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  1. #1
    BonutDot's Avatar Contributor
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    List of currently implemented cataclysm features

    **CURRENTLY IMPLEMENTED / IN-GAME / TESTABLE:** (This does NOT mean it's complete, just that at least a part of it is currently testable)

    Features:
    -Levels 81 & 82
    -Goblins!
    -Worgen! (Is it Worgen or Worgens?)
    -Some of the stat rework
    -Flying mounts in most of Azeroth
    -Some new/updated maps
    -New Race/Class Combinations
    -New talent window layout
    -New water graphics(For PC only)
    -Most? of the Mastery System
    -New Hunter Resource System (Focus)
    -Some new talents/abilities for some classes

    New Zones: (These seem to currently be the primary areas for testing)
    -Mount Hyjal
    -Vashj'ir
    -Goblin starting areas including Kezan and the Lost Isles
    -Worgen starting areas including Gilneas

    Revised Zones - Kalimdor:
    -Darkshore - Major
    -Felwood - Moderate
    -Azshara - Major
    -Ashenvale - Major
    -Stonetalon Mountains - Major
    -Orgrimmar - Major
    -Durotar - Major
    -Northern Barrens - Major
    -Southern Barrens - Major
    -Echo Isles - Major -- Most has been reclaimed by the Trolls
    -Mulgore - Minor
    -Thunderbluff - Very Minor
    -Desolace - Major
    -Dustwallow Marsh - Minor
    -Feralas - Minor
    -Thousand Needles - Major
    -Tanaris - Major -- DANGEROUS/UNSTABLE
    -Ungoro Crater - Minor -- DANGEROUS/UNSTABLE

    Revised Zones -- Eastern Kingdoms
    -Trisfal Glades - Moderate
    -Undercity - Moderate(mostly above ground changes)
    -Western Plaguelands - Moderate
    -Eastern Plaguelands - Moderate
    -Silverpine Forest - Very Minor
    -Alterac Mountains - Very Minor
    -Wetlands - Major
    -Loch Modan - Moderate
    -Dun Morogh - Moderate
    -Gnomeregan - Major changes -- Parts have been reclaimed by the Gnomes
    -Badlands - Major
    -Burning Steppes - Very Minor
    -Stormwind - Major
    -Westfall - Major
    -Redridge Mountains - Very Minor
    -Swamp of Sorrows - Major
    -Blasted Lands - Major
    -Stranglethorn Vale - Major

    New Dungeons:
    Blackrock Caverns - BRM lvls 78-83

    New Battlegrounds/Arenas:
    -Twin Peaks(unconfirmed but currently queueable)

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    **NOT YET IMPLEMENTED:**

    Features:
    -450+ Professions
    -Archeology
    -Path of the Titans
    -Most New Talents
    -Most New Spells/Abilties
    -Levels 83-85
    -Rated Battlegrounds System
    -Guild Advancement/Exp System
    -New Badge Sytem
    -Most new and revised maps
    -Stat reworks(parts of the rework seem to be in, but not complete, im lookin at you block value!)
    -Goblin and Worgen starting area cinematics
    -Music in Worgen starting area
    -Warlock Soul Shard System

    Zones:
    -Uldum -- Invisible walls block entry
    -Grim Batol - Not in game
    -Twilight Highlands -- Invisible walls block entry
    -Tol Barad - In game but difficult to reach and not yet textured
    -Deathwing Scar - Not in game
    -Deepholm - Not in game

    Unrevised Zones:
    It is unclear which if any of these zones are meant to have revisions, but currently they dont show any signs of change.

    -Outland & Northrend
    -All Draeni and Blood Elf starter areas
    -Winterspring (With the exception of Darkwhisper Gorge which is now considered part of Hyjal)
    -Moonglade
    -The Hinterlands
    -Arathi Highlands
    -Hillsbrad Foothills
    -Ironforge
    -Searing Gorge
    -Duskwood
    -Elwynn Forest
    -Deadwind Pass
    -Silithus -- DANGEROUS/UNSTABLE

    Dungeons:
    -Skywall unnamed dungeon
    -Deepholm unnamed dungeon
    -Throne of Tides(Implemented but critically bugged) - Vashj'ir
    -Abyssal Maw - Vashj'ir
    -Lost City of Tol'vir - Uldum
    -Halls of Origination - Uldum
    -Grimbatol unnamed dungeon
    -Caverns of time unnamed dungeon
    -Heroic Deadmines
    -Heroic Shadowfang Keep

    Raids:
    -Skywall unnamed raid
    -Blackwing Descent - Blackwing Lair
    -Grim Batol raid
    -Firelands raid - Hyjalish?

    Battlegrounds/Arenas:
    -Battle for Gilneas City
    -New unnamed arena(s)

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    **DANGEROUS/UNSTABLE AREAS:**
    While there are bugs and crashing everywhere, these areas are particularly unstable and are almost guaranteed to cause major crashing - possibly to the point you cant log into the character anymore. I strongly recommend avoiding these areas until future builds.

    -Southern Tanaris
    -Southern Ungoro
    -Southern Silithus
    (These three areas appear to all be afflicted by a bug with the game attempting to load files related to Skywall)

    List of currently implemented cataclysm features
  2. #2
    rchy's Avatar Active Member
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    nice!!!! .
    The meaning of life is..?

  3. #3
    soto's Avatar Contributor
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    Originally Posted by rchy View Post
    nice!!!! .

    wut tuh ****?

    Anyways, it might be nice to list a source or something instead of just blatantly copy pasting stuff over which has a huge probability of being fake

  4. #4
    BonutDot's Avatar Contributor
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    Originally Posted by soto View Post
    wut tuh ****?

    Anyways, it might be nice to list a source or something instead of just blatantly copy pasting stuff over which has a huge probability of being fake


    Source is the friends & family alpha.

  5. #5
    StormGust's Avatar Corporal
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    Nice copy/paste from the Beta forum (i guess ?)

  6. #6
    BonutDot's Avatar Contributor
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    Which are now closed. But yeah, I'm probably just making it all up.

  7. #7
    Nanos's Avatar Member
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    Originally Posted by BonutDot View Post
    (These three areas appear to all be afflicted by a bug with the game attempting to load files related to Skywall)
    I had made a modified patch-X.MPQ and took some generic WMO like a goblin house and renamed them into the skywall entrance WMOs that were reported in the crash.

    Instead of crashing with an error of a missing skywall WMO it would instead crash with a generic memory read error...

    I'm sure someone somewhere overcame this though as there are uldum screenshots floating around. Turning your visual distance and object distance down does seem to help you with getting closer to the area.

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