Alright I'm sure most of us have been looking over the details of wotlk class changes etc. One thing I've noticed is that druids are now getting a powered up dire-cat form. This is a very good utility for increased pve dps, but Druids can already heal themselves like a nut-case as it is. What happens when you get an armor increase and AP increase through the roof outside of feral spec as in still resto? You get a pvp monster that dominates everything because it has a large dps output that can heal itself for hours and not run out of mana. I'm in favor of kittys getting buffs, but as this stands Druids will be the only pvp viable class to play anymore with the superior dps mana conserving, and healing for that matter. The fact that they could do all 3 with that dire-cat form in resto seems very unbalanced. Sure some of you might say that rogues are OP and can kill druids already, but skilled resto druids can kill a rogue through simple kiting and HoTs
In fact I play a rogue and ive gotten a druid to 1% to see him get to 50% hp from nothing off one rejuv crit. My idea is to put part of these dire-cat buffs in the feral lower part tree, so this resto spec with massive "melee" dps does not come to pass.