact value from the Natural Armor talent to be
    applied correctly. This may result in a very slight loss of armor to
    some pets (less than a third of a percent).
    - Improved Scorpid Sting: The aura from this Sting will now be removed
    (as intended) when a different Sting aura is placed on the victim.

    Mages
    - Due to significant talent changes, mages will have all talent points
    refunded and can be respent. Training costs for all talent spell
    replacements have been significantly reduced.
    - New ability added - Winter's Chill.
    - Arcane Explosion is now instant cast and will no longer remove the
    Presence of Mind effect when used.
    - Evocation - Is now available to all mages (via trainer), starting at
    level 20.
    - Conjure Food now has a new rank (Rank 7) available in Stratholme.
    - Frost Ward now has a new rank (Rank 5) available as item loot in
    dungeons.
    - Mana Shield - Damage taken will now be absorbed by other absorb
    spells (e.g. Ice Barrier, Power Word: Shield) before being absorbed by
    Mana Shield.
    - Dampen Magic - Damage and healing reduction increased on ranks 3
    through 5.
    - Amplify Magic - Damage and healing bonus increased on ranks 2
    through 4.
    - Counterspell - Fixed a bug that made Counterspell unresistable.
    - Improved Scorch - Duration of Fire Vulnerability increased to 30
    seconds.
    - Blast Wave: The bonus this spell receives from effects that increase
    spell damage has been increased.
    - Cold Snap: This talent will now always clear the cooldown for Frost
    Ward, even if the cooldown was triggered by casting Fire Ward.
    - Cone of Cold: The bonus this spell receives from effects that
    increase spell damage has been increased.
    - Fire Ward: The amount of damage absorbed by this ward was increased
    substantially on all ranks.
    - Frost Ward: The amount of damage absorbed by this ward was increased
    substantially on all ranks.
    - Arcane Power: This ability will no longer stack with Power Infusion.
    If you gain both at the same time, Arcane Power will take precedence.
    - Added a new level 60 quest available from Archmage Xylem in Azshara
    for mages.
    - Fire Ruby now has a sell value and can be disenchanted.

    Paladins
    - Benediction: This talent will no longer incorrectly provide a double
    discount to Seal of Justice.
    - Blessing of Light: It is no longer possible for a target to appear to
    have multiple ranks of Blessing of Light. These multiple auras had no
    beneficial effect, merely causing confusion. Problems with targeting
    the spell when the caster has Blessing of Light effect on them have
    also been fixed.
    - Divine Favor: It is no longer possible to cast this immediately after
    a healing spell and "retroactively" make it a critical hit.
    - Illumination: When several critical effect healing spells are cast
    very quickly, you will now receive the correct mana refund for each
    one.
    - Judgement of Command: Now consumes a charge of the Zandalarian Hero
    Charm. In addition, when this spell is resisted it will no longer
    erroneously still do damage.
    - Judgement of Righteousness: Now consumes a charge of the Zandalarian
    Hero Charm.
    - Seal of Command: Clarified tooltip.
    - Vengeance: Seal of Command critical hits can now trigger this ability.
    - Vindication: This effect will no longer be absorbed by Grounding Totem.

    Priests
    - Lightwell - Casting time reduced. Lightwell object increased in size
    to make it easier to click; relative click radius decreased slightly.
    - Mind Control: If you cast Power Word: Shield while Mind Controlling a
    target, the Recently Shielded aura will now appear on the correct
    target instead of yourself.
    - Spirit of Redemption: This spell has a number of fixes: Spirit of
    Redemption form now has casting animations. Priests prematurely
    leaving battlegrounds with this aura on will now receive the Deserter
    debuff (as intended); Priests in Spirit of Redemption form at the
    completion of a battleground will have the aura removed without
    dying; It will now work correctly with the Darkmoon Card Twisting
    Nether item, resurrecting you after Spirit of Redemption has run its
    course; If you should die underwater the Spirit of Redemption will no
    longer have a breath bar appear; the Warlock Drain Soul spell will
    terminate producing 1 shard when the Priest switches to Spirit of
    Redemption form; You will no longer have to wait 30 seconds for
    graveyard resurrection upon your first death while using Spirit of
    Redemption.
    - Vampiric Embrace: This ability will no longer heal for damage caused
    when the target had no life remaining.
    - Shadowguard: This Troll Priest racial spell now works with Vampiric
    Embrace, Blackout, and Shadow Weaving. In addition, the damage from
    Shadowguard will now consume charges of the Zandalarian Hero Charm's
    Unstable Power aura. The range on Shadowguard has been extended to
    hit anyone within vision range.

    Rogues
    - Detect Traps is now a passive skill.
    - Pick Pocket: This ability will no longer trigger effects on your
    target.
    - Slice and Dice: This ability will no longer play its sound effect
    twice.
    - Vanish: Canceling your Stealth aura while Vanish is running will now
    cause Vanish to be canceled as well.
    - Hemorrhage: Your damage over time effects will no longer consume
    charges of Hemorrhage.

    Warlocks
    - Shadow Ward now has a new rank (Rank 4) available as item loot in
    dungeons. The amount of damage absorbed by this ward was increased
    substantially on all ranks.
    - Soul Link: If your pet is banished, Soul Link will stop functioning
    until Banish wears off. In addition, Soul Link's tooltip has been
    clarified to indicate it only works with your imp, voidwalker,
    succubus, or felhunter.
    - Curse of Agony: The damage from this spell will now continue even if
    the caster dies or leaves the area.
    - Emberstorm: This talent will now correctly increase the damage the
    Warlock takes from Hellfire.
    - Hellfire: Aftermath can now be triggered by this spell.
    - Improved Shadow Bolt: Periodic damage spells and non-damaging spells
    will no longer consume charges of Shadow Vulnerability.
    - Shadowburn: If you cast Drain Soul while this aura is on the victim,
    you will no longer receive two soul shards upon the victim's death.

    Shaman
    - Due to significant talent changes, Shaman will have all talent points
    refunded and can be respent. Training costs for all talent spell
    replacements have been significantly reduced.
    - Anticipation : Now increases chance to dodge by 1-5%.
    - Following durations have been increased - Disease Cleansing Totem,
    Fire Resistance Totem, Flametongue Totem, Frost Resistance Totem,
    Grace of Air Totem - Ranks 1 and 2 increased, Nature Resistance
    Totem, Poison Cleansing Totem, Stoneskin Totem, Strength of Earth
    Totem - Ranks 1 through 4 increased, Tremor Totem, Windfury Totem,
    Windwall Totem.
    - The following mana costs have been reduced - Searing Totem, Mana
    Spring Totem, Healing Stream Totem, Rockbiter, Frostbrand,
    Flametongue and Windfury.
    - Two-Handed Axes/Maces (Enhancement Talent) - Skill levels gained
    with these two weapons will now be retained if you decide to unspend
    this talent point and return to it later.
    - Flame Shock - Damage over time portion of all ranks slightly
    increased. Mana cost of ranks 3 through 5 decreased.
    - Improved Reincarnation (Restoration Talent) - Fixed a bug where rank
    1 of this talent was not decreasing the cooldown properly.
    - Elemental Fury: Tooltip now indicates it increases the critical
    damage for Searing Totem, Magma Totem, and Fire Nova Totem.
    - Fire Nova Totem: This totem now receives increased healing from
    effects that increase the Shaman's spell damage.
    - Grounding Totem: This totem will no longer reflect the Mage talent
    Combustion back onto the Mage.
    - Healing Stream Totem: This totem now receives increased healing from
    effects that increase the Shaman's healing.
    - Lightning Bolt: Mana cost reduced approximately 17%.
    - Lightning Shield: Some battleground power-up effects were consuming
    charges of Lightning Shield. They no longer cause charges to be
    consumed. The range on Lightning Shield has been extended to hit
    anyone within vision range.
    - Magma Totem: This totem now receives increased damage from effects
    that increase the Shaman's spell damage.
    - Searing Totem: This totem now receives increased damage from effects
    that increase the Shaman's spell damage.
    - Elemental Mastery: If you have this effect and Clearcasting at the
    same time, the Clearcasting effect will be consumed first.

    Warriors
    - Improved Bloodrage talent changed to generate additional rage when
    the ability is used.
    - Improved Revenge ranks evened out, resulting in an additional 5% for
    the final rank. Chance to stun at each rank changed to 15/30/45%.
    - Bloodrage - Fixed a bug that caused Bloodrage to cost twice the
    intended health.
    - Flurry: The tooltip for this talent has been adjusted to indicate it
    only works on normal melee swings.
    - Shield Slam: This ability has received a redesign. It now costs 20
    rage to use and the damage it does is modified by your shield block
    value. However, the base damage has been reduced.
    It generates more threat per rage and more damage per rage than it
    did previously.
    - Sweeping Strikes: This spell has a number of fixes: When used in
    conjunction with Execute and the second victim is below 20% health,
    they will be hit with the full Execute amount. If the second victim
    is not below 20% health, they will be hit with normal melee swing
    damage; If the ability you are using does not deal damage, it will
    not use a charge of Sweeping Strikes; The extra attack it generates
    when used with Whirlwind now has the correct damage range; The
    additional attacks generated by this ability will now properly take
    into account the armor of the second target.

    Items
    - Key rings have been added to the game.
    Level 1-39 = 4 slots
    Level 40-49 = 8 slots
    Level 50-60 = 12 slots
    - Permanent Dungeon Keys
    Key to Searing Gorge
    Workshop Key
    The Scarlet Key
    Shadowforge Key
    Key to the City
    Skeleton Key
    Prison Cell Key
    Crescent Key
    - Stack sizes have been updated:
    Stacks of 20
    Leather (Light, Medium, etc.)
    Cured Hides (Light, Medium, etc.)
    Shards (Small Brilliant, etc.)
    Enchanting Dusts (Strange, Illusion, etc.)
    Flash Powder
    Rogue Poisons (Instant, Crippling, etc.)
    Rogue Poison Reagents (Essence of Pain, Deathweed, etc.)

    Stacks of 10
    Hides (Light, Medium, etc.)
    - We have re-evaluated the mechanics of consumable items in the game
    and concluded that these should work in a more intuitive manner. As
    such, most items that can not be equipped with right click abilities
    have been streamlined into one of three categories. Using an item of
    a particular category will trigger a shared cooldown among all other
    items in the same category. The categories break down as follows with
    category cooldowns as listed.
    Potions 2 minutes: This includes items such as Health Potion, Mana
    Potion, Invisibility Potion and Mighty Rage Potion.
    Aggressive 1 minute: This includes items such as explosives, Really
    Sticky Glue and Discombobulator Ray.
    Non-Aggresive 2 minutes: This includes items such as Healthstone,
    Night Dragon's Breath, Whipper Root Tuber and Target Dummy.
    - Many items that can be equipped have had their cooldown category
    removed and will be controlled exclusively by the item's self
    cooldown. For example, the Gnomish Mind Control Cap should no longer
    trigger the cooldown of the Talisman of Arathor.
    - We have re-evaluated the class specific quest rewards for both
    Zul'Gurub and Ahn'Qiraj Ruins. To bring them more in line with the
    effort required to attain them we have upgraded the superior items to
    epic quality.
    - Updated the set bonus tool tip for The Elements and The Five Thunders
    set to better explain it's function
    - Antenna of Invigoration's damage type has been changed to Nature, it
    was never intended to do physical damage. It will also now properly
    display it's firing animation.
    - Slave Master Blackheart will now drop loot appropriate of a rare NPC.
    - The binding on Amulet of the Redeemed and Shroud of Arcane Mastery
    have both now been changed to the intended Bind of Acquire.
    - The Gnomish Mind Control Cap may now only be used on targets that are
    not in combat.
    - Deathdealer's Spaulders were unintentionally given higher stats than
    they should have had for an item of their level, this has been
    corrected.
    - Uther's Strength is now properly flagged as Bind of Equip.
    - The Tome of Divine Right has it's mana regen function changed to the
    intended On Equip instead of On Use.
    - Perdiot Circles have been properly renamed to Peridot Circles
    - Low level boars/wolves drop boar meat and wolf meat much more
    frequently now to facilitate cooking
    - A number of items have had their stacking limits increased including
    leather, enchanting dust/shards and rogue poisons/reagents among
    others.
    - Ashwood seeds can now be placed in herb bags.
    - All food/drink can be eaten while silenced. Previously some food/
    drink could not be consumed when under the effect of a silence.
    - The Mantle of the Timbermaw will now make the correct inventory
    sounds.
    - The Spirit of Zandalar will no longer persist through death.
    - Ancient Hakkari Manslayer: This item will no longer trigger
    erroneously on the strike which kills the target.
    - Badge of the Swarmguard: The Insight of the Quiraji aura no longer
    displays any duration. It is removed when The Badge of the Swarmguard
    aura is removed.
    - Black Grasp of the Destroyer: Losing targeting on your enemy will no
    longer prevent you from gaining the mana when this item triggers its
    effect.
    - Blade of Eternal Darkness: This item can now correctly trigger its
    effect from any harmful spell.
    - Bloodfang Set Bonus: The damage effect from the 8-piece bonus on this
    set will no longer trigger on (and break) Gouge.
    - Bonfires: This stationary fires will no longer create two messages in
    the combat log each time they deal damage.
    - Clutch of Foresight: This item now functions when the user is
    silenced.
    - Darkmoon Fair Card Twisting Nether: If you are Soulstoned, Soulstone
    will now always take priority over Twisting Nether's effect.
    - Earthfury Set: When Healing Wave chains to additional targets from
    this set bonus, it will no longer pick uninjured targets.
    - Darkmoon Fair Card Blue Dragon: This item will no longer trigger from
    using any ability which does not cost mana.
    - Enigma Set: The Enigma's Answer effect will no longer trigger from
    items.
    - Health Regen Every 5 Seconds: Items with this bonus have been fixed
    so that the health regeneration occurs during combat again.
    - Holy Mightstone: The spell damage bonus from this item will no longer
    increase the melee damage done against undead. The attack power bonus
    will still function as intended.
    - Hurricane: This weapon was not dealing the listed frost damage. That
    listed frost damage has been replaced with a chance to trigger a
    damaging frost effect.
    - Implements of Unspoken Names: This set bonus had an error that made
    it not properly affect base damage from pets. That error has been
    corrected.
    - Primal Hakkari Tokens: These items from Zul'Gurub now identify which
    classes can use them in their item descriptions.
    - Rejuvenation Potions: Any type of potion or consumable that grants
    mana and healing will no longer be consumable unless either your
    health or your mana are below maximum.
    - Robes of Insight: This item's effect will no longer lose charges when
    casting spells that have no mana cost.
    - Rune of the Dawn: This trinket will no longer have any effect on
    melee damage done to undead.
    - Scarab Brooch: Holy Nova and healing from Holy Shock will now
    properly trigger this item's ability.
    - Shadowstrike: The cooldown on transforming this item is now always 60
    seconds.
    - Stormshroud Set: The Lightning effect from this set will no longer
    break your Gouge.
    - Temporary Spell Damage Auras: (eg. Unstable Power, Power Infusion,
    etc.) All of the items which grant temporary spell damage bonuses are
    now correctly set not to trigger off items, and to trigger off any
    appropriate spell the player knows.
    - The Elements Set: This set bonus will no longer trigger from
    tradeskills.
    - The Five Thunders Set: This set bonus will no longer trigger from
    tradeskills.
    - The Ten Storms Set: The Lighting Shield bonus placed on other players
    will function correctly again. In addition, it will no longer be
    possible to gain more than one Lightning Shield effect from this set
    bonus anymore.
    - Totem of Life: Effect increased.
    - Thunderstrike: The cooldown on transforming this item is now always
    60 seconds.
    - Trappings of The Unseen Path: This set bonus had an error that made
    it not properly affect base damage from pets. That error has been
    corrected.
    - Troll's Blood Potions: These potions have been fixed that so that the
    health regeneration occurs during combat again.
    - Ultra-Flash Shadow Reflector: This item can now reflect the damage
    caused by the Troll Priest racial spell Shadowguard.
    - Zandalarian Hero Charm: The damage and healing on this item have been
    reduced by 30%. Instead of granting 35 damage and 70 healing per
    charge, it now grants 25 damage and 50 healing per charge. Several
    Paladin spells, Starshards, and Lightning Shield were not consuming
    charges of this trinket. All those spells have been fixed. In
    addition, totems which now benefit from increased damage and healing
    will also consume charges (Healing Stream Totem, Searing Totem, Magma
    Totem, and Fire Nova Totem)
    - Eating and Drinking: You will no longer fall through a chair you are
    sitting in if you eat or drink.

    Professions
    - Fishing
    Schools of Fish have been spotted off the coast of Azshara
    Swarms of Eels have been spotted off the shores of Feralas, Tanaris,
    Azshara and southern Stranglethorn.
    Bloated Fish will no longer be found in wreckage
    - Tailoring
    Dreamweave Circlet is now a Superior quality item
    Four new nature resist cloth armor recipes have been added to the
    merchants at Cenarion Hold for those with high Cenarion Circle
    reputation.
    - Leatherworking
    Three new nature resist leather armor recipes have been added to
    the ghost leatherworker of Silithus for those with high Cenarion
    Circle reputation.
    - Blacksmithing
    A number of weapons made with Fiery and Lava cores have had their
    material requirements reduced. Black Amnesty, Blackfury, Ebon Hand,
    Blackguard, Nightfall are the affected weapons.
    The Dark Iron Bracers and Fiery Chain Girdle have had the materials
    required to make them reduced significantly.
    The Ebon Hand has had its attack speed decreased somewhat.
    The axesmith weapon Nightfall effect has been changed from -60
    resistance to +15% spell damage taken. Also its speed has been
    decreased somewhat.
    Three new nature resist plate recipes have been added to the
    merchants at Cenarion Hold for those with high Cenarion Circle
    reputation.
    - Mining
    Smelting Bronze, Silver and Iron will give increases to mining skill
    for somewhat longer than they used to.
    - Enchanting
    The two-handed agility Enchanting recipe now provides a green glow
    on those weapons.
    - Alchemy
    The Gift of Arthas now uses the elixir cooldown rather than the
    potion cooldown.
    - Engineering
    Grenades and Mortars now are set to use the "Controlled Stun"
    mechanic so using grenades in conjunction with other stuns (such as
    Hammer of Justice) may give you diminishing returns.
    The materials used in sapper charges have become less stable and now
    on occasion sapper charges will only affect the user lighting them
    on fire for a period of time.
    A player is now much more likely to break out of the The Reckless
    Charge effect of the Rocket Helmet early. This is to maintain
    consistency with all other effects that take control away from a
    player (Sheep, Stun, Hibernate, etc...). This change only affects
    players, there is no change in using it against monsters.
    When a Paladin is replaced by their Evil Twin due to transporter
    malfunction, they can no longer revert to their normal self using
    divine shield.
    Tranquil Mechanical Yetis are no longer unique.

    Quests
    - Light's Hope Chapel has been revamped and is now a fully functional
    quest hub.
    A new mailbox has been added.
    The chapel is now flagged as an inn.
    A guard system is in place.
    New vendors have been added.
    - Dozens of new quests have been added to Light's Hope.
    - A new LEGENDARY item quest has been added! Casters rejoice (and
    druids too)!
    - Aurel Goldleaf at Cenarion Hold in Silithus has a new quest.
    - New quests available in Zul'Gurub and Light's Hope Chapel for head
    and leg resistance enchantments.
    - Several new tradeskill quests have been added to assist players in
    obtaining frost resistance armor and items.
    - Dire Maul Librams may now drop in any wing.
    - Blood of the Black Dragon Champion is now a multi-drop quest item.
    Everyone on their respective faction's quest will be able to loot
    the blood.

    Reputations
    - Cenarion Circle
    A new quest is available at Cenarion Hold for players who wish to
    turn in Combat, Logistics and Tactical Badges for reputation.
    Encrypted Twilight Texts now stack to 250
    Combat Missions from the Field Duty questline in Silithus are now
    received in batches of four (all hitting the same hive)
    Envelopes for all Field Duty Assignments are now non-unique
    Unsigned Field Duty Papers now need to be "prepared" by players by
    right-clicking on them. This action has a 3-minute cooldown.
    Completing the Field Duty quest has a reputation reward once again.
    - Bloodsail Buccaneers
    New repeatable "turn-in" quests have been added to each of the
    goblin cities as a vehicle to raise the player's faction with them
    (while decreasing the player's Bloodsail Buccaneer faction)
    - Hydraxian Waterlords
    New revered option for Hydraxian Waterlords faction allows players
    to receive a non-consumable version of Aqual Quintessence

    Raids and Dungeons
    - Release timers have been be removed from instances. This includes
    dungeons, battlegrounds, and raid instances.
    - Instituted an anti-exploit measure on certain encounters (almost
    entirely raid bosses). These encounters will prevent people from
    zoning into the instance while that encounter is engaged. If you
    attempt to zone into the instance while that encounter is engaged,
    you will be resurrected at the outside entrance. We will be making
    adjustments to the entrances to Molten Core and Blackwing Lair to
    accommodate this change. Combat resurrections, soulstones,
    reincarnate, etc. will still work fine. This is primarily to combat
    graveyard rushing in instances.
    - Zul'Gurub
    Class specific armor quests given by the Zandalarian trolls of
    Yojamba Isle no longer require Bijous or coins for completion. Armor
    quests now only require a Primal Hakkari piece and appropriate
    faction with Zandalar.
    Class specific enchantments given by Zanza the Restless no longer
    require Arcanum (Librams) from Dire Maul. The requirements have been
    changed to items found within Zul'Gurub. Speak with Zanza the
    Restless for more information.
    The various clan speakers (Bloodscalp Speaker, Sandfury Speaker,
    etc) have had their hit points reduced considerably.
    Zandalarian Armor Replacement - Due to the changes made to the armor
    rewards from the Paragons of Power quests, the trolls of Yojamba
    Isle will now offer to replace pieces of armor that have been lost
    or deleted.
    After careful consideration we have decided to add an additional
    loot table to the High Priests of Zul'Gurub. Players should now see
    two items in addition to the tokens when slaying these bosses.
    When Hakkar gains the Berserk effect, Hakkar will now emote that he
    is berserk instead of emoting that he is enraged.
    - Ruins of Ahn'Qiraj
    Ossirian the Unscarred - There is a new crystal that will be visible
    before the encounter begins. Players can use this crystal just like
    any other crystal in the encounter, but it cannot come back up
    during the encounter.
    Ruins of Ahn'Qiraj Class Set Reward Replacement - Due to the changes
    made to the rewards from the Ruins of Ahn'Qiraj class set quests,
    players can obtain replacements for lost or deleted quest rewards
    from Warden Haro, Keyl Swiftclaw, and Windcaller Yessendra in
    Cenarion Hold.
    The hitpoints of every creature in the General Rajaxx encounter has
    been lowered.
    Damage of General Rajaxx has been lowered.
    The wait time between waves in this encounter has been shortened.
    - Princess Huhuran's Acid Spit can no longer be redirected by Grounding
    Totems.
    - Arygos in the Temple of Ahn'Qiraj will now offer to teleport players
    to the following places given the following conditions have been met:
    If the Twin Emperors have been defeated, Arygos will teleport
    players to their lair.
    If Ouro has been defeated, Arygos will teleport players to the
    chamber where the dragons are being held prisoner.
    Arygos will not teleport players that are in combat.
    - Emeriss, Lethon, Taerar, Ysondre - Some of their abilities will be
    less predictable than before
    - Tinkerer Gizlock can now throw Flash Bombs
    - The Gordok Inner Door Key will now properly be destroyed if you are
    ever outside the instance and alive.

    User Interface
    - If the master looter assigns a unique item to a player that already
    has that item, or any item to a player whose inventory is full, he
    will get an error message and be able to reassign the loot
    - Text that a raid leader sends to chat will now be displayed in a
    different color and will have the [Raid Leader] label.
    - There is now a new raid warning chat channel available to raid
    leaders and assistants. Text that is sent to this channel will appear
    in the center of the screen for all players in the raid. The channel
    is called Raid Warning and text can be sent to it with "/rw"
    - Raid leaders now have a Ready Check button on their raid interface.
    This can also be sent with /readycheck from the chat line. A Ready
    Check sends an "Are you ready?" window with Yes/No buttons to all
    players in the raid. The raid leader will get feedback in 30 seconds
    on all the players who were not ready or who did not respond.
    - Players now have a Raid Info button on their raid interface that
    functions the same way /raidinfo worked before. This function will
    display a pane showing all of the raid instances that a player is
    saved to, rather than displaying it to the chat window.
    - Players in a party may now select an option that allows them to all
    currently open instances.
    You only get the reset all instances option if you are a party
    leader.
    The UI option appears if you are a party leader, you have one or
    more instances open, and you are not currently in an instance.
    The UI option is a right-click option off of your own portrait (like
    party loot options).
    You get a warning dialogue when you select this option asking if you
    really want to reset all instances.
    If you select reset all instances, all non-raid instances will be
    reset to their starting condition.
    - Auction Search Results.
    It should say "Searching for Items" when it is still seeking results.
    It should only say "No Items Found" when it has completed a search
    and not gotten any hits from your criteria.
    - The Repair all button on NPC's that repair will now repair all of the
    items that you are carrying whether you have them equipped or not.
    - Parties and Raids now can mark targets for their party/raid in the
    gamefield. A party leader or raid leader/assistant can right-click the
    portrait of their target to select a symbol to associate with that
    target. All players in the party/raid will see the selected symbol
    over the head of the target as well as on the portrait of that target.
    - Players can now turn on the "Target of Target" in the Raid and Party
    section of the interface options. When this is turned on, anytime a
    player is in a party or raid, it will show the portrait and health of
    whatever your current target has targeted. You can click on that
    portrait to target that thing directly or if you have the spell glove
    up you can cast spells on the target of target without targeting it
    directly.
    - Bags that you are carrying now have a brown background when opened
    and bags that are in your bank have a gray background when opened.
    This will allow a player to more easily tell the difference between a
    bag they are carrying and one that is in their bank.
    - When reputation increases from one level to the next (Friendly to
    Honored for instance) that text will be displayed to the chat log
    instead of to the combat log.
    - The Group Loot/Need before Greed dialogue will now show a golden
    dragon border around Bind on Pickup items.
    - The party leader can now reset a dungeon instance from the interface.
    If the party has recently been inside an instance but is now outside
    of the instance, the party leader will have a right-click option from
    their own portrait (where you select the loot UI preference) that is
    "Reset all Instances". If this is selected all non raid instances will
    be reset for the party.
    - Players now automatically have Keyrings. When a player first acquires
    a key, they will automatically acquire a keyring that can only hold
    permanent dungeon keys. The size of the keyring will increase as the
    player goes up in level up to 12 key slots at level 60.
    - Additional action bars now have range indicators on them. If a button
    in one of a players additional action bars has a range component, it
    will display a red dot when a target is out of range.
    - You can now target a player by clicking their name from the chat log
    and selecting the "Target" option.
    - Spells that have a lasting effect on a player and have charges such
    as the Shaman's Lightning Shield spell will now display how many
    charges are left on spell icon.
    - The icons of negative effects on that appear on the player now have
    a color to indicate their type. Curses are purple, disease is yellow,
    poison is green and magic is blue. In addition when a party member is
    struck by one of these four types of negative effects, their portrait
    will pulse the appropriate color for 30 seconds or until the effect
    is removed.
    - Using B at the bank will now toggle open/closed all of your bags and
    all of your bank bags.
    - When you are at the bank and your open bags would start to overlap
    with your bank pane, your bags will scale down to a smaller size so
    you can access all of your bags and the bank at the same time.
    - Many new Tips of the Day have been added.
    - The interface event processing has been optimized while zoning.
    - Your interface windows are no longer closed when you zone.
    - You can now bind the mousewheel to button actions.
    - You can now rebind the screenshot action, though the print screen
    button cannot be reassigned
    - When you kill a creature, the combat log will report "You have
    slain !"
    - Reloading the UI requires user input.

    World Environment
    - New flight points can be found at Ratchet and Marshall's Refuge,
    Un'Goro Crater.
    - Flight paths added between:
    Morgan's Vigil - Lakeshire
    Revantusk Village - Light's Hope Chapel
    Aerie Peak - Chillwind Point
    Stonetalon Peak - Nijel's Point
    Cenarion Hold - Feathermoon Stronghold
    Cenarion Hold - Camp Mojache
    Cenarion Hold - Un'Goro Crater
    Gadgetzan - Un'Goro Crater
    Crossroads - Ratchet
    Theramore - Ratchet
    Ratchet - Talendris Point
    Moonglade - Talonbranch
    Splintertree - Valormok
    Hammerfall - Revantusk Village
    Camp Mojache - Freewind Post
    - Several flight paths adjusted for smoother transitions on linked
    flights.
    - Hive'Ashi Workers, Hive'Zora Tunnelers and Hive'Regal Burrowers have
    been set to much quicker respawn times.
    - Lord Skwol, Prince Skaldrenox, Baron Kazum and High Marshal Whirlaxis
    in Silithus have had their balance reviewed. They should be much
    closer in difficulty to one another and are tuned for a 20 person
    raid group.
    - Buru the Gorger's Creeping Plague has been slightly reduced
    - Creatures that enrage at low health will no longer be enraged after
    combat.
    - The group pulls before General Drakkisath once again have linked agro.
    - Fixed several typographical errors in various guard directions.
    - A few more civilians, who previously assisted guards, no longer do so.
    - Incendosaur should now be giving the correct amount of experience
    when killed.
    - Blackwater Deckhands no longer respawn instantly.
    - Plague Swine now can be skinned.
    - The plague trap crate in Stratholme will now correctly show up as
    trapped when using detect trap.
    - Skeletal Shadowcasters in Razorfen Downs no longer drop loot.
    - Emperor Dagran Thaurissan will once again use his Avatar of Flame
    ability.
    - The Goblin Craftsman's Melt Ore ability will be properly modified by
    Amplify and Dampen Magic.
    - Slaughterhouse Protectors can no longer be feared.

    Mac
    - "Maximized Windowed Mode" on a multiple display setup now leaves
    extra displays available for desktop use.
    - In windowed mode, the window position and size is now saved on exit.
    - Command-clicking the zoom button in windowed mode will now toggle
    amongst a few standard sizes.
    - The desktop is no longer displayed when switching between full-screen
    resolutions.
    - Cinematic support on 10.4.x systems has been revised to use CoreVideo
    for playback.
    - Fixed a bug that could disrupt window sizes of other apps and desktop
    icons when switching in and out of fullscreen mode.
    - Keyboard event processing has been improved and is less likely to
    drop keystrokes.
    - The config.wtf variable "screenshotFormat" allows the user to choose
    "png", "jpeg", or "tga" (Targa) format for screen shots.
    - Fixed an issue in WoW where pasting in multi-line text from the
    clipboard would result in one long line of text in the text view.
    - Fixed an issue where international characters were not being copied
    and pasted correctly in some situations.
    - Conditional support for future OpenGL performance enhancements in
    OS X.
    - Fixed a bug which could cause improper on-screen positioning of game
    scene when using a mod such as CTWorldFrame, in conjunction with
    fullscreen effects such as the glow & death effects.

    Bug Fixes
    - You no longer take durability damage if you die from a player-cast
    debuff after zoning.
    - You get a failure message if you fail to dispel debuffs on yourself.
    - If Heroic Strike or Raptor Strike fails, your combat swing will do
    normal damage.
    - Fixed cursor tooltip positioning in widescreen video modes.
    - You will be removed from combat when Bloodrage ends, unless you are
    engaged with the enemy.
    - The range for resurrection is the same whether the target player has
    released or not.
    - The Warlock Succubus will no longer auto-cast Seduction on a creature
    with damage over time effects on them.
    - Warlock minions are now properly labeled as minions when logging in.
    - Pets can no longer agro creatures in rooms above or below them.
    - Mind Vision now cancels when the target is not visible.
    - Shapeshifted Druids now maintain proper voice over.
    - Spell charges are properly retained after zoning.
    - Heals from the priest's Vampiric Embrace will no longer keep the
    priest in combat.
    - Right-clicking on a lower rank Lightwell while a higher rank
    Lightwell Renew is on will no longer expend a charge.
    - Ghost icons now appear appropriately in Raid UI pullouts.
    - Friendly creatures' pets no longer occasionally attack a player's pet.
    - Area-of-effect spells will no longer occasionally damage creatures
    with which you are not at war.
    - The Warriors's ability Execute now dims properly when the target is
    dead.
    - If a Hunter dies just as a pet is tamed, the pet won't lose its
    innate abilities.
    - The Rogue's ability Distract now works properly against other players.
    - Fixed a bug that caused abilities to lock up after being feared,
    charmed, or polymorphed.
    - Other players will properly see the changes when you toggle the Show
    Helm or Show Cloak option.
    - Fixed a bug where characters were able to exceed 100% of their normal
    mana regeneration while casting.

    UI Scripting
    - Frame XML Change - There is a new "clampToScreen" attribute, which
    will prevent the frame from being dragged off the screen.
    - Button XML Changes
    The button implementation has been changed from three fontstrings
    to a single fontstring with three font objects. This is more
    efficient, uses less memory, and reduces the complexity of defining
    a button. To support this, the existing NormalText, HighlightText,
    and DisabledText elements have been deprecated (though they will
    still work in 1.11 for backwards compatibility), and new elements
    ButtonText, NormalFont, HighlightFont, and DisabledFont are defined
    to replace them.
    - New API Functions
    SetCursor() can now be passed a 32x32 texture filename, as well as a
    cursor mode, or nil to reset the cursor.
    GetAddOnMetadata("addon", "field") - returns the value of the
    following fields in the addon TOC file: Title, Notes, Author,
    Version, and any field starting with X-
    - Region Script Object - Region is the base object type for all frames,
    textures and fontstrings. Region is also the type of object returned
    by the new Frame:GetTitleRegion() method. Region:GetObjectType() returns
    "Region", and Region:IsObjectType("type") returns true if "type" is
    "Region".
    All regions have the following member functions:
    type = Region:GetObjectType()
    isType = Region:IsObjectType("type")
    name = Region:GetName()
    frame = Region:GetParent()
    Region:SetParent(frame)
    x,y = Region:GetCenter()
    x = Region:GetLeft()
    x = Region:GetRight()
    y = Region:GetTop()
    y = Region:GetBottom()
    width = Region:GetWidth()
    Region:SetWidth(width)
    height = Region:GetHeight()
    Region:SetHeight(height)
    numPoints = Region:GetNumPoints()
    "point",relativeObject,"relativePoint",xOfs,yOfs =
    Region:GetPoint(index)
    Region:SetPoint("point" [, LayoutFrame] [, "relativePoint"]
    [, offsetX, offsetY])
    Region:SetAllPoints(LayoutFrame)
    Region:ClearAllPoints()
    - New Texture Methods
    ULx,ULy,LLx,LLy,URx,URy,LRx,LRy = Texture:GetTexCoord()
    isDesaturated = Texture:IsDesaturated()
    - New FontString Methods - nonSpaceWrap = FontString:CanNonSpaceWrap()
    - New Frame Methods
    Frame:RegisterAllEvents() - For debugging purposes only!
    enabled = Frame:IsKeyboardEnabled()
    enabled = Frame:IsMouseEnabled()
    enabled = Frame:IsMouseWheelEnabled()
    region = Frame:CreateTitleRegion()
    region = Frame:GetTitleRegion()
    Frame:SetHitRectInsets(left, right, top, bottom)
    left, right, top, bottom = Frame:GetHitRectInsets()
    minWidth, minHeight = Frame:GetMinResize()
    maxWidth, maxHeight = Frame:GetMaxResize()
    backdropTable = Frame:GetBackdrop(backdropTable) - backdropTable
    will be filled in and returned.
    r, g, b, a = Frame:GetBackdropColor()
    r, g, b, a = Frame:GetBackdropBorderColor()
    Frame:SetClampedToScreen(clamped)
    clamped = Frame:IsClampedToScreen()
    - New Button Methods
    Button:SetFontString(fontstring)
    texture = Button:GetNormalTexture()
    texture = Button:GetPushedTexture()
    texture = Button:GetDisabledTexture()
    texture = Button:GetHighlightTexture()
    r, g, b, a = Button:GetTextColor()
    r, g, b, a = Button:GetDisabledTextColor()
    r, g, b, a = Button:GetHighlightTextColor()
    Button:SetPushedTextOffset(x, y)
    x, y = Button:GetPushedTextOffset()
    - New CheckButton Methods
    texture = CheckButton:GetCheckedTexture()
    texture = CheckButton:GetDisabledCheckedTexture()
    - New EditBox Methods
    EditBox:SetAutoFocus(isAutofocus)
    isAutofocus = EditBox:IsAutoFocus()
    EditBox:SetMultiLine(isMultiline)
    isMultiline = EditBox:IsMultiLine()
    EditBox:SetNumeric(isNumeric)
    isNumeric = EditBox:IsNumeric()
    EditBox:SetPassword(isPassword)
    isPassword = EditBox:IsPassword()
    EditBox:SetBlinkSpeed(speed)
    speed = EditBox:GetBlinkSpeed()
    bytes = EditBox:GetMaxBytes()
    letters = EditBox:GetMaxLetters()
    l, r, t, b = EditBox:GetTextInsets()
    - New MessageFrame Methods
    MessageFrame:SetInsertMode("TOP" or "BOTTOM")
    mode = MessageFrame:GetInsertMode()
    MessageFrame:SetFading(fading)
    fading = MessageFrame:GetFading()
    MessageFrame:SetTimeVisible(seconds)
    seconds = MessageFrame:GetTimeVisible()
    MessageFrame:SetFadeDuration(seconds)
    seconds = MessageFrame:GetFadeDuration()
    MessageFrame:Clear()
    - New ScrollingMessageFrame Methods - isAtTop = ScrollingMessageFrame:
    AtTop()
    - New SimpleHTML Methods - format = SimpleHTML:GetHyperlinkFormat()
    - New Model Methods
    filename = Model:GetModel()
    r, g, b, a = Model:GetFogColor()
    value = Model:GetFogNear()
    value = Model:GetFogFar()
    enabled, omni, dirX,dirY,dirZ, ambIntensity[,ambR,ambG,ambB],
    dirIntensity[,dirR,dirG,dirB] = Model:GetLight()
    - New Slider Methods - texture = Slider:GetThumbTexture()
    - New ColorSelect Methods
    ColorSelect:SetColorWheelTexture(texture or nil)
    ColorSelect:SetColorValueTexture(texture or nil)
    ColorSelect:SetColorValueThumbTexture(texture or "texture" or nil)
    texture = ColorSelect:GetColorWheelTexture()
    texture = ColorSelect:GetColorWheelThumbTexture()
    texture = ColorSelect:GetColorValueTexture()
    texture = ColorSelect:GetColorValueThumbTexture()
    - New Minimap Methods
    MiniMap:SetArrowModel("file")
    MiniMap:SetPlayerModel("file")

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.10.2 (2006-05-02)
    --------------------------------------------------------------------------------

    General
    - Guild Recruitment channel functionality has been improved to be
    turned off for players already in guilds, and turned on for players
    not in guilds by default.
    - Fixed a bug which caused players to drop from combat after
    destroying a totem.
    - Fixed a soft-lock bug that occurred under certain conditions when
    players were near ships, zeppelins, elevators, and the Deeprun Tram.

    Mages
    - Arcane Power: This aura will no longer stack with Power Infusion.
    If you use it, Arcane Power's aura will replace Power Infusion's
    aura.
    - Ignite should now proc correctly when landing a critical strike with
    a fire spell.

    Paladins
    - Holy Shock will now be guaranteed to crit when used offensively
    while Divine Favor is active.
    - Eye for an Eye will now properly produce its damage effect on the
    attacking caster.

    Priests
    - Inner Fire: Rank 3 will no longer have charges consumed when Power
    Word: Shield is active.
    - Power Infusion: This aura will no longer stack with Arcane Power.
    If you attempt to cast it on someone with Arcane Power, the spell
    will fail.
    - Starshards: Ranks 1 and 2 inadvertently received too much bonus
    from spell damage, while Rank 7 received no bonus from spell damage. Each of those ranks are now fixed to receive the correct bonus.

    Rogues
    - Fixed a bug which prevented Vanish from working properly under
    certain conditions.
    - Seal Fate will now correctly provide a bonus combat point upon
    landing a critical strike.

    Warlocks
    - Improved Shadow Bolt will now proc properly after landing a critical
    strike with Shadow Bolt.

    Warriors
    - Rage generated from Unbridled Wrath and Shield Specialization will
    now display properly in the combat log.

    Mac
    - Fixed a client crash caused by weather effects when running OS
    10.3.9.

    World Environment
    - Players should no longer become dismounted while riding through
    certain areas of the Undercity.
    - Fixed a number of clipping issues and awkward turns discovered
    throughout various chained flight paths.
    - Certain creatures in Eastern Plaguelands weren't providing
    reputation gain with the Argent Dawn. This has been fixed.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.10.1 (2006-04-11)
    --------------------------------------------------------------------------------

    Druids
    - Nature's Grace will now correctly trigger after every spell critical
    strike.
    - Fixed a bug that occasionally prevented the Omen of Clarity talent
    from casting.

    Paladins
    - Fixed a bug that occasionally prevented the Seal of Command talent
    from casting.

    Warriors
    - Fixed a bug where the Deep Wounds talent did not trigger "on next
    melee" attacks when the player had initial aggro.

    Items
    - Thick Obsidian Breastplate: The effect from this item will now
    properly trigger from the Warlock "Death Coil" spell.
    - Jagged Obsidian Shield is now Bind on Equip.

    Professions
    - Blacksmithing: Titanic Leggings Pattern will now drop slightly less
    frequently.

    User Interface
    - Fixed a bug that crashed the client when players in Moonkin,
    Noggenfogger, Gordok Ogre Suit, Hallow's End form/costume attempted
    to create a guild tabard.
    - Fixed a bug that could crash the client when switching between
    windowed and full screen mode, involving third-party UI using DXT
    textures in .BLP files.
    - Fixed a bug that caused an increase in UI Addon memory usage. Memory
    usage has been reduced to previous levels.
    - Fixed a bug that could potentially crash the client when certain
    friend list notifications were received.
    - In Simple Chat mode, the chat window and combat log should now again
    be in alignment.
    - Fixed a bug that caused the combat log window to interfere with side
    action bars when opening large windows.
    - The raid window will now properly come into focus on top of the raid
    group pullout.
    - The rest bonus indicator will now properly appear when a faction is
    shown on the experience bar.
    - Fixed a bug that was causing an error message to appear when opening
    the Alterac Valley battle map.
    - Food, drink, and mount icons placed on action bars are now properly
    grayed out when the player is in combat.

    World Environment
    - The Prophet Skeram is now properly affected by "Curse of Tongues"
    and "Mind-Numbing Poison."
    - Fixed a bug that occasionally permitted players to mount in indoor
    areas.
    - Fixed a bug that did not properly discount subsequent legs on
    chained flight paths according to reputation level.

    Bug Fixes
    - Fixed a bug that could potentially crash the client during a login
    attempt if the available realm list changed around the same time.
    - Fixed a bug that could potentially crash the client when certain
    combinations of models and lighting were in effect.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.10.0 (2006-03-2
    --------------------------------------------------------------------------------

    New High-Level Armor Sets!
    Adventurers of Azeroth can now quest to upgrade their previous Rare-
    quality Dungeon set to a new, higher-quality set, including epic gear!
    These tasks include all-new boss encounters, so prepare your finest
    group of dungeon-delvers and prepare for a challenge!

    Weather!
    Weather has been introduced in the following areas around Azeroth:
    - Elwynn Forest
    - Tirisfal Glades
    - Dun Morogh
    - Darkshore
    - Alterac Mountains
    - Stranglethorn Vale
    - Feralas
    - Un'Goro Crater
    - Tanaris
    - Winterspring
    - Ahn'Qiraj
    We will be adding more weather to the world as time progresses; this
    is simply the beginning!

