Deathwing leak!!!!!!! menu

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  1. #16
    Lohev's Avatar Active Member
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    For you guys who wonders: What is his name?

    well No worries any more, csi is here to save the day. :clap:

    https://i.imgur.com/kjoa0.jpg

    Deathwing leak!!!!!!!
  2. #17
    manoqueen's Avatar Member
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    cheers m8 , Awsome link

  3. #18
    Remus's Avatar Banned

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    (genes inheriting similar traits... NO WAI!!!)

    WTF do you want? A Flying Spaghetti Monster?, shit. And frankly, you go develop a customized model with full on texturing that is damn near seamless and then rig it along with all of it's movements/attacks. Guarentee you, texture mapping is not something super duper easy, even if the model looks unfinished.
    Last edited by Remus; 05-04-2010 at 03:22 PM.

  4. #19
    [Sadistic]'s Avatar Member
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    Originally Posted by gurluas View Post
    Remember...Arthas had normal human animations and skeleton.
    They will probably work more on Deathwing.
    ya man blizz is so lazy some times.

    i think it would look nicer if he looked this way it looks some what the same but it just looks better imo
    http://images1.wikia.nocookie.net/__..._Cataclysm.jpg
    Last edited by [Sadistic]; 05-04-2010 at 03:31 PM.

  5. #20
    Kanaru's Avatar Member
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    Originally Posted by Remus View Post
    (genes inheriting similar traits... NO WAI!!!)

    WTF do you want? A Flying Spaghetti Monster?, shit. And frankly, you go develop a customized model with full on texturing that is damn near seamless and then rig it along with all of it's movements/attacks. Guarentee you, texture mapping is not something super duper easy, even if the model looks unfinished.
    The problem is that it's using the same proportions, animations, and bones as every other dragon in the game.

    I must say if he is going to look as beastly as he does in all the concept art, the proportions are going to have to change.


    As for making my own models and texturing, it's a lot easier to do with a similar pre-existing model. Making three human characters, for example, is much easier to do making a single base model and making adjustments for each than to make a separate model for all three.

    Obviously the generic dragon was used as a base for Deathwing or else his head would be much proportionally smaller, etc. and if it used original animations he would probably be in a much different stance.


    And to add I expected him to be quite a bit larger.

  6. #21
    CursedOne's Avatar Sergeant Major
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    Originally Posted by L'Lawliet View Post
    i think its crap. All they did was take the onyxia model, change the head and textures, took a shit on it to copyright it, and then bam, deathwing. I expected him to be bigger and much better lookin.
    Well its only in beta so whats to say its not going to change?
    + hasn't this image already been posted?

  7. #22
    aurevoir1's Avatar Active Member

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    Originally Posted by Kanaru View Post

    And to add I expected him to be quite a bit larger.
    From a characters POV, he seems pretty damn big to me..... any bigger and the only thing ill get to see when fighting him is his left nut
    I be rappin, i be cappin, i be tappin, i be flappin, i be happen.....ning!

  8. #23
    Henessy's Avatar Contributor
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    Everyone complaining about his model is ****ing stupid.

    It's only the closed alpha - so OBVIOUSLY they won't make any model changes or any other changes because it's currently in an alpha testing mode!

  9. #24
    LiquidShizzles's Avatar Contributor
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    To be honest, I couldn't care less what his model looks like. He could be a huge lump of tofu for all I care, as long as the fight against him is ÜBER awesome I'm happy
    Jesus smokes bud.

  10. #25
    Edoras's Avatar Member
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    The model looks awesome

  11. #26
    Xel's Avatar ★ Elder ★
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    Discussion moved to http://www.mmowned.com/forums/wow-ge...iscussion.html

    Thread closed.

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