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  1. #1
    shade599's Avatar Active Member
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    overcoming model editing limits.

    Ok , so iv been lately using the BLP converter to modify textures and figured out that its annoying when you cant model edit due to to many textures for it all to fit together into 1 texture file that you could possibly need. so im not sure anyone knows about this but i think i found a way to conjoin texture files , its a little glitchy and i havent tested it yet but what if you were to use paint (or whatever tool you use to edit textures) and you put multiple textures in 1 file , save up that file under a name and use it , the new conjoined-texture file to make it like 1 file instead of 5.
    once again idk if anyone posted this or knows about this but its just maybe a step forward past blizzards boundries?
    who knows!

    overcoming model editing limits.
  2. #2
    idusy-org's Avatar Active Member
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    Re: overcoming model editing limits.

    .... What?
    Unproud member of Snitchstianity

  3. #3
    zmutfx's Avatar Active Member
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    Re: overcoming model editing limits.

    Originally Posted by idusy
    .... What?
    i lol'd


  4. #4
    Macroman's Avatar Banned
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    Re: overcoming model editing limits.

    Originally Posted by idusy
    .... What?
    WE NEED MAJERE! =O

  5. #5
    Glynbeard's Avatar Mawd Authenticator enabled
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    Re: overcoming model editing limits.

    Originally Posted by Macroman
    WE NEED MAJERE! =O
    What...?

  6. #6
    Shattered's Avatar Member
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    Re: overcoming model editing limits.

    I didn't understand any of it either idusy...
    "If you're gonna amass data which can take many lives ... at least secure it."
    -savec0re

  7. #7
    kBlaster's Avatar Active Member
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    Re: overcoming model editing limits.

    Um... /bonk okay? :slap: This makes no sence, if you combined textures like that they would not merge on the model... they would just fupp up that texture that you edited...(If anyone asks if fupp is a word, well I have this to say- If he can say words like "conjoin" I can certainly say fupp )


  8. #8
    shade599's Avatar Active Member
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    Re: overcoming model editing limits.

    No , what i ment was , if you combined the textures wouldnt they sort of mess up on the model but be all there? after some organization couldnt you position them correctly on the model?

    Ok i was wrong ,i tried it with a mobat and cat conversion fusing the textures , the mobat model worked but the textures well the body is green and the actual wings are white. it looks sorta weird. but ok ya it dont work but it does a cool little messup if u want green and white untextured monsters >.>
    Last edited by shade599; 05-31-2007 at 11:11 PM. Reason: Auto-merged Doublepost

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