    High-Level Instance Changes
    Along with the new Armor Sets, the high-level 5-10 man dungeons have
    received some changes regarding loot. Many items have been improved
    in quality and use. In addition, several epic items, such as
    Headmaster's Charge and the Runeblade of Baron Rivendare, have had
    their drop rates significantly increased. In order to preserve the
    challenge of these dungeons, they have had their instance caps
    lowered. Stratholme, Scholomance, and Blackrock Depths now allow a
    maximum of five players inside, and Blackrock Spire allows a maximum
    of ten.

    Quest Experience to Gold Conversion at Level 60
    Previously, quest experience was wasted if one completed a quest at
    level 60. In this patch, any quests done at maximum level will have
    their experience reward converted to a healthy amount of gold, thus
    adding additional incentive to completing those quests in your log
    once you hit 60.

    New Final Destination Flight Paths!
    If you're making several jumps to get to your destination, you will
    now be able to choose that flight path from your initial Flight
    Master. The costs will remain the same, but you no longer need to
    manually click on each path. The UI has also been improved
    significantly.

    General
    - All spells/abilities that remove existing effects (e.g. Dispel Magic,
    Cleanse, Remove Curse etc...) will now verify that there is an effect
    that can be removed before casting.
    - You will no longer lose your current target when affected by a crowd
    control spell (e.g. Fear, Polymorph etc...).
    - Various tooltips updated.
    - Pets no longer modify your reputation if you kill them.
    - You no longer teleport to your flight destination when hit by
    snowballs.
    - Passive damage effects like Oil of Immolation will cause creatures to
    attack when they are hit.
    - Turning off the At-War flag will no longer stop neutral guards from
    attacking you.
    - Trying to spoof item links will disconnect you.
    - Fixed error message when attempting to start melee combat while
    unable to attack.
    - Channelled spells are cancelled when a rogue vanishes.
    - Channelled spells are cancelled when you zone.
    - Damage over time spells are no longer affected by changes in
    equipment after the cast.
    - You are no longer kept in combat while on auto-attack at long range.
    - Area effect spells and abilities will no longer consider totems as
    valid targets.
    - Charm spells on charmed creatures are no longer available to the
    players that charm them.
    - Fixed a bug which could cause lava flows to be improperly rendered or
    invisible.
    - Traps can now be detected in the same way stealthed units can be
    detected.
    - Stealth and Invisibility effects will now be canceled at the
    beginning of an action (spellcast, ability use etc...), rather than
    at the completion of the action.
    - Reputation will no longer be gained if a pet kills a monster without
    aid.
    - Added support for widescreen video resolutions.


    PvP & Battlegrounds
    - Alterac Valley
    Flavor items from player loot in Alterac Valley will now stack and
    can be sold for a small value. These are items like Documents from
    Boomstick Imports, Worn Running Shoes, etc.
    Players in Alterac Valley will no longer drop Darkspear Troll Mojo,
    Dwarf Spines, Forsaken Hearts, Human Bone Chips, Orc Teeth, etc. and
    the quests have been removed for these items. Instead when a player
    is slain in Alterac Valley, any enemies that were in that player's
    threat list will gain 1 point of reputation with either the
    Frostwolf or Stormpike factions.
    Frostwolf and Stormpike faction will now be gained by killing
    players of the opposite faction. Reputation will no longer be split
    up among the entire raid group.
    Tower Banners in Alterac Valley can no longer be used through walls.
    Korrak the Bloodrager and his band of trolls have packed up their
    bags and left Alterac Valley for greener pastures.
    - Arathi Basin
    The Horde can no longer bypass the gate before the match officially
    begins.
    - The reputation gain in Warsong Gulch and Arathi Basin has been
    significantly increased.
    - Several Civilian NPCs that would assist the guards in attacking
    players no longer do so.

    Druids
    - Healing Touch - Mana cost on all ranks reduced approximately 9%.
    - Ravage - Can no longer be dodged, parried, or blocked.
    - Cure Poison - Can no longer be cast while in Moonkin form.
    - Gift of the Wild - Range and area of effect increased.
    - Rip - Is now properly considered a Bleed effect.
    - All shapeshift forms can now use equipped items.
    - Nature's Swiftness - Now makes Rebirth and Soothe Animal spells
    instant cast.
    - Bear Form and Dire Bear Form - It is no longer possible at very low
    health to die when shifting out of these forms.
    - Pounce - This ability will no longer apply its bleed effect when the
    attack misses or is dodged.
    - Some creature Mana Drain spells were previously able to mana drain
    druids in forms that do not display mana. That has been fixed.
    - Previously, shifting into an animal form granted a one-second
    immunity to roots and snares. That has been changed to dispelling
    roots and snares.
    - A new level 52 druid quest that takes place in Un'Goro crater has
    been added.

    Hunters
    - Multi-Shot - This ability now has its attack power normalized the
    same as melee instant attacks. This means that the attack power
    contribution from all ranged weapons will be the same, no matter what
    their speed. All weapons will contribute attack power as if they were
    2.8 speed. Weapons slower than 2.8 speed will do slightly less damage
    than previously; weapons faster than 2.8 speed will do slightly more
    damage.
    - Aimed Shot - This ability now has its attack power normalized the
    same as melee instant attacks. This means that the attack power
    contribution from all ranged weapons will be the same, no matter what
    their speed. All weapons will contribute attack power as if they were
    2.8 speed. Weapons slower than 2.8 speed will do slightly less damage
    than previously; weapons faster than 2.8 speed will do slightly more
    damage.
    - Improved Aspect of the Hawk - The buff from this talent has had its
    duration increased from 8 seconds to 12 seconds. Note that the haste
    it provides does not begin until the second shot after the triggering
    shot. This change is to compensate for that delay.
    - Hunter's Mark - This spell no longer triggers procs on the spell
    caster. This was being abused to land debuffs without getting on the
    creature's hate list.
    - Claw and Bite - Pets using these abilities will now generate the
    correct amount of threat. Only ranks 7 and 8 of claw were generating
    the correct amount previously.
    - Bestial Wrath - No longer generates threat for the Hunter.
    - New high-level boars now exist in the Eastern Plaguelands and have a
    new rank 6 version of the pet ability: Charge.
    - The special turtle ability Shell Shield has been improved to no
    longer root or pacify the turtle, but instead apply a 30% melee slow
    for the duration of the effect. Cooldown has been improved from 5
    minutes to 3 minutes.
    - Freezing Traps are now affected by diminishing returns.
    - Pet Frenzy - This effect will now trigger off any kind of critical
    hit by the pet.
    - Fixed problem where a tamed pet would be lost if the hunter died as
    the tame completed.
    - Distract no longer rotates hunters who have feigned death.
    - Hunter traps now use the same rules as stealth rather than being
    invisible. Detect Trap has been changed to reflect this.

    Mages
    - Improved Frost Ward - This ability now functions properly again.
    - Improved Fire Ward - This ability now functions properly again.
    - Detect Magic - This spell no longer triggers procs on the spell
    caster. This was being abused to land debuffs without getting on the
    creature's hate list.
    - Ignite - This talent will now only trigger off fire damage generated
    by mage spells. In addition, when a fire spell is reflected back at
    the caster, the caster will now correctly receive the Ignite damage.
    - Arcane Brilliance - Range and area of effect increased.
    - Impact - When a fire spell is reflected back at the caster, the
    caster will now correctly receive the Impact effect.

    Paladins
    - Blessing of Light - Different ranks of this spell were stacking
    without causing additional effect. It was never intended for them to
    be able to stack, so they can no longer stack.
    - Judgement of Justice - This judgement will now always hit.
    - Righteous Fury - Righteous Fury will now always generate the correct
    amount of additional threat on all holy damage. There were some
    abilities, such as Retribution Aura, where this did not work
    correctly.
    - Holy Shock - This ability now works with Divine Favor and
    Illumination.
    - Holy Shield - Mana cost reduced approximately 15%. The effect now has
    a small bonus coefficient from spell damage items and effects.
    - Eye for an Eye - This talent can now trigger while you are mounted.
    - Blessing of Sacrifice - This Blessing can no longer be used to
    prevent the death of a target that is supposed to die for a spell
    effect (e.g.: Sacrifice, Demonic Sacrifice, Divine Intervention,
    Ritual of Doom).
    - Seal of Command - Will now be able to proc when the Paladin is
    silenced.
    - Improved Seal of Righteousness - Tooltip updated to reflect actual
    functionality. This talent increases Seal of Righteousness and
    Judgement of Righteousness by 3-15%.
    - Lay on Hands - Range increased.
    - Divine Intervention - Range increased.
    - Holy Shield - Tooltip updated to reflect that damage caused by Holy
    Shield causes 20% additional threat. This has been active since 1.9,
    but was undocumented.
    - All Greater Blessings now have increased range.
    - Holy Shock - Mana cost reduced.
    - Most creatures that were previously immune to Scorpid Sting are now
    also immune to the Paladin Talent Vindication.
    - Fixed problem where occasionaly repeated casts of Consecration will
    not deal damage.
    - If a paladin avoids damage with Divine Shield, Eye for an Eye will
    not react.
    - Fixed stacking of paladin auras so they overlap, but only the best
    aura in a given category is in effect.

    Priests
    - Due to significant talent changes, Priests will have all talent
    points refunded and can be respent. Training costs for all talent
    spell replacements have been significantly reduced.
    - All racial priest spell replacements have had their training costs
    reduced.
    - Prayer of Fortitude - Range and area of effect increased.
    - Holy Fire - Is now available to all priests, starting at level 20.
    - Mind Soothe - Is now instant cast.
    - Shadowform - Now reduces all physical damage taken (melee and ranged),
    as the tooltip suggests.
    - Feedback (Human) - Redesigned. The priest surrounds himself with
    anti-magic energy. Any successful spell cast against the priest will
    burn mana from the attacker and cause Shadow damage.
    - Elune's Grace (Night Elf) - Now also increases chance to dodge.
    Ranged damage reduction increased, duration decreased, mana cost
    decreased, now has a cooldown.
    - Shadowguard (Troll) - Is now instant cast. Updated tooltip to reflect
    that damage caused by Shadowguard causes no threat. This was
    previously the case, but was undocumented.
    - Inner Fire - Redesigned. Now increases armor by a significant amount
    but has 20 charges. Each melee or ranged damage hit will remove a
    charge. Lasts 10 minutes, mana cost increased.
    - Desperate Prayer (Dwarf/Human) - Cooldown reduced.
    - Touch of Weakness (Undead) - Now a 10 min. buff on the caster that is
    triggered when they are struck in melee. The effect is otherwise the
    same. Mana cost decreased substantially.
    - Hex of Weakness (Troll) - Now also applies a -20% healing modifier in
    addition to its normal effect. The healing debuff does not stack with
    the warrior's Mortal Strike ability, although the damage penalty now
    stacks with either Touch of Weakness or Curse of Weakness. Mana cost
    decreased substantially.
    - Starshards (Night Elf) - This spell now works like Curse of Agony,
    with lower initial damage which increases as the duration continues.
    Mana cost dropped approximately 30% on all ranks. Ranks 1 and 2
    increased to 6 second duration. Damage increased approximately 17%.
    - Lesser Heal - Mana cost dropped approximately 9%.
    - Heal - Ranks 2, 3, and 4, cast time reduced to 3 seconds. Rank 1 mana
    cost dropped approximately 9%. Rank 2, 3, and 4 the healing amount
    has been reduced to generate the same amount of healing per cast time
    as before the cast time was reduced. Rank 2, 3, and 4, the mana cost
    was reduced to cost approximately 9% less mana per point of healing
    generated. The net effect on all ranks is that the healing per mana
    is 10% higher, the cast time is limited to 3 seconds, and the healing
    per second is unchanged. Note that spells with less than 3.5 second
    cast time will not receive the full bonus from plus healing items.
    - Greater Heal - Cast time reduced to 3 seconds. Healing and Mana cost
    reduced so that the healing per second is unchanged, but the healing
    per mana is increased approximately 10%. Note that spells with less
    than 3.5 second cast time will not receive the full bonus from plus
    healing items.
    - Vampiric Embrace - Damage resisted by the target will no longer be
    counted as damage caused for the purposes of the healing from this
    ability.
    - Power Word: Shield - This spell will now get a small bonus from items
    and effects which increase your healing.
    - Holy Nova - Self cooldown on this spell removed. Mana cost increased.
    - Devouring Plague - No longer keeps players in combat for its duration.

    Rogues
    - Slice and Dice - This ability can no longer be blocked, dodged, or
    parried, and cannot miss. If you attempt to use this ability when
    your target is dead, you will now receive an error message instead of
    displaying the spell animations.
    - Sap - Lightning Shield will no longer break Stealth when the Sap is
    resisted.
    - Remorseless Attacks - This ability will no longer trigger off killing
    creatures that do not award experience, or players that do not award
    honor.
    - Distract - This ability will no longer trigger a Shaman's Lightning
    Shield (which caused the Rogue to lose stealth).
    - Blade Flurry - The additional attacks generated by this ability will
    now properly take into account the armor of the second target.
    - Blind - Now considered a ranged attack. It can no longer be dodged
    or parried.
    - Creatures will no longer get one hit on a rogue before cheap shot
    takes effect.

    Shaman
    - Lightning Shield - Bonfires and other environmental damage sources
    will no longer consume charges of the Lightning Shield. Warsong Gulch
    power-ups will also no longer consume the charges.
    - Grounding Totem - This totem will no longer absorb the procs from:
    Frostguard, Annihilator, Bludgeon of the Grinning Dog, The Chief's
    Enforcer, The Judge's Gavel, Hammer of the Titans, Blackblade of
    Shahram, and Bonereaver's Edge. Tooltip updated to be more clear.
    - Flurry - Your haste will now last only the intended next 3 swings.
    - Healing Wave - Mana cost on all ranks reduced approximately 9%.
    - Shaman can now use equipped items while in Ghost Wolf form.
    - Shaman will no longer stop falling when they use a Sentry Totem.

    Warlocks
    - Curse of Agony - The damage over time component of this curse will
    now only trigger periodic triggerable procs.
    - Shadowburn - The debuff which produces the soul shard upon death is
    now visble to the player and has a 5 sec duration. The Warlock will
    no longer sometimes receive two soul shards upon the victim's death.
    Targets which do not grant experience or honor will no longer produce
    shards.
    - Rain of Fire - This ability will correctly trigger Pyroclasm again.
    - Master Demonologist - Pets that were crowd controlled at the moment
    of summon prevented you from receiving the buff from this talent.
    That has been fixed.
    - Curse of Doom - This curse can no longer be cast on players who are
    under the control of a creature.
    - Shadowburn - This spell will no longer apply its debuff to the
    creature when the spell is resisted. Targets which do not grant
    experience or honor will no longer produce shards.
    - Curse of Weakness - Mana cost decreased substantially.
    - Curse of Recklessness - Mana cost decreased.
    - Creatures immune to fear are now also properly immune to the fear
    effect of Death Coil.
    - Suffering (Voidwalker) - Radius increased, tooltip updated.
    - Death Coil - The horrify component no longer affects undead creatures
    (they've seen it all before.)
    - Siphon Life - No longer keeps players in combat for its duration.
    - Improved Shadow Bolt - When a fire spell is reflected back at the
    caster, the caster will now correctly receive the Shadow
    Vulnerability effect.

    Warriors
    - Execute - This ability will now work with Sweeping Strikes again. If
    the second victim is below 20% health, they will be hit with the full
    Execute amount. If the second victim is not below 20% health, they
    will be hit with normal melee swing damage.
    - Whirlwind - When this ability is used with Sweeping Strikes, it will
    burn only one charge of Sweeping Strikes and will generate only one
    additional attack.
    - Flurry - Ranks 1 through 4 of this talent will now activate correctly
    again.
    - Retaliation - This ability will now function correctly at full melee
    range.
    - Intimidating Shout - The cowering in fear effect will no longer be
    applied when the target resists this shout. In addition, this shout
    will now affect a maximum of 5 targets.
    - Flurry - Your haste will now last only the intended next 3 swings.
    - Sweeping Strikes - The additional attacks generated by this ability
    will now properly take into account the armor of the second target.

    Items
    - Relics have been introduced to the game. These are class specific
    items for Druids, Paladins, and Shaman which can be equipped in the
    ranged slot. Currently there are a handful for each class which can
    be found scattered throughout Blackrock Depths, Blackrock Spire, Dire
    Maul, Scholomance, Stratholme, and The Temple of Ahn'Qiraj. We hope
    that you enjoy the first round of available relics and we will
    continue to add more in future patches.
    - Many items in Blackrock Depths, Stratholme, Scholomance, and
    Blackrock Spire have been re-evaluated and adjusted to make them more
    appealing. In addition several new items have been added to all of
    these instances.
    - The following item sets have had their set bonuses adjusted: Valor,
    Magister's, Lightforge, Shadowcraft, Dreadmist, Devout, Wildheart,
    Beaststalker, and Elements.
    - The locations of some of the waist, wrist, and hand slot pieces of
    the dungeon armor sets have been moved from their old creatures,
    including the Lightforge Gauntlets and the Magister's Boots.
    Additional creature types can also drop many of the previously
    difficult to obtain armor pieces.
    - All of the hand slot items in the dungeon armor sets are now bind on
    equip. The Belt of Valor is also now bind on equip.
    - Death's Head Vestment and Wolfrunner Shoes now have stats more
    appropriate for cloth wearers.
    - The value of Health per 5 seconds items was re-evaluated and has been
    changed to be the same as Mana per 5 items. As a result most items
    that restore Health per 5 seconds will see an increase in
    effectiveness.
    - Biznicks 247x127 Accurascope now only affects ranged attacks, and
    Elemental Sharpening Stones no longer will affect ranged weaponry. The
    schematic for the Accurascope will now drop once again in the Molten
    Core.
    - Item use can no longer trigger the effect on the Five Thunders set or
    the Darkmoon Card: Blue Dragon trinket.
    - The On Use ability on the Blade of Eternal Darkness has been changed
    to an On Equip triggered effect with a chance to occur on any damage
    spell.
    - The Netherwind Regalia Set's instant cast spell bonus will no longer
    be consumed if the mage is not facing his or her target. In addition,
    the instant cast bonus will not be consumed if Presence of Mind is
    active; only Presence of Mind's effect will be consumed.
    - The Lightning Shield bonus on the Ten Storms set will now work the
    same way as all other Lightning Shield auras, including increased
    damage from bonus spell damage effects.
    - The tooltip on Thunderfury has been clarified to indicate that only
    the primary target will receive the slowing effect. In addition, the
    two effects have been broken down into two different debuffs to
    prevent incorrect information from appearing in the debuff tooltip
    for secondary targets (previously secondary targets were told they
    were slowed when they were not actually slowed).
    - Wrath of Cenarius will now trigger off all damaging spells.
    - The charges from the Zandalarian Hero Charm will now be consumed by
    melee and ranged abilities and spells which do non-physical damage.
    This includes: Hammer of Wrath, Judgement of Righteousness, Seal of
    Command, Judgement of Command, Volley, and Arcane Shot. The trinket
    will also now burn charges from each casting of a damage over time
    spell, heal over time spell, and area aura spells such as Blizzard
    and Consecration. Only one charge will be burned per area spell cast,
    rather than multiple charges per target hit as was previously the
    case.
    - The Panther Hide Bag from High Priestess Arlokk will no longer take
    the place of other items. Instead, this item will now sometimes drop
    in addition to the normal loot.
    - The following items were found to be more powerful than intended and
    have been tuned to be more in line with their level: Satyr's Bow,
    Inventor's Focal Sword, and Scepter of the Unholy.
    - Green Whelp Armor no longer affects targets above level 50 and the
    sleep duration was reduced to 10 seconds.
    - Many Recipes now have different icons. Recipe icons should correspond
    with the item color; a green-glowing scroll is a green recipe, and a
    blue-glowing scroll is a blue recipe, for example. As a reminder,
    white recipes can be purchased from a vendor somewhere in the world,
    so players should not pay too much for them at the Auction House.
    - The Phantom Blade's effect will now prevent players from trying to
    become stealthed or invisible.
    - The Luffa and Talisman of Ephemeral Power now have sell prices.
    - The Crystal Force, Crystal Ward, and Oil of Immolation effects now
    have effect tooltips.
    - The Royal Sceptre of Vek'lor has the proper spell hit chance instead
    of melee hit chance.
    - The damage dealt by Demonic Rune and Dark Rune will no longer be
    affected by the user's increased spell damage items.
    - The target of the Demon Forged Breastplate's effect no longer has to
    be in front of the wearer.
    - The spell hit effect on the Felheart Robes is now properly listed as
    an On Equip effect.
    - The Augural Shroud and Spidertank Oilrag now have stats more
    appropriate for cloth wearers.
    - The Skeletal Guardian and Skeletal Berserker now drop loot
    appropriate to their non-elite status.
    - Flavor items from the Stratholme postbox are now listed as poor
    quality.
    - The Black Diamond and Pristine Black Diamond now stack to 20, the
    same as other gems.
    - The tooltip of the Seeping Willow's effect has been reworded for
    clarity.
    - The Chromatic Boots and Boots of the Fallen Hero have had their stats
    adjusted.
    - The duration of the Fetish of the Sand Reaver's effect has been
    increased, but the effect lowered.
    - Many trinkets will now trigger a cooldown equal to the duration of
    their effects that will prevent simultaneous use of more than one of
    these trinkets. The Trinkets affected include the Zandalarian Hero
    Charm, Zandalarian Hero Badge, Zandalarian Hero Medallion, and most
    all the other Trinkets available from Zul'Gurub, Earthstrike, the
    Talisman of Ephemeral Power, and the level 50 class quest trinkets
    such as the Devilsaur Eye.
    - Rumsey Rum gained from fishing is no longer soulbound.
    - The Innkeeper in Everlook now sells Winter Kimchi.
    - The drop rate for Essence of Air has been increased.
    - The Diablo Stone now has a unique icon.
    - Fixed typos in the names of Last Month's Mutton and Last Year's
    Mutton.
    - The Expose Weakness effect of the Hunter's Dragonstalker set can no
    longer be resisted as a magical spell.
    - The Dawn Treaders, Timbermaw Brawlers and Might of the Timbermaw now
    make sounds when moved in your inventory.
    - The Zulian Stone Axe has the proper inventory icon again.
    - Clarified the Hand of Justice and Force of Will tooltips to better
    describe their functionalities.
    - The Bonereaver's Edge's triggered effect has been changed. Instead of
    lowering your victim's armor, it will cause you to ignore a portion
    of your victim's armor. Its triggering rate was substantially
    increased as well as the magnitude of the effect. In addition, the
    item now has 16 stamina.
    - Players will no longer be stuck in zoomed vision if they zone while
    using the Ornate Spyglass.
    - Abyssal Cloth Pants were missing their Spell Critical bonus; this has
    been corrected.

    Professions
    - Players that unlearn Engineering or Leatherworking may now
    respecialize if they decide to relearn the professions.
    - Blacksmithing
    The Statues in Ahn'Qiraj now drop chunks of obsidian that can be
    crafted by blacksmiths in to various types of armor. The Recipes
    come from both Cenarion Circle vendors as well as drops and other
    sources.
    The materials required to make the Gloves of the Dawn have been
    reduced.
    New high level World Drop epic recipes have been added for
    Hammersmiths, Swordsmiths and Armorsmiths.
    - Engineering
    The Alarm-o-Bot now pulses its detection every 7 seconds rather than
    every 30 seconds.
    Fused Wiring now stacks to 5.
    Rocket Clusters now require Solid Blasting Powder and Large Rocket
    Clusters require Dense Blasting Powder.
    Target Dummies now have a much shorter duration, but have
    significantly more health. They also have a general 3 minute
    cooldown on their use.
    The Goblin Mortar's maximum range has been increased from 20 yards
    to 40 yards.
    - Tailoring
    Mooncloth Bag recipe only requires a single mooncloth to make.
    Tailors can now make bags with up to 24 slots that can only hold
    enchanting materials or herbs. The recipes can mostly be found on
    vendors that sell enchanting materials or on vendors in Silithus.
    - Enchanting
    A new enchanting recipe that adds +25 Agility to two-handed weapons
    has been added to the Timbermaw Furbolgs that requires Friendly
    reputation.
    Enchant Gloves - Healing only requires a single Righteous Orb.
    - Leatherworking
    Many of the beast bosses in the game will now be skinnable for
    significantly more leather.
    There is now a fourth item in the Stormshroud Armor set: Stormshroud
    Gloves.
    The recipe for the Heavy Scorpid Vest is no longer soulbound.
    The Dreamscale Breastplate is now Bind on Equip.
    Red Dragonscales drop significantly more often off the dragonkin in
    the Wetlands.
    Golden Mantle of the Dawn no longer requires Righteous Orbs.
    The Dreamscale Breastplate only requires 6 Dreamscales instead of 12
    to make.
    - Alchemy
    There is now an Elixir of Greater Firepower recipe in the world. The
    Dark Iron Dwarves of the Searing Gorge hold the secret.

    Quests
    - The Hexxer's Head is no longer a requirement for the Collection of
    Heads quest in Zul'Gurub.
    - Realms that have Ahn'Qiraj open have access to a new questline at
    Cenarion Hold.
    - The Deathly Usher in the Blasted Lands will now transport a whole
    group up to the Rise of the Defiler as long as one person is on the
    quest 'You Are Rakh'likh, Demon.'
    - Fragments for the quest Uncovering the Past in the Wetlands are now
    easier to find.
    - Magma Elementals in the Searing Gorge can now drop the Heart of Flame
    quest item.
    - Dire Maul library book quests are no longer repeatable.
    - Drop frequencies for Tactical Task Briefing V and Logistics Task
    Briefing XI have been improved considerably. These were needed for
    the Mark of Cenarius and the Mark of Remulos, their drop rates are
    now comparable to the other task briefings.

    Raids & Dungeons
    - The Four Green Dragons will now spawn as originally intended. They
    should all now spawn at the same time everytime.
    - Ruins of Ahn'Qiraj
    Ayamiss the Hunter now flies down from the air much earlier.
    Lieutenant General Andorov will now offer supplies if kept alive
    through the battle.
    Certain monsters have had their hitpoints reduced.
    Qiraji Scorpions and Qiraji Scarabs now yield a small amount of
    experience.
    - Temple of Ahn'Qiraj
    The Plague effect from Anubisath Defenders and Anubisath Sentinel's
    is no longer amplified by +damage gear.
    Spawn of Fankriss will now enrage if not dealt with in a timely
    manner.
    Fixed a bug that was causing Battleguard Sartura's low-health enrage
    to have very little effect.
    Removed the stacking acid from the Flesh Tentacles in the C'thun
    encounter.
    Digestive Acid now increases its effect over time during the C'thun
    encounter.
    Fixed a bug that could allow for the Digestive Acid debuff to be
    removed.
    Lowered the amount of knockback dealt by Giant Tentacles.
    Tentacles should no longer spawn on players who have just been
    knocked back by a previous tentacle.
    - Molten Core
    You no longer charge into the lava when charging Ragnaros.
    - Dire Maul
    Magister Kalendris has been moved in to the middle of the hall.
    Guard Slip'kik's patrol path has been altered.
    Tendris Warpwood will now call upon any protectors still alive to
    aid him.
    - Blackrock Spire
    Some monsters were removed to reduce the time it takes to run the
    dungeon.
    Mother's Milk off Mother Smolderweb will now only affect players.
    Spire Spiderlings now have fewer hitpoints.
    - Blackrock Depths
    Lord Roccor is no longer a rare spawn. His patrol path was altered
    accordingly.
    Pick lock and Seaforium now work on the Shadowforge Gates Mechanism.
    The difficulty of the Lord Incendius and Ambassador Flamelash
    encounters has been increased.
    Marshal Windsor will now open the door to the supply room during the
    escort 'Jail Break,' instead of walking through it.
    - Stratholme
    Some of the undead that invade the Scarlet Bastion after Balnazzar's
    death have been removed to make exiting faster.
    Added new crates to Stratholme that only hold Stratholme Holy Water.
    The old crates still exist.
    -Scholomance
    Skin of Shadow now has a chance to drop from creatures in the
    Scholomance.
    - Zul'Farrak
    The summoned zombies will now attack any player in the instance
    after their grave has been disturbed.

    User Interface
    - The Reputation UI has gotten a significant overhaul:
    You can now click on a faction in the reputation pane to get
    additional details/options.
    You can display one of your reputations on your main display where
    your experience bar currently displays. If you are not level 60 it
    displays two thin bars - experience and reputation.
    You can mark any of your factions as "Inactive". These factions will
    be moved to the bottom of your reputation pane in a callout that is
    closed by default.
    - Your experience bar will no longer display when you are level 60. The
    primary benefit of this relates to the improvements to the Reputation
    systems.
    - Shift-R will now reply to the last person that you sent a tell to
    rather than the last person who sent a tell to you.
    - Purchasing Bank Slots now has a confirmation dialogue to prevent
    accidental purchase.
    - All Set bonuses for a set now display even if you do not have all the
    required items for that set. The set bonuses that you do not have yet
    display in gray and also show in parenthesis the number of pieces of
    the set required for that bonus.
    - You can now mouseover items in your mailbox and get item mouseover
    information without opening the mail.
    - The raid option to "Show Castable Buffs" should now work correctly.
    - If a /who search brings up few enough names that those names are
    displayed to the chat interface, those names will be right clickable
    for invite/whisper purposes.
    - Fixed a bug that would prevent health and mana display in group or
    raid from updating properly.
    - Fixed problem where character specific macros could be overwritten
    by account-wide macros.
    - You are no longer able to modify the Blizzard XML and Lua files.
    - Addons and macros may not call or hook functions that initiate
    movement.
    - Addons can no longer use RegisterForSave().
    - SpellStopCasting() requires input to work, like spell casting does.
    - Toggling autocast for pet actions requires input to work, like
    commanding your pet does.
    - New API Functions
    frame = CreateFrame("frameType" [,"name"] [, parent]) – Dynamically
    create a new frame of the specified type
    font = CreateFont("name") -- Dynamically create a font object
    num = GetNumFrames() -- Get the current number of frames created
    nextFrame = EnumerateFrames(currentFrame) -- Get the Frame which
    follows currentFrame (in internal order, use currentFrame=nil for
    the first one)
    seterrorhandler(errfunc) -- Sets a new script error handler (a
    function taking error message as its argument)
    errfunc = geterrorhandler()
    version, buildnum, builddate = GetBuildInfo()
    MouselookStart()
    MouselookStop()
    mouselook = IsMouselooking()
    - New Object Methods (inherited by all fonts, frames, textures and
    fontstrings)
    type = Object:GetObjectType()
    isType = Object:IsObjectType("type")
    - New Font Object
    name = Font:GetName()
    a = Font:GetAlpha()
    Font:SetAlpha(a)
    font = Font:GetFontObject() -- Get the 'parent' of the Font.
    Font:SetFontObject(font or nil) -- Set the 'parent' of the Font.
    Font:CopyFontObject(font) -- Set this Font's attributes to be the
    same as those of font.
    fontFile, fontHeight, flags = Font:GetFont()
    wasFound = Font:SetFont("fontFile", fontHeight [, flags]) – Returns
    1 if specified font was valid, and nil if it was not (the change
    will not occur).
    r,g,b,a = Font:GetTextColor()
    Font:SetTextColor(r, g, b [, a])
    r,g,b,a = Font:GetShadowColor()
    Font:SetShadowColor(r, g, b [, a])
    x,y = Font:GetShadowOffset()
    Font:SetShadowOffset(x, y)
    Font:SetSpacing(spacing)
    spacing = Font:GetSpacing()
    Font:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
    justifyh = Font:GetJustifyH()
    Font:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")
    justifyv = Font:GetJustifyV()
    - New LayoutFrame Methods (inherited by all frames, textures and
    fontstrings)
    x,y = LayoutFrame:GetCenter()
    x = LayoutFrame:GetLeft()
    x = LayoutFrame:GetRight()
    y = LayoutFrame:GetTop()
    y = LayoutFrame:GetBottom()
    width = LayoutFrame:GetWidth()
    LayoutFrame:SetWidth(width)
    height = LayoutFrame:GetHeight()
    LayoutFrame:SetHeight(height)
    numPoints = LayoutFrame:GetNumPoints()
    "point",relativeObject,"relativePoint",xOfs,yOfs =
    LayoutFrame:GetPoint(index)
    LayoutFrame:SetPoint("point" [, LayoutFrame] [, "relativePoint"]
    [, offsetX, offsetY])
    LayoutFrame:SetAllPoints(LayoutFrame)
    LayoutFrame:ClearAllPoints()
    - New Texture Methods
    parent = Texture:GetParent()
    Texture:SetParent(parent or "parent")
    layer = Texture:GetDrawLayer()
    Texture:SetDrawLayer("layer")
    blendMode = Texture:GetBlendMode()
    Texture:SetBlendMode("blendMode") -- blendMode is one of "DISABLE",
    "BLEND", "ALPHAKEY", "ADD", "MOD"
    r,g,b,a = Texture:GetVertexColor()
    isFound = Texture:SetTexture("path") -- Now returns 1 if the path
    was found, nil if not.
    - New FontString Methods
    parent = FontString:GetParent()
    FontString:SetParent(parent or "parent")
    layer = FontString:GetDrawLayer()
    FontString:SetDrawLayer("layer")
    font = FontString:GetFontObject()
    FontString:SetFontObject(font or nil)
    fontFile, fontHeight, flags = FontString:GetFont()
    wasFound = FontString:SetFont("fontFile", fontHeight [, flags])
    -- Returns 1 if specified font was valid, and nil if it was not
    (the change will not occur).
    a = FontString:GetAlpha()
    r,g,b,a = FontString:GetTextColor()
    FontString:SetTextColor(r, g, b [, a])
    r,g,b,a = FontString:GetShadowColor()
    FontString:SetShadowColor(r, g, b [, a])
    x,y = FontString:GetShadowOffset()
    FontString:SetShadowOffset(x, y)
    spacing = FontString:GetSpacing()
    FontString:SetSpacing(spacing)
    justifyh = Font:GetJustifyH()
    FontString:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
    justfiyv = FontString:GetJustifyV()
    FontString:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")
    - New methods for all Frames
    texture = Frame:CreateTexture(["name"] [,"layer"]) -- Create a new
    Texture object as a child of a frame.
    fontstring = Frame:CreateFontString(["name"] [,"layer"]) – Create
    a new FontString object as a child of a frame.
    numRegions = Frame:GetNumRegions() -- Return the number of regions
    (Textures/FontStrings) attached to a frame.
    a, b, c, ... = Frame:GetRegions() -- Return the regions attached to
    a frame.
    - New methods for MessageFrames, ScrollingMessageFrames, and EditBoxes
    font = Frame:GetFontObject()
    Frame:SetFontObject(font or nil)
    fontFile, fontHeight, flags = Frame:GetFont()
    wasFound = Frame:SetFont("fontFile", fontHeight [, flags]) –
    Returns true if specified font was valid, and nil if it was not (the
    change will not occur).
    r,g,b,a = Frame:GetTextColor()
    Frame:SetTextColor(r, g, b [, a])
    r,g,b,a = Frame:GetShadowColor()
    Frame:SetShadowColor(r, g, b [, a])
    x,y = Frame:GetShadowOffset()
    Frame:SetShadowOffset(x, y)
    spacing = Frame:GetSpacing()
    Frame:SetSpacing(spacing)
    justifyh = Font:GetJustifyH()
    Frame:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
    justfiyv = Frame:GetJustifyV()
    Frame:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")
    - New SimpleHTML Methods ("header" is "H1" "H2" or "H3")
    font = SimpleHTML:GetFontObject(["header"])
    SimpleHTML:SetFontObject(["header",] font or nil)
    fontFile, fontHeight, flags = SimpleHTML:GetFont(["header"])
    wasFound = SimpleHTML:SetFont(["header",] "fontFile", fontHeight
    [, flags]) -- Returns true if specified font was valid, and nil if
    it was not (the change will not occur).
    r,g,b,a = SimpleHTML:GetTextColor(["header"])
    SimpleHTML:SetTextColor(["header",] r, g, b [, a])
    r,g,b,a = SimpleHTML:GetShadowColor(["header"])
    SimpleHTML:SetShadowColor(["header",] r, g, b [, a])
    x,y = SimpleHTML:GetShadowOffset(["header"])
    SimpleHTML:SetShadowOffset(["header",] x, y)
    spacing = SimpleHTML:GetSpacing(["header"])
    SimpleHTML:SetSpacing(["header",] spacing)
    justifyh = SimpleHTML:GetJustifyH(["header"])
    SimpleHTML:SetJustifyH(["header",] "LEFT" or "CENTER" or "RIGHT")
    justfiyv = SimpleHTML:GetJustifyV(["header"])
    SimpleHTML:SetJustifyV(["header",] "TOP" or "MIDDLE" or "BOTTOM")
    - New Button Methods
    font = Button:GetTextFontObject()
    Button:SetTextFontObject(font or nil)
    font = Button:GetDisabledFontObject()
    Button:SetDisabledFontObject(font or nil)
    font = Button:GetHighlightFontObject()
    Button:SetHighlightFontObject(font or nil)
    Button:SetNormalTexture("texturePath" or TextureObject) – Added
    Texture Object option.
    Button:SetPushedTexture("texturePath" or TextureObject) – Added
    Texture Object option.
    Button:SetDisabledTexture("texturePath" or TextureObject) – Added
    Texture Object option.
    Button:SetHighlightTexture("texturePath" or TextureObject) – Added
    Texture Object option.
    - New Slider Methods
    orientation = Slider:GetOrientation() -- Return slider orientation
    Slider:SetOrientation("orientation") -- Set slider orientation
    ("HORIZONTAL","VERTICAL")
    - New StatusBar Methods
    orientation = StatusBar:GetOrientation() -- Return bar orientation
    StatusBar:SetOrientation("orientation") -- Set bar orientation
    ("HORIZONTAL","VERTICAL")
    filename = StatusBar:GetStatusBarTexture()
    r, g, b, a = StatusBar:GetStatusBarColor()
    - New ScrollingMessageFrame Methods
    ScrollingMessageFrame:SetFading(isFading) -- Renamed from
    ScrollingMessageFrame:EnableFading()
    isFading = ScrollingMessageFrame:GetFading()
    duration = ScrollingMessageFrame:GetFadeDuration() -- Get time it
    takes for lines to fade once they start fading.
    visTime = ScrollingMessageFrame:GetTimeVisible() -- Get time it
    takes before a line starts fading.
    - New Minimap Methods
    Minimap:SetMaskTexture("file") -- Set the texture for the minimap
    mask
    Minimap:SetIconTexture("file") -- Set the texture for the minimap
    POI icons
    Minimap:SetBlipTexture("file") -- Set the texture for the minimap
    tracking blips

    World Environment
    - New flight paths have been added between:
    Ironforge and Light's Hope Chapel
    Stonetalon Peak and Astranaar
    Talendris Point and Everlook
    Theramore and Talendris Point
    Sepulcher and Tarren Mill
    - Stable master added to Grom'gol.
    - Arcane Aberrations will no longer attack hunters who cast Flare
    nearby.
    - Incendosaurs in the Searing Gorge should now spawn much faster.
    - Riding Instructors Velma Warnam and Xar'Ti will now let Tauren know
    in advance that they cannot be taught to ride Skeletal Mounts and
    Raptors.

    Mac
    - Fixed a bug which could cause the sky to be improperly rendered when
    the UI overlay was shut off in full screen.
    - Improved the Mac sound engine to handle "multiple simultaneous buff"
    events without excessive audible distortion, such as the Warchief's
    Blessing in Orgrimmar.
    - Fixed a bug which could cause doodads in the Dwarven District to be
    incorrectly fogged.
    - Fixed a bug which could cause terrain to be improperly rendered if
    "Enable All Shader Effects" was on but "Terrain Highlights" was off.
    - Fixed a bug which would sometimes cause a selection circle under a
    character to be drawn as a double image.
    - Improved smoothness of mouse input for camera turns ("mouselook").

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.9.4 (2006-02-09)
    --------------------------------------------------------------------------------

    General
    - A new Guild Recruitment channel has been added. This channel will be
    on by default.
    - Fixed a bug that could cause players to appear to be porting around
    in a small area.

    Mac
    - Addresses a timing accuracy issue on Intel-Mac systems that affected
    the perceived speed and/or progress of transports and other moving
    objects in the world; PowerPC-Mac systems were not affected.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.9.3 (2006-02-07)
    --------------------------------------------------------------------------------

    Love is in the Air!
    Are you looking for love? All of Azeroth soon will be! As winter
    draws to a close the races are starting to seek that special someone.
    Be on the lookout for amorous individuals! Put on that special
    perfume or cologne, express your love, and receive gifts in return!
    Prepare yourself... love will soon be in the air!


    Mac
    - Added native support for Intel-powered Macs such as the iMac (Core
    Duo) and MacBook Pro. World of Warcraft is now a Universal
    Application. Be advised that the minimum supported MacOS X version
    has been changed to 10.3.9; World of Warcraft version 1.9.3 and later
    will not launch on older revisions of MacOS X.


    Battlegrounds
    - The default graveyards in Alterac Valley for each side were moved
    further up the tunnels away from the battlegroud exit. This should
    prevent accidentally leaving the battleground.


    Paladin
    - Eye for an Eye - This talent will now still do damage when the
    paladin is stunned. In addition, if the critical hit kills the
    paladin, damage will still be dealt to the spellcaster.
    - Greater Blessing of Sanctuary - Paladins with Righteous Fury will now
    generate extra threat correctly when this Blessing procs.


    Rogue
    - Deadly Poison V - The charges were inadvertently not increased with
    the new rank of the ability. Increased from 105 to 120 charges.
    - Slice and Dice - This ability should no longer miss.


    Warrior
    - Shield Block - This aura will now correctly be removed when the
    charges are all consumed. However, it is still possible when fighting
    multiple opponents to get extra blocks due to technical restrictions.


    Items
    - Arcanist Gloves were not receiving the intended spell damage bonus;
    this has been corrected.
    - The Stamina and Intellect on Kezan's Unstoppable Taint were
    inadvertently flipped; this has been corrected.
    - The Enigma's Answer and Stormcaller's Wrath effects now have tooltips.
    - The mana regeneration effect from food no longer causes threat.
    - Quicksand Waders are now Bind on Pickup.
    - The Slime-coated Leggings now have their proper nature resistance.
    - Prophetic Aura, Mageblood Potion, Wizard Oils, and the Mana
    Regeneration bracer enchant no longer generate threat for the wearer,
    and should also provide the increased mana regeneration on normal
    ticks instead of every 5 seconds.
    - The Ancient Hakkari Manslayer has the proper icon again.


    Professions
    - The Engineering schematic for the Tranquil Mechanical Yeti now
    requires a Cured Rugged Hide rather than Ice Thistle E'ko so that
    both Horde and Alliance Engineers can make the recipe.
    - Stormshroud Gloves are now Bind on Equip.


    Quests & Reputation
    - Grammar fixed for gossip associated with the quest "Trial of the Sea
    Lion" in Moonglade.
    - Fixed a bug with the quest "Glyphed Oaken Branch" that was having the
    quest become available sooner than it should have.
    - The reputation modifier of Squire Leoren Mal'derath has been reduced.
    - Zandalar Tribe reputation rewards for killing mobs in Zul’Gurub have
    been increased.
    - Winterfall Spirit Beads and Deadwood Headdress Feathers now stack in
    quantities of 250.


    Raid & Dungeons
    - Various bugs have been rectified in the Ahn'Qiraj dungeons.
    Molten Core
    * It should now be very difficult to remain out of combat while
    fighting the bosses in Molten Core.
    Zul'Gurub
    * A small number of spawns have been removed from Zul'Gurub to allow
    for a slightly faster clearing time.
    * Increased cooldown on Poison Bolt Volley of High Priestess Mar'li.
    * Slightly reduced the melee damage of High Priestess Mar'li.
    * The vengance effect gained by the death of the raptor Ohgan during
    the Bloodlord Mandokir fight has been increased in power.
    * Reduced the overall damage of High Priest Thekal.
    * Slowed the rate at which the panthers spawn during the High
    Priestess Arlokk fight.
    * Hakkar:
    Melee damage reduced.
    Cause Insanity should now correctly target Hakkar's current target,
    rather than closest.
    Cause Insanity will no longer remove all threat gained.
    Reduced the damage dealt by Poisonous Blood Siphon.
    Increased cooldown on Blood Siphon.
    Gained an Enrage ability after 10 minutes in combat.
    No longer has the Slow ability.
    Corrupted Blood now deals direct damage with a following damage
    over time effect and no longer spreads to others in the raid.
    Fixed a bug that was causing Corrupted Blood to target the current
    target rather than the intended random target.
    * Increased duration of Poisonous Cloud emitted by Sons of Hakkar.
    * Shades of Jin'do are now considered Undead.
    - Slightly increased the movement of Lethon's Spirit Shades.
    - Reduced the duration of Lethon's Draw Spirit from 7 seconds to 5
    seconds.
    - Fixed a bug that would cause Lethon's Draw Spirit to spawn two
    spirits per person instead of one.
    - King Gordok can no longer be seperated from Cho'Rush the Observer in
    Dire Maul.


    World Environment
    - Royal Dreadguards, Undercity Guardians, and Ironforge Guards will now
    detect enemy players at the same distance as the other cities' guards.
    - Fixed a bug that would cause you to dismount in certain areas within
    the Undercity.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.9.2 (2006-01-11)
    --------------------------------------------------------------------------------

    General
    - Characters should no longer appear to "pop" around terrain. Movement
    should be smoother once again.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.9.1 (2006-01-10)
    --------------------------------------------------------------------------------

    General
    - Various disconnection issues have been fixed.

    Druid
    - Heart of the Wild - Previously, when shifting to Bear Form or Dire
    Bear Form, this talent would cause your current health to increase by
    the same amount as your max health. Now it will cause your percentage
    of max health to be the same before and after the shift, as well as
    shifting back to humanoid form. As a result, shifting in and out of
    these forms will no longer cause an increase in current health.
    - Druids with the Symbol of Unending Energy will now be properly
    awarded 30 energy if their finishing move is dodged, parried, blocked,
    or missed.
    - Feral Charge – Should no longer desync characters from the server
    when charging from land to water.

    Paladin
    - Silence effects should now work properly with Improved Concentration
    Aura.

    Priest
    - Mind Control - Now functions properly. Previously, the person who
    was charmed did not appear to be moving on their screen or any other
    local clients.

    Warrior
    - Charge – Should no longer desync characters from the server when
    charging from land to water.

    Items
    - Elixir of Poison Resistance now removes up to 4 poison effects up to
    level 60. The immunity effect has been removed.
    - The Winter Veil Disguise Kit now has a short casting time and can
    only be used when not in combat.

    Quests & Reputation
    - Chapter 2 of the Twilight Lexicon for the quest "The Twilight Lexicon"
    should again drop from the appropriate NPC.
    - The "Field Duty" quest for Alliance should now work properly.

    User Interface
    - Using the search feature "Usable Items" no longer causes all pages on
    the auction house after the first to appear blank.
    - Various errors occurring during use of the default user interface
    have been fixed.
    - The /split command has been disabled.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.9.0 (2006-01-03)
    --------------------------------------------------------------------------------

    The Gates of Ahn'Qiraj
    The Gates of Ahn'Qiraj will house two massive, unique dungeons -- the
    Ruins of Ahn'Qiraj, a 20-man raid dungeon, and the Temple of
    Ahn'Qiraj, a 40-man raid dungeon. As players delve deeper into the
    mysteries of Ahn'Qiraj, they will discover revelations of the
    Silithid infestation and their shadowy masters, the Qiraji. Players
    will have to complete a world event of massive proportions before
    they can open the Gates of Ahn'Qiraj on their realm.
    ***During the public test of Ahn'Qiraj, the world event to open the
    gates will be accelerated to allow testing of the dungeon content.***

    Linked Auction Houses
    Players will now be able to buy and sell goods with greater
    effectiveness using the Linked Auction House system. Auction
    Houses in Orgrimmar, Undercity, and Thunder Bluff will now share the
    same pool of Horde player-created auctions, and Alliance players will
    find the same to be true when visiting Ironforge, Stormwind City, and
    Darnassus Auction Houses. This system has been expanded to support
    the neutral Auction Houses as well. Tanaris, Everlook, and Booty Bay
    will all be linked for players of both factions to access. In
    addition, the "Looking for Group" and "Trade" channels have been
    unified among the corresponding cities, meaning, for example, that
    you can trade your goods or look for groups in Ironforge while in
    Stormwind.

    Multiple Battlegrounds Queues
    Players will be able to enter multiple battleground queues. No longer
    must you make the hard decision of which queue to join -- when queued
    for all three, you can join the first one available or hold out for
    that particular battleground which you've really got your heart set
    on. Should a queue open while you are already in a battleground, you
    may switch to the new battle or remain in the current on.

    Soul Shard Bags
    Tailors now can make soul bags to hold soul shards. The smallest is a
    20-slot bag, the recipe for which can be purchased in Gadgetzan. The
    recipe for a larger bag can be found in Scholomance, and one for an
    even larger bag can be found in Molten Core. In the main UI, these
    soul bags will display how many shards they contain. So long as the
    soul bags have room, any soul shards a warlock creates will
    automatically go into the bag.

    Raid Calendar System
    The raid-lockout system has undergone a significant change. The new
    system will have all instances reset at a certain server time,
    regardless of when you were actually saved to the instance. The reset
    schedule is as follows:
    Molten Core: Every 7 Days, resetting during weekly maintenance.
    Blackwing Lair: Every 7 Days, resetting during weekly maintenance
    Onyxia: Every 5 Days
    Zul'Gurub: Every 3 Days
    Temple of AhnQiraj (40-man): Every 7 Days, resetting during weekly
    maintenance
    Ruins of AhnQiraj (20-man): Every 3 Days
    All resets will occur during off-hours, when the least amount of
    raids are active.

    Important Note for Mac OS X Users
    The minimum supported Mac OS X revision for WoW will be changed in a
    post-1.9.0 patch, from 10.3.5 to 10.3.9. If you are running 10.3.5 -
    10.3.8 and need to get the free update, you can use Software Update
    or you can go to the Apple website. This change will make
    it easier for us to release future updates to the game, for example
    to support upcoming Mac models based on Intel processors.

    General
    - All Disorient effects have been renamed Incapacitate effects. This
    includes Gouge, Sap, etc.
    - All Confusion effects have been renamed Disorient effects. This
    includes Blind, Scatter Shot, etc.
    - Food and Drink are now in separate categories, so you can only have
    one food effect and one drink effect on you at a time. The only
    effect should be that foods that used to stack with each other (you
    could have two food effects on you at once) no longer will stack.
    - On-next-swing abilities will no longer cause multiple weapon procs
    on a single swing.
    - It is now possible to change the games priority and processor
    affinity through Task Manager.

    PvP & Battlegrounds
    - The Defiler's Talisman and Talisman of Arathor are now available at
    Friendly reputation.
    - Level 48, 38, and 28 versions of the Defiler's Talisman and Talisman
    of Arathor have been added.
    - Two new rewards have been added for reaching Friendly reputation
    level with the Silverwing Sentinel and Warsong Outrider factions.
    - New caster ring reward added for reaching Exalted status with the
    Stormpike or Frostwolf factions.
    - When a player leaves a battleground before it concludes, they will
    be unable to re-enter any battleground queue for 15 minutes.
    - Several civilian NPCs, who previously would assist non-civilians,
    will no longer do so.
    - A bug has been fixed with the Warsong Gulch reward vendors that were
    allowing items achieved at reaching Friendly reputation to be
    purchased at lower reputation levels.
    - Reputation rewards for the PvP Battlegrounds have been adjusted:
    - Superior Health Draughts, Superior Mana Draughts, and Battleground-
    specific bandages are now available uniformly at Friendly
    reputation.
    - Major Health Draughts and Major Mana Draughts are now available
    uniformly at Honored reputation.
    - Warsong Gulch and Arathi Basin now offer Battleground-specific
    rations at Friendly reputation.

    Druids
    - Bear and Dire Bear form - Effects that lower armor will now lower
    armor by a percentage of the druid's full armor, rather than just
    base (caster form) armor. However, Enrage will still only remove 75%
    of base armor.
    - Omen of Clarity - Special attacks will no longer consume their own
    clearcasting state. All melee attacks will now be able to trigger the
    clearcasting state.
    - Nature's Grasp - This spell can now trigger from special melee
    attacks. It will no longer be possible to cast Entangling Roots at no
    mana cost immediately after Nature's Grasp procs.
    - Nature's Grace - The Nature's Grace buff will now appear on the
    player upon completion of casting, before the travel time of the
    spell. So, Wrath crits will now benefit the casting time of the next
    spell cast.
    - Insect Swarm - New icon.
    - Improved Starfire - The stun effect's duration no longer diminishes
    or is diminished by controlled stun abilities and spells (e.g. Cheap
    Shot, Hammer of Justice, Charge etc.).
    - Omen of Clarity - This spell now works correctly with Bash, Rip,
    Ferocious Bite, and Demoralizing Roar, granting a decrease in the
    cost of the ability. Ferocious Bite will still use the entire energy
    bar to generate additional damage.
    - Cat Form - Feline Swiftness will now regain its speed increase when
    moving from indoors to outdoors.
    - Cure Poison - Mana cost now based on a percentage of base mana.
    - Remove Curse - Mana cost now based on a percentage of base mana.
    - Abolish Poison - Mana cost now based on a percentage of base mana.

    Hunters
    - Arcane Shot Will no longer trigger two Judgement of Wisdom effects
    with one shot.
    - Aspect of the Pack and Aspect of the Cheetah - Periodic damage will
    no longer trigger the Dazed effect.
    - Aspect of the Wild - Radius increased. Tooltip updated to display
    radius.
    - Improved Concussive Shot - The stun effect's duration no longer
    diminishes or is diminished by controlled stun abilities and spells
    (e.g. Cheap Shot, Hammer of Justice, Charge etc.).
    - Tame Beast - The hunter will now turn to face the target during the
    taming process.
    - Bestial Wrath - Damage bonus reduced, duration increased. In
    addition, while enraged, the beast will be immune to Disorient
    effects (e.g. Scatter Shot, Blind, etc.)
    - Unleashed Fury - Damage bonus increased.
    - Pet Changes
    + Base pet speed is now standardized for all pets, including legacy
    pets. Pet speed can still be modified through the talent Bestial
    Swiftness and pet abilities such as Charge, Dash, etc.
    + All hunter pets will now always deal Physical damage for their base
    attack.
    + Turtles can now eat raw and cooked fish.
    + Turtles can now learn Shell Shield, allowing them to reduce all
    damage taken by 50% for 10 sec.
    + Hunters can now tame Sons of Hakkar. Sons of Hakkar are in the Wind
    Serpent family and will know Lightning Breath (Rank 6).
    + Boars can now learn Charge, an ability that allows them to charge
    to an enemy, immobilize that enemy for 1 second, and add a large
    amount of Attack Power to the boar's next attack.
    + Gorillas can now learn Thunderstomp, an ability that causes high
    threat area Nature damage.

    Mages
    - Impact - The stun effect's duration no longer diminishes or is
    diminished by controlled stun abilities and spells (e.g. Cheap Shot,
    Hammer of Justice, Charge etc.).
    - Netherwind Regalia - The 8-piece set bonus will now proc immediately
    upon completion of casting the spell, before travel time on the
    spell. This will allow the proc to affect the next spell cast as
    intended.
    - Arcane Concentration - Blizzard will now be able to gain a
    Clearcasting state from this talent.
    - Arcane Missles - Will now be able to trigger procs based on dealing
    damage.
    - Remove Lesser Curse - Mana cost now based on a percentage of base
    mana.
    - Blast Wave - Will now show spell data in the talent page.
    - Conjure Water (Rank 7) Will now create ten waters instead of four.
    - Pyroblast Damage bonus from + spell damage items increased.

    Paladins
    - Due to significant talent changes, all Paladins' talent points will
    be refunded and can be respent. Training costs for all talent
    spell/ability replacements have been significantly reduced.
    - Paladins can now learn Greater Blessings for the following spells:
    + Blessing of Might
    + Blessing of Wisdom
    + Blessing of Kings
    + Blessing of Sanctuary
    + Blessing of Salvation
    Greater Blessings will cast the associated blessing on all raid
    members that share the same class as the target. For example, if you
    cast Greater Blessing of Might on a warrior in your raid, all
    warriors in the raid party will receive Blessing of Might from you.
    Additionally, Greater Blessings have an increased duration of 15
    minutes. These blessings require twice as much mana as the single
    target version, as well as a reagent. Paladins can purchase these new
    Greater Blessing spells from their class trainers.
    - Seals and Judgements - Added or increased damage per level so that
    these spells keep pace between replacements.
    - Judgements - Judgements that place a debuff on their victim will now
    all have their duration refreshed when the judging paladin strikes
    the victim with his or her melee swings. All these debuffs have had
    their duration decreased to 10 seconds. In addition, Judgements that
    place debuffs can no longer be resisted.
    - Seal of Righteousness - Now does holy damage on every swing. It can
    now proc correctly as well. The Judgement effect has been renamed
    "Judgement of Righteousness" to differentiate it from the Seal damage
    in the combat log.
    - Judgement of the Crusader - The holy damage bonus has been decreased
    as part of rebalancing paladin damage (which is still increased
    overall).
    - Seal of Command - The proc will occur more often, but will only do
    70% of weapon-swing damage.
    - Judgement of Command - Instead of placing a debuff on the victim,
    this spell now does immediate damage. If the victim is not stunned,
    they only take 50% of the total damage. The damage on this Judgement
    was increased significantly.
    - Judgement of Wisdom - Arcane Shot will no longer cause this to proc
    twice on one shot. Channeling spells can now trigger this proc as
    well.
    - Vengeance - Special ability critical hits can now trigger Vengeance.
    - Judgement of Righteousness - The damage of this judgement was
    increased significantly. This judgement can now trigger procs. The
    bonus from spell damage items has been increased slightly.
    - Holy Shock - Now heals friendly targets and damages enemy targets.
    Mana cost reduced. Bonus from spell damage and healing items
    increased.
    - All Seals and Judgements have had their bonus coefficient from plus
    spell damage re-evaluated. Some holy damage effects had no
    coefficient before and now have a coefficient.
    - Vengeance - Clarified the tooltip to indicate procs will not trigger
    Vengeance.
    - Summon Warhorse - Mana cost reduced.
    - Summon Charger - Mana cost reduced.
    - Consecration - No longer displays a debuff icon on targets in the
    area of effect.
    - Updated Aura tooltips to be more clear (include radius, fix
    grammatical errors etc...).
    - Judgement - Range increased, cooldown decreased, mana cost decreased.
    Using Judgement will now initiate melee combat.
    - Exorcism - Now usable on Demon targets in addition to Undead targets.
    - Holy Wrath - Now usable on Demon targets in addition to Undead
    targets.
    - Seal of Justice - Mana cost slightly increased. The stun effect's
    duration no longer diminishes or is diminished by controlled stun
    abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge,
    etc).
    - Seal of Righteousness - The damage bonus from +Holy damage has been
    reevaluated on this seal. Since the damage is delivered on every
    swing, the bonus has been reduced. However, paladins attacking with
    faster weapons should see an overall increase in the bonus from
    + spell damage gear. Mana Cost slightly increased.
    - Seal of Command - Damage bonus from +Holy damage items slightly
    increased.
    - Seal of the Crusader - Mana cost slightly increased.
    - Seal of Fury - The seal and judgement have been removed and replaced
    with a new self-buff, Righteous Fury, which will increase threat from
    Holy damage.
    - Seal of Light - Mana cost slightly increased.
    - Seal of Wisdom - Mana cost slightly increased.
    - Seal of Command - Mana cost slightly increased.
    - Hammer of Wrath - Missile speed of the flying hammer increased.
    - Divine Protection, Divine Shield and Blessing of Protection - Targets
    of these spells will now receive the "Forbearance" effect,
    preventing another of these three spells from being applied to that
    target for one minute.
    - New Spell: Righteous Fury (level 16) - Increases the threat generated
    by the Paladin's Holy attacks by 60%. Lasts 30 minutes.
    - Blessing of Sanctuary - Now causes Holy damage to the attacker when
    the blessed target blocks an attack in addition to the current
    effect.
    - Hammer of Justice - Is now a Protection spell.
    - Repentance - Is now considered an Incapacitate effect.
    - Blessing of Wisdom - Mana regeneration over time will no longer
    generate threat.
    - Purify - Mana cost now based on a percentage of base mana.
    - Cleanse - Mana cost now based on a percentage of base mana.

    Priests
    - Martyrdom - This talent will now trigger on melee special abilities
    as well as on melee swings. The tooltip has been clarified to
    indicate this ability only works on melee strikes.
    - Dispel Magic - Mana cost now based on a percentage of base mana.
    - Cure Disease - Mana cost now based on a percentage of base mana.
    - Abolish Disease - Mana cost now based on a percentage of base mana.
    - Mind Blast - Threat raised on ranks 7, 8, and 9. Incorrect data had
    been entered in those spells, resulting in less threat generated than
    designed.
    - Blackout - The stun effect's duration no longer diminishes or is
    diminished by controlled stun abilities and spells (e.g. Cheap Shot,
    Hammer of Justice, Charge, etc).

    Rogues
    - Sword Specialization - Special attacks such as Sinister Strike, and
    Mortal Strike now properly trigger the chance to gain an extra
    attack.
    - Mace Specialization - The stun effect's duration no longer diminishes
    or is diminished by controlled stun abilities and spells (e.g. Cheap
    Shot, Hammer of Justice, Charge etc...).
    - Slice and Dice - This finisher can now trigger the Ruthlessness
    talent.

    Shaman
    - Lightning Shield - This spell will now proc when the shaman is struck
    by elemental attacks.
    - Stormstrike - Earthbind and Stoneclaw totems will no longer use up
    charges of Stormstrike.
    - New Spell - Tranquil Air Totem. Creates a totem that reduces the
    threat caused by nearby party members by 20%.
    - Grounding Totem - This totem will no longer absorb the spell from
    Crippling Poison or Deadly Poison.
    - Purge - Mana cost now based on a percentage of base mana.
    - Cure Poison - Mana cost now based on a percentage of base mana.
    - Cure Disease - Mana cost now based on a percentage of base mana.
    - Poison Cleansing Totem - Mana cost now based on a percentage of base
    mana.
    - Disease Cleansing Totem - Mana cost now based on a percentage of base
    mana.

    Warlocks
    - Searing Pain Reduced mana cost by 10%.
    - Infernal and Doomguard - Increased armor 10% and damage 30% on both
    pets.
    - Soul Link - This spell can no longer be partially dispelled off the
    warlock. In addition, Soul Link can no longer be used on non-demon pets.
    - Hellfire - Victims of Hellfire are now able to resist properly.
    Warlocks continue (as designed) to be unable to resist their own
    damage.
    - Curse of Shadow and Curse of the Elements - These curses can no
    longer cause resistance to become negative. To compensate, both
    curses now increases the damage taken from the appropriate schools by
    a percentage.
    - Summon Felsteed - Mana cost reduced.
    - Summon Dreadsteed - Mana cost reduced.
    - Pyroclasm - The stun effect's duration no longer diminishes or is
    diminished by controlled stun abilities and spells (e.g. Cheap Shot,
    Hammer of Justice, Charge, etc).

    Warriors
    - Execute - Improved Execute and other discounts to the Execute ability
    will now correctly convert the resulting extra rage into damage.
    - Retaliation - This ability will no longer lose charges when the
    attacker is behind the warrior.
    - Sword Specialization - Special attacks such as Sinister Strike, and
    Mortal Strike now properly trigger the chance to gain an extra
    attack.
    - Sweeping Strikes - Whirlwind and Retaliation will now correctly
    consume the charges from Sweeping Strikes.
    - Bloodthirst - The damage component has been increased to 45% of
    attack power.
    - Enrage - The talent will now grant 5/10/15/20/25% extra damage when
    enraged, instead of 8/16/24/33/40%.
    - Mace Specialization - The stun effect's duration no longer diminishes
    or is diminished by controlled stun abilities and spells (e.g. Cheap
    Shot, Hammer of Justice, Charge, etc).
    - Improved Revenge - The stun effect's duration no longer diminishes or
    is diminished by controlled stun abilities and spells (e.g. Cheap
    Shot, Hammer of Justice, Charge, etc).
    - Unbridled Wrath - Only normal melee swings will trigger the rage
    generation from this ability.

    Racial Traits
    - Troll Racial Abilities
    Troll Berserking
    + New functionality: Berserking is now an activated ability that
    increases your melee, ranged, and casting speed by 10% to 30%.
    The value scales upwards towards 30% depending how low your health
    is when you activate the ability.
    + Now lasts 10 seconds.
    + Now requires a small amount of mana, rage, or energy (depending on
    your class) to activate.
    + No longer requires being struck by a critical to activate.
    + Now has a three minute cooldown, up from two minutes.
    + No longer has a global cooldown.
    Throwing Mastery
    + Trolls now also receive a bonus to Bow weapons in addition to
    Throwing weapons.
    - Orc Racial Abilities
    Blood Fury
    + Now applies a healing effectiveness debuff on the user instead of
    the attack power penalty. The healing debuff is applied
    immediately upon using the ability.
    Hardiness
    + Resistance is now applied to just Stun mechanics.
    - Gnome Racial Abilities
    Escape Artist
    + Casting time lowered.
    - Dwarven Racial Abilities
    Stoneform
    + No longer snares the user.
    + Armor bonus increased.
    + Duration lowered.

    Items
    - All of the Tier 2 Class Armor sets have been updated with new art.
    - The following weapons and shields have been updated with new art:
    Perdition's Blade, Obsidian Edged Blade, Gutgore Ripper, Core Hound
    Tooth, Aurastone Hammer, Drillborer Disk, Staff of Dominance.
    - Many of the pieces from the Tier 2 Armor sets have received updated
    statistics. The armor sets with the most extensive changes include
    the Netherwind, Nemesis, and Judgement sets. Other sets received
    fewer revisions, or none at all.
    - Slimes have been latching on to more valuable items and they will now
    be dropping better loot than they used to, including coin drops and
    special bags.
    - Drop rates of Darkmoon Cards 2-8 (Portals 2-8, etc..) have been
    reduced. Ace drop rates have been increased.
    - The drop rate of Shadowcat Hides has been increased.
    - The Lifestealing enchantment now does shadow damage rather than
    fire damage.
    - Manna Biscuits now have two separate spell effects so they stack
    correctly with other food and water.
    - Well Fed buffs from special foods will no longer stack with each
    other.
    - The enchanter-made wands are now correctly flagged as Bind on Equip.
    - Silithus air elementals have a slightly increased chance of dropping
    essence of air
    - Stormshroud Shoulders have been fixed to be a superior item and have
    had the stamina on them slightly increased as well.
    - Whistle of the Black War Raptor was changed to Bind on Acquire.
    - The Runed Stygian Belt is no longer Unique.
    - Bandages will now appears as "Consumable" in the auction house.
    - Jaedenar humanoids and demons in Felwood and Winterfall Furbolgs in
    Winterspring can now drop Runecloth.
    - Winterfall Furbolgs will not drop Winterfall Firewater as often.
    - The Seal of Wrynn, Nogg's Gold Ring, and Talvash's Gold Ring have
    been improved to be superior items.
    - All Giants in Azshara now drop cash and items appropriate for an elite
    creature.
    - The attack speed slowing effect from Thunderfury has been reduced,
    and no longer stacks with other such effects such as Thunderclap. The
    rate at which the weapon procs has also been lowered.
    - The Reckless Charge ability of the Goblin Rocket Helmet and Horned
    Viking Helmet is now considered an incapacitating effect instead of a
    sleep effect.
    - Flamewaker Legplates and Sash of Whispered Secrets improved to have
    the proper stats of an epic item.
    - Broken Silithid Chitin is now marked as a poor item.
    - Albino Crocscale Boots now has the appropriate geometry attached.
    - Darkshore Grouper now has an appropriate sound when moved in your
    inventory.
    - The effect of the Freezing Band is now considered a Freeze effect.
    - The Force Reactive Disk's and Cloak of Fire's effects will no longer
    gain a benefit from effects that increase spell damage.
    - The Insightful Hood and Southsea Head Bucket will now cover hair
    properly.
    - The proc ability of the Halberd of Smiting can no longer cause
    another proc.
    - The Glimmering Mithril Insignia will no longer make a player immune
    to Death Coil.
    - The Goblin Mortar's stun effect now has a description.
    - Six Demon Bag tooltip changed to note that the target must be in
    front of the caster.
    - The Fiery War Axe is now in fact, Fiery.
    - The Abyssal Plate Gauntlets are now Bind on Equip.
    - Items with the Frost Blast ability will now deal the correct damage
    listed.
    - Gauntlets of Shining Light is now spelled correctly.
    - The Pure Elementium Band now has a sell price.
    - The Mendicant's Slippers now have the proper amount of stamina for
    the level of the item.
    - Arcanist's Bindings had more resistances than proper for the item,
    and these were removed.
    - Alcor's Sunrazor is now Bind on Equip.
    - Transforming Thunderstrike and Shadowstrike will no longer consume
    additional copies of the item that might be in the inventory.
    - Added a note to the tooltip for the Healing and Mana Draughts
    available in Alterac Valley that informs the player they are only
    usable in Alterac Valley.
    - Incorrect amounts of abilities such as Attack Power, Increased Fire
    Damage, or Increased Healing Damage were being applied to all random
    item property world drops. Two handed weapons such as Staves had much
    lower amounts of these abilities, while ranged and one handed weapons
    had too much. All further drops of these items will have the correct
    amounts, but previously dropped items will not be affected by this
    change.
    - The Shardtooth Meat quest item can no longer be fed to a Hunter pet.
    - Blue Dragon Card - This trinket will no longer proc from non-combat
    abilities.
    - Shield Spikes - Shield Spike damage will no longer occur on ranged
    blocks.
    - The Gnomish Death Rays backfire will now affect players even if they
    have an immunity effect, such as Divine Shield.
    - The Zandalarian shoulder enchantments now properly display their
    effects on the item enchanted.

    Professions
    - An Alchemy recipe to Transmute Heart of Fire into three Elemental
    Fires has been added at the Friendly level of the Thorium Brotherhood.
    - Epic items that are level 51 and above will now disenchant into a
    Nexus Crystal. Also items that normally disenchant into Large
    Brilliant Shards have a very small chance of disenchanting into a
    Nexus Crystal. New more powerful enchanting recipes that require
    these Crystals can be found in the new Ahn'Qiraj content.
    - Enchanters can now turn some of their dusts and shards into magical
    oils. These oils when applied to weapons add a temporary bonus to
    magical damage or mana regeneration that stacks with permanent
    enchantments. The lower levels of these recipes are found on normal
    enchanting vendors. The higher level versions are found on special
    vendors and are rewards for high Zandalar faction.
    - The Enchanting Trainer in Cenarion Hold in Silithus sells some of
    both new types of enchanting formulae.
    - Schools of fish have appeared around the world that can be fished
    from a few times before being fished out. These schools tend to
    contain valuable fish types such as Oily Blackmouth or Firefin
    Snapper. In some places, wreckage can be fished from for even better
    rewards.
    - The cooking trainers around the world sell the recipe for Sagefish
    and Greater Sagefish. These two fish types can be found in schools in
    inland areas and provide health and mana regeneration as well as
    additional mana regeneration for 15 minutes after eating.
    - Engineers with skill 250 or greater, who have completed Umi
    Rumplesnicker's 'Are We There Yeti?' quest line, should seek her out
    again in Everlook.

    Quests & Reputation
    - The Timbermaw Furbolgs have received a faction revamp!
    + The Timbermaw Furbolg faction is now named "Timbermaw Hold."
    + Certain named Deadwood and Winterfall Furbolgs are now giving more
    positive Timbermaw Hold faction when killed.
    + Old quests have been revised, and several new quests involving the
    Timbermaw Furbolgs have been added.
    - Reputation caps for killing monsters now happen at the end of a
    level, rather than in the middle of it. For example: if reputation
    gains for killing a monster were previously capped at the middle of
    the range for Friendly on a monster, then they are now capped at the
    end of Friendly.
    - Reputation is now its own category in the chat window; you can change
    the color of reputation gains and losses as reported in chat without
    it affecting other miscellaneous information.
    - All Alliance versions of the quest "Heeding the Call" now give
    uniform reputation increases.
    - Warlock quests that teach imp summoning now all uniformly award
    reputation increases for respective racial factions.
    - Spells now may have a casting requirement of current reputation with
    a faction.
    - All versions of the quests "A Donation of Wool," "A Donation of
    Silk," and "A Donation of Mageweave" have had the level of the quest
    raised so that higher level characters performing them will be able
    to receive the full reputation gain. The minimum level requirement
    for the quests have not changed, though the amount of XP gained when
    completing any of these quests will be different than from before.
    Mageweave will continue to give more XP than Silk, and Silk more XP
    than Wool.
    - The quests "Morrowgrain to Darnassus" and "Morrowgrain to Thunder
    Bluff" now give increased reputation per turn-in to be in line with
    the amount given with "Morrowgrain to Feathermoon Stronghold."
    - The Alliance version of the quest "Centaur Bounty" now gives
    Stormwind faction for completion.
    - The Horde version of the quest "Centaur Bounty" now gives the same
    amount of XP as the Alliance version (which means it was increased).
    - The quest "Zaeldarr the Outcast" now gives an Argent Dawn reputation
    increase upon completion.
    - A bug with the reputation system has been fixed that was preventing
    some awards to Horde and Alliance factions from being shared properly
    amongst all member factions of the team.
    - The quest "Ledger from Tanaris" now gives a reputation reward for
    Gadgetzan upon completion.
    - The quest "Supplies for Nethergarde" now has an additional reward of
    increased Stormwind reputation.
    - Fixed typos in both quest versions of "All Along the Watchtower".
    - Fixed typos in both quest versions of "Lessons Anew".
    - A kobold has been moved away from Piznik so that it won't keep
    evading in the quest "Gerenzos Orders".
    - Fixed typos in the quest "Signets of the Zandalar".
    - Fixed typos in the quest "Rotten Eggs".
    - The cleansed plants of Felwood have been modified:
    + There is no longer a gossip option to interact with them; simply
    right click on the plant to receive your buff or fruits.
    + The amount of items you get from plants has been adjusted.
    + A corrupted whipper root plant was bugged to require one fewer
    plant salves than intended to be cleansed; its now fixed to
    require the salves just like the other whipper roots.
    - Fixed two bugs where Pratt McGrubben in Feathermoon Stronghold was
    not offering to re-teach Wild Leather Shoulders and where he was not
    properly teaching Wild Leather Leggings.
    - Fixed typos in both quest versions of "Power over Poison".
    - The level of the quest "Piercing the Veil" has been increased from 3
    to 4, bringing it in line with similar quests.
    - Sayges Dark Fortune of Damage buff now only increases damage from a
    randomly determined range of 1-10%.
    - A coin reward has been added to the quest "Worth Its Weight in Gold".
    - Vahlarriel in the second part of the quest series "Vahlarriel's
    Search" now has something to say when returning with the pendant.
    - The level for the quest "Parts for Kravel" has been raised to bring
    it in line with the other quests of the Kravel series.
    - You now need fewer Scorpashi Venoms to complete the second quest of
    the "Reagents for Reclaimers Inc." quest series.
    - Baron Revilgaz now should be a little more vociferous.
    - Fixed a bug with the Horde Hallows End quest "Ruined Kegs" that
    allowed the Alliance to interact with the keg.
    - Hallows End Pumpkin Treats should no longer be on the same timer as
    combat-oriented potions. Really.
    - Xabraxxis Demon Bag will now last slightly longer in the world once
    he is killed (3 minutes, up from 2).
    - The reward for the quest "An Audience with the King," "Seal of
    Wrynn" - has been improved.
    - The reward for the quest "Gnome Improvement," "Talvashs Gold Ring"
    has been improved. XP and reputation rewards for the quest have also
    been increased.
    - The reward for the quest "Noggs Ring Redo," "Noggs Gold Ring" has
    been improved. XP and reputation rewards for the quest have also
    been increased.
    - The Horde Quest "Material Assistance" should no longer auto-launch an
    incorrect (deprecated) quest.
    - The quest "Galen's Escape" now gives an additional coin reward upon
    completion, as well as an increase of reputation amongst the players
    factional team.

    Raids & Dungeons
    - Noxxion in Maraudon now has the correct immunities.
    - Noxxion is now social and will bring friends if pulled past other
    creatures.
    - Abyssal Templars are no longer marked as Humanoid.
    - Twilight Stonecallers in Silithus should now aggro properly.
    - Gordok Reavers and Warlocks now have a slightly larger radius for
    detection and "call for help."
    - Drop rate of Dark Runes in Scholomance has been reduced.
    - The Altar of the Deeps in Blackfathom Deeps will now give players
    the Blessing of the Deeps.
    - The abomination event in Stratholme was been reworked with new
    technology to insure there are no more premature resets.

    User Interface
    - The Guild UI has been significantly improved. Now when you click on
    a guild member, it will open up a side panel with all the information
    about that member including their note and officer's note.
    - There is now a Guild Info panel for each guild. That panel allows a
    guild to enter long term information and messages about the guild
    that is too long for the message of the day. The guildmaster can use
    the guild control panel to determine who has access to change the
    text in this panel.
    - Options have been added that allow raiders to not display their base
    party UI when the Raid UI is up. Also, you can choose to only display
    effects on players that you can dispel or ones you can cast. This is
    all in the interface options pane.
    - A "tip of the day" feature has been added to loading screens within
    the game.
    - Under Video Options there is now a slider to control the detail of
    spell effects. Lower settings can help to improve performance.
    - Auction buyers/sellers will now receive a detailed invoice of the
    transaction.
    - The casting bar has been brightened back up, it was appearing darker
    than intended due to a bug.
    - A new option has been added to Interface options, "Sticky Targeting."
    When this is turned on, you will not deselect your current target when
    you click on empty space.
    - A new interface option, "Detailed Loot Information" has been added
    that defaults to 'on.' If you turn it off you will only see the roll
    and Need/Greed option of the player who won the item rather than
    information for every player.
    - Open bags that are in your bank will now have a bluish background to
    them to allow easy differentiation between inventory bags and bank
    bags.
    - The Friends List and Guild UI will now display when a person is AFK.
    - It is now possible to use the dressing room UI to model items that
    are being rolled for in the Group Lood/Need Before Greed Popup window.
    - Add-ons, Macros and Keybindings can now be saved on a per character
    basis, so you can have different characters load different add-ons/
    macros/keybindings.
    - The Ignore command will now ignore emotes.
    - The Interface Options Pane has been split up into a normal panel
    and an advanced panel.
    - In the initial loading screen there will be a tip displayed. This
    can be turned off from the interface options menu.
    - Any time an item is distributed using the "Master Looter" system and
    the item is quality epic or above there will be a confirmation
    dialogue to confirm that the item is going to the correct person.
    - Key bindings can now be saved either globally or on a per character
    basis.
    - Add-ons can now be saved either globally or on a per character basis.
    - In addition to the set of macros shared by all characters, each
    character gets an additional 18 macros available to them.
    - Added the ability to link enchanting recipes in chat.
    - Optimized UI event handling in raid situations.
    - Optimized UI layout engine to improve loading times.
    - The game will no longer accidentally load UI files that are dropped
    loose into the top level installation directory.
    - The EquipCursorItem() script function uses slot numbers consistent
    with the rest of the inventory functions. Any macros which use this
    function should be updated by adding one to the slot number used
    currently.
    - New TOC entry for dynamically loadable add-ons: ## LoadWith: Addon1,
    Addon2, etc. - Indicates that your add-on should be automatically
    loaded after ANY of the add-ons specified on the LoadWith line are
    loaded.
    - The 8th return value from GetItemInfo() is no longer be localized,
    instead is one of a number of INVTYPE_* tokens.
    - A new 9th return value from GetItemInfo() is the inventory icon for
    the item.
    - debugprofilestop() will now return sub-milisecond (floating point)
    values.
    - Added Texture:GetTexture() which returns the filename (without
    extension) of the file for the texture.
    - Added FontString:SetNonSpaceWrap(true|false)
    - Added Frame:GetFrameType() which returns the type of a frame.
    - Added Frame:IsFrameType("typeName") which returns true if the frame
    is of type typeName, or a subtype of typeName.
    - New 8-param form of Texture:SetTexCoord(ULx, ULy, LLx, LLy, URx, URy,
    LRx, LRy)
    - Parent frame scales are cumulative instead of overrides.
    - Textures and FontStrings now have IsVisible() and IsShown() functions
    with the same semantics as the frame functions of the same name.
    - Added Button:SetFont(), which works like the equivalent FontString
    function.
    - Added ScrollingMessageFrame:SetFont(), which works like the
    equivalent FontString function.
    - Special honor awards show up in the combat log.
    - Druids can preview different weapons in the dressing room while in
    moonkin form.
    - Emotes show up in the chat log file.
    - Combat messages no longer show up in the chat log file.
    - Resurrection spells will return pets to life with the appropriate
    amount of health and mana.
    - Talent improvements to buffs will persist across instance boundaries
    and logging out.

    World Environment
    - Elven NPCs in Scholomance will now animate properly.
    - Players should no longer be able to walk on steep terrain.
    - Players should no longer be able to move slowly through some locked
    doors and gates.
    - Nida Winterhoof in Thunder Bluff now sells Flowers for the sensitive
    Horde player.
    - The Short John Mithril's chest in Stranglethorn Arena will now
    display an effect when it is being opened so its harder to open the
    chest unnoticed.
    - Night Elf food vendors have changed their supplies slightly.
    - Chests in Maraudon have been disabled for good.
    - In Wetlands, Bluegill Murlocs will now be more plentiful and several
    other Bluegill camps have been thinned.
    - All mount sounds, when standing and jumping, are now in place.
    - Tauren males now use their off-hand attack animation.
    - The Zeppelins propeller from Under City should now animate properly.
    - Jesper and Spoops should no longer be lingering around once the
    Hallows End holiday period is over.
    - The Moonglade Wardens have received an increase in hit points and
    damage dealt, bringing them in line with their Steamwheedle Cartel
    bruiser counterparts.
    - Flight Paths
    + New flight paths added between Ironforge and Chillwind Point.
    Also, between Chillwind Point and Light's Hope Chapel.
    + Fixed a problem with the flight paths between The Crossroads in
    The Barrens and Zoram'gar Outpost in Ashenvale.
    + Fixed the flight over Yojamba Isle from Booty Bay in Stranglethorn
    to Sentinel Hill in Westfall.

    Bug Fixes
    - Fixed a bug that caused Crimson Templar to be doing much more damage
    with it's fireball attack than intended.
    - Fixed a bug that could cause Guard Slip'kik to move while trapped in
    ice.
    - Fixed a bug that caused Azure Templar, Earthen Templar, and Hoary
    Templar to be resistant to Fire.
    - Fixed a bug that would cause Time Lapse to cause hate reduction even
    if the target resisted the effect.
    - Fixed a bug that allowed pets to be targeted by "Wild Polymorph"
    during the Nefarian encounter.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.8.4 (2005-12-06)
    --------------------------------------------------------------------------------

    Battlegrounds
    - Battles must now last at least ten minutes after the start of the
    battle in order for the losing team to receive a Mark of Honor.

    World
    - New quests for the Feast of Winter Veil have been added! See your
    Smokywood Pastures customer service representative in Ironforge and
    Orgrimmar for more details!
    - The level of many of last year's Feast of Winter Veil quests have
    been adjusted so that reputation rewards are available in their full
    amount for players of all levels able to do them.
    - Fixed a bug with both versions of the quest "A Smokywood Pastures'
    Thank You!" that was sending mail out immediately rather than on the
    intended delay.
    - In a startling discovery, Mistletoe sold on last year's vendors is
    now named "Fake Mistletoe". A Smokywood Pastures spokesman was quoted
    as saying, "Sorry, no refunds."
    - Some of the Southsea Dock Workers that were working under the boat
    should now be much more accessible to players.
    - Andre Firebeard no longer has a chance of dropping a Wastewander
    Water Pouch.
    - All OOX Distress Beacons are now multi-drop; everyone in a group
    should be able to receive one if it drops.
    - Fixed a bug with Oglethorpe Obnoticus' gossip where he was being much
    more familiar with strangers than he should have been.

    General
    - Various preparations added to the client for Patch 1.9.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.8.3 (2005-11-0
    --------------------------------------------------------------------------------

    New Blizzard Launcher

    A new launch utility has been created to enhance your entry into World
    of Warcraft! The Blizzard Launcher will provide up-to-date news and
    important event- and support-related updates. In some regions, the
    Blizzard Launcher also scans for Trojan viruses and third party cheat
    programs and notifies you if it has located any on your machine. In
    addition to providing you with the benefits of additional anti-virus
    protection, the scan that the launcher conducts represents another
    security measure to protect your World of Warcraft account information
    and gameplay experience. For further details, please go to
    Blizzard Support.

    General
    - The AddOn button should now properly show on the character selection
    screen for players using custom interfaces.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.8.2 (2005-10-26)
    --------------------------------------------------------------------------------

    Bugs
    - Fixed a crash in the German client.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.8.1 (2005-10-25)
    --------------------------------------------------------------------------------

    Battlegrounds
    - Players can now turn in their old Battleground victory tokens, such
    as the Arathi Resource Crate, for the new Marks of Honor implemented
    in 1.8. These exchange quests are available on the new Horde
    Warbringers and Alliance Brigadier Generals, respectively.
    - Certain geometry exploits in Arathi Basin have been fixed.

    Items
    - The tooltip on the Lightforged Blade has been updated to correctly
    show its minimum level requirement of 47 and its Bind on Acquire
    status.

    User Interface
    - Fonts should once again display properly.
    - Fixed bug preventing UI scripting error messages from wrapping.
    - Fixed per-character saved variables for non-English character names.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.8.0 (2005-10-11)
    --------------------------------------------------------------------------------

    Disturbance at the Great Trees
    Something is amiss in the Emerald Dream. Immense dragons with the
    shimmering emerald scales of the Green Dragonflight have been sighted
    guarding the portals at the Great Trees... but these once-noble
    creatures crawl with a new, strange menace, not the peace for which
    Ysera is known. Bring many allies should you dare to confront them;
    their powers are formidable and they will not hesitate to crush any
    who draw near.

    The Stirring of the Silithid
    The arid sands of Silithus are shifting. Something is awakening
    beyond the wall to the south... Aid the Druids of the Cenarion Circle
    as they delve into the mysteries of the desert. Seek answers behind
    the Twilight Hammer's presence. Discover more about the alien
    creatures known as the Silithid as you explore their hives. Many
    new endeavors await the high-level adventurer!

    Hallow's End
    When the decorations of Hallow's End light up Azeroth's cities, you
    know there's mischief afoot! Seek special vendors in Orgrimmar or
    Ironforge and get your hands on treats! Aid a sick orphan in a little
    trick-or-treating! Deathcaller Yanka, attending the Forsaken's
    Wickerman Festival, and Sergeant Hartman of Southshore are seeking
    your aid in keeping the enemy out of their holiday affairs -- are
    you up to the challenge?

    General
    - Instant Attacks
    The mechanics of most instant melee attacks have been modified to
    improve item balance. Previously, instant melee attacks did damage
    based on the damage range of the weapon, plus a bonus for the
    player's attack power. This bonus was then multiplied by the speed
    of the weapon. As a result, slow weapons did more damage than was
    intended, and fast weapons were considered inferior by most players.
    We have changed the way the attack power bonus is calculated for
    instant attacks. This change does NOT affect attack power
    calculations for normal melee attacks. Instead of multiplying by the
    speed of the weapon, the attack power bonus is now multiplied by a
    fixed number pulled from the following table:
    + Two-handed weapons: 3.3
    + Daggers: 1.7
    + All other one-handed weapons: 2.4
    As a direct result of this, many weapons have shifted position in
    their relative power. In particular, many Epic (purple) quality
    items are now more powerful than slower Superior (blue) weapons.
    This change was not made to reduce the power of instant attacks, but
    to correct the relative imbalance of weapon itemization. At a given
    level requirement, epic quality weapons should always be more
    powerful than superior quality weapons.
    Please also note that all normal weapon swings will be completely
    unaffected by this change. The following abilities are affected by
    the design change: Sinister Strike, Ambush, Backstab, Whirlwind,
    Mortal Strike, and Overpower.
    - The cost per point of durability to repair plate, chain, and leather
    items has been reduced to be equal to the cost of repairing cloth items
    of the same quality.
    - You can now repurchase up to 12 items that you have sold to a vendor.
    There is now a buyback tab on all merchants that you can select to
    repurchase the last 12 items you sold since you last logged in. When
    your character leaves the game or zones to a different area, this
    list of items will be cleared, so if you have accidentally sold
    something, don’t wait to buy it back. Buy it back immediately.
    - Perception (Human Racial) is now usable while stealthed.
    - Guardians and pets in aggressive mode no longer attack civilians.
    - There is now a spell effect when you increase your reputation to a
    new level.
    - Channeled spells that are cancelled by movement can no longer be cast
    while moving.
    - Pets no longer break off attacks when their target is affected by
    Warlock Fear.
    - The "Knockout" mechanic has been renamed "Disorient" and all tooltips
    that referenced this mechanic should be updated.

    PvP
    - Honor System
    The percentage of players that may reach ranks 6 through 14 has been
    increased.
    Lower-level players should advance in the Honor System more quickly
    than they had previously (although this change does not affect the
    highest ranks they can achieve).
    - Battlegrounds
    Each Battleground has an individual turn-in quest associated with
    its related victory/loss condition. Upon completion of a
    Battleground, the winning side will be awarded three Marks of Honor
    while the losing side will be awarded one Mark of Honor. Three Marks
    of Honor may be turned in to the associated questgiver for Honor
    Points and faction increase. Should players complete this turn-in
    quest, they will find that the bonus Honor Points for completion are
    twice that of normal turn-in conditions (individual).
    Players of levels 10 - 19 will now be able to participate in the
    battle for Warsong Gulch.
    Alterac Valley has received an overhaul:
    + In order to keep teams in Alterac Valley more numerically
    balanced, players will now enter Alterac Valley on a one-for-one
    basis (i.e. if there are 30 players in the battleground for each
    side with 10 players in the Alliance queue and 2 players in the
    Horde queue, only two players from each team will be added,
    bringing the total to 32 per side).
    + The minimum number of players required to start a battle in
    Alterac Valley has been lowered to 20 (the maximum is still 40).
    + Points for completing the map and winning have been slightly
    decreased.
    + Graveyards and graveyard capture points are now at different
    locations. The banners players must interact with in order to
    capture a graveyard have been distanced from each other somewhat
    in order to alleviate "graveyard zerging" and make graveyards
    more meaningful to both defense and offense.
    + Several terrain changes were made to fix some geometry exploits
    as well as to adjust for the new graveyard mechanic.
    + Iceblood Graveyard has been fortified.
    + The Frostwolf Relief Hut now has appropriate guards.
    + A great avalanche has closed off both the eastern and western
    segments of Alterac Valley. This has displaced the Syndicate, the
    Wildpaw Gnolls, and many of the Winterax Trolls.
    + Due to the avalanche, Korrak the Bloodrager and a small band of
    surviving Trolls have made the Snowfall Graveyard their new home.
    Players will find that Snowfall is now under Korrak's control and
    they must defeat Korrak and his Troll guards if they wish to take
    Snowfall.
    + The quests Korrak the Bloodrager (Alliance), Korrak the
    Everliving (Alliance), The Legend of Korrak (Horde), and The
    Return of Korrak (Horde) have been removed from the game. The
    rewards for the initial quest involving Korrak have been moved
    and can be acquired by completing the quest associated with
    winning a match in Alterac Valley. We realize that some players
    may have had the Korrak quest and never completed it. These
    players may have already completed the quest for killing the
    General and thus might not be able to benefit from the rewards
    from the previous quest line. We have opted to add an extra quest
    step at the end of the General kill quests to reward players that
    fall under such conditions.
    + A new item has been added as one of the reward choices for the
    quests Hero of the Stormpike and Hero of the Frostwolf.
    + NPC difficulty has been scaled down. All NPCs have had their
    power reduced by 15-30%.
    + There is now a portcullis at the end of each of the entrance
    tunnels inside Alterac Valley. They will rise two minutes into
    the battle.
    - The PvP Tier2 Alliance and Horde Cloth armor sets have new updated
    textures.
    - Hunter traps no longer affect opposing players when the hunter is not
    flagged for PvP.

    Druids
    - Due to significant talent changes, talent points for Druids have been
    refunded and can be respent. Training costs for all talent
    spell/ability replacements have been significantly reduced.
    - Hurricane - No longer a talent. Now available to all Druids at
    level 40. Damage and Mana cost increased on all ranks. Spell is now
    cast on a targeted area up to 30 yards away and affected by Nature’s
    Reach. Multiple Druids casting Hurricane will no longer stack the
    slowdown effect. Radius of effect decreased slightly.
    - Remove Curse - Updated tooltip to reflect that it's usable on
    friendly targets only.
    - Shapeshifting - Fixed a bug where the Chilled effect caused by Ice
    Armor/Frost Armor was not removed properly when shapeshifting.
    - Swipe - Self cooldown removed.
    - Tranquility - Cooldown reduced to 5 minutes. Mana cost reduced by 25%.
    - Cat Form - The attack power bonus from the base cat form will now
    calculate correctly on zoning or logging in.

    Hunters
    - Counterattack - Now properly sets its cooldown.
    - Throw - Use of this ability will no longer cause a global cooldown
    with all other abilities.
    - Auto-shot is now cancelled when you die.
    - Added Lightning Breath pet ability for Wind Serpents. This ability
    instantly hits a single target for Nature damage at medium range.

    Mages
    - Arcane Missiles - Should now properly report the correct "out of
    range" indicator on the action bar.

    Paladins
    - Judgement of Light and Judgement of Wisdom will now benefit players
    that are immune to Holy effects (e.g. Divine Shield).

    Priests
    - Psychic Scream - Updated tooltip to reflect that damage caused to the
    feared target may break the effect. Included radius in tooltip.
    - Devouring Plague (Undead) - Will now properly consume the Inner Focus
    effect when cast.
    - Shadowguard (Troll) - Tooltip updated to reflect actual functionality.
    - Elune's Grace (Night Elf) - New icon.

    Rogues
    - Vanish - Fixed a bug where the Chilled effect caused by Ice
    Armor/Frost Armor was not removed properly when vanishing.
    - Parry - Minimum level to train this ability has been lowered to 12.
    - Shoot Bow/Crossbow/Gun - Fixed a bug where these abilities could be
    used faster than intended.
    - Throw - Use of this ability will now only cause a cooldown with Shoot
    abilities.
    - Ambush - Now uses normalized attack power.
    - Backstab - Now uses normalized attack power.
    - Riposte - Now properly sets its cooldown.
    - Sinister Strike - Now uses normalized attack power.

    Shaman
    - Lightning Shield - Tooltip updated to reflect actual functionality.
    - Ghost Wolf - Will now correctly have its cast time reduced by
    Nature's Swiftness.

    Warlocks
    - Death Coil - Cooldown reduced, mana cost increased, and now causes a
    short Fear effect that is not diminished.
    - Corruption - Duration reduced and damage per tick increased. Total
    damage over duration approximately identical.
    - Curse of Agony - Duration reduced to 24 seconds and damage per tick
    increased. Total damage over duration approximately identical.
    - Conflagrate - Conflagrate will now correctly remove Immolate rank 4
    from its victim when cast.
    - Bane - Now reduces casting time of the Soul Fire spell in addition
    to Immolate and Shadow Bolt.
    - Intensity - Now reduces chance to be interrupted during cast time of
    Rain of Fire, Hellfire and Soul Fire spells.
    - Pyroclasm - Now gives a chance to stun when Rain of Fire, Hellfire,
    and Soul Fire spells damage the target.
    - Soul Link - Percentage of damage split with pet has been reduced.
    - Soul Link - Is now a spell cast on your pet that gives an aura to
    both you and the pet. This aura increases all damage caused by you
    and your pet by 3% and splits 30% of all damage taken by the caster
    to the pet. The aura will last as long as the pet is active, and the
    pet must be the target of a dispel effect in order to dispel this
    ability.
    - Summon Felhunter - Has a new, unique sound effect.
    - Lesser Invisibility (Succubus) - Tooltip updated to reflect actual
    functionality.
    - Fixed a bug that would cause the Master Demonologist buff to be
    removed if the pet was banished.

    Warriors
    - Concussion Blow - Will now initiate combat when used.
    - Shoot Bow/Crossbow/Gun - Fixed a bug where these abilities could be
    used faster than intended.
    - Throw - Use of this ability will now only cause a cooldown with Shoot
    abilities.
    - Mortal Strike - Now uses normalized attack power.
    - Overpower - Now uses normalized attack power.
    - Whirlwind - Now uses normalized attack power.
    - Warriors can immediately Intercept after using trinkets to remove
    immobilizing effects.
    - Camera angles when using Charge should be improved.

    Items
    - Items which provide +hit chance will now be allowed to counteract the
    increased miss chance penalty of dual-wielding.
    - The 5-piece set bonus for the Warrior's Wrath set now works with
    Whirlwind.
    - The 5-piece set bonus for the Druid's Stormrage set now properly
    displays the reduction in casting time.
    - The Cenarion Druid set bonus that improves Thorns damage now properly
    works when Thorns is cast on other players.
    - Anathema, Benediction, Thunderstrike, and Shadowstrike will now
    remember the enchantments and durability data they possessed when
    they transform.
    - The ability to transform Rhok'delar and Lok'delar has been removed,
    but you can talk to Vartrus the Ancient to receive the item you
    currently don't possess.
    - The Drape of Benediction had the statistics and effects of a Superior
    quality item, but was an Epic item. The item has been improved to
    have the proper Epic stats.
    - The effect of the Admiral's Hat has been changed. You can now click
    the Admiral's Hat to provide yourself with an aura that gives you and
    your nearby party members a stamina increase. Taking the hat off will
    remove the effect. The Headmaster's Charge item has also been changed
    in a similar manner.
    - The Thunderfury effect's spell damage will no longer be increased by
    other item effects.
    - Shard of the Flame and Shard of the Scale are now unique.
    - The Resurgence Rod now heals more health over time.
    - The Puncture Armor ability found on the Rivenspike, Bashguuder,
    Digmaster 5000, and Vibroblade will no longer stack with Faerie Fire.
    - Chromatic Gauntlets no longer has a listed Holy Resistance bonus,
    since there is no actual Holy Resistance.
    - Ring of Binding and Blade of Eternal Darkness now have appropriate
    minimum levels.
    - Demonic Rune has been changed to a Good (green) item so it will
    display the bind on pickup dialogue when looted.
    - Invulnerability will no longer protect you from a Demonic Rune.
    - Deviate Fish changed to appear in the Trade Goods section of the
    Auction House.
    - Jadefire Pants texture fixed.
    - The icon for Flash Powder has been changed.
    - Shredder Operating Manual pages will no longer drop for the Alliance.
    - Gurubashi Helm now properly hides long hair.
    - The Sheen of Zanza has a tooltip typo fixed.

    Professions
    - There are now alchemy labs that are needed by alchemists to make
    flasks inside of Blackwing Lair.
    - There is now Silithid armor that can be made by leatherworkers. The
    recipes require Cenarion Circle faction to learn.
    - Additional Tailoring and Blacksmithing recipes can be found in
    encoded messages found on the members of the Twilight's Hammer in
    Silithus.
    - Two additional pieces of Dragonscale Leatherworking were added to the
    Dragonscale Leatherworking Trainer.
    - A Dragonscale Recipe has been added that requires killing the great
    Green Dragons.
    - The Blue, Green, and Black Dragonscale Leatherworking Armor pieces
    are now parts of sets and have set bonuses so they should be
    significantly more desirable.
    - Green Dragonscale Armor has slightly reduced spirit and now has a
    stamina component.
    - Ironfeather Armor set bonus has been improved.
    - Leatherworking item Murloc Scale Belt improved.
    - Leatherworking pattern for Black Whelp Tunic added to vendor in
    Redridge Mountains.
    - All Wild Leather patterns for Leatherworking are now bind on acquire.
    - All Wild Leather patterns for Leatherworking no longer have cash
    value with vendors.
    - Enchanter-made wands are now Good (green) quality and have had their
    damage increased.
    - The minimum level for the Artisan First Aid, Artisan Fishing, and
    Artisan Cooking quest lines has been lowered to 35.
    - Water Breathing potions will no longer be overwritten by Shaman and
    Warlock Water Breathing spells if the potion has a longer duration.
    - The Pet Healing effect of the Robe of the Void has been improved.
    - Expert Alchemy requires 125 skill now instead of 100 skill.
    - Free Action Potion text changed to clearly indicate that the potion
    is not retroactive. No actual change was made other than the text.
    - Gnomish Mind Control Cap - Is now subject to diminishing returns in
    the Charm category.
    - Blindweed has been increased in size, making it easier to see.

    Quests
    - Added level 50 class quests for the Warrior, Shaman, Paladin, and
    Warlock. Trainers in the major cities will let you know where to start
    your quest.
    - A few new quests have been added in Tanaris. Head over to
    Steamwheedle Port to see if you can help out.
    - The Rin'ji's Secret quest line now has an ending and reward. If you
    previously finished the Rin'ji's Secret quest out of The Hinterlands,
    speak with Oran Snakewrithe in the Magic Quarter of the Undercity and
    select the Oran's Gratitude quest.
    - The following repeatable quests have had their levels increased to
    55: Morrowgrain to Darnassus, Morrowgrain to Feathermoon Stronghold,
    and Morrowgrain to Thunder Bluff. The net result of this change is
    that level 56+ characters will notice an increased amount of
    reputation when turning in Morrowgrain.
    - The Thistlewood Axe will no longer be an available option as a quest
    reward for the Webwood Venom quest.
    - The level 30 Mage class quest rewards are now Superior (blue) quality.

    Raids and Dungeons
    - Azuregos is now properly resistant to Frost damage.
    - Zul'Gurub
    Reduced the damage of the Mad Servant's fireball
    Reduced the number of mad voidwalkers that are summoned from the
    death of a Mad Servant from three to two.
    High Priestess Mar'li will now despawn her summoned spiders when
    she returns from combat.
    Slowed the rate at which High Priestess Arlokk's panthers spawn
    Fixed a bug that would prevent High Priestess Jeklik from summoning
    Frenzied Bloodseeker Bats.
    Fixed a bug that would allow Hakkar's Corrupted Blood ability to
    target pets.
    - Blackwing Lair
    Razorgore now has the ability to summon players to him if he cannot
    reach them for a time.
    If you are in front of Chromaggus and can hit him with spells, his
    breath attack will hit you.
    There is no longer a one-hour time restriction on the Vaelastraz
    the Corrupt encounter in Blackwing Lair.
    Fixed erratic taunt behavior for Ebonroc, Firemaw, and Flamegor.
    Fixed a bug that was causing Broodlord Lashlayer to do less damage
    than intended with his Mortal Strike.
    Fixed a bug that caused the debuff "Burning Adrenaline" to be
    removed if enough other debuffs were applied to the target.
    - Molten Core
    You now receive Core Leather when you skin Magmadar.

    User Interface

    - To speed up game loading and reduce memory usage, several portions of
    the UI have been converted to add-ons. These are completely
    transparent to the player, but custom add-ons may need to be updated.
    - You can now search for random suffixes such as "of the Monkey" in the
    Auction House.
    - Items that are in your action bar and are equipped will now display a
    green border around them so it's easy to tell which of your action
    bar items are equipped and therefore usable.
    - The Reputation tab will now display on mouseover exactly how many
    reputation points you need to attain the next reputation level with
    that faction.
    - When you gain reputation, the combat log message will now display
    the numeric value of how much reputation you gained as well as the
    previous relative message.
    - There is now an option in the interface window to put a translucent
    pane behind the portraits and health/mana of other party members for
    easier visibility.
    - When you place an auction up on the Auction House, the auctions tab
    now displays your minimum bid and buyout price even if there are no
    bids on the item.
    - Players should no longer miss loot rolling messages when they're
    outside of the immediate area.

    World Environment
    - Latency upon entering crowded areas, such as Ironforge and Orgrimmar,
    should be substantially reduced.
    - The flight paths in Silithus have been moved from Valor's Rest to the
    new Cenarion Hold. Characters that previously discovered the Valor's
    Rest flight path will be treated as having discovered the Cenarion
    Hold flight path.
    - A neutral graveyard has been added to Silithus at Cenarion Hold. With
    the addition of this graveyard, characters dying in Silithus will be
    sent to whichever graveyard they are closer to when they die: Valor's
    Rest or Cenarion Hold.
    - Flamekin Imps (Ragers, Spitters and Sprites) in the Burning Steppes
    now drop Elemental Fire.
    - A new weapon merchant who can also repair durability damage on items
    has moved in to Talonbranch Glade in Felwood.
    - The Silithus area map has been modified and its scale has changed.
    - Tyr's Hand now has the proper outdoor elite monster respawn time.
    - Hearthglen now has the proper outdoor elite respawn time.
    - A Graveyard has been added to Duskwood at Ravenhill Cemetery.
    - A flight path has been added between Stormwind and Morgan's Vigil.
    - Modifications were made to several areas of Azeroth so that the
    undiscovered areas of the map are revealed easier.
    - The Woodpaw Hills sub-area of Feralas now properly grants discovery
    experience when you enter it for the first time.
    - Brackenwall Village now has an arrow on the minimap that points to it
    when you get within range.
    - Sayge’s buffs at the Darkmoon Faire are now exclusive to one another.
    - Due to popular demand the general goods vendor in Undercity now sells
    Morning Glory Dew.
    - All graveyards that needed adjustment were changed so that a
    character's spirit comes into the world facing toward the Spirit
    Healer.
    - Fixed a bug that caused people to fall out of Blackwing Lair during
    the Nefarian fight.

    Macs
    - Enhanced the WoW Error Reporter to be able to intercept some types of
    errors that were not being handled in 1.7.x.
    - Eliminated the "r>=0, r=NaN" assertion frequently seen when utilizing
    third party UI add-ons.

    Bug Fixes
    - Fixed bug where your pet would be both in and out of combat
    simultaneously when you were dismounted by pursuing creatures.
    - You no longer become stuck and unable to loot if you try to open
    clams and chests while you are a ghost.
    - Fixed bug where players would get stuck in the falling animation
    if they cast an instant-cast spell while jumping.
    - Fixed a missile bug that could cause crashes in large battles such
    as Molten Core, Blackwing Lair, and Arathi Basin.
    - Fixed a bug with Win9x where if you started in Windowed mode, the
    cursor would be stuck and could only be moved from side to side.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.7.1 (2005-09-22)
    --------------------------------------------------------------------------------

    PvP
    - Battlegrounds
    Altered geometry in Arathi Basin to prevent a possible exploit.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.7.0 (2005-09-13)
    --------------------------------------------------------------------------------

    Zul'Gurub
    Hidden within the jungles of Stranglethorn, an ancient Troll city
    full of peril has been uncovered. Do you have what it takes to delve
    into its mysteries with a band of hardy explorers? There's only one
    way to find out! Zul'Gurub is a high-level, 20-man raid instance with
    120 new rare and epic items to uncover. Adventure awaits!

    Arathi Basin
    Join the League of Arathor or the Forsaken Defilers as they battle
    for the precious resources stockpiled within the latest Battleground,
    Arathi Basin! Pitting 15 members of each faction against each other,
    the race is on to be the first to 2000 resources, capturing strategic
    landmarks around the Basin to increase your team's gain and cripple
    the enemy. With an all-new set of reputation-based rewards, there's
    never been a better time to join the war!

    Stranglethorn Fishing Extravaganza
    The Stranglethorn Fishing Extravaganza is a grand new event set along
    the coasts of Stranglethorn Vale. Early on the appointed day,
    friendly neighborhood goblins will visit Ironforge and Orgrimmar to
    inform aspiring anglers of the grand tournament and give
    instructions. At the appropriate time, the shout will ring out across
    Stranglethorn to bait your hooks and cast your lines!

    General
    - The debuff limit has been increased to 16 (from . In addition, the
    client will now display all 16 debuffs.
    - Switching weapons in combat triggers a 1 second global cooldown for
    all abilities for rogues and a 1.5 second global cooldown for
    everyone else.
    - Tauren can now ride wolves if they learn the wolfriding ability.
    - Possessed units (e.g. Mind Control, Eyes of the Beast etc...) can now
    cancel combat mode by clearing your current target. In addition, the
    UI will have a gold border when the possessed unit is actively in
    combat mode with the target.
    - Several stun spells and abilities that were previously unresistable
    can now be resisted as was always intended.
    - Damage absorption no longer protects against falling, drowning, or
    fatigue damage.
    - The targeting circles for area effect spells will no longer be
    cancelled when the caster moves.
    - Absorbed and resisted environmental damage is now shown in the combat
    log.
    - If an attack deals non-physical damage, the type of damage is now
    reported in the combat log.
    - Fixed bug where you could kill someone in a duel with spell
    reflection.
    - Auras and shapeshift forms can be cancelled while you are fleeing or
    confused.
    - Fixed bug where you couldn't right click to attack a hunter who is
    feigning death.
    - You can no longer unequip weapons while they are disarmed.
    - Debuffs and area effect spells now use their actual cast level rather
    than effective cast level for calculating periodic resistance.
    - Escape Artist works with Frost Nova and Frost Trap again.
    - Damage absorption is now applied before damage splitting effects.
    - Casting spells on your pets and summons will no longer cause guards
    in neutral towns to attack you.
    - Fixed a bug where mana was being regenerated while channelling spells
    that use mana.
    - Fixed a bug where the Dazed ability used by creatures when attacking
    targets from behind was countered/dispelled by some spells
    (e.g. Blessing of Freedom).
    - Fixed a bug where area of effect periodic damage spells were being
    resisted more frequently than they should have been when casting
    lower level ranks of the spell (affected spells were Blizzard,
    Consecration,Explosive Trap, Flamestrike, Hurricane, Rain of Fire and
    Volley).
    - Effects that make players immune to physical will no longer be immune
    to the "Recently Bandaged" effect from First Aid.
    - Made general improvements to the camera.
    - You are no longer able to kill players in duels with reflected DoT
    spells
    - Escape Artist works with Frost Nova and Frost Trap.
    - When you swap weapons in combat, you start your swing again, instead
    of continuing your last swing.
    - Fixed bug where self-inflicted damage, like Poisonous Blood, wouldn't
    break stealth.
    - When an attribute increasing effect (e.g. Arcane Intellect) is
    refreshed on a target, it will no longer reset the target's health or
    mana and then increase the total.
    - Pets now switch to a new target if possible when their current target
    is polymorphed.
    - Meeting Stones
    A number of miscellaneous improvements have been made that should
    allow for better group forming when using the meeting stones.
    You will no longer be kicked from the meeting stone queue when a
    player declines a group invite or when inviting someone that is
    already in a group.
    You will now be informed that you have left the meeting stone queue
    when the group leader logs out.
    Tanks and Healers will now be immediately added to the group by the
    meeting stone when they are the 5th member of the group.
    You can now be added to a group by the meeting stone when that group
    contains characters that have disconnected.

    PvP
    - Battlegrounds
    Battleground "holidays" have been added to Warsong Gulch, Alterac
    Valley and Arathi Basin. Holidays occur during most weekends,
    starting on Thursday night at midnight and continuing until Tuesday
    morning.
    During a holiday, emmissaries from that Battleground will be found
    in the major cities, and honor/faction rewards for performing
    objectives in that battleground are increased.
    Warsong Gulch and Arathi Basin will now be level-banded as follows:
    20-29, 30-39, 40-49, 50-59, 60.
    System Messages have been added to Warsong Gulch to replace the
    heralds.
    Losers of Warsong Gulch are now given a "Ribbon of Sacrifice" which
    they may turn in to Captain Shatterspear or Sentinel Farsong for a
    faction reward.
    Offensive use of damage immunities no longer causes the flag to drop
    in Warsong Gulch.
    In the Battlegrounds, you will now automatically be resurrected by
    Spirit Healers unless you choose to decline.
    A bug that allowed ghost players to pass through the Warsong Gulch
    starting gate has been fixed.
    Alterac Valley now correctly rewards honor for owning graveyards at
    the end of the game.
    Characters that use the Battlemaster to enter a Battleground will
    now port back to that Battlemaster when they leave the Battleground
    for any reason.
    Fixed range check for removing insignia from players in
    Battlegrounds.
    Fixed a bug that would cause players to stand up when a turnin was
    made in Alterac Valley.
    Players will no longer be able to gain health by repeatedly entering
    and leaving the effect of a Battle Standard.
    Entering a battleground now resets the timer for the AFK flag. This
    should prevent players being kicked by the AFK timer moments after
    they enter the Battleground instance.
    Using the /who command while in a Battleground instance will now
    only display players in your instance.
    The requirement to purchase special Food and Bandage consumables for
    Warsong Gulch and Arathi Basin has been lowered; they are now
    available for use at Friendly and Honored, respectively.
    battleground queue functionality has been improved to eliminate
    certain types of "traffic jams" that could prevent instances from
    starting.
    - Consecration and other similar spells can no longer be used by
    non-PvP
    flagged players to damage PvP flagged enemies.
    - Racial "Leaders" have been strengthened, and are now worth slightly
    less honor.
    - Players may no longer purchase items that require a PvP rank unless
    they meet the rank requirement at the time of purchase.

    Druids
    - Improved Starfire - The stun effect can now be resisted.
    - Druids should now be able to shapeshift back into caster form while
    Feared.
    - Cat Form - The base weapon damage of the form has been increased.
    - Cat Form - Each point of agility now adds 1 attack power.
    - Cat Form - Rip's damage per combo point has been increased.
    - Cat Form - Ferocious Bite's damage per combo point has been increased
    In addition, extra energy now converts to damage at a higher rate.
    - Cat Form - Replaced global cooldown on Tiger's Fury with a 1 second
    self cooldown. In addition, its duration has been increased to 6
    seconds.
    - Cat Form - Rake's damage has been increased.
    - Entangling Roots now shares the same duration in pvp as other
    long-duration forms of crowd control (ie: polymorph, fear, sap).


    Hunters
    - Due to significant talent changes, Hunters will have all talent
    points refunded and can be respent. Training costs for all talent
    spell/ability replacements have been significantly reduced.
    - Survival and Beast Master talent trees have undergone major revisions
    in an effort to give Hunters additional, viable choices when
    selecting talents.
    - Deterrence - Will now increase parry chance when using Fist Weapons.
    - Deflection - Will now increase parry chance when using Fist Weapons.
    - Improved Concussive Shot - The stun effect can now be resisted.
    - Trueshot Aura - Attack Power and Ranged Attack Power bonus increased,
    mana cost decreased, area of effect increased.
    - Frost Trap - Updated tooltip to reflect duration of the Frost
    Trap Effect.
    - Aimed Shot - Fixed tooltip to correctly display shot time.
    - Auto Shot - Fixed a bug where switching targets would cancel Auto
    Shot. Switching targets should now continue firing on the newly
    acquired target.
    - Scatter Shot - Should now cancel combat mode when used.
    - Eyes of the Beast - Cast time reduced.
    - Flare - Fixed the tooltip to accurately reflect the actual radius of
    the effect.
    - Ranged Weapon Specialization - Now affects all ranged weapon attacks
    (e.g. Arcane Shot).
    - Improved Concussive Shot - Will now have a chance to stun targets
    that are afflicted with other slowing effects (e.g. Wing Clip).
    - Hawk Eye and Barrage have swapped locations, and we added 1 more rank
    to Barrage.
    - Freezing Trap now shares the same duration in pvp as other
    long-duration forms of crowd control (ie: polymorph, fear, sap).
    - The resist rate for hunter traps is now based on the hunter's skill
    rather than the level of the trap.
    - Pet Abilities
    Hunters now have the first round of pet customization available. New
    passive abilities include increased armor, stamina, Fire resistance,
    Frost resistance, Nature resistance, Shadow resistance, and Arcane
    resistance.
    Hunter pets can now be untrained of all their skills from
    any beast trainer in the major cities. Similar to talents,
    untraining a specific pet scales up as you do it more times: 10
    silver, 50 silver, 1 gold, 2 gold, 3 gold, etc., eventually stopping
    at 10 gold.
    Training point costs for all abilities have been rebalanced. You'll
    now be able to use all your pet's training points with meaningful
    choices. To help make "hunting" pets more viable in more situations,
    the Growl ability is now free to all pets.
    Bats, owls, and carrion birds can now learn the Screech ability, a
    fast single-target attack that also lowers the attack power of all
    enemies within melee range of the pet.
    Cats can now learn Stealth. In addition to being unseen, they
    receive a damage bonus for their first attack coming out of stealth.
    Scorpids can now learn Scorpid Poison. The poison deals Nature
    damage over time and stacks up to five times on a single enemy.
    Wolves can now learn Furious Howl. The howl adds a flat amount of
    damage to all nearby party member's next attack (within 15 yards).
    - Hunter pets now gain experience based on the level difference between
    them and their target rather than the difference between the Hunters
    and their target. This will make it much easier to level up a low
    level pet. Keep in mind that the Hunter must still kill creatures
    from which he/she will gain experience.
    - The tooltips for quick Hunter shots have been updated to show them as
    instant abilities.
    - Feign death is no longer resisted by players.
    - Hunters are now able to rename their pets while mounted.
    - Hunter's pets will be smarter about when to use Dash/Dive.
    - Fixed bug where Aimed Shot wouldn't cancel properly when the target
    moves out of range.
    - Fixed a bug where lower level versions of Immolation Trap and
    Explosive Trap were being resisted more than they should be.

    Paladins
    - New Spell: Hammer of Wrath (Level 44) - Hurls a hammer that strikes
    an enemy for Holy damage. Only usable on a wounded target.
    - Blessing of Sacrifice no longer shares damage with dead Paladins
    (You can no longer kill Paladin Ghosts).
    - Paladins can no longer activate Divine Favor on the previously cast
    healing spell.
    - Seal of the Crusader - Fixed a bug that displayed the incorrect
    amount of attack power increased by ranks 2, 3 and 5 of the spell.

    Priests
    - Focused Casting - Mana cost removed. Now no longer triggers the
    global cooldown on all other spells.
    - Vampiric Embrace - Now heals 20% of the damage actually caused
    (including critical hits, buffs etc...) but now only heals when
    shadow spells cause the damage.
    - Switching to Shadow Form no longer cancels Holy buffs on a priest.
    - You can cancel melee combat while mind controlling by clearing the
    target, like you can normally.
    - Blackout - Fixed a bug where rank 2 of the talent wasn't giving a
    chance to stun.


    Rogues
    - Riposte - Will now initiate combat when used.
    - Deflection - Will now increase parry chance when using Fist Weapons.
    - Mace Specialization - The stun effect can now be resisted.
    - Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on
    all other abilities.
    - The fire damage from the Blazefury Medallion and the Gutgore Ripper's
    effect should no longer immediately break Gouge.
    - Riposte - Fixed a bug where the ability was not usable when a special
    attack (e.g. Gouge) is parried.

    Warlocks
    - Inferno - The stun effect can now be resisted. Tooltip updated to
    reflect enslave duration after the initial summon.
    - Spell Lock (Felhunter) - In addition to interrupting spellcasting, it
    will now silence the target for a short duration.
    - Benefits received from the old Master Conjuror talent should now be
    removed on all Warlocks.
    - Firestone - When a Firestone is equipped, it should no longer
    interrupt tradeskill creation.
    - Demonic Sacrifice - All effects gained from sacrificing the pet
    should no longer be dispellable.
    - Conflagrate - The Conflagrate spell is now instant cast. The damage
    and mana cost has been raised on all ranks of the spell.
    - Fear will now cause creatures to flee immediately, even if they are
    already moving.
    - Succubus pets will be smarter about when to use Seduction.
    - Succubus pets can now autocast Lesser Invisibility.
    - Fixed a bug where Fear and Curse of Recklessness, when used together,
    would prevent targets from casting spells.
    - Fixed a bug where Soul Link and Power Word: Sheild, when used
    together, would heal the Warlock instead of splitting or absorbing
    damage.
    - Demon Armor - The armor increase will now stack together with
    Scrolls of Protection.

    Warriors
    - Deflection - Will now increase parry chance when using Fist Weapons.
    - Retaliation - Will now cause a maximum of 30 retaliatory strikes in
    15 seconds. In addition, retaliatory strikes will not be possible
    while stunned.
    - Improved Revenge - The stun effect can now be resisted.
    - Mace Specialization - The stun effect can now be resisted.
    - Retaliation, Recklessness and Shield Wall will no longer be cancelled
    if you switch stances while the effect is active.
    - Shield Slam - Threat caused increased.
    - Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on
    all other abilities.
    - Sweeping Strikes will now ignore dead targets, and will ignore PvP
    enabled targets if you are not PvP enabled.

    Items
    - We have determined that the defense statistic was being applied to
    items too liberally, causing those items to be stronger than they
    should have been relative to other items of the same level with
    different effects. As a result, we have reduced the amount of defense
    points on all items with bonuses to defense by approximately 33% in
    order to bring those items in line with other similar items.
    - Proficiency Bonuses have been added to the game. Some sets of
    equippable items have been added that will give bonus effects to the
    player only if they have a specific skill, such as Leatherworking.
    - With the new ability to train Hunter pets with considerable magical
    resistance, the amount of pet resistance granted by the set bonuses
    for the Giantstalker's and Dragonstalker's has been reduced while the
    pet health granted has been increased.
    - The Earthfury set bonus that increases the range of totems now works
    with the Mana Tide Totem.
    - The Giantstalker's set bonus that increases Volley damage now works
    properly.
    - The Lawbringer Paladin Set's Healing Circle effect now only affects
    your party, but the range of the heal has been increased to 30 yds.
    - The pants and gloves for the Dreadmist, Magister's and Devout sets
    have had their Agility removed, and other statistics slightly
    increased.
    - The free mana cost buff provided by the Mage's Netherwind armor set
    is now called "Netherwind Focus" and will be noted in your combat
    log.
    - The effect of the Judge's Gavel has been changed to a stun.
    - Flarecore Gloves now bind when equipped.
    - Flarecore Leggings and Robe now provide a damage bonus to all spells,
    not just fire spells.
    - The duration of the Bonereaver's Edge weapon debuff has been lowered,
    but the frequency of the effect has been raised.
    - The Polychromatic Visionwrap is now a cloth item with durability.
    - The Searing Needle's proc will now do the listed damage of the
    tooltip.
    - The Unstoppable Force now has a short duration stun instead of a
    knockback effect, and the stun will occur less frequently.
    - Changing stances no longer removes the Orb of Deception effect.
    - When you have more than one transformation aura (Orb of Deception,
    Noggenfogger, etc.), the last one applied is the one that is shown.
    - Several of the Molten Core Epic Weapons have been updated with new
    weapon glows.
    - Totems affected by the Earthfury set bonus no longer have their
    effect flicker when players are outside their normal radius.
    - Fixed bug preventing several items, such as the Goblin Jumper Cables,
    from being gift wrapped.
    - Fixed bug where equipping and unequipping set items and other items
    with the same bonus as the set bonus could reduce the affected stats
    twice until logout.
    - Sayge's Dark Fortune of Resistance now adds +25 to all schools
    instead of +10%.
    - PvP reward gloves that grant stealth detection have had the detection
    reduced somewhat.
    - There are now items in the game that have a duration on them that is
    measured in real time. For instance, there are fish that have a
    four-hour duration; they only last four hours regardless of whether
    or not the character is logged in.
    - Alterac Valley Spring Water now has a minimum level of 55.
    - The Lobotomizer's proc name has been changed to "Brain Damage".
    - Corrected the art for the Nether-lace Tunic.
    - The Marshal's Lamellar Legplates now have the proper strength bonus.
    - The Fire Runed Grimoire and Darkmoon Card: Heroism are now properly
    considered armor items.
    - The spirit buff from Bottled Alterac Spring Water should now work for
    shapeshifted druids.
    - The Marshal's Silk Gloves now has the Mana Shield improvement effect.
    - The effect tooltips for The Black Book, Gutgore Ripper, and Natural
    Alignment Crystal now properly list their duration.
    - Scout's Blade now properly sheathes at the hip.
    - A few items in the Alliance PvP Rogue and Druid sets were previously
    misnamed, this has been corrected.
    - The Cenarion and Earthfury Vestments now have proper durability
    values.
    - The Sergeant Major's Silk Cuffs and First Sergeant's Silk Cuffs now
    have the same amount of stamina.
    - The stun from the Tidal Charm trinket no longer breaks when damage is
    dealt to the stunned target.
    - The Fade effect on the Stealthblade will no longer trigger the
    cooldown for the Rogue's Feint ability.
    - The effect of Black Amnesty will now be noted in the combat log.
    - Rethban Ore, Black Diamonds, and Pristine Black Diamonds may now be
    found in the Miscellaneous Junk category of the Auction House.
    - Blue Wedding Hanbok name changed to reflect the actual color of the
    dress.
    - The minimum level 48 Lorekeeper's Ring and Advisor's Ring now
    properly consider their effects to be passive.
    - Hair should no longer stick through the Helm of Endless Rage.
    - Key to the City is now considered Uncommon loot.
    - The Amulet and Orb of the Darkmoon have had their stats improved and
    are now Epic (purple).
    - Fishing poles which provide the same bonuses as lures now get the
    extra bonus from the lure when it is applied.
    - Fixed bug where moving enchanted weapons from one hand to the other
    would remove the equipped enchantment benefit.
    - Fixed bug where swapping two equipped trinkets would remove one of
    the trinket's passive effects.
    - Night Dragon's Breath can now be used while silenced.
    - Texture for the Dragon's Touch wand corrected.
    - Bind on Equip Bracers and Belts in Molten Core now drop more often.
    - Cenarion Helm texture fixed.
    - Invulnerable Mail changed to a lower duration effect, but your own
    melee swings will not interrupt the invulnerability.

    Pets
    - You can now modify the auto-cast status of pet spells in the pet
    spellbook.

    Professions
    - New crafted sets have been added that require reagents found only in
    Zul'Gurub or through the reputation gained from adventuring therein.
    - Only spells and abilities that target enemy units will cancel the
    World Enlarger effect.
    - Black Lotus is no longer soulbound.
    - Blackfury and Black Amnesty now bind when equipped.
    - Catseye Goggles have had their stealth detection increased somewhat.
    - The Mooncloth Robe pattern changed so it displays as white quality
    instead of blue since it is vendor purchased.
    - The Effects of Flasks will now persist through death.
    - Free Action potions can now be dispelled.
    - Wildvine potions have been improved.
    - Dreamless Sleep potions now take full effect in 12 seconds instead
    of 15.
    - There is now a Horde cooking recipe that uses Tender Crocolisk Meat
    found at Brackenwall Village.
    - Dark Iron Boots have been added as Blacksmithing plans that require
    Exalted reputation with the Thorium Brotherhood.
    - Timbermaw Reputation Recipes are no longer sold in limited quanities
    with a restock time. If you have the reputation, you will always be
    able to buy the recipe.
    - Significantly more Stranglekelp has started washing ashore to the
    beaches of the world.
    - Dark Iron mineral nodes will now sometimes appear in the Burning
    Steppes and Searing Gorge.
    - Enchanting an item with an enchantment that will cause the item to
    become soulbound will now prompt the enchanter with a warning message
    before the enchantment is cast.
    - The Gnomish Death Ray now only can be cast if the target is within 20
    yards. Previously you could cast this on players outside that range,
    even though the spell immediately failed.
    - Cured Rugged hides now stack to 10 instead of 5.

    Quest
    - A great number of quests and events added to Zul'Gurub.
    - A level 50 class quest has been added for the Rogue (Lord Ravenholdt
    in Ravenholdt Manor), Priest (Greta Mosshoof in Felwood), Mage
    (Archmage Xylem in Azshara), and Hunter (Ogtinc in Azshara).
    - Reputation gains given to a player on the Alliance, Horde, or
    Steamwheedle Cartel factions directly will now cascade down to member
    factions through the middle of the Exalted reputation level.
    - The summoning crystals of Andorhal have been removed; as a result,
    Araj the Summoner will behave like a normal spawn. The respawn time
    on Araj once he is slain is 10-15 minutes. It should be noted that
    the spawns surrounding where he holds dominion have been maintained;
    players seeking to defeat him should not be shy about bringing
    friends with them.
    - Araj the Summoner now has increased hit points and does increased
    melee damage.
    - Araj the Summoner no longer drops a Corruptor's Scourgestone 100% of
    the time when killed.
    - The text for the Horde and Alliance versions of "Araj's Scarab" now
    reflect the changes done to the Araj encounter.
    - The text for the Horde and Alliance versions of "Alas, Andorhal" now
    reflect the changes done to the Araj encounter.
    - The Argent Dawn quest "The Active Agent" now offers a choice of
    rewards: Seal of the Dawn and Rune of the Dawn. Both may be used just
    like an Argent Dawn Commission.
    - Players seeking to replace their Seal of the Dawn (or get a Rune of
    the Dawn instead) once they've finished "The Active Agent" quest
    should speak with Betina Bigglezink in Eastern Plaguelands.
    - The Seal of the Dawn is now unique, no longer has any cash value, and
    is no longer disenchantable.
    - The level 5 quests had the ranged weapon removed from their reward
    options. This was done to make sure hunters upgrade their melee
    damage in the levels before obtaining a pet.
    - Added text to the Test of Endurance quest to indicate you might need
    to bring some friends along.
    - The amount of XP and Stormwind reputation has been increased for
    completing "Hilary's Necklace" quest.
    - Torek in Ashenvale (the questgiver for Torek's Assault) is now PvP
    enabling.
    - Important Blackrock Documents for the Horde quest, "Warlord's
    Command," no longer despawn. They can still randomly spawn at one of
    four locations.
    - Two new quests have been added to Thorium Point in the Searing Gorge
    for Thorium Brotherhood reputation turnin for players with neutral
    faction. You will now be able to turn in Iron and Heavy Leather to
    increase your reputation with the Brotherhood.
    - "The Darkreaver Menace" quest has had its reward improved; any Shaman
    who has already completed the quest should speak to Sagorne
    Creststrider in Orgrimmar to get their new reward.
    - The Boulderslide Ravine quest in Stonetalon Mountains now more
    clearly points players to the Boulderslide Ravine.
    - The original Hakkar quest (the one that involved killing Hakkar's
    Avatar in the Sunken Temple) has been extended, and now offers a
    reward.
    - Completing the initial Magram or Gelkis quest in Desolace now gives
    appropriate positive and negative reputation gains.
    - The completion dialogue for the "A Rogue's Deal" quest has been
    clarified.
    - All 8 versions of the "A Donation of Runecloth" quest have had their
    quest text clarified.
    - Certain mobs and NPCs that erroneously had plus or minus reputation
    gains on kills for Horde or Alliance have been corrected.
    - Various quest typos fixed.

    Raids and Dungeons
    - Characters will now receive an error when attempting to enter a raid
    dungeon if the reason they cannot enter is because they are not in a
    raid group.
    - Fixed a bug that was preventing Rallying Cry of the Dragon Slayer to
    fire when Onyxia's head was turned in (assuming a head was not
    already up).
    - You can now no longer avoid Onyxia's confuse effect by jumping or
    moving erratically.
    - Death Knight Darkreaver in Scholomance shouldn't be so noisy anymore.
    - The Ogre Tannin Basket in Dire Maul should stick around longer if
    someone opens it and does not initially loot the tannin from it.
    - A few Molten Core bosses now drop Fiery or Lava Cores.

    User Interface
    - New "Dressing Room" Interface now available! If you control-left
    click on any item, item reference (vendors, quests) or item link
    (chat), a UI panel will appear showing your character wearing that
    item. You can then use the same command (control-left click) on
    additional items to add to the preview appearance. In addition, the
    Auction House now has a checkbox in the upper right-hand corner; if
    checked, any item you click on within the Auction House will
    automatically be previewed on your character.
    - Need Before Greed and Group Loot options have been improved. The
    rolling window that appears when an item of the threshold and above
    is looted now has three buttons: a Need button (the dice), a Greed
    button (the coin), and a close button. Any players who select Need
    will get a chance to roll first for the item, with the high roller
    winning. If no one selects Need, all characters who selected Greed
    will then roll,with the highest roll winning the item. If everyone
    closes the window, the item becomes lootable by anyone in the group.
    - You can now disable the slow scrolling of text when you are receiving
    a new quest.
    - Opening the overhead map will now "ping" your location your map (to
    make it easier to notice your location when there are many friendlies
    nearby on the overhead map).
    - The overhead map now displays a directional icon for your character.
    - Spell effects that stack multiple times on a character will now
    display a number in the bottom corner indicating how many times the
    effect has stacked. For example, if a player has had the Sunder Armor
    ability used on them three times, the Sunder Armor effect icon will
    display a 3 in the corner.
    - A confirmation dialog is now shown when you choose to make an Inn
    your home.
    - The tooltip for spells like Seal of the Crusader correctly reflects
    the benefit of the spell, instead of occasionally being off by one.
    - Using /random will now send the text to your party or raid wherever
    they are instead of the local area around the player that used
    /random.
    - When in a raid group, the group you are in will now appear above your
    name next to your portrait.
    - Mail recipient name completion now works with offline guild members
    even if you are not showing them in the guild UI.
    - Guild ranks and player notes are now filtered by the profanity
    filter.
    - The temporary mana cost reduction of Burst of Knowledge and similar
    effects is now reflected in tooltips.
    - Quest rewards are now linked in chat like other items gained.
    - You can auto-equip items while in flight by right clicking on them,
    as you would normally.
    - Fixed bug preventing the Release Spirit dialog from showing if you
    die while jumping in lava.
    - You can now use the Escape key to exit out of pop up dialogues.
    - Fixed lua error when relinking poor and standard quality items from
    loot messages.
    - Consumable items on the action bar will now always show the number
    remaining, even if there are none in your inventory.
    - You can create the directory Interface\Icons, and any 32x32 .blp or
    .tga files you put in there will be available in the icon list for
    your macros.
    - Pet spells in macros are now supported, both using /cast and using
    CastSpellByName().
    - If you omit the rank of a spell in /cast or CastSpellByName(), it
    will use the highest rank of the spell which you know.
    - While it will still be possible to override files in
    Interface/FrameXML, doing so is discouraged (and is likely to become
    impossible in a future release). Significant API additions are being
    made to eliminate the need for such direct FrameXML changes.
    - You will now be able to list .lua files directly in the addon
    .toc file.
    - The SetPoint() and SetAllPoints() script functions can take an actual
    frame instead of a frame name.
    - TargetNearest* script functions will only work in response to a
    button click or a key binding, to discourage addons which scan the
    battlefield for targets.
    - Addon-specific Saved Variables!
    Each addon's saved variables will be saved in the file
    WTF\Account\{accountname}\SavedVariables\{addonname}.lua, and will
    only be loaded when the addon is loaded.
    IMPORTANT: The first time you enter the game with this change, you
    must make sure all your addons are enabled, or their saved
    variables will be lost! If you accidentally do this once, you can
    recover by quitting the game, moving your backup SavedVariables.
    lua into place and restarting the game with addons enabled.

    - Addon Loading On Demand!
    If you add the following line to your addon's .toc file, it will not
    be loaded at the normal load time, it will instead be dynamically
    loaded upon request:

    ## LoadOnDemand: 1

    You can query to see if an addon is loaded by using the new
    IsAddOnLoaded("addonname") function, and you can load an
    addon dynamically using the LoadAddOn("addonname") function.
    This function returns true if the addon is loaded
    successfully, and can be safely and efficiently called even
    if the addon is already loaded.

    For your convenience, the function
    UIParentLoadAddOn("addonname") is provided which will
    attempt to load the addon and pop up an error message if it
    failed to load for any reason.

    Once an addon is loaded, the ADDON_LOADED event is sent,
    with arg1 set to the name of the addon. An addon can listen
    for that event, and when it recieves that event with it's
    own name, it can safely access its saved variables.

    An important thing to note is that when an addon is loaded
    dynamically, it doesn't have access to any of the virtual
    frame templates that are defined by FrameXML, including
    font definitions.

    - New Scripting Functions
    debugprofilestart() - starts a timer for profiling during debugging.
    millis = debugprofilestop() - return the time in milliseconds since
    the last call to debugprofilestart()
    - New UI Element Member Functions
    handlerFunction = Frame:GetScript("handler") - (for handlers like
    "OnShow", "OnEnter", etc) which returns the current event handler
    for a frame.
    Frame:SetScript("handler", function) - sets the action/event handler
    for a frame (or removes it with a nil function)
    Frame:SetBackdrop(nil) / Frame:SetBackdrop({bgFile = "bgFile",
    edgeFile = "edgeFile", tile = false, tileSize = 0, edgeSize = 32,
    insets = { left = 0, right = 0, top = 0, bottom = 0 }}) (Note: This
    is a table argument)
    FontString:SetFont("font", size [, "flags"]).
    StatusBar:SetStatusBarTexture("file" [, "layer"])
    lines = ScrollingMessageFrame:GetMaxLines()
    ScrollingMessageFrame:SetMaxLines(lines)
    ScrollingMessageFrame:EnableFading([isEnabled]) (Defaults to true)
    ScrollingMessageFrame:SetFadeDuration(seconds)
    ScrollingMessageFrame:SetTimeVisible(seconds)
    ScrollingMessageFrame:Clear()
    lines = EditBox:GetHistoryLines()
    EditBox:SetHistoryLines(lines)
    EditBox:SetIgnoreArrows([isIgnored]) (Defaults to true)
    r,g,b,a = FontString:GetTextColor()
    Frame:SetParent(nil, or "parent" or parentFrame)
    numChildren = Frame:GetNumChildren()
    child1, child2, child3, ... = Frame:GetChildren()
    - Addon Saved Variables
    SavedVariables will no longer drop stored numbers to single
    precision.
    Infinite/Nan values no longer cause corrupted SavedVariables.lua
    file.(Written as nils with comment)
    - Chat and Combat Logging
    The script functions ChatFrameLog() and ToggleCombatLogFileWrite()
    are obsolete.
    Added script function: isLogging=LoggingChat([newState]) (Returns
    new state (or current state if no argument))
    Added script function: isLogging=LoggingCombat([newState]) (Returns
    new state (or current state if no argument))
    New slash command /chatlog toggles chat logging (/combatlog toggles
    combat logging)
    The file for the chat log is Logs\WoWChatLog.txt and the file for
    the combat log is Logs\WoWCombatLog.txt
    Chat and combat log files will be appended to rather than
    overwritten.
    You now receive combat log messages and damage feedback when you are
    being attacked by creatures you can't see.
    If you call a tamed Deepmoss Hatchling, you are no longer notified
    that you hatched.
    Fixed disconnection caused by relinking an item in a different
    locale than that of your client.
    Looted items now always show their names in the appropriate quality
    color.
    You now get combat feedback when you take damage from unseen
    opponents, like the Unseen in Raven Hill.
    Fixed damage display on the character sheet when you have Fury of
    the Frostwolf or Stormpike's Salvation.

    World Environment
    - The Ranazjar Isle sub-area has been added off the northwest coast of
    Desolace. The Ranazjar Isle puzzle piece now properly pops when you
    venture there.
    - Entering the zeppelin towers at Durotar and Grom'gol Base Camp no
    longer incorrectly flags you as being in the Valley of Strength.
    - Argent Dawn, Timbermaw, Zandalar and Arathi Basin vendors now show
    you their entire inventory regardless of current reputation, allowing
    players to peruse their full range of wares. The items in question
    now require the appropriate reputation level to make use of them.
    - Some of the ship and zeppelin paths have been modified.
    - Gor'tesh and Grol the Destroyer should no longer stay in evade mode
    indefinitely.
    - A new inn has been added to the Grom'gol Base Camp in Stranglethorn
    Vale at the base of the zeppelin tower.
    - The Champion's Hall and the Hall of Legends have new load screens.
    - Some Horde quest NPCs were moved to new locations to promote more
    intuitive quest flow: Storm Shadowhoof who was previously at
    Bloodvenom Falls in Felwood has been moved to Everlook. Witch Doctor
    Mau'ari who was previously in Orgrimmar has been moved to Everlook.
    - Scorpids above level 10 now drop more valuable parts than they did
    previously.
    - Rare Felwood creatures should now have loot.
    - Twilight's Hammer creatures in Silithus can now be pickpocketed.
    - Zone bound items, such as the Gordok Courtyard Key, will no longer
    leave your inventory if you are a ghost outside their intended zone.
    Reviving in a zone outside the item's listed zone binding will still
    cause the item to disappear, however.
    - Pelturas Whitemoon's faction has been fixed; the NPC is now properly
    associated with Darnassus.
    - Narm Faulk is now a part of the Ironforge Faction.
    - Hadoken Swiftstrider now has gossip text.
    - Ferra can now be skinned.
    - Fixed a typo in Ogunaro Wolfrunner's greeting to those who are not
    yet friendly with Orgrimmar.
    - Fixed a typo on a signpost in Western Plaguelands.
    - Sayge’s buffs at the Darkmoon Faire are now exclusive to one another.
    - Onyxia no longer teleports from point to point while flying.

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.6.1 (2005-08-02)
    --------------------------------------------------------------------------------

    General
    - Spell casting is no longer interrupted when leaving combat.

    Warriors
    - Improved Shield Block - Fixed a bug where Rank 3 of the talent was
    not granting the extra block.
    - Bloodthirst - Damage bonus increased to 40% of attack power.

    Items
    - The Oil of Immolation effect is no longer affected by bonuses to
    spell damage from items.

    Raids & Dungeons
    - Blackwing Lair
    Several encounters in Blackwing Lair now cause the front gate to
    close, preventing players from zoning out or joining an in-progress
    battle.
    The Razorgore encounter has been changed slightly to make it less
    "random". The spawning should be more consistent throughout the
    fight.
    The timer for Vaelastrasz the Corrupt is now more persistent. You
    can no longer reset the one-hour time limit for beating him by
    leaving the instance. Also, Vaelastrasz the Corrupt will not respawn
    for 12 hours if he has not been beaten when the timer expires.
    The drakes in Blackwing Lair will no longer leave the lab.
    - Maraudon
    Lowered experience values for Creeping Sludge.

    Macs
    - Increased the maximum number of sounds which can be played
    simultaneously. This will fix problems where some sounds could be
    dropped in very busy situations.
    - Fixed WoW Error Reporter so that it doesn't crash under Mac OS X
    10.4 when trying to send an error report.
    - Worked around an issue where you would lose your Expose/Dashboard
    preferences if you crashed or asserted while in fullscreen mode on
    Mac OS X 10.4.
    - Fixed the "blockWidth", "srec", and "bitnum < m_numBits" assertions
    bugs that would crash the game.
    - Fixed a bug involving corpses near the player that could result in a
    crash ("BusError").


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.6.0 (2005-07-12)
    --------------------------------------------------------------------------------

    Blackwing Lair Released!
    Nefarian's sanctum, Blackwing Lair, can be found at the very height
    of Blackrock Spire. It is there in the dark recesses of the
    mountain's peak that Nefarian has begun to unfold the final stages of
    his plan to destroy Ragnaros once and for all and lead his army to
    undisputed supremacy over all the races of Azeroth. Blackwing Lair
    is a max-level, 40-player raid dungeon, with many new encounters and
    tempting rewards awaiting the intrepid adventurer that dares enter
    its halls.

    Darkmoon Faire!
    A gathering of the exotic from around the world and beyond, Silas
    Darkmoon has brought together the Darkmoon Faire as a celebration of
    the wondrous and mysterious found in Azeroth. While the Faire spends
    most of their time in parts unknown, they do stop from time to time
    in Mulgore and Elwynn forest. When the faire is on its way barkers
    will stop by Ogrimmar and Ironforge to announce its arrival.

    Battlemasters!
    There is a new way to enter the battleground queues. Battlemasters!
    Located in some of the cities, right-clicking on a battlemaster will
    allow your character to enter a battleground queue just like you
    normally would if you touched that battleground’s entrance portal.
    The functionality is exactly the same, so when it’s your character’s
    time to enter the chosen battleground, you will be teleported
    directly in. Glordrum Steelbeard stands in the Hall of Arms in
    Ironforge, serving as the Alliance battlemaster for Alterac Valley.
    Aethalas of the Silverwing Sentinels stands ready in Darnassus, next
    to the warrior trainers, to send Alliance characters into Warsong
    Gulch. And in the Hall of the Brave, located in Orgrimmar’s Valley
    of Honor, Brakgul Deathbringer serves as the Horde’s battlemaster
    for Warsong Gulch, while Kartra Bloodsnarl will send you to bring
    glory to the Horde in Alterac Valley. Guards in their respective
    cities can give you directions on how to find them.

    General
    - There is a new option upon the login screen. If you click the
    "Remember Name" checkbox on the left side of the screen, the game
    will automatically fill in your account name when it starts up.
    - Will of the Forsaken (Undead Racial) - duration of the lasting
    immunity effect decreased to 5 seconds.
    - Cannibalize (Undead Racial) - Regeneration increased to 35% of a
    character's total health over 10 seconds.
    - Stoneform (Dwarf Racial) - can now be used to cancel self-inflicted
    poison effects.
    - Fist Weapons will now have the normal chance to parry that all
    weapons use.
    - It will no longer be possible to swap any equipment while stunned.
    - Pets will now enter passive/follow mode when their masters mount.
    - The Dazed effect caused by NPCs will now stack with all other
    movement slowing effects. Note that the movement slowing effects
    will not stack, but the debuff icons will remain to ensure the full
    duration of these effects persist.
    - Damage caused by environmental effects will now cancel stealth (e.g.
    swimming in lava).
    - Several creature spells that silenced players are now properly
    flagged as silence effects, which will allow talents such as
    Unbreakable Will to provide a higher chance to resist the effects.
    - Spells that drain mana will now properly report the amount of mana
    gained in the combat log.
    - Clarified the error message when no corpses are available for the
    Cannibalize ability.
    - Clarified the error message when trying to attack while mounted.
    - Resurrection spells should now check range properly when used on
    targets that have released their spirit.
    - Spell reflection effects have greatly improved visuals and
    functionality.
    - Knockback effects are now synchronized with any associated missile
    impacts.
    - Special abilities which are parried will correctly activate abilities
    which are usable after parrying.
    - Damage shield spells no longer damage you if you use spells that
    damage both you and your enemies.
    - Fixed graphical anomalies when using channeled abilities in a group
    with a grounding totem.
    - Fixed the duration of Frostbite on pets which are dismissed and then
    recalled.
    - Fixed a bug where broken off-hand fist weapons would prevent main-
    hand dagger abilities from being usable
    - Health leech effects no longer give you health while you are a ghost.
    - You no longer spout profanity when talking about sitting while drunk.

    Macintosh
    - Some optimizations for terrain loading and rendering were added for
    the Macintosh build.
    - Enabled multisample support in the video options.
    - Fixed an issue where inspecting crafted items on other users could
    potentially show attributes that those items did not have.
    - Updated the Mac sound code to use memory more efficiently.

    PvP
    - Honor System
    There is now a progress bar on the Honor tab of your character
    window that displays how close you are to your next rank.
    There is a new "This Week" section of the Honor tab, which will
    display PvP accomplishments of the current week.
    The honor screen now displays a bar indicating how far along
    your current rank you are (Scout, Private, etc). This will
    let you know whether you are moving towards your next rank or
    falling back towards your previous rank.
    The "This Session" section of the Honor tab has been changed to
    "Today", and will now display the entirety of your accomplishments
    for the day instead of the most recent session.
    Players rank 11 or higher can now chat in the WorldDefense channel.
    The WorldDefense and LocalDefense channels will now display your
    rank as well as your name when chatting.
    Battleground scoreboards now display the time elapsed in a
    battleground.
    - Warsong Gulch
    Warsong Gulch has new item rewards at the appropriate faction vendor
    near the entrances to the zone. These are available starting at
    Honored faction.
    Friendly flag carriers are now displayed on the overhead map in
    Warsong Gulch.
    Both the Warsong Outrider Supply Officer and the Silverwing Sentinel
    Supply Officer of Warsong Gulch now offer distinct tabards for
    purchase. Those heroes who are of Exalted status with one of these
    factions may purchase the tabard for 5 gold (discounts not included).
    Players now receive a faction bonus for completing the repeatable
    Warsong Gulch quests.
    - Alterac Valley
    Each team will now gain additional bonus honor if their towers are
    not destroyed by the end of the map. The more towers that remained
    intact, the more honor received.
    If you manage to keep your faction's Captain alive for the duration
    of a battle, you will be granted extra points upon victory.
    Several Alterac Valley vendor items are now bind on acquire.
    The respawn time for tower guards (assuming the tower has not been
    destroyed) has been greatly increased.
    Korrak the Bloodrager has gained immunities to many different spell
    and ability effects.
    The minimum reputation needed to send a cavalry charge has been
    reduced to Honored.
    Players of Revered or higher reputation may now call offensive air
    strikes if they have managed to rescue their respective Wing
    Commanders.
    Alterac Valley's guard spawn is now controlled via a more intuitive
    mechanism. Please check the Officer Supply vendors for your faction
    to read up on the changes.
    Fixed a bug that sometimes prevented the Alliance team from
    receiving honor for destroying towers.
    Fixed a bug that was not awarding Horde credit for owning a mine at
    the end of a game.
    - Dispel Magic can no longer be used on players participating in a duel
    unless the caster is in the duel.
    - You are considered in combat for the entire duration of a duel.
    - You can’t assist players which are engaged in free-for-all PvP unless
    you are also in free-for-all PvP.
    - If you have PvP combat toggled on, it will no longer be cleared when
    taking a flight.
    - Hunter traps work properly in duels if the target is flagged for PvP
    and the hunter is not.
    - Removing an insignia in PvP no longer marks both players as being in
    combat.

    Druids
    - Shapeshifting will now counteract the slowing effects of frost-based
    spells (Frostbolt, Frost Shock, Cone of Cold, etc.).
    - Feral Charge - Targets that are immune to immobilizing effects will
    no longer be affected by Feral Charge's immobilizing effect. The
    interrupt will still affect the target.
    - Shadowmeld (Night Elf Racial) - Now reports the correct error message
    when attempted in shapeshift form.
    - Druid shapeshift form buttons are no longer dimmed while under the
    effects of Polymorph.


    Hunters
    - Counterattack - Will now cause damage to targets immune to
    immobilizing effects.
    - Wing Clip - Will now cause damage to targets immune to immobilizing
    effects.
    - Explosive Trap - Fixed a bug where the trap's effects suffered
    inappropriate damage reduction against high level targets. In
    addition, damage caused by this trap should no longer kill opponents
    in duels.
    - Aspect of the Cheetah/Pack - Non-damaging spells and abilities will
    no longer cause the dazed effect. In addition, when switching
    between Pack and Cheetah, you should no longer receive the "A more
    powerful spell is already active" error message.
    - Beast Lore - Will no longer flag you for PvP or cause guard
    retaliation when used on an enemy faction target.

    Mages
    - Frostbolt - Targets that are immune to movement slowing effects will
    no longer be affected by Frostbolt's movement slowing effect. Damage
    will still be caused.
    - Frost Nova - Will now cause damage to targets immune to immobilizing
    effects.
    - Blast Wave - Will now cause damage to targets immune to immobilizing
    effects.
    - Cone of Cold - Targets that are immune to movement slowing effects
    will no longer be affected by Cone of Cold's movement slowing effect.
    Damage will still be caused.
    - Detect Magic - will no longer cause guard retaliation in Goblin towns.
    - Ignite - Can now be dispelled by any effect that dispels magic
    effects.
    - Frost Armor/Ice Armor - Targets that are immune to movement slowing
    effects will no longer be affected by the Chill's movement slowing
    effect. Targets will still have their melee attack speed reduced.
    - Arcane Instability - Fixed a bug where rank 3 of this talent was not
    increasing the periodic damage of various spells by the correct
    amount (was increasing by 2% and should now properly increase by 3%).

    Paladins
    - Blessing of Freedom - Will now counter the movement impairing effects
    of Frostbolt, Cone of Cold, Frost Shock. It will no longer prevent
    the damage taken by Frost Nova, Hamstring, Wing Clip, Mind Flay,
    Counterattack, or Blast Wave or the melee and ranged attack speed
    slowing effects of Cripple.
    - Consecration - No longer resets weapon timer when cast.
    - Improved Seal of Justice - Tooltip updated to be more clear.
    - Seal of Command - Should now correctly report damage in the overhead
    display and the combat log.
    - Summon Charger - New icon.
    - Fixed a bug where the Paladin did not always die when using the
    Divine Intervention spell.

    Priests
    - Mind Flay - Will now cause damage to targets immune to movement
    slowing effects.
    - Shadowform - Changed so all spells except Holy can be cast rather
    than only Shadow and Discipline spells. Tooltip updated. This fixes
    several bugs that prevented various actions (creating tradeskill
    items, mining, summoning a mount, using a hearthstone and many more).
    - Spirit of Redemption - Tooltip updated to be more clear.
    - Touch of Weakness - Stronger versions of this effect on enemy targets
    will no longer be replaced by weaker versions.

    Rogues
    - Riposte - Targets immune to disarm effects will now take damage from
    Riposte.
    - Disarming an enemy faction hunter's trap will now flag the rogue for
    PvP.
    - Ghostly Strike - no longer deals damage to you when you use it.
    - Premeditation - Fixed a bug where the combo points gained using the
    ability were not properly removed after the duration expired. Also
    increased range and duration.
    - The UI now properly shows that Preparation does not clear a Cold
    Blood setup.

    Shaman
    - Frost Shock - Targets that are immune to movement slowing effects
    will no longer be affected by Frost Shock's movement slowing effect.
    Damage will still be caused.
    - Reincarnation will no longer be an option on death when a Soulstone
    effect is active on the Shaman. The Soulstone will be used as the
    higher priority effect.
    - Frostbrand Weapon - Targets that are immune to movement slowing
    effects will no longer be affected by Frostbrand Weapon's movement
    slowing effect. Damage will still be caused.
    - Call of Flame - Fixed a bug where the damage bonus did not always
    increase various totems.
    - Chain spells cast on PvP targets by an unflagged Shaman will now
    properly bounce to other PvP targets.
    - The tooltip for Fire Nova Totem now correctly reflects the damage the
    totems deal.

    Warlocks
    - Due to significant talent changes, Warlocks will have all talent
    points refunded and can be respent.
    - Cripple (Doomguard) - Targets that are immune to movement slowing
    effects will no longer be affected by Cripple's movement slowing
    effect. Melee and ranged attack speed slowing effects will still
    affect these targets.
    - Demon Skin/Demon Armor - Now increases health regeneration at all
    times, as was always intended. Previously, the health regeneration
    only occurred out of combat. Tooltips updated.
    - Demonic Sacrifice - The sacrifice effects for the Voidwalker and
    Felhunter have changed. The Voidwalker will now regenerate 3% of
    your total health every 4 seconds. The Felhunter will now regenerate
    2% of your total mana every 4 seconds.
    - Demonic Sacrifice now works properly on banished summons.
    - Summon Dreadsteed - New icon.
    - Dark Pact - Fixed a bug where the combat log was reporting an
    incorrect value of mana gained by the caster when there wasn't enough
    mana to drain from the pet.
    - Phase Shift (Imp) - While phase shifted, the imp is now targetable
    but will remain an invalid target for all spells and attacks except
    self-cast spells.
    - Improved Healthstone - The increased effect from this talent should
    now properly apply to other players that use the Warlock's
    Healthstones.
    - Ritual of Summoning - Fixed a bug where players could be summoned
    from outside the same instance as the warlock in some cases.
    - Unholy Power - No longer requires the Fel Stamina talent. Is now a
    tier 4 talent and is a prerequisite for the new Master Demonologist
    talent.
    - Master Conjuror - Talent replaced with a new talent called Master
    Demonlogist.
    - New Talent (Demonology): Master Demonologist - Grants both the
    Warlock and the summoned demon an effect as long as that demon is
    active. The effect granted depends on the type of demon summoned.
    - Unholy Power - No longer requires the Fel Stamina talent. It now
    requires the Master Demonologist talent.
    - Ritual of Doom - Should now display the cooldown.

    Warriors
    - Due to significant talent changes, Warriors will have all talent
    points refunded and can be respent.
    - Hamstring - Will now cause damage to targets immune to movement
    slowing effects. Movement slowing effect improved.
    - Improved Hamstring - Design changed. No longer improves the movement
    slowing effect. It is now a 3 point talent that gives a 5/10/15%
    chance to immobilize the target for 5 seconds.
    - Booming Voice - In addition to increasing duration, this talent will
    now increase the area of effect of Battle Shout and Demoralizing
    Shout by 10/20/30/40/50%.
    - Battle Shout - Tooltip updated to display area of effect (in yards).
    - Demoralizing Shout - Tooltip updated to display area of effect (in
    yards).
    - Improved Berserker Rage - No longer increases the duration of the
    effect. The talent will now generate 5/10 rage when Berserker Rage
    is used.
    - Improved Demoralizing Shout - Effectiveness increase from talent
    increased to 8/16/24/32/40%.
    - Piercing Howl - No longer has a prerequisite (Improved Demoralizing
    Shout).
    - Deathwish - Is now usable while under a Fear effect, which will also
    remove the Fear effect.
    - Bloodthirst - Design changed. Bloodthirst is now an instant melee
    attack that causes damage equal to 30% of the warrior's attack power.
    In addition, the next 5 successful melee attacks will restore health.
    - Concussion Blow - No longer requires purchase of the Improved Revenge
    talent.
    - Shield Discipline - Removed and replaced by the new talent Shield
    Slam.
    - New Talent: Shield Slam - Slam the target with your shield, causing
    damage and has a 50% chance to dispel 1 magic effect on the target.
    Also causes a moderate amount of threat. Requires the purchase of
    the Concussion Blow talent.
    - Heroic Strike/Sunder Armor/Revenge/Mocking Blow - Tooltips updated
    to indicate the additional threat caused by these abilities. There
    have been no changes to the amount of threat caused.

    Items
    - Sets
    Felheart, Cenarion, Giantstalker's and Earthfury item sets now have
    updated art. The Felheart Skullcap is now also called something more
    appropriate to the new art.
    Grand Marshal and High Warlord PvP Honor rewards have been updated
    with improved statistics and new unique art.
    The Alliance Mail and Horde Leather and Mail Epic PvP Honor reward
    armor sets have received art updates.
    The stealth detection bonus on the Druid PvP set gloves has been
    changed to work in all forms, including caster form.
    The set bonus for The Champion's Earthshaker has a revised tooltip
    to more clearly state that all Shock spells have an increased spell
    critical chance.
    The 8 piece set bonus for Dreadmist will now appropriately affect
    shadow spells.
    The tooltip for the improved feint effectiveness set bonus of the
    Bloodfang armor set has been corrected to show the actual percentage
    increase.
    When worn by female characters, the Beaststalker's Tunic had a
    missing texture piece last patch. This has been corrected.
    Set items which are broken no longer contribute to set bonus
    listings in the item tooltips.
    - The Horde and Alliance PvP Battle Standards may now only be used
    inside PvP Battlegrounds, but the cooldown has been reduced to 10
    minutes.
    - The Rank 3 Stormpike Insignia now has the correct health regeneration
    effect.
    - You can now only have one Flask affecting you at a time.
    - The Seal of the Dawn trinket now counts as though you were also
    wearing an Argent Dawn Commission trinket.
    - The Goblin Sapper Charge can now be used while moving.
    - Dark Iron Bomb tooltip text and stun effect radius has been corrected
    to be the appropriate 5 yards.
    - Librams are now considered to be Books when searching for these items
    in the Auction House.
    - The Discombobulator Ray's effect has been changed: it now reduces
    movement speed to 80% of normal and reduces the target's damage with
    both spells and melee by 40. The range is now 20 yards.
    - Snowblind Shoes are now properly marked as an Epic item.
    - Band of Sulfuras is now unique.
    - Fireguard Shoulders now have a graphic.
    - Flask of Forest Mojo can now be sold.
    - The Bloodseeker crossbow's firing animation has been corrected.
    - The damage from Smokey's Lighter will now show up appropriately in
    the combat log.
    - The water breathing ability of the Hydrocane will now continue to
    work if the player is shapeshifted.
    - Both helpful and harmful effects from the Deviate Fish will remain
    after logging out.
    - Dark Iron Bracers have been changed to Bind on Equip.
    - Set bonus for Stormshroud armor improved. It should be more
    compelling for rogues and druids now.
    - Winter’s Might recipe now displays the correct +7 to spell damage
    instead of +5.
    - Fixed a typo in the item tooltip for the Alliance's Rune of Recall.
    - Several lootable items in Alterac Valley have had their stack limit
    changed.

    Professions
    - Thorium Brotherhood now offers several new recipes. Additionally,
    several of the old recipes now have different faction requirements.
    - Additional Smithing/Leatherworking/Tailoring/Enchanting Recipes added
    to Timbermaw at Honored Reputation.
    - Additional Smithing/Leatherworking/Tailoring/Enchanting Recipes added
    to Argent Dawn at Honored and Revered Reputation. Also new First Aid
    recipe added to Argent Dawn at Honored.
    - Lokhtos Darkbargainer in Blackrock Depths now has many additional
    recipes that can be learned at Honored, Revered and Exalted
    reputation. Recipes are available for Enchanting, Tailoring,
    Leatherworking (all three specialty types), Blacksmithing
    (Armorsmithing, and Weaponsmithing (all three specialty types).


    Quests
    - There is now an access quest to gain entry to Blackwing Lair. Happy
    Hunting!
    - Shadow Priest Vandis at the Bulwark should now properly buff players
    who complete any step of the "Return to the Bulwark" quest in Western
    Plaguelands.
    - Fixed a typo in the Horde version of the quest "Reclaimed Treasures".
    - Imps during the Warlock Mount Ritual in Dire Maul will no longer get
    stuck at their spawn-in portals.
    - Using the Collectronic Module on frozen rookery eggs for the quest
    "Egg Collection" will correctly consume them.
    - Obtaining a set of Thieves’ Tools in the quest "Tools of the Trade"
    no longer flags you for PvP.

    Raids and Dungeons
    - Several spawns removed from Scholomance. This should make for a more
    enjoyable 5 player experience.
    - Several spawns removed from Stratholme. This should make for a more
    enjoyable 5 player experience. Also, you will now be able to make
    additional attempts at Ramstein and/or Baron Rivendare should your
    initial attempt fail.
    - The trapped chests in Stratholme will now show up for Detect Traps
    and can be disarmed. In addition, the number of creatures that come
    out of the trapped chests has been reduced.
    - Many creatures in Stratholme have gained Detect Invisibility/Stealth.
    - The loot tables in Molten Core have been revised slightly.
    - Characters that die and release in the Molten Core will now receive a
    minimap corpse marker and arrow that will lead them to the window
    next to Lothos Riftwaker in Blackrock Mountain.
    - Phase shifted imps are no longer hit by Magmadar’s Lava Bomb.
    - Damage and resist messages from Magmadar’s Lava Bomb shows up in the
    combat log.
    - Fixed a bug that was causing the Cache of the Firelord (Majordomo
    Loot chest), the Chest of the Seven (Blackrock Depths seven dwarves
    chest) and the Gordok Tribute Chest (Dire Maul) from despawning too
    soon.
    - The chance for an Epic quest item dropping from the Majordomo's chest
    has been increased to 100%.
    - The Corrupted Forces of Nature in Maraudon will now pursue correctly.
    - Dire Maul has had several spawn locations changed and a slight
    increase in population.
    - Crystal Fang, the rare spawn in Blackrock Spire, will now potentially
    appear.

    User Interface
    - Raid UI has been significantly improved. You can now open the raid UI
    and drag the name of a class to your gamefield to have a listing of
    all players of that class be displayed on the game field. Likewise
    you can drag a group name to your playfield to have the players in
    that group displayed on your gamefield. In either case the display
    will show the health, mana and limited buffs or debuffs on each
    player in the group or class and you can click on a player listed
    this way to target that player. You can then right-click on the
    class or group UI element to make some modifications to how the UI
    displays or to remove the UI element.
    - If you cycle through targets with the Tab key, manually select a
    different target using another method, then quickly hit Tab again,
    your last Tab-selected target will be re-selected and you can
    continue Tab-selecting where you left off. Clearing your target will
    restart the Tab selection process.
    - Items on the action bar now remain there even after they are consumed.
    - If you shift-click on an item link while you are entering chat text,
    the item link will now be pasted into your text.
    - Mail recipient auto-completion will now use names from your guild as
    well as your friends list.
    - Hitting Escape will now cancel ranged weapon auto-shots.
    - The pet UI will now be greyed out while you are mounted to reflect
    the fact that you can't command your pet.
    - NPCs which give dishonorable kills have the rank of Civilian and show
    up with a white title background in the targeting frame.
    - The effect of damage resistance and vulnerability is now displayed in
    the combat log.
    - Combat abilities which are fully blocked show up correctly in the
    combat log.
    - Crushing and glancing blows show more information in the combat log.
    - Damage from poisons and curses now shows up in the UI after the
    caster has been killed.
    - Players now receive an error message if they try to join a meeting
    stone queue and are in a raid or are not the party leader.
    - TargetUnitsPet() is obsolete and has been removed from the scripting
    system.
    - Added UnitInRaid(), TargetLastTarget() and TargetNearestRaidMember()
    to the scripting system.
    - The GetPlayerMapPosition() script function will only work for you,
    your party and raid.
    - Fixed an issue where chat window positions may not be restored to the
    correct positions when re-entering the world.
    - Fixed occasional crash when speech bubbles are enabled around NPCs
    that talk a lot.
    - Fixed occasional crash when listing a chat channel with a large
    numbers of players.
    - Fixed temporary lockup experienced by spell casting players when they
    are kicked.


    World Environment
    - Flight Paths
    Added a Wind Rider Master to Camp Taurajo in The Barrens.
    New Horde Flight Paths --
    Camp Taurajo in The Barrens <-> Crossroads in The Barrens
    Camp Taurajo in The Barrens <-> Thunder Bluff in Mulgore
    Camp Taurajo in The Barrens <-> Freewind Post in Thousand Needles
    Fixed several problems with the flight path from Undercity to
    Hammerfall while passing through the Ruins of Andorhal.
    Fixed some problems with the Ironforge to Stormwind flight path.
    The Darkshire <-> Booty Bay flight paths no longer fly over the
    Gurubashi Arena in Stranglethorn Vale, and therefore no longer
    flag fliers as being in Free-for-All PvP. Also, they should no
    longer fly through the zeppelins coming in and out of the Grom'Gol
    Base Camp.
    - Graveyards
    Feralas, Durotar, Mulgore, Darnassus, Tirisfal Glades (excluding
    the Bulwark graveyard), Elwynn Forest & the Eastern Plaguelands
    have now all been converted over to the new graveyard system.
    The system will place your character's spirit at the closest
    allowed graveyard in the zone. For example, an Alliance character
    dying closer to the new Darnassus graveyard, detailed below,
    will use that graveyard rather than the one located at Dolanaar.
    Starting area graveyards are still reserved exclusively for
    characters of similar faction that die within their confines.
    For example, the spirit of a Horde character dying right outside
    of Deathknell will not use Deathknell graveyard, but will instead
    go to the next closest Tirisfal Glades graveyard.
    A Horde-only graveyard has been added in the northern section of
    Durotar, just to the south of Orgrimmar. In addition to serving
    northern Durotar, Horde characters dying in Orgrimmar, The Hall
    of Legends and Ragefire Chasm will use this new graveyard.
    Alliance characters dying in Durotar will continue to only
    use the Razor Hill graveyard.
    A Horde-only graveyard has been placed at the northern base of
    Thunder Bluff in Mulgore. Horde characters dying in Thunder Bluff
    will also use this new graveyard. Alliance characters dying in
    Mulgore will continue to only use the graveyard at Bloodhoof
    Village.
    An Alliance-only graveyard has been added at the eastern end of
    Darnassus. Alliance characters dying in Darnassus will use this
    new graveyard. Horde characters dying on Teldrassil will still
    only be able to use the graveyard at Dolanaar.
    An Alliance-only graveyard has been added just outside of Ironforge,
    around the side of the mountain. It is only for use by Alliance
    characters that die inside Ironforge and in the Gates of Ironforge
    sub-area of Dun Morogh. Horde characters dying therein will
    continue to only use the Kharanos graveyard.
    The Ruins of Lordaeron above Undercity now has a Horde-only
    graveyard. Horde characters dying inside the Undercity will use
    this new graveyard. Alliance characters will continue to solely use
    the Faol's Rest graveyard.
    A neutral graveyard has been added at the Eastvale Logging Camp
    in Elwynn Forest. The graveyard at Goldshire is now for use by
    the Alliance exclusively. Horde characters dying in Elwynn Forest
    and its sub-areas, as well as in Stormwind, The Stockade and the
    Deeprun Tram, will have their spirits travel to the new graveyard
    at the Eastvale Logging Camp.
    A neutral graveyard has been added on the island of Caer Darrow
    in Western Plaguelands. It will serve characters who die on
    Caer Darrow and in Scholomance.
    A neutral graveyard has been added in the Eastern Plaguelands
    near the northwestern shore of Blackwood Lake. Characters that
    die in The Fungal Vale will continue to use the Darrowshire
    graveyard due to the mountains between it and the new graveyard.
    Additionally, characters dying in Stratholme will now use the
    new Blackwood Lake graveyard.
    A neutral graveyard has been added in Feralas, just to the
    southwest of Dire Maul. Characters dying in Dire Maul will use
    this new graveyard.
    - Darkmoon Cards have been seen dropping from high level Humanoids
    around the world. Collect a set of them and bring them to the
    Darkmoon Faire when it is in town!
    - Several NPCs that were not marked as Civilians are now correctly
    labeled.
    - The "Human, Theramore" faction is now the "Theramore" faction. This
    faction is allied with the Alliance and is at war with the Horde.
    - High Elves now have their own distinct faction – "Silvermoon Remnant".
    This faction is allied with the Alliance and is at war with the Horde.
    Not all High Elves are a part of this faction.
    - Several NPCs around the world are now associated with the proper
    faction.
    - Dimetradons in Un'Goro Crater should be found more regularly now.
    - Fire Elementals in Searing Gorge should be easier to find.
    - The pair of gryphons guarding the entrance to the Hinterlands have
    finally decided to stop staring at one another and will now wander
    around the entrance to the pass.
    - Rashona Straglash was moved to be with other cloth-centric citizens
    in Orgrimmar.
    - Dark Strand Cultist and Enforcers are now correctly labeled Humanoid.
    - Morbent Fel’s level was slightly reduced to better fit the level
    range of Duskwood.
    - Brinna Valanaar in Azshara now sells higher level arrows.
    - Hadoken Swiftstrider of Camp Mojache, Feralas and Dinita Stonemantle
    in Ironforge received promotions; they are now significantly tougher
    than before.
    - Certain floating herbs, minerals, and chests should now be more down
    to earth.
    - The Barrens should now feel more alive.
    - Sickly Gazelles now have a sickly look to them.
    - Jarven Thunderbrew in Kharanos warns players in Common now, and not
    in Dwarvish.
    - The Wastewander Scufflaw of Tanaris now spells his own name
    correctly.
    - Swift Green Raptor has been renamed to Swift Olive Raptor for clarity.
    - An icon has been added at the Kalimdor continent map level for
    Revantusk Village.
    - Revantusk Village will now have an arrow pointing in its direction
    on the mini-map when you get close enough to it.
    - Fixed some typos in Gilnid's text in The Deadmines.
    - Fixed some typos in Supervisor Raelen's text in Elwynn Forest.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.5.1 (2005-06-10)
    --------------------------------------------------------------------------------

    Bug Fixes
    - Fixed an assertion that was preventing Mac clients from playing in
    the battlegrounds and causing a memory leak on PCs when they did.
    - Improved error reporting to give more useful information to
    development.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.5.0 (2005-06-07)
    --------------------------------------------------------------------------------

    Battlegrounds arrive!
    The Warsong Gulch and Alterac Valley battlegrounds are now available.
    The Warsong Gulch entrances may be found in the northern Barrens near
    the Mor'Shan Rampart (Horde) and south of Silverwing Outpost in
    Ashenvale (Alliance). The Alterac Valley entrances may be found east
    of Sofera's Naze in Alterac (Horde), and in the Headlands of Alterac
    (Alliance).

    General
    - Wands - The Shoot Wand ability is now a toggle. While active, it will
    continue attacking with the equipped wand until some other action is
    taken (movement, spellcasting, item use, etc...).
    - Pet speed has been increased when out of combat and following their
    master.
    - Berserking (Troll Racial) - Updated tooltip to clarify ability only
    usable following a melee critical.
    - Hardiness (Orc Racial) - Fixed a bug that caused many abilities to
    ignore the additional resistance.
    - It should no longer be possible to disarm traps created by friendly
    players.

    PvP
    - Honor system
    Dishonorable kills - gained by killing a trivial Civilian NPC - now
    has a negative impact on a player's honor. Enough dishonorable kills
    will reduce a player's rank all the way to zero.
    Players may now see an "estimated contribution point value" in the
    combat log for an honorable kill. Note that this value does not
    take diminishing returns against the same player into account, and
    is therefore "estimated".
    "Team Contribution Points" has been renamed to "Honor"
    Added tooltips to the different elements of the Honor System UI.
    Players will see their last week's kill data in the "Last Week"
    section of the Honor System UI even if they did not achieve the 25
    honorable kills required to gain standing or rank.
    Fixed a bug where the PvP trinket rewards were not always removing
    the effects they were designed to remove (e.g. Polymorph, Fear,
    Stun).
    - Sitting characters will now stand up immediately after an attack,
    even if stunned.
    - Players can no longer swap inventory gear while dueling.
    - Dueling is now allowed within Everlook.

    Hunters
    - The Hunter Epic quest has had some of its Demonic Corrupters retuned.
    It should also be noted that Hunters that attempt to bypass the
    single player portion of the encounter by using another class to do
    their tasks will fail the quest in a most glorious fashion.
    - Tranquilizing Shot - Is now properly affected by Efficiency and Hawk
    Eye talents.
    - Unleashed Fury - Fixed a bug where the damage increase was lower than
    stated in the tooltip. It should now increase damage by the listed
    amount.
    - Growl - Rank 1 effect improved.
    - Volley - Damage increased.
    - Pet speed has been increased when out of combat and following their
    master.
    - Spirit Guides in Battlegrounds will now summon/resurrect your current
    pet when the Hunter is resurrected.
    - Unstabling dead pets no longer puts players into a degenerate state
    where their pet only partially exists. Unstabled dead pets can now be
    properly revived, and players can no longer train more pets than
    their stable can hold.
    - Fixed a bug where magic shots were missing too frequently when used
    on a target with Blessing of Protection active.

    Mages
    - Mage Armor - Now has a new, unique icon.

    Paladins
    - Fixed a bug where a Hunter's magic shots were missing too frequently
    when used on a target with Blessing of Protection active.

    Priests
    - Inner Fire - Now stacks with other effects that increase attack power
    and armor.
    - Holy Nova - Cooldown decreased.
    - Feedback - Casting a higher rank of the spell will now replace an
    existing, lower level effect.
    - Unbreakable Will - Fixed a bug that caused many abilities to ignore
    the additional resistance.

    Rogues
    - Riposte - Fixed a bug where the ability was not usable against a
    disarmed or unarmed target.
    - Vanish - Should be a lot more responsive when used to avoid incoming
    attacks.

    Shaman
    - Fixed a bug where Fire Nova, Flametongue, Stoneclaw and Windfury
    Totems had incorrect level caps when cast by higher level shaman.
    All totems should now be summoned at the level of the caster.
    - Flametongue Totem - Tooltip updated to clarify that only the
    main-hand weapon is enchanted.
    - Windfury Totem - Tooltip updated to clarify that only the main-hand
    weapon is enchanted.
    - Fire Resistance Totem - New icon.
    - Frost Resistance Totem - New icon.
    - Grounding Totem - Fixed a bug that allowed some area of effect spells
    to be "grounded" and/or destroy the totem.

    Warlocks
    - Improved Drain Mana - Damage caused is now considered Shadow damage
    and is no longer reduced by armor.
    - Improved Voidwalker - Now increases all Voidwalker spells (now also
    including Sacrifice) by 10/20/30%.
    - Improved Succubus - Now increases Succubus spells by 10/20/30%.
    - Master Summoner - In addition to decreasing casting time of summoning
    the Imp, Voidwalker, Succubus and Felhunter, it now reduces mana cost
    by 20/40%.
    - Improved Enslave Demon - In addition to reducing the attack speed and
    casting speed penalty of enslaved demons, it now reduces the resist
    chance of Enslave Demon by 2/4/6/8/10%.
    - Demonic Sacrifice - Is now instant cast.
    - Improved Firestone - Now also improves the bonus Fire spell damage of
    Firestones by 15/30%.
    - Inferno - The summoned Infernal will now be enslaved for 5 minutes
    before turning on its summoner.
    - Drain Mana - Targets with no mana will no longer be valid for Drain
    Mana (Rank 4), making it consistent with all other ranks of the spell.
    - Improved Drain Mana - Damage caused by this talent is now improved by
    the Shadow Mastery talent.
    - Conflagrate - Range increased.
    - Siphon Life - Is now instant cast, damage increased.
    - Paranoia - No longer causes threat when cast.
    - War Stomp (Doomguard) - Now has a maximum of 5 targets.
    - Pet speed has been increased when out of combat and following their
    master.
    - Honorable kills will now generate a Soul Shard when Drain Soul and
    Shadowburn are used.
    - Spirit Guides in Battlegrounds will now resurrect your last Imp,
    Voidwalker, Succubus or Felhunter. If the Doomguard or Infernal were
    the last active pet or the previous pet was killed before the Warlock,
    an Imp will be summoned.
    - Improved Curse of Agony - Fixed a bug where Curse of Agony (rank 1)
    was not improved by the talent. The talent will now work properly
    with all ranks of Curse of Agony.

    Warriors
    - Overpower - Fixed a bug where the ability was sometimes blocked.
    - Improved Cleave - Now increases damage bonus by 40/80/120%.
    - Blood Craze - Talent design changed. It now regenerates 1/2/3% of
    the warrior's total health over 6 seconds after being the victim of a
    critical strike.
    - New Fury Talent: Dual Wield Specialization - Increases damage with
    the off-hand weapon by 5/10/15/20/25%. Note: the additional damage
    also increases rage generation significantly.
    - Iron Will - Fixed a bug that caused many abilities to ignore the
    additional resistance.
    - Enrage - Increased the number of charges to 12. Decreased the
    duration to 12 seconds. The new duration is the limiting factor for
    slower weapons (e.g. Arcanite Reaper will typically get one less
    swing), while dual wielding and faster weapons will make better use
    of all of the charges over the duration of the ability.
    - Concussion Blow - Changed to an instant, stunning attack and removed
    the damage portion.
    - Shield Specialization - In addition to increasing % chance to block,
    it now gives the warrior a 20/40/60/80/100% chance to generate 1 rage
    on a successful block.

    Items
    - The following item sets have had their statistics, effects, and set
    bonuses updated:
    - Arcanist, Netherwind, Prophecy, Transcendence, Felheart, Nemesis,
    Cenarion, Stormrage, Nightslayer, Bloodfang, Giantstalker,
    Dragonstalker, Earthfury, Ten Storms, Might, Wrath, Lawbringer, and
    Judgement.
    - Mature Blue Dragon Sinew and The Eye of Shadow can both now drop off
    appropriate level demonic and blue dragonkin monsters. It should be
    noted that both Lord Kazzak and Azuregos will guarantee a drop of the
    aforementioned items but to get the items from the lesser creatures
    will be a much rarer occurrence.
    - Essence of Eranikus now has a poison cloud graphic around it when
    used.
    - Murloc Scale Belt and Breastplate recipes now are white items instead
    of green since they are vendor bought.
    - Gryphon Mail Gauntlets now have a proper inventory icon.
    - Ogre Toothpick Shooter now uses the proper attack animation.
    - Distracting Dagger now sheathes properly.
    - Mountain Giants in Feralas now drop loot more appropriate to their
    elite status.
    - The Druid of the Claw quest in Teldrassil will now provide a weapon
    choice more appropriate for low level Night Elves.
    - The Dreadmist set now has a bonus for wearing all 8 pieces of the set.
    - Cutthroat's Loincloth name changed to Cutthroat's Pants.
    - Ritual Kilt name changed to Ritual Leggings.
    - Felstriker effect's name changed to Felstriker to reflect the
    previously patched item name change.
    - Ogre Pocket Knife, Peacemaker, and Lok'delar, Stave of the Ancient
    Keepers now sheathe properly.
    - Dragonbreath Chili's effect visual fixed.
    - The Oblivion's Touch wand properly shoots now.
    - Deepstrider Tumors are now a 100% drop off Deepstrider sea giants
    in Desolace.
    - New art has been added for Nightslayer, Lawbringer, and
    Beaststalker's item sets.
    - The Arcanist Crown has updated art.

    Professions
    - New Engineering firework recipe added.
    - Added leatherworking recipe for mid level blue bracers.
    - Dragonbreath Chili proc rate has been reduced.
    - Restorative Elixir name changed to Resorative Potion with potion
    cooldown timer. Functionality has been changed so it should be more
    effective as it now dispels one harmful effect every 5 seconds for
    30 seconds.
    - Two new transporter recipes have been added, with one for gnomish and
    one for goblin engineers. Gnomish engineers can get their recipe
    from Gadgetzan, Goblin engineers from Everlook.
    - Tribal Leatherworkers who have restarted their profession are now
    able to relearn the various Wild Leather patterns if they've already
    completed the quests prior to restarting the profession. Speak with
    Pratt McGrubben (Alliance) or Jangdor Swiftstrider (Horde) in Feralas
    to relearn what you once knew!
    - Small Throrium Veins now sometimes will have Emeralds or Diamonds.
    - Engineering Vendors now sell Blacksmith's Hammers.
    - Both types of the engineer made Jumper Cables now share a cooldown.
    It was never intended to allow a player to use jumper cables XL and
    jumper cables within the same period of time.
    - Solid Dynamite was inadvertently broken in the 1.4 patch to require
    harder materials than it should. This has been fixed.
    - Wicked Leather Bracers Plan is no longer bind on acquire.
    - Jumper Cables no longer have a chance to break when they fail.
    - Elemental Flux added to blacksmith vendors.

    Raids & Dungeons
    - Molten Core
    Firesworns that are moved too far away from Garr will now become
    quite enraged until they move closer to Garr.
    The eruptions from the lava in Ragnaros's Lair will now always
    happen while Ragnaros is in combat. However, these lava eruptions
    occur less frequently, do less damage, and the damage they inflict
    is now resistable.
    The maximum range of the Wrath of Ragnaros spell has been increased.
    - Additional new raid items have been added to the treasure lists for
    Azuregos, Lord Kazzak, and bosses in Molten Core.
    - Onyxia - Fixed a bug that was causing Onyxia's Tail sweep to no
    longer cause knockback.

    Quests
    - Searing Gorge has a new quest hub for both Alliance and Horde players
    called Thorium Point. The supported level ranges are 45-52. Craftsmen
    will be happy to know that the Thorium Brotherhood has opened up many
    new opportunities to gain favor amongst their clan (even for level
    60 players).
    - The Hinterlands has a new Horde quest hub known as Revantusk Village,
    located on the eastern coastline. Horde players level 44-52 are
    encouraged to visit Revantusk Village and assist the Revantusk with
    their myriad problems and tasks!
    - All members of both the Horde and Alliance are reporting low
    stockpiles of various textile resources! Donations of cloth are now
    being accepted in the following locations: Darnassus, Stormwind, and
    Ironforge for the Alliance; Orgrimmar, Undercity, and Thunder Bluff
    for the Horde. Seek out an official Cloth Quartermaster for more
    information.
    - Several quests have been added to Feralas for level 45-52 characters.
    - Krueg Skullsplitter has moved from Thousand Needles to a more
    appropriate location at Camp Mojache in Feralas.
    - Highlord Demitrian is back! For those players unraveling the
    mysteries of Thunderaan, you may once more speak with the Highlord.
    - Dwarven Priests may now undertake the Molten Core discovery quest;
    "Attunement to the Core." By fixing this bug, we had to open the
    quest to all players once more. If you have already done the quest,
    you will not be required to do it again in order to access the Molten
    Core via the portal.
    - Highlord Bolvar Fordragon should no longer despawn when "The Great
    Masquerade" is activated.
    - Characters on the "A Strange Historian" quest are now correctly
    prompted to find Chromie in the northwest corner of Andorhal, where
    she and the ruined inn have been moved to.
    - The Gordok Courtyard Key and the Gordok Inner Door Key are now zone
    bound items. These items only exist within the Dire Maul zone
    instance, and players will lose these keys from their inventory if
    they leave the zone.
    - Everyone's favorite Alliance quest, "Deep Ocean, Vast Sea" now gives
    a substantial coin reward in addition to the choice of item.
    - Rage Scar Yetis in Feralas no longer give the quest item for the
    "Mark of Quality" quest.
    - Completing the "Mark of Quality" quest now gives Darnassus and
    Thunder Bluff faction increase where appropriate.
    - Merideth Carlson should only hand out her free horse feed now to
    people who have already completed the quest for it.
    - The "Unfinished Gordok Business" quest has been fixed to allow
    certain Human Priests access to it who had difficulty previously.
    - Sea Elementals and Sea Sprays in Feralas should now be giving out
    the proper version of Oglethorpe's distress beacon.
    - The end of the Paladin Epic Mount quest "Grimand's Finest Work" now
    makes it clearer that Lord Shadowbreaker's acquisition of the
    Arcanite Barding is only temporary.
    - Jeziba in the Ruins of Andorhal now faces the correct direction when
    pointing to his Catalogue of the Wayward.
    - Fraggar Thundermantle now correctly tells you to return to him, and
    not his evil, two-eyed twin, Frobe Thundermantle when completing the
    Skull Rock Clean-up quest.
    - The Branch of Cenarius no longer drops off of Prince Raze. It now
    properly only drops off of Geltharis for the quest, The Branch of
    Cenarius.
    - Failed quests will now indicate (Failed) in the quest log so it is
    easier to see them.
    - Typos fixed in the Paladin Epic Mount quests.

    User Interface
    - Innkeepers around the world now have a gossip option that lets you
    join a meeting stone directly from the innkeeper rather than going to
    the location of the meeting stone. Also these Innkeepers will now
    have background lore about each of the dungeons.
    - Levels Required for meeting stones have been increased. The intent is
    that a group will not receive party members from a meeting stone that
    don't really have a chance of completing the dungeon.
    - Meeting Stones have had their rules for what players are grouped with
    what other players relaxed. This means groups who use meeting stones
    (or innkeepers) should have their groups formed much more quickly
    than they were previously.
    - Pets of other party members will now display in the party UI. You can
    see pet health and harmful effects on the pet. You can turn this
    functionality on and off in the Interface Options menu.
    - Players can now target other players in a raid by clicking on their
    name in the raid window. Additional Raid UI improvements coming soon.
    - Added visual effects for healing power and spell power enchantments.
    - Your main action bar now displays the number of the bar that you are
    currently displaying.
    - In Master Looter mode, items are no longer opened up for looting by
    all party members after the round-robin looter closes their loot
    window. The Loot Master always distributes items over the loot
    threshold.
    - Rolling on items while charmed/hexed/etc. now works, as does /random
    and receiving items from the master looter.
    - When a player dies in an instance and then uses the spirit healer,
    the body in the instance now turns to bones.
    - Players can no longer mail or auction an item that they've just
    disenchanted.
    - When a ghost player is resurrected into an instance that has become
    full, they no longer come to life wherever their ghost happens to be
    standing. Instead, they get ported to the closest graveyard.
    - Players must now bind a bind-on-equip bag to put in into a purchased
    bank bag slot.
    - Items split from stacks can now be dropped directly into (or onto)
    bank bags without any mysterious error messages.
    - Added a "Maximize" windowed video option which will maximize the game
    window and remove the borders for a fullscreen experience which
    allows popup windows.
    - Trying to use a hearthstone, consumable, etc. while logging out now
    displays a more appropriate message: "Another action is in progress."
    - The login interface files are now checked to make sure they haven't
    been tampered with or corrupted. This is to improve account security
    in public game rooms.
    - Added the function TargetNearestPartyMember() to the UI scripting
    system.

    World Environment
    - The Thorium Brotherhood faction is now peaceful - players cannot go
    to war with them.
    - The Wildhammer Clan in the Hinterlands is now a peaceful faction to
    the Alliance, meaning Alliance players cannot intentionally declare
    war on them.
    - A new graveyard has been added near the east coast of the Hinterlands
    at the Overlook Cliffs.
    - The two Hinterlands graveyards are now using a system that will
    ensure that the spirits of dead characters go to the closest
    graveyard.
    - Buliwyf Stonehand, the dwarven weapon master in Ironforge, now
    properly tells you about the weapons that Woo Ping can train you in,
    instead of talking about himself. He does like going on about his
    own martial prowess.
    - Krinkle Goodsteel of Gadgetzan submitted a complaint to the local
    Repairer's Union and has had his ability to repair durability
    reinstated.
    - Brave Wildrunner of Bloodhoof Village in Mulgore no longer patrols
    through the kodo mounts.
    - Added new load screens for Deadmines, Wailing Caverns, Uldaman,
    Razorfen Downs, and Zul Farrak.
    - Discovering Valor's Rest now also pops the Southwind Village puzzle
    piece on the Silithus area map.
    - Many of the Swift Mounts have gained eye glows and some have had
    other tweaks made to them to improve their looks.
    - Additional mithril nodes have been added in Un'Goro crater
    - Genavie Callow in Undercity is now properly on the Undercity faction.
    - The Grow effect that Bom'bay in Sen'jin Village would sometimes cast
    on characters was reduced from 100% to 50% growth.
    - The Lazy Peons in The Valley of Trials now make a wood chopping sound
    when they are hacking at the trees.
    - The Dark Summoners of the Eastern Plaguelands have finally fully
    materialized and are no longer ghostly in appearance.
    - In Silverpine Forest on Fenris Island, moved a Rot Hide Plague
    Weaver's spawn point from inside a tree.
    - Neeka Bloodscar of Kargath no longer speaks as if she is in the
    Barrens.

    Flight Paths
    - New Horde Flight Paths
    Valormok in Azshara - Bloodvenom Post in Felwood
    Kargath in Badlands - Thorium Point in Searing Gorge
    Flame Crest in Burning Steppes - Thorium Point in Searing Gorge
    Tarren Mill in Hillsbrad - Revantusk Village in Hinterlands
    Undercity - Revantusk Village in Hinterlands
    - New Alliance Flight Paths
    Ironforge - Thorium Point in Searing Gorge
    Morgan's Vigil in the Burning Steppes - Thorium Point in Searing
    Gorge
    - The flight path from Undercity to Kargath no longer clips into the
    ground just south of Dalaran.

    Bug Fixes
    - Fixed bug causing all tailoring recipes to show up as "orange"


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.4.2 (2005-05-03)
    --------------------------------------------------------------------------------

    - Fixed an infrequent crash bug which occurred during certain
    database queries.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.4.1 (2005-05-03)
    --------------------------------------------------------------------------------

    - Added minimum level requirements to all instances to prevent
    exploitive behavior. The minimum levels are very generous and should
    not affect the normal course of gameplay.
    - Fixed a number of disconnect problems.
    - Fixed a bug where periods would appear as commas.
    - Fixed a font issue that could cause distortion of game text.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.4.0 (2005-04-19)
    --------------------------------------------------------------------------------

    PvP Honor System
    The Player versus Player Honor System is now active. Players will be
    able to gain rankings based on their PvP performance, with lucrative
    rewards for those who distinguish themselves on the field of battle!
    Read more about the PvP Honor system.

    Children's Week
    Children's Week is celebrated in Orgrimmar and Stormwind City at the
    start of May and lasts for a week. It is a time to give back to the
    innocents of war: the orphans!

    Gurubashi Arena event
    There is now a regular event in Gurubashi Arena in Stranglethorn
    Vale. Every three hours starting at midnight, a pirate with too
    much treasure on his hands will drop a chest in the center of the
    arena. Whoever can open the chest first gets the contents! Of course,
    the arena is a PvP Free for All area, so there might be other players
    who are trying to open it first...

    Elemental invasions!
    Invasions by elementals at different locations on Kalimdor have
    reportedly been occurring sporadically every few days. Concerned
    adventurers should investigate Silithus, Un'Goro Crater, Azshara,
    and Winterspring to counter these incursions.

    General
    - Charm and Polymorph mechanics can now be reactively countered by
    spells and abilities (e.g. Druid Shapeshifting will now cancel
    Polymorph effects).
    - Mana regeneration is now disrupted when a spell has completed casting
    rather than at the start of casting. It will resume normally five
    seconds after the last spell cast. This change increases the total
    time spent regenerating mana and therefore increases the total
    contribution from Spirit for mana-based classes.
    - Level 60 mounts purchased at vendors now have a whole new look.
    Faster undead mounts already have a different look and so have not
    changed. The new mounts can be seen standing near the mount vendors.
    If you have one of the old fast mounts, you can exchange it for one
    with a new look at the mount vendor.
    - Healing-over-time spells should now be improved by "+Healing" items
    when cast on other players.
    - Mind Controlled characters will no longer receive a durability
    penalty when they die.
    - When a non-Hunter resurrects a pet, the pet will no longer receive
    resurrection sickness.

    PvP
    - A handful of spells were added to the list of spells subject to
    diminishing returns in PvP. It is our goal to set as few spells as
    possible to be diminished. We've identified this short list of spells
    as having durations and cooldowns sufficient to almost permanently
    slow or immobilize targets but without adequate controls or other
    limiting factors. When a spell with diminishing returns is used
    against a target in PvP, the first effect has full duration. On the
    second use of the same category of spell (e.g. slowing), that spell's
    duration is reduced by 50%. On the third use, the duration is reduced
    by 75%. On the fourth attempt, the target becomes immune to the
    spell. Spells must be used on the same target within 15 seconds of the
    *end* of the duration in order to be diminished. In other words, if a
    target hasn't had a slowing spell active on them for more than 15
    seconds, the next slowing spell will have full effect. The list of
    affected spells is:
    Frost Shock
    Entangling Roots
    Frost Nova
    - Guard directions, signs and signposts have been added to point you
    toward the PvP Officer Lounges in Stormwind City (Champions' Hall)
    and Orgrimmar (Hall of Legends).

    Racial Traits
    - Blood Fury - Now increases base melee attack power by 25% for 15
    seconds. When it fades base melee attack power is reduced by 25% for
    45 seconds.
    - Perception - Increased detection bonus.
    - Berserking - Is now usable after being the target of a critical hit.
    Increases melee, ranged and spell casting speed by 25% but increases
    all damage taken by 10% for the duration.

    Druids
    - Ravage and Shred now properly increase the attack power contribution
    by the percent modifier.
    - Shapeshifting into an animal form will now remove Polymorph effects.
    - Feral Charge - Fixed a bug where the ability cost 10 rage instead of
    five as intended. Should now cost five rage.
    - Entangling Roots - Now subject to diminishing returns in PvP. This is
    considered an immobilizing effect.

    Hunters
    - A new Hunter epic quest series is now in the game and waiting to be
    found.
    - Scatter Shot (Talent) - Now usable while moving and no longer
    interrupts ranged combat. Now properly reduces the ranged attack
    power contribution by the percent modifier.
    - Highland Striders no longer have Cower (Rank 3) when tamed.
    - New Pet Ability: Dive - Increases movement speed for a short
    duration.
    - New Pet Ability: Dash - Increases movement speed for a short duration.
    - Freezing Trap - Visual changed.
    - Track Hidden - Increased stealth detection.
    - Scorpid Sting - Fixed a bug where it was not considered a poison. It
    can now be removed by poison curing effects.
    - Aspect of the Cheetah/Pack - These Aspects will now be canceled when
    mounted.
    - Viper Sting - This spell can no longer be used on warrior and rogue
    targets. In addition, while it can be used on a druid target at any
    time it will only drain mana when the druid is in caster form.

    Mages
    - Amplify Magic and Dampen Magic effects should now replace each other
    properly.
    - Improved Scorch (Talent) - Redesign. Scorch spells have a
    20/40/60/80/100% chance to cause your target to be vulnerable to Fire
    damage. This vulnerability increases the Fire damage dealt to your
    target by 2% and can be stacked up to 5 times for a total of 10%
    increased Fire damage.
    - New Spell: Arcane Brilliance (available at level 56 - Loot) - Infuses
    the target's party with brilliance, increasing their Intellect.
    - Improved Mana Shield - Design changed. Instead of increasing the
    amount absorbed, it now decreases the mana lost per point of damage
    taken by 10/20%.
    - An error message is now displayed if you try to use Blink on boats
    and zeppelins.
    - Wand Specialization - Fixed a bug where the damage increase with this
    talent was higher than the listed amount.
    - Frost Nova - Now subject to diminishing returns in PvP. This is
    considered an immobilizing effect.
    - Pyroblast and Fireball damage over time will now stack together.

    Paladins
    - Seal of Wisdom and Seal of Light should now replace each other
    properly as well as stack properly when used by different paladins.
    - Paladin Epic Mount quest added. To begin, talk to the paladin
    trainers Duthroian Rall or Brandur Ironhammer.
    - Paladins who have completed their Epic Mount quest can repeat the
    final event in Scholomance for fun (and loot) by speaking with Lord
    Grayson Shadowbreaker.
    - Sanctity Aura - Fixed a bug where the spell/talent was unlearned
    after logging out if learned before level 40.
    - Resistance Auras - Paladins should now be able to switch from a
    resistance aura to any other resistance aura without canceling the
    current one first.
    - Improved Seal of Justice - Fixed a bug that caused the talent to
    have no effect. It will now increase the frequency that the stun
    effect will land.

    Priests
    - A new Priest epic quest series is now in the game and waiting to
    be found.
    - Levitate - Duration and mana cost increased.
    - Touch of Weakness - Should now be affected by the Blackout, Darkness,
    Force of Will, Shadow Focus, Shadow Weaving and Silent Resolve
    talents.
    - Starshards - Should now be affected by the Focused Casting, Force of
    Will, and Silent Resolve talents.
    - Holy Fire - Should now be affected by the Focused Casting talent.
    - Mind Flay - Should now be affected by the Focused Casting talent.
    - Desperate Prayer - Should now be affected by the Holy Specialization
    talents.
    - Vampiric Embrace - Active icon tooltip rewritten to be more clear.
    - Holy Nova - Now causes an explosion of holy light around the caster,
    causing Holy damage to all enemy targets within 10 yards and healing
    all party members within 10 yards. These effects now cause no threat
    as opposed to reducing threat temporarily.
    - Holy Fire - Several changes were made to Holy Fire in an effort to
    make this a more usable and efficient damage spell. The cast time was
    reduced from five seconds to four seconds, which reduces the damage
    caused. Therefore, the damage was increased and more of the spell's
    potency was shifted into the damage-over-time portion. The duration
    was also increased and mana cost and cooldown were both decreased.
    While the direct damage portion was reduced slightly from the
    previous version, each tick of damage should be unchanged, and the
    spell now delivers one additional tick of damage. In total, the
    relative damage and efficiency of the spell has been increased.
    - Wand Specialization - Fixed a bug where the damage increase with this
    talent was too high.

    Rogues
    - Combo points will no longer be removed if the target is deselected.
    They will only be removed if a different target is selected.
    - Fixed a bug where combo points were not always being applied to the
    target when using Cheap Shot, Ambush and Garrote.
    - Vanish - Increased stealth bonus.
    - Ambush, Backstab, Ghostly Strike, and Riposte now properly increase
    the attack power contribution by the percent modifier.
    - The Kick ability prevents the target from casting spells in the same
    school when channeled casting is interrupted.
    - If using Gouge triggers the Stormshroud Armor lightning effect, the
    Gouge effect will no longer be instantly interrupted.
    - The Rogue trainers will now point the player to an appropriate area
    with boxes to unlock depending on the lockpicking skill of the player.
    - Preparation - Will now clear the cooldown of the Blade Flurry ability.
    - Riposte - Fixed a bug that prevented the ability from being used when
    the target had no weapon or was already disarmed.

    Shaman
    - Earth Shock - The visual for ranks two through seven has been changed
    to be consistent with rank one.
    - Windfury - Fixed a bug that caused an additional attack beyond what
    was intended. In addition, fixed a bug that caused the next normal
    melee attack to happen sooner than intended.
    - Level 58+ Shaman should talk to Sagorne Creststrider in Orgrimmar;
    there is a special quest for them involving a dreaded death knight
    who dwells in the depths of the Scholomance.
    - Frost Shock - Now subject to diminishing returns in PvP. This is
    considered a slowing effect.
    - Grounding Totem - Should no longer redirect area effect spells or
    be destroyed by area effects spells.

    Warlocks
    - Warlock Epic Mount quest added. To begin, speak with a demon trainer
    in any of the capital cities: Kurgal, Martha Strain, Spackle
    Thornberry, or Jubahl Corpseeker.
    - The Warlock Infernal quest is now available and can be found in
    Felwood.
    - The Warlock Ritual of Doom quest is now available and can be found in
    the Tainted Scar.
    - The succubus model has been updated.
    - Paranoia (Felhunter) - Increased stealth detection.
    - Seduction (Succubus) - Is now considered a Fear effect for purposes
    of diminishing returns.

    Warriors
    - Thunder Clap - Visual and animation changed.

    Items
    - The following set items have had their art updated:
    - Devout Crown and Mantle, Magister's Crown, Circlet of Prophecy, all
    parts of the Warrior "Might" set, Lightforge Helm, Helm of Valor,
    Dreadmist Mask, Wildheart Cowl and Pauldrons, and Coif of Elements.
    Other class sets will receive updated art in future patches.
    - Random world items that had increased healing effects were
    mislabeled, and the amount of increased healing appeared to be half
    of what was actually occurring. The amount shown on the item is now
    an accurate representation of the healing increase.
    - The Celestial Orb and Robe of the Archmage will no longer trigger
    the cooldowns of a Mage's mana gems. Mana gems are now on their own
    unique cooldown category.
    - Tiny Black Whelping item changed to Dark Whelpling to reflect the
    name of the creature summoned.
    - Fixed a typo in the aura description for the Mighty Rage potion.
    - +Spell damage and +Healing effects have been increased in
    effectiveness to make them more attractive to players. Effects that
    increased damage and healing done by all magical spells received the
    largest increase, especially if the previous amount was small. We
    also fixed a couple bugs relating to these effects.
    - Pimgib's Collar is now unique.
    - Frayed Abomination Stichings are now considered to be uncommon items.
    - Fordring's Seal has been improved with additional Stamina and
    Intellect.
    - Ring of Protection's armor has been lowered, but the ring's Stamina
    has been increased.
    - Voodoo Band has been slightly improved.
    - Underworld Band is no longer unique.
    - Filling jars of ooze no longer puts you into combat.
    - The Rod of the Ogre Magi properly sheathes now.
    - hanged the tooltip of the Bloodfang Hood's effect to properly
    indicate the duration of the stun.
    - The Demon Forged Breastplate effect no longer requires channeling.
    - Tooltips for the Blazefury Medallion, Storm Gauntlets, Fiery Plate
    Gauntlets Blessed Sunfruit, Blessed Sunfruit Juice, and ragged John's
    Neverending Cup modified to more appropriately describe their effects.
    - The Amberseal Keeper's melee DPS has been reduced, but an additional
    +Spell Damage effect has been added instead.
    - Onyxia Hide Backpacks are now 18 slot containers.
    - Warstrike Shoulder Pads have been improved.
    - Living Leggings, Breastplate, and Shoulders now have Stamina, but had
    their Nature Resistance lowered.
    - Legplates and Legguards of the Chromatic Defier have been improved.
    - The drop rate of Essence of Undead has been lowered.
    - The drop rate for Gift of the Wild and Prayer of Fortitude has been
    considerably increased.
    - General Drakkisath will now drop 2-4 Blood of the Black Dragon
    Champion instead of 1.

    Professions
    - A significant number of additional engineering devices have been
    added to the world both as new recipes on vendors and as drops on
    monsters in the higher level (50+) dungeons and in raids.
    - Seven new blacksmithing recipes are available to seasoned
    blacksmiths via a series of turn-in quests.
    - Three new armorsmithing recipes are available to master armorsmiths.
    All 3 recipes are gained via quest.
    - The Turtle Scale gloves recipe has been changed to have a white name
    rather than green since it can now be purchased at the store.
    Generally, recipes with white names are store-bought and ones with
    green or blue (or purple) names are drops from monsters.
    - Some Blasting Powder icons Changed.
    - Leatherworkers can now make throwing balls (as a toy).
    - Ghostweave Belt pattern is no longer bind on acquire.
    - Randal Worth in Stormwind now only teaches apprentice level
    leatherworking.
    - Expert Blacksmithing Trainers will now point you to the appropriate
    artisan smith when you get a high enough skill.
    - Bombs now cause a disorient effect when they go off, this was not
    working correctly previously.
    - Flame Deflector and Frost Deflector now do an elemental damage absorb
    rather than a resistance increase.
    - Minor Recombobulator now restores health and mana as well as removing
    polymorph effects.
    - Target Dummies now generate an initial taunt pulse so creatures will
    attack them for the first 5 seconds after they are dropped.
    - Gnomish Death Ray damage increased slightly and cooldown reduced to
    5 minutes.
    - The level of the Mechanical Dragonlings, Battlechicken, and Bombs
    dropped by the Goblin Bomb Dropper now scale with your engineering
    skill, so they will be always useful against enemies. Their damage
    and health has remained the same.
    - Requirements to make the Helm of Fire were reduced.

    Raids & Dungeons
    - Azuregos now has a new ability - Mark of Frost. A player who is hit
    with the Mark of Frost will be temporarily frozen in a block of ice
    should they attempt to re-engage Azuregos. Mark of Frost is extremely
    powerful and will persist through death and resurrection.
    - Bael'gar, Lord Incendius, and Golem Lord Argelmach are now slightly
    lower level than previously. This will provide a much better
    progression of creature and boss levels in Blackrock Depths.
    - The Baroness Anastari encounter has been changed. Players who become
    unpossessed will now have full health, and after the Baroness
    unpossesses a player there will be a much longer cooldown before she
    can cast possess again. These changes should make her a more balanced
    encounter for a 5 man group.
    - Lava Surgers no longer respawn once you kill Garr.
    - When Majordomo Executus submits, a chest is spawned next to him. This
    chest should only spawn the FIRST time he is defeated in a saved
    instance. If a guild tries him a second or third night, no chest
    should spawn.
    - Ragnaros now stays up 2 hours rather than 1 after being summoned.
    - The Golemagg and Shazzrah encounters in the Molten Core has undergone
    some changes.
    - Scholomance Itemization
    * 20 new Rare items have been added to Scholomance.
    * Several Uncommon items have been upgraded to Rare quality.
    * Rattlegore, Jandice Barov, and Lord Alexei Barov will now always
    drop at least one Rare item.
    * Ras Frostwhisper will always drop at least two Rare items.
    - Stratholme Itemization
    * 26 new Rare items have been added to Stratholme.
    * Several Uncommon items have been upgraded to Rare quality.
    *Archivist Galford, Baroness Anastasi, Nerub'enkan, and Maleki the
    Pallid will now always drop at least one Rare item.
    - Raid Itemization
    * Onyxia, Azuregos, Lord Kazzak, and all Molten Core boss creatures
    have all received some new items on their loot tables.
    * Onyxia will once again drop two upper tier class set helms.
    * Most of the non-class set items that dropped from Molten Core and
    Onyxia have had their effective levels increased, resulting in
    higher DPS weapons, and/or better stats and effects.
    * Players who defeat the Majordomo Executus encounter will now be
    rewarded with new epic items. This reward will only be granted the
    first time the encounter is defeated during the 6 day lifespan of
    a Molten Core instance.
    * The loot tables for some of the Molten Core bosses have been
    improved so they drop an additional epic item per kill.
    * World bosses such as Onyxia, Azuregos, and Lord Kazzak will no
    longer drop random blue items of a level lower than 50.
    * Prior to this patch, Molten Core boss creatures could drop items
    from one of two different tiered sets for every character class.
    The loot tables have been changed so Molten Core bosses will now
    only drop items from the lower tier class sets. However, some of
    the items from those sets were not previously dropping in Molten
    Core. These missing class set items will now drop in Molten Core,
    allowing players to complete their lower tier class sets. The
    higher tier class set pieces that once dropped in Molten Core will
    be found once again in Blackwing Lair, the next raiding zone
    scheduled for release in a future patch.
    * Future patches will include even more item rewards for these raid
    encounters, as well as improvements to the statistics, effects,
    and set bonuses for both tiers of the raid armor sets.

    Quests
    - Party quest share information is now working. If you mouse over a
    quest that multiple party members have, it will display a mouseover
    tooltip indicating what nearby party member are on that quest. Also,
    to the left of the quest name in your quest log it will list a
    number in parenthesis indicating how many other players in your party
    have that quest.
    - Quest givers who have repeatable quests now display with a blue
    question mark over their head instead of the standard yellow
    exclamation point/question mark.
    - The Molten Core discovery quest has had its objective moved from
    inside the Molten Core to Blackrock Depths.
    - Lunaclaw's spirit should stay around longer before despawning, and
    the spirit should simply despawn as oppose to "die".
    - The description text for both the Horde and Alliance versions of the
    "Rabine Saturna" quest have been clarified.
    - The reward text for the "Hive in the Tower" quest has been clarified.
    - Fixed the Resonite Crystal not spawning in the Stonetalon Quest
    "Earthen Arise."
    - Kinelory in Arathi Highlands is now PvP-enabling, so Horde players
    who attack her will be flagged for PvP.
    - Quickened Ana'thek the Cruel's (quest target in Stranglethorn)
    respawn rate. He and his entourage now spawn every 5-8 minutes.
    - Removed Stormwind Faction reward from the Greenwarden quest line in
    the Wetlands.
    - The time Decrepit Guardians stay spawned (they're the mobs trapping
    the Annals of Darrowshire in Andorhal) increased from 1 minute to 2
    minutes.
    - The elementals in the plaguelands no longer attack the Spectral
    Defenders.
    - The "haunting" radius of Pamela's doll pieces in Darrowshire was
    reduced. You must now be closer to a doll piece before ghosts appear.
    - Increased the respawn time of Mok'rash in Stranglethorn Vale from 9
    hours to 2 hours on average.
    - Fixed a bug that caused Razzle in Dun Morogh to become
    non-interactable.
    - Added text to the Fresh Zhevra Carcass to clarify it's use in the
    Ishamuhale quest.
    - Typos in various quests have been corrected.

    User Interface
    - Temporary weapon enchantments will now display as buff icons to the
    right of your normal buff icons.
    - Recipes you already know will not show up in the auction listing if
    "Usable Items" is checked.
    - The mouseover UI in the bottom right corner will no longer overlay
    the extra action bars if you have them up.
    - If the subject line is not filled in when you put an item in a piece
    of mail, it will automatically be filled in with the item being sent.
    - Mousing over the interface options menu will no longer count as a
    mouseover on objects underneath the interface window (Thus making it
    hard to set your chat windows to be fully transparent among other
    things).

    World Environment
    - Andorhal has been overhauled to improve framerate, navigability, and
    monster spawns.
    - Repositioned quest spawns in light of new city layout (tower marker
    indicators, silos, etc.).
    - Doubled the number of small lockboxes present for the "Counting Out
    Time" quest.
    - Araj should now spawn as a result of destroying the crystals in the
    towers of Andorhal.
    - Kardris Dreamseeker is now being addressed properly as a female,
    rather than a male.
    - There are new load screens for the Stratholme, Scholomance and
    Blackrock Depths instances. Additionally, many of the previous load
    screens throughout the world have been replaced with new art. Enjoy!
    - Bloodvenom Post - Crossroads (Horde) no longer flies you through a
    tree. Sorry for the scrapes and bruises.
    - Shalzaru's Lair on the Isle of Dread off the coast of Feralas now
    properly displays its name when you enter the cave.
    - The dragon bones just to the southwest of The Swarming Pillar in
    Silithus have been named the Bones of Grakkarond.
    - The levels of the NPCs in Camp Mojache have been raised to be
    commensurate with their counterparts at Feathermoon Stronghold.
    - Patrolling scouts that can see through stealth and invisibility
    have been added to Darnassus, Stormwind City, Undercity and Thunder
    Bluff.
    - The range of restock time for Argent Dawn vendors has been widened.
    - Cairne Bloodhoof is now a little more talkative.
    - High Priest Rohan is now properly associated with the Ironforge
    faction.
    - Grimand Elmore in Stormwind is more talkative.
    - Town Criers in all the major cities now have basic gossip text.
    - More references to the fictitious locale of "Chillwind Point" have
    been squashed in favor of the very real "Chillwind Camp".
    - Players will no longer get stuck in a location in the Ruins of
    Eldarath in Azshara.
    - Fires in Thunder Axe Fortress in Desolace now have proper names.
    - No longer a tree floating off the ground in the Sishir Canyon area
    of the Stonetalon Mountains.
    - There is no longer a floating tree in Westfall above the defias
    tower.
    - There are no longer fish flying around above the water line in
    Silverpine Forest.
    - Female orcs no longer get stuck in scaffolding in Lost Rigger Cove.
    - Removed a crate that was clipping through a tent/hut in Coldridge
    Valley.
    - Removed the terrain that popped in and out of the crevice in the
    entrance to Foothold Citadel on Theramore Isle.
    - Properly named the intact watchtower near Southshore.
    - The Rainsticks sign in Thunderbluff is no longer floating.
    - Removed floating object from Nijel's Point in Desolace.
    - Removed an invisible collision wall located in the Barrens near
    the Bramblescar area.
    - Players can no longer kill creatures with ranged attacks while the
    mobs are unable to damage the player when standing atop the cauldrons
    in Eastern Plaguelands.
    - Closed a hole in the world in the Searing Gorge.
    - There is no longer a hole in the world at Dun Garok.
    - The minimum level requirement on the Dire Maul meeting stone has
    been properly assigned.
    - The minimum level requirement on the Temple of Atal'Hakkar Meeting
    Stone has been properly assigned.
    - The minimum level requirement on the Blackrock Spire Meeting Stone
    has been properly assigned.
    - There is no longer a hole in the world in Raven Hill, Duskwood.
    - A tree located too far above the ground in Feralas has been
    "replanted".
    - The dock on the Forgotten Coast in Feralas is no longer partially
    floating above the ground.
    - There is no longer water missing from the pool by the Grimtotems
    in the Lower Wilds of Feralas.
    - A rock that was sitting above the ground at the top of one of the
    falls in Nighthaven has landed.
    - Players no longer will get stuck in a location at Gurubashi Arena
    in Stranglethorn Vale.
    - Major Mana potions buy/sell price slightly increased.
    - Aggro radius of Bears and Wolves in Silverpine have been reduced.
    - The Dry times in Ironforge have ended and the Stonefire Tavern in
    Ironforge now has alcohol again.
    - Fixed a grammatical error in one of Captain Kromcrush's yells in
    Dire Maul.
    - Mizzle the Crafty in Dire Maul shouldn't be so repetitive in
    proclaiming a new king if the player cycles through gossip too
    quickly.
    - Williden Marshal's gossip text has been polished.

    Macs
    - The keyboard shortcut to quit the game has been changed to
    Command-Option-Q to work around an issue with PowerBooks.

    Bug Fixes
    - Fixed a bug where weapon skills were inappropriately capped at 5
    times level. Characters should now gain benefit from weapon skill
    bonuses beyond their normal cap.
    - Fixed portrait creation while alt-tabbed away from the game.
    - Fixed sorting items in the auction house by current bid.
    - Blessing of Sacrifice only transfers the damage dealt, up to the
    maximum listed in the tooltip.
    - The "created by" tags are visible again when you inspect someone.
    - Effects that indicated that they increased damage and healing by
    all magical spells were actually not improving healing. They now
    will properly increase healing by the listed the amount.
    - Extra attacks gained from spells and abilities are applied
    immediately and do not affect normal combat swing time.
    - Abilities which do an additional percentage of weapon damage now
    include attack power as part of the base weapon damage.
    - Fixed race condition where damage would sometimes be applied after
    Ice Block or Divine Shield are activated.
    - Ranged attacks use the target's defense skill instead of target's
    level to determine chance to hit.
    - Fixed bug where ranged attackers would run up and engage you in
    melee combat.
    - Pets and summons will now go with you if you use a hearthstone or
    other long range teleport.
    - Fixed mouse selection bug when opening bags while the auction
    interface is open.
    - There is no longer water missing on the shore of Jademir Lake in
    Oneiros in Feralas.
    - Fixed a typo in the tooltip for the Field Repair Bot 74A.
    - Fixed the geometry of the Branchclaw gloves.
    - Lost Souls will now drop their Wispy Cloaks and Tormented Spirits
    will drop their Ghostly Bracers every time they die now.
    - Whistle of the Mottled Red Raptor's buff icon now lists the mount
    as being a Mottled Red Raptor instead of a Crimson Raptor.
    - Ancona creature name changed to Ancona Chicken.
    - The wording of item resistance enchantments has been made more
    consistent.
    - Roast Raptor now has an more appropriate inventory sound.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.3.2 (2005-04-04)
    --------------------------------------------------------------------------------

    - Version 1.3.2 is a Mac OS X only patch.
    - the Vertex Animation Shader feature is disabled for GPU's such as
    the Radeon 8500,9000, and 9200 series. We expect to re-enable this
    functionality in a future patch.
    - New code optimizations were added to improve frame rate and reduce
    memory usage.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.3.1 (2005-03-24)
    --------------------------------------------------------------------------------

    - We have fixed a crash bug that would happen infrequently when
    teleporting.
    - We have fixed a UI error that could occur in certain zones.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.3.0 (2005-03-22)
    --------------------------------------------------------------------------------

    Diremaul
    Diremaul, a new dungeon for players level 56-60, is now open and
    ready for business. Diremaul is populated by a fierce tribe of ogres
    and is located in the western region of Feralas. Diremaul will be
    limited groups of no more than five players each.

    New Outdoor Raid Bosses
    Two new outdoor raid bosses have been introduced to Azeroth.
    Azuregos, a monstrous blue dragon, has landed in Azshara, while
    Lord Kazzak the demon can be found in the Tainted Scar of the Blasted
    Lands.

    Meeting Stones
    Meeting Stones are located outside of each dungeon to help players
    find a group to adventure with in the dungeon. The meeting stone will
    try to find you a viable five-person group by looking for a tank, a
    healer, and so on. As time passes and you are unable to find a group,
    the meeting stone will become less picky about who it groups you with.

    Dungeon Player Caps
    All dungeons now have a cap on group size to limit the number of
    players that may enter the dungeon. It was necessary to add this cap
    as raiding these dungeons trivialized much of the content. Because of
    this change we can now look to adding better loot to them during future
    content patches.

    With that in mind, the dungeons below now have the following caps:
    Onyxia/Molten Core - 40 members
    Blackrock Spire - 15 members
    Diremaul - 5 members
    All other dungeons in the game will be capped at 10 members.
    Several dungeons will be re-examined for balancing in light of this
    change. In addition, will have their loot improved significatnly for
    the next content patch.

    General
    - Previously, in many cases, a Block, Parry, or Dodge was translated
    into a "Miss," thus causing confusion over actual miss rates. We've
    made the following changes in an attempt to be more clear as to what
    is actually happening in combat:
    * Block: All creatures will now report a Block on attacks from the
    front, reducing damage caused instead of converting the attack into
    a "Miss." Creatures will no longer be able to Block attacks from
    behind.
    * Dodge: Every time a creature Dodges, it will report a Dodge. We
    will no longer translate a creature's Dodge of a rear attack to a
    "Miss."
    * Parry: All creatures will now report a Parry on attacks from the
    front instead of translating them into a "Miss." Creatures will no
    longer be able to Parry attacks from behind.
    - Blocking an ability that takes place on the next swing now blocks the
    normal amount of damage instead of all of it.
    - Skill-up rate improved for bows, crossbows, guns, thrown, and wands.
    - Improved line of sight for large creatures.
    - In-game mail sent from GMs will now use official Blizzard stationery.
    - The Drunk effect has been greatly enhanced.
    - If you resurrect without releasing your spirit, your resurrection
    timer will decrease normally.
    - You can no longer accept a warlock summoning while you are in combat.
    - Increased stun resistance will now also help resist some non-melee
    based stun spells from creatures.
    - Mounts now are Horde or Alliance restricted in the tooltip. We do
    not intend to allow Horde players to ride Alliance vendor-purchased
    mounts and vice versa.

    PvP
    - Most humanoids NPCs have gained the ability to swim.
    - Numbers and punctuation will not be passed through chat communication
    to members of the opposing faction.
    - Spells in PvP now have a slight increase in range and area of effect
    when targets are moving. This should improve the overall usability of
    spells and ranged attacks.
    - Priests can no longer kill players with Shadow Word: Pain and Mind
    Control in duels.
    - Certain key NPCs (such as bankers and auctioneers) in the cities and
    main outposts are now harder to kill. Additionally, when they die,
    they will respawn more quickly.
    - Patrolling scouts that can see through stealth and invisibility have
    been added to both Orgrimmar and Ironforge.
    - Players under Mind Control pass reputation changes due to kills to
    the controlling player, and do not receive the reputation
    changes themselves.
    - You cannot see your enemies' buffs while you are charmed.
    - Dueling players can now cast helpful spells on their allies
    (but not vice versa).

    Druid
    - Training costs adjusted. Total training cost was decreased.
    - Rebirth - Casting time and mana cost reduced; now ignores
    resurrection timers.
    - Swiftshifting - Talent changed. When leaving a shapeshift form, the
    next shapeshift form you take will have a 20%/40%/60% mana cost
    reduction if used within 6 seconds.
    - Gift of the Wild - This spell is now cast on the target's party.
    - Cat Form - DPS increase at levels 40-60.
    - New Ability (Cat Form): Ferocious Bite (available at level 32) -
    Finishing move that causes damage per combo point and converts each
    extra point of energy into additional damage.
    - New Spell: Barkskin (available at level 44) - The druid's skin
    becomes as tough as bark. Physical damage taken is reduced. While
    protected, taking damage will not cause spellcasting delays, but
    non-instant spells take longer to cast and melee combat is slowed.
    - New Ability (Bear Form): Frenzied Regeneration (available at level
    36) - Converts an amount of rage into health every second for a
    short duration.

    Hunter
    - Training costs adjusted. Total training cost was decreased.
    - Sandfury Guardians are no longer tameable.
    - Fixed a bug where Hunter pets were sometimes unattackable by opposing
    faction players.
    - Fixed a bug where creatures were keeping their innate resistances
    after being tamed. This was unintentional and the fix will affect
    all existing pets.
    - Distracting Shot - Is now properly improved by the Efficiency and
    Hawk Eye talents.
    - You can no longer use Eyes of the Beast to leave a flight path.

    Mage
    - Training costs adjusted. Total training cost was decreased.
    - Improved Blizzard - Chill duration reduced to 1.5 seconds (4.5
    seconds w/ Permafrost) and refreshes with each damage tick rather
    than at the beginning of the spell. In addition, a target that
    resists the damage will also resist the chill effect.
    - Blink - Using this spell should no longer cause you to fall through
    the world.
    - Blink can now be used to escape more of the stun effects used by
    creatures in the world.
    - Blink is no longer useable on boats or zeppelins.
    - Blast Wave damage radius fixed so damage properly extends to 10 yd.
    - Dampen Magic - Duration and mana cost increased. Now castable on all
    raid targets.
    - Amplify Magic - Duration and mana cost increased. Now castable on all
    raid targets.
    - Frost/Ice Armor - Mana cost reduced.
    - New Spell: Mage Armor (Available at level 34) - Allows for 30% of
    mana regeneration to function while casting and increases resistance
    to all magic schools. Does not stack with Frost/Ice Armor.
    - New Spell: Conjure Water (Rank 7) (Available through quest at
    level 60).
    - Arcane Missiles: Fixed a bug where the spell would not function
    properly against spell-reflecting targets.

    Paladin
    - Training costs adjusted. Total training cost was decreased.
    - Blessing of Protection - Now castable on all raid targets.
    - Blessing of Sacrifice - Now castable on all raid targets.
    - Blessing of Salvation - Now castable on all raid targets.
    - Divine Intervention - Now castable on all raid targets.

    Priest
    - Training costs adjusted. Total training cost was decreased.
    - Holy Fire - Fixed a bug with the bonus damage gained from +fire
    damage items. Such items now have a greater effect on this spell.
    - Prayer of Fortitude - This spell is now cast on the target's party.
    - Power Word: Shield - Now castable on all raid targets.

    Rogue
    - A number of areas in the world now have footlockers in them.
    These areas are in place for rogues to visit to increase their
    lockpicking skills. The contents of these footlockers are only token
    amounts of treasure, but they should allow for a more interesting
    experience while increasing lockpicking skill. The difficulty of the
    locks in the area correspond to the level of the zone, so if your
    lockpicking skill is around 100, you would go to Durnholde Keep in
    Hillsbrad. But if your skill is 250, you might head to Tyr’s Hand in
    Eastern Plaguelands.
    * Hillsbrad Foothills - Durnholde Keep
    * Redridge Mountains - Lake Everstill
    * Ashenvale Forest - Zoram Strand
    * Stonetalon Mountains - Windshear Crag and Associated Mines
    * Wetlands - Murloc Camps
    * Desolace - Sar'theris Strand
    * Badlands - Angor Fortress
    * Swamp of Sorrows - Pool of Tears
    * Searing Gorge - The Slag Pit
    * Tanaris Desert - Lost Rigger Cove
    * Azshara - Bay of Storms
    * Eastern Plaguelands - Tyr's Hand (elite)
    - Very high-end gems will no longer be acquired from junk boxes or
    pickpocketing.
    - Added a visual to Sword Specialization "proc" that will now show up
    in the combat log as well.

    Shaman
    - Training costs adjusted. Total training cost was decreased.
    - Tremor Totem - Now creates the appropriate looking earth totem;
    tooltip updated to clarify what effects it counters; radius of effect
    increased; now pulses more frequently.
    - Astral Recall - The tooltip now includes the home point the spell
    will recall you to.
    - We've changed the spell icon of several totem spells. They should now
    all be unique.
    - Searing Totem - Damage slightly increased.
    - Reincarnation - No longer causes resurrection sickness.

    Warlock
    - Improved Drain Mana - Will now report to the combat log all damage
    caused.
    - Inferno - The duration the Infernal is enslaved when first summoned
    has been increased. The area of effect damage caused by the Inferno
    spell, and all threat generated by it, will now originate from the
    Infernal. The Infernal will now immediately attack targets within the
    radius of the spell.
    - Enslave Demon - Is no longer dispellable.
    - Curse of Agony - Now benefits from items that increase shadow damage.
    - Nightfall - Fixed a bug where the Shadow Trance effect was lost
    without benefit. Previously, the talent had a 3%/4% chance of
    triggering. It now has a 2%/4% chance of triggering, and the tooltips
    have been updated to accurately reflect this change.
    - Ritual of Doom - The death caused at the completion of the ritual no
    longer causes durability loss.
    - Firestone - Equipping Firestones will now increase damage caused by
    fire spells.
    - Spellstone - Equipping Spellstones will now improve your chance to
    get a critical strike with spells.
    - Fear - Mana cost changed to a percentage of base, which results in an
    increase in cost.
    - The Shadow Trance buff granted by the Nightfall talent will no longer
    be used up by a shadowbolt that was in mid-cast.

    Warrior
    - Training costs adjusted. Total training cost was slightly increased.
    - Battle Shout - Rage cost reduced.
    - Bloodrage - Health cost reduced.
    - Heroic Strike - Damage increased.
    - Parry - Moved to level 6.
    - Thunder Clap - Now causes Physical damage instead of Nature damage;
    damage increased; duration increased with each new rank.
    Improved Sunder Armor - Now decreases rage cost by 1/1/1.
    Improved Thunder Clap - Now decreases rage cost by 1/1/2.
    - Execute - Full rage is no longer consumed when the ability does not
    hit.
    - Overpower - Should now be usable when a special attack is dodged.
    - Fixed a bug where rage was not being generated when normal melee
    attacks were parried, dodged, and blocked.
    - Charge has been improved so it will work through doorways and won't
    path you through an entire dungeon.
    - Sweeping Strikes bug fixed. It will hit more reliably and show up
    in combat log correctly.
    - Added a visual to Sword Specialization "proc" that will now show up
    in the combat log as well.

    Monsters
    - Ogres in Azeroth have undergone a visual upgrade.
    - Yeti will no longer flee when at low health.
    - Mummified Atal'ai will no longer cast Fevered Plague so often.
    - Some outdoor creatures will now use their Fear abilities less often.
    - Reduced the number of pirates on the boats in Stranglethorn Vale.
    - Reduced the number of Syndicate in Strahnbrad.
    - Reduced the respawn rate of the troggs on the islands in Loch Modan.
    - Some wildlife that was stationary in Desolace should now be more
    active.
    - Mechanical Whelps have been boosted by five levels in order
    to be effective longer. Their damage has been slightly decreased to
    compensate for the additional damage that would have occured with
    the change.
    - Battle Chicken has had its level boosted by five.
    - The monster ability Skull Crack now only stuns for two seconds
    instead of six.
    - Warbringer Constructs now have less armor than before.

    Items
    - The Reactive Mana set bonus effect on the Arcanist set had an
    incorrect tooltip. The proper chance of the effect triggering is 1%,
    not 100%.
    - Restorative Elixir tooltip is now more clear.
    - Weightstones may now be used on fist Weapons.
    - Postmaster's Treads now have stats more appropriate for cloth
    wearers.
    - Crown of the Penitent effect made more appropriate for the quality
    and level of item.
    - Bloodlust Epaulets stats improved to the appropriate amount for the
    item's level and quality.
    - The effect of the Spirit of Aquamentas and Choker of Enlightenment
    has changed to a +damage and +healing of all spell schools effect.
    - Ramstein's Lightning Bolts effect reduced to 200 points of damage and
    a 10-yard radius.
    - Magister's Mantle, Robe, Belt, Crown, and Binding changed to include
    more stamina in lieu of spirit.
    - Gnomish earrings will no longer appear outside the Bloodlust Helm.
    - Deathstriker name changed to Felstriker.
    - The Lion Horn of Stormwind now properly gives AC to members of the
    party.
    - Priests can now use scrolls and the Heart of Noxxion while in
    Shadowform.
    - The costs of Enriched Manna Biscuits, Blessed Sunfruit, and Blessed
    Sunfruit Juice have been lowered to 60 silver per stack of five.
    - The buff effect of Blessed Sunfruit has been changed from Stamina
    to Strength.
    - Horn of the Arctic Wolf now correctly summons an arctic wolf
    (Instead of a light-gray one).
    - White Bandit Mask is now Uncommon and Bind on Equip.
    - Fixed a bug that was causing Judgement Sabatons to have two instances
    of Spirit.
    - Green Lens item can no longer call Stamina as one of its random
    properties. Existing Green Lens have not been changed.
    - Frenzied Striker is now Bind on Equip instead of Bind on Pick Up.
    - Sorcerer Sphere is no longer Warlock only.
    - Twilight Orb is no longer Warlock only.
    - Fixed a bug that was causing Dog Training Gloves to not be Bind on
    Pick Up.
    - Fixed a bug that was causing Thrash Blade, Flurry Axe, and Ironfoe to
    have an additional attack when the effect went off.
    - Fixed a bug on Gearforge Girdle (awarded by the Felwood quest, A
    Final Blow) that caused it to have more stats than it should. It
    no longer has +12 defense.
    - Shadowcraft Boots now have +21 Agility instead of +21 Intellect.
    - Fixed a bug with Jungle Remedy that was causing it to be on the
    non-combat potion timer of three seconds. It is now on the combat
    potion timer of two minutes.
    - Fixed a bug with Fist of Stone that caused it to have stats that it
    shouldn’t have. Existing Fist of Stone items have not been changed.
    - Finkle’s Skinner is now Main hand only.
    - Drop rates of gems have been increased at lower levels and decreased
    at higher levels.
    - Fixed a bug that was causing Outrunner’s Cord to appear incorrectly
    on characters.
    - Fixed a bug that was causing Vosh’gajin’s Strand to appear
    incorrectly on characters.
    - Fixed a bug that was causing Omokk’s Girth Restrainer to appear
    incorrectly on characters.
    - Holy spell damage bonuses will no longer appear on random property
    items.
    - Silithus has been itemized.
    - Royal Seal of Alexis no longer drops off of Baron Bloodbane. It is
    now only obtainable via the quest Ramstein, no longer has a
    minimum level requirement, and is Bind on Acquire. Existing Royal
    Seal of Alexis items have not been changed.
    - 16-slot bags are now set to Uncommon.
    - Razorlash Root should now restore mana as intended and should no
    longer apply the first aid debuff.
    - Re-worded tooltips on Shard of Afrasa and Demon’s Blood to better
    explain their effects.
    - Changed the tooltip on random property items with the suffixes "of
    Concentration" and "of Regeneration" to more clearly state their
    effects.
    - Lunar Wands that drop should now have random properties.
    - Hurley Blackbreath’s treasure table has been modified.
    - Rend’s treasure table has been modified.
    - Goraluk Anvilcrack treasure table has been modified.
    - General Drakkisath treasure table has been modified.
    - Deathcharger’s Reins can now be used by Tauren.
    - Items that periodically restore health and mana no longer show up
    in the combat log.
    - Vanquisher’s Sword and Amberglow Talisman, the rewards for the
    quests Bring the Light (Alliance) and Bring the End (Horde), have
    been upgraded to be rare instead of uncommon.
    - Modified Crystal Charge, Crystal Force, Crystal Restore, Crystal
    Spire, Crystal Ward, and Crystal Yield to be on appropriate cooldown
    timers. Completing the Crystal Pylon quest to obtain them will now
    reward five each instead of three.
    - Mark of the Dragon Lord has had its visual changed to better fit its
    effect, and the tooltip has been corrected.


    Professions
    - A new engineering recipe is available in Blackrock Depths for
    a repair robot. This robot acts as a repair vendor for 10 minutes
    and will repair and purchase items for normal cost. This will allow
    dungeon groups and raids to get items repaired and sold without
    returning to town.
    - The Horde version of the tribal leatherworking quest now requires
    the appropriate amount of leatherworking skill to complete.
    - The item requirements for the elemental leatherworking quest have
    been lowered from four of each kind of elemental item to two.
    - A number of high-end profession reagents were changed to good
    quality (green) to indicate their value and so that they are
    distributed properly by group loot (Essences, Orbs of Righteousness,
    etc.).
    - All of the creation professions have had one or more dropped recipes
    added to raid level targets.
    - Bottomless Bag requires significantly more mooncloth and two core
    leather to make now.
    - Invulnerability Potion - Now makes you immune to all physical attacks
    and damage rather than just damage.
    - The effects of flasks and elixirs are no longer dispellable. This
    should make their use more compelling in PvP situations.
    - Fused Wiring will now drop more often from target dummies.
    - Quickdraw Quiver now requires cured thick hide (instead of thick
    hide) as one of its required components.
    - Crimson Lotus changed to a gray item as it is currently unused by
    professions.
    - Green Lens now requires more ingredients to make, but has special
    effects rather than just stats on it.
    - Red dragonscales have had their vendor price reduced.
    - Drop rates of very high-end gems have been somewhat increased on rich
    thorium veins.
    - Improvements have been made to many potions: Troll's Blood potions,
    Stoneshield potions, Magic Resistance potions, Flasks of Power, and
    Greater Defense potions.
    - Chimeric Glove recipe is no longer bind on pick up.
    - There is now a recipe at leatherworking trainers that allows thick
    leather to be turned into rugged leather.
    - Turtle Scale Gloves recipe has been added to vendors in Feralas to
    make completion of the tribal leatherworking quest easier.
    - You will now catch ocean fish when fishing from Rut’theran village.
    - The cooking trainer in Dolanaar now sells cooking recipes for
    several types of fish.
    - Owls in Teldrassil now drop more eggs than they used to.
    - A new type of turtle is now found on the beaches of northern Tanaris
    in the level 42-43 range. They can be skinned for turtle scales.
    - The Recipes for Robe of the Void, Robe of the Archmage, and Truefaith
    Vestments are no longer soulbound.
    - Engineering guns level 40 and above now have attributes on them to
    bring them in line with the random property guns.
    - Cooking recipe, Tender Wolf Steak, added to vendors in Aerie Peaks
    and Gadgetzan. Allows players to cook tender wolf meat.
    - Horde cooks can now cook up raptor eggs from a recipe found in
    Gromgol and Hammerfall.
    - Elixir of Giants duration increased to 60 minutes.
    - Shadowskin Gloves recipe added so there is a non-rare recipe that
    requires Shadowcat Hide.
    - Hot Wolf Ribs now count as meat for purposes of being fed to
    hunter pets.
    - Mooncloth recipe moved to a different vendor in Everlook.
    - Storm Gauntlets fixed so they deliver their lightning damage
    correctly.
    - Enchantment for boots that increase speed improved significantly.

    Raids & Dungeons
    - "Raid lockout" is fixed. If the leader of your raid group is saved
    in a different instance than you would otherwise go to, you are added
    to your leader's instance.
    - Added /raidinfo command showing remaining time on saved raid
    instances. Also shows an ID to compare with other players (if you
    have the same saved ID as them, you will go into the same instance)
    - Added a chat window message when you are first saved to an instance.
    - Raid members will show up on the world map.
    - If you enter an instance in a group, and then leave that group, you
    will not be able to complete quest objectives until you rejoin the
    group.
    - Extended the decay time of boss corpses in dungeons.
    - Lengthened the respawn time of many of the creatures in Ragefire
    Chasm, Gnomeregan, Uldaman, Razorfen Downs, Scholomance, and
    Stratholme.
    - Molten Core
    * Molten Core is now on a 6-day respawn timer.
    * Added in-game voice for Ragnaros and Majordomo Executus.
    * Fixed an issue that was causing the first Firelord to stop moving.
    * Garr will now lose his enrage buff when he leaves combat.
    * Majordomo Executus will now make the Flamewaker Healers immune to
    polymorph at the appropriate time, even after failed attempts.
    * Bringing Flamewaker Healers too far away from Majordomo Executus
    will now result in the Healers becoming immune to Polymorph.
    * Line of Sight checks removed from many creature abilities in
    Molten Core.
    * Sons of Flame now despawn when everyone wipes.
    * Ragnaros will reset properly if the raid wipes while submerged.
    - Onyxia
    * Onyxia's fireballs will no longer result in a confuse effect
    (Engulfing Flames). The impact damage of these fireballs has been
    slightly increased to compensate for the loss of the damage
    over time.
    * Onyxia's egg pit will now heat up when she does a strafe breath
    across the room.
    * Onyxian Warders now respawn in the hallway while Onyxia is in
    combat.
    * Increased the delay before Onyxia will try to tail sweep.
    * Fixed a bug that could cause Onyxia to occasionally not reset
    correctly.
    * Fixed a bug that was causing Onyxia to get stuck under the world
    * Players no longer leave combat while Onyxia is in flight.
    * The Onyxia Key quest for the Horde has experienced some changes.
    * The Test of Skulls for Scryer, Somnus, and Chronalis can now all
    be obtained simultaneously. The drop rates for black dragonspawn
    eyes have been increased substantially.
    - Stratholme
    * Baroness Anastasi in Stratholme will now leave the possessed
    target when the target is below 50% health, instead of 30%. She
    will also cast Possession slightly less often.
    * Roaming Gargoyles will be set to a 30-minute respawn.
    * Roaming Shades set to 15-30 minute respawn (previously 5-15).
    * Patchwork Horrors set to 15-30 minute respawn (previously 6-10).
    * Overall respawn in the entire dungeon made longer.
    * Crimson Conjurers will no longer roam in pairs.
    * Crimson Conjurers can now only have a max of two "pets" at
    one time.
    * Changed the way the Gauntlet area works. The Crystals no longer
    respawn.
    * The Crystals no longer fire ribbon of souls (this was causing
    in-combat issues).
    * Fixed a bug that was causing monsters to leave combat in
    mid-fight, thus regaining all their health.
    * Various tweaks made to the Baroness encounter.
    - Scholomance
    * Lengthened the overall respawn of the dungeon.
    * Risen Aberration health and damage reduced.
    * Reduced the duration of Dark Plague from three minutes to 90
    seconds.
    * Fixed a bug that caused the Cloud of Disease spell, cast by
    Diseased Ghouls, to do more damage than intended.
    * Blood of Innocents will now drop off both Doctor Theolen
    Krastinov (The Butcher) and Jandice Barov for players that have
    completed the Sarkhoff questline in Scholomance.
    * Shadow resistance now will be more effective at mitigating the
    damage from Unholy Aura.
    * The creature spell, Call of the Grave, has had its damage reduced
    by half.
    - Blackrock Spire
    * Spire Spiders now only summon four Spire Spiderlings instead of
    five.
    * Health and damage on these Spire Spiderlings has been reduced.
    * Crystallize has been reduced from eight seconds to six seconds.
    * Some Blackrock Spire bosses will now properly display their true
    level, instead of being considered world bosses (who do not
    display level).
    - Blackrock Depths
    * The doors to the Lyceum will now re-open after Magmus has been
    killed.
    * Vault encounter has been toned down slightly.
    * Mind Flay and Cripple will now work on Blackrock Depths bosses.
    - Maraudon
    * Princess Theradras - Boulders thrown will now cause a knockdown as
    well. She will also be more intelligent about deciding when to use
    her Dust Field ability.
    * Noxxion encounter made easier for groups lacking area of effect
    damage.
    * Creeping Sludge poison proc has been changed to a pulsing
    point-blank area of effect short-range damage spell called Poison
    Shock.
    - Zul'Farrak
    * Dead Hero will now always drop an uncommon random item.
    * Witch Doctor Zum'rah's loot table was improved.
    * Toned down the Zigguraut event.
    * Toned down the Antu'sul event.
    * Fixed stuck NPCs that were causing "in combat" issues.
    * Scarabs will no longer flee when at low health.
    - Scarlet Monastery
    * Doors requiring the Scarlet Key can now also be opened with a
    Large Seaforium Charge in addition to the lockpick ability.
    - Gnomeregan
    * Doors requiring the Workshop Key can now be opened with a Small
    Seaforium Charge.
    - Deadmines
    * The "cannon door" can now be opened with a Small Seaforium Charge
    in addition to the lockpick ability.

    Quests
    - Quests that take you into dungeons are now denoted "Dungeon" in the
    quest log, and are sorted under the dungeon to which they take you.
    - Decrepit Guardians in Andorhal were changed to non-elite.
    - The Heroes of Darrowshire quest in Eastern Plaguelands now gives an
    experience reward.
    - Increased the drop rate of Shadowmaw Claws for Mok'thardin's
    Enchantment.
    - Fixed an issue with the Green Hills of Stranglethorn quest. If
    players destroy one of the chapters, Barnil will now help them
    relocate it.
    - The quest, Scarlet Diversions, should now be easier to complete.
    - Reduced the speed at which the Magrami ghosts are attracted to the
    Ghost Magnet in the Ghost-o-plasm Round Up quest. Modified quest
    text to suggest players move away from where they place their magnet.
    - Princess Poobah now waits for 60 seconds before despawning after the
    completion of the Message in a Bottle quest.
    - Fixed pathing on the assassins of the Protect Kanati Greycloud quest,
    to prevent them from getting stuck.
    - Arei the Treant is now PvP-enabled. If Horde players attack him
    while Alliance players are escorting him, the Horde players will now
    be flagged for PvP.
    - The It’s Dangerous to Go Alone quest in Un’goro no longer requires
    a deprecated item to complete.
    - The health of the Corrupted Saber (escortee in the Corrupted Sabers
    quest) was increased.
    - The Scarab Shells quest in Zul’Farrak’s item requirement was reduced
    from nine Uncracked Scarab Shells to five
    - Zaricotl no longer drops an NYI (Not Yet In) quest item (the Pocked
    Black Box) for Horde players.
    - The epic item questline for the turning in of the Beast's hide has
    had its monetary requirements lowered to 50 gold.
    - The Molten Core Dark Iron turn-in quests (Favor Amongst the
    Brotherhood) have had several major changes. Turning in Dark Iron Ore
    will now result in half of its previous faction reward. However, the
    turn-in requirements for Fiery Core, Core Leather, and Lava Core have
    been substantially reduced and their faction rewards quadrupled.
    - For the Kodo Roundup quest in Desolace, bringing a Tamed Kodo back to
    Smeed Scrabblescrew now works.
    - The King of the Foulweald quest event in Ashenvale now has the
    Enraged Foulwealds spawn as soon as Karang’s Banner is placed.
    - The Zamek’s Distraction quest event in Thousand Needles now causes
    Rizzle to leave his hut (and leave his Indurium Plans behind).
    - End quest added to Hydraxis quest line, offering players a reward.
    - The amount of waves players must fight in the Belnistrasz quest event
    has been reduced.
    - Argent Dawn Valor Tokens, Minion’s Scourgestones, Invader’s
    Scourgestones, and Corruptor’s Scourgestones now stack in quantities
    greater than 20.
    - You may now turn in Thorium Shells in exchange for Thorium Headed
    Arrows. Both Orgrimmar and Ironforge have a turn-in NPC.
    - Smudge Thunderbrew in Ravenholdt Manor now sells the recipe for
    Thistle Tea to those rogues who completed the quest and inadvertently
    destroyed their recipes.
    - The Horde version of the quest A Call to Arms: The Plaguelands!
    should now only be available once after accepting the quest.
    - The text for the Je’neu and the Earthen Ring quest has been
    clarified.
    - The completion point for the The Fragments Within quest should now
    appear in the mini-map.
    - The Araj's Scarab quest should now properly reflect that it is an
    elite difficulty quest.
    - The WANTED: Murkeep! quest is now sharable.
    - The duration of Arcane Quickeners has been increased to 30 minutes.
    - The reward for completing the quest Morrowgrain to
    Feathermoon Stronghold has been increased to 10 packets of seeds per
    five morrowgrain.
    - The Evergreen Pouch as used by Herbalists with a skill of 150+ has
    been modified.
    - The chance of getting morrowgrain when the pouch is used has been
    slightly increased.
    - The Order Must Be Restored quest now gives a Stormwind reputation
    boost upon completion.
    - The Roll the Bones quest has been lowered in level.
    - There are now more lockboxes available in the Ruins of Andorhal for
    the Counting Out Time quest.
    - The Mangled Journal found in Un’Goro Crater now drops for all members
    of a group.
    - The Shattered Necklace in Badlands and Uldaman now drops for all
    members of a group.
    - The Winterfall Activity quest is now available to players who are
    at the minimum point of Friendly reputation with the Timbermaw
    Furbolgs.
    - Ghede and Jenal in the Un’Goro Soil quest now appear in the
    mini-map when it is time to talk to them. It is also clearer where
    they are in the quest text.
    - Quests marked as Gadgetzan in the header of the quest log should now
    be displayed as Tanaris.
    - Typos fixed for many quests.

    Pets
    - Pets in defensive mode that respond to attacks will no longer flag
    their masters for PvP. If the master issues an explicit attack
    command, the master will be flagged.
    - You can issue pet commands while you are stunned, fleeing, etc.
    - Pets and summons no longer get stuck when you get on a boat or
    zeppelin.
    - Non-aggressive enemy NPCs no longer attack pets and summons.

    Faction & Reputation
    - Felicia Maline in Stormwind is now giving a discount on gryphon rides
    for players who have Honored or greater reputation with Stormwind.
    - The Argent Dawn is offering new rewards to heroes who are Revered and
    Exalted to the Dawn. Speak to a quartermaster of the Argent Dawn for
    more information!
    - If a player is under the effects of mind control by another player,
    then reputation adjustments for killing creatures go to the
    controlling player.
    - Larger factions (Horde, Alliance, Steamwheedle Cartel, etc.) now
    report reputation increases and decreases across the board if so
    affected.
    - Rivern Frostwind’s death no longer gives reputation adjustments for
    Horde and Alliance factions.
    - Winterfall Pathfinders in Winterspring now give Timbermaw reputation
    adjustments when killed.
    - The loss of overall reputation when a player loses reputation at the
    higher tiers of a faction (Friendly, Honored, Revered, Exalted) has
    been substantially reduced.

    User Interface
    - You can now have multiple action bars onscreen at the same time.
    - You can activate the additional action bars through the Interface
    options menu.
    - You can now have quest completion criteria for the quests you are
    currently on display on the game screen as well as in the quest log.
    If you shift-click on a quest in the quest log, it will display the
    completion criteria on the main game screen underneath the mini-map.
    - You will now be able to tell how many other players in your group
    have the same quest you do. When you are in a group, it will display
    the number of other players in the group who have the quest in
    parenthesis to the left of the quest name. If you mouse over the
    quest name, it will display the names of the other players in the
    party who have the quest in the bottom right hand corner of the
    screen.
    - Chat bubbles have been added to the game. Now when a player or NPC
    uses a /say or /yell chat command, it is displayed in the game screen
    by default as a chat bubble as well as in the chat log. It displays
    above the head of the character talking, but only if you can see the
    character. This functionality can be turned off should you desire.
    This functionality also exists for party chat, but is turned off by
    default. Both options are turned on or off in the "Interface" options
    window.
    - The /bug and /suggest commands have been removed from the game.
    This functionality was mainly for beta test purposes and not intended
    for our live audience. To submit bug reports, please petition a GM.
    To make a suggestion about the game, please use the Suggestions forum
    on the WorldofWarcraft.com website.
    - Level information is no longer available to the scripting system for
    dangerously high-level enemies.
    - Improved client performance with chat filter enabled.
    - Added /golfclap.
    - You can no longer change armor sets while your enemies are stunned.
    - If more than one player ties a loot roll, a random player will
    receive the loot.
    - Monster tooltips now display the hostile color in an easier to read
    shade of red.
    - Loot sparkles will disappear appropriately after group loot or master
    loot is distributed.
    - An option has been added to display the time remaining on your buffs
    all the time. The option is found in the "Interface" options window
    under "Buff Durations."
    - If the current round robin looter closes the loot window without
    looting money, other players may loot the money.
    - Targeting with the tab key has been fixed so hitting tab will acquire
    creatures in a cone up to 30 yards in front of you or a circle 10
    yards around you. It no longer only hits targets off to your left.
    - When you are using group loot or need before greed looting systems
    and are looting a bind on pick up item, the "This item will bind to
    you" yes/no dialog box pops up after you click the "roll dice"
    button, but before it accepts your roll.
    - You can now lock your action bar so spells cannot be dragged out of
    it while it is locked. This functionality can be assigned to a
    hotkey toggle in the keybindings UI.
    - Trading with a player no longer closes his auction interface (you
    get a busy message).
    - Added subclasses to recipes in the auction house interface
    (tailoring, leatherworking, etc...)
    - A message will be sent to group members if everyone passes on a loot
    item roll.
    - An "unbind" button has been added to the key bindings page.
    - Guild names can no longer have consecutive spaces, or start or end
    with a space. This prevents confusingly similar guild names such as
    "My Guild" and "My Guild".
    - Added a right-click menu to the social pane for whispering and
    inviting players into groups.
    - The guild interface remembers whether or not to show offline members
    between sessions.
    - If you are holding down the move forward key, and press the move
    backwards key, you will stop moving.
    - Increased the quest share distance to 10 yards.
    - The "|" character will show up in general chat channels.
    - You will get informative feedback if you try to share a quest with
    someone who is already on the quest or has completed it.
    - Added UI to the addon customization screen to specify how much memory
    is available to the scripting system.
    - Added the "date" and "time" functions to the UI scripting system.
    - You will see an error message if you tell your pet to attack a target
    that it can't find a path to.
    - If you are sitting and press a turn key, you will stand up and start
    turning.
    - Riding Kodos have new icons for when you are mounted.
    - NPC chat log color changed to light yellow by default instead of gray,
    which was not very readable.
    - If you have files in the Interface\FrameXML folder, they will be
    moved to Interface\FrameXML.old after a patch.
    - After the game is patched, you will be prompted to disable addons
    that are out of date.
    - Added IsMovable(), SetMovable(), IsResizable(), SetResizable() member
    functions to frames in the scripting system.
    - Added the "pcall" and "xpcall" functions to the UI scripting system.
    - The .toc file for addons supports a new keyword: "DefaultState,"
    which can be enabled or disabled, and specifies whether or not an
    addon is enabled or disabled by default when first installed.

    World Environment
    - The bridges in northern Stranglethorn Vale are now fixed so they will
    not dismount you when you ride across them.
    - The names of many more points of interest have been added to various
    area maps.
    - The Ashenvale, Felwood, and Azshara Crater areas are using a new
    graveyard system that should help to place dead characters at
    appropriate graveyards.
    - Fixed several places throughout the world where monsters and
    profession nodes were spawning underground, floating or inside of
    objects.
    - You can now design guild tabards in Ironforge and Thunder Bluff.
    - Characters dying in the instanced portions of Blackfathom Deeps,
    Scholomance, Maraudon, Onyxia's Lair, and Ragefire Chasm will now
    correctly receive a corpse marker in the minimap and see the message
    letting them know that they need to enter the instance before they
    will be able to resurrect.
    - The Argent Dawn base at the southern edge of the Western Plaguelands
    is now named Chillwind Camp.
    - Quartermaster Miranda Breechlock in Eastern Plaguelands is now in a
    more accessible position.
    - Krinkle Goodsteel in Gadgetzan no longer repairs durability damage.
    His brother, Wrinkle Goodsteel, and his friend Blizrik Buckshot, who
    share a nearby shop, are still more than happy to provide their
    durability repair services.
    - Reagent Vendors have been added to Feathermoon Stronghold and Camp
    Mojache in Feralas.
    - Added a mailbox to the Darnassus Bank.

    Flight Paths
    - The following flight times have been reduced:
    * Auberdine - Talonbranch Glade
    * Thunder Bluff - Orgrimmar
    * Theramore (Dustwallow Marsh) - Nijel's Point (Desolace)
    - The following flight paths have been added:
    * Gadgetzan - Brackenwall Village
    * Gadgetzan - Valor's Rest (Silithus)
    * Gadgetzan - Camp Mojache
    * Gadgetzan - Crossroads
    * Orgrimmar - Everlook

    Bug Fixes
    - Fixed framerate problem with UI modifications that use overlapping
    buttons.
    - Hunter pets immediately gain training points when they level up.
    - Creatures that are quickly respawning to repopulate an area will
    often wait a few seconds after they spawn before attacking
    players.
    - Fixed bug where Seal Fate and Blood Frenzy were giving two combo
    points instead of one.
    - You can no longer disenchant an item while you have the disenchant
    loot window open for another item, which caused you to lose the
    original item and its loot.
    - Fixed bug where Primal Frenzy was giving 10 rage instead of five.
    - Fixed bug where melee weapon abilities were causing durability
    damage to ranged weapons.
    - Fixed a bug where abilities that give extra attacks, like the paladin
    Reckoning talent, could cause the following swing to take longer than
    it should.
    - Fixed a bug where instant melee attacks were not blockable.
    - Fixed a bug where "On Next Swing" melee attacks (e.g. Heroic Strike)
    that were blocked were fully blocked instead of having their damage
    reduced by the block amount.
    - Fixed a bug where off-hand attacks were being skipped when using
    "On Next Swing" melee attacks.
    - Fixed a bug where Ammo Pouch and Quiver bonuses were stacking
    together. Now only the better bonus should be considered.
    - Fixed a bug where Quivers and Ammo Pouches were granting a larger
    haste bonus than intended in some cases.
    - Items like the Eye of the Beast will correctly increase your spell
    critical hit chances.
    - Players will no longer become stuck behind a structure in the Ruins
    of Eldarath, Azshara.
    - Players will no longer become stuck near the entrance to an ogre
    mound in the Mo'Grosh Stronghold in Loch Modan.
    - Players will no longer become stuck in a steep location in Forest
    Song, Ashenvale.
    - Players will no longer fall through the ground in a cave location in
    Duskwood.
    - Players will no longer fall through the ground at the Cauldron area
    of the Searing Gorge.
    - Players can no longer gain access to Zul'Gurub through Duskwood.
    - Turning in a guild charter signed by a player who later joins
    another guild no longer destroys the charter. You get it back and
    have to get a replacement signature.
    - Turning in a guild charter with the same name as an existing guild
    will no longer destroy the charter. You can then rename your charter
    and turn it in again.
    - Tab targeting works properly now.
    - Fixed exploit allowing non-grouped players to remove other players
    from groups.
    - Hyperlinks for wrapped items no longer show random property of the
    wrapped item.
    - Fixed bug with incorrect minimum bid display when outbid while
    monitoring your auctions at the auction house.
    - The auction interface now displays the gold, silver, and copper
    values for all items, even if those values are zero. This should
    make it more difficult to "hide" an item that costs several gold
    among items that only cost several silver, for example.
    - Items with charges now work properly from the action bar.
    - Removed unnecessary happiness icon for warlock pets
    Self-casting (ALT+action button) when your current target is out of
    range works properly now.
    - The quest NPC Khan Jehn no longer becomes confused and unresponsive.
    - The stove at Sentinel Hill in Westfall can be used for cooking.
    - Campfires amongst the murloc encampments in Dreadmurk Shore,
    Dustwallow Marsh can now be used for cooking.
    - Fixed a problem with the Horde flight path from Light's Hope Chapel
    in Eastern Plaguelands to the Undercity.
    - You will now properly receive COD payments and returned mail from
    those on your ignore list.
    - Fixed item links from the character inspect window.
    - Fixed item links from beyond the first page of the loot window.
    - Fixed a bug allowing a guild master to promote himself to guild
    master, which incorrectly set the guild master as an officer, leaving
    the guild without a leader.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.2.4 (2005-02-22)
    --------------------------------------------------------------------------------

    - We have deployed a client-side change that should improve
    performance when large numbers of players are gathered in a small
    area of the world. No other changes are included with this emergency
    patch.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.2.3 (2005-02-15)
    --------------------------------------------------------------------------------

    PvP Duels
    Dueling across factions remains intact in the patch, in consideration
    of players' desires to duel members of the opposing faction.

    *This is a minor patch to address localization issues discovered
    during the European beta test. These changes affect localized text
    strings for French and German versions of the game only, and players
    in other regions will not see any changes to the game.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.2.2 (2005-02-15)
    --------------------------------------------------------------------------------

    Paladin
    Seal of the Crusader: Fixed a bug where damage per swing was
    increasing instead of decreasing when Seal of the Crusader was active.
    This resulted in a dramatic increase in damage per second (DPS) that
    was unintended. The tooltip for the spell displays the intent of
    the spell:

    "Fills the Paladin with the spirit of a crusader, granting additional
    attack power. The Paladin also attacks faster, but deals less damage
    with each attack."

    The overall increase in DPS from Seal of the Crusader should only
    result from the increase in attack power and not from the increase in
    attack speed. We understand this is a significant decrease in the
    power of this spell, but was a necessary bug fix to ensure both
    overall game balance and the viability of different Paladin Seals.


    Localization
    - Various text strings and audio have been corrected for the French and
    German versions of the game.


    Macs
    - Fixed a bug that incorrectly enabled the vertex animation shader
    option on some GPU's that do not support it. This bug was causing
    player character models in-game and in the character selection screen
    to appear invisible or distorted. The fix should benefit users with
    NVIDIA GeForce 2MX or 4MX GPU's and ATI Radeon 7000/7500 GPU's. It
    should no longer be necessary to manually turn off the vertex
    animation feature on these systems - it should now be off and
    disabled automatically.


    Bug Fixes
    - Group loot has been fixed to work as originally intended. It will now
    work exactly like round robin does, with the exception that when an
    item of threshold level or above drops, it will use the auto-rolling
    system. (Prior to this fix, when in group loot mode, the round robin
    system was only being used for items (all players could loot coins),
    which was rather confusing).
    - Fixed a group loot permission bug that was telling players they did
    not have permission to loot.
    - Fixed a bug that was causing the game to freeze when scrolling
    through auctions in the Auction House.
    - Murlocs play the drown animation when they die underwater now.
    - Onyxia correctly hovers instead of standing in midair.
    - You can target vocal emotes again.
    - Pets and summoned creatures attacking enemies will now tap the
    enemies for their owners.
    - Fixed a bug with Troll Shamans and the Berserk ability. Troll Shamans
    can only go Berserk when they are in the wounded state.
    - Rogues now correctly gain Lockpicking skill from items picked in the
    trade window.
    - Quests that require you to follow/escort an NPC will only complete
    when you arrive at the designated area.
    - Horde and Alliance members cannot duel with each other regardless of
    realm type.
    - Herbs and mineral nodes will remain active if they are not fully
    emptied.
    - Fixed a bug that was giving higher damage-per-second (DPS) to
    Steelarrow Crossbow and Blackcrow than was intended.
    - Sell prices on Hypnotic Blade, Illusionary Rod, Mantle of Doan, and
    Robe of Doan have been lowered.
    - Players who have completed the quest to summon Kirtonos may now
    obtain the Blood of Innocents from Doctor Theolen Krastinov.
    - The tooltip for the Warrior's Intercept ability has been updated to
    reflect the proper rage cost. Using Intercept now requires 10 rage,
    not 15 rage. The tooltip now accurately reflects that.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.2.1 (2004-12-21)
    --------------------------------------------------------------------------------

    Bug Fixes

    - Rolling for items in the French and German will now work properly.
    - Resolved an issue with looting in click to move mode that could cause crashes.
    - Performance issues occurring with certain CPUs have been resolved.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.2.0 (2004-12-21)
    --------------------------------------------------------------------------------

    Happy Holidays!
    The holidays are here and the citizens of Azeroth are celebrating the
    occasion with festive decorations and winter time activities. Keep an
    eye out for some fun and exciting surprises throughout the world!


    New Dungeon - Maraudon
    In the vast gray of Desolace lies the earthen tomb of Zaetar, fallen
    Keeper of the Grove and son of Cenarius. Zaetar rejected his Keeper
    heritage when he joined with the princess of the chaotic earth
    elementals, Theradras. Their unholy union gave birth to the misshapen
    and cursed centaur, who promptly slew their father for his part in
    their misbegotten creation. Fearful of Cenarius' wrath, the
    grief-stricken Theradras sequestered her dead lover's body in her
    secret sanctuary, the Crystal Caverns of Therramok, where she watches
    over him to this day. Travelers who come to Desolace have little
    trouble spotting Zaetar's tomb, for the blessing of nature that
    permeates his being transformed his resting place into a verdant
    paradise of flora and tranquil pools. Today, this tomb is now trodden
    by the hooves of Zaetar's children, who have claimed this great cavern
    as their sacred stronghold Maraudon.

    Maraudon, a level 40-49 dungeon in Desolace, is now open and ready for
    business.


    Cloak & Helm Graphics
    There are now interface options that let you not display your helm
    and/or cloak on your character. These options will allow a player to wear a
    cloak or helm, but not have it show up in the game world. The check
    boxes to control this functionality are in the Options menu under
    "Interface Options."


    General
    - Players will now receive credit for killing a monster even if
    they die during battle.
    - Players will now be able to purchase and train mounts from other
    races in their faction. However, you will first need to obtain
    "exalted" reputation status with that race in order to do so.
    Mounts of the opposing faction are not available for purchase.
    - A "Looking for Group" channel has been added. Additional improvements
    in looking for group functionality will be added in future patches.
    - Daze chance has been reduced in degrees depending on the level of the
    monster versus the level of the player. Thus, a monster will have a
    better chance to Daze a player equal in level than it would Dazing a
    player five levels higher.
    - If you die in Molten Core, you will now be able to retrieve your
    corpse at the Blackrock Depths instance line.
    - Several instance bosses and sub-bosses have had their levels slightly
    lowered.
    - Giant Clams in the Vile Reef now drop Blue Pearls.
    - Spell Reflection no longer reflects abilities.
    - You can initiate a trade by dropping money onto a player.
    - You can no longer select targets while under the effects of charm.
    - Most non-elite creatures in non-instanced areas of the world have had
    their hit points slightly increased starting from level 20.
    - Messages in the chat window provide feedback when you are getting
    drunk or sober.
    - Skill gain messages will no longer appear for auto-ranking class
    skills when you gain a level.
    - Training costs for all classes are in the process of being rebalanced.
    For this patch, training costs have been adjusted for the Rogue and
    Warlock classes and we will be making similar adjustments to all
    classes in the future.


    Talents
    - Damage bonus for the Warrior's One-Handed Weapon Specialization
    (Protection tab) increased to 2% per rank.
    - Amount of threat generated by Shield Bash when Shield Discipline is
    active has been increased.
    - Mortal Strike changed to deal weapon damage + a flat amount (85, 110,
    135, 160) instead of percentage-based damage. Additional ranks
    available on Warrior trainers.
    - A bug causing the Hurricane talent to not require channeling has
    been fixed. This spell now correctly requires channeling.


    Player versus Player
    - Gurubashi Arena - The arena in Stranglethorn Vale has been changed so
    that free-for-all PvP will only take place on the floor of the arena,
    and no longer in the stands or on the entrance ramp. Please keep in
    mind that on PvP realms, members of the opposite faction can still
    attack you anywhere in the arena because Stranglethorn Vale is a
    contested area.
    - There is now a short countdown before a duel starts.


    Professions
    - Fishing for high-level zones has been restored.
    - Monetary value of fished items sold to vendors has been significantly
    reduced.
    - Chances of acquiring green weapons and armor from fishing have been
    reduced.
    - Fishing profession now requires a minimum character level, like the
    other professions do. Any character who already has a fishing
    profession past the intended level will not be affected.
    - The recipes for Heavy Mageweave Bandage, Runecloth Bandage, and Heavy
    Runecloth Bandage can be learned by visiting your faction's Artisan
    First Aid questgiver.
    - Sell prices on Runecloth Bandages and Heavy Runecloth Bandages have
    been reduced.
    - Expert First Aid books moved to a more appropriate vendor for the
    Horde. New vendor is still within the same general area as the
    previous one.
    - Spider Sausage added to cooking trainers.
    - Negative effect on Fletcher's Gloves has been changed.
    - Alchemists' Stone effects have been changed.
    - Gnomish Death Ray ingredients have been changed.
    - Small Spider Legs drops have been increased to aid night elf cooks.
    - Embossed Leather Boots are now correctly marked as Soulbound.
    - Enchant 2H Weapon with Intellect is now correctly giving +3 to
    Intellect.
    - Enchanter's Cowl minimum level to use set to 28 instead of 38, as was
    originally intended.
    - Decrepit Darkhounds are now skinnable.
    - Bloodstone Ore was made easier to mine.


    Items
    - The damage effect on Deathblow, Diabolic Skiver, and Pendulum of Doom
    is now considered physical damage instead of Shadow damage.
    - Area effect of Piccolo of the Flaming Fire has been reduced.
    - Common shields sold at the shops have had their levels shifted to
    provide for a greater variety of choices.
    - The damage effect from Circle of Flame no longer gets increased by
    items with fire bonuses.
    - Area effect on Explosive Rockets has been reduced.
    - Damage over time effect on Demonshear should no longer be increased
    by items with Shadow bonuses.
    - Effects from Stormstout, Trogg Ale, Raptor Punch, and Keg of
    Thunderbrew Lager no longer stack.
    - Enriched Manna Biscuit now regenerates mana correctly.
    - Wolfmane Wristguards are now Uncommon instead of Common.
    - Lowered stats and armor on the Forcestone Buckler, which is rewarded
    from the Compendium of the Fallen quest. Existing Forcestone Bucklers
    have not been modified.
    - Smokey's Explosive Launcher and Smokey's Fireshooter from When Smokey
    Sings, I get Violent quest have been improved. Additional item reward
    added to this quest as well.
    - Heart of the Scale should apply the correct Fire resistance now.
    - Fixed a bug that caused Wildheart Boots to have duplicate stats.
    - Loamflake Bracers now have stats.
    - Effect on Cloak of Flames has been reduced.
    - Dog Training Gloves are now Uncommon instead of Common.
    - Murkgill Murlocs in Stranglethorn no longer drop Encrusted Tail Fin.
    - Fixed texture on Rageclaw Belt to look like a belt instead of pants.
    - Armor values for some Leather and Mail armor between levels 15 - 36
    have been slightly changed to address an error with armor values.


    Quests
    - Many Stranglethorn Vale quests had their experience rewards changed
    to be more in line with the difficulty of the quests. Some
    Stranglethorn Vale quests were also increased in difficulty, due to
    increased kill requirements or balance changes to the quest target
    creatures. The Green Hills of Stranglethorn and Big Game Hunter
    quests also now reward different items upon completion.
    - Two new quests added to Desolace involving the Kodo Caravan.
    - Number of centaur required to kill to unleash Warlord Krom'zar in
    the Barrens Counterattack! quest has been reduced to 20.
    - Time limit for the Counterattack! quest has been increased to 20
    minutes.
    - Thazz'ril's Pick is now easier to spot.
    - Bloodfury quest in Stonetalon Mountains is now marked elite.
    - Catch of the Day quest in Desolace now requires 2 Bloodfish instead
    of the previous 5.
    - New quest rewards added to the Allegiance to the Old Gods quest in
    Ashenvale.
    - Wildhunter Cloak reward item from the Ashenvale Hunt quest has been
    improved.
    - Vagash in Dun Morogh now properly shows his Elite status.
    - The Encrusted Tail Fin quest item now only drops off the Saltscale
    Murlocs in Stranglethorn.
    - The Bloodfury Ripper's Remains quest item now only drops off the
    Bloodfury Ripper in Stonetalon Mountain.
    - The Blueleaf Tubers requirement of the Barrens’ Blueleaf Tuber quest
    was decreased to 6.
    - Quest text for the Elemental War quest is changed. It no longer
    implies that a choice of rewards is available.
    - The Summoning Shadra quest level has been increased from 50 to 55,
    to reflect the level of Shadra.
    - Quest related drop items from A Sample of Slime quest and a Batch of
    Ooze quest have been reduced in value.


    Druids
    - Entangling Roots: Rank 4 moved to level 38.
    - New Spell: Gift of the Wild (Level 50) - Longer lasting Mark of the
    Wild spell that buffs the entire group. Requires a reagent to cast.
    (Spell is available via loot drop only.)
    - Bear Form: Armor bonus increased from 65% to 180%.
    - Dire Bear Form: Armor bonus increased from 125% to 360%.
    - Hibernate: Players now have an increasing chance to break free of the
    effect, such that it is unlikely the effect will last more than 15
    seconds.


    Hunters
    - Hunters can no longer sit while under the effects of Feign Death.
    - Disengage will cause the Hunter's target to immediately check for a
    new target.
    - Hunters will no longer show mana while they are under the effects of
    Feign Death.
    - Claw: Ranks 3-8 focus costs increased to match ranks 1-2.
    - Beasts under the effect of Beast Lore will now display whether they
    are tameable or not.
    - Pets: Bite and Claw tooltips now list the damage that is dealt when
    the pet is content. Actual damage is unchanged.
    - Scare Beast: Beasts now have an increasing chance to break free of
    the effect, such that it is unlikely the effect will last more than
    15 seconds.


    Mages
    - Portals: Each portal spell now has an individual cooldown.
    - Polymorph: Players now have an increasing chance to break free of
    the effect, such that it is unlikely the effect will last more than
    15 seconds.


    Paladins
    - Sense Undead: No longer available via the trainer; quest reward only.


    Priests
    - Power Word: Shield: Now usable on party members only.
    - New Spell: Prayer of Fortitude (Level 4 - Longer lasting Power
    Word: Fortitude spell that buffs the entire group. Requires a reagent
    to cast. (Spell is available via loot drop only.)
    - Mind Control: Can no longer be cast on tapped targets.


    Rogues
    - Backstab will automatically target the nearest enemy if no target is
    selected.
    - Distract is now effective against creatures that are already distracted.
    - Sap: Players now have an increasing chance to break free of the
    effect, such that it is unlikely the effect will last more than 15
    seconds.
    - Training costs adjusted. Total training cost was decreased.
    - Vanish will now break root and slow effects.


    Shaman
    - Earthbind Totem: Added a 15-second cooldown.


    Warlocks
    - Warlock demons have a wide selection of names based on the demon
    type. This only affects new demons; existing demons will keep their
    names.
    - Warlocks can no longer kill players in duels.
    - Death Coil won't give health until it actually hits the target.
    - Death Coil will only give the amount of health that it actually
    drained from the target.
    - Create Soulstone: Reduced the Soul Shard cost from two shards to one
    shard.
    - Curse of Shadow: Increased duration from two minutes to five minutes.
    - Curse of the Elements: Increased duration from two minutes to five
    minutes.
    - Fear: Players now have an increasing chance to break free of the
    effect, such that it is unlikely the effect will last more than 15
    seconds.
    - Devour Magic (Felhunter): Fixed a bug where the felhunter would be
    healed every time the spell was used, in addition to the healing
    gained from successful dispelling.
    - Tainted Blood (Felhunter): The reactive effect no longer causes
    threat.
    - Training costs adjusted. Total training cost was decreased.
    - Enslave Demon: Can no longer be cast on tapped targets.



    Warriors
    - Warriors will start swinging after performing a Slam attack.
    - New Ability: Pummel (Berserker Stance) (Level 3 - Instant attack
    that causes damage and interrupts spellcasting for a short duration.
    - Shield Bash: No longer usable in Berserker Stance.
    - Intercept: Cost reduced from 15 rage to 10 rage, damage reduced
    accordingly.
    - Bloodrage: Now generates 10 rage immediately and 10 rage across the
    duration.
    - Improved Bloodrage: Now reduces the health cost of Bloodrage by 25%
    (rank 1) and 50% (rank 2).
    - Berserker Stance: Now increases critical strike chance by 3% instead
    of granting 10% melee haste. Extra damage taken reduced from 20% to
    10%.


    Mac
    - The vertex and pixel shader based graphic options have been
    reactivated on certain combinations of drivers and GPU hardware. As
    Apple releases future improvements to drivers we will continue to
    re-test and re-activate features on a case by case basis. A more
    detailed list of which driver/hardware combinations are enabled for
    shader capabilities, along with any known bugs will be posted on
    the Tech Support forum. Further optimization work on the client is
    ongoing, and we welcome your feedback at [email protected].
    - Added reverb to sound effects when a player is in enclosed spaces.


    User Interface
    - The Minimap arrows that point to locations/players/etc. are now
    easier to see.
    - Tooltip information on players and monsters in the game has been
    expanded.
    - Alternative keyboard types (such as Dvorak) will now work correctly.
    - Macros that cast spells will show spell feedback (e.g. cooldowns,
    etc.) on the action bar.
    - Lua single line comments now work in script blocks embedded in XML
    files.
    - There is a new user interface to enable and disable add-ons for the
    current account, available at the character selection screen.
    - FontString has a new attribute, "maxLines,” which is used to limit
    the number of lines the FontString will render.
    - Any text that goes beyond the extents of a FontString will be
    truncated and replaced with "..."


    Miscellaneous
    - When a player breaks the surface of the water going up (i.e. heading
    out of the water), the camera will move to the above-water position
    regardless of whether or not the player is holding down the right
    mouse button.
    - The visual effect for unlearning talents will happen after you accept
    the dialog instead of immediately.


    Bug Fix
    - A bug with bandages has been fixed. Previously, only the lowest rank
    bandage (Linen Bandage) was working correctly in that it brought up a
    channeling bar and required you to remain still while bandaging. All
    of the other bandage types (Heavy Linen through Heavy Runecloth) were
    working incorrectly, but have been fixed to operate the same way that
    Linen Bandages do.
    - Cenarion Vindicators no longer summon Forces of Nature as quickly.
    - Severed Dreamers no longer summon Nightmares as quickly.
    - Several elite creatures that were missing their elite tags have been
    fixed.
    - Will of the Forsaken is no longer grayed out on the action bar while
    you are fleeing.
    - The Emerald Dragon Whelp will assist you when summoned.
    - Aquatic creatures will no longer eventually teleport to you if you
    harass them from land.
    - Undead players will no longer be invisible when they first log in
    after watching the intro cinematic.
    - Fixed the rotating animations of the crystals in Un'Goro Crater.
    - Reginald Windsor's yell can be heard during The Great Masquerade.
    - Kodos in the Barrens will no longer stomp incessantly while in combat.
    - The Ward of Laze is now summoned at a more appropriate level, instead
    of level one.
    - Some elite creatures in outdoor areas of the world had higher than
    normal experience modifiers, and were corrected to award the proper
    amount of experience.
    - Rare creatures in many of the higher level outdoor zones will now
    use their appropriate combat abilities.
    - Autoloot has been fixed to work with skinning.
    - Fixed durability display on vendor buyback items.
    - Some creatures in the outdoor world had much less armor than
    intended. This has been corrected.
    - A bug causing war stomp to not affect some targets within melee range
    has been fixed.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.1.2 (2004-12-6)
    --------------------------------------------------------------------------------

    - Removed time zone tabs from realm list for U.S., all servers now appear
    in one list.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.1.1 (2004-11-17)
    --------------------------------------------------------------------------------

    Durability
    Item durability costs have been greatly decreased for Superior (blue)
    and Epic (purple) items.


    Improved Unstuck
    We've added an auto-unstuck feature that you can use prior to
    petitioning a GM. You can use this feature in situations where you
    are caught in a part of the terrain and cannot get out. You can find
    the unstuck option by clicking on the "Help Request" button found
    on the bottom right hand side of the user interface.


    Spirit Healer
    Using the Spirit Healer now results in a 25% loss in durability for a
    player's equipped gear and items in inventory, instead of the
    previous 100% loss. The length of resurrection sickness suffered
    from using the Spirit Healer has also been decreased to a maximum of
    10 minutes.


    Reagents
    Reagent requirements have been removed from the following spells:
    Druid: Mark of the Wild
    Mage: Arcane Intellect
    Priest: Power Word: Fortitude


    General
    - The Daze effect has been reworked to have a smaller chance of
    occurring against players level one to 29. The chance of a
    successful Daze effect against players 30 and above remains the same.

    Talents
    - The Improved Renew talent has been reduced in effectiveness per rank.
    - The effect chance of Seal of Command has been reduced slightly.
    - Redoubt now lasts either 10 seconds or five blocks, whichever comes
    first.
    - The effect of Improved Moonfire has been reduced per rank.


    Druid
    - Bear Form has been improved to hold aggro more effectively.
    - Growl: removed rage cost and global cooldown.
    - Cower: increased the effect, added a cooldown.


    Paladin
    - Judgment: Moved to level 4.
    - Divine Protection: Moved to level 6.
    - Purify: Moved to level 8.
    - Seal of the Crusader: Now introduced at level 6.


    Rogue
    - Feint: increased the effect, added a cooldown.


    Shaman
    - New Spell: Reincarnation (Level 30). Reincarnation is a passive
    ability that will give you to option of letting you resurrect
    yourself once every half hour upon death.


    Warlock
    - Inferno: Now dismisses your pet before casting to allow the Infernal
    to start Enslaved. Useable outdoors only.


    Warrior
    - Defensive Stance has been improved to hold aggro more effectively.
    - Taunt: removed rage cost and global cooldown.


    Bug Fixes
    - Night Elf characters in Wisp form will now have correct collision
    detection.
    - Damage modifiers will now be calculated before armor points are
    considered, instead of after.


    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch (2004-11-07)
    --------------------------------------------------------------------------------

    Racial Traits
    Racial traits are now available for all races. Each race receives at
    least 4 traits (several passive and at least one active trait per
    race). Undead racial traits have changed to be more consistent with
    the new traits and Undead players are now considered Humanoid targets
    rather than Undead targets. The following is a full list of traits:

    Dwarf
    Stoneform: Activate to gain immunity to poison, disease, and bleed
    Gun Specialization: Increase Gun Skill
    Frost Resistance: Increase Cold Resistance
    Treasure Finding: Activate to see treasure chests on mini map -
    lasts until canceled - no cooldown

    Gnome
    Escape Artist: Activate to break out of a Root or Snare effect
    Expansive Mind: Increase Intelligence
    Arcane Resistance: Increase Arcane Resistance
    Engineering Specialist: Increase skill bonus to Engineering

    Human
    Perception: Activate to increase stealth detection radius
    The Human Spirit: Increase Spirit
    Diplomacy: Bonus to faction point gain
    Sword Specialization: Increase Sword skill

    Night Elf
    Shadowmeld: Activate while immobile and out of combat to enter
    stealth mode
    Quickness: Dodge chance increased
    Wisp Spirit: Become a wisp when dead with movement speed increase
    Nature Resistance: Increase Nature Resistance

    Orc
    Blood Fury: Activate to increase Strength
    Hardiness: Increase resistance to stun & knockout effects
    Command: Pet melee damage increased
    Axe Specialization: Increase to Axe skill

    Tauren
    War Stomp: Activate to stun opponents
    Endurance: Max Health increased
    Cultivation: Increase skill bonus to Herbalism
    Nature Resistance: Increase Nature Resistance

    Troll
    Berserking: Activate when "Wounded" to increase melee &
    spellcasting speed
    Regeneration: Increase health regen bonus
    Beast Slaying: Increase damage bonus to Beasts
    Throwing Weapon Specialization: Increase Throwing Weapon skill.

    Undead
    Will of the Forsaken: Activate to become immune to fear, sleep,
    and charm effects
    Cannibalize: Increase health regeneration while consuming a corpse
    Underwater Breathing: Underwater breath increased
    Shadow Resistance: Increase Shadow Resistance


    New Raid Encounters
    Rumors of Onyxia, an enormous black dragon, have been heard through
    out Azeroth. Be sure to bring many brave warriors for she won’t
    take kindly to intruders in her lair. Both factions will need to
    complete unique, and challenging quests to gain access to the
    Onyxia encounter. **During the beta testing there will be a
    temporary placeholder vendor who sells keys to Onyxia’s lair for
    testing purposes.

    Discovered in the heart of Blackrock Mountain beyond the Depths,
    lies the Molten Core. Within the Molten Core lives a multitude of
    ancient and powerful evil. Adventurers be ware, for the dangers found
    within the Molten Core are many and takes many forms.

    **Raid loot is being worked on and temporary loot has been placed in
    raid encounters


    New Kodo mounts!
    There is but one creature in all of Kalimdor that possesses the
    strength and stamina to bear a tauren rider into battle: the
    majestic kodo beast. Swifter and slightly smaller than their
    wild cousins, kodo mounts nevertheless demonstrate the same
    resilience and fearlessness found in their untamed brethren, traits
    that serve them well when bearing their equally resolute riders. It
    is said that only the most virtuous of tauren can win the affection
    of a kodo war mount, for these mighty beasts only serve those that
    approach them with honor and respect in
    their hearts.

    Tauren players will no longer have the Plainsrunning ability, due
    to the availability of Kodo mounts! Tauren players can purchase the
    Kodo mount at Bloodhoof village.

    **Currently there is an active bug that prevents players from
    purchasing mounts from different races regarding of reputation, this
    bug will be addressed in the next patch.


    General
    - Higher level dungeon monsters (level 30+) have had their experience
    values increased.
    - Experience needed to gain levels from level 30+ has been increased
    (to compensate for the dungeon monster change).
    - On death, all eqipped items will lose 10% durability.
    - Durability loss through fighting has been decreased (mainly to
    accommodate the new penalty for dying)
    - The penalty for using a Spirit Healer has been changed - there is no
    longer any experience loss, instead all items (equipped and
    inventory) will take 100% durability loss and the character will gain
    resurrection sickness for a duration that scale according to level.
    - Spells that activate (proc) on kill will work on all players, but only
    monsters that would give experience points.
    - All spears are now polearms.
    - Polearm proficiency can now be learned by Hunters, Paladins,
    Warriors.
    - Spear proficiency has been removed.
    - Minimum range on abilities now account for size of target and
    attacker.
    - Armor can't be swapped out while in combat. Other equipment
    such as weapons and accessories can still be swapped out.
    - Shift-click item info linking has been added to the auction
    interface.
    - You now get a 10% discount at high reputation for buying items,
    item repair, training costs, and taxi flights.
    - Line of sight calculation takes into account creature size.
    - Creatures should be more adept at chasing players.
    - Spawn animations for game objects are now visible.
    - Skills will not increase from use while dueling or engaged in
    PvP.
    - Texture linear filtering is turned on for the user interface.
    - Escort NPCs will assist players more often.
    - Escort NPCs and guards will no longer follow enemy players
    around.
    - NPCs which are performing work emotes will pause them and turn to
    you when you interact with them.
    - The Reanimated Corpse actually falls down now when it plays dead.
    - New graveyards have been added to many zones.
    - Players will not be able to train and purchase non-race specific
    mounts. In the next patch, we plan to implement a system in which
    players can obtain mounts from other races once they have reached a
    certain level of reputation with that race.


    Quests
    - Onyxia Key Quests for both the Horde and Alliance are in and
    fully functional.
    - Eastern and Western Plaguelands have dozens of new quests.
    - Tirion Fordring's questline is now complete.
    - New PvP, Raid, and PvP Raid quests are live.
    - Quests for Molten Core have been added.
    - The completion of a quest may now result in a reputation
    adjustment of a faction or a group of factions.
    - More quests added to Desolace, including several Horde
    specific quests.
    - Horde quests added to Ashenvale, ranging from levels 19-30.
    - Hemet Nesingwary and his companions now like Horde players in
    addition to Alliance players.
    - More quests added to Stonetalon.
    - More quests added to Blackfathom Deeps. Blackfathom has been
    moved to Ashenvale and now has Horde quests.


    PvP
    - Mind Control and Hunter's Mark flag you for PvP when used on
    enemy players.
    - Healing and buffing NPCs will not flag you for PvP unless those
    NPCs are in combat.
    - NPCs no longer tap creatures they are fighting.


    Talents
    - Paladin talents are now available.
    - Hunter talents are now available.


    Auctions
    - The current high-bidder's name no longer displays in the auction
    interface.
    - Each time a bid is made on an item, a small amount of time is
    added to the remaining auction duration.
    - Items you are the high bidder on will be indicated as such in the
    interface.


    Professions
    - Leatherworking is now complete, you can make up to 300
    leatherworking skill items.
    - Enchanting is now complete, you can perform enchantments that
    require up to 300 enchanting skill.
    - Engineering is now complete, there are engineering recipes that
    require up to 300 engineering skill.
    - Epic player crafted items that require raiding are now available.
    - Skeleton Keys added to blacksmithing. Smiths can now open locks
    (though the keys are consumed)
    - Expert and above skill tiers for secondary skills are no longer
    available on trainers, you need to find the books to teach you them.
    Expert level is on a vendor somewhere in the world, artisan level
    requires a quest to be completed.
    - Elixirs no longer stack with player spells that improve the same
    attribute
    - Enchanting recipes generally require more reagents for 200-250
    skill items
    - Limited Invulnerability Potion Re-added to Alchemy, but at a higher
    level than it was previously.
    - Leatherworking recipes added to let light leather be turned into
    medium leather, medium leather into heavy and so on.
    - Light leather requirements for some 15-20th leather level items
    reduced to allow for faster skillup in that range.
    - Leatherworking Scorpid Recipes now require 2x the scorpid scales,
    but scorpids now drop the scales 4x as frequently.
    - Light leather now only takes 3 scraps to make instead of 4.
    - Starting Leatherworking recipe items improved.
    - Medium and Heavy leather now sells for less to vendors.
    - Pick pocketing now has a chance of getting you a locked Junkbox,
    which is a locked item that generally has money in it.
    - Ironweb Spider Silk now drops more often and some Tailoring
    Recipes require less.
    - The ingredients required to make some gnomish engineering items
    were changed.
    - Elixirs effects reduced somewhat for the higher level elixirs.
    - Dark Iron Armor stats have been changed.
    - Living Essence and Essence of Undeath drops decreased.
    - Silk and Mageweave cloth now sell for less to vendors.
    - All remaining profession trainers who train a single recipe
    have been turned into vendors.
    - Catseye Ultra Goggles and Catseye Elixir reduced in effectiveness.
    - Requirements to make blacksmithing recipes annihilator and
    invulnerable mail increased.
    - Artisan Level Fishing, Cooking, and First Aid quests are in the
    game. Trainers will no longer train artisan level in the
    aforementioned professions. Players must complete quests to gain
    artisan levels.


    Pets
    - Pets, summons and guardians are not susceptible to charm.
    - Pets should be much better at chasing moving targets.
    - Pets and summons will use their combat abilities as often as
    possible.
    - When your pet or demon learns new spells and abilities they will
    show up on the pet action bar.
    - Charmed creatures will no longer use their summon spells while
    charmed.
    - The pet action bar is greyed out while the pet is confused or fleeing
    - Imps no longer run around aimlessly if you turn off auto-cast for
    their firebolt.


    Druid
    - Removed facing direction requirement from Entangling Roots, Faerire
    Fire, Hibernate, and Soothe Animal.
    - New Spell: Rebirth (Level 20).
    - New Ability: Feline Grace (Level 40).
    - Bear Form abilities that target one or more enemies now generate
    additional threat.
    - Enrage: Cooldown increased.
    - Growl: Now gives the target enough threat to attack you, cooldown
    added.
    - Hibernate: Increased the chance of breaking early.
    - Mark of the Wild: Ranks 5, 6, and 7 now require reagents.

    Hunter
    - Glimpse of Instincts: Removed.
    - Outdoorsmanship skill line renamed Survival.
    - Ranged Combat skill line renamed Marksmanship.
    - Removed facing requirement from Hunter's Mark and Scare Beast.
    - Aspect of the Cheetah: Speed increased.
    - Aspect of the Pack: Speed increased.
    - Concussive Shot: No longer causes additional threat, duration and
    cooldown slightly increased, mana cost reduced.
    - Disengage: Effect boosted, cooldown added.
    - Hunter's Mark: Duration increased, dispels itself if the Hunter dies.
    - Mongoose Bite: Damage increased, mana cost increased.
    - Scare Beast: Increased the chance of breaking early.
    - Wing Clip: Slow effect now scales with level.
    - Feign Death: Duration increased.
    - New Spell: Track Beasts (Level 1).
    - New Spell: Track Humanoids (Level 10).
    - New Spell: Track Undead (Level 1.
    - New Spell: Track Hidden (Level 24).
    - New Spell: Track Elementals (Level 26).
    - New Spell: Track Demons (Level 32).
    - New Spell: Track Giants (Level 40).
    - New Spell: Track Dragonkin (Level 50).
    - New Spell: Distracting Shot (Level 12).
    - New Spell: Aspect of the Wild (Level 46).

    Mage
    - Blink should work much more reliably and will not stop your movement.
    - Removed facing requirement from Counterspell, Detect Magic, and
    Polymorph.
    - Polymorph: Now dismounts the enemy target, increased the chance of
    breaking early.
    - Blizzard: Deals its damage in more frequent intervals.
    - Arcane Intellect: Ranks 4 and 5 now require reagents.
    - Teleport: Now requires a reagent.
    - Portal: Now requires a reagent.
    - Slow Fall: Now requires a reagent.

    Paladin
    - Retribution Aura: Moved to level 16.
    - Judgement: Moved to level 50, renamed Holy Wrath.
    - Removed facing requirement from Hammer of Justice and Turn Undead.
    - Cleanse: Moved to level 42, mana cost increased.
    - Holy Light: Causes less threat, heal effect and mana cost increased.
    - Purify: Mana cost increased.
    - Turn Undead: Increased the chance of breaking early.
    - Holy Strike: Removed.
    - Crusader Strike: Removed.
    - Seal of Reckoning: Removed.
    - Healing Aura: Removed.
    - Dominance Aura: Removed.
    - Wisdom Aura: Removed.
    - Redemption: Removed.
    - Resurrection: renamed Redemption, no longer useable in combat.
    - **All Seals renamed Blessings. Several new spells have been added,
    which now use the naming convention "Seal".
    - New Spell: Seal of the Crusader (Level 12).
    - New Spell: Seal of Justice (Level 22).
    - New Spell: Seal of Light (Level 30).
    - New Spell: Seal of Wisdom (Level 3.
    - New Spell: Flash of Light (Level 20).
    - New Spell: Judgement (Level 10).
    - New Spell: Blessing of Might (Level .
    - New Spell: Blessing of Wisdom (Level 14).
    - New Spell: Blessing of Light (Level 40).
    - New Spell: Concentration Aura (Level 22).
    - New Spell: Divine Intervention (Level 30).
    - Resistance Aura: Split up into 3 new spells...Shadow Resistance Aura
    (Level 2, Frost Resistance Aura (Level 32), and Fire Resistance Aura
    (Level 36).
    - Seal of Fury has changed significantly.
    - Seal of Righteousness has changed significantly.
    - Blessing of Sacrifice: Moved to level 46, now transfers a flat amount
    of damage per hit, and has replacements.
    - Blessing of Salvation: Moved to level 26, duration increased, cooldown
    removed, effect reduced.
    - Blessing of Freedom: Moved to level 18.
    - Blessing of Protection: Moved to level 10.

    Priest
    - Resurrect spells now use the same timer as when reclaiming your corpse.
    When a player is resurrected, they will have to wait for a set amount
    before they can click the accept button.
    - Resurrect now teleports you to the location at which the spell was cast,
    not to the caster's present location.
    - Removed facing requirement from Mind Control, Mind Soothe, Shackle
    Undead and Shadow Word: Pain.
    - Resurrection: No longer useable in combat.
    - Levitate will now be cancelled if any damage is taken, now requires a
    reagent.
    - Power Word: Fortitude: Ranks 4, 5, and 6 now require reagents.
    - Mind Control: Increased the chance of breaking early.
    - Shackle Undead: Increased the chance of breaking early.
    - New Spell: Desperate Prayer (Level 10). (Dwarf/Human only.) (Quest)
    - New Spell: Starshards (Level 10). (Night Elf only.) (Quest)
    - New Spell: Touch of Weakness (Level 10). (Undead only.) (Quest)
    - New Spell: Hex of Weakness (Level 10). (Troll only.) (Quest)
    - New Spell: Fear Ward (Level 20). (Dwarf only.) (Quest)
    - New Spell: Feedback (Level 20). (Human only.) (Quest)
    - New Spell: Elune's Grace (Level 20). (Night Elf only.) (Quest)
    - New Spell: Devouring Plague (Level 20). (Undead only.) (Quest)
    - New Spell: Shadowguard (Level 20). (Troll only.) (Quest)

    Rogue
    - Vanish will now cancel spells in progress and missiles in flight if
    they are being cast at the vanished player.
    - Poisons: Should now be resistable.
    - Removed facing requirement from Blind and Pick Pocket.
    - Lockpicking: No longer auto-ranks. It must be used to improve.
    - Sap: Increased the chance of breaking early.
    - New Poison: Wound Poison (Level 32).
    - New Ability: Safe Fall (Level 40).

    Shaman
    - Removed facing requirement from Purge.
    - Rebirth: Renamed Ancestral Spirit, no longer useable in combat.
    - Water Walking: Now cancelled if any damage is taken, requires reagent.
    - Water Breathing: Now requires a reagent.
    - Earth Shock: Now causes additional threat.
    - Healing Stream Totem: Heals in smaller, more frequent intervals
    (roughly the same total over time).
    - Mana Spring Totem: Restores mana in smaller, more frequent intervals
    (roughly the same total over time).
    - Rockbiter Weapon: Now also makes your melee attacks cause additional
    threat.
    - Windfury Weapon: Much more responsive.
    - Windfury Totem: Much more responsive.

    Warlock
    - Only party members can participate in rituals.
    - Voidwalkers will wait for enemies in the area before casting Suffering.
    - Target of summoning ritual must already be in the same instance if
    caster is in an instance.
    - Summoning gives a confirmation dialog to person being summoned.
    - Ghosts can no longer be summoned.
    - A bug has been fixed in the calculation of total mana for Warlock pets.
    - Lash of Pain (Succubus): no longer requires the succubus to be behind
    the target.
    - Seduction (Succubus): Mana cost reduced, increased the chance of
    breaking early.
    - Soulstones: Now soulbound when created, are consumed to store the
    target's soul. When that target dies, he may resurrect himself any
    time up until release. Cooldown added.
    - Removed facing requirement from Banish, Corruption, all Curses,
    Enslave Demon, and Fear.
    - Demon spells are now available as Grimoires from the Demon Trainers in
    the world. Purchase the Grimoire and read it while the appropriate
    demon is summoned to teach it the spell.
    - Enslave Demon once again requires a soul shard, increased the chance
    of breaking early if cast repeatedly on the same target.
    - Howl of Terror: Increased the chance of breaking early.
    - Fear: Increased the chance of breaking early.
    - Rain of Fire: Duration, mana cost, and damage slightly reduced, deals
    its damage in more frequent intervals.
    - New Spell (Imp): Phase Shift (Level 12).
    - New Spell: Summon Felhunter (Level 30). (Quest)
    - New Spell: Inferno (Level 50). (Monster Loot)
    - New Spell: Curse of Doom (Level 60).
    - New Spell: Ritual of Doom (Level 60). (Monster Loot)

    Warrior
    - Inner Rage: Removed.
    - Pummel: Removed.
    - Heroic Strike: Now available in all Stances, damage increased on some
    ranks, decreased on others.
    - Sunder Armor: Now available in all Stances.
    - Shield Bash: Now available in all Stances.
    - Hamstring: Now available in Battle and Berserker Stance.
    - Rend: Now available in Battle and Defensive Stance, damage slightly
    increased on some ranks.
    - Recklessness: Moved to level 50, moved to Berserker Stance, can be
    cancelled early, now causes the Warrior to take extra damage instead
    of decreasing armor.
    - Bloodrage: Available in all Stances, cooldown increased.
    - Cleave: Moved to level 20, available in all Stances, damage reduced.
    - Mocking Blow: Moved to level 16, damage increased, replaced more
    frequently.
    - Shield Wall: Moved to level 28.
    - Slam: Available in all Stances, damage reduced, casting is pushed back
    when hit.
    - Thunder Clap: Damage increased.
    - Defensive Stance: Now reduces damage taken and damage caused instead
    of increasing Defense skill.
    - Intimidating Shout: Moved to level 22, no longer causes the targeted
    enemy to run in fear, but will cower in fear. The cowering effect is
    broken by damage.
    - Warrior abilities that target one or more enemies now generate
    additional threat.
    - Taunt: Now gives the target just enough threat to attack you.
    Cooldown added.
    - Berserker Rage: Moved to level 32.
    - New Ability: Retaliation (Level 20).
    - New Ability: Execute (Level 24).
    - New Ability: Intercept (Level 30).
    - New Ability: Whirlwind (Level 40).


    Mac
    Shader based options are still disabled on the Mac client and are
    awaiting release of driver bug fixes from Apple and GPU vendors. We will
    release a patch to re-enable shader based graphic effects in Mac WoW when
    that becomes feasible


    Bug Fixes
    - Monsters with extra dodge chances have been corrected.
    - Abilities that activate off critical hits work off critical hits from
    abilities as well (Blood Craze, Enrage).
    - Blessing of salvation correctly affects healing over time spells.
    - If you tame the leader of a herd of Kodo with the Kodo Kombobulator the
    whole herd won't follow you.
    - If you close the disenchanting loot pane without looting the item, the
    Dust or Essence or Shard is automatically looted for you. (You no
    longer destroy the enchanted item if you close the loot pane with the
    results of the disenchantment)


    Miscellaneous
    - Vocal emotes now display a normal emote to the chat window, instead of
    the "Player says..." text. Voice Emote Audio is unchanged.
    - There is now a checkbox to turn off audio emotes.
    - Many boxes and crates ready to be looted have been added around the
    world.
    - Many new rare vendors selling weapons/armor/potions have been added
    around the world.
    Installing:
    1) Make sure you are patched to 3.3.3a (11723)
    2) Download the Cataclysm Installer
    -Make sure you have the right version (enGB/enUS)
    3) Install Cataclysm Alpha
    -Running the Installer as an Administrator recommended.
    4) Patch the client*
    5) Download a sandbox
    6) Go to your World of Warcraft folder and open the realmlist.wtf file (World of Warcraft Beta\Data\enXX\realmlist.wtf)
    7) Change the realmlist to 127.0.0.1 (localhost)
    Log in
    -For Fluxflashor sandboxes use any username and password
    -For TOM_RUS sandbox use password "nopass"

    *Patching the client:

    1) Change your realmlist back to
    set realmlist public-beta.logon.battle.net
    set patchlist us.version.worldofwarcraft.com
    set realmlistbn ""
    set portal public-beta
    2) Restart WoW with Launcher
    3) Log in
    -Username can be any email address
    ex. [email protected]
    -Password can be anything
    4) Your download should start now


    Downloads:
    Installers:
    -enUS: Download
    -enGB: Download

    Sandboxes:
    -
    4.0.0.12479 (not yet available)
    -4.0.0.12164 (WoWCore): Download
    -4.0.0.12065 (WoWCore): Download
    -4.0.0.12065 (TOM_RUS): Download
    -4.0.0.12025: (Fluxflashor): Download
    -4.0.0.11927 (Fluxflashor): Download

    DBCs:
    -DBCs (12065): Download
    -Spell.dbc (12025): Download

    Additional Information:
    -Sandbox commands (Fluxflashor)
    -Some Coordinates
    -Some Morphs
    -Huge image pack
    -Lots of great videos
    -Cataclysm classes
    Last edited by Xel; 07-18-2010 at 12:58 AM.

    World of Warcraft - Cataclysm #12319 (Installers, Sandboxes, Tutorials, Patches..)
  2. #2
    whitekidney's Avatar Donator
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    Why make a new thread?

  3. #3
    alj03's Avatar Contributor
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    So it's all in one?
    Death to all but Metal.

  4. #4
    Pushkin's Avatar Member
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    No more 27 Pages anymore to read and all Infos in one place

  5. #5
    Kolbein's Avatar Member
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    How to add the DBCs?

  6. #6
    Xel's Avatar ★ Elder ★
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    No more 27 Pages anymore to read and all Infos in one place
    Exactly

    How to add the DBCs?
    Just forget the DBCs, you don't need to do anything with them.

  7. #7
    Kolbein's Avatar Member
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    Well, what is it here for and why is it called "spells" when I need spells? :-)

  8. #8
    Swiftle's Avatar Member
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    If you're having trouble with accepting the ToS like not being able to scroll to the bottom and hit accept the following helps: delete WTF, Cache, (Interface). Not sure which folder exactly is, though I think it's WTF. Anyway after you delete them you can scroll down and accept the terms.

  9. #9
    Hurrr's Avatar Sergeant
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    Originally Posted by Swiftle View Post
    If you're having trouble with accepting the ToS like not being able to scroll to the bottom and hit accept the following helps: delete WTF, Cache, (Interface). Not sure which folder exactly is, though I think it's WTF. Anyway after you delete them you can scroll down and accept the terms.
    I had the same problem. You can also edit WTF/Config.wtf and set ReadTOS and ReadEULA to "1".

  10. #10
    Kolbein's Avatar Member
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    Originally Posted by Hurrr View Post
    I had the same problem. You can also edit WTF/Config.wtf and set ReadTOS and ReadEULA to "1".
    All you do is to delete the ToS file in WoW/Data/enGB or US

  11. #11
    bobstewbert's Avatar Member
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    No spell.dbc for the latest build?

  12. #12
    misaro's Avatar Active Member
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    Patch 4.0.0 (12065)

    General

    Arathi Highlands, Blasted Lands, Dun Morogh, Elwynn Forest, Loch Modan, Northshire, and Westfall are ready for testing.

    Several zones have had quest maps integrated.

    The level ranges of Gileas and the Lost Isles are in the process of being adjusted slightly. Creatzre, quest, and quest reward levels are all being alteded so that players finish questing in these zones roughly by level 12. Further fine tuning will continue in future patches.

    Dungeons

    Blackrock Caverns: Teleportation NPCs in Stormwind, Orgrimmar , and Dalaran can now transport players to this dungeon, including players who are ghosts.

    Classes

    Hunters should now start with a pet at level 1.

    User Interface

    The ability to use third-party addons has been temporarily disabled for the test environment.

    Bug Fixes

    Fixed a bug with goblins and worgen that was causing certain NPCs to appear neutral to these races.

  13. #13
    AbdulHahmed's Avatar Sergeant
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    Xel add this one:

    Classes - CataclysmWiki

    New talent calculators for all classes!

  14. #14
    Kolbein's Avatar Member
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    Originally Posted by misaro View Post
    Patch 4.0.0 (12065)

    General

    Arathi Highlands, Blasted Lands, Dun Morogh, Elwynn Forest, Loch Modan, Northshire, and Westfall are ready for testing.

    Several zones have had quest maps integrated.

    The level ranges of Gileas and the Lost Isles are in the process of being adjusted slightly. Creatzre, quest, and quest reward levels are all being alteded so that players finish questing in these zones roughly by level 12. Further fine tuning will continue in future patches.

    Dungeons

    Blackrock Caverns: Teleportation NPCs in Stormwind, Orgrimmar , and Dalaran can now transport players to this dungeon, including players who are ghosts.

    Classes

    Hunters should now start with a pet at level 1.

    User Interface

    The ability to use third-party addons has been temporarily disabled for the test environment.

    Bug Fixes

    Fixed a bug with goblins and worgen that was causing certain NPCs to appear neutral to these races.
    I start in Borean Tundra with no spells, no cloths or anything. Why?

  15. #15
    AbdulHahmed's Avatar Sergeant
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    Because it's a sandbox, and then it's only for exploring. You don't need anything else.

    Originally Posted by Kolbein View Post
    I start in Borean Tundra with no spells, no cloths or anything. Why?

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